指挥官:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.7
(翻译序言部分)
(影响、战术初翻完毕)
第16行: 第16行:
==影响==
==影响==


Out of battle:
在战场外产生的影响:
*The leader of the center's skill is used to determine the entire army's [[attrition]](?)
* 中军的指挥官技能可以影响整个军队的[[ 损耗]](?)
*The leader of the center gets siege events(?)
* 中军的指挥官会遇到围城事件(?)
*The leader with the best siege modifier determines siege speed
* 拥有最高围攻修正的指挥官决定了军队围城速度
*The leader with the best movement modifier determines movement speed
* 拥有最高移动修正的指挥官决定了军队行进速度


In battle:
在战场上产生的影响:
*The flank leaders each affect their own flank in battle
* 每位分路指挥官影响他所率领的分路
*Secondary leaders within the same flank have effects on their own sub units
* 次级指挥官([[战斗#团指挥官|团指挥官]])会影响同一分路下他们自己所属的单位


==战术==
==战术==


{{main|Tactics}}
{{main| 作战战术}}


The commander can influence tactics selection via martial [[skill]], [[culture]], and [[traits]].
指挥官可以通过军事[[ 属性]] 、所属[[ 文化]] 以及人物[[ 特质]] 来影响战术选择。
*A high martial [[skill]] makes good tactics more likely and bad tactics less likely. The important thresholds here are 8, 12, and 16:
* 一个军事[[ 属性]] 高的指挥官会更可能选择好的战术并且降低坏战术的几率。这里重要的阈值是8点、12点以及16点:
**below 8 martial skill is a terrible commander; some very harmful "bad" tactics become more likely - you are better off with no commander at all.
** 军事属性低于8点的是糟糕的指挥官:一些非常有害的“坏”战术更有可能被触发,甚至没有指挥官的军队会做的更好。
**between 8 and 11 is a decent commander
** 军事属性介于8点到11点之间的是一个像样的指挥官。
**between 12 to 15 is a good commander
** 军事属性介于12点到15点之间的是一个优秀的指挥官。
**above 16 martial is a great commander
** 军事属性高于16点的是一个杰出的指挥官。
*[[Culture]] enables some exclusive [[tactics]]:
*[[ 文化]] 会启用一些特有的[[ 作战战术]]:
**[[Culture#List_of_Cultures|Arabic culture group]] enables Desert Ambush
**[[Culture#List_of_Cultures| 阿拉伯文化组]] 启用沙漠伏击
**[[Culture#List_of_Cultures|Altaic culture group]] enables Retreat and Ambush Tactic
**[[Culture#List_of_Cultures| 阿尔泰文化组]] 启用佯败伏击战术
**[[Culture#List_of_Cultures|Tibetan culture group]] enables Mountain Ambush Tactic
**[[Culture#List_of_Cultures| 藏缅文化组]] 启用山地伏击战术
**[[Culture#List_of_Cultures|North Germanic culture group]] enables Berserker Charge
**[[Culture#List_of_Cultures| 北日耳曼文化组]] 启用狂暴冲锋
**[[Culture#List_of_Cultures|Byzantine culture group]] enables Embolon Charge Formation
**[[Culture#List_of_Cultures| 拜占庭文化组]] 启用撞角冲锋阵型
**[[Culture#List_of_Cultures|Scottish culture]] enables Schiltron Formation
**[[Culture#List_of_Cultures| 苏格兰文化]] 启用盾墙阵型
**[[Culture#List_of_Cultures|Italian culture]] enables Pike Column Advance
**[[Culture#List_of_Cultures| 意大利文化]] 启用枪阵行军
**[[Culture#List_of_Cultures|English or Welsh culture]] enables Massive Longbow Volley Tactic
**[[Culture#List_of_Cultures| 英格兰或威尔士文化]] 启用大规模长弓齐射战术
**[[Culture#List_of_Cultures|French]], [[Culture#List_of_Cultures|Occitan]], [[Culture#List_of_Cultures|Norman]], [[Culture#List_of_Cultures|German]], or [[Culture#List_of_Cultures|Breton]] culture enables Couched Lance Charge
**[[Culture#List_of_Cultures| 法兰西]] [[Culture#List_of_Cultures| 奥克]] [[Culture#List_of_Cultures| 诺曼]] [[Culture#List_of_Cultures| 德意志]]<!-- german -->,或[[Culture#List_of_Cultures| 布列塔尼]] 文化启用蹲伏长矛冲锋


*Good/bad [[Traits]] allow some good/bad [[tactics]].
* 一些[[ 特质]] 会产生一些优秀/ 糟糕的[[ 作战战术]].
**Traits enabling good tactics are:
** 启用优秀战术的特质有:
***{{iconify|Inspiring leader}} or {{iconify|Defensive leader}} enables Inspired Defense
***{{iconify|Inspiring leader}} 激励者或{{iconify|Defensive leader}} 守卫者特质启用灵性防守战术
***{{iconify|Brave}}, {{iconify|Cavalry leader}}, or {{iconify|Aggressive leader}} enables Heroic Counter-Charge
***{{iconify|Brave}} 勇敢,{{iconify|Cavalry leader}} 骑兵指挥官,或{{iconify|Aggressive leader}} 好战者特质启用史诗反冲锋战术
***{{iconify|Shrewd}}, {{iconify|Quick}}, {{iconify|Genius}}, or {{iconify|Trickster}} enables Clever Ambush
***{{iconify|Shrewd}} 精明,{{iconify|Quick}} 敏锐,{{iconify|Genius}} 天才,或{{iconify|Trickster}} 诡计多端特质启用聪明的伏击战术
***{{iconify|Possessed}}, or {{iconify|Inspiring leader}} AND {{iconify|Zealous}} enables Gripped by Religious Fervour
***{{iconify|Possessed}} 恶魔附身,或同时具有{{iconify|Inspiring leader}} 激励者和{{iconify|Zealous}} 狂热特质启用宗教狂热
**Traits enabling bad tactics are:
** 启用糟糕战术的特质有:
***{{iconify|Wroth}} or {{iconify|Aggressive leader}} enables Reckless Charge
***{{iconify|Wroth}} 易怒或{{iconify|Aggressive leader}} 好战者特质启用鲁莽冲锋战术
***{{iconify|Craven}} or {{iconify|Organizer}} enables Timid Advance
***{{iconify|Craven}} 怯懦或{{iconify|Organizer}} 组织者特质启用胆怯推进战术
***{{iconify|Lisp}} or {{iconify|Stutter}} enables Confused Orders
***{{iconify|Lisp}} 口齿不清或{{iconify|Stutter}} 口吃特质启用军令费解
***{{iconify|Slothful}} or {{iconify|Shy}} enables Hesitant Commander
***{{iconify|Slothful}} 懒惰或{{iconify|Shy}} 害羞特质启用犹豫的指挥官
***{{iconify|Cruel}} enables Charging Through Own Skirmishers
***{{iconify|Cruel}} 残忍特质启用碾过自家散兵冲锋
**Notice that {{iconify|Aggressive leader}} uniquely enables both a good AND a bad tactic.
** 需要注意的是{{iconify|Aggressive leader}} 好战者特质同时既可以触发优秀战术,也能触发糟糕战术。


==战斗修正==
==战斗修正==

2019年3月6日 (三) 15:39的版本

Status commanding.png一位指挥官是一个军队分路的领导者。

一个角色如果是统治者,军事总管,或拥有“指挥官”的荣誉头衔,那么他将有资格率领一个分路。男爵可以授予1个角色“指挥官”头衔,伯爵可以授予2个,公爵4个,国王6个,皇帝8个。游牧制拥有4点的指挥官数量惩罚,汗王可以拥有2个指挥官,而可汗可以拥有4个。游牧国家必须通过在游牧制首都升级把阿秃儿理事会建筑来提高他们的指挥官上限。印度教角色必须是Kshatriya.png刹帝利种姓才能成为指挥官。如果拥有DLC icon Conclave.png御前会议dlc,并且通过了“完整女性地位”法律,女性也可以成为指挥官。特别的,如果是改革后的原始宗教,并且选择了男女平等教义,则女性可以成为指挥官;类似的,如果选择了女性氏族教义,则只允许女性成为指挥官。

当你征召征召兵时,分路的领导人是从你的指挥官,军事总管(如果没有指定任务),和自己(如果不是未成年或忙于其他事务)中随机选择。只要部队不是正在战斗中,在光明而科学的中世纪分路指挥官可以随时手动重新分配。

指挥官也可以被分配到分路下属的团成为团指挥官,虽然他们的影响将仅限于他们所在的团,但如果分路指挥官阵亡,他们将随时接替分路指挥官之位,并在决斗中对敌方指挥官造成额外的威胁。此选项仅限于直辖领征召兵,以及近卫军(需要Dlc icon legacy of rome.png罗马遗产dlc)。

如果骑士团雇佣兵的一部分也在军队中,那么他们的廷臣即使没有得到指挥官头衔,也可能会被随机任命为分路指挥官或团指挥官。然而,他们在一个分路中既不能被手动任命为团指挥官也不能从团指挥官中移除。

在拜占庭帝国和罗马帝国中,由于帝国选举制系统,指挥官都是潜在的帝国继承人以及继承人的选举者。此外,只有头衔高于男爵的角色才有可能成为指挥官(除非帝国中没有足够的伯爵/公爵/国王来填补所有的指挥官空缺)。

影响

在战场外产生的影响:

  • 中军的指挥官技能可以影响整个军队的损耗(?)
  • 中军的指挥官会遇到围城事件(?)
  • 拥有最高围攻修正的指挥官决定了军队围城速度
  • 拥有最高移动修正的指挥官决定了军队行进速度

在战场上产生的影响:

  • 每位分路指挥官影响他所率领的分路
  • 次级指挥官(团指挥官)会影响同一分路下他们自己所属的单位

战术

主条目:作战战术

指挥官可以通过军事属性、所属文化以及人物特质来影响战术选择。

  • 一些特质会产生一些优秀/糟糕的作战战术.
    • 启用优秀战术的特质有:
      • Inspiring leader.png激励者或Defensive leader.png守卫者特质启用灵性防守战术
      • Brave.png勇敢,Cavalry leader.png骑兵指挥官,或Aggressive leader.png好战者特质启用史诗反冲锋战术
      • Shrewd.png精明,Quick.png敏锐,Genius.png天才,或Trickster.png诡计多端特质启用聪明的伏击战术
      • Possessed.png恶魔附身,或同时具有Inspiring leader.png激励者和Zealous.png狂热特质启用宗教狂热
    • 启用糟糕战术的特质有:
      • Wroth.png易怒或Aggressive leader.png好战者特质启用鲁莽冲锋战术
      • Craven.png怯懦或Organizer.png组织者特质启用胆怯推进战术
      • Lisp.png口齿不清或Stutter.png口吃特质启用军令费解
      • Slothful.png懒惰或Shy.png害羞特质启用犹豫的指挥官
      • Cruel.png残忍特质启用碾过自家散兵冲锋
    • 需要注意的是Aggressive leader.png好战者特质同时既可以触发优秀战术,也能触发糟糕战术。

战斗修正

Combat modifier.png Commander modifiers are based on character traits and scaled by the commander's Martial skill:

  • A beneficial impact is multiplied by (1 + 0.05*commander's martial); this can go arbitrarily high. For instance: x1.5 at 10 martial and x2 at 20 martial.
  • A negative impact is multiplied by (1 - 0.05*commander martial), and is completely negated when leader martial is 20 or greater.

指挥官特质

Characters with the most successful martial education (Brilliant strategist.png) start with a free one leadership trait. Leadership traits can be gained after battles, through the DLC icon Way of Life.pngWar focus, or via a DLC icon Conclave.pngfavor event. Characters usualy do not get events to acquire new leadership traits while they have 2 (or more) of them already.

名称 内部调用名 ID 单位修正 伤害与士气修正 地形修正 其他修正 作战战术
Aggressive Leader 好战者 aggressive_leader 111 +10% 伤害
-10% 防御
+25% 追击 史诗反冲锋战术
鲁莽冲锋战术
Battlefield Terrain Master 战场地形大师 narrow_flank_leader 158 +50% 狭窄阵线
Defender 守卫者 defensive_leader 108 -10% 伤害
+25% 防御
灵性防守战术
Direct Leader 正面作战领袖 experimenter 109 +20% 中军领袖
Flanker 擅长侧翼 flanker 110 +20% 侧翼
Holy Warrior 圣战士 holy_warrior 130 +30% 针对宗教敌人的攻击
Inspiring Leader 激励者 inspiring_leader 105 +15% 士气打击
+15% 士气防御
灵性防守战术
宗教狂热
Organizer 组织者 organizer 107 +20% 行军速度
+10% 撤退
胆怯推进战术
Siege Leader 围攻指挥官 siege_leader 112 +40% 围城
Trickster 诡计多端 trickster 106 +30% 战术几率 聪明的伏击战术
Unyielding 不屈 unyielding_leader 131 +10% 防御
+20% 士气防御
Winter Soldier 冬将军 winter_soldier 177 +50% 冬季作战能力 +4 冬季补给
兵种指挥官特质
Cavalry Leader 骑兵指挥官 cavalry_leader 104 +20% 骑兵 史诗反冲锋战术
Heavy Infantry Leader 重步兵指挥官 heavy_infantry_leader 103 +20% 重步兵
Light Foot Leader 轻步兵指挥官 light_foot_leader 102 +20% 轻步兵
War Elephant Leader 战象指挥官 war_elephant_leader 174 +20% 战象 +20% 士气打击
地形专家特质
Desert Expert 沙漠地形专家 desert_terrain_leader 129 +20% 沙漠作战能力
Flat Terrain Expert 平坦地形专家 flat_terrain_leader 126 +20% 平原作战能力
+20% 农田作战能力
+20% 大草原作战能力
Jungle Expert 丛林战专家 jungle_terrain_leader 175 +20% 丛林作战能力
Mountain Expert 山地地形专家 mountain_terrain_leader 128 +20% 山地作战能力
Rough Terrain Expert 崎岖地形专家 rough_terrain_leader 127 +20% 森林作战能力
+20% 丘陵作战能力
汉文化指挥官特质
Way of the Dog 犬韬 logistics_expert 318 +20% 中军领袖 -50% 损耗
+30 补给天数
Way of the Dragon 龙韬 master_of_flame 317 +20% 伤害
+20% 士气伤害
Way of the Leopard 豹韬 sapper 320 +20% 丘陵作战能力
+20% 森林作战能力
+50% 围攻
Way of the Tiger 虎韬 levy_coordinator 319 +20% 侧翼 +30% 行军速度
+20% 撤退
战士公会特质
Fearsome 怖畏 Norse.png norse_leader 346 +25% 重步兵 +50% 俘虏敌方指挥官几率
Marauder 掠夺者 Tengri.png tengri_leader 347 +20% 轻骑兵
+10% 重骑兵
+20% 平原作战能力
+20% 农田作战能力
+20% 大草原作战能力
Forest Ambusher 林中伏兵 Romuva.png baltic_leader 348 +15% 防御
+30% 侧翼
+20% 森林作战能力
Shield of the Tundra 苔原之盾 Pagans#Suomenusko finnish_leader 349 +10% 防御 +25% 冬季作战能力 +20% 极地作战能力 +3 冬季补给
Pillar of the Plains 平原之柱 Pagans#Slavic slavic_leader 350 +20% 士气打击
+20% 士气防御
+20% 平原作战能力
Spirit Warrior 灵魂战士 Pagans#West_African west_african_leader 351 +20% 轻步兵
+20% 轻骑兵
+20% 沙漠作战能力
Scorcher 炙炎者 Pagans#Zunist zun_leader 352 +20% 沙漠作战能力
+20% 山地作战能力
+20% 围城
+10% 行军速度
Mountain Guardian 山峦守卫 Pagans#Bön bon_leader 353 +20% 轻步兵 +20% 丘陵作战能力
+20% 山地作战能力
+10% 行军速度
Aeneator 铜号手 Pagans#Hellenic hellenic_leader 354 +30% 士气打击
+20% 士气防御
+10% 行军速度

个人特质

  • Patient.png adds to defense
  • Brave.png adds to morale defense
  • Cruel.png adds to morale damage
  • Craven.png reduces morale defense

生活方式特质

The following lifestyle traits have commander modifiers:

Name Combat modifiers
Game master.png Game Master +30% Narrow Flank
Strategist.png Strategist +20% Defence
Hunter.png Hunter +20% Pursuit
Administrator.png Administrator +10% Movement Speed
Architect.png Architect +20% Siege
Impaler.png Impaler +10% Morale Damage

事件

Commanders may be Wounded.png, Maimed.png, made Incapable.png, or killed during battle.

Commanders may be captured when a battle is lost.

策略

Invite skillful commanders from other courts.

Take advantage of conditional traits. Traits such as Holy warrior.png, Winter soldier.png, and terrain expertise are very powerful when triggered.

Improve your kill advantage:

  • Offense is increased by Direct leader.png (center flank only) and Aggressive leader.png
  • Defense is increased by Patient.png, Defensive leader.png, and Unyielding leader.png

Improve your morale advantage by combining a kill advantage with morale multipliers:

  • Morale offense is increased by Inspiring leader.png, Cruel.png, and War elephant leader.png.
  • Morale defense is increased by Inspiring leader.png, Brave.png and Holy warrior.png.
  • Morale defense is decreased by Craven.png.

Save morale-specific advantage for close battles. When you're clearly losing, you should order your army to retreat immediately (by right-clicking a destination). When you're clearly winning, you might prefer to deal less morale damage per kill, so the battle is more decisive and you spend less time chasing the enemy.

Match culture and traits with flank composition: For example, a flank of heavy infantry retinues will benefit from a Heavy infantry leader.png who can use the North Germanic culture-specific tactic. You may wish to put all your retinues on a single flank (with levies at least defending the other flanks) to maximize the effect.

Let new commanders practice. Let them lead flanks in less important battles while your best commanders are safely at home, or let them lead sub-units. Your fresh commanders can gain brave/craven or patient/wroth, which are each useful in some situations. More importantly, they can gain leadership traits, including:

  • Terrain specialization appropriate for the location
  • Winter soldier.png if the location is experiencing winter
  • Holy warrior.png if Zealous.png.

Give your armies exercise. Contribute to allies' wars, help neighbors fight off heretic uprisings, raid, or fight raiders. Force realms to become your tributaries, then offer to join their wars.

Maximize commander training. A vassal with 12+ martial and a leadership trait may offer to train your commanders (see favors for details). This event chain starts with the vassal, so having more skilled vassals makes it more likely.

Employ a Chinese strategist. A Chinese strategist who is your courtier or vassal will randomly teach Chinese leadership traits to your commanders. A strategist can be requested for 750 grace, or an existing strategist can be poached by granting a title. This event chain starts with the liege, and can only be made more likely by having a golden-age strategist (identifiable by having two Chinese leadership traits rather than just one).

Exclusive to Byzantine/Roman Empire

  • Note that distinguished and excellent commanders are both influential electors and popular candidates for the throne, a problem if they are not of your dynasty.
  • Mutilation: Since mutilation is permanent (barring supernatural interference), the commander will be permanently disqualified. However, consider only mutilating non-dynasts (e.g. if the emperor decides to employ dynasts as commanders).