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根据性格的个人特点和宗教的特点,对这个基本的机会做乘法。有些取决于宗教的性质,有些取决于教义。 | |||
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2020年9月14日 (一) 11:39的版本
Sainthood is a mechanic available to Christians and reformed pagans who adopt the Ancestor Veneration doctrine during reformation. It requires the 神圣之怒 DLC.
After the death of a pious character, there is a chance for them to be beatified by the Pope (if Catholic), Patriarch (if Autocephalous), or a local saint (if other Christian denomination). This beatification can then over time become
the canonization, upon which the character in question will be given a bloodline and a province in that character's realm will be given the Tomb of the Saint modifier. If Pagan,
the ancestor veneration event happens 3 days after their death, granted by the religious leader of their faith.
成为一个圣人
宣福(英文:Beatification)
想要成为一名圣人,角色必须先被宗教领袖宣福。 以下是条件:
- 公开信奉一个有宗教领袖的基督宗教组的宗教。
- 至少是伯爵级角色或是共和国贵人。
- 是一个成年人(至少16岁)
- 是一个死者,没有被送到中国或消失无踪。
角色 必须没有以下特质:
特质 | 细节 |
---|---|
拥有任一七宗罪 | , , , , , , |
是一名邪恶牧师 | 邪恶牧师 |
Have vice | , , , , , , , ; 请注意前两个是生活方式特质。(依次为享乐主义者、拷打爱好者、愤世嫉俗、食人者酒鬼、绝罚、残暴、专断) |
是一个弑亲者 | , , , |
拥有不虔诚的角色修正 | 撒旦之声, 已知的恶魔崇拜者, 被怀疑是恶魔, 被怀疑是女巫, 女巫, 疯狂食人族, 恶魔之子, 魔法腐蚀 |
是一个对立教宗 | Having a claim on the Papacy or the Fraticelli Papacy |
The character in addition must have one of each of the following characteristics:
Characteristics | Specifics |
---|---|
拥有七种美德之一 | 忠贞 , , 慷慨, 勤奋, 耐心, 仁慈 , 谦卑 |
拥有一种慈善的特质 | 正直, 善良 , 慷慨, 耐心 |
拥有一种虔诚的特质 | 忠贞 , 谦卑 , , , , , , , |
High Piety or other accomplishment | 至少拥有这些虔诚值:
OR True Christian Knight (requires being male, Martial 8, 25 Piety, , 谦卑 , , no sin, not or , not a heretic) |
The same trait can fulfill multiple requirements. For example, being忠贞 will count as fulfilling both the virtue and the pious trait requirements.
A character who dies meeting the requirements has a 100% chance to be beatified if they do not have a saintly bloodline, and a 25% chance if they do.
When a character is beatified, all same-religion members of their dynasty gain 50 piety. This bonus is permanently increased to 250 piety for Catholics once the Papacy reserves beatification privileges (happens after an Impious Beatification, or a start date after 1095.1.1).
You need at least one landed bishop (of the corresponding faith) in your realm for the beatification to trigger (not sure if still needed after papacy reserves beatification privileges).
封圣(英文:Canonization)
一旦一个角色被宣福,他们有1%的几率成为圣人。 这张支票是在死者死亡时签的,但你只能在1000-2000天后(大约3-6年)得到封圣事件。 然后这个机会被修改
由以下几个因素。
如果角色的宗教信仰没有宗教领袖,则设置为0%(注意,出于游戏技术原因,天主教教皇总是存在的)。
Characteristic / Circumstances | Modifier |
---|---|
没有宗教领袖 (Not applicable to Catholics, as the Catholic Pope always exists) | 0 |
已存在15位圣人 | 0.8 |
已存在20位圣人 | 0.64 |
已存在25位圣人 | 0.512 |
已存在30位圣人 | 0.4096 |
真福角色是教宗 | 0.4 |
真福角色资助过至少一次洗礼 | 1.5 |
真福是东方基督教派eastern Christian denomination | 0.8 |
真福者角色曾经是前玩家并且不拥有神圣血脉 | 2 |
真福角色拥有至少一条圣人血脉 | 0.2 |
真福角色拥有忠贞 特质 | 1.5 |
真福角色拥有温和 特质 | 1.5 |
真福角色拥有慷慨 特质 | 1.5 |
真福角色拥有勤奋 特质 | 1.5 |
真福角色拥有耐心 特质 | 1.5 |
真福角色拥有善良 特质 | 1.5 |
真福角色拥有谦卑 特质 | 1.5 |
真福角色拥有正直 特质 | 1.2 |
真福角色拥有十字军战士 特质 | 1.2 |
1000 虔诚 | 1.2 |
1500 虔诚 | 1.44 |
2000 虔诚 | 1.73 |
2500 虔诚 | 2.07 |
3000 虔诚 | 2.49 |
3500 虔诚 | 2.96 |
4000 虔诚 | 3.58 |
4500 虔诚 | 4.30 |
5000 虔诚 | 5.16 |
5500 虔诚 | 6.19 |
6000 虔诚 | 7.43 |
6500 虔诚 | 8.91 |
7000 虔诚 | 10.7 |
7500 虔诚 | 12.8 |
8000 虔诚 | 15.4 |
8500 虔诚 | 18.5 |
9000 虔诚 | 22.2 |
9500 虔诚 | 26.6 |
10000 虔诚 | 31.9 |
没有圣人存在于该宗教 | 3 |
当一个角色最终被封为圣人时,他们会得到神圣血统和"圣人之墓"的省份修正,修饰到他们原来所属的省份。 他们血统的性质会因他们有资格获得哪一种神圣血统而有所不同。
Becoming a Wicked Saint
Parallel to the normal canonization process, a character can be recognized as a wicked saint if they and the current pope share impious characteristics.
To get the bad canonization, the character needs the following requirements : 与正常的封圣过程平行,一个人物可以被视为邪恶的圣人,如果他们和当前的教皇有不虔诚的特点。
要得到糟糕的封正,角色需要具备以下条件:
- Publicly follows the Catholic religion
- 是一个成年人(至少16岁)
- Be dead, not having died in China or disappeared without a trace.
The Pope needs to have trait "Wicked Priest " and have opinion greater or equal to 50. 死了,没有死在中国或者消失得无影无踪。 教皇需要有“邪恶神父”的特质,并且有大于或等于50的好感。
Finally, the Pope and the wicked saint candidate must share one of the same traits of: 最后,教皇和邪恶的圣徒候选人必须有一个共同的特点:
- 拷打爱好者
- 享乐主义者
- 食人者
- 精神错乱
- 酒鬼
- 同性恋 (Requires the pope to be the lover of the character and to be )
- 欲望 (并且不是同性恋 )
- 勾引大师 或者魅惑大师
In earning this, they will gain the wicked saintly bloodline. This skips the beatification process.
祖先崇拜
如果改革者在改革期间选择了“祖先崇拜”教义,那么祖先崇拜对改革宗来说是可行的。 一个品格是否会被选为敬拜的具体性质取决于改革宗宗教和品格的特点。
虽然不像基督教的圣徒一样有一个宣福化的过程,但作为考虑基础的品格必须
- 信奉一个改革过的异教信仰【Follow the reformed pagan religion】
- 是一个成年人(至少16岁)
- 是一个死者,没有被送到中国或消失无踪【Be dead, not having died in China or disappeared without a trace】
- 拥有至少1000点威望【Have at least 1000 prestige】
一个重要的附加警告是,该宗教必须有一个当前的宗教领袖。As the event triggers for the religious head at the time of death, but happens 3 days after that, this means that temporal leaders of the faith can not be considered for ancestor veneration without transferring the temporal leadership title to another character.
这为祖先崇拜建立了3%的基本几率。 这个基础机会可以通过进一步的声望来增加:
威望 | Percentage Chance |
---|---|
1000 | 3.00% |
1500 | 3.60% |
2000 | 4.32% |
2500 | 5.18% |
3000 | 6.22% |
3500 | 7.46% |
4000 | 8.96% |
4500 | 10.75% |
5000 | 12.90% |
6000 | 15.48% |
7000 | 18.58% |
8000 | 22.29% |
9000 | 26.75% |
10000 | 32.10% |
15000 | 38.52% |
20000 | 46.22% |
根据性格的个人特点和宗教的特点,对这个基本的机会做乘法。有些取决于宗教的性质,有些取决于教义。
Characteristic | 和平 | 好战 | 不屈 | 传教 | 教条 | 普世 |
---|---|---|---|---|---|---|
<10 外交属性 | ||||||
<10 外交属性 | 0.65 | 0.65 | ||||
<10 学习属性 | 0.65 | 0.65 | ||||
<10 军事属性 | 0.65 | |||||
<10 管理属性 | 0.65 | |||||
>= 15 外交属性 | 1.5 | 1.5 | ||||
>= 15 学习属性 | 1.5 | 1.5 | ||||
>= 15 军事属性 | 1.5 | |||||
>= 15 管理属性 | 1.5 | |||||
野心勃勃 | 1.5 | |||||
拥有任意 指挥官特质 | 0.65 | 1.5 | ||||
处于和平 | 1.5 | 0.65 | ||||
处于战争 | 0.65 | 1.5 | ||||
勇敢 | 1.5 | 0.65 | 0.65 | |||
天才战略家 | 1.5 | 1.5 | ||||
神学的大师 | 1.5 | |||||
独身主义者 或者 博学 | 1.5 | |||||
安于现状 | 1.5 | 0.65 | ||||
怯懦 | 1.5 | |||||
残暴 | 1.5 | |||||
Any Crusader Trait | 1.5 | 1.5 | ||||
愤世嫉俗 | 1.5 | 0.65 | 0.65 | 1.5 | ||
守卫者 | 1.5 | |||||
决斗大师 或者策略家 | 0.65 | 1.5 | ||||
嫉妒 或者残暴 | 0.65 | |||||
1.5 | 1.5 | |||||
幕后操控人 | 1.5 | 1.5 | ||||
点石成金者 | 1.5 | |||||
圣战士 | 0.65 | |||||
谦卑 | 1.5 | 0.65 | ||||
正直 | 1.5 | |||||
善良 | 0.65 | 1.5 | ||||
No Crusader Traits if Great Holy Wars are unlocked | 0.65 | 0.65 | ||||
没有指挥官特质 | 0.65 | |||||
教育特质不是军事 | 0.65 | 0.65 | ||||
教育特质不是外交或学习 | 0.65 | |||||
教育特质不是外交或管理 | 0.65 | |||||
教育特质不是军事或外交 | 0.65 | |||||
不是一个朝圣者 | 0.65 | |||||
不是一个社交者 、学者 或是神学家 | 0.65 | |||||
多疑 | 1.5 | 1.5 | ||||
耐心 | 1.5 | |||||
每1000虔诚 (最大有效值5000虔诚) | 1.5 | |||||
朝圣者 | 1.5 | |||||
健壮 | 1.5 | |||||
社交者 或者管理者 | 1.5 | |||||
策略家、学者或者神学家 | 1.5 | |||||
信任 | 0.65 | 0.65 | ||||
易怒 | 0.65 | 1.5 | 0.65 | 0.65 | ||
狂热 | 0.65 | 1.5 | 0.65 | 1.5 | 1.5 | 0.65 |
Characteristic | 血婚 | 一夫多妻 | 精英 | 稳定 | 宗教税 | 修道主义 | 融合 | Haruspicy | 占星术 | 嗜血 | Adventuring and/or 航海 | 无情 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
配偶是来自同一家族 | 1.5 | |||||||||||
No Children | 1.5 | |||||||||||
配偶不是来自同一家族 | 0.65 | |||||||||||
Inbred Child | 0.65 | |||||||||||
足够数量的配偶 | 1.5 | |||||||||||
配偶数量不足 | 0.65 | |||||||||||
忠贞 | 0.65 | |||||||||||
继承人不是仇敌 | 1.5 | |||||||||||
继承人是仇敌 | 0.65 | |||||||||||
正直 | 1.5 | |||||||||||
1.5 | ||||||||||||
勤奋 | 1.5 | |||||||||||
0.65 | ||||||||||||
or | 0.65 | |||||||||||
Any Realm Lord is of Different Religion | 1.5 | |||||||||||
No Realm Lord is of Different Religion | 0.65 | |||||||||||
>= 20 学习属性 | 1.5 | |||||||||||
独身主义 | 1.5 | |||||||||||
博学 | 1.5 | |||||||||||
< 15 学习属性 | 0.65 | |||||||||||
Has a Sympathy Trait | 1.5 | |||||||||||
Does not have a Sympathy Trait | 0.65 | |||||||||||
狂热 | 1.5 | |||||||||||
圣战者 | 1.5 | |||||||||||
>= 15 学习属性 | 1.5 | |||||||||||
愤世嫉俗 | 0.65 | |||||||||||
< 15 军事属性和学习属性 | 0.65 | |||||||||||
Has an Astrology Trait | 1.5 | |||||||||||
Does not have an Astrology Trait | 0.65 | |||||||||||
拷打爱好者 | 1.5 | |||||||||||
残暴 | 1.5 | |||||||||||
Has a Bloodthirsty Gods Trait | 1.5 | |||||||||||
不是残暴 或者拷打爱好者 | 0.65 | |||||||||||
Does not have a Bloodthirsty Gods Trait | 0.2 | |||||||||||
Has a Raiding Trait | 1.5 | |||||||||||
Does not have a Raiding Trait | 0.65 | |||||||||||
>= 20 军事属性 | 1.5 | |||||||||||
Has any Leadership Trait | 1.5 | |||||||||||
< 15 军事属性 | 0.65 | |||||||||||
Does not have a Leadership Trait | 0.65 |
破晓 has the same effect as Divine Marriage, while 佩龙之子 and Survivor of Ukko have the same effect as Stability. Other religion-specific doctrines have no effect.
The chance for ancestor veneration is also modified by the number of prior venerated ancestors a character has.
现有祖灵的数量 | 概率因子 |
---|---|
0 | 1 |
1 | 0.4 |
2 | 0.16 |
3 | 0.064【原文为0.64,仅供参考】 |
4 | 0.0256【原文为0.256,仅供参考】 |
5 | 0.01024 |
If the event does fire, the player (if they are the religious head) is given the option to recognize this ancestor. AI religious heads will recognize an ancestor 50% of the time.
On being recognized as a venerated ancestor, that character receives a bloodline. The nature of their bloodline will vary depending on which of the Saintly Bloodlines they are eligible to
earn.