损耗:修订间差异

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{{version|3.0}}[[File:Attrition.png]] '''Attrition''' happens when the number of [[troops]] in a [[province]] is higher than the supply limit of that province.
{{version|3.0}}[[File:Attrition.png]] '''Attrition''' happens when the number of [[troops]] in a [[province]] is higher than the supply limit of that province.


==Supply limit==
== 补给上限==


The supply limit of a province is based on terrain and modifiers.
每个省份的补给上限取决于地形和各种修正。


'''Additive modifiers''' are:
''' 补给上限修正''' :


*''Base Supply'' is 5K.
*'' 基础补给'' 为5K。
*''Terrain Supply'' is 5K for plains and farmland, 4K for steppe, 3K for forests and hills, 2K for mountains and jungle, 1K for deserts and arctic.
*'' 地形补给'' 平原和田地为5k, 草原为4k, 树林和丘陵为3K, 山地和热带雨林为2K, 极地和沙漠为1K。
*''Disease penalty'' is -4K for each epidemic [[disease]].
*'' 疾病惩罚'' 每种传染性[[ 疾病]] 降低4k补给。
*''Winter penalty'' is -2K (mild), -3K (normal), or -5K (severe).
*'' 冬季惩罚'' 当省份处于冬季时,补给上限-3k( 温和) -4k( 正常),-5k( 严酷)
**The worst possible winter in a province is determined by its climate. Climate is shown in tooltips.
** 省份的冬季有多糟糕由它们的气候决定。
**Winter can start as early as Oct 1 and always ends by April 1 (June 1 in arctic areas), while severe winters can turn mild in April and May.
** 冬季一般始于10月终于3月( 极地地区6月), 严酷的冬季也可以在3月或5月变为温和的冬季。


'''Percentage modifiers''' are:
''' 百分比修正''' :
*''沿海省份'': +50%
*省份[[地产]]:
**''拥有的'' 地产:每个地产+50%
**''被占领的''地产: 每个地产+25%
**''中立''地产: 每个地产+25% (同宗教组, 并且既没被己方劫掠,也不处于战争中)
**''敌对''地产: 每个地产-10%(异宗教组, 并且既没被己方劫掠,也不处于战争中)
*''控制临近地产'': 最多+75%
**只能类加在拥有或控制的地产直到总数达到+75%。
**占有地产也被计入到控制临近地产上, 所以您也可以利用此在敌方境内建立一个补给线。
*[[科技]]来自首都军事组织科技的加成,每级 +12.5%,最多 +100%.
*''原始宗教故土'': *0.12, 如果改省份宗教为未改革[[原始宗教]]并且它的领主也是同原始宗教。
**如果军事组织4在您的首都研究完成了,该减成失效。
**未改革原始宗教军队也不会受''原始宗教故土''惩罚。
**改革原始宗教可以在它的未改革领土上免受此惩罚,但对于其他的原始宗教,惩罚仍生效。 有{{icon|hf}}, 改革宗教有 ''不屈'' 教义可以免受损耗惩罚。
**长生天和阿兹特克多神教没有此修正, 阿兹特克多神教不会增加在其他原始宗教地区的损耗, 长生天攻击者可以无视损耗。有{{icon|hf}}, 改革的长生天必须拥有 ''不屈'' 或''Eternal Riders'' 教义来无视此损耗


*''Coastal Province'': +50%
补给上限至少可以维持1000士兵。 ( 如果该省份处于大型流行病期间或有" 公路抢匪" 省份修正)
*Province holdings:
**''Own realm'' holdings: +50% per holding
**''Occupied holdings'': +25% per holding
**''Neutral holdings'': +25% per holding (same religion group, and neither raiding nor at war)
**''Hostile holdings'': -10% per holding (different religion group, and neither raiding nor at war)
*''Controlled neighbor holding'': up to +75%
**Only stacks with own/occupied holdings up to a total of 75%.
**Occupied holdings also count as controlling a neighboring holding, allowing large armies to secure a supply route through hostile kingdoms.
*[[Technology]] boost from military organization in capital: +12.5% per level, up to +100%.
*''Pagan homeland'': *0.12, if the religion of the province is an unreformed [[pagan]] and the realm ruler is the same form of paganism.
**If Military Organization IV has been researched in your capital county, or if a [[fort]] is constructed in the pagan county, this modifier is nullified.
**Unreformed pagans are immune to the Pagan Homeland modifier, allowing unreformed pagans of different faiths to fight each other with impunity.
**Reformed pagans are immune to the unreformed version of their own branch of paganism, but not other unreformed pagan faiths. With {{icon|hf}}, reformed pagan faiths with the ''Unrelenting'' doctrine ignore pagan attrition.
**Tengri and Aztec pagans don't get this modifier. Aztecs are subjected to increased attrition from other pagans, while Tengri attackers ignore pagan attrition. With {{icon|hf}}, reformed Tengri must have either the ''Unrelenting'' or ''Eternal Riders'' doctrine to ignore pagan attrition.
 
The supply limit has a floor of 1000 soldiers (possible in provinces with multiple epidemic diseases present or with "Highway Robber Band" county modifier).


== Use of supply ==
== Use of supply ==

2019年10月3日 (四) 19:19的版本

Attrition.png Attrition happens when the number of troops in a province is higher than the supply limit of that province.

补给上限

每个省份的补给上限取决于地形和各种修正。

补给上限修正 :

  • 基础补给 为5K。
  • 地形补给 平原和田地为5k, 草原为4k,树林和丘陵为3K, 山地和热带雨林为2K,极地和沙漠为1K。
  • 疾病惩罚 每种传染性疾病降低4k补给。
  • 冬季惩罚 当省份处于冬季时,补给上限-3k(温和),-4k(正常),-5k(严酷)。
    • 省份的冬季有多糟糕由它们的气候决定。
    • 冬季一般始于10月终于3月(极地地区6月), 严酷的冬季也可以在3月或5月变为温和的冬季。

百分比修正 :

  • 沿海省份: +50%
  • 省份地产
    • 拥有的 地产:每个地产+50%
    • 被占领的地产: 每个地产+25%
    • 中立地产: 每个地产+25% (同宗教组, 并且既没被己方劫掠,也不处于战争中)
    • 敌对地产: 每个地产-10%(异宗教组, 并且既没被己方劫掠,也不处于战争中)
  • 控制临近地产: 最多+75%
    • 只能类加在拥有或控制的地产直到总数达到+75%。
    • 占有地产也被计入到控制临近地产上, 所以您也可以利用此在敌方境内建立一个补给线。
  • 科技来自首都军事组织科技的加成,每级 +12.5%,最多 +100%.
  • 原始宗教故土: *0.12, 如果改省份宗教为未改革原始宗教并且它的领主也是同原始宗教。
    • 如果军事组织4在您的首都研究完成了,该减成失效。
    • 未改革原始宗教军队也不会受原始宗教故土惩罚。
    • 改革原始宗教可以在它的未改革领土上免受此惩罚,但对于其他的原始宗教,惩罚仍生效。 有Holy Fury.png, 改革宗教有 不屈 教义可以免受损耗惩罚。
    • 长生天和阿兹特克多神教没有此修正, 阿兹特克多神教不会增加在其他原始宗教地区的损耗, 长生天攻击者可以无视损耗。有Holy Fury.png, 改革的长生天必须拥有 不屈Eternal Riders 教义来无视此损耗

补给上限至少可以维持1000士兵。 (如果该省份处于大型流行病期间或有"公路抢匪" 省份修正)

Use of supply

All non-shattered units in a province use supply. Thus, neutral and friendly units can cause your units to take attrition. Giving ally orders can reduce the risk of friendly units contributing to exceeding the supply limit.

If you have a unit selected, province tooltips are updated to include "Total troops when our armies arrive".

Monthly attrition (over supply limit)

If an army exceeds the supply limit of a province, a percentage of troops will die every month due to attrition:

  • Base land attrition: 5%
  • Terrain modifier: +2.5% for forests and hills. +10% for mountains, arctic, and deserts
  • Epidemic disease: +5%
  • Winter: 10% if mild, 15% if normal, 20% if severe
  • Army leader: -0.1% x martial skill of army's centre commander.

The value above represents a maximum attrition that can occur. However, if the percentage of troops over the supply limit is low, only a portion of the maximum attrition will occur.

Monthly attrition (out of supplies)

Armies begin suffering minor attrition when they are no longer in or adjacent to their realm. The monthly percentage becomes more severe the longer they have been out of supply. This makes it dangerous to attack a distant enemy if you must march over neutral or hostile land.

Armies aboard ships do not suffer attrition, but time aboard ships is considered time out of supply. This reduces the effectiveness of unloading ships onto neutral lands to prevent the need to have an amphibious assault battle.

You are always in supply within your own realm, even when attacking a fellow vassal. Occupying a holding extends supply to neighboring provinces. Armies besieging a holding are also supplied if there is free loot available in the province; this free loot will be slowly depleted even if the army is not raiding.

Nomadic horde troops are not affected by "out of supply" attrition; this is to compliment certain nomadic CBs which can target non-bordering realms.