无编辑摘要 |
|||
第1行: | 第1行: | ||
{{version|3.0}} | {{version|3.0}} | ||
| |||
'''游戏规则'''(英文:'''Game rules''')是开始新游戏时可用的配置选项。有些选项会禁用[[achievements|成就]]。 | '''游戏规则'''(英文:'''Game rules''')是开始新游戏时可用的配置选项。有些选项会禁用[[achievements|成就]]。 | ||
| |||
如下文所述,某些规则仅在相关数DLC激活时才可用。 | 如下文所述,某些规则仅在相关数DLC激活时才可用。 | ||
| |||
== 规则 == | == 规则 == | ||
=== 神圣之怒 === | === 神圣之怒 === | ||
第23行: | 第23行: | ||
| 第四次十字军事件未启用。 | | 第四次十字军事件未启用。 | ||
|} | |} | ||
| |||
==== 儿童十字军 ==== | ==== 儿童十字军 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第88行: | 第88行: | ||
| 不会诞生天选之子。 | | 不会诞生天选之子。 | ||
|} | |} | ||
| |||
=== 碧玉之龙 === | === 碧玉之龙 === | ||
以下设置选项仅在[[File:DLC icon Jade Dragon.png|28px|link=]][[碧玉之龙]]DLC激活时可用。 | 以下设置选项仅在[[File:DLC icon Jade Dragon.png|28px|link=]][[碧玉之龙]]DLC激活时可用。 | ||
第114行: | 第114行: | ||
| 中国不会发起朝贡的战争或大举入侵。中国的冒险者不会产生。<span style="color:red">此项设置将导致成就无效!</span> | | 中国不会发起朝贡的战争或大举入侵。中国的冒险者不会产生。<span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== 中国交互 ==== | ==== 中国交互 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第135行: | 第135行: | ||
|- | |- | ||
|} | |} | ||
| |||
==== 边界争端战争 ==== | ==== 边界争端战争 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第152行: | 第152行: | ||
|- | |- | ||
|} | |} | ||
| |||
==== 新宣战理由 ==== | ==== 新宣战理由 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第169行: | 第169行: | ||
|- | |- | ||
|} | |} | ||
| |||
=== 修道士与密契者 === | === 修道士与密契者 === | ||
以下设置选项仅在[[修道士与密契者]]DLC[[File:DLC icon Monks and Mystics.png|28px|link=]]激活时可用。 | 以下设置选项仅在[[修道士与密契者]]DLC[[File:DLC icon Monks and Mystics.png|28px|link=]]激活时可用。 | ||
第188行: | 第188行: | ||
|- | |- | ||
|} | |} | ||
| |||
=== 死神索命 === | === 死神索命 === | ||
以下设置选项仅在[[File:DLC icon Reaper's Due.png|28px|link=]][[死神索命]]DLC激活时可用。 | 以下设置选项仅在[[File:DLC icon Reaper's Due.png|28px|link=]][[死神索命]]DLC激活时可用。 | ||
第214行: | 第214行: | ||
| 腺鼠疫将频繁出现并伴有极高的致死性。<br><span style="color:red">警告:常规游戏不推荐选择本项!</span> | | 腺鼠疫将频繁出现并伴有极高的致死性。<br><span style="color:red">警告:常规游戏不推荐选择本项!</span> | ||
|} | |} | ||
| |||
==== 小型瘟疫 ==== | ==== 小型瘟疫 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第234行: | 第234行: | ||
| 小型瘟疫以较低概率出现,大爆发的可能性完全去除。 | | 小型瘟疫以较低概率出现,大爆发的可能性完全去除。 | ||
|} | |} | ||
| |||
==== 非传染性疾病 ==== | ==== 非传染性疾病 ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第262行: | 第262行: | ||
| 非传染性疾病的案例完全不会产生。<span style="color:red">此项设置将导致成就无效!</span> | | 非传染性疾病的案例完全不会产生。<span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
=== Conclave === | === Conclave === | ||
These settings require the [[File:DLC icon Conclave.png|28px|link=]] [[Conclave]] DLC to be activated. | These settings require the [[File:DLC icon Conclave.png|28px|link=]] [[Conclave]] DLC to be activated. | ||
第285行: | 第285行: | ||
|- | |- | ||
|} | |} | ||
| |||
=== Horse Lords === | === Horse Lords === | ||
These settings require the [[File:DLC icon Horse Lords.png|28px|link=]] [[Horse Lords]] DLC to be activated. | These settings require the [[File:DLC icon Horse Lords.png|28px|link=]] [[Horse Lords]] DLC to be activated. | ||
第321行: | 第321行: | ||
| AI rulers will never pick the Seduction Focus. | | AI rulers will never pick the Seduction Focus. | ||
|} | |} | ||
| |||
==== AI [[Intrigue focus|Intrigue]] ==== | ==== AI [[Intrigue focus|Intrigue]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第337行: | 第337行: | ||
| AI rulers will never pick the Intrigue Focus. | | AI rulers will never pick the Intrigue Focus. | ||
|} | |} | ||
| |||
==== Dueling ==== | ==== Dueling ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第353行: | 第353行: | ||
| Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. <span style="color:red">此项设置将导致成就无效!</span> | | Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
=== Charlemagne === | === Charlemagne === | ||
These settings require the [[File:DLC icon Charlemagne.png|28px|link=]] [[Charlemagne]] DLC to be activated. | These settings require the [[File:DLC icon Charlemagne.png|28px|link=]] [[Charlemagne]] DLC to be activated. | ||
第371行: | 第371行: | ||
| The creation of custom non-historical Kingdoms and Empires is disallowed. | | The creation of custom non-historical Kingdoms and Empires is disallowed. | ||
|} | |} | ||
| |||
==== Story Events ==== | ==== Story Events ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第389行: | 第389行: | ||
=== Sons of Abraham === | === Sons of Abraham === | ||
These settings require [[File:Dlc_icon_sons_of_abraham.png|28px|link=]] [[Sons of Abraham]] DLC to be activated. | These settings require [[File:Dlc_icon_sons_of_abraham.png|28px|link=]] [[Sons of Abraham]] DLC to be activated. | ||
==== | ==== 牧羊人十字军==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第429行: | 第429行: | ||
| Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level. | | Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level. | ||
|} | |} | ||
| |||
=== Sunset Invasion === | === Sunset Invasion === | ||
These settings require the [[File:Dlc icon sunset invasion.png|28px|link=]] [[Sunset Invasion]] DLC to be activated. | These settings require the [[File:Dlc icon sunset invasion.png|28px|link=]] [[Sunset Invasion]] DLC to be activated. | ||
第455行: | 第455行: | ||
| The Aztec Invasion will not occur. | | The Aztec Invasion will not occur. | ||
|} | |} | ||
| |||
=== Vanilla Rules === | === Vanilla Rules === | ||
These settings do not require any DLC to be modified. | These settings do not require any DLC to be modified. | ||
==== | ==== 蒙古入侵==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第481行: | 第481行: | ||
| The Mongol Horde will not invade, but it can still be formed through the decision. <span style="color:red">此项设置将导致成就无效!</span> | | The Mongol Horde will not invade, but it can still be formed through the decision. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
==== | ==== 生成家庭==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第500行: | 第500行: | ||
| Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over. | | Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over. | ||
|} | |} | ||
==== | ==== 飞地独立==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第531行: | 第531行: | ||
| Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. <span style="color:red">此项设置将导致成就无效!</span> | | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
==== | ==== 秘密教团==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第547行: | 第547行: | ||
|- | |- | ||
|} | |} | ||
==== | ==== 突厥征服者==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第566行: | 第566行: | ||
| The great Turkic conquerors will never rise. <span style="color:red">此项设置将导致成就无效!</span> | | The great Turkic conquerors will never rise. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
==== | ==== 溃退==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第581行: | 第581行: | ||
| Retreating armies will move into a neighboring county. This tends to make the game easier. | | Retreating armies will move into a neighboring county. This tends to make the game easier. | ||
|} | |} | ||
==== | ==== 移动锁定==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第596行: | 第596行: | ||
| Army movement will never be locked. | | Army movement will never be locked. | ||
|} | |} | ||
==== | ==== 强攻围城==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第615行: | 第615行: | ||
| Armies cannot take besieged Holdings by storm. | | Armies cannot take besieged Holdings by storm. | ||
|} | |} | ||
| |||
==== [[Siege events|Siege Events]] ==== | ==== [[Siege events|Siege Events]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第635行: | 第635行: | ||
| No regular siege events may occur for either side. | | No regular siege events may occur for either side. | ||
|} | |} | ||
| |||
==== [[Defensive pact]]s==== | ==== [[Defensive pact]]s==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第651行: | 第651行: | ||
| Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier. | | Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier. | ||
|} | |} | ||
| |||
==== | ==== 性别平等==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第671行: | 第671行: | ||
| The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone. | | The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone. | ||
|} | |} | ||
| |||
==== | ==== 超自然事件==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第691行: | 第691行: | ||
| AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains. | | AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains. | ||
|} | |} | ||
==== | ==== 荒诞事件==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第710行: | 第710行: | ||
| AI rulers will be eligible to receive absurd events. | | AI rulers will be eligible to receive absurd events. | ||
|} | |} | ||
| |||
==== Dynamic [[De Jure Drift]] ==== | ==== Dynamic [[De Jure Drift]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第730行: | 第730行: | ||
| Dynamic De Jure drift is disabled. | | Dynamic De Jure drift is disabled. | ||
|} | |} | ||
| |||
==== [[De Jure Drift|De Jure Assimilation]] Duration ==== | ==== [[De Jure Drift|De Jure Assimilation]] Duration ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第754行: | 第754行: | ||
| Sub-realms take 50 years to integrate into a De Jure Realm. | | Sub-realms take 50 years to integrate into a De Jure Realm. | ||
|} | |} | ||
| |||
==== | ==== 法理要求==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第770行: | 第770行: | ||
| Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm. | | Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm. | ||
|} | |} | ||
| |||
==== | ==== 文化转变==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第798行: | 第798行: | ||
| Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced. | | Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced. | ||
|} | |} | ||
| |||
==== | ==== 宗教转变速度==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第814行: | 第814行: | ||
| The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three. | | The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three. | ||
|} | |} | ||
| |||
==== [[Raiding]] ==== | ==== [[Raiding]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第834行: | 第834行: | ||
| No character is allowed to raid, with the sole exception of Raiding Adventurers. <span style="color:red">WARNING: This also prevents Viking raids! 此项设置将导致成就无效!</span> | | No character is allowed to raid, with the sole exception of Raiding Adventurers. <span style="color:red">WARNING: This also prevents Viking raids! 此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== [[Adventurers]] ==== | ==== [[Adventurers]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第854行: | 第854行: | ||
| No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. <span style="color:red">此项设置将导致成就无效!</span> | | No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 跨信仰婚姻==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第870行: | 第870行: | ||
| Even rulers of hostile and unrelated religions will consider marriage offers. <span style="color:red">此项设置将导致成就无效!</span> | | Even rulers of hostile and unrelated religions will consider marriage offers. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== [[Marriage#Matrilineal_marriage|Matrilineal Marriages]] ==== | ==== [[Marriage#Matrilineal_marriage|Matrilineal Marriages]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第886行: | 第886行: | ||
| Matrilineal Marriages are never allowed. <span style="color:red">WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty!</span> | | Matrilineal Marriages are never allowed. <span style="color:red">WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty!</span> | ||
|} | |} | ||
| |||
==== | ==== 共和制封臣==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第902行: | 第902行: | ||
| You can have any number of vassal Republics. <span style="color:red">此项设置将导致成就无效!</span> | | You can have any number of vassal Republics. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 神权制封臣==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第918行: | 第918行: | ||
| You can have any number of vassal Theocracies . <span style="color:red">此项设置将导致成就无效!</span> | | You can have any number of vassal Theocracies . <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== [[Invite to court|Invitation to Court]] ==== | ==== [[Invite to court|Invitation to Court]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第934行: | 第934行: | ||
| Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. <span style="color:red">此项设置将导致成就无效!</span> | | Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 外交距离==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第954行: | 第954行: | ||
| Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. <span style="color:red">此项设置将导致成就无效!</span> | | Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 省份叛乱==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第974行: | 第974行: | ||
| Random Provincial Revolts will be disabled. <span style="color:red">此项设置将导致成就无效!</span> | | Random Provincial Revolts will be disabled. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 防御损耗==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第994行: | 第994行: | ||
| There is no special defensive attrition in Pagan lands. <span style="color:red">此项设置将导致成就无效!</span> | | There is no special defensive attrition in Pagan lands. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 原始信仰改革==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,014行: | 第1,014行: | ||
| Only players are allowed to reform Pagan religions. <span style="color:red">此项设置将导致成就无效!</span> | | Only players are allowed to reform Pagan religions. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== [[Regency|Regencies]] ==== | ==== [[Regency|Regencies]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第1,030行: | 第1,030行: | ||
| Underage, incapable or otherwise unavailable characters will not be assigned a Regent. <span style="color:red">此项设置将导致成就无效!</span> | | Underage, incapable or otherwise unavailable characters will not be assigned a Regent. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== [[Assassination]] ==== | ==== [[Assassination]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第1,046行: | 第1,046行: | ||
| In addition to murder plots, there is also a diplomatic action to have people assassinated. <span style="color:red">此项设置将导致成就无效!</span> | | In addition to murder plots, there is also a diplomatic action to have people assassinated. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 惩罚后释放囚犯==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,062行: | 第1,062行: | ||
| Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. <span style="color:red">此项设置将导致成就无效!</span> | | Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
| |||
==== | ==== 头衔按照家族命名==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,078行: | 第1,078行: | ||
| The base name is always used for titles, regardless of the ruler's culture. | | The base name is always used for titles, regardless of the ruler's culture. | ||
|} | |} | ||
| |||
==== | ==== 文化头衔名称==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,094行: | 第1,094行: | ||
| The English name is used for all titles regardless of ruling culture. | | The English name is used for all titles regardless of ruling culture. | ||
|} | |} | ||
| |||
==== | ==== 多人游戏暗杀==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,115行: | 第1,115行: | ||
|- | |- | ||
|} | |} | ||
| |||
==== Multiplayer [[Invasion]]s ==== | ==== Multiplayer [[Invasion]]s ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第1,132行: | 第1,132行: | ||
|- | |- | ||
|} | |} | ||
| |||
==== | ==== 多人游戏第三方宣称==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,153行: | 第1,153行: | ||
|- | |- | ||
|} | |} | ||
| |||
==== [[Demesne limit|Demesne Size]] ==== | ==== [[Demesne limit|Demesne Size]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第1,177行: | 第1,177行: | ||
| The Demesne Size is reduced to half the default level. | | The Demesne Size is reduced to half the default level. | ||
|} | |} | ||
| |||
==== [[Vassals#Direct_vassal_limits|Vassal Limit]] ==== | ==== [[Vassals#Direct_vassal_limits|Vassal Limit]] ==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
第1,201行: | 第1,201行: | ||
| The Vassal Limit is reduced to half the default level. | | The Vassal Limit is reduced to half the default level. | ||
|} | |} | ||
==== | ==== 准许独立==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,216行: | 第1,216行: | ||
| The Grant Independence action is unrestricted and can be used to grant independence to anyone. <span style="color:red">此项设置将导致成就无效!</span> | | The Grant Independence action is unrestricted and can be used to grant independence to anyone. <span style="color:red">此项设置将导致成就无效!</span> | ||
|} | |} | ||
==== | ==== 十字军国家==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,234行: | 第1,234行: | ||
| style="background: #58df58; text-align: center;" | 启用 | | style="background: #58df58; text-align: center;" | 启用 | ||
| Neither players nor AI will form Crusader States. | | Neither players nor AI will form Crusader States. | ||
|} | |} | ||
==== | ==== 孕育机制==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,254行: | 第1,254行: | ||
| Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation. | | Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation. | ||
|} | |} | ||
==== | ==== 统帅军盔==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,269行: | 第1,269行: | ||
| Only Marshals and landless commanders will wear martial headgear. | | Only Marshals and landless commanders will wear martial headgear. | ||
|} | |} | ||
==== | ==== 派系受互不侵犯条约限制==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,284行: | 第1,284行: | ||
| Non-aggression pacts don't disqualify membership in realm factions. | | Non-aggression pacts don't disqualify membership in realm factions. | ||
|} | |} | ||
==== | ==== 血溅肖像==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,299行: | 第1,299行: | ||
| Character portraits never use the blood splatter effect. | | Character portraits never use the blood splatter effect. | ||
|} | |} | ||
==== | ==== 希腊多神教的复兴==== | ||
{| class="wikitable" style="width: 80.5em" | {| class="wikitable" style="width: 80.5em" | ||
|- | |- | ||
第1,314行: | 第1,314行: | ||
| Events and decisions dealing with the restoration of the Hellenic religion are disabled | | Events and decisions dealing with the restoration of the Hellenic religion are disabled | ||
|} | |} | ||
| |||
== See also == | == See also == | ||
* [[Game rules modding]] | * [[Game rules modding]] | ||
| |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Game concepts]] | [[Category:Game concepts]] |
2019年9月16日 (一) 16:50的版本
游戏规则(英文:Game rules)是开始新游戏时可用的配置选项。有些选项会禁用成就。 如下文所述,某些规则仅在相关数DLC激活时才可用。
规则
神圣之怒
以下设置选项仅在神圣之怒DLC激活时可用。
第四次十字军东征
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 第四次十字军事件已启用。 |
关闭 | 启用 | 第四次十字军事件未启用。 |
儿童十字军
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 儿童十字军已启用。 |
关闭 | 启用 | 儿童十字军未启用。 |
北方十字军
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 北方十字军已启用。 |
关闭 | 启用 | 北方十字军未启用。 |
收复失地运动
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 收复失地运动已启用。 |
受限 | 启用 | 收复失地运动已启用,但不会有收复失地冒险者。 |
关闭 | 启用 | 收复失地运动已禁用。 |
天选之子
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 极少数的角色会成长为一位伟大的征服者,其将拥有高于常人的属性与特殊的宣战理由。 |
关闭 | 启用 | 不会诞生天选之子。 |
碧玉之龙
以下设置选项仅在碧玉之龙DLC激活时可用。
中国入侵
设置 | 成就 | 描述 |
---|---|---|
所有 | 启用 | 中国既会发起要求朝贡的战争,也会发动大举入侵。也会出现中国的冒险者。 |
只有冒险家 | 禁用 | 中国无法发起朝贡战争或大举入侵,但仍会出现中国冒险者。 此项设置将导致成就无效! |
没有大举入侵 | 启用 | 中国会发起要求朝贡的战争,但不会发动大举入侵。会出现中国的冒险者。 |
无 | 禁用 | 中国不会发起朝贡的战争或大举入侵。中国的冒险者不会产生。此项设置将导致成就无效! |
中国交互
设置 | 成就 | 描述 |
---|---|---|
在范围内 | 启用 | 只有中国外交距离内的角色可以使用皇恩行为。 |
受限 | 启用 | 只有东大草原、印度或者西藏范围内的角色可以使用皇恩行为。朝贡国不能超出中国的外交范围。 |
任何人 | 禁用 | 全世界任何角色都可以使用皇恩选项。此项设置将导致成就无效! |
边界争端战争
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 角色可以花费虔诚和金钱,以单一省份为目标,开启边界争端战争。 |
关闭 | 启用 | 角色不能发起边界争端。 |
新宣战理由
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | 可以使用所有在“碧玉之龙”中新增的宣战理由。 |
关闭 | 启用 | 无法使用以下的宣战理由:收复法理公国,统一公国,强迫臣服,伟大征服,宗教解放,永久朝贡。 |
修道士与密契者
以下设置选项仅在修道士与密契者DLC激活时可用。
恶魔崇拜者
设置 | 成就 | 描述 |
---|---|---|
默认 | 启用 | 恶魔崇拜者们将在世界各地修习他们的邪恶魔法。 |
无 | 启用 | 不会出现恶魔崇拜者。 |
死神索命
以下设置选项仅在死神索命DLC激活时可用。
大型瘟疫
设置 | 成就 | 描述 |
---|---|---|
动态 | 启用 | 腺鼠疫最早出现在游戏开始200年后,并可能会在游戏开始500年后重新出现。在第一次主要爆发后,瘟疫将变为区域流行。 |
动态延迟 | 启用 | 腺鼠疫最早出现在1100年,或游戏开始的25年后。第一次主要爆发后,瘟疫变为区域流行。 |
史实 | 启用 | 腺鼠疫将出现在1345年,并且遵循历史的路径。 |
致命 | 启用 | 腺鼠疫将频繁出现并伴有极高的致死性。 警告:常规游戏不推荐选择本项! |
小型瘟疫
设置 | 成就 | 描述 |
---|---|---|
默认 | 启用 | 小型瘟疫会以默认概率出现。小型和普通的爆发会经常出现,大爆发很罕见。 |
更多 | 启用 | 小型瘟疫将会以较高概率出现,大爆发将会很常见。 |
更少 | 启用 | 小型瘟疫以较低概率出现,大爆发的可能性完全去除。 |
非传染性疾病
设置 | 成就 | 描述 |
---|---|---|
更多 | 启用 | 非传染性疾病的案例增多。 |
默认 | 启用 | 角色以默认概率产生和感染非传染性疾病,诸如肺炎和癌症。 |
更少 | 禁用 | 非传染性疾病的案例减少。此项设置将导致成就无效! |
稀有 | 禁用 | 非传染性疾病的案例非常罕见。此项设置将导致成就无效! |
无 | 禁用 | 非传染性疾病的案例完全不会产生。此项设置将导致成就无效! |
Conclave
These settings require the Conclave DLC to be activated.
Childhood Focus Alerts
设置 | 成就 | 描述 |
---|---|---|
Close Relatives | 启用 | Players are alerted about Childhood and Education Focuses for close relatives of their own dynasty. |
All | 启用 | Players are alerted about Childhood and Education Focuses for all children at court. |
Minimal | 启用 | Players are only alerted about their own character's and their primary heir's Childhood and Education Focuses. |
Horse Lords
These settings require the Horse Lords DLC to be activated.
Nomad Stability
设置 | 成就 | 描述 |
---|---|---|
Unstable | 启用 | Upon succession of the Khagan, vassals of Nomadic hordes have a chance to declare independence. The succeeding ruler will have just cause to reclaim the land. |
Stable | 启用 | Nomad vassals will NOT have the opportunity to go independent on the succession of the Khagan. |
Way of Life
These settings require the Way of Life DLC to be activated.
AI Seduction
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | AI rulers with the Seduction Focus will attempt to seduce other characters. |
关闭 | 启用 | AI rulers will never pick the Seduction Focus. |
AI Intrigue
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | AI rulers with the Intrigue Focus will scheme and attempt to kidnap or murder other characters. |
关闭 | 启用 | AI rulers will never pick the Intrigue Focus. |
Dueling
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Default restrictions for dueling applies. |
Unrestricted | 禁用 | Almost anyone can be dueled. Restrictions concerning gender, healthy and religion no longer applies. 此项设置将导致成就无效! |
Charlemagne
These settings require the Charlemagne DLC to be activated.
Custom Realms
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | The creation of custom non-historical Kingdoms and Empires is allowed. |
关闭 | 启用 | The creation of custom non-historical Kingdoms and Empires is disallowed. |
Story Events
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be enabled. |
关闭 | 启用 | The various story events surrounding Charlemagne and his brother Karloman will be disabled. |
Sons of Abraham
These settings require Sons of Abraham DLC to be activated.
牧羊人十字军
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Shepherds' Crusade is enabled |
关闭 | 启用 | Shepherds' Crusade is disabled |
The Old Gods
These settings require The Old Gods DLC to be activated.
Provincial Revolt Strength
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The strength of provincial revolts is at the default level. |
Powerful | 启用 | Provincial revolts are powerful. Their armies are twice as numerous as at the default level. |
Very Powerful | 启用 | Provincial revolts are very powerful. Their armies are four times as numerous as at the default level. |
Extremely Powerful | 启用 | Provincial revolts are extremely powerful. Their armies are six times as numerous as at the default level. |
Sunset Invasion
These settings require the Sunset Invasion DLC to be activated.
Aztec Invasion
设置 | 成就 | 描述 |
---|---|---|
13th Century | 启用 | The Aztec Invasion will occur at the very earliest in the 13th century. |
Random | 启用 | The Aztec Invasion will occur at a random date, though at the earliest 50 years after that game is started. |
Delayed Random | 启用 | The Aztec Invasion will occur at a random date, though at the earliest at the year 1000, and 50 years after the game has started. |
关闭 | 启用 | The Aztec Invasion will not occur. |
Vanilla Rules
These settings do not require any DLC to be modified.
蒙古入侵
设置 | 成就 | 描述 |
---|---|---|
Historical | 启用 | The Mongol Horde will invade between the years of 1210 and 1218. |
Random | 启用 | The Mongol Horde will invade at a random date, though at the earliest 50 years after the game is started. |
Delayed Random | 启用 | The Mongol Horde will invade at a random date, though after the year 1000, and 50 years after the game has started. |
关闭 | 禁用 | The Mongol Horde will not invade, but it can still be formed through the decision. 此项设置将导致成就无效! |
生成家庭
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Most landed historical characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This reduces the risk of an early game over. |
关闭 | 启用 | Landed historical characters with no recorded family will NOT have a family generated for them upon starting a new game. This increases the risk of an early game over. |
启用 (AI Only) | 启用 | Most landed historical AI characters with no recorded family will have a spouse and up to four children generated for them upon starting a new game. This increases the risk of an early game over. |
飞地独立
设置 | 成就 | 描述 |
---|---|---|
关闭 | 启用 | Independent Rulers can have exclaves (disconnected land) anywhere in the world. |
Limited | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a naval path or part of the character's De Jure territory. |
Limited (Naval) | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area by at least one County, via a limited naval path or part of the character's De Jure territory. |
Significant | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the character's De Jure territory. |
Harsh | 启用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path or part of the character's De Jure territory. |
Total | 禁用 | Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a limited naval path. 此项设置将导致成就无效! |
秘密教团
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Secret Religious Cults can be founded. |
None | 启用 | Secret Religious Cults can not be founded. |
突厥征服者
设置 | 成就 | 描述 |
---|---|---|
Historical | 启用 | The great Central Asian Turkic conquerors Sabuktigin, Seljuk, and Timur will tend to rise in their historical timeframes. |
Random | 启用 | Sabuktigin, Seljuk, and Timur can appear in a wider time span. |
关闭 | 禁用 | The great Turkic conquerors will never rise. 此项设置将导致成就无效! |
溃退
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Armies will try to retreat into friendly or otherwise safe territory. Retreating armies cannot be engaged by enemy forces. Movement Speed and Morale Regain Rate is increased for retreating armies. |
关闭 | 启用 | Retreating armies will move into a neighboring county. This tends to make the game easier. |
移动锁定
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | When an army has moved over halfway into a County, the order will be locked and can no longer be canceled. While movement is locked you can still cancel further orders or queue up additional orders. |
关闭 | 启用 | Army movement will never be locked. |
强攻围城
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Armies can attempt to take besieged Holdings by storm if the Fort Level is lower than 6. |
Unlimited | 启用 | Armies can always attempt to take besieged Holdings by storm. |
关闭 | 启用 | Armies cannot take besieged Holdings by storm. |
Siege Events
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Various events may occur for both sides during sieges. |
Defenders | 启用 | Siege events may affect only the defenders. |
关闭 | 启用 | No regular siege events may occur for either side. |
Defensive pacts
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Characters are allowed to join Defensive Pacts against realms who are Threatening. If a member is attacked by the target, all other members will defend them. |
关闭 | 启用 | Characters are not allowed to join Defensive Pacts against realms who are Threatening. This tends to make the game easier. |
性别平等
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is available. |
Historical | 启用 | The various Gender Laws are enabled as per default. Specific cultures and religions may allow/disallow Gender Laws. The Conclave 'Status of Women' set of laws is not available. |
All | 启用 | The game will play as if the 'Status of Women' law would be maxed out for everyone. The Conclave 'Status of Women' set of laws is unavailable for everyone. |
超自然事件
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Events that can be interpreted as supernatural may appear during the game. |
关闭 | 启用 | No events that can be interpreted as supernatural may appear during the game. |
Unrestricted | 启用 | AI rulers will be eligible to receive supernatural events such as the Demon Child, Wolf's Blood and Immortality event chains. |
荒诞事件
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Absurd events may appear during the game. |
关闭 | 启用 | No absurd events may appear during the game. |
Unrestricted | 启用 | AI rulers will be eligible to receive absurd events. |
Dynamic De Jure Drift
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The dynamic De Jure drift of titles is allowed and unrestricted. |
Restricted | 启用 | The dynamic De Jure drift of titles is allowed, but restricted. Drift can only happen if titles border each other. |
关闭 | 启用 | Dynamic De Jure drift is disabled. |
De Jure Assimilation Duration
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Sub-realms take 100 years to integrate into a De Jure Realm. |
Long | 启用 | Sub-realms take 300 years to integrate into a De Jure Realm. |
Very Short | 禁用 | Sub-realms take 10 years to integrate into a De Jure Realm. 此项设置将导致成就无效! |
Short | 启用 | Sub-realms take 50 years to integrate into a De Jure Realm. |
法理要求
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Titles with De Jure land will be kept regardless of circumstances. |
Required | 启用 | Titles with De Jure land will eventually be destroyed if a character holds no De Jure land of the title within the realm. |
文化转变
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Culture will convert at the default rate. |
Restricted | 启用 | Culture will not spread into counties which do not border a county of the same culture, unless it is a port. |
Faster Melting Pots | 启用 | Melting Pot cultures will appear at an increased rate, i.e. English, Swedish, and Russian. |
Slower Conversion | 启用 | Base Culture Conversion chance is reduced by a factor of three. |
Combination | 启用 | Melting Pot cultures will appear at an increased rate, spread is also restricted AND base Culture Conversion chance is reduced. |
宗教转变速度
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is unchanged. |
Slower | 启用 | The speed at which countries are converted by means of using the 'Proselytize' job action is reduced by a factor of three. |
Raiding
设置 | 成就 | 描述 |
---|---|---|
Historical | 启用 | A character can raid if the Government, Culture and/or Religion of the character allows it. |
Unrestricted | 禁用 | All characters can raid, regardless of Government, Culture and/or Religion. 此项设置将导致成就无效! |
关闭 | 禁用 | No character is allowed to raid, with the sole exception of Raiding Adventurers. WARNING: This also prevents Viking raids! 此项设置将导致成就无效! |
Adventurers
设置 | 成就 | 描述 |
---|---|---|
Normal | 启用 | Claimant and Raiding Adventurers will appear as per default. |
Rare | 禁用 | Claimant and Raiding Adventurers will appear less frequently. 此项设置将导致成就无效! |
None | 禁用 | No Claimant and Raiding Adventurers will appear, with the exception of landless Nomads and specific event-spawned Adventurers. 此项设置将导致成就无效! |
跨信仰婚姻
设置 | 成就 | 描述 |
---|---|---|
Restricted | 启用 | Rulers of unrelated religions will never agree to marriage offers. |
Open | 禁用 | Even rulers of hostile and unrelated religions will consider marriage offers. 此项设置将导致成就无效! |
Matrilineal Marriages
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Matrilineal Marriages are allowed if the religion and government type so permit. |
关闭 | 启用 | Matrilineal Marriages are never allowed. WARNING: As a female ruler it might be very hard to avoid Game Over and produce an heir of your own dynasty! |
共和制封臣
设置 | 成就 | 描述 |
---|---|---|
Restricted | 启用 | You are limited to a small proportion of Republics among your vassals. |
Unrestricted | 禁用 | You can have any number of vassal Republics. 此项设置将导致成就无效! |
神权制封臣
设置 | 成就 | 描述 |
---|---|---|
Restricted | 启用 | You are limited to a small proportion of Theocracies among your vassals. |
Unrestricted | 禁用 | You can have any number of vassal Theocracies . 此项设置将导致成就无效! |
Invitation to Court
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Characters in other courts will only accept invitations to work for you under very special conditions. |
Open | 禁用 | Characters in other courts will accept invitations to come work for you if they like you enough, and don't like their current liege. 此项设置将导致成就无效! |
外交距离
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Diplomatic Range will be enforced, limiting the distance in which characters might interact. |
Restricted | 启用 | Diplomatic Range will be further restricted, halving the distance in which characters can interact. |
关闭 | 禁用 | Diplomatic Range will not be enforced, allowing characters to interact fully regardless of their distance to each other. 此项设置将导致成就无效! |
省份叛乱
设置 | 成就 | 描述 |
---|---|---|
Normal | 启用 | Random Provincial Revolts will occur at a normal rate. |
Rare | 禁用 | Random Provincial Revolts will be less frequent. 此项设置将导致成就无效! |
None | 禁用 | Random Provincial Revolts will be disabled. 此项设置将导致成就无效! |
防御损耗
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Invaders suffer harsh attrition in the lands of many Pagan religions if their Military Organization tech level is too low. |
Tribal Only | 禁用 | Invaders suffer harsh attrition in the lands of many Pagan religions, but only if they are also Tribal. 此项设置将导致成就无效! |
关闭 | 禁用 | There is no special defensive attrition in Pagan lands. 此项设置将导致成就无效! |
原始信仰改革
设置 | 成就 | 描述 |
---|---|---|
Allowed | 启用 | Pagan religions can be reformed when controlling enough Holy Sites. |
Disallowed | 启用 | Pagan religions cannot be reformed. |
Players Only | 禁用 | Only players are allowed to reform Pagan religions. 此项设置将导致成就无效! |
Regencies
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Underage, incapable or otherwise unavailable characters will be assigned a Regent. |
关闭 | 禁用 | Underage, incapable or otherwise unavailable characters will not be assigned a Regent. 此项设置将导致成就无效! |
Assassination
设置 | 成就 | 描述 |
---|---|---|
Plots Only | 启用 | You can only assassinate people through Plots. |
Direct Action | 禁用 | In addition to murder plots, there is also a diplomatic action to have people assassinated. 此项设置将导致成就无效! |
惩罚后释放囚犯
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Prisoners are released after having received their punishment. |
关闭 | 禁用 | Blinding, castration, torture, mutilation, humiliation, and poetry readings no longer release prisoners. 此项设置将导致成就无效! |
头衔按照家族命名
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Many cultures name their titles after the ruling dynasty (e.g. Abbasids, Bavandids, etc.) |
关闭 | 启用 | The base name is always used for titles, regardless of the ruler's culture. |
文化头衔名称
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | The names of titles may change depending on the ruling culture (e.g. 'Sviþjod' instead of Sweden.) |
关闭 | 启用 | The English name is used for all titles regardless of ruling culture. |
多人游戏暗杀
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | There are no additional restrictions on whom you can plot to kill in multiplayer. |
No Player Relatives | 启用 | Plotting to kill other players or their close relatives is disabled. |
No Players | 启用 | Plotting to kill other players is disabled. |
Multiplayer Invasions
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Players can use all Invasion Casus Bellis freely. |
关闭 | 启用 | All Invasion Casus Bellis except Prepared Invasions and those granted by a Religious Head are disabled for players. |
多人游戏第三方宣称
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Players can freely Press the Claims of other characters. |
关闭 | 启用 | Players cannot Press the Claims of other characters. |
Limited | 启用 | Players can only Press Duchy or lower Claims of other characters. |
Demesne Size
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The Demesne Size and amount of land a ruler can control is at the default level. |
Unlimited | 禁用 | There is no limit to the amount of land a ruler can control. 此项设置将导致成就无效! |
Quartered | 启用 | The Demesne Size is reduced to a fourth of the default level. |
Half | 启用 | The Demesne Size is reduced to half the default level. |
Vassal Limit
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | The Vassal Limit and number of vassals a ruler can control without penalties is at the default level. |
Unlimited | 禁用 | There is no limit to the amount of vassals a ruler can control. 此项设置将导致成就无效! |
Quartered | 启用 | The Vassal Limit is reduced to a fourth of the default level. |
Half | 启用 | The Vassal Limit is reduced to half the default level. |
准许独立
设置 | 成就 | 描述 |
---|---|---|
Restricted | 启用 | The Grant Independence action is restricted. |
Unrestricted | 禁用 | The Grant Independence action is unrestricted and can be used to grant independence to anyone. 此项设置将导致成就无效! |
十字军国家
设置 | 成就 | 描述 |
---|---|---|
Default | 启用 | Both players and AI will be able to form dynamic Crusader States. |
Limited | 启用 | Only players will be able to form dynamic Crusader States. |
关闭 | 启用 | Neither players nor AI will form Crusader States. |
孕育机制
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Pregnant characters can receive flavor events normally and are temporarily forced into a regency during the final months of gestation. |
Limited | 启用 | Pregnant characters receive less flavor events and are not forced into a regency during the final months of gestation. |
关闭 | 启用 | Pregnant characters receive no flavor events during their pregnancy and are not forced into a regency during the final months of gestation. |
统帅军盔
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Rulers leading armies will always wear martial headgear. |
关闭 | 启用 | Only Marshals and landless commanders will wear martial headgear. |
派系受互不侵犯条约限制
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Rulers in a non-aggression pact with their liege are barred from being members in realm factions. |
关闭 | 启用 | Non-aggression pacts don't disqualify membership in realm factions. |
血溅肖像
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Characters can get blood on them from time to time. |
关闭 | 启用 | Character portraits never use the blood splatter effect. |
希腊多神教的复兴
设置 | 成就 | 描述 |
---|---|---|
启用 | 启用 | Under rare circumstances, rulers have a chance to turn Hellenic and restore the old religion. |
关闭 | 启用 | Events and decisions dealing with the restoration of the Hellenic religion are disabled |
See also