近卫军:修订间差异

本页面所适用的版本可能已经过时,最后更新于3.0
无编辑摘要
无编辑摘要
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*Tribal retinues are exclusive to [[tribal]] goverments.
*Tribal retinues are exclusive to [[tribal]] goverments.


===Generic retinues===
=== 通用式近卫军===
{| class="wikitable sortable" style = "text-align:center"
{| class="wikitable sortable" style = "text-align:center"
|-
|-
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! Unique Effect
! Unique Effect
|-
|-
! Shock
! 冲击
| {{RetinueComposition|HI=200|A=50|total=250}}
| {{RetinueComposition|HI=200|A=50|total=250}}
| 700
| 700
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| +20% Archer Offense<br>+10% Heavy Infantry Offense<br>+10% Heavy Infantry Defense
| +20% Archer Offense<br>+10% Heavy Infantry Offense<br>+10% Heavy Infantry Defense
|-
|-
! Defence
! 防御
| {{RetinueComposition|P=250|A=50|total=300}}
| {{RetinueComposition|P=250|A=50|total=300}}
| {{ #expr: trunc(250*2.5+50*2) }}
| {{ #expr: trunc(250*2.5+50*2) }}
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| +20% Archer Defense<br>+20% Pikeman Offense<br>+40% Pikeman Defense
| +20% Archer Defense<br>+20% Pikeman Offense<br>+40% Pikeman Defense
|-
|-
! Cavalry
! 骑兵
| {{RetinueComposition|HC=50|LC=200|total=250}}
| {{RetinueComposition|HC=50|LC=200|total=250}}
| 900
| 900
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| +20% Light Cavalry Offense<br>+20% Light Cavalry Defense
| +20% Light Cavalry Offense<br>+20% Light Cavalry Defense
|-
|-
! Skirmish
! 散兵
| {{RetinueComposition|A=200|HI=50|total=250}}
| {{RetinueComposition|A=200|HI=50|total=250}}
| 550
| 550
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| +20% Archer Offense<br>+10% Archer Defense<br>+10% Heavy Infantry Defense
| +20% Archer Offense<br>+10% Archer Defense<br>+10% Heavy Infantry Defense
|-
|-
! Light Skirmish
! 轻装散兵
| {{RetinueComposition|A=150|LI=400|total=550}}
| {{RetinueComposition|A=150|LI=400|total=550}}
| 580
| 580
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|}
|}


===Cultural retinues===
=== 文化特色近卫军===


Starting with patch 2.4, retinues also receive the benefit of the [[cultural buildings]] in the capital holding.  In addition, each cultural retinue always has the unique effects outlined in the table below.
Starting with patch 2.4, retinues also receive the benefit of the [[cultural buildings]] in the capital holding.  In addition, each cultural retinue always has the unique effects outlined in the table below.
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! Unique effect
! Unique effect
|-
|-
! Longbow
! 长弓手
|
|
* English
* 英格兰
* Welsh
* 威尔士
| {{RetinueComposition|A=250}}
| {{RetinueComposition|A=250}}
| 500
| 500
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! Schiltron
! Schiltron
* Scottish
* 苏格兰长枪兵
| {{RetinueComposition|P=400}}
| {{RetinueComposition|P=400}}
| {{ #expr: trunc(400*2.5) }}
| {{ #expr: trunc(400*2.5) }}

2019年3月3日 (日) 23:08的版本


The Retinues tab under the Military screen

近卫军 是一类供给每位君主组建常备军的部队。这需要Dlc icon legacy of rome.png 罗马遗产 DLC。不同于征召兵的是,近卫军在宣战前无须被解散。

建军者必须支付定额费用以招募近卫军。除此之外,他们还有着以月计数的维护成本;并且,在他们被增援至满员的过程中,这一费用还会加贵。

DLC icon Monks and Mystics.png修道士与密契者DLC启用时,军事总管可被委派一项相关工作,从而降低近卫军的月度维护成本。

游牧部族游牧军取代近卫军。

Retinue cap

Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.

The retinue cap is given by the formula:

Retinue cap = (Rank * RealmHoldings + BuildingBonus) * (1 + 1.5 * MilitaryOrganizationTech)

where:

  • Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors.
  • RealmHoldings is the number of holdings in the realm.
  • BuildingBonus comes from specific buildings:
    • Training Grounds in a Castle give 20 cap per level.
    • Garrisons in a trade post give 20, 30 and 50 retinue cap at each level. This applies to the patrician that controls the trade post, not the ruler of the province where it is built.
    • The Silk Road Trade Office building, built in Silk Road Trade Posts, gives 50, 100, and 150 retinue cap for each level. This applies to the owner of the trade post.
    • The Military Warehouse buildings in a patrician's Family Palace give 200, 400 and 600 retinue cap.
  • MilitaryOrganizationTech is the Military Organization technology in the ruler's capital.

If a retinue unit is completely wiped out (i.e. all members killed in battle) then it will be disbanded and the retinue cap usage will be decreased by the amount that had been used by the now-destroyed retinue unit.

Reinforcement

A purchased regiment starts out with a single man and gradually reinforces up to full capacity. If the retinue takes casualties, each regiment will reinforce continually until they are back to full strength.

If a ruler cannot afford the (sometimes steep) cost, reinforcement can be halved or stopped completely on the retinue tab:

  • Military reinforce max.png normal reinforcement rate: 2.5% per month.
  • Military reinforce half.png half reinforcement rate: 1.2% per month.
  • Military reinforce min.png no reinforcement.

At 2.5% per month, a retinue nominally takes 40 months to fill. It may be slightly faster due to rounding.

List of retinues

Retinue regiments can be divided into three types:

  • Generic retinues are available to all rulers except tribal rulers.
  • Cultural retinues are specific to the ruler's culture.
  • Tribal retinues are exclusive to tribal goverments.

通用式近卫军

Type Composition Retinue cap usage Initial cost (gold) Monthly reinforcement cost Monthly Upkeep Unique Effect
冲击
重步兵 弓箭手
200 50
700 98 2.1 0.175 +20% Archer Offense
+10% Heavy Infantry Offense
+10% Heavy Infantry Defense
防御
长枪兵 弓箭手
250 50
725 101 2.175 0.18125 +20% Archer Defense
+20% Pikeman Offense
+40% Pikeman Defense
骑兵
轻骑兵 重骑兵
200 50
900 126 2.7 0.225 +20% Light Cavalry Offense
+20% Light Cavalry Defense
散兵
重步兵 弓箭手
50 200
550 77 1.65 0.1375 +20% Archer Offense
+10% Archer Defense
+10% Heavy Infantry Defense
轻装散兵
轻步兵 弓箭手
400 150
580 81 1.74 0.145 +20% Archer Offense
+10% Archer Defense
+20% Light Infantry Defense
+20% Light Infantry Morale

文化特色近卫军

Starting with patch 2.4, retinues also receive the benefit of the cultural buildings in the capital holding. In addition, each cultural retinue always has the unique effects outlined in the table below.

This list is up to date as of the Holy Fury expansion:

Type Culture Composition Retinue cap usage Initial cost (gold) Monthly reinforcement cost Monthly Upkeep Unique effect
长弓手
  • 英格兰
  • 威尔士
弓箭手
250
500 70 1.5 0.125 +20% Archer Offense
+10% Archer Defense
Schiltron
  • 苏格兰长枪兵
长枪兵
400
1000 140 3 0.25 +20% Pikemen Offense
+40% Pikeman Defense
+20% Pikeman Morale
Baltic Warrior
  • Baltic group
  • Finno-Ugric group
重步兵
300
900 126 2.7 0.225 +30% Heavy Infantry Defense
+10% Heavy Infantry Morale
Horse Archer
  • Altaic group (Except Jurchen)
  • Iranian group
轻骑兵 弓骑兵
120 130
880 123 2.64 0.22 +20% Horse Archer Offense
+12% Horse Archer Morale
Knight
  • French
  • Norman
  • Occitan
  • German
  • Breton
轻骑兵 重骑兵
100 150
1200 168 3.6 0.3 +10% Heavy Cavalry Offense
+10 Heavy Cavalry Defense
+20% Heavy Cavalry Morale
Caballero
  • Iberian group
轻骑兵
400
1200 168 3.6 0.3 +20% Light Cavalry Offense
+20% Light Cavalry Morale
Pike
  • Italian
  • Dalmatian
长枪兵
400
1000 140 3 0.25 +20% Pikeman Offense
+20% Pikeman Defense
+40% Pikeman Morale
Druzhina
  • East Slavic group
重步兵
250
750 105 2.25 0.1875 +10% Heavy Infantry Offense
+50% Heavy Infantry Defense
+20% Heavy Infantry Morale
Housecarl
  • North Germanic group
  • Anglo Saxon
  • Saxon
  • Frisian
重步兵
200
600 84 1.8 0.15 +40% Heavy Infantry Offense
+20% Heavy Infantry Morale
Hussar
  • Hungarian
  • West Slavic group
轻骑兵
300
900 126 2.7 0.225 +60% Light Cavalry Defense
+20% Light Cavalry Morale
Camel Warrior
  • Bedouin
  • Egyptian
  • Levantine
骆驼兵
250
750 105 2.25 0.1875 +20% Camel Cavalry Offense
+20% Camel Cavalry Defense
+20% Camel Cavalry Morale
Andalusian Cavalry
  • Andalusian
轻骑兵
400
1200 168 3.6 0.3 +20% Light Cavalry Offense
+40% Light Cavalry Defense
+20% Light Cavalry Morale
Berber Cavalry
  • Berber
轻骑兵
400
1200 168 3.6 0.3 +50% Light Cavalry Offense
+30% Light Cavalry Morale
Cataphract
  • Armenian
  • Greek
  • Georgian
  • Gothic
重骑兵 弓骑兵
150 100
1300 182 3.9 0.325 +10% Heavy Cavalry Offense
+10% Heavy Cavalry Defense
+20% Heavy Cavalry Morale
Gallowglass
  • Irish
重步兵
200
600 84 1.8 0.15 +40% Heavy Infantry Defense
+20% Heavy Infantry Morale
Ethiopian Skirmisher
  • Ethiopian
轻步兵
400
280 39 0.84 0.07 +50% Light Infantry Offense
+30% Light Infantry Defense
Somali Skirmisher
  • Somali
轻步兵
400
280 39 0.84 0.07 +40% Light Infantry Offense
+40% Light Infantry Defense
Free Warrior
  • West African group
  • Central African group
  • Daju
轻步兵 弓箭手
400 100
480 67 1.44 0.12 +60% Light Infantry Offense
+10% Light Infantry Defense
+10% Light Infantry Morale
Gusar
  • South Slavic group
轻骑兵 重骑兵
150 100
1050 147 3.15 0.2625 +10% Heavy Cavalry Defense
+10% Heavy Cavalry Morale
+20% Light Cavalry Offense
+20% Light Cavalry Defense
Goedendag Militia
  • Dutch
轻步兵 长枪兵
300 100
460 64 1.38 0.115 +20% Light Infantry Offense
+20% Light Infantry Defense
+10% Light Infantry Morale
+30% Pikeman Offense
+20% Pikeman Defense
+10% Pikeman Morale
Jaguar Warrior
  • Nahua
轻步兵 重步兵
375 125
638 89 1.914 0.1595 +40% Light Infantry Offense
+20% Light Infantry Morale
+20% Heavy Infantry Offense
+10% Heavy Infantry Morale
Bar Kochba Guards
  • Israelite group
重步兵
200
600 84 1.8 0.15 +20% Heavy Infantry Defense
+10% Heavy Infantry Morale
Steel Bow Infantry
  • Indo-Aryan group
  • Dravidian group
弓箭手 战象
200 20
600 84 1.8 0.15 +10% Archer Offense
+30% Archer Defense
Nubian Archers
  • Nubian
弓箭手
300
600 42 0.9 0.075 +20% Archer Offense
+20% Archer Defense
Frankish Heavy Infantry
  • Frankish
重步兵
200
600 84 1.8 0.15 +20% Heavy Infantry Offense
+10% Heavy Infantry Defense
+10% Heavy Infantry Morale
Lombard Heavy Infantry
  • Lombard
重步兵
300
900 126 2.7 0.225 +10% Heavy Infantry Offense
+10% Heavy Infantry Morale
Suebi Longspearman
  • Suebi
轻步兵 长枪兵
200 150
515 72 1.545 0.12875 +30% Light Infantry Defense
+20% Light Infantry Morale
+30% Pikeman Defense
+20% Pikeman Morale
Pictish Raiders
  • Pictish
轻步兵 弓箭手
375 125
512 71 1.536 0.128 +30% Light Infantry Offense
+10% Light Infantry Defense
+20% Light Infantry Morale
+10% Archer Offense
+10% Archer Morale
Nubing
  • Han
长枪兵 弓箭手
100 250
750 105 2.25 0.1875 +30% Archers Offense
+10% Archers Defense
+20% Pikeman Defense
+30% Pikeman Defense
+10% Pikeman Morale
Himalayan Mountaineer
  • Tibetan group
轻步兵 轻骑兵
300 100
510 71 1.53 0.1275 +50% Light Infantry Offense
+30% Light Infantry Defense
+10% Light Infantry Morale
+20% Light Cavalry Offense
+20% Light Cavalry Defense
+10% Light infantry Morale
Tie-Futu
  • Jurchen
轻骑兵 重骑兵
175 75
975 136 2.925 0.24375 +10% Knights Offense
+10% Knights Defense
+10% Light Cavalry Offense
+10% Light Cavalry Morale
Praetorian
  • Roman
重步兵 长枪兵
150 400
1450 136 2.925 0.24375 +20% Pikemen Offense
+20% Pikemen Defense
+40% Pikemen Morale
+25% Heavy Infantry Offense
+25% Heavy Infantry Defense
+20% Heavy Infantry Morale
Guerriers
  • Assyrian
重步兵
200
600 136 2.925 0.24375 +20% Heavy Infantry Defense
+10% Heavy Infantry Morale
Matoei
  • Coptic
长枪兵 弓箭手
200 100
600 136 2.925 0.24375 +30% Archers Defense
+20% Pikemen Defense
Outremer Knight
  • Outremer
重骑兵 骆驼兵
100 150
1050 147 2.55 0.19625 +10% Heavy Cavalry Morale
10% Heavy Cavalry Attack
+20% Camel Cavalry Attack
+10% Camel Cavalry Morale
Arberian Stratiotet
  • Arberian
轻骑兵
200
600 84 1.8 0.15 +20% Light Cavalry Defense
+20% Light Cavalry Attack
+40% Light Cavalry Morale
Horse
  • Horse
轻骑兵
300
900 136 2.925 0.24375 +75% Light Cavalry Defense
+75% Light Cavalry Morale
Cat
  • Cat
轻步兵
300
210 136 2.925 0.24375 +200% Light Infantry Offense
+25% Light Infantry Morale
Bear
  • Bear
重步兵
300
900 136 2.925 0.24375 +100% Heavy Infantry Offense
+25% Heavy Infantry Morale
Hedgehog
  • Hedgehog
长枪兵
300
750 136 2.925 0.24375 +100% Pikemen Defense
+25% Pikemen Morale
Duck
  • Duck
重步兵
300
900 136 2.925 0.24375 +50% Heavy Infantry Offense
+50% Heavy Infantry Defense
+50% Heavy Infantry Morale
Dog
  • Dog
重骑兵
150
900 136 2.925 0.24375 +75% Heavy Cavalry Defense
+100% Heavy Cavalry Morale
Elephant
  • Elephant
战象
100
1000 136 2.925 0.24375 +50% War Elephants Offense
+25% War Elephants Defense
Dragon
  • Dragon
重骑兵
150
900 136 2.925 0.24375 +75% Heavy Cavalry Offense
+100% Heavy Cavalry Morale

Tribal retinues

As of patch 3.0, the mechanic of prestige based tribal retinues has replaced the option to "Raise tribal army". Tribal retinues do not require Dlc icon legacy of rome.png.

These retinues are available if you use a tribal government and cost prestige instead of Gold. There are also retinues with piety costs available to defensive pagans.

Type Composition Retinue cap usage Initial cost (prestige/piety) Monthly reinforcement cost Monthly Upkeep Unique Effect
Tribal Warriors
轻步兵
150
105 25 Icon prestige.png +20% Light Infantry Offense
+50% Light Infantry Defense
+20% Light Infantry Morale
Trapper
轻步兵 弓箭手
100 50
170 50 Icon prestige.png +60% Light Infantry Defense
+30% Light Infantry Morale
+40% Archer Offense
+20% Archer Defense
+10% Archer Morale
Hunting Party
轻步兵 轻骑兵
100 50
220 75 Icon prestige.png +60% Light Infantry Offense
+20% Light Infantry Defense
+10% Light Infantry Morale
+10% Light Cavalry Offense
+10% Light Cavalry Defense
Veteran Warriors
轻步兵 重步兵
100 50
220 75 Icon prestige.png +30% Light Infantry Offense
+30% Light Infantry Defense
+30% Light Infantry Morale
+10% Heavy Infantry Offense
+10% Heavy Infantry Defense
Steppe Riders
轻骑兵 弓骑兵
50 25
250 75 Icon prestige.png +10% Light Cavalry Offense
+10% Light Cavalry Defense
+10% Horse Archer Defense
Ardent Guardians
重步兵 弓箭手
50 50
250 75 Icon piety.png +20% Archer Offense
+40% Archer Defense
+20% Archer Morale
+20% Heavy Infantry Defense
+10% Heavy Infantry Morale
Sworn Defenders
轻步兵 弓箭手
75 75
203 50 Icon piety.png +60% Light Infantry Defense
+40% Light Infantry Morale
+40% Archer Defense
+20% Archer Morale

Strategies

Using retinues for combat

By letting you control army composition, retinues can easily beat a messy levy army that has the same total "cost". The key is to choose an army composition that lets you:

  • Excel at one combat phase, and control phases to your advantage.
  • Excel at one combat tactic in each phase, and ensure the tactic is chosen.
  • Appoint a commander whose combat specialization and cultural tactic matches your forces.

When combining retinues with levies, always keep them on separate flanks to avoid polluting the retinue's tactics. A popular choice is retinues in the center and levies on the sides.

Another approach is to engage the enemy first with pure cavalry (likely to roll a Charge tactic), then follow with another army as combat quickly enters the melee phase.

Using retinues for siege

An army of pikemen is great at assaulting holdings (computed as melee).

An army of light infantry is best for carpet sieges and discouraging rebellion, since it is the cheapest per soldier.

Beware of unreformed Pagan provinces, where attrition can be extremely high (unless you have Military Organization level 4). When fighting a war on their lands, assaulting walls may cost less troop losses than attempting to siege.

Using retinues for raiding

This strategy is better suited for tribal rulers, as their retinues cost Prestige. Using retinues to supplement a raiding party can make raiding faster and opens possibilities for sacking holdings.

External guides