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| {{version|2.8}}[[File:Attrition.png]] '''Attrition''' happens when the number of [[troops]] in a [[province]] is higher than the supply limit of that province. | | {{version|3.0}}[[File:Attrition.png]] 当位于一个[[ 省份]] 的[[ 战争#军队|军队]] 数量高于该省份的补给上限时,出现{{N|损耗|Attrition}}。 |
| | ==补给上限== |
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| ==Supply limit==
| | 每个省份的补给上限取决于地形和各种修正。 |
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| The supply limit of a province is based on terrain and modifiers.
| | '''补给上限修正''' : |
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| '''Additive modifiers''' are: | | *'' 基础补给'' 为5K。 |
| | *'' 地形补给'' 平原和田地为5k, 草原为4k,树林和丘陵为3K, 山地和热带雨林为2K,极地和沙漠为1K。 |
| | *''疾病惩罚'' 每种传染性[[疾病]]降低4k补给。 |
| | *''冬季惩罚'' 当省份处于冬季时,补给上限-3k(温和),-4k(正常),-5k(严酷)。 |
| | **省份的冬季有多糟糕由它们的气候决定。 |
| | **冬季一般始于10月终于3月(极地地区6月), 严酷的冬季也可以在3月或5月变为温和的冬季。 |
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| *''Base Supply'' is 5K. | | '''百分比修正''' : |
| *''Terrain Supply'' is 5K for plains and farmland, 4K for steppe, 3K for forests and hills, 2K for mountains and jungle, 1K for deserts and arctic. | | *''沿海省份'': +50% |
| *''Disease penalty'' is -4K for each epidemic [[disease]]. | | *省份[[地产]]: |
| *''Winter penalty'' is -2K (mild), -3K (normal), or -5K (severe). | | **''拥有的'' 地产:每个地产+50% |
| **The worst possible winter in a province is determined by its climate. Climate is shown in tooltips. | | **'' 被占领的'' 地产: 每个地产+25% |
| **Winter can start as early as Oct 1 and always ends by April 1 (June 1 in arctic areas), while severe winters can turn mild in April and May. | | **'' 中立'' 地产: 每个地产+25% (同宗教组, 并且既没被己方劫掠,也不处于战争中) |
| | **''敌对''地产: 每个地产-10%(异宗教组, 并且既没被己方劫掠,也不处于战争中) |
| | *'' 控制临近地产'': 最多+75% |
| | **只能累加在拥有或控制的地产直到总数达到+75%。 |
| | **占有地产也被计入到控制临近地产上, 所以您也可以利用此在敌方境内建立一个补给线。 |
| | *[[ 科技]] 来自首都军事组织科技的加成,每级 +12.5%,最多 +100%. |
| | *'' 原始宗教家乡'': *0.12, 如果改省份宗教为未改革[[原始宗教]]并且它的领主也是同原始宗教。 |
| | **如果军事组织4在您的首都研究完成了, 或者如果在此原始宗教省份建造了一个[[堡垒]],该减成失效。 |
| | **未改革原始宗教军队也不会受''原始宗教家乡''损耗惩罚。 |
| | ** 改革原始宗教可以在它的未改革领土上免受此惩罚,但对于其他的原始宗教,惩罚仍生效。 有{{icon|hf}}, 改革宗教有 ''不屈'' 教义可以免受损耗惩罚。 |
| | ** 长生天和阿兹特克多神教没有此修正, 阿兹特克多神教不会增加在其他原始宗教地区的损耗, 长生天攻击者可以无视损耗。有{{icon|hf}}, 改革的长生天必须拥有 ''不屈'' 或''永恒骑兵'' 教义来无视此损耗 |
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| '''Percentage modifiers''' are:
| | 补给上限至少可以维持1000士兵。 (如果该省份处于大型流行病期间或有"公路抢匪" 省份修正) |
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| *''Coastal Province'': +50%
| | == 补给消耗 == |
| *Province holdings:
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| **''Own realm'' holdings: +50% per holding
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| **''Occupied holdings'': +25% per holding
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| **''Neutral holdings'': +25% per holding (same religion group, and neither raiding nor at war)
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| **''Hostile holdings'': -10% per holding (different religion group, and neither raiding nor at war)
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| *''Controlled neighbor holding'': up to +75%
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| **Only stacks with own/occupied holdings up to a total of 75%.
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| **Occupied holdings also count as controlling a neighboring holding, allowing large armies to secure a supply route through hostile kingdoms.
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| *[[Technology]] boost from military organization in capital: +12.5% per level, up to +100%.
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| *''Pagan homeland'': *0.12, if the religion of the province is an unreformed [[pagan]] and the realm ruler is the same form of paganism.
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| **If Military Organization IV has been researched in your capital county, this modifier is nullified.
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| **Unreformed pagans are immune to the Pagan Homeland modifier, allowing unreformed pagans of different faiths to fight each other with impunity.
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| **Reformed pagans are immune to the unreformed version of their own branch of paganism, but not other unreformed pagan faiths.
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| **Tengri and Aztec pagans don't get this modifier. Aztecs are subjected to increased attrition from other pagans, while Tengri attackers ignore pagan attrition.
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| The supply limit has a floor of 1000 soldiers (possible in provinces with multiple epidemic diseases present or with "Highway Robber Band" county modifier).
| | 所有位于一个省份的非溃退单位都会消耗补给。因此,中立和友好单位可以导致你的单位损耗。给予[[同盟#友军命令|友军命令]]可以减少友好单位导致超过补给上限的风险。 |
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| == Use of supply ==
| | 如果你有一个被选择的单位,省份提示条将会更新,包括“当我们的军队抵达时的总兵力”。 |
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| All non-shattered units in a province use supply. Thus, neutral and friendly units can cause your units to take attrition. Giving [[Alliances#Ally_orders|ally orders]] can reduce the risk of friendly units contributing to exceeding the supply limit.
| | == 每月损耗(超过补给上限)== |
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| If you have a unit selected, province tooltips are updated to include "Total troops when our armies arrive".
| | 如果一支军队超过省份的补给上限,每月都会有一定比例的部队因消耗而死亡: |
| | *基础陆地损耗:5% |
| | *地形修正:森林和丘陵为 +2.5%。山地,极地和沙漠为 +10% |
| | *疫病:+5% |
| | *冬季:损耗+10%(温和),+15%(正常),+20%(严酷)。 |
| | *军队领袖:-0.1% × 部队中军[[指挥官]]的军事属性。 |
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| ==Monthly attrition (over supply limit)==
| | 上文的数值显示了可能发生的最大损耗。然而,如果超过补给上限的部队比例很低,则只会发生最大损耗的一部分。 |
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| If an army exceeds the supply limit of a province, a percentage of troops will die every month due to attrition:
| | == 每月损耗(缺乏补给)== |
| *Base land attrition: 5%
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| *Terrain modifier: +2.5% for forests and hills. +10% for mountains, arctic, and deserts
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| *Epidemic disease: +5%
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| *Winter: 10% if mild, 15% if normal, 20% if severe
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| *Army leader: -0.1% x martial skill of army's centre [[commander]].
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| The value above represents a maximum attrition that can occur. However, if the percentage of troops over the supply limit is low, only a portion of the maximum attrition will occur.
| | 当军队不在其领土或其附近时,他们开始遭受轻微的损耗。缺乏补给的时间越长,每月损耗比例更多更严重。这使得攻击遥远的敌人是危险的,如果你必须通过中立或敌对的土地。 |
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| ==Monthly attrition (out of supplies)==
| | 在船上的军队不会遭受损耗,但是在船上的时间被认为是缺乏补给的时间。这降低了将船只卸港到中立国的效果,从而避免了两栖强攻的需要。 |
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| Armies begin suffering minor attrition when they are no longer in or adjacent to their realm. The monthly percentage becomes more severe the longer they have been out of supply. This makes it dangerous to attack a distant enemy if you must march over neutral or hostile land.
| | 在自己的国家内你总是能提供补给,即使是在攻击一位同僚封臣的时候。占领地产可将供应延伸到邻近省份。Armies besieging a holding are also supplied if there is free loot available in the province; this free loot will be slowly depleted even if the army is not raiding. |
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| Armies aboard ships do not suffer attrition, but time aboard ships is considered time out of supply. This reduces the effectiveness of unloading ships onto neutral lands to prevent the need to have an amphibious assault battle.
| | [[游牧制]]的[[游牧军]]不受“缺乏补给”损耗影响;这是为了配合某些目标可以是未接壤国家的游牧CB。 |
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| You are always in supply within your own realm, even when attacking a fellow vassal. Occupying a holding extends supply to neighboring provinces.
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| [[Category:War]] | | [[Category:War]] |
| {{WarNavbox}} | | {{WarNavbox}} |
当位于一个省份的军队数量高于该省份的补给上限时,出现损耗(英文:Attrition)。
补给上限
每个省份的补给上限取决于地形和各种修正。
补给上限修正 :
- 基础补给 为5K。
- 地形补给 平原和田地为5k, 草原为4k,树林和丘陵为3K, 山地和热带雨林为2K,极地和沙漠为1K。
- 疾病惩罚 每种传染性疾病降低4k补给。
- 冬季惩罚 当省份处于冬季时,补给上限-3k(温和),-4k(正常),-5k(严酷)。
- 省份的冬季有多糟糕由它们的气候决定。
- 冬季一般始于10月终于3月(极地地区6月), 严酷的冬季也可以在3月或5月变为温和的冬季。
百分比修正 :
- 沿海省份: +50%
- 省份地产:
- 拥有的 地产:每个地产+50%
- 被占领的地产: 每个地产+25%
- 中立地产: 每个地产+25% (同宗教组, 并且既没被己方劫掠,也不处于战争中)
- 敌对地产: 每个地产-10%(异宗教组, 并且既没被己方劫掠,也不处于战争中)
- 控制临近地产: 最多+75%
- 只能累加在拥有或控制的地产直到总数达到+75%。
- 占有地产也被计入到控制临近地产上, 所以您也可以利用此在敌方境内建立一个补给线。
- 科技来自首都军事组织科技的加成,每级 +12.5%,最多 +100%.
- 原始宗教家乡: *0.12, 如果改省份宗教为未改革原始宗教并且它的领主也是同原始宗教。
- 如果军事组织4在您的首都研究完成了,或者如果在此原始宗教省份建造了一个堡垒,该减成失效。
- 未改革原始宗教军队也不会受原始宗教家乡损耗惩罚。
- 改革原始宗教可以在它的未改革领土上免受此惩罚,但对于其他的原始宗教,惩罚仍生效。 有, 改革宗教有 不屈 教义可以免受损耗惩罚。
- 长生天和阿兹特克多神教没有此修正, 阿兹特克多神教不会增加在其他原始宗教地区的损耗, 长生天攻击者可以无视损耗。有, 改革的长生天必须拥有 不屈 或永恒骑兵 教义来无视此损耗
补给上限至少可以维持1000士兵。 (如果该省份处于大型流行病期间或有"公路抢匪" 省份修正)
补给消耗
所有位于一个省份的非溃退单位都会消耗补给。因此,中立和友好单位可以导致你的单位损耗。给予友军命令可以减少友好单位导致超过补给上限的风险。
如果你有一个被选择的单位,省份提示条将会更新,包括“当我们的军队抵达时的总兵力”。
每月损耗(超过补给上限)
如果一支军队超过省份的补给上限,每月都会有一定比例的部队因消耗而死亡:
- 基础陆地损耗:5%
- 地形修正:森林和丘陵为 +2.5%。山地,极地和沙漠为 +10%
- 疫病:+5%
- 冬季:损耗+10%(温和),+15%(正常),+20%(严酷)。
- 军队领袖:-0.1% × 部队中军指挥官的军事属性。
上文的数值显示了可能发生的最大损耗。然而,如果超过补给上限的部队比例很低,则只会发生最大损耗的一部分。
每月损耗(缺乏补给)
当军队不在其领土或其附近时,他们开始遭受轻微的损耗。缺乏补给的时间越长,每月损耗比例更多更严重。这使得攻击遥远的敌人是危险的,如果你必须通过中立或敌对的土地。
在船上的军队不会遭受损耗,但是在船上的时间被认为是缺乏补给的时间。这降低了将船只卸港到中立国的效果,从而避免了两栖强攻的需要。
在自己的国家内你总是能提供补给,即使是在攻击一位同僚封臣的时候。占领地产可将供应延伸到邻近省份。Armies besieging a holding are also supplied if there is free loot available in the province; this free loot will be slowly depleted even if the army is not raiding.
游牧制的游牧军不受“缺乏补给”损耗影响;这是为了配合某些目标可以是未接壤国家的游牧CB。