游牧部族

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游牧部族(英文:Hordes)或許是王國風雲2中最危險的敵人。他們可以利用部族入侵宣戰理由,並擁有甚至增益事件部隊。游牧部族領袖總是在其軍隊成型前以無地角色出現,除非你開始遊戲前他就已經存在。

游牧部族

馬扎爾人

馬扎爾人與其他游牧部族有點不同,開啟逝往神靈擴展包的867年開局中,他們在喀爾巴阡山脈東部擁有大量土地,領主Álmos Árpád帶着它約8,000人的強大事件生成部隊已經登上舞台。他以部族入侵匈牙利的CB從對抗保加利亞國王登場。雖然保加利亞是東正教國家,但匈牙利王國的法理領土仍然是以長生天信仰為主,另外還有一些天主教的斯洛維亞和克羅地亞地區。

一旦Árpád或他的繼承人結束了他們最初的戰爭,並至少奪取了佩斯公國全部領地,以及特蘭西瓦尼亞公國、翁格瓦爾公國或尼特勞公國之一,他們可能會通過決議停止游牧生活,定居下來。以下事件將會發生:

  • 所有人都收到匈牙利成立的事件提醒。
  • 馬扎爾人的領主:
    • 成為匈牙利國王。至此,部落制的馬扎爾王國謝幕,完成了歷史使命。然而,它的法律和歷史被複製傳承到了匈牙利。
    • 獲得稱號「偉大者」(除非他已有稱號),以及1000金幣和1000威望。
    • 遷都到佩斯,必要時篡奪它。在按下決議按鈕之前,或許你該把先佩斯公國收入囊中。
    • 失去其所有宣稱。在按下決議按鈕之前,先看看你所關心的宣稱。
  • 在佩斯生成三支部隊,數量約為國王最高徵召兵力的兩倍。如果你使用此決議前,已經征服了整個法理上的匈牙利王國,此舉將使你獲得大量的部隊。而且,他們的損耗只有正常水平的60%。
  • 匈牙利王國的所有法理省份都皈依國王的宗教和匈牙利文化。
  • 陶里加、魯塞尼亞(即基輔羅斯,769及867開局稱作魯塞尼亞)、庫曼和阿蘭尼亞王國的法理覆蓋區域:
    • 隨機6個鄰近省份將轉變為隨機的非匈牙利文化和宗教。
    • 任何不屬於玩家或國王的省份,都將被隨機產生的與當地文化及宗教一致的25歲男性農民領袖篡奪。對於任何想要征服他們的人來說,他們都是易於拿捏的獵物。

馬扎爾人通常不像其他游牧部族那麼好鬥。AI會儘快組建匈牙利,所以他們的事件軍隊並不龐大,擴張速度也未如想像中快。而一旦擁有龐大的軍隊,馬扎爾人是征服世界的常見選擇。

塞爾柱突厥人

One of three "adventurer" style hordes, they are unlike other hordes in many ways. First, instead of appearing off the edge of the map with unstoppable death stacks, they instead appear in someone's court, gain prominence, and then go on an adventure.

In the year 965 or soon after, Seljuk will appear in the court of a landed duke+ ruler whose culture is Turkish, Cuman, Uyghur, or Karluk. (If no such rulers exist, Seljuk cannot spawn.) If the game rule "Turkic Conquerors" is set to "Random", Seljuk may appear as soon as 809.

The newly created Seljuk is 18, has Turkish culture and the same religion as his liege, and is the founder of his eponymous dynasty. About 4 years later, he will get an event to begin his adventure. He will decide among three counties around Khorasan – Tus, Merv, Dihistan – whichever is not controlled by his top liege. (Seljuk will not get this event if he is Infirm.png, Blinded.png, a Eunuch.png, or a king. This event is limited to Seljuk himself; if Seljuk is dead, his descendants are not eligible.)

Seljuk's adventure will then start. He will gain 500 gold and a ducal-level temporary title (if unlanded). He will gain a large amount of event troops: about 2x his target, with a minimum of 3,000 and a maximum of 60,000. He will declare war on the top liege of the decided target county, using the adventurer CB, even if landed. The event troops will spawn in his liege's capital if Seljuk isn't landed, and in his own capital if he is landed. His old liege will be notified of this. As he did historically, he will convert to Sunni when setting out on his conquests (if he isn't already Muslim).

Upon victory, Seljuk will receive the conquered duchy. He will lose 25 decadence (if he's still Muslim), gain 1000 prestige, and spawn 6 stacks of 5098 troops of the exact composition of the Mongol's troop stacks. Unless he has a player as a liege, he will become independent and gain a titular empire called "Seljuk Empire".

Seljuk and his descendants will then usually conquer as much land as possible, often using the special Manifest Destiny Invasion CB.

Additionally, between 980 and 1100, one of Seljuk's successors may receive reinforcement troops, with a higher chance of happening if he/she has high Martial. If the event fires, he/she will lose 75 decadence and receive 4 stacks of 5098 of the same composition as before. He/She will also receive up to 3 additional stacks if he/she has high Martial. He/She will receive 1 additional stack with a Martial of 9, 2 with 11, and 3 with 13.

Strategies:

  • Starting on 1 January 965, frequently search for "Seljuk" in the character finder. By noticing exactly when Seljuk spawns, it is possible to:
    • Predict his attack date
    • Invite him before he gains a council position, so he doesn't attack you (or even expands your realm for you). He's a Zealous Sunni, so you will need high State Diplomacy to bribe him enough to buy a favor.
  • If you control Tus, Merv, or Dihistan, it may be wise to grant those counties independence. Then Seljuk won't target you initially, and more importantly, he won't get as many troops. Alternatively, you can induce these counties to rebel and be ready to enforce demands against them when Seljuk begins his attack.

加茲尼帝國(伽色尼王朝)

在965到1010年之間,可能出現一位名叫蘇布克特勤(Sabuktigin )的傑出軍事家。他只會以公爵或更高等級的身份,在控制着迦布羅王國部分地區(具體來說是伽色尼、博斯特、曼德什幾個省份)的伊斯蘭勢力下登場。如果遊戲規則「突厥征服者」設置為「隨機」,薩布克特勤最早可能在809年登場。

9年後,若以下四地(犍陀羅的歡喜園,木爾坦,拉合爾,珀格爾)中任何省份不在同一勢力掌控下,他將會擇一進行攻擊。

羅姆蘇丹國

Between the years of 1000 and 1200, an existing character may set out to found the Sultanate of Rum through a three-step invasion. The character must be an Altaic Muslim man, and his liege must also be Altaic and hold court in the de jure kingdoms of Mesopotamia, Persia, Syria, or Armenia. Characters from the Seljuk dynasty and demon children are especially likely to get this event.

The adventurer first targets a non-Muslim realm for a duchy in the Kingdom of Armenia or the Duchy of Azerbaijan. After 2 years warning, the adventurer gets 1.5 match_mult troops and declares war for the duchy. If successful, he will invade the Kingdom of Armenia with additional event troops, followed by invading Byzantine Empire for the Kingdom of Anatolia.

If the aspiring adventurer is thwarted from even declaring his first war, another may take his place after at least 10 years have passed. However, once the first war is launched, only this specific character can launch the subsequent invasions, and only while independent and at peace. By unlanding him or keeping him locked in war, it is possible to thwart his larger ambitions.

蒙古帝國

The Mongol Empire, led by Genghis Khan Temujin, starts with all but one province of the kingdoms of Mongolia and Khotan, as well as the duchies of Zhetysu and Samarkand. They start with a Mongol Invasion of the Sultanate of Persia, and about 51,000 event troops in the 1220 "The Mongols" start. They, like the Magyars, are playable in ironman mode without cheats. Their initial holdings are nearly all nomadic, with the exception of the feudal duke of Karashar in the de jure kingdom of Khotan.

Temujin initially appears as the new ruler of the Khaganate of Khangai in 1196 and as the ruler of the newly created Mongol Empire in 1204, covering the kingdom of Mongolia and part of Khotan.

A number of holdings trigger a special event when sacked by the Mongols:

東歐:

  • Barony of 基輔 (County Capital), County of Kiev, Grand Principality of Kiev
  • Barony of 斯摩棱斯克 (County Capital), County of Smolensk, Grand Principality of Smolensk
  • City of 諾夫哥羅德 (County Capital), Grand City of Novgorod, Most Serene Republic of Novgorod
  • Barony of Krakow (County Capital), County of Krakow, Kingdom of Poland
  • Bishopric of Esztergom, County of Esztergom, Duchy of Esztergom, Kingdom of Hungary

South-East Europe:

  • Barony of 君士坦丁堡 (County Capital), County of Constantinople, 拉丁帝國
  • Barony of 雅典 (County Capital), County of Atheniai, 希臘公國
  • Barony of Belgrade (County Capital), County of Belgrade, 匈牙利王國

西歐:

  • City of Wien, County of Wien, 奧地利公國, 神聖羅馬帝國
  • Barony of Prag (County Capital), County of Prag, 波希米亞公國, 波希米亞王國, 神聖羅馬帝國
  • City of 亞琛, County of Jülich, Prince-Archbishopric of Köln, 神聖羅馬帝國
  • City of 巴黎, County of Paris, 法蘭西王國
  • City of 倫敦, County of Middlesex, 英格蘭王國
  • Barony of Lisboa (County Capital), County of Lisboa, 葡萄牙王國

南歐:

  • Bishopric of 羅馬 (County Capital), Prince-Bishopric of Roma, 教廷屬邦
  • City of Venezia (County Capital), Grand City of Venezia, 威尼斯至尊共和國

近東:

  • Mosque of 巴格達, Sheikhdom of Baghdad, Emirate of Baghdad (Abbasid)
  • Mosque of 大馬士革, Sheikhdom of Damashq, Emirate of Damashq, 埃及蘇丹國(Ayyubid)
  • Mosque of 耶路撒冷, Sheikhdom of Jerusalem, Emirate of Jerusalem, 埃及蘇丹國(Ayyubid)
  • Mosque of 麥加, Sheikhdom of Mecca, Emirate of Hijaz, 埃及蘇丹國(Ayyubid)

北非:

  • Mosque of Alexandria, Sheikhdom of Alexandria, Emirate of Alexandria, 埃及蘇丹國(Ayyubid)
  • Wilayah of 開羅 (County Capital), Sheikhdom of Cairo, 埃及蘇丹國(Ayyubid)

阿茲特克帝國

Only appears with the Dlc icon sunset invasion.png 日落入侵 DLC active, and there is additionally a rule to turn them off. Between 1250 and 1350 and with increasing likelihood past 1320, a randomly generated Nahuatl/Aztec character appears in one of ten Atlantic provinces with the Aztec Empire title (only the province's owner sees this event). Within 7 days rumors start to spread of people from across the Atlantic attempting to buy land (everyone sees this event).

至少2年後, 12 to 21 regiments of 5,400 troops ( 輕步兵,重步兵和弓兵) spawn in this province and declare a tribal invasion on its liege for the de jure kingdom containing it. If they land in Iceland or the British Isles, they also get ships. Another similarly sized wave spawns in another Atlantic province that it doesn't already own an average of two years later and declares another tribal invasion there. All of these event troops, if they've survived, disband about 50 years after the Aztecs first arrive.

帖木兒

Timur Timurid arrives as a courtier in any duke or higher Mongol realm in the de jure Empire of Persia between 1350-1370. If the game rule "Turkic Conquerors" is set to "Random", Timur may appear between as soon as 1200. Following the same pattern as Seljuk did, he will start his adventure after 9 years, using an adventurer CB against the owner of (in descending order and part of a different realm): Merv, Khorasan, or an equal chance of one of three provinces (Dihistan, Samarkand, Balkh). He starts with roughly two times his target's troops, although no lower than 3000 and no higher than 60,000. Upon success, he creates the Empire-level titular title of the Timurids and will gain new event troops totaling about 40,000, with a 50% chance each of six more armies of 5,098.

From the year 1370, any king or higher independent leader of the Timurid dynasty has a chance at triggering a "revitalization" event, decreasing decadence by 75, and spawning 35,000 new troops, with an addition 10,000 with each level of martial skill at 9, 11, and 13.

策略

  • 不要開啟 Dlc icon sunset invasion.png日落入侵 (or alternatively, turn the rule off) 如果阿茲特克人可以滅了你(e.g., 1250 年在愛爾蘭島開局 )
  • Expand quickly so you're powerful enough to hold them off, or at least have holdings in multiple de jure kingdoms so you won't be wiped in one war.
  • 知道 游牧部族將會於何時何地到達
    • For "off-map hordes", you will be notified several years before the armies arrive
    • For "courtier hordes", periodically search for the created characters, starting in their earliest creation year.
  • Assassinate horde leaders before they launch their attacks or gain heirs
  • If you can't beat them, join them
  • Send missionaries to convert the Mongol hordes to your religion
    • Especially if your religion is Christian, so they lose their dreaded "Tribal Invasion" CB (inaccurate for last versions!)
    • Marry for a non-aggression pact or even an alliance
  • Grind them down
    • Most hordes get a limited number of reinforcement event troops
    • 如果你足夠幸運,金帳汗國與伊爾汗國會互相征伐
  • 等他們滅亡