首都:修订间差异

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[[File:Icon province capital.png]] A ruler's '''capital''' is the [[demesne]] county where their [[court]] is located. [[Patrician]]s with no higher-tier titles  share their capitals with the capital of their [[merchant republic]].
[[File:Icon province capital.png]] 一位统治者的{{N|首都|capital}}是他们[[ 宫廷]] 所在的[[ 直辖领]] [[ 贵人]] 若没有更高级别头衔,和他们的[[ 商业共和国]] 共用一个首都。


==Significance==
== 重要性==


The location of the capital determines:
首都位置:
*Where the [[court]] is located and therefore [[distance]], and is also important when an epidemic [[disease]] sweeps through the land or the realm is under [[siege]].
* 决定了[[ 宫廷]] 的位置和由此而得的[[ 距离]] ,在瘟疫[[ 疾病]] 肆虐大地或领地被[[ 围攻]] 时也很重要。
*If occupied during [[wars]], it is worth more [[warscore]] than other provinces.
* 如果在[[ 战争]] 中被占领,它比其他省份值更多[[ 战争分数]]
*Vassals far from your capital are more likely to seek independence (and vassals bordering the capital duchy cannot create an independence [[faction]])
* 远离你的首都的封臣更可能寻求独立。(并且毗邻首都公国的封臣不能创建独立[[ 派系]]
*Determines the effect of two [[Decision#Conversion|conversion decisions]]: "Convert to local culture" and "Convert to local religion".
* 决定了两个[[ 决议# 转换类| 转换决议]]:“转变为本地文化”和“皈依本地宗教”。
它在几个方面影响你的'''军队规模和效用''':
征召兵
**[[法理]]下地产算入封臣[[征召兵]]修正。
*直辖领征召兵
** 首都省份/地产的部队获得“首都省份”加成。(独立统治者+50%,封臣公爵或国王+25%;仅用于直接持有的地产)
** 首都公国其他直属省份/地产的部队获得“首都所在公国”加成。(独立统治者+25%,封臣公爵或国王+15%;仅用于直接持有的地产)
** 首都省份部队不受“直辖地超限”惩罚。
*  足够近的[[佣兵]]和[[骑士团]]能被雇佣(基于他们各自的总部)。
*  位于首都城堡的[[文化建筑]]决定了统治者[[近卫军]] 获得的加成。


It affects your '''army size and effectiveness''' in several ways:
它也是'''[[科技]]''' 中许多方面的关键:
*Vassal levies
* 文化加成应用于整个国家(关系,法律等)
**The [[de jure]] structure taken into account to calculate vassal [[levy]] modifiers.
* [[ 近卫军]] 规模受军队组织科技影响
*Demesne levies
* 对于[[ 商业共和国]] ,贸易制度等级,和由此得出的每个家族能够建造的贸易站数量。
** Which county/holdings gets the "capital county" bonus to troops. (+50% for independent rulers, +25% for vassal dukes and kings; only applies to the capital holding of each county)
* 当鼠标不悬浮在一个省份上时,科技界面{{key press|F5}}显示首都科技等级。
** Which other demesne counties/holdings get the "capital duchy" bonus to troops. (+25% for independent dukes and above, +15% for vassal dukes and kings; only applies to the capital holding of each county)
* 是你花费科技点数作用的地方
** Which county does NOT suffer from "oversize demesne" penalties to troops.
* 是你的[[ 间谍总管]] “学习科技”任务提升科技作用的地方
*Which [[mercenaries]] and [[holy orders]] are close enough to be hired (based on their respective headquarters).
*The cultural building at the capital castle determines the bonuses which the ruler's [[retinues]] receive.


It is also key for many aspects of '''[[technology]]''':
当你有'''[[ 野心]] {{iconify|become king}}''' ,它决定你希望成为的国王是哪一个,并且反过来:
* The cultural bonuses that are applied to the whole realm (relations, legalism, ...)
* 对于[[ 原始宗教]] ,决定了你能够[[ 宣战理由|征服]] 的领土。
* [[Retinue]] size from Military Organization technology
* 决定了哪个王国头衔你必须成功获得(+1000 威望)——否则,野心被取消。
* For [[merchant republic]]s, the Trade Practices level and thus the number of trade posts each family can build
* The levels shown in the technology screen {{key press|F5}}, when not hovering over a province
* Where you spend technology points
* Where your [[spymaster]]'s "Study Technology" mission improves technology


When you have the '''[[ambitions|ambition]] to {{iconify|become king}}''', it determines which kingdom you hope to become king of, and in turn:
==迁都==
* For [[pagans]], which realms you can [[Casus Belli#Subjugation|subjugate]].
* Which kingdom title you must gain for success (+1000 prestige) -- otherwise, the ambition is canceled.


==Changing the capital==
你能够改变国家首都到任何你的直辖省份(的首府)。你必须处于和平,并且你的当前首都必须未被围攻(包括被劫掠者)。


It is possible to change your realm's capital to (the capital holding of) any of your demesne counties. You must not be at war, and your current capital must not be under siege (including by raiders).
通过选择省份再点击 [[File:Make capital.png]] 迁都按钮,你的首都将改变。


The capital of your realm is changed by clicking a province and then clicking the [[File:Make capital.png]] Make Capital button.
已经迁都的统治者不能再次迁都,除非:
* 至少已过去50年([[ 游牧制]] 政体为10年),或
* 迁“回”主头衔的法理首都


A ruler who has already changed their capital cannot change it again unless:
商业共和国仅在特殊情况下能迁都:
* At least 50 years have passed (10 years for [[nomadism|nomads]]), OR
* 迁都至[[ 主头衔]] 的法理首都
*Moving "back" to the de jure capital of the primary title
** 确保你的法理首都不在内陆,因为一位AI总督将迁都到那里,并且取消共和国的“商业性”!
** 从一座城堡迁至一座城市


Merchant republics can only change their capital in special cases:
通过授予当前首都给封臣,也能够迁都:
*Moving to the de jure capital of their [[primary title]]
* 你不能授予你的首都,在使用 [[File:Make capital.png]] 迁都按钮后或处于战争中(the tooltip is misleading)(?),但你能够通过此法有效地多次迁都。
**Make sure your de jure capital is not inland, because an AI doge will move the capital there and destroy the "merchant" part of the republic!
* 新首都将是能够被授予的省份列表的第一个,是持有最久的省份。
** Moving from a castle to a city


The capital can also be changed by granting the current capital to a vassal:
==法理首都==
* You cannot grant your capital after using the [[File:Make capital.png]] Change Capital button or while at war (the tooltip is misleading), but you can effectively move your capital multiple times this way.
* The new capital county will be the one at the top of the list of lands that can be granted, and is typically the oldest held county.


==De jure capital==
大部分高于伯爵级别的头衔有一个历史上的''法理首都''。对于某些[[名誉头衔]]的公国或王国,控制此省份是创建此名誉头衔的唯一要求。


Most titles higher than count-tier have a historic ''de jure capital''. For some [[titular]] duchies and kingdoms, controlling this county is the sole requirement for creating the titular title.
为了迁都到那里,AI通常将从封臣处[[ 剥夺头衔| 剥夺]] 法理首都,甚至是无正当理由的。
 
The AI will often [[title revocation|revoke]] the de jure capital from a vassal, even without justification, in order to move their capital there.


For the vanilla map, de jure capitals are listed at ''[[Duchies]]'', ''[[Kingdoms]]'', and ''[[Empires]]''. You can also confirm a title's de jure capital:
For the vanilla map, de jure capitals are listed at ''[[Duchies]]'', ''[[Kingdoms]]'', and ''[[Empires]]''. You can also confirm a title's de jure capital:
* by clicking the title crown, and seeing that it centers the map in the same location as clicking the province crown.
* by clicking the title crown, and seeing that it centers the map in the same location as clicking the province crown.
* by hovering the province in the appropriate de jure map mode (e.g. "De Jure Kingdoms" to confirm a kingdom's capital)
* 在相应法理地图模式下,鼠标悬浮在法理首都省份上,右下角提示框中将有提示(“法理王国地图”下将出现“王都”,“法理公国地图”下将出现“省会”)


==Strategies for selecting a capital==
== 选择首都的策略==


'''Select a province with many settlements and buildings'''.
''' 选择有许多地产和建筑的省份'''
* ''Playing tall'': Extra settlements you hold in your capital benefit from the bonuses provided by your Marshal (train troops) and steward (collect taxes). Even with gavelkind succession, you can easily take back baronies. 
* ''Playing tall'': Extra settlements you hold in your capital benefit from the bonuses provided by your Marshal (train troops) and steward (collect taxes). Even with gavelkind succession, you can easily take back baronies. 
* ''Playing wide'': Vassal barons in your capital provide levies at the highest possible fraction. They provide both levies and taxes reliably (except for Catholic bishops), as they will not be lost to gavelkind succession or faction rebellion. 
* ''Playing wide'': Vassal barons in your capital provide levies at the highest possible fraction. They provide both levies and taxes reliably (except for Catholic bishops), as they will not be lost to gavelkind succession or faction rebellion. 


'''Select a province in a large [[duchies|duchy]]''' to maximize demesne levies, avoid the "too many held duchies" opinion penalty, and minimize potential losses with [[gavelkind]] or [[feudal elective]] succession.
''' 选择属于一个大[[ 公国]] 的省份''' to maximize demesne levies, avoid the "too many held duchies" opinion penalty, and minimize potential losses with [[gavelkind]] or [[feudal elective]] succession.


'''[https://www.reddit.com/r/CrusaderKings/comments/2wuag3/best_duchies_for_demesne/ Prefer coastal duchies]''' to maximize army mobility and city income.
'''[https://www.reddit.com/r/CrusaderKings/comments/2wuag3/best_duchies_for_demesne/ Prefer coastal duchies]''' to maximize army mobility and city income.
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* Sharing a capital allows both rulers to add province-level benefits, such as those from a [[Honorary_titles#Chinese_specialists|Master Engineer]]. Landless rulers are always treated as being within diplomatic range of China.
* Sharing a capital allows both rulers to add province-level benefits, such as those from a [[Honorary_titles#Chinese_specialists|Master Engineer]]. Landless rulers are always treated as being within diplomatic range of China.
* Sharing a capital with an occasionally-landed ruler (such the Ecumenical Patriarch) lets them earn tech points while landed and spend tech points while landless.
* Sharing a capital with an occasionally-landed ruler (such the Ecumenical Patriarch) lets them earn tech points while landed and spend tech points while landless.
==See also==
==See also==
* [[Primary title]]
* [[Primary title]]

2019年7月3日 (三) 00:12的版本

Icon province capital.png 一位统治者的首都(英文:capital)是他们宫廷所在的直辖领贵人若没有更高级别头衔,和他们的商业共和国共用一个首都。

重要性

首都位置:

  • 决定了宫廷的位置和由此而得的距离,在瘟疫疾病肆虐大地或领地被围攻时也很重要。
  • 如果在战争中被占领,它比其他省份值更多战争分数
  • 远离你的首都的封臣更可能寻求独立。(并且毗邻首都公国的封臣不能创建独立派系
  • 决定了两个转换决议:“转变为本地文化”和“皈依本地宗教”。

它在几个方面影响你的军队规模和效用: 征召兵

  • 直辖领征召兵
    • 首都省份/地产的部队获得“首都省份”加成。(独立统治者+50%,封臣公爵或国王+25%;仅用于直接持有的地产)
    • 首都公国其他直属省份/地产的部队获得“首都所在公国”加成。(独立统治者+25%,封臣公爵或国王+15%;仅用于直接持有的地产)
    • 首都省份部队不受“直辖地超限”惩罚。
  • 足够近的佣兵骑士团能被雇佣(基于他们各自的总部)。
  • 位于首都城堡的文化建筑决定了统治者近卫军获得的加成。

它也是科技中许多方面的关键:

  • 文化加成应用于整个国家(关系,法律等)
  • 近卫军规模受军队组织科技影响
  • 对于商业共和国,贸易制度等级,和由此得出的每个家族能够建造的贸易站数量。
  • 当鼠标不悬浮在一个省份上时,科技界面F5显示首都科技等级。
  • 是你花费科技点数作用的地方
  • 是你的间谍总管“学习科技”任务提升科技作用的地方

当你有野心 Become king.png,它决定你希望成为的国王是哪一个,并且反过来:

  • 对于原始宗教,决定了你能够征服的领土。
  • 决定了哪个王国头衔你必须成功获得(+1000 威望)——否则,野心被取消。

迁都

你能够改变国家首都到任何你的直辖省份(的首府)。你必须处于和平,并且你的当前首都必须未被围攻(包括被劫掠者)。

通过选择省份再点击 Make capital.png 迁都按钮,你的首都将改变。

已经迁都的统治者不能再次迁都,除非:

  • 至少已过去50年(游牧制政体为10年),或
  • 迁“回”主头衔的法理首都

商业共和国仅在特殊情况下能迁都:

  • 迁都至主头衔的法理首都
    • 确保你的法理首都不在内陆,因为一位AI总督将迁都到那里,并且取消共和国的“商业性”!
    • 从一座城堡迁至一座城市

通过授予当前首都给封臣,也能够迁都:

  • 你不能授予你的首都,在使用 Make capital.png 迁都按钮后或处于战争中(the tooltip is misleading)(?),但你能够通过此法有效地多次迁都。
  • 新首都将是能够被授予的省份列表的第一个,是持有最久的省份。

法理首都

大部分高于伯爵级别的头衔有一个历史上的法理首都。对于某些名誉头衔的公国或王国,控制此省份是创建此名誉头衔的唯一要求。

为了迁都到那里,AI通常将从封臣处剥夺法理首都,甚至是无正当理由的。

For the vanilla map, de jure capitals are listed at Duchies, Kingdoms, and Empires. You can also confirm a title's de jure capital:

  • by clicking the title crown, and seeing that it centers the map in the same location as clicking the province crown.
  • 在相应法理地图模式下,鼠标悬浮在法理首都省份上,右下角提示框中将有提示(“法理王国地图”下将出现“王都”,“法理公国地图”下将出现“省会”)

选择首都的策略

选择有许多地产和建筑的省份

  • Playing tall: Extra settlements you hold in your capital benefit from the bonuses provided by your Marshal (train troops) and steward (collect taxes). Even with gavelkind succession, you can easily take back baronies.
  • Playing wide: Vassal barons in your capital provide levies at the highest possible fraction. They provide both levies and taxes reliably (except for Catholic bishops), as they will not be lost to gavelkind succession or faction rebellion.

选择属于一个大公国的省份 to maximize demesne levies, avoid the "too many held duchies" opinion penalty, and minimize potential losses with gavelkind or feudal elective succession.

Prefer coastal duchies to maximize army mobility and city income.

Place the capital in a large kingdom in a large empire to maximize vassal levies.

Place the capital near the centre of the realm to discourage independence factions.

Avoid epidemic disease hotspots such as Italy or Greece. Alternatively, invest heavily in hospitals, or hold multiple top tier titles in order to move your capital whenever disease strikes.

Select a technologically advanced province for short term bonuses and spread of technology.

Upgrade your capital when you have sufficient wealth. Construct new buildings, new settlements, and even new settlement slots (with DLC icon Reaper's Due.pngThe Reaper's Due and sufficient prosperity).

Share a capital:

  • Sharing a capital allows both rulers to add province-level benefits, such as those from a Master Engineer. Landless rulers are always treated as being within diplomatic range of China.
  • Sharing a capital with an occasionally-landed ruler (such the Ecumenical Patriarch) lets them earn tech points while landed and spend tech points while landless.

See also

地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观