指挥官

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Status commanding.png A commander is the leader of an army flank.

Characters are eligible to lead flanks if they are the ruler, their liege's Marshal, or have the minor title of "commander". Barons can grant the "commander" title to 1 character; counts to 2; dukes to 4; kings to 6 and emperors to 8. Nomads have a -4 penalty to their commander limit; khans can have 2 commanders while Khagans can have 4. Nomads have to upgrade the Baghatur Council building at their nomadic capital in order to increase their commander limit. Hindu characters must be of the Kshatriya.png caste before they can become commanders. With the DLC icon Conclave.png"full status of women" law passed, females can also become commanders.

When you raise levies, flank leaders are chosen randomly from among your commanders, marshal, and self (if not a child or busy). Flank leaders can be reassigned manually as long as the army is not busy in combat.

Commanders may also be assigned to battalions within the army (in the Reorganise Army view). While their effects will be limited to their battalion, they will be ready to replace Flank commanders if they die, and pose an additional threat to enemy commanders in duels. This option is limited to demesne levies, and Dlc icon legacy of rome.pngretinues.

Courtiers of Holy Orders and Mercenaries may also be assigned as flank leaders if part of their liege's troops are in the army, even if they do not have the commander title. They can also be randomly attached to battalions when you hire their liege. However, they can neither be attached to nor removed from battalions inside a flank manually.

In the Byzantine and Roman Empire, due to the imperial elective system, commanders are both potential successors to the empire and electors choosing the successor. Also, only characters with a title higher than a baron may become commanders (unless there's not enough counts/dukes/kings in the empire to fill all commander slots).

Influence

Out of battle:

  • The leader of the center's skill is used to determine the entire army's attrition(?)
  • The leader of the center gets siege events(?)
  • The leader with the best siege modifier determines siege speed
  • The leader with the best movement modifier determines movement speed

In battle:

  • The flank leaders each affect their own flank in battle
  • Secondary leaders within the same flank have effects on their own sub units

Tactics

主条目:Tactics

The commander can influence tactics selection via martial skill, culture, and traits.

  • Good/bad Traits allow some good/bad tactics.
    • Traits enabling good tactics are:
      • Inspiring leader.png or Defensive leader.png enables Inspired Defense
      • Brave.png, Cavalry leader.png, or Aggressive leader.png enables Heroic Counter-Charge
      • Shrewd.png, Quick.png, Genius.png, or Trickster.png enables Clever Ambush
      • Possessed.png, or Inspiring leader.png AND Zealous.png enables Gripped by Religious Fervour
    • Traits enabling bad tactics are:
      • Wroth.png or Aggressive leader.png enables Reckless Charge
      • Craven.png or Organizer.png enables Timid Advance
      • Lisp.png or Stutter.png enables Confused Orders
      • Slothful.png or Shy.png enables Hesitant Commander
      • Cruel.png enables Charging Through Own Skirmishers
    • Notice that Aggressive leader.png uniquely enables both a good AND a bad tactic.

Combat modifiers

Combat modifier.png Commander modifiers are based on character traits and scaled by the commander's Martial skill:

  • A beneficial impact is multiplied by (1 + 0.05*commander's martial); this can go arbitrarily high. For instance: x1.5 at 10 martial and x2 at 20 martial.
  • A negative impact is multiplied by (1 - 0.05*commander martial), and is completely negated when leader martial is 20 or greater.

Leadership traits

Characters with the most successful martial education (Brilliant strategist.png) start with a free one leadership trait. Leadership traits can be gained after battles, through the DLC icon Way of Life.pngWar focus, or via a DLC icon Conclave.pngfavor event. Characters usualy do not get events to acquire new leadership traits while they have 2 (or more) of them already.

名称 内部调用名 ID 单位修正 伤害与士气修正 地形修正 其他修正 作战战术
Aggressive Leader 好战者 aggressive_leader 111 +10% 伤害
-10% 防御
+25% 追击 史诗反冲锋战术
鲁莽冲锋战术
Battlefield Terrain Master 战场地形大师 narrow_flank_leader 158 +50% 狭窄阵线
Defender 守卫者 defensive_leader 108 -10% 伤害
+25% 防御
灵性防守战术
Direct Leader 正面作战领袖 experimenter 109 +20% 中军领袖
Flanker 擅长侧翼 flanker 110 +20% 侧翼
Holy Warrior 圣战士 holy_warrior 130 +30% 针对宗教敌人的攻击
Inspiring Leader 激励者 inspiring_leader 105 +15% 士气打击
+15% 士气防御
灵性防守战术
宗教狂热
Organizer 组织者 organizer 107 +20% 行军速度
+10% 撤退
胆怯推进战术
Siege Leader 围攻指挥官 siege_leader 112 +40% 围城
Trickster 诡计多端 trickster 106 +30% 战术几率 聪明的伏击战术
Unyielding 不屈 unyielding_leader 131 +10% 防御
+20% 士气防御
Winter Soldier 冬将军 winter_soldier 177 +50% 冬季作战能力 +4 冬季补给
兵种指挥官特质
Cavalry Leader 骑兵指挥官 cavalry_leader 104 +20% 骑兵 史诗反冲锋战术
Heavy Infantry Leader 重步兵指挥官 heavy_infantry_leader 103 +20% 重步兵
Light Foot Leader 轻步兵指挥官 light_foot_leader 102 +20% 轻步兵
War Elephant Leader 战象指挥官 war_elephant_leader 174 +20% 战象 +20% 士气打击
地形专家特质
Desert Expert 沙漠地形专家 desert_terrain_leader 129 +20% 沙漠作战能力
Flat Terrain Expert 平坦地形专家 flat_terrain_leader 126 +20% 平原作战能力
+20% 农田作战能力
+20% 大草原作战能力
Jungle Expert 丛林战专家 jungle_terrain_leader 175 +20% 丛林作战能力
Mountain Expert 山地地形专家 mountain_terrain_leader 128 +20% 山地作战能力
Rough Terrain Expert 崎岖地形专家 rough_terrain_leader 127 +20% 森林作战能力
+20% 丘陵作战能力
汉文化指挥官特质
Way of the Dog 犬韬 logistics_expert 318 +20% 中军领袖 -50% 损耗
+30 补给天数
Way of the Dragon 龙韬 master_of_flame 317 +20% 伤害
+20% 士气伤害
Way of the Leopard 豹韬 sapper 320 +20% 丘陵作战能力
+20% 森林作战能力
+50% 围攻
Way of the Tiger 虎韬 levy_coordinator 319 +20% 侧翼 +30% 行军速度
+20% 撤退
战士公会特质
Fearsome 怖畏 Norse.png norse_leader 346 +25% 重步兵 +50% 俘虏敌方指挥官几率
Marauder 掠夺者 Tengri.png tengri_leader 347 +20% 轻骑兵
+10% 重骑兵
+20% 平原作战能力
+20% 农田作战能力
+20% 大草原作战能力
Forest Ambusher 林中伏兵 Romuva.png baltic_leader 348 +15% 防御
+30% 侧翼
+20% 森林作战能力
Shield of the Tundra 苔原之盾 Pagans#Suomenusko finnish_leader 349 +10% 防御 +25% 冬季作战能力 +20% 极地作战能力 +3 冬季补给
Pillar of the Plains 平原之柱 Pagans#Slavic slavic_leader 350 +20% 士气打击
+20% 士气防御
+20% 平原作战能力
Spirit Warrior 灵魂战士 Pagans#West_African west_african_leader 351 +20% 轻步兵
+20% 轻骑兵
+20% 沙漠作战能力
Scorcher 炙炎者 Pagans#Zunist zun_leader 352 +20% 沙漠作战能力
+20% 山地作战能力
+20% 围城
+10% 行军速度
Mountain Guardian 山峦守卫 Pagans#Bön bon_leader 353 +20% 轻步兵 +20% 丘陵作战能力
+20% 山地作战能力
+10% 行军速度
Aeneator 铜号手 Pagans#Hellenic hellenic_leader 354 +30% 士气打击
+20% 士气防御
+10% 行军速度

Personality traits

  • Patient.png adds to defense
  • Brave.png adds to morale defense
  • Cruel.png adds to morale damage
  • Craven.png reduces morale defense

Lifestyle traits

The following lifestyle traits have commander modifiers:

Name Combat modifiers
Game master.png Game Master +30% Narrow Flank
Strategist.png Strategist +20% Defence
Hunter.png Hunter +20% Pursuit
Administrator.png Administrator +10% Movement Speed
Architect.png Architect +20% Siege
Impaler.png Impaler +10% Morale Damage

Events

Commanders may be Wounded.png, Maimed.png, made Incapable.png, or killed during battle.

Commanders may be captured when a battle is lost.

Strategies

Invite skillful commanders from other courts.

Take advantage of conditional traits. Traits such as Holy warrior.png, Winter soldier.png, and terrain expertise are very powerful when triggered.

Improve your kill advantage:

  • Offense is increased by Direct leader.png (center flank only) and Aggressive leader.png
  • Defense is increased by Patient.png, Defensive leader.png, and Unyielding leader.png

Improve your morale advantage by combining a kill advantage with morale multipliers:

  • Morale offense is increased by Inspiring leader.png, Cruel.png, and War elephant leader.png.
  • Morale defense is increased by Inspiring leader.png, Brave.png and Holy warrior.png.
  • Morale defense is decreased by Craven.png.

Save morale-specific advantage for close battles. When you're clearly losing, you should order your army to retreat immediately (by right-clicking a destination). When you're clearly winning, you might prefer to deal less morale damage per kill, so the battle is more decisive and you spend less time chasing the enemy.

Match culture and traits with flank composition: For example, a flank of heavy infantry retinues will benefit from a Heavy infantry leader.png who can use the North Germanic culture-specific tactic. You may wish to put all your retinues on a single flank (with levies at least defending the other flanks) to maximize the effect.

Let new commanders practice. Let them lead flanks in less important battles while your best commanders are safely at home, or let them lead sub-units. Your fresh commanders can gain brave/craven or patient/wroth, which are each useful in some situations. More importantly, they can gain leadership traits, including:

  • Terrain specialization appropriate for the location
  • Winter soldier.png if the location is experiencing winter
  • Holy warrior.png if Zealous.png.

Give your armies exercise. Contribute to allies' wars, help neighbors fight off heretic uprisings, raid, or fight raiders. Force realms to become your tributaries, then offer to join their wars.

Maximize commander training. A vassal with 12+ martial and a leadership trait may offer to train your commanders (see favors for details). This event chain starts with the vassal, so having more skilled vassals makes it more likely.

Employ a Chinese strategist. A Chinese strategist who is your courtier or vassal will randomly teach Chinese leadership traits to your commanders. A strategist can be requested for 750 grace, or an existing strategist can be poached by granting a title. This event chain starts with the liege, and can only be made more likely by having a golden-age strategist (identifiable by having two Chinese leadership traits rather than just one).

Exclusive to Byzantine/Roman Empire

  • Note that distinguished and excellent commanders are both influential electors and popular candidates for the throne, a problem if they are not of your dynasty.
  • Mutilation: Since mutilation is permanent (barring supernatural interference), the commander will be permanently disqualified. However, consider only mutilating non-dynasts (e.g. if the emperor decides to employ dynasts as commanders).