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{{Version|Timeless}}{{需要翻译|译者=王子风}} [[File:Dynasty.jpg|right|500px]] [[File:Icon family.png|Dynasty|link=]] {{N|家族|Dynasty}}是由同一姓氏且互相之间有名义上的亲缘关系的[[角色]]组成的。{{icon|ck2}}'''王国风云2'''正是一款围绕着玩家家族的生存与发展而展开的游戏。因此呀,这是该游戏'''最最重要'''的内容。 游戏的核心玩法是玩家通过[[继承]]来扮演'''同一王朝的不同统治者''',而不仅仅是扮演一个贵族[[Tier|头衔]]。 角色右上角的图标表示该角色与玩家的亲缘关系远近: {| class="wikitable" |- | [[File:Dynasty player.png|link=Player Character]] || 你 || 由玩家控制的当前角色 |- | [[File:Dynasty heir.png|link=Heir(ess)]] || [[Heir|继承人]] || 会[[succession|继承]]你的[[primary title|主头衔]]的角色。 |- | [[File:Dynasty close relative.png]] || 近亲属 || 兄弟姐妹和同父异母的兄弟姐妹、父母、子女、祖父母、孙子孙女、叔叔阿姨、侄子侄女。<br>如果玩家角色的和配偶属于同一家族,那么配偶也会有这个图标 |- | [[File:Dynasty distant relative.png]] || 其他家族成员 || 堂表兄弟或者其他远亲 |- | [[File:Dynasty bastard.png|link=Bastard]] || [[Bastard|私生子]] || 被承认但是没有合法化的[[children|孩子]]。只有你自己的私生子会有该图标,家族其他人的私生子不会有。 |} == 贵族vs出身卑微 == {{icon|ck2}}'''王国风云2'''游戏中出现的大多数[[角色]]都是属于某个家族的,家族让角色拥有'''纹章和族姓'''。这样的角色被视为'''贵族'''。 没有家族的角色被视为'''出身卑微'''。严格来说,“出身卑微”是他只跟自己一个人是同一家族,在考虑婚姻时被视为“和出身卑微家族缔结婚约”。出身卑微的角色没有纹章和族姓,和他们结婚不会获得[[威望]],不能增加[[opinion|观点]]修正或者建立[[同盟]].出身卑微的角色如果受封封建制的[[county|伯爵领]]或者[[商业共和国]]就会成为一个新的贵族家族的创建者,并根据角色的[[文化]]和[[宗教]]在一定范围内随机获得一个纹章和族姓。 is raised to the nobility, becoming the founder of a new dynasty whose name and coat of arms will be chosen in an aleatory way according to the [[culture]] and the [[religion]] of the character. For instance, Bedouins and Persians will use often the ''[Name]+id'' syntax for dynasty names, while Greeks will prefer an already existing last name, such as ''Kekaumenos, Philagotos.'' Historical dynasties which have not already appeared can also be created in such way, if the character meets the cultural requirements. Their coat of arms will be their historical one. Their name will still be able to be used by later dynasties, but these will use an aleatory chosen coat of arms in order to mark the difference between the families. Lowborn courtiers, while receiving a [[Province|barony]] (under [[File:Feudal government.png|Feudal|link=]] Feudal / [[File:Iqta government.png|Iqta|link=]] Iqta [[governments]] only), will create their dynasty following a slightly different mechanic: [[Christians]] will use the ''of [Name of the Property]'' syntax, meanwhile [[Muslim]] baron-rank characters will use the ''[First name]+id'' or ''[Name of the Property]+id'' syntax. The coat of arms shape will remain the same for a dynasty, even if at the time of the creation the shape would depend on the [[religion]] or [[culture]] of the founder (shield for [[Christians]]/Persians, octogonal for [[Muslims]]/Bedouins, round for [[Pagans]] (except Zunbil), [[Buddhism|Buddhists]], [[Eastern religions#Taoism|Taoists]] and [[Hindu]]s). [[Children]] of a legal [[marriage]], or born from a [[File:concubinage.png|Concubinage|link=]] [[concubine]], are of their father's dynasty. However, in a [[File:Matrilineal marriage.png|Matrilineal Marriage|link=]] matrilineal [[marriage]], the [[children]] are of their '''mother's''' dynasty, as well as unacknowledged {{iconify|Bastard}} children. Unacknowledged [[bastard]]s will have a custom dynasty name, most of the time created following the ''[Name of the Property where they're born]'' or ''of + [name of the Property where they're born]'' syntaxes. A noble's children are never lowborn, so if a noble woman marries a lowborn man, the marriage must be matrilineal (and vice versa). == Importance == [[File:dynasty close relative.png|Importance|link=]] Having a large, powerful dynasty brings many benefits. The player can negotiate [[non-aggression pact]]s and [[alliance]]s with close relatives of their dynasty for free, and all dynastic members get a small bonus to [[relations]] with each other. The non-aggression pact is automatic between a [[child]] and his parents. Every dynasty has a [[Prestige#Dynasty_Prestige|dynastic prestige]] determined by the titles of all their members, both living and dead. A tenth of this is given to new dynasty members upon birth. A smaller amount is given to their spouses upon [[marriage]] (depending on the two dynasties' relative [[prestige]]), which affects how likely characters are to [[Diplomatic_actions#Arrange_marriage|accept a marriage request]] from members of the dynasty. Very large and influential dynasties thus tend to have very easy marriages, and to replace (progressively) other dynasties. Due to the prestige gain, a ruler can arrange easily a good marriage with a courtier-ranked or distant relative, as the AI will be impressed by the amount of prestige it will be able to receive, even if it will mean the end of their dynasty. Other rulers of the player's dynasty will be much more willing to [[marry]] when it would result in consolidating titles. In particular, sharing a dynasty removes the groom's demand for a patrilineal marriage ("[Groom] is too high in the line of succession") or the bride's strong preference for a [[File:Matrilineal marriage.png|Matrilineal Marriage|link=]] matrilineal marriage. [[Muslim]] dynasties living under [[File:Iqta government.png|Iqta|link=]] Iqta / [[File:Tribal government.png|Tribal|link=]] Tribal [[government]]s have to deal with [[File:decadent.png|Decadence|link=]] [[decadence]], which can be disastrous if left unchecked. As such, a merciless hunt of decadent characters is necessary, in order to protect the ruler from a [[Casus Belli#Decadence Invasion|decadence revolt]] and to have crucial bonuses to the [[demesne]] (up to {{green|+20%}} morale, {{green|+50%}} [[income]] with 0% [[File:decadent.png|Decadence|link=]] decadence). == 继承优先权 == [[File:Alert succession.png|Succession|link=]] Having a large dynasty gives the player more choices for [[succession]]: *Under ''elective-type'' succession laws, the player has more choices of [[heir]]s. It is possible to choose a character who possesses excellent [[trait]]s, [[claim]]s, or [[title]]s **With [[feudal elective]], the player can choose a [[child]], claimant, or existing elector. It is also allowed to grant an elector title to any dynastic member the player wishes to nominate. Furthermore, electors of the player's dynasty are more likely to support the player's chosen candidate or, at least, someone of their dynasty; **With [[elective gavelkind]] or [[tanistry]], only dynastic members are allowed to be nominated. [[Vassal]]s are not especially likely to listen to the player's desire, but they will usually pick someone with high [[File:Icon diplomacy.png|Diplomacy|Link=]] ''diplomacy,'' the pretender they like the most, ensuring that the new ruler won't have problems with rebellious vassals. **With [[Imperial elective]], appointing competent dynasts as commanders and the marshal can rig the succession in the dynasty's favour. As imperial commanders must be landed, this strategy also involves revoking titles from non-dynastic vassals and redistributing them. *Under ''gavelkind-type'' succession laws, one strategy to [[Gavelkind#Strategies|avoid realm-splitting]] is to forgo having several [[children]]. If the player has a large dynasty, this option is more palatable **With [[elective gavelkind]], the player's sole [[heir]] will be the winner of the election; the other eligible sons or daughters will receive parts of the player's [[demesne]], with the winner inheriting the primary title. If the realm covers a [[duchy]] or a [[kingdom]] that has not yet been created, it is likely that it will be created upon [[succession]] and granted to a secondary heir (cannot be of higher rank than the ruler's primary title) **The primary heir will be granted a [[claim]] on all top-tier [[title]]s that left the [[realm]], but not on the lower-tier titles it may have lost in the process. Going down the [[succession]] line, any son or daughter (if the succession law allows it) will have claims on all titles inherited by those that came before (s)he, and only on the top-tier titles inherited by those after (s)he **With [[gavelkind]], the player's sole [[heir]] will be based on a fallback similar to [[primogeniture]]. *Under [[seniority]], '''all titles''' held by a ruler pass to the eldest member of the player's dynasty (based on gender laws) **Under ''[[Patrician]] seniority'', the player can [[Honorary_titles#Merchant_Republic_titles|designate a successor using an honorary title]], as long as they are in the same court. Older male [[heir]]s will have an easier time winning the [[Patrician elective|election for grand mayor]], but any adult can win given enough [[prestige]] or campaign funds. Finally, if the player character becomes unlanded, another dynastic member will automatically become available to the player rather than facing [[game over]]. == See also == * [[Advanced marriage guide]] and [[Seduction]] describe strategies for putting your dynasty on all the thrones * [[Dynasty modding]] [[Category:角色]] {{CharactersNavbox}}
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