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一位指挥官是一个军队分路的领导者。
一个角色如果是统治者,军事总管,或拥有“指挥官”的荣誉头衔,那么他将有资格率领一个分路。男爵可以授予1个角色“指挥官”头衔,伯爵可以授予2个,公爵4个,国王6个,皇帝8个。游牧制拥有4点的指挥官数量惩罚,汗王可以拥有2个指挥官,而可汗可以拥有4个。游牧国家必须通过在游牧制首都升级把阿秃儿理事会建筑来提高他们的指挥官上限。印度教角色必须是刹帝利种姓才能成为指挥官。如果拥有
御前会议dlc,并且通过了“完整女性地位”法律,女性也可以成为指挥官。特别的,如果是改革后的原始宗教,并且选择了男女平等教义,则女性可以成为指挥官;类似的,如果选择了女性氏族教义,则只允许女性成为指挥官。
当你征召征召兵时,分路的领导人是从你的指挥官,军事总管(如果没有指定任务),和自己(如果不是未成年或忙于其他事务)中随机选择。只要部队不是正在战斗中,在光明而科学的中世纪分路指挥官可以随时手动重新分配。
指挥官也可以被分配到分路下属的团成为团指挥官,虽然他们的影响将仅限于他们所在的团,但如果分路指挥官阵亡,他们将随时接替分路指挥官之位,并在决斗中对敌方指挥官造成额外的威胁。此选项仅限于直辖领的征召兵,以及近卫军(需要罗马遗产dlc)。
如果骑士团和雇佣兵的一部分也在军队中,那么他们的廷臣即使没有得到指挥官头衔,也可能会被随机任命为分路指挥官或团指挥官。然而,他们在一个分路中既不能被手动任命为团指挥官也不能从团指挥官中移除。
在拜占庭帝国和罗马帝国中,由于帝国选举制系统,指挥官都是潜在的帝国继承人以及继承人的选举者。此外,只有头衔高于男爵的角色才有可能成为指挥官(除非帝国中没有足够的伯爵/公爵/国王来填补所有的指挥官空缺)。
影响
Out of battle:
- The leader of the center's skill is used to determine the entire army's attrition(?)
- The leader of the center gets siege events(?)
- The leader with the best siege modifier determines siege speed
- The leader with the best movement modifier determines movement speed
In battle:
- The flank leaders each affect their own flank in battle
- Secondary leaders within the same flank have effects on their own sub units
战术
- 主条目:Tactics
The commander can influence tactics selection via martial skill, culture, and traits.
- A high martial skill makes good tactics more likely and bad tactics less likely. The important thresholds here are 8, 12, and 16:
- below 8 martial skill is a terrible commander; some very harmful "bad" tactics become more likely - you are better off with no commander at all.
- between 8 and 11 is a decent commander
- between 12 to 15 is a good commander
- above 16 martial is a great commander
- Culture enables some exclusive tactics:
- Arabic culture group enables Desert Ambush
- Altaic culture group enables Retreat and Ambush Tactic
- Tibetan culture group enables Mountain Ambush Tactic
- North Germanic culture group enables Berserker Charge
- Byzantine culture group enables Embolon Charge Formation
- Scottish culture enables Schiltron Formation
- Italian culture enables Pike Column Advance
- English or Welsh culture enables Massive Longbow Volley Tactic
- French, Occitan, Norman, German, or Breton culture enables Couched Lance Charge
- Good/bad Traits allow some good/bad tactics.
战斗修正
Commander modifiers are based on character traits and scaled by the commander's Martial skill:
- A beneficial impact is multiplied by (1 + 0.05*commander's martial); this can go arbitrarily high. For instance: x1.5 at 10 martial and x2 at 20 martial.
- A negative impact is multiplied by (1 - 0.05*commander martial), and is completely negated when leader martial is 20 or greater.
指挥官特质
Characters with the most successful martial education () start with a free one leadership trait. Leadership traits can be gained after battles, through the
War focus, or via a
favor event. Characters usualy do not get events to acquire new leadership traits while they have 2 (or more) of them already.
名称 | 内部调用名 | ID | 单位修正 | 伤害与士气修正 | 地形修正 | 其他修正 | 作战战术 | |
---|---|---|---|---|---|---|---|---|
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好战者 | aggressive_leader | 111 | +10% 伤害 -10% 防御 |
+25% 追击 | 史诗反冲锋战术 鲁莽冲锋战术 | ||
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战场地形大师 | narrow_flank_leader | 158 | +50% 狭窄阵线 | ||||
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守卫者 | defensive_leader | 108 | -10% 伤害 +25% 防御 |
灵性防守战术 | |||
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正面作战领袖 | experimenter | 109 | +20% 中军领袖 | ||||
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擅长侧翼 | flanker | 110 | +20% 侧翼 | ||||
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圣战士 | holy_warrior | 130 | +30% 针对宗教敌人的攻击 | ||||
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激励者 | inspiring_leader | 105 | +15% 士气打击 +15% 士气防御 |
灵性防守战术 宗教狂热 | |||
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组织者 | organizer | 107 | +20% 行军速度 +10% 撤退 |
胆怯推进战术 | |||
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围攻指挥官 | siege_leader | 112 | +40% 围城 | ||||
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诡计多端 | trickster | 106 | +30% 战术几率 | 聪明的伏击战术 | |||
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不屈 | unyielding_leader | 131 | +10% 防御 +20% 士气防御 |
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冬将军 | winter_soldier | 177 | +50% 冬季作战能力 | +4 冬季补给 | |||
兵种指挥官特质 | ||||||||
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骑兵指挥官 | cavalry_leader | 104 | +20% 骑兵 | 史诗反冲锋战术 | |||
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重步兵指挥官 | heavy_infantry_leader | 103 | +20% 重步兵 | ||||
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轻步兵指挥官 | light_foot_leader | 102 | +20% 轻步兵 | ||||
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战象指挥官 | war_elephant_leader | 174 | +20% 战象 | +20% 士气打击 | |||
地形专家特质 | ||||||||
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沙漠地形专家 | desert_terrain_leader | 129 | +20% 沙漠作战能力 | ||||
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平坦地形专家 | flat_terrain_leader | 126 | +20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
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丛林战专家 | jungle_terrain_leader | 175 | +20% 丛林作战能力 | ||||
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山地地形专家 | mountain_terrain_leader | 128 | +20% 山地作战能力 | ||||
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崎岖地形专家 | rough_terrain_leader | 127 | +20% 森林作战能力 +20% 丘陵作战能力 |
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汉文化指挥官特质 | ||||||||
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犬韬 | logistics_expert | 318 | +20% 中军领袖 | -50% 损耗 +30 补给天数 |
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龙韬 | master_of_flame | 317 | +20% 伤害 +20% 士气伤害 |
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豹韬 | sapper | 320 | +20% 丘陵作战能力 +20% 森林作战能力 |
+50% 围攻 | |||
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虎韬 | levy_coordinator | 319 | +20% 侧翼 | +30% 行军速度 +20% 撤退 |
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战士公会特质 | ||||||||
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怖畏 ![]() |
norse_leader | 346 | +25% 重步兵 | +50% 俘虏敌方指挥官几率 | |||
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掠夺者 ![]() |
tengri_leader | 347 | +20% 轻骑兵 +10% 重骑兵 |
+20% 平原作战能力 +20% 农田作战能力 +20% 大草原作战能力 |
|||
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林中伏兵 ![]() |
baltic_leader | 348 | +15% 防御 +30% 侧翼 |
+20% 森林作战能力 | |||
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苔原之盾 ![]() |
finnish_leader | 349 | +10% 防御 | +25% 冬季作战能力 | +20% 极地作战能力 | +3 冬季补给 | |
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平原之柱 ![]() |
slavic_leader | 350 | +20% 士气打击 +20% 士气防御 |
+20% 平原作战能力 | |||
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灵魂战士 ![]() |
west_african_leader | 351 | +20% 轻步兵 +20% 轻骑兵 |
+20% 沙漠作战能力 | |||
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炙炎者 ![]() |
zun_leader | 352 | +20% 沙漠作战能力 +20% 山地作战能力 |
+20% 围城 +10% 行军速度 |
|||
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山峦守卫 ![]() |
bon_leader | 353 | +20% 轻步兵 | +20% 丘陵作战能力 +20% 山地作战能力 |
+10% 行军速度 | ||
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铜号手 ![]() |
hellenic_leader | 354 | +30% 士气打击 +20% 士气防御 |
+10% 行军速度 |
个人特质
生活方式特质
The following lifestyle traits have commander modifiers:
Name | Combat modifiers | |
---|---|---|
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Game Master | +30% Narrow Flank |
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Strategist | +20% Defence |
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Hunter | +20% Pursuit |
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Administrator | +10% Movement Speed |
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Architect | +20% Siege |
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Impaler | +10% Morale Damage |
事件
Commanders may be ,
, made
, or killed during battle.
Commanders may be captured when a battle is lost.
策略
Invite skillful commanders from other courts.
Take advantage of conditional traits. Traits such as ,
, and terrain expertise are very powerful when triggered.
Improve your kill advantage:
Improve your morale advantage by combining a kill advantage with morale multipliers:
- Morale offense is increased by
,
, and
.
- Morale defense is increased by
,
and
.
- Morale defense is decreased by
.
Save morale-specific advantage for close battles. When you're clearly losing, you should order your army to retreat immediately (by right-clicking a destination). When you're clearly winning, you might prefer to deal less morale damage per kill, so the battle is more decisive and you spend less time chasing the enemy.
Match culture and traits with flank composition: For example, a flank of heavy infantry retinues will benefit from a who can use the North Germanic culture-specific tactic. You may wish to put all your retinues on a single flank (with levies at least defending the other flanks) to maximize the effect.
Let new commanders practice. Let them lead flanks in less important battles while your best commanders are safely at home, or let them lead sub-units. Your fresh commanders can gain brave/craven or patient/wroth, which are each useful in some situations. More importantly, they can gain leadership traits, including:
Give your armies exercise. Contribute to allies' wars, help neighbors fight off heretic uprisings, raid, or fight raiders. Force realms to become your tributaries, then offer to join their wars.
Maximize commander training. A vassal with 12+ martial and a leadership trait may offer to train your commanders (see favors for details). This event chain starts with the vassal, so having more skilled vassals makes it more likely.
Employ a Chinese strategist. A Chinese strategist who is your courtier or vassal will randomly teach Chinese leadership traits to your commanders. A strategist can be requested for 750 grace, or an existing strategist can be poached by granting a title. This event chain starts with the liege, and can only be made more likely by having a golden-age strategist (identifiable by having two Chinese leadership traits rather than just one).
Exclusive to Byzantine/Roman Empire
- Note that distinguished and excellent commanders are both influential electors and popular candidates for the throne, a problem if they are not of your dynasty.
- Mutilation: Since mutilation is permanent (barring supernatural interference), the commander will be permanently disqualified. However, consider only mutilating non-dynasts (e.g. if the emperor decides to employ dynasts as commanders).