作战战术

本页面所适用的版本可能已经过时,最后更新于2.8
Perkinchen讨论 | 贡献2019年3月2日 (六) 17:52的版本 (修改分路链接到战斗#分路)

战斗中,每个尚未撤退的分路都会选择一项作战战术

  • 触发前提条件:根据战斗阶段,分路指挥官的特质或者分路士兵的组成结构(基于分路军队的规模)决定该战术是否能被触发的前提条件。
  • 权重:每项满足触发前提条件的战术将得到一个基础权重,用于计算选择该战术的几率。
  • 加权:基础权重将根据分路指挥官以及某一类型单位在分路中的组成和比例将进行加权(加总后与基础权重相乘):
    • 接触战单位 = 弓箭手 + 轻骑兵 + 骑射手 + 骆驼骑兵
    • 肉搏战单位 = 重步兵 + 长枪兵 + 重骑兵
    • 涉及到轻步兵或战象兵种比较的战术,这两个兵种将会与分路军队总数进行比较。
    • 在触发前提条件中的骑射手和骆驼骑兵将加入轻骑兵统计,战象将加入重骑兵统计。因此你可以只用战象兵种触发重骑兵的冲锋。
  • 战术选择:在符合触发前提条件的战术中根据加权后的权重随机选择一种战术。
  • 效果:选择的战术持续固定的天数(即使战斗阶段发生变化),并给不同单位带来相应的伤害修正。
  • 战术克制:不同战术之间存在相互克制的关系,如果对敌方的战术组产生克制将会在战斗中获得额外加成。注:攻击方(此处攻击方仅指计算攻击伤害的一方,即使在战斗中被主动进攻的一方计算战术攻击伤害时依然算作攻击方)在计算战术克制关系时采用对方前一天所的使用的战术进行计算。

模拟器

常规战术

战术名称 持续天数 战术组 触发前提条件 权重 加权 效果 克制关系
Tactic light infantry.png 无战术 1
  • 不会触发
Tactic light cavalry.png 通用接触战术 18 接触战术
  • 接触战阶段
3
  • 指挥官概率思考人生
Tactic light cavalry.png 骚扰战术 18 骚扰
  • 接触战阶段
  • 轻骑兵≥5%
  • 骑射手<50%

满足下列之一:

  • 轻骑兵<45%
  • 轻骑兵<75% 且指挥官军事能力≥12

这里的轻骑兵(包括轻骑兵、骆驼骑兵和骑射手)比例是相对于整个分路人数而言。骚扰战术即使没有轻骑兵也可以被5%(相对于整个分路人数而言)的骆驼骑兵(或骑射手)触发。 (如果轻骑兵比例过高将会使用无组织骚扰战术作为替代)


2
  • 2 – 指挥官军事能力≥8,轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
  • 2 – 指挥官军事能力≥12,轻骑兵或骆驼骑兵≥40%(占接触战单位比例)
  • 2 – 指挥官军事能力≥16,轻骑兵或骆驼骑兵≥50%(占接触战单位比例)
  • 轻骑兵攻击 +300%
  • 骆驼骑兵攻击 +300%
  • 骑射手攻击 -150%
  • 弓箭手攻击 -150%
  • 轻骑兵防御 -40%
  • 骆驼骑兵防御 -40%
蜂群 +100%
Tactic light cavalry.png 无组织骚扰战术 18 骚扰
  • 接触战阶段
  • 骑射手<50%

满足下列之一:

  • 轻骑兵≥40% 且(指挥官军事能力<12 或无指挥官)
  • 轻骑兵≥75%

(如果分路有一个军事能力12点以上的指挥官触发无组织骚扰的阈值为轻骑兵占比75%,反之阈值为轻骑兵占比40%)

2
  • 1.5 – 轻骑兵或骆驼骑兵≥50%(占接触战单位比例)
  • 1.5 – 轻骑兵或骆驼骑兵≥70%(占接触战单位比例)
  • 1.5 – 轻骑兵或骆驼骑兵≥90%(占接触战单位比例)
  • 轻骑兵攻击 +100%
  • 骆驼骑兵攻击 +100%
  • 骑射手攻击 -150%
  • 弓箭手攻击 -150%
  • 轻骑兵防御 -60%
  • 骆驼骑兵防御 -60%
蜂群 +100%
Tactic light cavalry.png 齐射骚扰战术 18 骚扰
  • 接触战阶段
  • 轻骑兵≥1%
  • 弓箭手≥1%
  • 弓箭手<30%
  • 轻步兵≥10%
4
  • 1.5 –指挥官军事能力≥8,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥12,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥16,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)

这里的轻步兵检查疑似bug。因为轻步兵需要与接触战人数进行比较,但是其本身并不是一个接触战单位。(2.8wiki版本中所写,可能实际这里的轻步兵应该是轻骑兵)

  • 轻骑兵攻击 +100%
  • 骆驼骑兵攻击 +100%
  • 弓箭手攻击 +60%
  • 轻步兵攻击 +80%
  • 骑射手攻击 -180%
蜂群 +100%
Tactic archers.png 齐射战术 18 齐射
  • 接触战阶段
  • 弓箭手≥1%
  • 弓箭手<40%
3
  • 1.5 –指挥官军事能力≥8, 弓箭手≥10%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥12, 弓箭手≥20%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥16, 弓箭手≥30%(占接触战单位比例)
  • 弓箭手攻击 +200%
  • 轻骑兵攻击 -150%
  • 骆驼骑兵攻击 -150%
  • 骑射手攻击 -150%
骚扰 +100%
Tactic archers.png 蜂群齐射战术 18 齐射
  • 接触战阶段
  • 弓箭手≥1%
  • 骑射手≥1%
  • 作战地点不在森林、树林、山地、丛林或沼泽
3
  • 1.5 –指挥官军事能力≥8,弓箭手≥70%,骑射手≥30% (占接触战单位比例)
  • 1.5 –指挥官军事能力≥12,弓箭手≥60%,骑射手≥30% (占接触战单位比例)
  • 1.5 –指挥官军事能力≥16,弓箭手≥50%,骑射手≥30% (占接触战单位比例)
  • 弓箭手攻击 +120%
  • 骑射手攻击 +60%
  • 轻骑兵攻击 -180%
  • 骆驼骑兵攻击 -180%
骚扰 +100%
Tactic horse archers.png 蜂群战术 18 蜂群
  • 接触战阶段
  • 骑射手≥1%
  • 作战地点不在森林、树林、山地、丛林或沼泽

满足下列条件之一:

  • 骑射手<35%
  • 骑射手<65% 且指挥官军事能力≥12

(通常来说如果骑射手的占比过高会导致采用无组织蜂群战术作为替代)

3
  • 1.5 –指挥官军事能力≥8,骑射手≥20%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥12,骑射手≥30%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥16,骑射手≥40%(占接触战单位比例)
  • 骑射手攻击 +100%
  • 轻骑兵攻击 -150%
  • 骆驼骑兵攻击 -150%
  • 弓箭手攻击 -150%
齐射 +100%
Tactic horse archers.png 无组织蜂群战术 18 蜂群
  • 接触战阶段
  • 作战地点不在森林、树林、山地、丛林或沼泽

满足下列之一:

  • 骑射手≥30%且 (指挥官军事能力<12或无指挥官)
  • 骑射手≥50%
3
  • 1.5 – 骑射手≥50%(占接触战单位比例)
  • 1.5 – 骑射手≥70%(占接触战单位比例)
  • 1.5 – 骑射手≥90%(占接触战单位比例)
  • 骑射手攻击 +50%
  • 骑射手防御 -100%
  • 轻骑兵攻击 -150%
  • 骆驼骑兵攻击 -150%
  • 弓箭手攻击 -150%
Tactic horse archers.png 骚扰蜂群战术 18 蜂群
  • 接触战阶段
  • 骑射手≥1%
  • 作战地点不在森林、树林、山地、丛林或沼泽

满足以下条件之一:

  • 骑射手<35%
  • 骑射手<65%且指挥官军事能力≥12
3
  • 1.5 –指挥官军事能力≥8,骑射手≥20%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥12,骑射手≥30%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
  • 1.5 –指挥官军事能力≥16,骑射手≥40%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
  • 骑射手攻击 +120%
  • 轻骑兵攻击 +60%
  • 骆驼骑兵攻击 +60%
  • 弓箭手攻击 -180%
齐射 +100%
Tactic heavy infantry.png 盾墙战术 12 防御
  • 接触战阶段
  • 弓箭手≥1%
  • 重步兵≥20% 或 轻步兵≥20% 或 长枪兵≥20%
3
  • 3 –指挥官军事能力≥12,Pikemen 30% (占肉搏战单位比例)
  • 3 –指挥官军事能力≥12,Heavy Infantry 30% (占肉搏战单位比例)
  • 3 –指挥官军事能力≥16,Pikemen 30% (占肉搏战单位比例)
  • 3 –指挥官军事能力≥16,Heavy Infantry 30% (占肉搏战单位比例)
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • 弓箭手攻击 +60%
  • Light Cav Defensive -50%
  • Camel Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • 骑射手防御 -50%
Tactic heavy infantry.png Feint Tactic 12 Defensive
  • 接触战阶段
  • 轻步兵 20%
  • 弓箭手 20%
3
  • 3 –指挥官军事能力不低于12, Archers 30% (占分路接触战单位人数)
  • 3 –指挥官军事能力不低于12, Light Infantry 40% of the entire flank
  • 轻步兵攻击 +100%
  • 弓箭手攻击 +150%
  • Light Infantry Defensive +50%
  • Heavy Infantry Offensive -50%
  • Heavy Infantry Defensive -50%
  • Heavy Cavalry Offensive -50%
  • Heavy Cavalry Defensive -50%
Tactic heavy infantry.png Grey Wall 12 Defensive
  • 接触战阶段
  • War Elephants 2.5%
5
  • 3 –指挥官军事能力不低于12, Archers 30% 占总接触战单位人数
  • 3 –指挥官军事能力不低于12, War Elephants 5% of the entire flank
  • 3 –指挥官军事能力不低于12, War Elephants 7.5% of the entire flank
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • War Elephants Defensive +150%
  • 弓箭手攻击 +120%
  • Archers Defensive +60%
  • Light Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • 骑射手防御 -50%
Tactic heavy infantry.png Prepare Tactic 1 Defensive
  • 接触战阶段
  • Days = 15
1
  • 0.1 –指挥官军事能力不低于8
  • 0.1 –指挥官军事能力不低于12
  • 0.1 -指挥官军事能力不低于16
  • Change Phase to Melee
Tactic heavy cavalry.png Charge on Undefended Flank 2 Charge
  • 接触战阶段
  • Days = 3
  • Not Flanking
1
  • 100 - Enemy has 60% archers TOTAL in his flank
  • Change Phase to Melee
Tactic heavy cavalry.png Charge of Opportunity 6 Charge
  • 接触战阶段
  • Days = 10
  • Not Flanking
3
  • Heavy Cavalry Offensive +300%
  • 骑射手攻击 +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Charge Tactic 6 Charge
  • 接触战阶段
  • Days = 10
  • Not Flanking
10
  • 3 –指挥官军事能力不低于12, Horse Archers 30% 占总接触战单位人数
  • 3 –指挥官军事能力不低于12, Heavy Infantry 10% (占肉搏战单位比例)
  • 3 –指挥官军事能力不低于12, Heavy Cavalry 10% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +300%
  • 骑射手攻击 +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Crushing Charge 10 Charge
  • 接触战阶段
  • Days = 10
  • Not Flanking
  • One of the following:
    • War Elephants 1%
    • Heavy Cavalry 20%
2
  • 3 -指挥官军事能力不低于8, War Elephants 4% of the entire flank
  • 3 -指挥官军事能力不低于12, War Elephants 3% of the entire flank
  • 3 -指挥官军事能力不低于18, War Elephants 2% of the entire flank
  • 8 -指挥官军事能力不低于18, Heavy Cavalry 40% of the entire flank
  • Heavy Cavalry Offensive +175%
  • War Elephants Offensive +250%
  • Change Phase to Melee
Tactic heavy infantry.png Wait Tactic 1 Stand Fast
  • Melee
1
  • 0.1 –指挥官军事能力不低于8
  • 0.1 –指挥官军事能力不低于12
  • 0.1 -指挥官军事能力不低于16
Tactic heavy infantry.png Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
3
  • 1.5 –指挥官军事能力不低于8, Heavy Infantry 70% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于12, Heavy Infantry 60% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于16, Heavy Infantry 50% (占肉搏战单位比例)
  • Heavy Infantry Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Pikemen Offensive -150%
Stand Fast +300%
Tactic heavy infantry.png Awesome Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Heavy Cavalry 1%
3
  • 1.5 –指挥官军事能力不低于9, Heavy Infantry 70%, Heavy Cavalry 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于13, Heavy Infantry 60%, Heavy Cavalry 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于17, Heavy Infantry 50%, Heavy Cavalry 30% (占肉搏战单位比例)
  • Heavy Infantry Offensive +240%
  • Heavy Cavalry Offensive +60%
  • Pikemen Offensive -180%
Stand Fast +300%
Tactic pikemen.png Stand Fast Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Terrain = Forest
3
  • 1.5 –指挥官军事能力不低于8, Pikemen 70% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于12, Pikemen 60% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于16, Pikemen 50% (占肉搏战单位比例)
  • Pikemen Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Charge +300%
Tactic pikemen.png Slow Advance 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Heavy Infantry 1%
3
  • 1.5 –指挥官军事能力不低于8, Pikemen 70%, Heavy Infantry 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于12, Pikemen 60%, Heavy Infantry 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于16, Pikemen 50%, Heavy Infantry 30% (占肉搏战单位比例)
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +60%
  • Heavy Cavalry Offensive -180%
Charge +300%
Tactic heavy cavalry.png Powerful Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 –指挥官军事能力不低于8, Heavy Cavalry 70% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于12, Heavy Cavalry 60% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于16, Heavy Cavalry 50% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +300%
  • Heavy Infantry Offensive -150%
  • Pikemen Offensive -150%
Advance +300%
Tactic heavy cavalry.png Overwhelming Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Pikemen 1%
3
  • 1.5 –指挥官军事能力不低于9, Heavy Cavalry 70%, Pikemen 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于13, Heavy Cavalry 60%, Pikemen 30% (占肉搏战单位比例)
  • 1.5 –指挥官军事能力不低于17, Heavy Cavalry 50%, Pikemen 30% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +240%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -180%
Advance +300%
Tactic archers.png Barrage Tactic 6 Defensive
  • Melee
  • 弓箭手 20%
3
  • 3 –指挥官军事能力不低于12, Archers 30% 占总接触战单位人数
  • 3 –指挥官军事能力不低于12, Horse Archers 30% 占总接触战单位人数
  • 弓箭手攻击 +240%
  • 骑射手攻击 +240%
Tactic light infantry.png Raid Tactic 6 Defensive
  • Melee
  • Light Cav 20%
  • 骑射手 < 50%
3
  • 3 –指挥官军事能力不低于12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank)
  • 3 –指挥官军事能力不低于12, Light Infantry 30% of the entire flank
  • 轻骑兵攻击 +240%
  • 骆驼骑兵攻击 +240%
  • 轻步兵攻击 +240%
Tactic pikemen.png Force Back 24 Stand Fast
  • Melee

One of the following:

  • War Elephants 0.5%
  • Pikemen 25%
  • Heavy Infantry 25%
3
  • 1.5 –指挥官军事能力不低于8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank)
  • 1.5 –指挥官军事能力不低于12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank)
  • 1.5 –指挥官军事能力不低于16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank)
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +160%
  • War Elephants Offensive +120%
  • Heavy Cavalry Offensive -180%
  • 弓箭手攻击 -100%
  • Light Cavalry Defensive -20%
  • 骑射手攻击 -100%
Charge +300%
Tactic heavy cavalry.png Elephant Trample Tactic 12 Advance
  • Melee
  • War Elephants 1%
3
  • 1.5 –指挥官军事能力不低于8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 –指挥官军事能力不低于12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 –指挥官军事能力不低于16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • War Elephants Offensive +250%
  • War Elephants Defensive -40%
  • Heavy Cavalry Offensive +200%
  • Heavy Infantry Offensive +200%
  • Pikemen Offensive +200%
  • Light Cavalry Offensive +50%
  • Light Cavalry Defensive -20%
  • 弓箭手攻击 -100%
  • 骑射手攻击 -100%
Tactic light cavalry.png Pursue Tactic 15 Charge
  • Pursue
10

Bad Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy cavalry.png Reckless Charge Tactic 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Wroth.png or Aggressive leader.png
10
  • 3 -指挥官军事能力< 7, Horse archers 30% 占总接触战单位人数
  • 3 -指挥官军事能力< 7, Heavy Cavalry 10% (占肉搏战单位比例)
  • 3 -指挥官军事能力< 7, Heavy Infantry 10% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +120%
  • 骑射手攻击 +120%
  • Heavy Infantry Offensive +60%
  • Heavy Infantry Defensive -30%
  • Heavy Cavalry Defensive -50%
  • 骑射手防御 -50%
  • Change Phase to Melee
Tactic heavy infantry.png Timid Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Leader = Craven.png or Organizer.png
3
  • 1.5 -指挥官军事能力< 7, Heavy Infantry 50% (占肉搏战单位比例)
  • Pikemen Offensive +120%
  • Heavy Cavalry Offensive -210%
  • Heavy Infantry Offensive -210%
Stand Fast +120%
Tactic archers.png Confused Orders 18 Volley
  • Skirmish
  • Archers 1%
  • Leader = Lisp.png or Stutter.png
3
  • 1.5 -指挥官军事能力< 7, Archers 50% 占总接触战单位人数
  • 弓箭手攻击 -120%
  • 骑射手攻击 -120%
Charge -120%
Tactic pikemen.png Hesitant Commander 18 Stand Fast
  • Melee
  • Leader = Slothful.png or Shy.png
3
  • 1.5 -指挥官军事能力< 7
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Tactic heavy infantry.png Charging Through Own Skirmishers 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Cruel.png
10
  • 3 -指挥官军事能力< 10, Heavy Cavalry 10% (占肉搏战单位比例)
  • 3 -指挥官军事能力< 10, (Light Cavalry 10% 占总接触战单位人数 OR Camel Cavalry 10% 占总接触战单位人数)
  • Heavy Cavalry Offensive +300%
  • Light Cav Offensive +180%
  • 骆驼骑兵攻击 +180%
  • 骑射手防御 -30%
  • Archers Defensive -50%
  • 骑射手攻击 -120%
  • 弓箭手攻击 -420%
  • Change Phase to Melee

Good Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic heavy infantry.png Inspired Defense Tactic 12 Defensive
  • Skirmish
  • Leader = Inspiring leader.png or Defensive leader.png
3
  • 1.5 -指挥官军事能力不低于14
  • 3 -指挥官军事能力不低于14, Defensive leader.png
  • Heavy Cavalry Defensive +150%
  • Heavy Infantry Defensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Defensive +150%
  • Camel Cavalry Defensive +150%
  • Archers Defensive +150%
  • 骑射手防御 +150%
  • Pikemen Defensive +150%
  • War Elephant Defensive +150%
Charge +120% Advance +60%
Tactic heavy cavalry.png Heroic Counter-Charge Tactic 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Light Cavalry 1%
  • Leader has at least one of the following traits:
    • Aggressive leader.png
    • Brave.png
    • Cavalry leader.png

Reminder: Camel Cavalry and Horse Archers are added to Light Cavalry for this check. War Elephants are added to Heavy Cavalry.

3
  • 3 -指挥官军事能力不低于14, Heavy Cavalry 10% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +360%
  • Light Cav Offensive +360%
  • 骆驼骑兵攻击 +360%
  • Heavy Infantry Offensive +60%
  • Pikemen Offensive +60%
Charge +300%
Tactic pikemen.png Clever Ambush Tactic 18 Stand Fast
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
  • Leader has at least one of the following traits:
    • Trickster.png
    • Quick.png
    • Genius.png
    • Shrewd.png
  • The combat takes place on one of the following terrains:
    • Forest
    • Hills
    • Mountain
3
  • 1.5 -指挥官军事能力不低于14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 -指挥官军事能力不低于14, Trickster.png, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +240%
  • Camel Cavalry Offensive +240%
  • 轻步兵攻击 +120%
  • 骑射手攻击 +120%
  • 弓箭手攻击 +120%
Advance +300%
Tactic heavy infantry.png Gripped by Religious Fervour 18 Advance
  • Melee
  • Leader meets at least one of the following conditions:
    • Leader has the trait Possessed.png
    • Leader has the trait Zealous.png AND the trait Inspiring leader.png
3 3 -指挥官军事能力不低于14, Possessed.png
  • Heavy Cavalry Offensive +150%
  • Heavy Infantry Offensive +150%
  • 轻步兵攻击 +150%
  • Light Cavalry Offensive +150%
  • Camel Cavalry Offensive +150%
  • 弓箭手攻击 +150%
  • 骑射手攻击 +150%
  • Pikemen Offensive +150%
  • War Elephants Offensive +150%

Cultural Specific Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light infantry.png Retreat and Ambush Tactic 6 Defensive
  • Leader belongs to the Altaic culture group
  • Melee
  • 骑射手 20%
  • Combat does not take place on one of the following terrains:
    • Forest
    • Woods
    • Mountain
    • Jungle
    • Marsh
2
  • 2 -指挥官军事能力不低于10, Horse Archers 30% 占总接触战单位人数
  • 2 -指挥官军事能力不低于4, Horse Archers 40% 占总接触战单位人数
  • 骑射手攻击 +200%
  • Light Cavalry Offensive +120%
  • 弓箭手攻击 +100%
  • Change Phase to Skirmish
Tactic heavy infantry.png Berserker Charge 18 Charge 3
  • 3 -指挥官军事能力不低于10, Heavy Infantry 30% (占肉搏战单位比例)
  • Heavy Infantry Offensive +360%
  • 轻步兵攻击 +120%
  • Heavy Infantry Defensive -50%
  • Light Infantry Defensive -30%
Stand Fast +100%
Tactic pikemen.png Schiltron Formation 18 Stand Fast 3
  • 1.5 -指挥官军事能力不低于8, Pikemen 60% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 -指挥官军事能力不低于12, Pikemen 50% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 -指挥官军事能力不低于16, Pikemen 40% of all melee units, Heavy Infantry 20% of all melee units
  • Pikemen Defensive +360%
  • Pikemen Offensive +240%
  • Heavy Infantry Defensive +240%
  • Light Infantry Defensive +120%
  • 弓箭手攻击 +60%
  • Light Cavalry Defensive -40%
  • Heavy Cavalry Defensive -40%
  • 骑射手防御 -40%
Charge +300%
Tactic pikemen.png Pike Column Advance 18 Advance 3
  • 1.5 -指挥官军事能力不低于8, Pikemen 60% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于12, Pikemen 50% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于16, Pikemen 40% (占肉搏战单位比例)
  • Pikemen Offensive +300%
  • Heavy Infantry Offensive +120%
  • Heavy Cavalry Offensive +60%
Stand Fast +300%
Tactic archers.png Massive Longbow Volley Tactic 18 Volley 3
  • 1.5 -指挥官军事能力不低于8, Archers 60% 占总接触战单位人数
  • 1.5 -指挥官军事能力不低于12, Archers 50% 占总接触战单位人数
  • 1.5 -指挥官军事能力不低于16, Archers 40% 占总接触战单位人数
  • 弓箭手攻击 +350%
Charge +100% Harass +100%
Tactic heavy cavalry.png Couched Lance Charge 18 Charge 3
  • 1.5 -指挥官军事能力不低于8, Heavy Cavalry 60% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于12, Heavy Cavalry 50% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于16, Heavy Cavalry 40% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +420%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -60%
Advance +300%
Tactic light infantry.png Mountain Ambush Tactic 18 Stand Fast
  • Leader belongs to the Tibetan culture group
  • Martial 9
  • Light infantry 10%
  • Melee
  • Combat takes place on one of the following terrains:
    • Hills
    • Mountain
3
  • 1.5 - Light infantry 20% of the entire flank
  • 2 -指挥官军事能力不低于14,
  • 3 - Leader has the trait Trickster.png
  • Light Cavalry Offensive +240%
  • 轻步兵攻击 +150%
  • Heavy infantry Offensive +125%
  • 骑射手攻击 +150%
  • 弓箭手攻击 +120%
Advance +300%
Tactic light cavalry.png Desert Ambush 18 Stand Fast
  • Leader belongs to the Arabic culture group
  • Combat takes place on the following terrain:
    • Desert
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
3
  • 1.5 -指挥官军事能力不低于10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 -指挥官军事能力不低于10, Leader has the trait Trickster.png, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +180%
  • Camel Cavalry Offensive +240%
  • 轻步兵攻击 +120%
  • 骑射手攻击 +120%
  • 弓箭手攻击 +120%
Advance +300%
Tactic heavy cavalry.png Embolon Charge Formation 18 Charge 3
  • 1.5 -指挥官军事能力不低于8, Heavy Cavalry 60% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于12, Heavy Cavalry 50% (占肉搏战单位比例)
  • 1.5 -指挥官军事能力不低于16, Heavy Cavalry 40% (占肉搏战单位比例)
  • Heavy Cavalry Offensive +240%
  • Light Cavalry Offensive +180%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -120%
Advance +300%

Glorious tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy infantry.png Glorious Countercharge Tactic 18 Charge
  • Melee
  • Leader has call to glory

One of the following:

  • Light Cavalry 1%
  • Light Infantry 1%
  • Pikemen 1%
  • Horse Archers 1%
15
  • 3 -指挥官军事能力> 14, Light cavalry 10% of all light units
  • Heavy Infantry Offensive + 175%
  • 轻步兵攻击 + 175%
  • Light Cavalry Offensive + 175%
  • Camel Cavalry Offensive + 175%
  • 弓箭手攻击 + 175%
  • 骑射手攻击 + 175%
  • Pikemen Offensive + 175%
Charge +300%

References

  • Combat mechanics thread
  • ahhheygao's Google Docs spreadsheet
  • the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
  • the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)


Further Reading