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战术名称
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持续天数
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战术组
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触发前提条件
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权重
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加权
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效果
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克制关系
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无战术
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1
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通用接触战术
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18
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接触战术
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3
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骚扰战术
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18
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骚扰
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满足下列之一:
- 轻骑兵<45%
- 轻骑兵<75% 且指挥官军事能力≥12
这里的轻骑兵(包括轻骑兵、骆驼骑兵和骑射手)比例是相对于整个分路军队人数而言。骚扰战术即使没有轻骑兵也可以被5%(相对于整个分路军队人数而言)的骆驼骑兵(或骑射手)触发。
(如果轻骑兵比例过高将会使用无组织骚扰战术作为替代)
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2
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- 2 – 指挥官军事能力≥8,轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
- 2 – 指挥官军事能力≥12,轻骑兵或骆驼骑兵≥40%(占接触战单位比例)
- 2 – 指挥官军事能力≥16,轻骑兵或骆驼骑兵≥50%(占接触战单位比例)
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- 轻骑兵攻击 +300%
- 骆驼骑兵攻击 +300%
- 骑射手攻击 -150%
- 弓箭手攻击 -150%
- 轻骑兵防御 -40%
- 骆驼骑兵防御 -40%
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蜂群 +100%
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无组织骚扰战术
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18
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骚扰
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满足下列之一:
- 轻骑兵≥40% 且(指挥官军事能力<12 或无指挥官)
- 轻骑兵≥75%
(如果分路有一个军事能力12点以上的指挥官触发无组织骚扰的阈值为轻骑兵占比75%,反之阈值为轻骑兵占比40%)
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2
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- 1.5 – 轻骑兵或骆驼骑兵≥50%(占接触战单位比例)
- 1.5 – 轻骑兵或骆驼骑兵≥70%(占接触战单位比例)
- 1.5 – 轻骑兵或骆驼骑兵≥90%(占接触战单位比例)
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- 轻骑兵攻击 +100%
- 骆驼骑兵攻击 +100%
- 骑射手攻击 -150%
- 弓箭手攻击 -150%
- 轻骑兵防御 -60%
- 骆驼骑兵防御 -60%
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蜂群 +100%
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齐射骚扰战术
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18
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骚扰
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- 接触战阶段
- 轻骑兵≥1%
- 弓箭手≥1%
- 弓箭手<30%
- 轻步兵≥10%
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4
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- 1.5 –指挥官军事能力≥8,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)
- 1.5 –指挥官军事能力≥12,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)
- 1.5 –指挥官军事能力≥16,轻步兵≥40%,弓箭手≥20%(占接触战单位比例)
这里的轻步兵检查疑似bug。因为轻步兵需要与接触战人数进行比较,但是其本身并不是一个接触战单位。(2.8wiki版本中所写,可能实际这里的轻步兵应该是轻骑兵)
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- 轻骑兵攻击 +100%
- 骆驼骑兵攻击 +100%
- 弓箭手攻击 +60%
- 轻步兵攻击 +80%
- 骑射手攻击 -180%
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蜂群 +100%
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齐射战术
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18
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齐射
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3
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- 1.5 –指挥官军事能力≥8, 弓箭手≥10%(占接触战单位比例)
- 1.5 –指挥官军事能力≥12, 弓箭手≥20%(占接触战单位比例)
- 1.5 –指挥官军事能力≥16, 弓箭手≥30%(占接触战单位比例)
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- 弓箭手攻击 +200%
- 轻骑兵攻击 -150%
- 骆驼骑兵攻击 -150%
- 骑射手攻击 -150%
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骚扰 +100%
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蜂群齐射战术
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18
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齐射
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- 接触战阶段
- 弓箭手≥1%
- 骑射手≥1%
- 作战地点不在森林、树林、山地、丛林或沼泽
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3
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- 1.5 –指挥官军事能力≥8,弓箭手≥70%,骑射手≥30% (占接触战单位比例)
- 1.5 –指挥官军事能力≥12,弓箭手≥60%,骑射手≥30% (占接触战单位比例)
- 1.5 –指挥官军事能力≥16,弓箭手≥50%,骑射手≥30% (占接触战单位比例)
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- 弓箭手攻击 +120%
- 骑射手攻击 +60%
- 轻骑兵攻击 -180%
- 骆驼骑兵攻击 -180%
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骚扰 +100%
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蜂群战术
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18
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蜂群
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- 接触战阶段
- 骑射手≥1%
- 作战地点不在森林、树林、山地、丛林或沼泽
满足下列条件之一:
- 骑射手<35%
- 骑射手<65% 且指挥官军事能力≥12
(通常来说如果骑射手的占比过高会导致采用无组织蜂群战术作为替代)
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3
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- 1.5 –指挥官军事能力≥8,骑射手≥20%(占接触战单位比例)
- 1.5 –指挥官军事能力≥12,骑射手≥30%(占接触战单位比例)
- 1.5 –指挥官军事能力≥16,骑射手≥40%(占接触战单位比例)
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- 骑射手攻击 +100%
- 轻骑兵攻击 -150%
- 骆驼骑兵攻击 -150%
- 弓箭手攻击 -150%
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齐射 +100%
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无组织蜂群战术
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18
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蜂群
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- 接触战阶段
- 作战地点不在森林、树林、山地、丛林或沼泽
满足下列之一:
- 骑射手≥30%且 (指挥官军事能力<12或无指挥官)
- 骑射手≥50%
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3
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- 1.5 – 骑射手≥50%(占接触战单位比例)
- 1.5 – 骑射手≥70%(占接触战单位比例)
- 1.5 – 骑射手≥90%(占接触战单位比例)
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- 骑射手攻击 +50%
- 骑射手防御 -100%
- 轻骑兵攻击 -150%
- 骆驼骑兵攻击 -150%
- 弓箭手攻击 -150%
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骚扰蜂群战术
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18
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蜂群
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- 接触战阶段
- 骑射手≥1%
- 作战地点不在森林、树林、山地、丛林或沼泽
满足以下条件之一:
- 骑射手<35%
- 骑射手<65%且指挥官军事能力≥12
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3
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- 1.5 –指挥官军事能力≥8,骑射手≥20%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
- 1.5 –指挥官军事能力≥12,骑射手≥30%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
- 1.5 –指挥官军事能力≥16,骑射手≥40%,且轻骑兵或骆驼骑兵≥30%(占接触战单位比例)
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- 骑射手攻击 +120%
- 轻骑兵攻击 +60%
- 骆驼骑兵攻击 +60%
- 弓箭手攻击 -180%
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齐射 +100%
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盾墙战术
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12
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防御
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- 接触战阶段
- 弓箭手≥1%
- 重步兵≥20% 或 轻步兵≥20% 或 长枪兵≥20%
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3
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- 3 –指挥官军事能力≥12,Pikemen 30% (占肉搏战单位比例)
- 3 –指挥官军事能力≥12,Heavy Infantry 30% (占肉搏战单位比例)
- 3 –指挥官军事能力≥16,Pikemen 30% (占肉搏战单位比例)
- 3 –指挥官军事能力≥16,Heavy Infantry 30% (占肉搏战单位比例)
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- Heavy Infantry Defensive +300%
- Pikemen Defensive +240%
- Light Infantry Defensive +120%
- 弓箭手攻击 +60%
- Light Cav Defensive -50%
- Camel Cav Defensive -50%
- Heavy Cavalry Defensive -50%
- 骑射手防御 -50%
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Feint Tactic
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12
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Defensive
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3
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- 3 –指挥官军事能力不低于12, Archers 30% 占总接触战单位人数
- 3 –指挥官军事能力不低于12, Light Infantry 40% of the entire flank
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- 轻步兵攻击 +100%
- 弓箭手攻击 +150%
- Light Infantry Defensive +50%
- Heavy Infantry Offensive -50%
- Heavy Infantry Defensive -50%
- Heavy Cavalry Offensive -50%
- Heavy Cavalry Defensive -50%
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Grey Wall
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12
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Defensive
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5
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- 3 –指挥官军事能力不低于12, Archers 30% 占总接触战单位人数
- 3 –指挥官军事能力不低于12, War Elephants 5% of the entire flank
- 3 –指挥官军事能力不低于12, War Elephants 7.5% of the entire flank
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- Heavy Infantry Defensive +300%
- Pikemen Defensive +240%
- Light Infantry Defensive +120%
- War Elephants Defensive +150%
- 弓箭手攻击 +120%
- Archers Defensive +60%
- Light Cav Defensive -50%
- Heavy Cavalry Defensive -50%
- 骑射手防御 -50%
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Prepare Tactic
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1
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Defensive
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1
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- 0.1 –指挥官军事能力不低于8
- 0.1 –指挥官军事能力不低于12
- 0.1 -指挥官军事能力不低于16
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Charge on Undefended Flank
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2
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Charge
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- 接触战阶段
- Days = 3
- Not Flanking
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1
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- 100 - Enemy has 60% archers TOTAL in his flank
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Charge of Opportunity
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6
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Charge
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- 接触战阶段
- Days = 10
- Not Flanking
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3
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- Heavy Cavalry Offensive +300%
- 骑射手攻击 +300%
- Heavy Infantry Offensive +120%
- Change Phase to Melee
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Charge Tactic
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6
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Charge
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- 接触战阶段
- Days = 10
- Not Flanking
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10
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- 3 –指挥官军事能力不低于12, Horse Archers 30% 占总接触战单位人数
- 3 –指挥官军事能力不低于12, Heavy Infantry 10% (占肉搏战单位比例)
- 3 –指挥官军事能力不低于12, Heavy Cavalry 10% (占肉搏战单位比例)
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- Heavy Cavalry Offensive +300%
- 骑射手攻击 +300%
- Heavy Infantry Offensive +120%
- Change Phase to Melee
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Crushing Charge
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10
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Charge
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- 接触战阶段
- Days = 10
- Not Flanking
- One of the following:
- War Elephants 1%
- Heavy Cavalry 20%
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2
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- 3 -指挥官军事能力不低于8, War Elephants 4% of the entire flank
- 3 -指挥官军事能力不低于12, War Elephants 3% of the entire flank
- 3 -指挥官军事能力不低于18, War Elephants 2% of the entire flank
- 8 -指挥官军事能力不低于18, Heavy Cavalry 40% of the entire flank
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- Heavy Cavalry Offensive +175%
- War Elephants Offensive +250%
- Change Phase to Melee
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Wait Tactic
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1
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Stand Fast
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1
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- 0.1 –指挥官军事能力不低于8
- 0.1 –指挥官军事能力不低于12
- 0.1 -指挥官军事能力不低于16
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Advance Tactic
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18
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Advance
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3
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- 1.5 –指挥官军事能力不低于8, Heavy Infantry 70% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于12, Heavy Infantry 60% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于16, Heavy Infantry 50% (占肉搏战单位比例)
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- Heavy Infantry Offensive +300%
- Heavy Cavalry Offensive -150%
- Pikemen Offensive -150%
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Stand Fast +300%
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Awesome Advance Tactic
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18
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Advance
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- Melee
- Heavy Infantry 1%
- Heavy Cavalry 1%
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3
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- 1.5 –指挥官军事能力不低于9, Heavy Infantry 70%, Heavy Cavalry 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于13, Heavy Infantry 60%, Heavy Cavalry 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于17, Heavy Infantry 50%, Heavy Cavalry 30% (占肉搏战单位比例)
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- Heavy Infantry Offensive +240%
- Heavy Cavalry Offensive +60%
- Pikemen Offensive -180%
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Stand Fast +300%
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Stand Fast Tactic
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18
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Stand Fast
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- Melee
- Pikemen 1%
- Terrain = Forest
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3
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- 1.5 –指挥官军事能力不低于8, Pikemen 70% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于12, Pikemen 60% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于16, Pikemen 50% (占肉搏战单位比例)
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- Pikemen Offensive +300%
- Heavy Cavalry Offensive -150%
- Heavy Infantry Offensive -150%
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Charge +300%
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Slow Advance
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18
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Stand Fast
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- Melee
- Pikemen 1%
- Heavy Infantry 1%
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3
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- 1.5 –指挥官军事能力不低于8, Pikemen 70%, Heavy Infantry 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于12, Pikemen 60%, Heavy Infantry 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于16, Pikemen 50%, Heavy Infantry 30% (占肉搏战单位比例)
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- Pikemen Offensive +240%
- Heavy Infantry Offensive +60%
- Heavy Cavalry Offensive -180%
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Charge +300%
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Powerful Charge
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18
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Charge
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3
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- 1.5 –指挥官军事能力不低于8, Heavy Cavalry 70% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于12, Heavy Cavalry 60% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于16, Heavy Cavalry 50% (占肉搏战单位比例)
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- Heavy Cavalry Offensive +300%
- Heavy Infantry Offensive -150%
- Pikemen Offensive -150%
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Advance +300%
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Overwhelming Charge
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18
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Charge
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- Melee
- Heavy Cavalry 1%
- Pikemen 1%
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3
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- 1.5 –指挥官军事能力不低于9, Heavy Cavalry 70%, Pikemen 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于13, Heavy Cavalry 60%, Pikemen 30% (占肉搏战单位比例)
- 1.5 –指挥官军事能力不低于17, Heavy Cavalry 50%, Pikemen 30% (占肉搏战单位比例)
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- Heavy Cavalry Offensive +240%
- Pikemen Offensive +60%
- Heavy Infantry Offensive -180%
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Advance +300%
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Barrage Tactic
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6
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Defensive
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3
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- 3 –指挥官军事能力不低于12, Archers 30% 占总接触战单位人数
- 3 –指挥官军事能力不低于12, Horse Archers 30% 占总接触战单位人数
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Raid Tactic
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6
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Defensive
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- Melee
- Light Cav 20%
- 骑射手 < 50%
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3
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- 3 –指挥官军事能力不低于12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank)
- 3 –指挥官军事能力不低于12, Light Infantry 30% of the entire flank
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- 轻骑兵攻击 +240%
- 骆驼骑兵攻击 +240%
- 轻步兵攻击 +240%
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Force Back
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24
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Stand Fast
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One of the following:
- War Elephants 0.5%
- Pikemen 25%
- Heavy Infantry 25%
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3
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- 1.5 –指挥官军事能力不低于8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank)
- 1.5 –指挥官军事能力不低于12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank)
- 1.5 –指挥官军事能力不低于16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank)
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- Pikemen Offensive +240%
- Heavy Infantry Offensive +160%
- War Elephants Offensive +120%
- Heavy Cavalry Offensive -180%
- 弓箭手攻击 -100%
- Light Cavalry Defensive -20%
- 骑射手攻击 -100%
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Charge +300%
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Elephant Trample Tactic
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12
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Advance
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3
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- 1.5 –指挥官军事能力不低于8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank
- 1.5 –指挥官军事能力不低于12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank
- 1.5 –指挥官军事能力不低于16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank
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- War Elephants Offensive +250%
- War Elephants Defensive -40%
- Heavy Cavalry Offensive +200%
- Heavy Infantry Offensive +200%
- Pikemen Offensive +200%
- Light Cavalry Offensive +50%
- Light Cavalry Defensive -20%
- 弓箭手攻击 -100%
- 骑射手攻击 -100%
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|
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Pursue Tactic
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15
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Charge
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|
10
|
|
|
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