作战战术:修订间差异

本页面所适用的版本可能已经过时,最后更新于2.8
(开坑)
(序言部分、模拟器、常规战术开头)
第5行: 第5行:
*触发前提条件:根据战斗阶段,分路[[指挥官]]的特质或者分路士兵的组成结构(基于分路军队的规模)决定该战术是否能被触发的前提条件。
*触发前提条件:根据战斗阶段,分路[[指挥官]]的特质或者分路士兵的组成结构(基于分路军队的规模)决定该战术是否能被触发的前提条件。
*权重:每项满足触发前提条件的战术将得到一个基础权重,用于计算选择该战术的几率。
*权重:每项满足触发前提条件的战术将得到一个基础权重,用于计算选择该战术的几率。
* 修正 :基础权重将根据分路[[指挥官]]以及某一类型单位在分路中的组成和比例将进行加权(加总后与基础权重相乘):
* 加权 :基础权重将根据分路[[指挥官]]以及某一类型单位在分路中的组成和比例将进行加权(加总后与基础权重相乘<!-- 从翻译的角度我是如此理解,暂时不确保准确性,待证 --> ):
**'''Skirmish units''' = Archers + Light cavalry + Horse archers + Camel Cavalry
**''' 接触战单位''' = 弓箭手 + 轻骑兵 + 骑射手 + 骆驼骑兵
**'''Melee units''' = Heavy infantry + Pikemen + Heavy cavalry
**''' 肉搏战单位''' = 重步兵 + 长枪兵 + 重骑兵
**Tactics involving Light Infantry or War Elephant compare the number to the entire army size.
** 涉及到轻步兵或战象兵种比较的战术,这两个兵种将会与分路军队总数进行比较。
**For eligibility horse archers and camel are added to light cavalry statistics. Elephants are added to heavy cavalry. So you can have heavy cavalry charge fire with only elephants.
** 在触发前提条件中的骑射手和骆驼骑兵将加入轻骑兵统计,战象将加入重骑兵统计。因此你可以只用战象兵种触发重骑兵的冲锋。
*Selection: a tactic is selected randomly among the weighted eligible tactics.
* 战术选择:在符合触发前提条件的战术中根据加权后的权重随机选择一种战术。
*Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units.
* 效果: 选择的战术持续固定的天数( 即使战斗阶段发生变化) ,并给不同单位带来相应的伤害修正。
*Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender.
* 战术克制:不同战术之间存在相互克制的关系,如果对敌方的战术组产生克制将会在战斗中获得额外加成。注:攻击方(此处攻击方仅指计算攻击伤害的一方,即使在战斗中被主动进攻的一方计算战术攻击伤害时依然算作攻击方)在计算战术克制关系时采用对方前一天所的使用的战术进行计算。


== Simulator ==
== 模拟器 ==
*[https://navelist89.github.io/ck2cts/ navelist's tactics simulator]
*[https://navelist89.github.io/ck2cts/ navelist's tactics simulator]


== Normal Tactics ==
== 常规战术 ==


{| class="wikitable"
{| class="wikitable"
|-
|-
!
!
!Tactic
! 战术名称
!Days
! 持续天数
!Group
! 战术组
!Eligibility
! 触发前提条件
!Weight
! 权重
!Modifiers
! 加权
!style="width: 250px" | Effect
!style="width: 250px" | 效果
!Affinity
! 克制关系
|-
|-
|[[File:Tactic light infantry.png]]
|[[File:Tactic light infantry.png]]
!No Tactic
! 无战术
|1
|1
|
|
|
|
*Never
* 不会触发
|
|
|
|
第43行: 第43行:
|-
|-
|[[File:Tactic light cavalry.png]]
|[[File:Tactic light cavalry.png]]
!Generic Skirmish Tactic
! 通用接触战术
|18
|18
|Skirmish
| 接触战术
|
|
*Skirmish
* 接触战阶段
|3
|3
|
|<s>没什么卵用</s>
|
|
|
|
|-
|-
|[[File:Tactic light cavalry.png]]
|[[File:Tactic light cavalry.png]]
!Harass Tactic
! 骚扰战术
|18
|18
|style="background-color:khaki"|Harass
|style="background-color:khaki"| 骚扰
|
|
*Skirmish
* 接触战阶段
*Light Cavalry 5%
* 轻骑兵 5%
*Horse Archers < 50%
* 骑射手<50%


One of the following:
下列之满足之一:
* Light Cavalry <45%
* 轻骑兵<45%
* Light Cavalry <75% and Martial 12 or above
* 轻骑兵<75% 且指挥官军事能力大于等于12


The Light Cavalry (Light Cavalry units, Camel Cavalry, and Horse Archers) percentage is relative to the entire flank. Harass can fire with 5% (relative to the entire flank) Camel Cavalry (or Horse Archers) and no Light Cavalry units.
这里的轻骑兵(包括轻骑兵、骆驼骑兵和骑射手)比例是相对于整个分路军队人数而言。骚扰战术即使没有轻骑兵也可以被5% (相对于整个分路军队人数而言)的骆驼骑兵(或骑射手)触发。
(Disorganised Harass is used if the Light Cavalry percent is too high.)
(如果轻骑兵比例过高将会使用无组织骚扰战术作为替代)




第73行: 第73行:
|2
|2
|
|
*2 – Martial 8, (Light Cav 30% OR Camel Cav 30%) of skirmish units
*2 – 指挥官军事能力不低于8,(轻骑兵或骆驼骑兵比例不少于30% )占总接触战单位人数
*2 – Martial 12, (Light Cav 40% OR Camel Cav 40%) of skirmish units
*2 – 指挥官军事能力不低于12,(轻骑兵或骆驼骑兵比例不少于40% )占总接触战单位人数
*2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units
*2 – 指挥官军事能力不低于16,(轻骑兵或骆驼骑兵比例不少于50% )占总接触战单位人数
|
|
*{{green|Light Cav Offensive +300%}}
*{{green| 轻骑兵攻击 +300%}}
*{{green|Camel Cav Offensive +300%}}
*{{green| 骆驼骑兵攻击 +300%}}
*{{red|Horse Archers Offensive -150%}}
*{{red| 骑射手攻击 -150%}}
*{{red|Archers Offensive -150%}}
*{{red| 弓箭手攻击 -150%}}
*{{red|Light Cav Defence -40%}}
*{{red| 轻骑兵防御 -40%}}
*{{red|Camel Cav Defence -40%}}
*{{red| 骆驼骑兵防御 -40%}}


|style="background-color:LightPink"|Swarm +100%
|style="background-color:LightPink"| 蜂群 +100%
|-
|-
|[[File:Tactic light cavalry.png]]
|[[File:Tactic light cavalry.png]]

2019年3月1日 (五) 14:38的版本

战斗中,每分路的军队会选择一项作战战术

  • 触发前提条件:根据战斗阶段,分路指挥官的特质或者分路士兵的组成结构(基于分路军队的规模)决定该战术是否能被触发的前提条件。
  • 权重:每项满足触发前提条件的战术将得到一个基础权重,用于计算选择该战术的几率。
  • 加权:基础权重将根据分路指挥官以及某一类型单位在分路中的组成和比例将进行加权(加总后与基础权重相乘):
    • 接触战单位 = 弓箭手 + 轻骑兵 + 骑射手 + 骆驼骑兵
    • 肉搏战单位 = 重步兵 + 长枪兵 + 重骑兵
    • 涉及到轻步兵或战象兵种比较的战术,这两个兵种将会与分路军队总数进行比较。
    • 在触发前提条件中的骑射手和骆驼骑兵将加入轻骑兵统计,战象将加入重骑兵统计。因此你可以只用战象兵种触发重骑兵的冲锋。
  • 战术选择:在符合触发前提条件的战术中根据加权后的权重随机选择一种战术。
  • 效果:选择的战术持续固定的天数(即使战斗阶段发生变化),并给不同单位带来相应的伤害修正。
  • 战术克制:不同战术之间存在相互克制的关系,如果对敌方的战术组产生克制将会在战斗中获得额外加成。注:攻击方(此处攻击方仅指计算攻击伤害的一方,即使在战斗中被主动进攻的一方计算战术攻击伤害时依然算作攻击方)在计算战术克制关系时采用对方前一天所的使用的战术进行计算。

模拟器

常规战术

战术名称 持续天数 战术组 触发前提条件 权重 加权 效果 克制关系
Tactic light infantry.png 无战术 1
  • 不会触发
Tactic light cavalry.png 通用接触战术 18 接触战术
  • 接触战阶段
3 没什么卵用
Tactic light cavalry.png 骚扰战术 18 骚扰
  • 接触战阶段
  • 轻骑兵 5%
  • 骑射手<50%

下列之满足之一:

  • 轻骑兵<45%
  • 轻骑兵<75% 且指挥官军事能力大于等于12

这里的轻骑兵(包括轻骑兵、骆驼骑兵和骑射手)比例是相对于整个分路军队人数而言。骚扰战术即使没有轻骑兵也可以被5%(相对于整个分路军队人数而言)的骆驼骑兵(或骑射手)触发。 (如果轻骑兵比例过高将会使用无组织骚扰战术作为替代)


2
  • 2 – 指挥官军事能力不低于8,(轻骑兵或骆驼骑兵比例不少于30%)占总接触战单位人数
  • 2 – 指挥官军事能力不低于12,(轻骑兵或骆驼骑兵比例不少于40%)占总接触战单位人数
  • 2 – 指挥官军事能力不低于16,(轻骑兵或骆驼骑兵比例不少于50%)占总接触战单位人数
  • 轻骑兵攻击 +300%
  • 骆驼骑兵攻击 +300%
  • 骑射手攻击 -150%
  • 弓箭手攻击 -150%
  • 轻骑兵防御 -40%
  • 骆驼骑兵防御 -40%
蜂群 +100%
Tactic light cavalry.png Disorganised Harass Tactic 18 Harass
  • Skirmish
  • Horse Archers < 50%

One of the following:

  • Light Cavalry 40% AND (Martial <12 OR no leader)
  • Light Cavalry 75%

(If flank has leader with Martial 12 it triggers at 75% Light Cavalry, otherwise it triggers at 40% Light Cavalry.)

2
  • 1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units
  • 1.5 - (Light Cav 70% OR Camel Cav 70%) of all skirmish units
  • 1.5 - (Light Cav 90% OR Camel Cav 90%) of all skirmish units
  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Horse Archers Offensive -150%
  • Archers Offensive -150%
  • Light Cav Defence -60%
  • Camel Cav Defence -60%
Swarm +100%
Tactic light cavalry.png Volley Harass Tactic 18 Harass
  • Skirmish
  • Light Cavalry 1%
  • Archers 1%
  • Archers <30%
  • Light infantry 10%
4
  • 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units

The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself.

  • Light Cav Offensive +100%
  • Camel Cav Offensive +100%
  • Archers Offensive +60%
  • Light Infantry Offensive +80%
  • Horse Archers Offensive -180%
Swarm +100%
Tactic archers.png Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Archers <40%
3
  • 1.5 – Martial 8, Archers 10% of all skirmish units
  • 1.5 – Martial 12, Archers 20% of all skirmish units
  • 1.5 – Martial 16, Archers 30% of all skirmish units
  • Archers Offensive +200%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Horse Archers Offensive -150%
Harass +100%
Tactic archers.png Swarm Volley Tactic 18 Volley
  • Skirmish
  • Archers 1%
  • Horse Archers 1%
  • Location NOT forest, woods, mountain, jungle, or marsh
3
  • 1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units
  • Archers Offensive +120%
  • Horse Archers Offensive +60%
  • Light Cav Offensive -180%
  • Camel Cav Offensive -180%
Harass +100%
Tactic horse archers.png Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% and Martial 12 or above

(Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.)

3
  • 1.5 – Martial 8, Horse Archers 20% of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30% of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Volley +100%
Tactic horse archers.png Disorganised Swarm Tactic 18 Swarm
  • Skirmish
  • NOT location forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers 30% AND (Leader with martial below 12 OR no leader)
  • Horse archers 50%
3
  • 1.5 – Horse Archers 50% of all skirmish units
  • 1.5 – Horse Archers 70% of all skirmish units
  • 1.5 – Horse Archers 90% of all skirmish units
  • Horse Archers Offensive +50%
  • Horse Archers Defensive -100%
  • Light Cav Offensive -150%
  • Camel Cav Offensive -150%
  • Archers Offensive -150%
Tactic horse archers.png Harass Swarm Tactic 18 Swarm
  • Skirmish
  • Horse Archers 1%
  • NOT location Forest, woods, mountain, jungle, or marsh

One of the following:

  • Horse Archers <35%
  • Horse archers <65% AND martial 12
3
  • 1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • 1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units
  • Horse Archers Offensive +120%
  • Light Cav Offensive +60%
  • Camel Cav Offensive +60%
  • Archers Offensive -180%
Volley +100%
Tactic heavy infantry.png Shieldwall Tactic 12 Defensive
  • Skirmish
  • Archers 1%
  • Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%
3
  • 3 – Martial 12, Pikemen 30% of all melee units
  • 3 – Martial 12, Heavy Infantry 30% of all melee units
  • 3 - Martial 16, Pikemen 30% of all melee units
  • 3 – Martial 16, Heavy Infantry 30% of all melee units
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cav Defensive -50%
  • Camel Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Feint Tactic 12 Defensive
  • Skirmish
  • Light Infantry 20%
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Light Infantry 40% of the entire flank
  • Light Infantry Offensive +100%
  • Archers Offensive +150%
  • Light Infantry Defensive +50%
  • Heavy Infantry Offensive -50%
  • Heavy Infantry Defensive -50%
  • Heavy Cavalry Offensive -50%
  • Heavy Cavalry Defensive -50%
Tactic heavy infantry.png Grey Wall 12 Defensive
  • Skirmish
  • War Elephants 2.5%
5
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, War Elephants 5% of the entire flank
  • 3 – Martial 12, War Elephants 7.5% of the entire flank
  • Heavy Infantry Defensive +300%
  • Pikemen Defensive +240%
  • Light Infantry Defensive +120%
  • War Elephants Defensive +150%
  • Archers Offensive +120%
  • Archers Defensive +60%
  • Light Cav Defensive -50%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
Tactic heavy infantry.png Prepare Tactic 1 Defensive
  • Skirmish
  • Days = 15
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 - Martial 16
  • Change Phase to Melee
Tactic heavy cavalry.png Charge on Undefended Flank 2 Charge
  • Skirmish
  • Days = 3
  • Not Flanking
1
  • 100 - Enemy has 60% archers TOTAL in his flank
  • Change Phase to Melee
Tactic heavy cavalry.png Charge of Opportunity 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
3
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Charge Tactic 6 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
10
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • 3 – Martial 12, Heavy Infantry 10% of all melee units
  • 3 – Martial 12, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +300%
  • Horse Archers Offensive +300%
  • Heavy Infantry Offensive +120%
  • Change Phase to Melee
Tactic heavy cavalry.png Crushing Charge 10 Charge
  • Skirmish
  • Days = 10
  • Not Flanking
  • One of the following:
    • War Elephants 1%
    • Heavy Cavalry 20%
2
  • 3 - Martial 8, War Elephants 4% of the entire flank
  • 3 - Martial 12, War Elephants 3% of the entire flank
  • 3 - Martial 18, War Elephants 2% of the entire flank
  • 8 - Martial 18, Heavy Cavalry 40% of the entire flank
  • Heavy Cavalry Offensive +175%
  • War Elephants Offensive +250%
  • Change Phase to Melee
Tactic heavy infantry.png Wait Tactic 1 Stand Fast
  • Melee
1
  • 0.1 – Martial 8
  • 0.1 – Martial 12
  • 0.1 - Martial 16
Tactic heavy infantry.png Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Heavy Infantry 70% of all melee units
  • 1.5 – Martial 12, Heavy Infantry 60% of all melee units
  • 1.5 – Martial 16, Heavy Infantry 50% of all melee units
  • Heavy Infantry Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Pikemen Offensive -150%
Stand Fast +300%
Tactic heavy infantry.png Awesome Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units
  • 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units
  • Heavy Infantry Offensive +240%
  • Heavy Cavalry Offensive +60%
  • Pikemen Offensive -180%
Stand Fast +300%
Tactic pikemen.png Stand Fast Tactic 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Terrain = Forest
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units
  • 1.5 – Martial 12, Pikemen 60% of all melee units
  • 1.5 – Martial 16, Pikemen 50% of all melee units
  • Pikemen Offensive +300%
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Charge +300%
Tactic pikemen.png Slow Advance 18 Stand Fast
  • Melee
  • Pikemen 1%
  • Heavy Infantry 1%
3
  • 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units
  • 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +60%
  • Heavy Cavalry Offensive -180%
Charge +300%
Tactic heavy cavalry.png Powerful Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
3
  • 1.5 – Martial 8, Heavy Cavalry 70% of all melee units
  • 1.5 – Martial 12, Heavy Cavalry 60% of all melee units
  • 1.5 – Martial 16, Heavy Cavalry 50% of all melee units
  • Heavy Cavalry Offensive +300%
  • Heavy Infantry Offensive -150%
  • Pikemen Offensive -150%
Advance +300%
Tactic heavy cavalry.png Overwhelming Charge 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Pikemen 1%
3
  • 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units
  • 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units
  • 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units
  • Heavy Cavalry Offensive +240%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -180%
Advance +300%
Tactic archers.png Barrage Tactic 6 Defensive
  • Melee
  • Archers 20%
3
  • 3 – Martial 12, Archers 30% of all skirmish units
  • 3 – Martial 12, Horse Archers 30% of all skirmish units
  • Archers Offensive +240%
  • Horse Archers Offensive +240%
Tactic light infantry.png Raid Tactic 6 Defensive
  • Melee
  • Light Cav 20%
  • Horse Archers < 50%
3
  • 3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank)
  • 3 – Martial 12, Light Infantry 30% of the entire flank
  • Light Cav Offensive +240%
  • Camel Cav Offensive +240%
  • Light Infantry Offensive +240%
Tactic pikemen.png Force Back 24 Stand Fast
  • Melee

One of the following:

  • War Elephants 0.5%
  • Pikemen 25%
  • Heavy Infantry 25%
3
  • 1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank)
  • 1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank)
  • 1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank)
  • Pikemen Offensive +240%
  • Heavy Infantry Offensive +160%
  • War Elephants Offensive +120%
  • Heavy Cavalry Offensive -180%
  • Archers Offensive -100%
  • Light Cavalry Defensive -20%
  • Horse Archers Offensive -100%
Charge +300%
Tactic heavy cavalry.png Elephant Trample Tactic 12 Advance
  • Melee
  • War Elephants 1%
3
  • 1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • 1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank
  • War Elephants Offensive +250%
  • War Elephants Defensive -40%
  • Heavy Cavalry Offensive +200%
  • Heavy Infantry Offensive +200%
  • Pikemen Offensive +200%
  • Light Cavalry Offensive +50%
  • Light Cavalry Defensive -20%
  • Archers Offensive -100%
  • Horse Archers Offensive -100%
Tactic light cavalry.png Pursue Tactic 15 Charge
  • Pursue
10

Bad Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy cavalry.png Reckless Charge Tactic 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Wroth.png or Aggressive leader.png
10
  • 3 - Martial < 7, Horse archers 30% of all skirmish units
  • 3 - Martial < 7, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 7, Heavy Infantry 10% of all melee units
  • Heavy Cavalry Offensive +120%
  • Horse Archers Offensive +120%
  • Heavy Infantry Offensive +60%
  • Heavy Infantry Defensive -30%
  • Heavy Cavalry Defensive -50%
  • Horse Archers Defensive -50%
  • Change Phase to Melee
Tactic heavy infantry.png Timid Advance Tactic 18 Advance
  • Melee
  • Heavy Infantry 1%
  • Leader = Craven.png or Organizer.png
3
  • 1.5 - Martial < 7, Heavy Infantry 50% of all melee units
  • Pikemen Offensive +120%
  • Heavy Cavalry Offensive -210%
  • Heavy Infantry Offensive -210%
Stand Fast +120%
Tactic archers.png Confused Orders 18 Volley
  • Skirmish
  • Archers 1%
  • Leader = Lisp.png or Stutter.png
3
  • 1.5 - Martial < 7, Archers 50% of all skirmish units
  • Archers Offensive -120%
  • Horse Archers Offensive -120%
Charge -120%
Tactic pikemen.png Hesitant Commander 18 Stand Fast
  • Melee
  • Leader = Slothful.png or Shy.png
3
  • 1.5 - Martial < 7
  • Heavy Cavalry Offensive -150%
  • Heavy Infantry Offensive -150%
Tactic heavy infantry.png Charging Through Own Skirmishers 6 Charge
  • Skirmish
  • Not Flanking
  • Days = 10
  • Leader = Cruel.png
10
  • 3 - Martial < 10, Heavy Cavalry 10% of all melee units
  • 3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units)
  • Heavy Cavalry Offensive +300%
  • Light Cav Offensive +180%
  • Camel Cav Offensive +180%
  • Horse Archers Defensive -30%
  • Archers Defensive -50%
  • Horse Archers Offensive -120%
  • Archers Offensive -420%
  • Change Phase to Melee

Good Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic heavy infantry.png Inspired Defense Tactic 12 Defensive
  • Skirmish
  • Leader = Inspiring leader.png or Defensive leader.png
3
  • 1.5 - Martial 14
  • 3 - Martial 14, Defensive leader.png
  • Heavy Cavalry Defensive +150%
  • Heavy Infantry Defensive +150%
  • Light Infantry Defensive +150%
  • Light Cavalry Defensive +150%
  • Camel Cavalry Defensive +150%
  • Archers Defensive +150%
  • Horse Archers Defensive +150%
  • Pikemen Defensive +150%
  • War Elephant Defensive +150%
Charge +120% Advance +60%
Tactic heavy cavalry.png Heroic Counter-Charge Tactic 18 Charge
  • Melee
  • Heavy Cavalry 1%
  • Light Cavalry 1%
  • Leader has at least one of the following traits:
    • Aggressive leader.png
    • Brave.png
    • Cavalry leader.png

Reminder: Camel Cavalry and Horse Archers are added to Light Cavalry for this check. War Elephants are added to Heavy Cavalry.

3
  • 3 - Martial 14, Heavy Cavalry 10% of all melee units
  • Heavy Cavalry Offensive +360%
  • Light Cav Offensive +360%
  • Camel Cav Offensive +360%
  • Heavy Infantry Offensive +60%
  • Pikemen Offensive +60%
Charge +300%
Tactic pikemen.png Clever Ambush Tactic 18 Stand Fast
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
  • Leader has at least one of the following traits:
    • Trickster.png
    • Quick.png
    • Genius.png
    • Shrewd.png
  • The combat takes place on one of the following terrains:
    • Forest
    • Hills
    • Mountain
3
  • 1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 14, Trickster.png, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +240%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy infantry.png Gripped by Religious Fervour 18 Advance
  • Melee
  • Leader meets at least one of the following conditions:
    • Leader has the trait Possessed.png
    • Leader has the trait Zealous.png AND the trait Inspiring leader.png
3 3 - Martial 14, Possessed.png
  • Heavy Cavalry Offensive +150%
  • Heavy Infantry Offensive +150%
  • Light Infantry Offensive +150%
  • Light Cavalry Offensive +150%
  • Camel Cavalry Offensive +150%
  • Archers Offensive +150%
  • Horse Archers Offensive +150%
  • Pikemen Offensive +150%
  • War Elephants Offensive +150%

Cultural Specific Tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity Second Affinity
Tactic light infantry.png Retreat and Ambush Tactic 6 Defensive
  • Leader belongs to the Altaic culture group
  • Melee
  • Horse Archers 20%
  • Combat does not take place on one of the following terrains:
    • Forest
    • Woods
    • Mountain
    • Jungle
    • Marsh
2
  • 2 - Martial 10, Horse Archers 30% of all skirmish units
  • 2 - Martial 4, Horse Archers 40% of all skirmish units
  • Horse Archers Offensive +200%
  • Light Cavalry Offensive +120%
  • Archers Offensive +100%
  • Change Phase to Skirmish
Tactic heavy infantry.png Berserker Charge 18 Charge 3
  • 3 - Martial 10, Heavy Infantry 30% of all melee units
  • Heavy Infantry Offensive +360%
  • Light Infantry Offensive +120%
  • Heavy Infantry Defensive -50%
  • Light Infantry Defensive -30%
Stand Fast +100%
Tactic pikemen.png Schiltron Formation 18 Stand Fast 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units, Heavy Infantry 30% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units, Heavy Infantry 20% of all melee units
  • Pikemen Defensive +360%
  • Pikemen Offensive +240%
  • Heavy Infantry Defensive +240%
  • Light Infantry Defensive +120%
  • Archers Offensive +60%
  • Light Cavalry Defensive -40%
  • Heavy Cavalry Defensive -40%
  • Horse Archers Defensive -40%
Charge +300%
Tactic pikemen.png Pike Column Advance 18 Advance 3
  • 1.5 - Martial 8, Pikemen 60% of all melee units
  • 1.5 - Martial 12, Pikemen 50% of all melee units
  • 1.5 - Martial 16, Pikemen 40% of all melee units
  • Pikemen Offensive +300%
  • Heavy Infantry Offensive +120%
  • Heavy Cavalry Offensive +60%
Stand Fast +300%
Tactic archers.png Massive Longbow Volley Tactic 18 Volley 3
  • 1.5 - Martial 8, Archers 60% of all skirmish units
  • 1.5 - Martial 12, Archers 50% of all skirmish units
  • 1.5 - Martial 16, Archers 40% of all skirmish units
  • Archers Offensive +350%
Charge +100% Harass +100%
Tactic heavy cavalry.png Couched Lance Charge 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +420%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -60%
Advance +300%
Tactic light infantry.png Mountain Ambush Tactic 18 Stand Fast
  • Leader belongs to the Tibetan culture group
  • Martial 9
  • Light infantry 10%
  • Melee
  • Combat takes place on one of the following terrains:
    • Hills
    • Mountain
3
  • 1.5 - Light infantry 20% of the entire flank
  • 2 - Martial 14,
  • 3 - Leader has the trait Trickster.png
  • Light Cavalry Offensive +240%
  • Light Infantry Offensive +150%
  • Heavy infantry Offensive +125%
  • Horse Archers Offensive +150%
  • Archers Offensive +120%
Advance +300%
Tactic light cavalry.png Desert Ambush 18 Stand Fast
  • Leader belongs to the Arabic culture group
  • Combat takes place on the following terrain:
    • Desert
  • Melee
  • Light Cavalry 10%
  • Light Infantry 10%
3
  • 1.5 - Martial 10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • 3 - Martial 10, Leader has the trait Trickster.png, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank
  • Light Cavalry Offensive +180%
  • Camel Cavalry Offensive +240%
  • Light Infantry Offensive +120%
  • Horse Archers Offensive +120%
  • Archers Offensive +120%
Advance +300%
Tactic heavy cavalry.png Embolon Charge Formation 18 Charge 3
  • 1.5 - Martial 8, Heavy Cavalry 60% of all melee units
  • 1.5 - Martial 12, Heavy Cavalry 50% of all melee units
  • 1.5 - Martial 16, Heavy Cavalry 40% of all melee units
  • Heavy Cavalry Offensive +240%
  • Light Cavalry Offensive +180%
  • Pikemen Offensive +60%
  • Heavy Infantry Offensive -120%
Advance +300%

Glorious tactics

Tactic Days Group Eligibility Weight Modifiers Effect Affinity
Tactic heavy infantry.png Glorious Countercharge Tactic 18 Charge
  • Melee
  • Leader has call to glory

One of the following:

  • Light Cavalry 1%
  • Light Infantry 1%
  • Pikemen 1%
  • Horse Archers 1%
15
  • 3 - Martial > 14, Light cavalry 10% of all light units
  • Heavy Infantry Offensive + 175%
  • Light Infantry Offensive + 175%
  • Light Cavalry Offensive + 175%
  • Camel Cavalry Offensive + 175%
  • Archers Offensive + 175%
  • Horse Archers Offensive + 175%
  • Pikemen Offensive + 175%
Charge +300%

References

  • Combat mechanics thread
  • ahhheygao's Google Docs spreadsheet
  • the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
  • the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
  • the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)


Further Reading