Perkinchen(讨论 | 贡献) (序言部分、模拟器、常规战术开头) |
Perkinchen(讨论 | 贡献) (→常规战术) |
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*接触战阶段 | *接触战阶段 | ||
|3 | |3 | ||
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*<s>指挥官概率思考人生</s> | |||
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*骑射手<50% | *骑射手<50% | ||
下列 | 满足 下列之一: | ||
*轻骑兵<45% | *轻骑兵<45% | ||
*轻骑兵<75% 且指挥官军事能力大于等于12 | *轻骑兵<75% 且指挥官军事能力大于等于12 | ||
第87行: | 第88行: | ||
|- | |- | ||
|[[File:Tactic light cavalry.png]] | |[[File:Tactic light cavalry.png]] | ||
! | ! 无组织骚扰战术 | ||
|18 | |18 | ||
|style="background-color:khaki"| | |style="background-color:khaki"| 骚扰 | ||
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* | * 接触战阶段 | ||
* | * 骑射手<50% | ||
满足下列之一: | |||
* | * 轻骑兵 40% 且 ( 指挥官军事能力 <12 或无指挥官) | ||
* | * 轻骑兵 75% | ||
(如果分路有一个军事能力12点以上的指挥官触发无组织骚扰的阈值为轻骑兵占比75% ,反之阈值为轻骑兵占比40% ) | |||
|2 | |2 | ||
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*1.5 – | *1.5 – (轻骑兵或骆驼骑兵比例不少于50% )占总接触战单位人数 | ||
*1.5 - | *1.5 - (轻骑兵或骆驼骑兵比例不少于70% )占总接触战单位人数 | ||
*1.5 - | *1.5 - (轻骑兵或骆驼骑兵比例不少于90% )占总接触战单位人数 | ||
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*{{green| | *{{green| 轻骑兵攻击 +100%}} | ||
*{{green| | *{{green| 骆驼骑兵攻击 +100%}} | ||
*{{red| | *{{red| 骑射手攻击 -150%}} | ||
*{{red| | *{{red| 弓箭手攻击 -150%}} | ||
*{{red| | *{{red| 轻骑兵防御 -60%}} | ||
*{{red| | *{{red| 骆驼骑兵防御 -60%}} | ||
|style="background-color:LightPink"| | |style="background-color:LightPink"| 蜂群 +100% | ||
|- | |- | ||
|[[File:Tactic light cavalry.png]] | |[[File:Tactic light cavalry.png]] | ||
! | ! 齐射骚扰战术 | ||
|18 | |18 | ||
|style="background-color:khaki"| | |style="background-color:khaki"| 骚扰 | ||
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* | * 接触战阶段 | ||
* | * 轻骑兵 1% | ||
* | * 弓箭手 1% | ||
* | * 弓箭手 <30% | ||
* | * 轻步兵 10% | ||
|4 | |4 | ||
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第132行: | 第133行: | ||
The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself. | The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself. | ||
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*{{green| | *{{green| 轻骑兵攻击 +100%}} | ||
*{{green|Camel Cav Offensive +100%}} | *{{green|Camel Cav Offensive +100%}} | ||
*{{green|Archers Offensive +60%}} | *{{green|Archers Offensive +60%}} | ||
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|style="background-color:lightsalmon"|Volley | |style="background-color:lightsalmon"|Volley | ||
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* | * 接触战阶段 | ||
* | * 弓箭手 1% | ||
* | * 弓箭手 <40% | ||
|3 | |3 | ||
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*{{green|Archers Offensive +200%}} | *{{green|Archers Offensive +200%}} | ||
*{{red| | *{{red| 轻骑兵攻击 -150%}} | ||
*{{red|Camel Cav Offensive -150%}} | *{{red|Camel Cav Offensive -150%}} | ||
*{{red|Horse Archers Offensive -150%}} | *{{red|Horse Archers Offensive -150%}} | ||
第164行: | 第165行: | ||
|style="background-color:lightsalmon"|Volley | |style="background-color:lightsalmon"|Volley | ||
| | | | ||
* | * 接触战阶段 | ||
* | * 弓箭手 1% | ||
*Horse Archers 1% | *Horse Archers 1% | ||
*Location NOT forest, woods, mountain, jungle, or marsh | *Location NOT forest, woods, mountain, jungle, or marsh | ||
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*{{green|Archers Offensive +120%}} | *{{green|Archers Offensive +120%}} | ||
*{{green|Horse Archers Offensive +60%}} | *{{green|Horse Archers Offensive +60%}} | ||
*{{red| | *{{red| 轻骑兵攻击 -180%}} | ||
*{{red|Camel Cav Offensive -180%}} | *{{red|Camel Cav Offensive -180%}} | ||
|style="background-color:khaki"|Harass +100% | |style="background-color:khaki"|Harass +100% | ||
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|style="background-color:LightPink"|Swarm | |style="background-color:LightPink"|Swarm | ||
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* | * 接触战阶段 | ||
*Horse Archers 1% | *Horse Archers 1% | ||
*NOT location forest, woods, mountain, jungle, or marsh | *NOT location forest, woods, mountain, jungle, or marsh | ||
第202行: | 第203行: | ||
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*{{green|Horse Archers Offensive +100%}} | *{{green|Horse Archers Offensive +100%}} | ||
*{{red| | *{{red| 轻骑兵攻击 -150%}} | ||
*{{red|Camel Cav Offensive -150%}} | *{{red|Camel Cav Offensive -150%}} | ||
*{{red|Archers Offensive -150%}} | *{{red|Archers Offensive -150%}} | ||
第226行: | 第227行: | ||
*{{green|Horse Archers Offensive +50%}} | *{{green|Horse Archers Offensive +50%}} | ||
*{{red|Horse Archers Defensive -100%}} | *{{red|Horse Archers Defensive -100%}} | ||
*{{red| | *{{red| 轻骑兵攻击 -150%}} | ||
*{{red|Camel Cav Offensive -150%}} | *{{red|Camel Cav Offensive -150%}} | ||
*{{red|Archers Offensive -150%}} | *{{red|Archers Offensive -150%}} | ||
第236行: | 第237行: | ||
|style="background-color:LightPink"|Swarm | |style="background-color:LightPink"|Swarm | ||
| | | | ||
* | * 接触战阶段 | ||
*Horse Archers 1% | *Horse Archers 1% | ||
*NOT location Forest, woods, mountain, jungle, or marsh | *NOT location Forest, woods, mountain, jungle, or marsh | ||
第250行: | 第251行: | ||
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*{{green|Horse Archers Offensive +120%}} | *{{green|Horse Archers Offensive +120%}} | ||
*{{green| | *{{green| 轻骑兵攻击 +60%}} | ||
*{{green|Camel Cav Offensive +60%}} | *{{green|Camel Cav Offensive +60%}} | ||
*{{red|Archers Offensive -180%}} | *{{red|Archers Offensive -180%}} | ||
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|style="background-color:Tan"|Defensive | |style="background-color:Tan"|Defensive | ||
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* | * 接触战阶段 | ||
* | * 弓箭手 1% | ||
*Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20% | *Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20% | ||
|3 | |3 | ||
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|style="background-color:Tan"|Defensive | |style="background-color:Tan"|Defensive | ||
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* | * 接触战阶段 | ||
* | * 轻步兵 20% | ||
* | * 弓箭手 20% | ||
|3 | |3 | ||
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|style="background-color:Tan"|Defensive | |style="background-color:Tan"|Defensive | ||
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* | * 接触战阶段 | ||
*War Elephants 2.5% | *War Elephants 2.5% | ||
|5 | |5 | ||
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|style="background-color:Tan"|Defensive | |style="background-color:Tan"|Defensive | ||
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* | * 接触战阶段 | ||
*Days = 15 | *Days = 15 | ||
|1 | |1 | ||
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|style="background-color:LightCyan"|Charge | |style="background-color:LightCyan"|Charge | ||
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* | * 接触战阶段 | ||
*Days = 3 | *Days = 3 | ||
*Not Flanking | *Not Flanking | ||
第364行: | 第365行: | ||
|style="background-color:LightCyan"|Charge | |style="background-color:LightCyan"|Charge | ||
| | | | ||
* | * 接触战阶段 | ||
*Days = 10 | *Days = 10 | ||
*Not Flanking | *Not Flanking | ||
第381行: | 第382行: | ||
|style="background-color:LightCyan"|Charge | |style="background-color:LightCyan"|Charge | ||
| | | | ||
* | * 接触战阶段 | ||
*Days = 10 | *Days = 10 | ||
*Not Flanking | *Not Flanking | ||
第401行: | 第402行: | ||
|style="background-color:LightCyan"|Charge | |style="background-color:LightCyan"|Charge | ||
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* | * 接触战阶段 | ||
*Days = 10 | *Days = 10 | ||
*Not Flanking | *Not Flanking | ||
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*Melee | *Melee | ||
* | * 弓箭手 20% | ||
|3 | |3 | ||
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*3 – Martial 12, Light Infantry 30% of the entire flank | *3 – Martial 12, Light Infantry 30% of the entire flank | ||
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*{{green| | *{{green| 轻骑兵攻击 +240%}} | ||
*{{green|Camel Cav Offensive +240%}} | *{{green|Camel Cav Offensive +240%}} | ||
*{{green|Light Infantry Offensive +240%}} | *{{green|Light Infantry Offensive +240%}} |
2019年3月1日 (五) 14:55的版本
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- 触发前提条件:根据战斗阶段,分路指挥官的特质或者分路士兵的组成结构(基于分路军队的规模)决定该战术是否能被触发的前提条件。
- 权重:每项满足触发前提条件的战术将得到一个基础权重,用于计算选择该战术的几率。
- 加权:基础权重将根据分路指挥官以及某一类型单位在分路中的组成和比例将进行加权(加总后与基础权重相乘):
- 接触战单位 = 弓箭手 + 轻骑兵 + 骑射手 + 骆驼骑兵
- 肉搏战单位 = 重步兵 + 长枪兵 + 重骑兵
- 涉及到轻步兵或战象兵种比较的战术,这两个兵种将会与分路军队总数进行比较。
- 在触发前提条件中的骑射手和骆驼骑兵将加入轻骑兵统计,战象将加入重骑兵统计。因此你可以只用战象兵种触发重骑兵的冲锋。
- 战术选择:在符合触发前提条件的战术中根据加权后的权重随机选择一种战术。
- 效果:选择的战术持续固定的天数(即使战斗阶段发生变化),并给不同单位带来相应的伤害修正。
- 战术克制:不同战术之间存在相互克制的关系,如果对敌方的战术组产生克制将会在战斗中获得额外加成。注:攻击方(此处攻击方仅指计算攻击伤害的一方,即使在战斗中被主动进攻的一方计算战术攻击伤害时依然算作攻击方)在计算战术克制关系时采用对方前一天所的使用的战术进行计算。
模拟器
常规战术
Bad Tactics
Good Tactics
Cultural Specific Tactics
Tactic | Days | Group | Eligibility | Weight | Modifiers | Effect | Affinity | Second Affinity | |
---|---|---|---|---|---|---|---|---|---|
Retreat and Ambush Tactic | 6 | Defensive |
|
2 |
|
|
|||
Berserker Charge | 18 | Charge |
|
3 |
|
|
Stand Fast +100% | ||
Schiltron Formation | 18 | Stand Fast |
|
3 |
|
|
Charge +300% | ||
Pike Column Advance | 18 | Advance |
|
3 |
|
|
Stand Fast +300% | ||
Massive Longbow Volley Tactic | 18 | Volley |
|
3 |
|
|
Charge +100% | Harass +100% | |
Couched Lance Charge | 18 | Charge | 3 |
|
|
Advance +300% | |||
Mountain Ambush Tactic | 18 | Stand Fast |
|
3 |
|
Advance +300% | |||
Desert Ambush | 18 | Stand Fast |
|
3 |
|
Advance +300% | |||
Embolon Charge Formation | 18 | Charge |
|
3 |
|
|
Advance +300% |
Glorious tactics
References
- Combat mechanics thread
- ahhheygao's Google Docs spreadsheet
- the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine)
- the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)
- the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine)