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| ==Oppressive Fortifications== | | ==Oppressive Fortifications== |
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| This building chain is accessible when the owner or any liege of the castle has the Murder-Builder bloodline. See [[Bloodline#Forged_Bloodlines]]
| | 当城堡拥有者或其领主拥有谋杀者- 建造者血脉的时候,该子建筑方可访问。详见[[ 血脉# 铸造血脉]] |
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| {| class="wikitable" style = "width: 65em; text-align:center" | | {| class="wikitable" style = "width: 65em; text-align:center" |
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| ! Notes | | ! Notes |
| |- | | |- |
| ! Gloomy Monument | | ! 致郁石碑 |
| | 125 {{icon|gold}} | | | 125 {{icon|gold}} |
| | 365 | | | 365 |
| | -5% local revolt risk <br> +.05 liege prestige | | | -5% 本地叛乱风险 <br> +.05 领主威望 |
| | | | | |
| | 城堡设施 II | | | 城堡设施 II |
| | Requires an owner or any liege with the Murder-Builder bloodline. | | | 需要拥有者或其领主拥有谋杀者- 建造者血脉 |
| |- | | |- |
| ! Connected Watchtowers | | ! 瞭望塔群 |
| | 250 {{icon|gold}} | | | 250 {{icon|gold}} |
| | 560 | | | 560 |
| | +1 要塞等级 <br> -5% local revolt risk <br> +5% 守备部队规模 | | | +1 要塞等级 <br> -5% 本地叛乱风险 <br> +5% 守备部队规模 |
| | Gloomy Monument | | | 致郁石碑 |
| | 城堡设施 IV | | | 城堡设施 IV |
| | Requires an owner or any liege with the Murder-Builder bloodline. | | | 需要拥有者或其领主拥有谋杀者- 建造者血脉 |
| |- | | |- |
| ! Lonely Spire | | ! 单座尖塔 |
| | 300 {{icon|gold}} | | | 300 {{icon|gold}} |
| | 560 | | | 560 |
| | +1 要塞等级 <br> -5% local revolt risk <br> +5% 守备部队规模 | | | +1 要塞等级 <br> -5% 本地叛乱风险 <br> +5% 守备部队规模 |
| | Connected Watchtowers | | | 瞭望塔群 |
| | 城堡设施 VI | | | 城堡设施 VI |
| | Requires an owner or any liege with the Murder-Builder bloodline. | | | 需要拥有者或其领主拥有谋杀者- 建造者血脉 |
| |- | | |- |
| ! Palace of Justice | | ! 正大光明殿 |
| | 450 {{icon|gold}} | | | 450 {{icon|gold}} |
| | 760 | | | 760 |
| | +1 要塞等级 <br> -5% local revolt risk <br> +5% 守备部队规模 | | | +1 要塞等级 <br> -5% 本地叛乱风险 <br> +5% 守备部队规模 |
| | Lonely Spire | | | 单座尖塔 |
| | 城堡设施 VIII | | | 城堡设施 VIII |
| | Requires an owner or any liege with the Murder-Builder bloodline. | | | 需要拥有者或其领主拥有谋杀者- 建造者血脉 |
| |} | | |} |
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城堡地产(尽管有个特殊子建筑来模拟君士坦丁堡的著名城墙)
城堡(英文:Castle)地产主要由封建领主持有。它们相对城市和神殿来说税收较低,但提供更好更多的征召兵。城堡是大多数省份的首府;因此,其高于神殿和城市的要塞等级能够有效帮助省份抵御围攻与劫掠。
以下政体的角色能够在不受惩罚的情况下持有城堡:封建制、伊克塔制、僧侣封建制、商业共和国、儒家官僚制和中华帝国制。
Castles are composed of buildings which must be upgraded to increase 要塞等级, levies, or 年收入. In addition to the buildings below, castles are allowed to build culture-specific buildings depending upon the culture of the holding's owner. Note that castles are the only source of cavalry levies, and the only holding type where 文化建筑s and 训练场 can be built.
Constructing a castle (or city) can prevent a formerly-normadic province from reverting due to nomad agitation.
Hindu characters must be of the caste before they can be granted castles.
Note that the effects of building upgrades stack.
基础数据
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。
城堡防御工事
These buildings increase 要塞等级, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
城堡防御工事 I
|
50
|
182
|
+0.5 要塞等级
|
|
|
城堡防御工事 II
|
50
|
182
|
+0.5 要塞等级
|
城堡墙垣 I 城堡防御工事 I
|
防御工事 I
|
城堡防御工事 III
|
50
|
182
|
+0.5 要塞等级
|
城堡防御工事 II
|
防御工事 III
|
城堡防御工事 IV
|
100
|
365
|
+1 要塞等级
|
城堡防御工事 III
|
防御工事 V
|
城堡防御工事 V
|
100
|
365
|
+1 要塞等级
|
城堡防御工事 IV
|
防御工事 VII
|
墙垣
Walls increase 征召兵规模 and 要塞等级, raising the defensive capacity. They also slightly increase yearly 年收入 from the holding.
Walls
|
价格
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建造时间(天)
|
效果
|
要求
|
科技要求
|
城堡墙垣 I
|
50
|
365
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+0.5 要塞等级 +2.5% 征召兵规模 +0.2 年收入
|
|
|
城堡墙垣 II
|
50
|
547
|
+0.5 要塞等级 +2.5% 征召兵规模 +0.2 年收入
|
城堡墙垣 I
|
防御工事 I
|
城堡墙垣 III
|
100
|
730
|
+1 要塞等级 +5% 征召兵规模 +0.2 年收入
|
城堡墙垣 II
|
防御工事 IV
|
城堡墙垣 IV
|
150
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1095
|
+1 要塞等级 +5% 征召兵规模 +0.2 年收入
|
城堡墙垣 III
|
防御工事 VI
|
城堡墙垣 V
|
150
|
1460
|
+1.5 要塞等级 +10% 征召兵规模 +0.5 年收入
|
城堡墙垣 IV
|
防御工事 VIII
|
狄奥多西城墙
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150
|
1460
|
+4 要塞等级
|
城堡墙垣 V, 君士坦丁堡
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主楼
Keeps are arguably the most important building for castles. They increase 守备部队规模, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
Keep I
|
150
|
547
|
+5% 征召兵规模 +5% 守备部队规模
|
|
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Keep II
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200
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730
|
+10% 征召兵规模 +10% 守备部队规模
|
城堡墙垣 I Keep I
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Keep III
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300
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1095
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+15% 征召兵规模 +15% 守备部队规模
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城堡墙垣 II Keep II
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防御工事 II
|
Keep IV
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400
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1460
|
+20% 征召兵规模 +20% 守备部队规模
|
Keep III
|
防御工事 IV
|
Keep V
|
500
|
2190
|
+25% 征召兵规模 +20% 守备部队规模
|
Keep IV
|
防御工事 VI
|
Keep VI
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500
|
2190
|
+30% 征召兵规模 +20% 守备部队规模
|
Keep V
|
防御工事 VIII
|
民兵训练场
民兵训练场 increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
民兵训练场 I
|
100
|
365
|
+80 light infantry +10 archers
|
|
|
民兵训练场 II
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120
|
547
|
+50 light infantry +50 archers
|
城堡墙垣 I 民兵训练场 I
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城堡设施 I
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民兵训练场 III
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200
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1095
|
+20 light infantry +90 archers
|
民兵训练场 II
|
城堡设施 V
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民兵训练场 IV
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300
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1095
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+30 light infantry +120 archers
|
民兵训练场 III
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城堡设施 VII
|
训练场
训练场 are one of the key buildings that make castles the best holding for levies. This upgrade gives increased 士气 to all levies raised from the holding, which can make the difference between routing the enemy and being routed. Additionally, the increased 征召兵补充速度 means that losses will be replenished faster, and is key when fighting a defensive war. This building is also useful if you intend to form your own mercenary band.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
训练场 I
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200
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730
|
+10% 士气 +10% 征召兵补充速度 +20 [近卫军]]规模
|
城堡墙垣 II
|
|
训练场 II
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250
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1095
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+15% 士气 +15% 征召兵补充速度 +20 近卫军规模
|
训练场 I
|
城堡设施 III
|
训练场 III
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300
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2190
|
+20% 士气 +20% 征召兵补充速度 +20 近卫军规模
|
训练场 II
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城堡设施 VI
|
Barracks
Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
Barracks I
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100
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365
|
+30 heavy infantry +15 pikemen
|
|
|
Barracks II
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120
|
547
|
+40 heavy infantry +15 pikemen
|
城堡墙垣 I Barracks I
|
|
Barracks III
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200
|
730
|
+45 heavy infantry +20 pikemen
|
城堡墙垣 II Barracks II
|
城堡设施 I
|
Barracks IV
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300
|
1095
|
+50 heavy infantry +25 pikemen
|
Barracks III
|
城堡设施 III
|
Barracks V
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400
|
2190
|
+60 heavy infantry +25 pikemen
|
Barracks IV
|
城堡设施 V
|
Barracks VI
|
500
|
2190
|
+65 heavy infantry +30 pikemen
|
Barracks V
|
城堡设施 VII
|
Stables
Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry (the best troop type in the game) and provide lots of light cavalry, which is an all around useful troop type, and great for chasing down fleeing armies.
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
Stables I
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100
|
365
|
+35 light cavalry
|
|
|
Stables II
|
120
|
547
|
+45 light cavalry
|
Stables I 城堡墙垣 I
|
|
Stables III
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200
|
730
|
+55 light cavalry
|
Stables II 城堡墙垣 II
|
城堡设施 II
|
Stables IV
|
300
|
1095
|
+55 light cavalry +5 heavy cavalry
|
Stables III
|
城堡设施 IV
|
Stables V
|
400
|
2190
|
+55 light cavalry +10 heavy cavalry
|
Stables IV
|
城堡设施 VI
|
Stables VI
|
500
|
2190
|
+55 light cavalry +20 heavy cavalry
|
Stables V
|
城堡设施 VIII
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市镇
城堡市镇(英文:城堡市镇s)是城堡地产的经济升级,因此非常重要。
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
城堡市镇 I
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100
|
365
|
+2 年收入
|
|
|
城堡市镇 II
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120
|
547
|
+2 年收入
|
城堡市镇 I 城堡墙垣 I
|
|
城堡市镇 III
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200
|
730
|
+2 年收入
|
城堡市镇 II 城堡墙垣 II
|
城堡设施 II
|
城堡市镇 IV
|
300
|
1095
|
+2 年收入
|
城堡市镇 III
|
城堡设施 IV
|
城堡市镇 V
|
400
|
2190
|
+2 年收入
|
城堡市镇 IV
|
城堡设施 VI
|
城堡市镇 VI
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500
|
2190
|
+2 年收入
|
城堡市镇 V
|
城堡设施 VIII
|
造船厂
城堡造船厂(英文:Castle Shipyard)仅可建造在沿海省份;其会提供用来运输军队的 船只。
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价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
备注
|
城堡码头 I
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100
|
365
|
+4
|
|
造船术 I
|
仅在沿海地产可用
|
城堡船坞 II
|
100
|
730
|
+5
|
城堡码头 I
|
造船术 II
|
仅在沿海地产可用
|
城堡航道 III
|
100
|
1095
|
+6
|
城堡船坞 I
|
造船术 III
|
仅在沿海地产可用
|
城堡港口 IV
|
100
|
1460
|
+7
|
城堡航道 III
|
造船术 IV
|
仅在沿海地产可用
|
文化建筑
文化建筑s and Steppe 文化建筑s can be built in castles, varying in name and specific contributions to their levy on the culture of the province the castle holding is in.
Beyond contributing levy forces, many 文化建筑s also give a bonus to the offence, defence, or 士气 levels of specific units. As these bonuses apply to the retinue of that character if these 文化建筑s are built in the capital castle holding, placement of the capital can impact the quality of the army.
All 文化建筑s, except for the Steppe 文化建筑s, have the same requirements.
|
价格 ()
|
建造时间(天) ()
|
要求
|
科技要求
|
Notes
|
文化建筑 I
|
200
|
730
|
城堡墙垣 II
|
防御工事 II
|
Benefits will vary depending on the culture of the province
|
文化建筑 II
|
300
|
1095
|
文化建筑 I
|
城堡设施 I
|
Benefits will vary depending on the culture of the province
|
文化建筑 III
|
400
|
2190
|
文化建筑 II
|
城堡设施 II
|
Benefits will vary depending on the culture of the province
|
文化建筑 IV
|
500
|
2190
|
文化建筑 III
|
城堡设施 IV
|
Benefits will vary depending on the culture of the province
|
Steppe 文化建筑s exist for certain (steppe) cultures when building in steppe terrain, instead of the default 文化建筑s.
|
价格 ()
|
建造时间(天) ()
|
效果
|
要求
|
科技要求
|
Steppe Barracks I
|
100
|
365
|
+25 Heavy Infantry +20 Light Cavalry
|
|
|
Steppe Barracks II
|
120
|
547
|
+35 Heavy Infantry +20 Light Cavalry
|
Steppe Barracks I
|
城堡墙垣 I
|
Steppe Barracks III
|
200
|
730
|
+40 Heavy Infantry +25 Light Cavalry
|
Steppe Barracks II
|
城堡墙垣 II 防御工事 II
|
Steppe Barracks IV
|
300
|
1095
|
+45 Heavy Infantry +30 Light Cavalry
|
Steppe Barracks III
|
城堡设施 I
|
Steppe Barracks V
|
400
|
2190
|
+55 Heavy Infantry +30 Light Cavalry
|
Steppe Barracks IV
|
城堡设施 III
|
Steppe Barracks VI
|
500
|
2190
|
+60 Heavy Infantry +35 Light Cavalry
|
Steppe Barracks V
|
城堡设施 V
|
|
价格 ()
|
建造时间(天) ()
|
效果
|
要求
|
科技要求
|
Steppe Stable I
|
100
|
365
|
+10 Horse Archers +25 Light Cavalry
|
|
|
Steppe Stable II
|
120
|
547
|
+20 Horse Archers +25 Light Cavalry
|
Steppe Stable I
|
城堡墙垣 I
|
Steppe Stable III
|
200
|
730
|
+20 Horse Archers +35 Light Cavalry
|
Steppe Stable II
|
城堡墙垣 II 防御工事 II 城堡设施 II
|
Steppe Stable IV
|
300
|
1095
|
+20 Horse Archers +35 Light Cavalry +5 Knights
|
Steppe Stable III
|
城堡设施 IV
|
Steppe Stable V
|
400
|
2190
|
+20 Horse Archers +35 Light Cavalry +10 Knights
|
Steppe Stable IV
|
城堡设施 VI
|
Steppe Stable VI
|
500
|
2190
|
+20 Horse Archers +35 Light Cavalry +20 Knights
|
Steppe Stable V
|
城堡设施 VIII
|
贡巴寺院
筑防的贡巴保护坐落其内的寺院与学舍。只有僧侣封建制统治者可以建造。
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
贡巴寺院 I
|
150
|
547
|
+5% 征召兵规模 +5% 守备部队规模 +2.5% 科技传播速度 +0.01 文化科技点 +0.05 领主虔诚
|
|
|
贡巴寺院 II
|
200
|
730
|
+5% 征召兵规模 +5% 守备部队规模 +5% 科技传播速度 +0.02 文化科技点 +0.05 领主虔诚
|
贡巴寺院 I 城堡墙垣 I
|
|
贡巴寺院 III
|
300
|
1095
|
+5% 征召兵规模 +5% 守备部队规模 +7.5% 科技传播速度 +0.03 文化科技点 +0.05 领主虔诚
|
贡巴寺院 II
|
教堂设施 II
|
贡巴寺院 IV
|
400
|
1460
|
+5% 征召兵规模 +5% 守备部队规模 +10% 科技传播速度 +0.04 文化科技点 +0.05 领主虔诚
|
贡巴寺院 III
|
教堂设施 IV
|
Special Fortifications
This building chain is accessible when the owner or any liege of the castle has the Castellan or Peaceful-Castellan bloodlines. See Bloodline#Forged_Bloodlines
|
价格
|
建造时间(天)
|
效果
|
要求
|
科技要求
|
Notes
|
Insulated Sections
|
125
|
365
|
+0.5 要塞等级 +5% 士气
|
|
|
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
|
Killing Fields
|
250
|
560
|
+1 要塞等级 +5% 士气 +5% 守备部队规模
|
Insulated Sections
|
防御工事 III
|
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
|
Extended Machicolations
|
450
|
760
|
+1.5 要塞等级 +15% 守备部队规模 +50 archers
|
Killing Fields
|
防御工事 V
|
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
|
Reinforced Barbican
|
750
|
1250
|
+2 要塞等级 +20% 征召兵规模 +30% 守备部队规模 +100 light infantry
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Extended Machicolations
|
防御工事 VII
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Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
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Oppressive Fortifications
当城堡拥有者或其领主拥有谋杀者-建造者血脉的时候,该子建筑方可访问。详见血脉#铸造血脉
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价格
|
建造时间(天)
|
效果
|
要求
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科技要求
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Notes
|
致郁石碑
|
125
|
365
|
-5% 本地叛乱风险 +.05 领主威望
|
|
城堡设施 II
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需要拥有者或其领主拥有谋杀者-建造者血脉
|
瞭望塔群
|
250
|
560
|
+1 要塞等级 -5% 本地叛乱风险 +5% 守备部队规模
|
致郁石碑
|
城堡设施 IV
|
需要拥有者或其领主拥有谋杀者-建造者血脉
|
单座尖塔
|
300
|
560
|
+1 要塞等级 -5% 本地叛乱风险 +5% 守备部队规模
|
瞭望塔群
|
城堡设施 VI
|
需要拥有者或其领主拥有谋杀者-建造者血脉
|
正大光明殿
|
450
|
760
|
+1 要塞等级 -5% 本地叛乱风险 +5% 守备部队规模
|
单座尖塔
|
城堡设施 VIII
|
需要拥有者或其领主拥有谋杀者-建造者血脉
|