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Patch 2.3
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{{Version column}} '''Patch 2.3''' was released on 2014-12-16<ref>Forum, [[forum:823882|Crusader Kings II - 2.3 PATCH RELEASED - Checksum BTOF]], 2014-12-16</ref> alongside the [[Way of Life]] expansion. The checksum for this version is BTOF. == Major == * Fixed false positive OOS * Fixed auto-selection of characters in multiplayer problem when loading saves * Vassals called to war now respond in the message ticker, not a pop-up event * The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the "All of our Vassals" entry * AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared) * No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect) * Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes ) * Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...") * Multithreaded startup of the game * Fixed crash caused by destroyed settlements by Viking looters * Fixed probable OOS * Fixed crash when missing certain Unit Pack DLC's * Fixed memory leak when calculating subunits monthly cost. * Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. ) == Minor == * Fixed so laws are copied when you change primary title * Fixed so history laws are enforced, france in 1066 should no longer be gavelkind * Support to show the combat rating of a character together with combat modifiers * Fixed broken culture effect, now you can convert to local culture of a province again * Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits. * Fixed not being able to raise ships from demesne * Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view. * Improved positioning of the Diplomacy View. * Fixed bug where autoselected interactions in the Diplomacy View were not properly selected. * The Diplomacy View no longer closes automatically in some cases when opened along with a character view. * Pressing the middle mouse button no longer closes the Diplomacy View. * Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable. * Fixed bug where the Diplomacy View ended up outside of the screen. * Character selection view left and right click behaviour is now consistent. * Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal. * Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus. * Fixed a number of minor text issues. * The capital of Duchy of Ugra is now Ugra. * Powys, Man and Kola now have their de jure capitals set correctly. * Jews no longer want boar meat for their feasts. * No longer possible for non-Muslims to have the 'Decadent' trait. * Fixed a broken option trigger for declining some pagan feast invitations. * Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events * Fixed a serious bug where Prepared Invasions would always be disable on reload * Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father * Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks) * All modifiers can now be set and used correctly in Ambitions (not just Fertility) * Better shield for the Emichid dynasty * Added GetHighGodName and GetHighGodNameCap to religions and texts * Fixed an issue with heretical count tier bishops and above being called "counts", etc * Character View: Removed a double colon (: * Fixed a new bug with scope switching to specific character IDs * Fixed a bug with the 'is_married' trigger when not taking a bool * Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice * Christians with Elective Gavelkind can no longer vote for bishops and mayors * Cut an inappropriate event option in old event 4115 * Character View: Fixed an old bug with being able to cancel an Ambition when you should not * Character View: Added better tooltip saying _when_ you can cancel the current Ambition * Character View: Added better tooltip about cancelling plots * Intrigue View: Fixed cancel current plot button issues * Removed decimals from attribute modifier descriptions * Removed decimals from attribute change effects * Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters * Fixed a bug with the 'repeat_event' effect and namespaces * Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture. * Fixed a serious bug with targetted decisions that target yourself showing up for others * The "Doubt besets me" event chain now correctly reveals the real father of the unborn child * Fixed various text issues with certain targetted decisions * Added a few missing event window borders * AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much * Added trait loss notification events for Stressed and Depressed * Fixed a minor typo in birth event 457 * Bastards born to lovers through the code now get a known father if the woman is unmarried * Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters * Cut the "Special interest" button from the character view * Improved the tooltips for the three special buttons in the new Diplo Menu * Fixed bug where retinues were calculated into the fleet levies in dynastic view. * Reverse relations now looks at the character's religion, culture and realm instead of the player's. * Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court. * Opening reverse relations now closes the diplomacy view. * Fixed bug where the spouse finder did not properly select bethrothal for minors. * Clicking on special interest entries in the outliner now works the same as clicking on portraits. * Added alert for high-prio targetted decisions. * Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact". * Targetted decisions no longer shows the target character name (except in the targetted decision alert). * Fixed bug where historical nicknames were not removed properly when moving backwards through history. * Troops number in dynastic view now takes event troops into consideration. * The Diplomacy View is now properly positioned. * Fixed death effect in zunist torture event chain * Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire. * English culture can no longer spawn unintentionally through a minor Muslim random event. * Event triggering notification of someone coming out of hiding should now work correctly. * Adjusted the 'culture' text field in the character view * Raising runestones now also gives Piety * Reverted to previous version of v1_092.csv to correct a lot of broken special letters * Added 'is_foe' trigger and 'crime' flag to opinion modifiers * Converting Tribal Holdings no longer depletes the levy * Winning and losing wars now tends to give more nicknames * Decadence Revolts: Boosted troop strengths * Decadence Revolts: Vassals more likely to go independent * Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent * Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation * Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness * Fixed a bug with the 'holy_war' acquisition method not showing up in title history * Added some missing acquisition types to the CBs * Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir * Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders * Optimized and fixed many bugs in the health events * Fixed broken dynasty 8601 "de Cantabria" * Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children * Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit * Fixed a rare bug where landless title courts could contain random characters with no culture or religion * Corrected some event border colors * Tooltips on dead characters now list their primary tier titles * Spouses now always only have personal opinions of each other * All non-Muslims can now legitimize bastards * All religions can now divorce their spouse if there is currently no religious head * Added divorce reasons to character opinions and to the divorce interactions * Tweaked the main bastard conception and lover gained events (450 and 456) * Optimized the lookup of database files * History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file. * The character screen no longer shows the score of the player. * The character screen now shows how many troops that character can raise. * It is now possible to cancel your own plot in your character screen. * Demesne size and vassal limit is now visible in the character screen. * The loading screen for the most recent dlc is now always shown first when loading the game. * Tengri no longer get pagan homeland attrition penalty against other pagans. * Reformed Zunists no longer have pagan defensive homeland attrition. * Fixed CTD when resigning from games. * Fixed broken options in events which used the religion = christian trigger. * Fixed bug where the cost of vassal mercenaries were not calculated properly. * Fixed bug where ironman saves became broken when creating a new save after loading an old one. * AI will now prefer using CB's without piety and prestige costs. * Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession. * Fixed crash when trying to host a save stored in a sub-directory. * Viceroyalties can no longer be granted to characters outside your realm. * Fixed crash when finishing constructions in settlements without a holder. * Fixed issue where both tribal settlement conversion decisions were avaliable for republics. * The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties. * Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier. * Viceroys becoming unlanded will now hand back their viceroy title to their liege. * Wars and truces are now visible in the character view. * Fixed bug where the Assassin Resurface-event did not activate the title. * Decadence tooltip now uses a consistent amount of decimals. * Opening the chronicle now pauses the game if not in multiplayer. * Fixed bug where Empires could be granted as viceroyalties (but did not do anything). * Fixed bug where the family of Carloman sometimes fled to a revolt. * Clarified the negative effects for tribal job troops if not used in the job action tooltip. * Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning. * Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip. * Fixed history bug where character 30829 (Simone Drengot) had the wrong father. * Fixed broken allow-trigger in landed_titles. * Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT * Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war. * Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire. * Tweaked the stats of some early Norse characters. * Isle of Man is now its own de jure duchy. * Tweaks to Manx title names. * Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court. * Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm. * Saxon Wars event can no longer trigger for non-feudal rulers. * Added target list for great holy wars for reformed Zunists. * Tweaked triggers for unlocking crusades and jihads (France and North Africa). * Tweaked the chances for some ruler nicknames. * Fixed the names for Church of Zun and West African Church (was wrong format). * Fixed a bug where a coincillor could sometimes complain to liege about herself. * Fixed the localisation for the Seljuk Turks title. * Melitene province in Armenia is now properly considered mountainous terrain. * Fixed a crash when selecting a lowborn theocracy at startup. * Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled. * Updated tutorial and learning scenario to work with the new diplomacy menu. * Added pagan and republic diplomatic menu buttons. * Fixed bug where republics with no vassals did not automatically generate patricians. * The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game. * added frames for business and war focus events. * The empty holding modifier for tribal settlements now applies for non-tribals as well. * Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead). * The diplomacy menu is now positioned correctly when not opened from portraits. * Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended. * Added missing event localisation for revolt event in learning scenario. * Vassal opinion modifiers from focuses are now properly calculated into vassal opinions. * WOL - Lowered the duration on the trade route modifier from 50 to 30 years. * WOL - Lowered the ai chance to refresh a trade route. === Modding === * Title variables are now correctly saved * In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named. * Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc * Added 'modifier' fields to effects 'random_list' and 'random' * The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort') * Added many new nicknames * Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc) * Added trigger 'plot_is_known_by' * Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj' * Added trigger 'any_opinion_modifier_target' * Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target' * Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff' * Added fromfromfromfrom scope targets * Added optional 'as_if_liege' parameter to opinion triggers * Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff' (These do not take state diplomacy, laws or any other such state concerns into account) * Moved to defines: MALE_ATTRACTION_CUTOFF and FEMALE_ATTRACTION_CUTOFF * Added 'capital' console command * Added event effect 'log' * Added trigger 'has_polygamy' * Added trigger 'has_concubinage' * Character modifier descriptions now support text variables * Added is_holy_site trigger * Fixed a bug with effect scope any_allied_character * Fixed a bug with effect scope random_allied_character * All any-triggers now support the use of count = x * Added variables to titles * All variable trigger and effects now work with title variables * Variables can be displayed with localization system * Variable triggers and effects can compare variables between types of scopes (country/province) * Fixed problems with the variable triggers check_variable and is_variable_equal * Added cal_true_if trigger * Added set_title_flag effect * Added clr_title_flag effect * Added has_title_flag trigger * Added had_title_flag trigger * Added save_event_target_as effect * Added save_global_event_target_as effect * Added clear_event_target effect * Added clear_global_event_target effect * Added clear_global_event_targets effect * Added support for weighted cultural names * Added support for weighted regnal names * Added an on_startup on action * Exported MAX_CROWN_LAW_CHANGES to defines * Added support for localized nicknames * Added effects convert_to_temple and convert_to_tribal * Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city * set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled * Added a set_allow_free_vice_royalty_revokation effect * Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts. * Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions. === AI === * Tweaked release from prison and execution logic * Added AI choice scripts to the bastard is born event (301) === Converter === * Made converter province mapping up to date with EU4 patch 1.8 * Fixed missing cultures for converter * Buffed Jerusalem ideas * Tweaked Aztec and Incan ideas * Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4 * Version compliance with eu4 1.8 patch in the generated mod file * Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA. * Tech groups should now be up to date with EU4 patch 1.8 * Fixed crash bug when converting a game that has custom titles * Fixed now so converter mod's no longer changes checksum * Switched so Miaphysite is not dependent on SoA to become coptic * Added Karling ideas == References == <references/> [[Category:Patches]]
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