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{{version|2.8}} '''Defines''' are numerical variables used by the engine, allowing to tweak behaviors that are not opened to scripting (diplomatic actions, succession laws, ...). Defines are static and global: they apply to the whole game and cannot be changed dynamically. ==Configuration== Vanilla values are configured in the file ''common/defines.lua'', which contains more than 1000 variables affecting many areas of the game. As of [[patch 2.4]], it is no longer necessary to include a copy of the whole file to change values. Instead, you can put your changed values in a custom .lua file in ''Documents\Paradox Interactive\Crusader Kings II\mod\[mod name]\common\defines\'' folder, with the following format: <pre> NDefines.NDiplomacy.PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE = 50 </pre> Additional changed values go on separate lines, '''with no commas at the end of lines''': <pre> NDefines.NMilitary.ARCHERS_PHASE_SKIRMISH_ATTACK = 5 NDefines.NMilitary.ARCHERS_PHASE_SKIRMISH_DEFENSE = 3 </pre> ==List of defines== Here is a list of defines, grouped by functionality and with the unit of the define numeric value. ===Life=== ====Age static modifiers==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.AGE_YOUNG = 20 | Age | Non-child characters below this age have the 'teen' static modifier applied. |- | NDefines.NCharacter.AGE_ADULT = 30 | Age | Non-child characters below this age have the 'young' static modifier applied. |- | NDefines.NCharacter.AGE_OLD = 50 | Age | Non-child characters below this age have the 'adult' static modifier applied. |- | NDefines.NCharacter.AGE_VERY_OLD = 70 | Age | Non-child characters below this age have the 'old' static modifier applied. |- |} ====Birth==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.MAX_CHILD_BIRTH_AGE = 45 | | Female menopause age. |- | NDefines.NCharacter.CHILD_BIRTH_TO_PREGNANCY_WAIT = 3 | Months | Probably months between birth and when woman can be pregnant again. |- | NDefines.NCharacter.BASE_NR_OF_CHILDREN_PER_COUPLE = 2 | | |- | NDefines.NCharacter.EXTRA_NR_OF_CHILDREN_FOR_PLAYERS = 2 | | |- | NDefines.NCharacter.COURT_SIZE_CHILD_PENALTY_THRESHOLD = 30 | | |- | NDefines.NCharacter.FERTILITY_BASE_MULT = 0.50 | | Base fertility multiplier to adjust the base chance of impregnation |- | NDefines.NCharacter.SECONDARY_SPOUSE_FERTILITY_MULT = 0.50 | | Applied to fertility of secondary spouses and concubines |- | NDefines.NCharacter.NOT_SPOUSE_FERTILITY_MULT = 0.50 | | Applied to fertility when two lovers are not married |- | NDefines.NCharacter.MARRIED_LOVERS_FERTILITY_MULT = 1.5 | | Applied to fertility when lovers are married |- | NDefines.NCharacter.PRESTIGE_FROM_DYNASTY_ON_BIRTH_DIV = 5 | | Newly born characters get the dynasty prestige of their mother and father divided by this as their starting prestige. |- |} ====Childhood==== {{Main|Education}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.NEED_GUARDIAN_AT_AGE = 6 | Age | The age at which children should be appointed a mentor/guardian. |- | NDefines.NCharacter.MAX_WARDS_PER_GUARDIAN = 2 | Int | Self Explanatory. |- | NDefines.NCharacter.CHILDHOOD_FOCUS_ALERT_AGE = 6 | Age | The childhood focus alert is shown for children this old |- | NDefines.NCharacter.AGE_CHILDHOOD_PULSE = 6 | Age | The childhood pulse events start from this age |- | NDefines.NCharacter.AGE_ADOLESCENT = 12 | | Children are considered to be adolescent from this age. |- | NDefines.NCharacter.CHILDHOOD_AUTO_EDUCATION_FOCUS_AGE = 15 | Age | Children automatically get education focus at this age. |- | NDefines.NCharacter.BASE_MAX_ATTRIBUTE = 10 | | The max attribute value you can get from growing up |- | NDefines.NCharacter.CONCLAVE_CHILDHOOD_ATTRIBUTE_INCREASE_CHANCE = 20 | | The chance of increasing an attribute during childhood |- | NDefines.NCharacter.CONCLAVE_ADOLESCENCE_ATTRIBUTE_INCREASE_CHANCE = 25 | | The chance of increasing an attribute during adolescence |- | NDefines.NCharacter.CONCLAVE_UNKNOWN_PARENT_DEFAULT_STAT = 5 | | If a child has no parents represented as characters in the game, this stat value is used when getting stat increases |- | NDefines.NCharacter.CONCLAVE_INHERITED_ATTRIBUTE_INCREASE_CHANCE = 1.0 | | The parent's base stats influence stat increases in children by this much |- |} ====Adulthood==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.AGE_OF_ADULTHOOD_MALE = 16 | Age | Male can rule at this age. |- | NDefines.NCharacter.AGE_OF_ADULTHOOD_FEMALE = 16 | Age | Female can rule at this age. |- |} ====Traits==== {{Main|Traits}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.MAX_GENERATED_TRAITS_FOR_HISTORICAL | | Generate random traits up this number for adult historical characters. |- | NDefines.NCharacter.INBRED_TRAIT_CHANCE_FACTOR | | Inbreeding: Multiplier to the base chance. |- | NDefines.NCharacter.LUNATIC_TRAIT_CHANCE_FACTOR | | Inbreeding: Multiplier to the base chance |- | NDefines.NCharacter.INBRED_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR | | Inbreeding: Multiplier to the base chance |- | NDefines.NCharacter.LUNATIC_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR | | Inbreeding: Multiplier to the base chance |- | NDefines.NCharacter.MALE_ATTRACTION_CUTOFF = 65 | Age | After this age, the sex appeal of traits no longer have any effect |- | NDefines.NCharacter.FEMALE_ATTRACTION_CUTOFF = 45 | Age | After this age, the sex appeal of traits no longer have any effect |- |} ====Objectives==== {{Main|Objectives}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.OBJECTIVE_DISCARD_WEIGHT_THRESHOLD = 0.05 | | The AI will not pick ambitions or plots below this evaluated weight |- | NDefines.NCharacter.CHANGE_AMBITION_YEARS = 3 | Years | Delay between being able to pick a new ambition. |- | NDefines.NCharacter.CHANGE_FOCUS_YEARS = 5 | Years | Delay between being able to change focus. |- |} ====Marriage==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.BETROTHAL_MIN_AGE = 12 | Age | AI will not arrange betrothals for children below this age |- | NDefines.NCharacter.AGE_OF_MARRIAGE_MALE = 16 | Age | Male allowed to marry at this age. |- | NDefines.NCharacter.AGE_OF_MARRIAGE_FEMALE = 16 | Age | Female allowed to marry at this age. |- | NDefines.NCharacter.MAX_AGE_BEFORE_BETROTHAL_BREAKS = 20 | Age | |- | NDefines.NCharacter.PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_DIV = 10 | | Characters get the dynasty prestige of the spouse divided by this on marriage. |- | NDefines.NCharacter.MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100 | | Prestige multiplier from marrying below or above your rank. |- | NDefines.NCharacter.CONSORT_TIER_PRESTIGE_MULT = 25 | | Prestige multiplier for rank of consort. |- | NDefines.NCharacter.MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS = 0.4 | | The prestige effect from each extra expected wife. |- | NDefines.NCharacter.MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY = 1.0 | | The prestige effect from each lacking expected wife. |- | NDefines.NCharacter.PAGAN_NUM_CONSORTS_MONTHLY_PRESTIGE = 0.2 | | The monthly prestige effect for pagans for each young Concubine. |- | NDefines.NDiplomacy.DOWRY_MULTIPLIER = 1.0 | | This value is multiplied with the prestige gain of the patrician from the marriage in order to determine the dowry that must be paid to marry a feudal character. |- | NDefines.NAI.MARRIAGE_AI_PRESTIGE_VALUE = 0.33 | | Multiplier for how highly AI values prestige when arranging marriages and evaluating marriage offers |- | NDefines.NAI.MARRIAGE_THREATENING_FOR_THEM_MODIFIER = 5 | | How much AI will pay attention to marriages with realms they have a CB on and are considerably stronger than |- | NDefines.NAI.DESIRED_CONSORTS = 0 | | AI will always want at least this many concubines, if they lack sons |- |} ====Death==== {| class="wikitable" |- ! Key ! Unit ! Description |- |- | NDefines.NCharacter.INFANT_DEATH_CHANCE = 0.0 | | Chance of stillbirth / death at birth |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_0 = 5 |rowspan=11| Per mille |rowspan=11| Natural deaths per decade out of 10000 people for each age range (0-9, 10-19, ..., 100+) |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_10 = 1 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_20 = 15 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_30 = 20 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_40 = 51 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_50 = 100 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_60 = 400 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_70 = 1400 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_80 = 3500 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_90 = 7000 |- | NDefines.NCharacter.NATURAL_DEATH_CHANCE_AGE_100 = 9000 |- | NDefines.NCharacter.TREASURY_CHANCE_TO_DISAPPEAR_STANDARD = 0.05 | | Chances that artifacts disappear on inheritance |- | NDefines.NCharacter.TREASURY_CHANCE_TO_DISAPPEAR_NO_HEIR = 0.5 | | Chances that artifacts disappear on inheritance when the dying character doesn't have an heir |- |} ===Realm=== ====Vassal opinion==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.PRESTIGE_OPINION_DIV = 200 | Number | Prestige divided by this number determines the bonus to Feudal opinion. In the case of negative opinion the opinion change is multiplied by five. |- | NDefines.NDiplomacy.PRESTIGE_OPINION_MAX = 10 | Number | This is the maximum amount of opinion gain or loss from prestige. |- | NDefines.NDiplomacy.PIETY_OPINION_DIV = 50 | Number | Piety divided by this number determines the bonus to Clergy opinion. In the case of negative opinion the opinion change is multiplied by five. |- | NDefines.NDiplomacy.PIETY_OPINION_MAX = 10 | Number | This is the maximum amount of opinion gain or loss from piety. |- | NDefines.NDiplomacy.JAIN_LIEGE_OPINION_BONUS = 15 | Number | Jain Lieges Get Vassal Opinion Bonus |- | NDefines.NDiplomacy.REALM_DIPLOMACY_OPINION_MUL_FACTOR = 0.25 | Number | Realm diplomacy factor affecting opinion value |- |} ====De jure drift==== {{Main|De jure}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NTitle.ALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1 | Bool | If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title |- | NDefines.NTitle.DE_JURE_ASSIMILATION_YEARS = 100 | Years | Duchies a under the de facto control of another kingdom will change de jure liege after this many years |- | NDefines.NTitle.EMPIRE_DE_JURE_ASSIMILATION_YEARS = 100 | Years | Kingdoms under the de facto control of another empire will change de jure liege after this many years |- | NDefines.NTitle.GAME_RULES_DEJURE_LONG = 300 | Years | |- | NDefines.NTitle.GAME_RULES_DEJURE_LONG_EMPIRE = 300 | Years | |- | NDefines.NTitle.GAME_RULES_DEJURE_SHORT = 50 | Years | |- | NDefines.NTitle.GAME_RULES_DEJURE_SHORT_EMPIRE = 50 | Years | |- | NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST = 10 | Years | |- | NDefines.NTitle.GAME_RULES_DEJURE_SHORTEST_EMPIRE = 10 | Years | |- |} ====Demesne limit==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.DEMESNE_BASE_MAX_SIZE = 1.0 | | This is the base demesne limit. |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_BARON_MULT = 1.0 |rowspan=5| |rowspan=5|Extra Max Demesne Size from the ruler's rank |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_COUNT_MULT = 1.0 |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_DUKE_MULT = 1.0 |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_KING_MULT = 3.0 |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_EMPEROR_MUL = 4.0 |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_GREAT_DUKE_BONUS = 1.0 | | Dukes with more than one duchy will get this value added to their demesne limit. |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.15 | | Characters will have their stewardship plus half their spouse's stewardship, multiplied by this value, added to their demesne limit |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_PATRICIAN = 1.0 | | Patricians get this value added to their demesne limit. Note that the multipliers for tier will not be applied to patricians. |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_PATRICIAN_DOGE = 1.0 | | Doges get this value added to their demesne limit, in addition to DEMESNE_MAX_SIZE_PATRICIAN. |- | NDefines.NDiplomacy.GAVELKIND_MAX_SIZE_BONUS = 0.30 | | Titles with gavelkind will have this percentage of their demesne limit (including all modifiers mentioned above) added to their demesne limit. |- | NDefines.NDiplomacy.DEMESNE_MAX_SIZE_JAIN_BONUS = 3 | | Followers of the Jain religion have extra demesne |- |} ====Vassal limit==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.VASSAL_BASE_LIMIT = 1.0 | | Base Vassal Limit |- | NDefines.NDiplomacy.VASSAL_LIMIT_DUKE_MULT = 10.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.VASSAL_LIMIT_KING_MULT = 20.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.VASSAL_LIMIT_EMPEROR_MULT = 30.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.VASSAL_LIMIT_GREAT_DUKE_BONUS = 5.0 | | Extra Vassal Limit for Dukes with more than one Duchy |- | NDefines.NDiplomacy.VASSAL_LIMIT_DIPLOMACY_MULT = 0.3 | | Extra Vassal Limit from ruler and spouse diplomacy |- | NDefines.NDiplomacy.VASSAL_LIMIT_DECADENCE_MULTIPLIER = 0.25 | | Negative modifier, multiplied with the current decadence. |- | NDefines.NDiplomacy.VASSAL_LIMIT_LEVY_MULTIPLIER = 1 | | Used for levy penalty calculation for being over vassal limit. |- | NDefines.NDiplomacy.VASSAL_LIMIT_LEVY_BASE = 4 | | Used for levy penalty calculation for being over vassal limit. |- | NDefines.NDiplomacy.VASSAL_LIMIT_TAX_MULTIPLIER = 1 | | Used for tax penalty calculation for being over vassal limit. |- | NDefines.NDiplomacy.VASSAL_LIMIT_TAX_BASE = 4 | | Used for tax penalty calculation for being over vassal limit. |- | NDefines.NDiplomacy.VASSAL_LIMIT_COUNT_BARONS = 0 | | If set to 1, baron-tier vassals will also count towards vassal limit. |- | NDefines.NDiplomacy.CONCLAVE_VASSAL_LIMIT_DUKE_MULT = 8.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.CONCLAVE_VASSAL_LIMIT_KING_MULT = 15.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.CONCLAVE_VASSAL_LIMIT_EMPEROR_MULT = 20.0 | | Extra Vassal Limit from the ruler's rank |- | NDefines.NDiplomacy.CONCLAVE_VASSAL_LIMIT_GREAT_DUKE_BONUS = 3.0 | | Extra Vassal Limit for Dukes with more than one Duchy |- |} ====Short reign==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.SHORT_REIGN_YEARS_END = 9 | Years | This value is the default length of the short reign penalty. The penalty is multiplied by the number of years left. |- | NDefines.NDiplomacy.LONG_REIGN_YEARS_START = 10 | | This value is the number of years someone has to rule before they start getting the long reign bonus of 1 opinion per year beyond this value. |- | NDefines.NDiplomacy.SHORT_REIGN_OPINION_MULT = 1.0 | | The number of years left of a short reign is multiplied by this value to determine the short reign penalty. It can be overridden in [[religion modding|the religion files]]. |- | NDefines.NDiplomacy.MAX_LONG_REIGN_BONUS = 100 | Opinion | Max bonus in opinion you can get from long reign |- | NDefines.NDiplomacy.LONG_REIGN_PENALTY = -2 | | Penalty ticking down every year from long reign bonus |- | NDefines.NDiplomacy.LONG_REIGN_PENALTY_START = 3 | | What year penalty tick should start |- | NDefines.NDiplomacy.SHORT_REIGN_OPINION_MULT = 1.0 | | Opinion penalty multiplier to short reign years |- | NDefines.NDiplomacy.LONG_REIGN_OPINION_MULT = 0.5 | | Opinion penalty boost to long reign years |} ==== Council ==== {{Main|Council}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.DUKE_POWERFUL_VASSAL_COUNT = 4 | | The x most powerful vassal will expect a seat in the council |- | NDefines.NDiplomacy.KING_POWERFUL_VASSAL_COUNT = 5 | | The x most powerful vassal will expect a seat in the council |- | NDefines.NDiplomacy.EMPEROR_POWERFUL_VASSAL_COUNT = 6 | | The x most powerful vassal will expect a seat in the council |- | NDefines.NCouncil.MONTHS_OF_DISCONTENT_COUNCIL = 24 | Months | How long a council is discontent after succession. |- | NDefines.NCouncil.CHANGE_POSITION_COOLDOWN = 12 | Months | |- | NDefines.NCouncil.COUNCIL_REJECTED_LAW_TIMEOUT = 10 | Years | How many years the timeout for a law is when council reject the law change. |- | NDefines.NCouncil.COUNCIL_REJECTED_CROWN_LAW_TIMEOUT = 5 | Years | How many years the timeout for a crown law is when council reject the law change. |- | NDefines.NCouncil.LAW_VOTE_CHANGE_TIME_LIMIT = 1 | | The time limit abstained council members have to vote before their vote becomes automatically an against vote. |- | NDefines.NCouncil.ENFORCE_PEACE_LENGTH = 60 | Months | How many months Enforce Peace is active for. |- | NDefines.NCouncil.ENFORCE_PEACE_START_DELAY = 3 | Months | How many months it takes before the enforce peace becomes active. |- | NDefines.NCouncil.ENFORCE_PEACE_BLOCK_LENGTH = 24 | Months | How many months Enforce peace is blocked when vassal uses the interaction. |- | NDefines.NCouncil.ENFORCE_PEACE_COOLDOWN = 60 | Months | How many months liege has to wait before he can use enforce peace again. |- | NDefines.NCouncil.NO_VOTING_PIETY_OVERRIDE = 1 | Bool | Flag that disables law voting when Conclave is enabled for groups that otherwise change laws based on piety without Conclave. |- | NDefines.NCouncil.NO_VOTING_PRESTIGE_OVERRIDE = 1 | Bool | Flag that disables law voting when Conclave is enabled for groups that otherwise change laws based on prestige without Conclave. |- | NDefines.NCouncil.REGENCY_VOTING = "(...)" | List<interactions> | In regencies the council votes on these issues. Example: "laws declare_war_interaction revoke_title_interaction imprison_character_interaction grant_landed_title_interaction exile_imprisoned_interaction execute_imprisoned_interaction" |- | NDefines.NCouncil.COUNCIL_REJECTION_ALL_LAWS_TIMEOUT = 1 | Years | How many years the timeout for doing a law change (for any law) is when the council has rejected a law change. |- |style="white-space: nowrap;"| NDefines.NCouncil.COUNCIL_REJECTION_ALL_CROWN_LAWS_TIMEOUT = 1 | Years | How many years the timeout for doing a law change (for any law) is when the council has rejected a law change. |- | NDefines.NCharacter.ASSIGN_ACTION_DAYS | Days | Days before a Councillor can be assigned a new job in a county. Don't set to 0. |- |} ====Laws==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NTitle.MAX_CROWN_LAW_CHANGES = 1 | Number | |- | NDefines.NTitle.CROWN_LAW_CHANGE_MONTHS = 600 | Months | |- | NDefines.NTitle.CROWN_LAW_CHANGE_TIMER = 1 | Bool | If set to 0, rulers will be restricted to MAX_CROWN_LAW_CHANGES. If set to 1, they'll have a CROWN_LAW_CHANGE_MONTHS cooldown |- | NDefines.NDiplomacy.LAW_CHANGE_PIETY_COST = 50 | | Muslims must have and pay this amount of piety in order to change demesne laws. |- | NDefines.NDiplomacy.CROWN_LAW_CHANGE_PIETY_COST = 100 | | Muslims must have and pay this amount of piety in order to change crown laws. |- | NDefines.NDiplomacy.LAW_CHANGE_PIETY_COST_ABSOLUTISM = 100 | | Piety cost for Iqta government when changing normal demesne laws with no council |- | NDefines.NDiplomacy.CROWN_LAW_CHANGE_PIETY_COST_ABSOLUTISM = 100 | | Piety cost for Iqta government when changing Crown laws with no council |- | NDefines.NDiplomacy.LAW_CHANGE_PRESTIGE_COST = 100 | | Prestige cost for Nomadic government when changing normal demesne laws |- | NDefines.NDiplomacy.CROWN_LAW_CHANGE_PRESTIGE_COST = 200 | | Prestige cost for Nomadic government when changing Crown laws |- | NDefines.NDiplomacy.LAW_CHANGE_PRESTIGE_COST_ABSOLUTISM = 100 | | Prestige cost for Nomadic government when changing normal demesne laws with no council |- | NDefines.NDiplomacy.CROWN_LAW_CHANGE_PRESTIGE_COST_ABSOLUTISM = 100 | | Prestige cost for Nomadic government when changing Crown laws with no council |- |} ====Succession laws==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.CHANGE_SUCC_LAW_YEARS = 10 | Years | Rulers must have reigned this long before they can change succession laws. |- |} =====Papal succession===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NReligion.PAPAL_SUCCESSION_PASS_ON_HOLDINGS = 1 | Bool | Set to zero if holdings shouldn't be passed on |- | NDefines.NReligion.PAPAL_SUCCESSION_LOSE_MINOR_TITLES = 1 | Bool | Set to zero if minor religious titles should be lost |- |} =====Patrician elective===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NEconomy.DOGE_SUCC_RANDOM_FACTOR = 500 | | The random Respect factor on actual Doge succession |- | NDefines.NEconomy.PATRICIAN_CAMPAIGN_FUND_FACTOR = 5 | | The effect of money in the Campaign Fund on Doge elections (money * factor) |- | NDefines.NEconomy.PATRICIAN_PRESTIGE_RESPECT_FACTOR = 2 | | The effect of Prestige on the Respect value for Doge elections (prestige * factor) |- | NDefines.NEconomy.PATRICIAN_AGE_RESPECT_FACTOR = 1 | | The effect of Age on the Respect value for Doge elections (age * age * factor) |- |} =====Feudal elective===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.MAX_ELECTOR_TITLES_LEGALLY_HELD | Number | If a liege holds more than this number of elector titles in an Elective realm, vassals will start to get angry. |- | NDefines.NDiplomacy.TITULAR_TITLES_COUNT_TOWARDS_DUCHY_LIMIT | Bool | If set to 1 then titular duchy titles (duchy titles with no de-jure land) will count towards the maximum duchy titles held before vassals will get upset. |- |} ====Claims==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.WOMEN_INHERIT_PRESSED_CLAIMS = 1 | Bool | If this value is set to 1, women will inherit pressed claims on their parents' titles. |- | NDefines.NDiplomacy.BASTARDS_INHERIT_PRESSED_CLAIMS = 1 | Bool | If this value is set to 1, bastards will inherit pressed claims on their parents' titles. |- |} ====Factions==== {{Main|Factions}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.MAX_LED_FACTIONS = 2 | Number | Maximum number of led Factions |- | NDefines.NCharacter.MAX_JOINED_FACTIONS = 2 | Number | Maximum number of Factions a character can be a member of (including led factions) |- | NDefines.NCharacter.NON_AGGRESSION_PACT_BLOCKS_FACTIONS = 1 | Bool | If set to 1 then factions will be blocked for vassals that have a non-aggression pact with their liege. |- | NDefines.NAI.FACTION_EXPIRATION_MONTHS = 12 | Months | How long AI will cling onto weak factions |- | NDefines.NAI.FACTION_EXPIRATION_MONTHS_RANDOMNESS = 5 | Months | Randomness to how long AI will cling onto weak factions |- | NDefines.NAI.FACTION_EXPIRATION_SIZE_LIEGE = 0.5 | | How much smaller a faction must be compared to liege to be considered weak |- | NDefines.NAI.FACTION_EXPIRATION_SIZE_OTHER_FACTION = 0.5 | | How much smaller a faction must be compared to the strongest faction to be considered weak |- | NDefines.NAI.FACTION_EXPIRED_MONTHS = 24 | Months | How long AI will avoid factions after they have been expired |- |} ====Revolts==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.BASE_REVOLT_CHANCE_MOD = 250 | | Pre Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO. |- | NDefines.NDiplomacy.TOG_REVOLT_CHANCE_MOD = 100 | | Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO. |- | NDefines.NMilitary.REVOLTRISK_REDUCTION_PER_YEAR = 1 | | Revolt-risk reduction from temporary sources. |- | NDefines.NDiplomacy.CROWN_LAW_REVOLTRISK_INCREMENT = 10 | | Crown authority will increase revolt risk by this value. Note that this is presumably hardcoded to the "centralization" law group. |- | NDefines.NDiplomacy.GAME_RULE_PROVINCIAL_REVOLT_RARE_DIVIDER = 2.0 | | Divider to decrease risk of revolt when using the "provincial revolt: rare" game rule |- | NDefines.NAI.REVOLT_AGGRESSION_FACTOR = 0.75 | | General aggressiveness for revolts against the liege |- | NDefines.NAI.REVOLT_DISTANCE_FACTOR = 1.0 | | Multiplier for how much distance from capital affects independence minded revolters |- | NDefines.NAI.REVOLT_OTHER_INDEP_RISK = 10 | | Each ongoing other independence revolt increases revolt risk by this amount for all independence-minded revolters |- | NDefines.NAI.REVOLT_OTHER_INDEP_RISK_CAP = 50 | | Cap to the total risk from the above |- |} ====Governments==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.WRONG_GOV_FORM_TAX_MOD = -0.75 | | |- | NDefines.NCharacter.WRONG_GOV_FORM_LEVY_MOD = -0.75 | | |- |} =====Merchant republics===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.MERCHANT_REPUBLIC_MAX_PATRICIANS = 5 | Number | The amount of merchant republic patrician families that the game will keep active. |- | NDefines.NEconomy.MERCHANT_REPUBLIC_SALARY_MULT = 3 | | Councillor salaries in Merchant Republics are multiplied by this |- |NDefines.NEconomy.PATRICIAN_FAMILY_SHARES_HEAD = 50 | | Monthly Patrician Income, number of shares for the Patrician himself |- |NDefines.NEconomy.PATRICIAN_FAMILY_SHARES_REST = 5 | | Monthly Patrician Income, number of shares for adult male dynasty members in the Patrician's court |- |NDefines.NEconomy.PATRICIAN_INHERITANCE_FROM_RELATIVE_MULT = 0.5 | | When a Patrician inherits the wealth of a non-Patrician relative, this multiplier determines the part he actually gets |- |NDefines.NEconomy.PATRICIAN_GOLD_TO_MONTHLY_PRESTIGE = 0.0005 | |Prestige that Patricians get each month from their treasury (CFixedPoint64 to support such small numbers) |- |NDefines.NEconomy.PATRICIAN_CITY_TAX_MULT = 0.5 | |Patricians don't pay normal City Tax to their liege... (CFixedPoint64) |- |} =====Nomadism===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NNomad.ALWAYS_GENERATE_NOMADS = 0 | Bool | If turned on will generate nomads even if they are not playable (i.e. titles with <code>historical_nomad = true</code> and without Horse Lords DLC) |- | NDefines.NAI.NOMAD_KEEPS_BARON_TRIBAL_SETTLEMENTS = 1 | Bool | If set to 1, Independent AI Nomads will never give away baron tribal settlements in owned provinces (they will instead use the decision to pillage these holdings) |- | NDefines.NAI.NOMAD_BUILDS_TEMPLES = 0 | Bool | If set to 1, AI Nomads will build temples like any other government would (when at 0 they will only build them in holy sites lacking a temple province) |- |} =====Tribal===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.TRIBAL_EMPTY_HOLDING_LEVY_MULTIPLIER = 0.5 | | |- | NDefines.NCharacter.TRIBAL_EMPTY_HOLDING_GARRISON_MULTIPLIER = 0.5 | | |- | NDefines.NCharacter.TRIBAL_EMPTY_HOLDING_TAX_MULTIPLIER = 0.5 | | |- |} === Warfare === ==== Threat ==== {{Main|Threat}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NInfamy.REALM_SIZE_BASE_MODIFIER = 1 | | |- | NDefines.NInfamy.REALM_SIZE_GROWTH_MODIFIER = 0.125 | | The bigger you are, the more dangerous you are, modifier for when nation is growing. |- | NDefines.NInfamy.REALM_SIZE_SHRINK_MODIFIER = 0.0 | | The bigger you are, the more dangerous you are, modifier for when nation is shrinking. |- | NDefines.NInfamy.WAR_REALM_CHANGE_VALUE = 0.55 | | How much base value for realm growth/shrink is worth in a war. |- | NDefines.NInfamy.INDEPENDENCE_REALM_CHANGE_VALUE = 10.0 | | How much base value for realm growth/shrink is worth when giving a vassal independence. |- | NDefines.NInfamy.INHERITANCE_CHANGE_VALUE = 0.15 | | How much base value for realm growth/shrink is worth when inheriting titles. |- | NDefines.NInfamy.VASSAL_CHANGE_VALUE = 0.3 | | How much base value for realm growth/shrink is worth when inheriting titles. |- | NDefines.NInfamy.INFAMY_DECAY_BASE = 0.8 | | How many percent that decay each month as base. |- | NDefines.NInfamy.MIN_INFAMY_DECAY = 0.21 | | The minimum infamy decay regardless of troop strength. |- | NDefines.NInfamy.MAX_INFAMY_DECAY = 0.4 | | The maximum infamy decay regardless of troop strength. |- | NDefines.NInfamy.MILITARY_STRENGTH_DECAY_BASE = 600 | | Divider on military strength value that is used for the logarithmic part of the decay value. |- | NDefines.NInfamy.MAX_INFAMY_PER_WAR_PROVINCE = 15 | | A single province taken in war can give at most this much threat. |- | NDefines.NInfamy.MIN_INFAMY_PER_WAR_PROVINCE = 2 | | A single province taken in war can give at most this much threat. |} ====Defensive pacts==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.DEFENSIVE_PACT_THREAT_LIMIT = 0.05 | | The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact |- | NDefines.NDiplomacy.DEFENSIVE_PACT_SIZE_RATIO = 1.0 | | Relative size requirement is this at 100% threat |- | NDefines.NDiplomacy.DEFENSIVE_PACT_MAX_RANGE = 400 | | At 100% threat characters are able to join defensive pacts against targets of this distance |- | NDefines.NDiplomacy.DEFENSIVE_PACT_MAX_RANGE_SAME_GROUP = 300 | | At 100% threat characters are able to join defensive pacts against targets of this distance |- | NDefines.NDiplomacy.DEFENSIVE_PACT_THREAT_SIZE_START = 0.0 | | Relative size requirement starts from this level of threat |- | NDefines.NDiplomacy.DEFENSIVE_PACT_BASE_SIZE = 0.0 | | This is the base size requirement at 0% threat |- | NDefines.NDiplomacy.MAX_INFAMY_GAIN = 50 | | This is the max infamy gained from a single source |- | NDefines.NDiplomacy.EVERY_DEFENSIVE_PACT_JOIN_THREAT = 0.95 | | If threat is this high, members of all defensive pacts against a target will join |- | NDefines.NDiplomacy.EVERY_DEFENSIVE_PACT_EXCEPT_HEADS_JOIN_THREAT = 0.75 | | If threat is this high, members of all defensive pacts against a target will join, except religious heads that only joins when their own group is attacked |- | NDefines.NDiplomacy.OTHER_DEFENSIVE_PACT_JOIN_THREAT = 0.5 | | If threat is this high, other religious groups band together when attacked, if it's lower every defensive pact acts on its own |- | NDefines.NDiplomacy.NON_AGGRESSION_PACT_REJECTED_COOLDOWN = 1 | | Number of years before a character can ask to form a non-aggression pact again |- |} ====Armies==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.ARMY_MOVEMENT_SPEED = 3 | | Base movement speed of land units |- | NDefines.NMilitary.NAVY_MOVEMENT_SPEED = 15 | | Base movement speed of naval units |- | NDefines.NMilitary.NUMBER_OF_TROOPS_PER_GALLEY = 100 | | The number of men each galley can hold. |- | NDefines.NMilitary.REINFORCE_RATE = 0.05 | | Reinforce rate per year (based on total size of the subunit). |- | NDefines.NMilitary.GARRISON_REINFORCE_RATE_MULTIPLIER = 5 | | The rate at which the garrison reinforce in comparison to levies |- | NDefines.NMilitary.LEVY_RAISED_REINFORCE_RATE_MULTIPLIER = 0.5 | | The rate at which the garrison/levy reinforce when the levy is raised |- | NDefines.NMilitary.LEVY_PERCENT_BEFORE_CAN_RAISE = 1.1 | | Needs at least this much % of full levy before we can raise it |- | NDefines.NMilitary.FRIENDLY_TERRITORY_LEVY_RETURN_PERCENT = 1.0 | Percent | Percent of subunit that returns to its holding levy when unit is disbanded in friendly territory |- | NDefines.NMilitary.OTHER_TERRITORY_LEVY_RETURN_PERCENT = 0.5 | Percent | Percent of subunit that returns to its holding levy when unit is disbanded in non-friendly territory |- | NDefines.NMilitary.RAISED_TROOPS_VASSAL_OPINION_DAYS = 61 | Days | After 61 days of having their troops raised, vassals will get -1 opinion more of you. |- | NDefines.NMilitary.OPINION_WHEN_MARSHAL_INSTEAD_OF_SELF | | Below this opinion value a vassal tends to use his marshal instead of himself when someone asks to raise his troops (a vestigial pre-LOR node) |- | NDefines.NMilitary.OPINION_WHEN_NO_LEADER | | Below this opinion a vassal will not supply a leader for subunits at all (a vestigial pre-LOR node) |- | NDefines.NMilitary.MIN_LEVY_RAISE_OPINION_THRESHOLD | | Below this opinion value you'll get the least amount of troops possible (as defined by crown laws) |- | NDefines.NMilitary.MAX_LEVY_RAISE_OPINION_THRESHOLD | | Above this opinion value you'll get the max amount of troops possible |- |} ====Attrition==== {{Main|Attrition}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.OWN_SETTLEMENT_SUPPLY_BONUS = 0.5 | | Extra supply from being in home realm |- | NDefines.NMilitary.NEUTRAL_SETTLEMENT_SUPPLY_BONUS = 0.25 | | Neutral supply bonus (relative to base supply) |- | NDefines.NMilitary.CONTROL_SETTLEMENT_SUPPLY_BONUS = 0.25 | | Supply bonus from occupied enemy settlements |- | NDefines.NMilitary.ENEMY_SETTLEMENT_SUPPLY_BONUS = -0.1 | | Supply bonus from unoccoupied enemy settlements |- | NDefines.NMilitary.HOSTILE_RELIGION_SUPPLY_MOD = -0.25 | | Supply modifier from a hostile religion |- | NDefines.NMilitary.NEARBY_SETTLEMENT_SINGLE_SUPPLY_BONUS = 0.75 | | Bonus for nearby settlement, if not controlling one yourself |- | NDefines.NMilitary.MAX_ATTRITION_LEADER_REDUCTION = -0.1 | | Center leader reduces max attrition(reduction in actual percent) |- | NDefines.NMilitary.ATTRITION_LEVEL_FACTOR = 0.5 | | A general "attrition per month" multiplier |- | NDefines.NMilitary.ATTRITION_LEVEL_FACTOR_50_OVER = 1.0 | | A general "attrition per month" multiplier when 50% over the supply limit |- | NDefines.NMilitary.ATTRITION_LEVEL_FACTOR_100_OVER = 2.0 | | A general "attrition per month" multiplier when 100% over the supply limit |- | NDefines.NMilitary.COASTAL_SUPPLY_BONUS = 0.5 | | Supply bonus in coastal provinces |- | NDefines.NMilitary.PAGAN_HOME_SUPPLY_MOD = 0.12 | | Non Pagans suffer extreme attrition in some Pagan homelands (based on province religion) |- | NDefines.NMilitary.NAVAL_ATTRITION = 0.0 | | Attrition taken monthly by units loaded on ships. |- | NDefines.NMilitary.DIFFERENT_RELIGIONGROUP_SUPPLY_PENALTY = -0.5 | | Only 50% supply in provinces with different religious group |- |} ====Combat==== {{Main|Combat}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.OVERRUN_RATIO = 25 | | Ratio needed for total extermination of enemy units |- | NDefines.NMilitary.FLANKING_DAMAGE_BONUS = 0.3 | | Percentage bonus when flanking in combat |- | NDefines.NMilitary.LEADER_MARTIAL_DAMAGE_BONUS = 0.05 | | Percentage bonus to damage for each point of martial the flank leader has, no longer used in vanilla |- | NDefines.NMilitary.MORALE_COLLAPSE_THRESHOLD = 0.20 | | Threshold before unit runs away from combat (i.e. initiates the retreat phase). |- | NDefines.NMilitary.MORALELOSS_FACTOR = 3.0 | | Affects the death rate in combat (a higher value means more troops are killed per day of combat). |- | NDefines.NMilitary.MIN_COMBAT_DAYS = 8 | | The minimum number of days in combat (before retreating/withdrawing is possible). |- | NDefines.NMilitary.NUMBER_OF_RETREAT_DAYS = 8 | | The number of days before you retreat successfully |- | NDefines.NMilitary.DAYS_BETWEEN_COMBAT_EVENTS = 10 | | Combat events will happen every this many days |- | NDefines.NMilitary.BATTLE_PRESTIGE_MULTIPLIER = 10 | | Total prestige gained in the battle will be this * ( losers losses ) / 1000 |- | NDefines.NMilitary.BATTLE_TECH_MULTIPLIER = 0.5 | | Military tech gain from battles multiplier. |- | NDefines.NMilitary.MAINLEADER_PRESTIGE_PART = 0.35 | | The % of the total prestige gained in the battle that the center flank leader will get |- | NDefines.NMilitary.FLANKLEADER_PRESTIGE_PART = 0.125 | | The % of the total prestige gained in the battle that each other flank leader will get |- | NDefines.NMilitary.BATTLE_UNIT_OWNER_PRESTIGE_MULT = 0.5 | | The % of the total prestige gained in the battle that will be divided among the participating unit owners |- | NDefines.NMilitary.BATTLE_UNIT_OWNER_PIETY_MULT = 0.5 | | The % of the total piety gained in the battle that will be divided among the participating unit owners |- | NDefines.NMilitary.BATTLE_PIETY_MULTIPLIER | | Piety gain/loss multiplier. This is based on the prestige value, so a value of 1 gives a leader as much piety as he gains prestige from combat |- |} ====Sieges==== {{Main|Siege}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.DAYS_BEFORE_DEFENDER_SALLY = 7 | | Number of days before defenders sally in a siege where they have superior numbers (more appropriately - this seems to be the frequency of siege events). |- | NDefines.NMilitary.ATTACKER_ASSULT_DAMAGE_FACTOR = 0.15 | | Attacker damage scale factor when assaulting. This affects how much damage the attackers RECIEVE from the defenders (damage is dependent on melee values) |- | NDefines.NMilitary.DEFENDER_ASSULT_DAMAGE_FACTOR = 0.6 | | Defender damage scale factor when assaulting. This affects how much damage the defenders RECIEVE from the attackers (damage is dependent on melee values) |- | NDefines.NMilitary.DAYS_PER_FORTLEVEL_BEFORE_ASSAULT = 30 | | Number of days until attacker can assault (this is also affected by the fort level and outnumbering ratio). |- | NDefines.NAI.AI_ASSAULT_RATIO = 10 | | AI will launch assaults at this ratio of attackers to defenders |- | NDefines.NMilitary.ATTACKER_SIEGE_DAMAGE = 0 | | Siege attack values are multiplied by this value(when not doing a sally), for attackers. Note that this is daily damage (using the defender's melee damage) done to the attackers. |- | NDefines.NMilitary.DEFENDER_SIEGE_DAMAGE = 0 | | Siege attack values are multiplied by this value(when not doing a sally). Note that this is daily damage (using the attacker's melee damage) done to the defenders. |- | NDefines.NMilitary.PERCENT_OF_GARRISON_DETACHED | | This percent of the garrison is detached from the winning unit of a siege |- | NDefines.NMilitary.SIEGE_MORALE_LOSS | | Monthly morale loss in a siege. This is a raw damage percentage (out of 1 or 100%) that is adjusted by other factors (namely fort level [(N+1)^-1] and outnumbering ratio [attackers/defenders] ). |- | NDefines.NMilitary.SIEGE_PIETY_MULTIPLIER = 0.2 | | Piety gain/loss multiplier for sieges |- | NDefines.NMilitary.SIEGE_WEALTH_MULTIPLIER = 1 | | Wealth gain/loss multiplier for sieges (this is referenced with the total annual income of the holding at the time). |- | NDefines.NMilitary.FORT_LEVEL_MORALE_LOSS_REDUCTION_MULT = 2.0 | double | Fort Level effect on morale loss (a higher value slows down morale loss). |- | NDefines.NEconomy.TRADE_ROUTE_SIEGE_MULTIPLIER = 0.9 | double | Sieges multiply the value of trade routes by this amount downstream. |- | NDefines.NEconomy.TRADE_ROUTE_OCCUPATION_MULTIPLIER = 0.75 | double | Occupied provinces multiply the value of trade routes by this amount downstream. If sieged as well, the lowest of this and TRADE_ROUTE_SIEGE_MULTIPLIER is used. |- |} ====Warscore==== {{Main|Warscore}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.CAPTURED_CLOSE_MALE_RELATIVE_WAR_SCORE = 5.0 | | War score for holding a close male relative prisoner |- | NDefines.NMilitary.CAPTURED_HEIR_WAR_SCORE - 50.0 | | War score for holding the heir prisoner |- | NDefines.NMilitary.OCCUPATION_PENALTY_MONTHS = 12 | | At or below this many months, different modifier lengths are applied to settlements upon conquest |- | NDefines.NMilitary.WAR_CONTRIBUTION_OCCUPATION_PER_DAY = 10 | | Occupying a Holding gives this Contribution score per day |- | NDefines.NMilitary.WAR_CONTRIBUTION_BATTLE_PER_DAY = 0.20 | | Every day in battle, a participant gets this. (My Troops / Total Friendly Troops) * Total Enemy Troops * WAR_CONTRIBUTION_BATTLE_PER_DAY. Max is [My Troops]. |- | NDefines.NMilitary.MONTHS_UNTIL_REBEL_WIN = 12 | | Number of days until province is totally conquered by rebels |- | CAPITAL_WARSCORE_MULTIPLIER = 1 | | Warscore multiplier for capital(this is scaled with SETTLEMENT_WARSCORE_MULTIPLIER) |- | NDefines.NMilitary.SETTLEMENT_WARSCORE_MULTIPLIER = 0.3 | | Warscore worth for occupied private demesne (concerning relevant direct participants of the war). |- | NDefines.NMilitary.VASSAL_SETTLEMENT_WARSCORE_MULTIPLIER = 0.3 | | Warscore worth for occupied vassals |- | NDefines.NMilitary.CONTESTED_TERRITORY_WARSCORE_MULTIPLIER = 1.75 | | Multiplier for contested settlements |- | NDefines.NMilitary.DAYS_UNTIL_HOLDER_GETS_WARSCORE = 365 | | ays until the war score of the title owner starts increasing, if he controls the Holdings |- | NDefines.NMilitary.DAYS_UNTIL_HOLDER_GETS_WARSCORE_INDEP = 0 | | Days until the war score of the title owner starts increasing in Independence Wars, if he controls the Holdings |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS = 15 | | Amount of warscore per year since attacker/defender started getting the bonus. Deprecated since 2.8. |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP = 20 | | Amount of warscore per year since attacker/defender started getting the bonus, for independence wars (can be overridden separately in religion scripts). Deprecated since 2.8. |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_DEF_WARSCORE_BONUS = 15 | | Amount of warscore per year since defender started getting the bonus |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_DEF_WARSCORE_BONUS_INDEP = 20 | | Amount of warscore per year since defender started getting the bonus, for independence wars (can be overridden separately in religion scripts) |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_ATT_WARSCORE_BONUS = 40 | | Amount of warscore per year since attacker started getting the bonus |- | NDefines.NMilitary.CONTESTED_TITLE_OCCUPIED_ATT_WARSCORE_BONUS_INDEP = 50 | | Amount of warscore per year since attacker started getting the bonus, for independence wars (can be overridden separately in religion scripts) |- | NDefines.NMilitary.BATTLE_WARSCORE_WORTH = 75 | | Warscore from battles are multiplied with this value |- | NDefines.NMilitary.BATTLE_WARSCORE_DEFENDER_MULTIPLIER = 1.5 | | Defenders wins are multiplied with this value, which also means they get more prestige for a win |- | NDefines.NMilitary.BATTLE_MINIMUM_WARSCORE = 0.2 | | Battles below this value (in actual percentage) are removed from warscore calculations |- | NDefines.NMilitary.TOTAL_OCCUPATION_SCALE = 0.8 | | The % of occupation which gives you 100% warscore |- | NDefines.NMilitary.CONTROLLER_MONTHS_BEFORE_OWNER_CHANGE = 120 | | Number of months before ownership change of province, for certain cb:s that have contested titles |- |} ====Mercenaries==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.MERC_REINFORCE_RATE = 0.015 | | The rate at which mercenaries and holy orders reinforce in the field (based on total size of the subunit) |- | NDefines.NMilitary.MERC_REINFORCE_RATE_WHEN_IDLE = 0.03 | | The rate at which mercenaries and holy orders reinforce when not hired (based on total size of the subunit) |- | NDefines.NMilitary.MERCENARY_MAINTENANCE_FACTOR = | | Maintenance factor (i.e. upkeep) for NORMAL/NON-VASSAL mercenary units |- | NDefines.NMilitary.MERCENARY_VASSAL_MAINTENANCE_FACTOR = | | Maintenance factor (i.e. upkeep) for VASSALIZED mercenary units |- | NDefines.NMilitary.HOLY_ORDER_HIRE_COST_FACTOR = | | Conversion of nominal gold cost to piety cost when hiring Holy Orders |- | NDefines.NMilitary.VASSAL_MERC_HIRE_COST_FACTOR = 0.125 | | Fraction of nominal hire cost when hiring VASSAL mercenaries and/or VASSALIZED holy orders |- | NDefines.NMilitary.MERCENARY_HIRE_DISTANCE_THRESHOLD = 600 | | Mercs will not be available if the province of origin is more distant from your capital |- | NDefines.NCharacter.DYNAMIC_MERCENARY_HEIR_WEALTH_MULT = 0.10 | | How much a dynamic mercenary get from his wealth when he is an heir and the parent dies. |- | NDefines.NCharacter.NUM_INHERITABLE_DYNAMIC_MERCENARIES = 1 | | How many dynamic mercenary bands that can be inheritable. The ones not inherited are cut loose and become independent. |- |} ====Retinues==== {{Main|Retinues}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.RETINUE_FROM_REALMSIZE = 2.0 | | Retinue points obtained from realmsize (the total amount of men of your entire realm, vassals and all). |- | NDefines.NMilitary.RETINUE_INCREASE_PER_TECH = 1.5 | | The retinue multiplication per relevant tech level. |- | NDefines.NMilitary.RETINUE_HIRE_COST_MULTIPLIER = 0.14 | | The cost of hiring retinues (based on the sum of individual "costs" of a single soldier as defined). |- | NDefines.NMilitary.RETINUE_REINFORCE_RATE = 0.025 | | Reinforce rate percentage dependent on total number of men. |- | NDefines.NMilitary.RETINUE_REINFORCE_COST = 3.0 | | The cost of reinforcing retinues (based on the sum of individual "costs" of a single soldier as defined). |- | NDefines.NMilitary.RETINUE_CONSTANT_COST = 0.25 | | Retinues cost at all times, i.e. their upkeep. |- |} ====Raiding==== {{Main|Raiding}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.LOOTED_MODIFIER_MONTHS = 36 | Months | How long pagan-raid inflicted looting lasts |- | NDefines.NMilitary.LOOT_TAX_MULTIPLIER = 1.5 | | Base gold looted from raided holdings is (tax * LOOT_TAX_MULTIPLIER) + (total building value * LOOT_BUILDING_MULTIPLIER) |- | NDefines.NMilitary.LOOT_BUILDING_MULTIPLIER = 0.02 | | Extra gold looted from raided holdings, from buildings (LOOT_BUILDING_MULTIPLIER * building built cost) |- | NDefines.NMilitary.LOOT_HOLDING_DEST_MIN_SAFE = 4 | | there is a 1 in (LOOT_HOLDING_DESTRUCTION_ODDS) chance that a holding with less than LOOT_HOLDING_DEST_MIN_SAFE buildings will be destroyed by looting |- | NDefines.NMilitary.LOOT_HOLDING_DESTRUCTION_ODDS = 20 | | Odds affecting said LOOT_HOLDING chances |- | NDefines.NMilitary.LOOT_HOLDING_BUILDING_DEST_ODDS = 10 | | there is a 1 in this chance a random building is destroyed when looted |- | NDefines.NAI.RAID_MAX_REALM_SIZE = 24 | Holdings | Realms with more holdings than this will never go on Raids |- | NDefines.NAI.RAID_AGGRESSION = 18 | | General frequency of raids. A LOWER number means more often! |- | NDefines.NAI.RAID_PREP_INV_SPARE_SAME_CULTURE = 1 | Bool | AI of religions that allow prepared invasions will not raid provinces in their own culture group (to prevent intra-Scandinavian raids) |- | NDefines.NAI.RAID_SPARE_ACCEPTED_RELIGIONS = 1 | Bool | AI will not raid rulers of other religions in the same religion group, unless heresy vs parent religion |- |} === Dynasty === {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.DYNASTY_CONTROLS_HOLY_ORDER_PRESTIGE = 2 | | Monthly Prestige from a dynasty member as head of a Holy Order (only for counts+ and if the same religion). |- | NDefines.NCharacter.DYNASTY_CONTROLS_HOLY_ORDER_PIETY = 1 | | Monthly Piety from a dynasty member as head of a Holy Order (only for counts+ and if the same religion). |- | NDefines.NCharacter.DYNASTY_CONTROLS_RELIGIOUS_HEAD_PRESTIGE = 2 | | Monthly Prestige from a dynasty member as head of a religion (only for counts+ and if the same religion). |- | NDefines.NCharacter.DYNASTY_CONTROLS_RELIGIOUS_HEAD_PIETY = 3 | | Monthly Piety from a dynasty member as head of a religion (only for counts+ and if the same religion). |- |} ==== Landed kin prestige ==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.LANDED_SIBLING_PRESTIGE_BONUS = 5 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_HALF_SIBLING_PRESTIGE_BONUS = 5 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_NIECE_PRESTIGE_BONUS = 2 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_CHILD_PRESTIGE_BONUS = 5 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_GRAND_CHILD_PRESTIGE_BONUS = 2 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_PARENT_PRESTIGE_BONUS = 5 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_UNCLE_AUNT_PRESTIGE_BONUS = 3 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_GRAND_PARENT_PRESTIGE_BONUS = 2 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_GREAT_GRAND_PARENT_PRESTIGE_BONUS = 2 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- | NDefines.NDiplomacy.LANDED_GREAT_GRAND_PARENT_PRESTIGE_BONUS = 3 | | For religions with landed win prestige bonus. Is multiplied with the percentage of how many of your realm they own. |- |} ==== Decadence ==== {{Main|Decadence}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NMilitary.LOW_DECADENCE_MORALE_MOD = 0.5 | [[Modifier]] | Extra Morale defence when at 0% decadence |- | NDefines.NMilitary.HIGH_DECADENCE_MORALE_MOD = -0.5 | [[Modifier]] | Extra Morale damage taken when at 100% decadence |- |style="white-space: nowrap;"| NDefines.NDiplomacy.VASSAL_LIMIT_DECADENCE_MULTIPLIER = 0.25 | [[Modifier]] | Negative modifier, multiplied with the current decadence. |- | NDefines.NTitle.BARON_GRANT_DECADENCE_RED = 0.01 |rowspan=5| [[Modifier]] |rowspan=5| Title Grant Decadence Reduction (Multiplied with current decadence) |- | NDefines.NTitle.COUNT_GRANT_DECADENCE_RED = 0.02 |- | NDefines.NTitle.DUKE_GRANT_DECADENCE_RED = 0.04 |- | NDefines.NTitle.KING_GRANT_DECADENCE_RED = 0.1 |- | NDefines.NTitle.EMPEROR_GRANT_DECADENCE_RED = 0.2 |- | NDefines.NEconomy.DECADENCE_MODIFIER = 0.2 | [[Modifier]] | Maximum effect of decadence, positive for low dec, negative for high |- | NDefines.NEconomy.DECADENCE_PER_WEEK_OF_COMBAT = -0.04 | Percent | Decadence lost per 7 days of combat, for each participant in the combat |- | NDefines.NEconomy.DECADENCE_PER_WEEK_OF_SIEGE = -0.008 | Percent | Decadence lost per 7 days of siege, for each participant in the siege |- | NDefines.NDecadence.BASE_EMPEROR_GAIN = 0.225 |rowspan=6| Decadence |rowspan=6| Base decadence gain by tier |- | NDefines.NDecadence.BASE_KING_GAIN = 0.18 |- | NDefines.NDecadence.BASE_DUKE_GAIN = 0.12 |- | NDefines.NDecadence.BASE_COUNT_GAIN = 0.09 |- | NDefines.NDecadence.BASE_BARON_GAIN = 0.045 |- | NDefines.NDecadence.BASE_UNLANDED_GAIN = 0.0225 |- | NDefines.NDecadence.REALM_SIZE_MULTIPLIER = 0.005 | | |- | NDefines.NDecadence.DEMESNE_FRACTION_MULT_POS = 0.5 | | |- | NDefines.NDecadence.DEMESNE_FRACTION_MULT_NEG = -0.8 | | |- | NDefines.NDecadence.SAFETY_VALUE = 75 | Decadence | The limit at where your decadence will give you a risk of decadence revolts |- |} === Interactions === ====Opinion==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.ADULT_DIPLOMACY_OPINION_SUB_FACTOR = 4 | | Adult diplomacy factor affecting opinion value |- | NDefines.NCharacter.ADULT_DIPLOMACY_OPINION_MUL_FACTOR = 1.5 | | Adult diplomacy factor affecting opinion value |- | NDefines.NCharacter.CHILD_DIPLOMACY_OPINION_SUB_FACTOR = 4 | | Adult diplomacy factor affecting opinion value (I think this should be child, but it says adult in the file) |- | NDefines.NCharacter.CHILD_DIPLOMACY_OPINION_MUL_FACTOR = 1.5 | | Adult diplomacy factor affecting opinion value (I think this should be child, but it says adult in the file) |- | NDefines.NCharacter.INHERITED_OPINION_END_AGE = 30 | | Inherited opinions end when the inheritor hits this age |- | NDefines.NCharacter.INHERITED_OPINION_MIN_MONTHS = 12 | | This is the minimum number of months for inherited opinions |- | NDefines.NCharacter.INHERITED_OPINION_FACTOR = 0.5 | | This is the factor of the opinion of the previous holder that gets inherited |- |} ====Favors==== {{Main|Favors}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.FAVOR_THRESHOLD_TO_FORCE_HUMANS = 250 | | Mininum importance of issue for us to consider forcing a human to do it by using the favor they owe us |- | NDefines.NDiplomacy.CHANCES_TO_USE_FAVOR = 75 | Percent | Chance to use favor to change the outcome of a diplomatic request (as a percentage) |- | NDefines.NDiplomacy.MINIMUM_BUY_FAVOR_COST = 40 | | Minimum amount of money needed to buy favor. |- | NDefines.NDiplomacy.BUY_FAVOR_INCOME_SCALEFACTOR = 40 | | |- | NDefines.NDiplomacy.BUY_FAVOR_TIER_REDUCTION_FOR_NOMADS = 0.25 | Percent | Reduction for nomads since they're always considered emperors |- | NDefines.NCouncil.FAVOR_USE_DURATION = 36 | Months | How long a favor last when used in council in amount of months |- | NDefines.NAI.CONTINUE_WAR_TRESHOLD = 5 | Warscore | How much warscore needed for the AI to consider using a favor to stop the liege enforce peace |- | NDefines.NAI.STOP_WAR_THRESHOLD = -50 | Warscore | How much warscore needed for the AI to consider using a favor to force the liege to start enforcing peace |- | NDefines.NAI.ASK_FOR_COUNCIL_POSITION_BASE_DESIRE = 25 | Opinion | Base score for the AI to use the AskForCouncilPosition interaction when they have a favor on their liege |- |} ==== Diplomacy distance ==== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.MAX_DIPLO_DISTANCE = 700 | | Most diplomacy is disallowed if two rulers are too distant |- | NDefines.NDiplomacy.MAX_DIPLO_DISTANCE_SAME_RELIGION = 100 | | Bonus to max diplo distance for being of the same religion |- | NDefines.NDiplomacy.MAX_DIPLO_DISTANCE_SAME_RELIGION_GROUP = 0 | | Bonus to max diplo distance for being of the same religion group |- | NDefines.NDiplomacy.MAX_DIPLO_DISTANCE_SAME_CULTURE = 100 | | Bonus to max diplo distance for being of the same culture |- | NDefines.NDiplomacy.MAX_DIPLO_DISTANCE_SAME_CULTURE_GROUP = 100 | | Bonus to max diplo distance for being of the same culture group |- | NDefines.NDiplomacy.GAME_RULE_RESTRICTED_DIPLO_DISTANCE_MULTIPLIER = 0.5 | | Multiplier to max diplo distance when using the "diplomatic range: restricted" game rule |- |} ====Diplomatic actions==== {{Main|Diplomatic actions}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.<INTERACTION>_MONEY | Gold | This determines how much gold a specific diplomatic interaction costs, or multiplier of yearly income for DIVORCE_INTERACTION. |- | NDefines.NDiplomacy.<INTERACTION>_PIETY | Piety | This determines how much piety a specific diplomatic interaction costs. |- | NDefines.NDiplomacy.<INTERACTION>_PRESTIGE | Prestige | This determines how much prestige a specific diplomatic interaction costs. |- | NDefines.NDiplomacy.<INTERACTION>_THRESHOLD_FOR_NO | | The purpose of this value is currently unknown. |- | NDefines.NDiplomacy.<INTERACTION>_THRESHOLD_FOR_YES | | The purpose of this value is currently unknown. |- | NDefines.NDiplomacy.<INTERACTION>_MUST_HAVE_COST | Bool | Is having prestige/piety >= cost required for this action? |- | NDefines.NDiplomacy.<INTERACTION>_ENABLED | Bool | Should this action be used at all? See [[Decision modding]] for replacing by a custom decision. |- |} ===== List of interactions===== * IMPRISON_CHARACTER_INTERACTION * RELEASE_FROM_PRISON_INTERACTION * EXECUTE_IMPRISONED_INTERACTION * EXILE_IMPRISONED_INTERACTION * RETIRE_TO_MONASTERY_INTERACTION * DEMAND_RELIGIOUS_CONVERSION_INTERACTION * INVITE_TO_COURT_INTERACTION * TRANSFER_VASSAL_INTERACTION * CLAIM_TITLE_INTERACTION * REVOKE_TITLE_INTERACTION * AWARD_HONORARY_TITLE_INTERACTION * REVOKE_HONORARY_TITLE_INTERACTION * ASSIGN_VOTER_TITLE_INTERACTION * REVOKE_VOTER_TITLE_INTERACTION * SEND_ASSASSIN_INTERACTION * DECLARE_WAR_INTERACTION * OFFER_PEACE_INTERACTION * SEND_GIFT_INTERACTION * OFFER_VASSALIZATION_INTERACTION * ASK_FOR_VASSALIZATION_INTERACTION * ARRANGE_BETROTHAL_INTERACTION * BREAK_BETROTHAL_INTERACTION * OFFER_SUCCESSION_MARRIGE_INTERACTION * OFFER_MARRIGE_INTERACTION * RANSOM_CHARACTER_INTERACTION * EDUCATE_CHARACTER_INTERACTION * ABANDON_AMBITION_INTERACTION * STOP_BACKING_AMBITION_INTERACTION * JOIN_AMBITION_INTERACTION * GRANT_LANDED_TITLE_INTERACTION * GRANT_VICE_ROYALTY_INTERACTION * SETTLE_ADVENTURER_INTERACTION * APPOINT_TO_OFFICE_INTERACTION * RESIGN_FROM_OFFICE_INTERACTION * APPOINT_COMMANDER_INTERACTION * RESIGN_COMMANDER_INTERACTION * RESIGN_AS_COMMANDER_INTERACTION * ASK_FOR_INVASION_INTERACTION * ASK_FOR_DIVORCE_INTERACTION * DIVORCE_INTERACTION * ASK_FOR_EXCOMMUNICATION_INTERACTION_MONEY * CALL_ALLY_INTERACTION * ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION * ASK_TO_RANSOM_CHARACTER_INTERACTION * ASK_TO_JOIN_WAR_INTERACTION * RELEASE_VASSAL_INTERACTION * ASK_TO_EMBARGO_INTERACTION * PREPARE_INVASION_INTERACTION * MAKE_CONSORT_INTERACTION * DISMISS_CONSORT_INTERACTION * RETRACT_VASSAL_INTERACTION * ASK_FOR_MONEY_INTERACTION * ASK_FOR_CLAIM_INTERACTION * ASK_FOR_CRUSADE_INTERACTION * NOMINATE_BISHOP_TO_POPE_INTERACTION * ABSORB_CLAN_INTERACTION * SPLIT_CLAN_INTERACTION * FORM_BLOOD_OATH_INTERACTION * SETTLE_FEUD_INTERACTION * FORM_ALLIANCE_INTERACTION * DISSOLVE_ALLIANCE_INTERACTION * START_COALITION_INTERACTION * LEAVE_COALITION_INTERACTION * BUY_FAVOR_INTERACTION * REQUEST_SUPPORT_INTERACTION * CALL_IN_FAVOR_INTERACTION * REPLACE_MERCENARY_CAPTAIN_INTERACTION * STOP_ENFORCE_PEACE_INTERACTION * ASK_TO_DECLARE_WAR_INTERACTION * FORM_NON_AGGRESSION_PACT_INTERACTION * FORCE_JOIN_FACTION_INTERACTION * ASK_REALM_PEACE_INTERACTION * ASK_COUNCIL_POSITION_INTERACTION =====Send gift===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.MINIMUM_SEND_GIFT_COST = 15 | | This value determines the minimum amount of gold that can be given away to other characters. |- | NDefines.NDiplomacy.SEND_GIFT_INCOME_SCALEFACTOR = 15 | | This value multiplied by someone's monthly income is what a gift will amount to, unless the value is lower than the MINIMUM_SEND_GIFT_COST. |- | NDefines.NDiplomacy.SEND_GIFT_DIPLOMACY_MULT = 0.5 | | Diplomacy affects the opinion bonus multiplied with this |- | NDefines.NDiplomacy.SEND_GIFT_NOT_LIEGE_BONUS = 7 | | Not being the liege of the receiver affects the opinon bonus by this much |- | NDefines.NDiplomacy.SEND_GIFT_GREED_MULT = 0.15 | | Changes how much greed affects the opinion |- | NDefines.NDiplomacy.PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE | | This is the amount of prestige that is lost if someone declines your gift. It is not currently in use. |- | NDefines.NDiplomacy.PIETY_FROM_CHURCH_GIFTS | | This amount of piety will be gained when giving a gift to a member of the clergy. It is not currently in use. |- |} =====Create title===== {| class="wikitable" |- ! Key ! ! Description |- | NDefines.NTitle.DEJURE_COUNTY_LIMIT_TO_CREATE = 0.51 | | Fraction of de jure counties that you must control to create a non-imperial title. |- | NDefines.NTitle.EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE = 0.8 | | Fraction of de jure counties that you must control to create an imperial title. |- | NDefines.NAI.MAX_KING_TITLES_TO_CREATE = 0 | Number | AI will not seek to create/usurp more King-level titles than this (0 for unlimited) |- | NDefines.NAI.MAX_EMPIRE_TITLES_TO_CREATE = 0 | Number | AI will not seek to create/usurp more Empire-level titles than this (0 for unlimited) |- | NDefines.NAI.AI_EMPEROR_CREATES_KINGDOMS = 0 | Bool | If set to 1, AI Emperors will create King-level titles |- | NDefines.NAI.AI_EMPEROR_CREATES_VICE_ROYALTY_KINGDOMS = 1 | Bool | If set to 1, AI Emperors with the kingdom viceroyalty law will create King-level titles regardless of the setting above |- | NDefines.NAI.AI_ALWAYS_CREATES_DUCHIES = 0 | Bool | If set to 1, AI will always create Duchy titles even if it has Gavelkind etc |- |} =====Usurp title===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NTitle.DEJURE_COUNTY_LIMIT_TO_USURP = 0.8 | | Fraction of de jure counties that you must control to usurp a non-imperial title. |- | NDefines.NTitle.EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP = 0.8 | | Fraction of de jure counties that you must control to usurp an imperial title. |- | NDefines.NDiplomacy.USURP_TITLE_PRESTIGE_MULT = 0.25 | | The prestige gain from creating a title will be multiplied by this amount if the title is being usurped rather than created. |- |} =====Declare war===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.BREAK_TRUCE_PRESTIGE_PERC_COST = 0.5 | | This percentage of current prestige will be lost when breaking a truce. Ranges from 0 to 1. |- | NDefines.NDiplomacy.BREAK_TRUCE_PRESTIGE_COST = 200 | | This absolute value of prestige will be lost when breaking a truce. The cost is incurred ''after'' the percentage cost. |- | NDefines.NDiplomacy.ATTACKING_SOMEONE_CRUSADING_PIETY_COST = 40 | | This amount of piety will be lost when attacking someone of your own religion while they're participating in a Crusade. |- | NDefines.NDiplomacy.ATTACKING_SOMEONE_DEFENDING_AGAINST _OTHER_RELIGIOUS_GROUP_PIETY_COST = 100 | | This amount of piety will be lost when attacking someone of your own religion while they're being attacked by someone in a different religious group. |- | NDefines.NDiplomacy.ATTACKER_CALL_DECLINE_COST = 25 | | This amount of prestige will be lost when declining a call to join an offensive war. |- | NDefines.NDiplomacy.DEFENDER_CALL_DECLINE_COST = 100 | | This amount of prestige will be lost when declining a call to join a defensive war. |- | NDefines.NDiplomacy.ALLIED_CALL_DECLINE_COST = 200 | | This amount of prestige will be lost when declining a call to war from an ally. |- | NDefines.NDiplomacy.TRIBAL_VASSAL_CALL_DECLINE_COST_FACTOR = 3.0 | | Prestige cost multiplier for tribal vassals |- | NDefines.NDiplomacy.DOW_ON_ALLY_PRESTIGE_COST = 50 | | This amount of prestige is required in order to declare war on an ally, and will be removed upon doing so. |- | NDefines.NDiplomacy.ALLIANCE_BREAKER_MODIFIER_MONTHS = 3650 | Months | How long the alliance breaker temporary modifier lasts |- | NDefines.NDiplomacy.TRUCE_BREAKER_MODIFIER_MONTHS = 3650 | Months | How long the truce breaker temporary modifier lasts |- | NDefines.NDiplomacy.MIN_PREP_INV_TARGET_HOLDINGS = 9 | Holdings | Realms with less than this number of holdings within a target kingdom cannot be targeted by a prepared invasion. |- | NDefines.NDiplomacy.MAX_PREP_INV_TARGET_HOLDINGS = 40 | Holdings | Realms with more than this number of holdings within a target kingdom cannot be targeted by a prepared invasion. |- | NDefines.NDiplomacy.MAX_PREP_INV_ATTACKER_HOLDINGS = 40 | Holdings | Rulers with more than this number of holdings cannot prepare invasions. |- | NDefines.NDiplomacy.PREP_INV_REQ_PRESTIGE = 1000 | | Rulers need this amount of prestige in order to prepare an invasion. |- | NDefines.NDiplomacy.INTER_MUSLIM_WAR_MONTHLY_PIETY_COST = 2 | | Muslims will lose this amount of piety each month if attacking other Muslims of the same religion. Rebellions won't incur this piety cost. |- |} =====Banish/Exile===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.BANISH_TAKE_WEALTH_PERCENTAGE_LANDED = 0 | | |- | NDefines.NDiplomacy.BANISH_TAKE_WEALTH_PERCENTAGE_COURTIER = 1 | | |- | NDefines.NDiplomacy.BANISH_REALM_SIZE_CHANCE_RATIO_MODIFIER = 2 | | |- |} =====Grant independence===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.RELEASE_VASSAL_TRUCE_DAYS = 3650 | Days | Truce with vassal after granting independence. |- |} =====Release prisoner===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.RELEASE_PRISONER_PIETY = 5 | | This amount of piety will be gained when releasing a prisoner. |- |} =====Assassination===== {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NDiplomacy.ASSASSINATION_COST_RANK_MULT = 100 | | Additional cost for assassinations multiplied by rank (count = 1, emperor = 4). Also applies to children of rulers. |- |} ===Interface=== ====Portraits==== {{Main|Portrait modding}} {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.PORTRAIT_ADULT_MALE_AGE_THRESHOLD = 16 | Age | Male child to adult age portrait switch |- | NDefines.NCharacter.PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD = 16 | Age | Female child to adult age portrait switch |- | NDefines.NCharacter.PORTRAIT_MID_AGE_THRESHOLD = 30 | Age | Middle age switch for character portraits |- | NDefines.NCharacter.PORTRAIT_OLD_AGE_THRESHOLD = 50 | Age | Old age switch for character portraits |- |style="white-space: nowrap;"| NDefines.NCharacter.EARLY_PORTRAIT_AND_UNIT_BEFORE_YEAR = 950 | Date | Before this date, early versions of Units and Portraits will be used if available |- | NDefines.NCharacter.LATE_PORTRAIT_AND_UNIT_AFTER_YEAR = 1200 | Date | After this date, late versions of Units and Portraits will be used if available |- | NDefines.NGraphics.NUMBER_OF_PROPERTIES = 14 | Int | Number of letters in properties string (zeros will be added if some letters are missing in character history). This allows to add custom properties in <code>portrait_properties.txt</code>. |- |} === Misc === Defines that don't fit in any other category. {| class="wikitable" |- ! Key ! Unit ! Description |- | NDefines.NCharacter.PAPAL_INVEST_PIETY_COST_MULT = 0.5 | | When Papal Investiture is in place, the Piety cost of religious actions will be multiplied by this value. |- | NDefines.NDiplomacy.MAX_DUCHIES_LEGALLY_HELD = 2 | | Beyond this number of duchies held, vassals will start to get angry with their liege. Does not apply if the liege is duke-level. |- | NDefines.NDiplomacy.MUSLIM_TEMPLE_HOLDING_MONTHLY_PIETY = 0.2 | | Muslims will get this amount of piety per month for each temple in their demesne. |- | NDefines.NDiplomacy.PAGAN_PEACE_MONTHS = 24 | | After this number of months, Pagans will start to lose prestige for being at peace. |- | NDefines.NDiplomacy.PAGAN_PEACE_MONTHLY_PRESTIGE_LOSS = 2.0 | | Pagans will lose this amount of prestige each month for being at peace. |- |} === To Sort=== Over 500 New Defines that i Grabbed from the .exe (Not sure about all of them). {| class="wikitable" |- ! Key ! Unit ! Description |- |- |- ! NDiplomany | | |- | "SUZERAIN_DEFENDER_CALL_DECLINE_COST" | | |- | "DOW_ON_ALLY_PRESTIGE_COST" | | |- | "GAME_RULE_DEMESNE_SIZE_HALF" | | |- | "GAME_RULE_DEMESNE_SIZE_QUARTERED" | | |- | "GAME_RULE_DEMESNE_SIZE_UNLIMITED" | | |- | "TRIBUTARY_UPRISING_AI_WEAK_MALUS" | | |- | "TRIBUTARY_UPRISING_AI_STRONG_LEVEL" | | |- | "GAME_RULE_VASSAL_LIMIT_HALF" | | |- | "GAME_RULE_VASSAL_LIMIT_QUARTERED" | | |- | "GAME_RULE_VASSAL_LIMIT_UNLIMITED" | | |- | "DIPLO_ICON_DURATION_DAYS" | | |- | :"ARTIFACT_VALUE_OPINION_MULT" | | |- ! NSociety | | |- | :"SOCIETY_INFLUENCE_MEMBER_LIMIT_FACTOR" | | |- | :"SOCIETY_SHOW_INTEREST_COOLDOWN" | | |- | :"JOIN_SOCIETY_COOLDOWN" | | |- ! NTitle | | |- | :"CLAIM_VASSAL_TITLE_COST_MOD" | | |- | :"CLAIM_DE_JURE_TITLE_COST_MOD" | | |- | :"NORMAL_LAW_CHANGE_COUNCIL_MONTHS" | | |- | :"NORMAL_LAW_CHANGE_ABSOLUTISM_MONTHS" | | |- | :"TITLE_USURP_COOLDOWN_MONTHS" | | |- | :"REQ_DUCHIES_FOR_KINGDOM_CREATION" | | |- | :"REQ_KINGDOMS_FOR_EMPIRE_CREATION" | | |- | :"TITULAR_TITLE_CREATION_COST_MULT" | | |- | :"BECOME_KING_TITLE_GOLD_CREATION_COST_MULT" | | |- | :"BECOME_KING_TITLE_PIETY_CREATION_COST_MULT" | | |- | :"ENFORCE_ONE_OF_EACH_HOLDING" | | |- | :"MAX_REPUBLIC_COUNTIES_IN_REALM" | | |- | :"MAX_THEOCRACY_COUNTIES_IN_REALM" | | |- | :"THEOCRACY_COUNTIES_CAN_BORDER" | | |- | :"REPUBLIC_COUNTIES_CAN_BORDER" | | |- | :"MILITARY_GOV_CREATE_KINGDOMS" | | |- | :"CUSTOM_TITLE_COLOR_OFFSET" | | |- ! NReligion | | |- | :"CREATE_ANTIPOPE_PRESTIGE_COST" | | |- | :"EXCOM_MIN_AUTHORITY" | | |- | :"INVASION_MIN_AUTHORITY" | | |- | :"CRUSADE_AUTHORITY_COST" | | |- | :"REFORM_RELIGION_MIN_AUTHORITY" | | |- | :"REFORM_RELIGION_MIN_HOLY_SITES" | | |- | :"REFORM_RELIGION_PIETY_COST" | | |- | :"AUTHORITY_FROM_HOLY_SITE" | | |- | :"AUTHORITY_FROM_ANTIPOPE" | | |- | :"AUTHORITY_FROM_RELHEAD_PIETY" | | |- | :"AUTHORITY_FROM_IMMORAL_HEAD" | | |- | :"AUTHORITY_FROM_RELHEAD_DIPLOMACY" | | |- | :"AUTHORITY_FROM_RELHEAD_HOLY_SITE" | | |- | :"AUTHORITY_FROM_ORG_RELIGION" | | |- | :"DIVINE_BLOOD_FERTILITY_MULT" | | |- | :"ELECTOR_TITLE_CAMPAIGN_FUND_FACTOR" | | |- | :"ELECTOR_TITLE_OPINION_FACTOR" | | |- | :"ELECTOR_TITLE_REALM_POWER_FACTOR" | | |- | :"ELECTOR_TITLE_CULTURE_GROUP_FACTOR" | | |- | :"ELECTOR_TITLE_CULTURE_FACTOR" | | |- | :"ELECTOR_TITLE_AT_CAPITAL_FACTOR" | | |- | :"ELECTOR_TITLE_LEARNING_FACTOR" | | |- | :"ELECTOR_TITLE_PIETY_FACTOR" | | |- | :"ELECTOR_TITLE_AGE_FACTOR" | | |- | :"ELECTOR_FAMOUS_DYNASTY_FACTOR" | | |- | :"ELECTOR_TRAITS_FACTOR" | | |- | :"HERESY_TAKEOVER_PROVINCES" | | |- | :"PAPAL_SUCCESSION_PASS_ON_HOLDINGS" | | |- | :"PAPAL_SUCCESSION_LOSE_MINOR_TITLES" | | |- | :"AUTHORITY_FROM_PIETY_CAP" | | |- ! NEconomy | | |- | :"HOLDING_SLOT_BUILD_COST_MOD" | | |- | :"BISHOP_TAX_TO_POPE_FACTOR" | | |- | :"BISHOP_TAX_TO_ANTI_POPE_FACTOR" | | |- | :"TRADEZONE_VALUE_MULT" | | |- | :"TRADE_ZONE_BONUS_MULTIPLIER" | | |- | :"TRADE_ZONE_BONUS_MULT_CITY" | | |- | :"TRADE_CONNECTED_TO_CAPITAL_BONUS" | | |- | :"TRADE_POST_COST_INC_DIST" | | |- | :"TRADE_POST_OPINION_EFFECT" | | |- | :"MAX_TRADE_POSTS_BASE" | | |- | :"TRADETECH_LEVEL_FOR_BASE_TPS" | | |- | :"TRADE_POST_RAISE_LOOT_MULT" | | |- | :"OVER_MAX_DEMESNE_TAX_PENALTY" | | |- | :"HOLDING_LOOT_LOWER_LIMIT_MULTIPLIER" | | |- | :"TAX_TO_LOOT_MULTIPLIER" | | |- | :"POPULATION_TO_LOOT_MULTIPLIER" | | |- | :"POPULATION_LOOT_DEATH_MULTIPLIER" | | |- | :"FORT_LOOT_DEFENCE_MULTIPLIER" | | |- | :"LOOTABLE_GOLD_REGROWTH" | | |- | :"LOOT_PERCENT_PER_LOOTTICK" | | |- | :"TPC_TO_LOOT_MULTIPLIER" | | |- | :"LOOTER_SHIP_MAINT_MULT" | | |- | :"LOOTER_ARMY_MAINT_MULT" | | |- | :"LOOT_PRESTIGE_MULT" | | |- | :"LOOT_EVERY_X_DAYS" | | |- | :"LOOT_IDEAL_MIN_TROOPS" | | |- | :"BUILDING_COST_MULT" | | |- | :"SILK_ROAD_TP_BUILD_COST_MOT" | | |- | :"TRADE_ROUTE_SIEGE_MULTIPLIER" | | |- | :"TRADE_ROUTE_OCCUPATION_MULTIPLIER" | | |- | :"FORT_CONSUMED_IN_SETTLEMENT_CONTRUCTION" | | |- ! NNomad | | |- | :"POPULATION_INCREASE_MULTIPLIER" | | |- | :"MANPOWER_INCREASE_MULTIPLIER" | | |- | :"MANPOWER_LOW_SENTIMENT_INCREASE_MULTIPLIER" | | |- | :"POPULATION_TAX_MULTIPLIER" | | |- | :"MAX_POPULATION_EMPTY_HOLDING_MULTIPLIER" | | |- | :"MAX_MANPOWER_POPULATION_MULTIPLIER" | | |- | :"UNITS_FOR_OCCUPATION" | | |- | :"START_POPULATION" | | |- | :"START_MANPOWER" | | |- | :"MERCENARY_CREATE_MANPOWER_RATIO" | | |- | :"CLAN_GRAZING_LAND_MALUS_TRESHHOLD" | | |- | :"CLAN_GRAZING_LAND_MALUS" | | |- | :"CLAN_MARRIAGE_TIES" | | |- | :"CLAN_PRESTIGE_MIDDLE" | | |- | :"CLAN_PRESTIGE_SCALE" | | |- | :"PROVINCES_PER_CLAN" | | |- | :"MAX_CLANS" | | |- | :"TOO_MUCH_COMPETITION" | | |- | :"CLANS_WANT_MORE_LAND" | | |- | :"HISTORICAL_NOMAD_VASSAL_TRIBUTARY_PERCENTAGE" | | |- | :"STARTING_HORDE_MAX_FRACTION" | | |- | :"HORDE_REINFORCE_MULTIPLIER" | | |- | :"CLAN_SAME_FAITH_BONUS" | | |- | :"CAPITAL_AT_TRADE_POST_MODIFIER" | | |- | :"CAPITAL_ADJACADENT_TO_TRADE_POST_MODIFIER" | | |- | :"CAPITAL_AT_OWN_HOLY_SITE_PIETY" | | |- | :"CAPITAL_AT_OTHER_HOLY_SITE_PRESTIGE" | | |- | :"GARRISON_UNUSED_MANPOWER_MULTIPLIER" | | |- | :"GARRISON_MAX_UNUSED_MANPOWER_MODIFIER" | | |- | :"MAX_HOLDINGS_IN_NOMADIC_PROVINCE" | | |- ! NMilitary | | |- | :"ATTACK_TO_DAMAGE_MULT" | | |- | :"LEVY_MAINTENANCE_FACTOR" | | |- | :"HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE" | | |- | :"HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT" | | |- | :"MERCENARY_HIRE_COST_FACTOR" | | |- | :"HOLY_ORDER_DYNASTY_HIRE_COST_FACTOR" | | |- | :"BATTLE_WARSCORE_WORTH_MULTIPLIER" | | |- | :"BATTLE_WARSCORE_HOSTS_MULTIPLIER" | | |- | :"BATTLE_WARSCORE_LANDLESS_MULTIPLIER" | | |- | :"ATTACKER_SIEGE_DAMAGE" | | |- | :"DEFENDER_SIEGE_DAMAGE" | | |- | :"NUM_DAYS_BETWEEN_SIEGE_MORALE_LOSS" | | |- | :"PAGAN_HOME_SIEGE_MORALE_LOSS_MULT" | | |- | :"BASE_SETTLEMENT_WARSCORE" | | |- | :"PROVINCE_WITHOUT_SETTLEMENT_WARSCORE_MULTIPLIER" | | |- | :"VASSAL_PROVINCE_WITHOUT_SETTLEMENT_WARSCORE_MULTIPLIER" | | |- | :"ARMY_LOAD_MOVE_COST" | | |- | :"ARMY_UNLOAD_MOVE_COST" | | |- | :"WAR_CONTRIBUTION_PROVINCE_WITHOUT_SETTLEMENT_OCCUPATION_PER_DAY" | | |- | :"NOMAD_PROVINCE_WAR_CONTRIBUTION_MULTIPLIER" | | |- | :"WAR_CONTRIBUTION_THEOCRACY_GHW_MULT" | | |- | :"EVENT_TROOPS_SIZE_MULT" | | |- | :"OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION" | | |- | :"OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP" | | |- | :"OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE" | | |- | :"OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP" | | |- | :"SETTLED_ADVENTURER_MODIFIER_YEARS" | | |- | :"RETINUE_TITLE_MODIFIER" | | |- | :"TERRAIN_SPEC_BONUS" | | |- | :"MAX_LEADERSHIP_TRAITS" | | |- | :"MAX_COMMANDERS_BARON" | | |- | :"MAX_COMMANDERS_COUNT" | | |- | :"MAX_COMMANDERS_DUKE" | | |- | :"MAX_COMMANDERS_KING" | | |- | :"MAX_COMMANDERS_EMPEROR" | | |- | :"LIEGE_LEVY_REINF_RATE" | | |- | :"LIEGE_LEVY_SIZE_MULTIPLIER" | | |- | :"LIEGE_FLEET_SIZE_MULTIPLIER" | | |- | :"LIEGE_LEVY_COST_MULTIPLIER" | | |- | :"LIEGE_LEVY_SUBUNIT_SIZE_CUTOFF" | | |- | :"LIEGE_LEVY_SUBUNIT_SIZE_MIN" | | |- | :"LIEGE_LEVY_VICE_ROYALTY_MULTIPLIER" | | |- | :"FORT_LEVEL_ASSAULT_THRESHOLD" | | |- | :"COMMAND_MODIFIER_MARTIAL_MULTIPLIER" | | |- | :"MAX_RIVER_MOVEMENT_FORT_LEVEL" | | |- | :"BOTTLENECK_SIZE_MODIFIER" | | |- | :"BOTTLENECK_DEFENDER_MARTIAL_MODIFIER" | | |- | :"BOTTLENECK_ATTACKER_MARTIAL_MODIFIER" | | |- | :"BOTTLENECK_CHANCE_LEADER_CAP" | | |- | :"BOTTLENECK_CHANCE_MAX" | | |- | :"BOTTLENECK_CHOKE_TROOP_CAP" | | |- | :"REBEL_LEADER_MINIMUM_LIEGE_LEVY_MULT" | | |- | :"CAPITAL_COUNTY_LIEGE_LEVY_MULT" | | |- | :"CAPITAL_DUCHY_LIEGE_LEVY_MULT" | | |- | :"CAPITAL_KINGDOM_LIEGE_LEVY_MULT" | | |- | :"CAPITAL_EMPIRE_LIEGE_LEVY_MULT" | | |- | :"OUTSIDE_LIEGE_LEVY_MULT" | | |- | :"SUPPLY_CAPACITY" | | |- | :"OUT_OF_SUPPLY_ATTRITION_BASE" | | |- | :"OUT_OF_SUPPLY_ATTRITION_INCREASE" | | |- | :"OUT_OF_SUPPLY_ATTRITION_TICK" | | |- | :"FORAGING_PILLAGE_MODIFIER" | | |- | :"MONTHS_OF_UNDECIDED_WAR" | | |- | :"MAJOR_BATTLE_WARSCORE" | | |- | :"DEATH_MORALE_DAMAGE" | | |- | :"SHATTERED_RETREAT_ENABLED_COMBAT" | | |- | :"SHATTERED_RETREAT_ENABLED_SIEGE" | | |- | :"SIMPLE_RETREAT_ENABLED_SIEGE" | | |- | :"SHATTERED_RETREAT_HOSTILE_ATTRITION" | | |- | :"SHATTERED_RETREAT_NEUTRAL_ATTRITION" | | |- | :"SHATTERED_RETREAT_FRIENDLY_ATTRITION" | | |- | :"SHATTERED_RETREAT_MOVEMENT_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_MORALE_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_PREFERRED_PROVINCES" | | |- | :"SHATTERED_RETREAT_MAX_PROVINCES" | | |- | :"SHATTERED_RETREAT_DISTANCE_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_OWN_UNIT_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_WAR_FRIEND_UNIT_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_ENEMY_UNIT_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_NEIGHBOUR_UNIT_MULTIPLIER" | | |- | :"SHATTERED_RETREAT_OCCUPIED" | | |- | :"SHATTERED_RETREAT_OWN_REALM" | | |- | :"SHATTERED_RETREAT_OWN_CAPITAL" | | |- | :"SHATTERED_RETREAT_WAR_FRIEND" | | |- | :"SHATTERED_RETREAT_ENEMY" | | |- | :"SHATTERED_RETREAT_SAME_RELIGION" | | |- | :"SHATTERED_RETREAT_SAME_CULTURE" | | |- | :"SHATTERED_RETREAT_SAME_GOVERNMENT" | | |- | :"SHATTERED_RETREAT_MAX_DISTANCE_DIVIDER" | | |- | :"SHATTERED_RETREAT_RANDOM" | | |- | :"SHATTERED_RETREAT_BOAT_ADJACENCY_COASTAL_BONUS" | | |- | :"MERCENARY_CREATE_LEVY_RATIO" | | |- | :"SHATTERED_RETREAT_BIG_PROVINCE_LIMIT" | | |- | :"SHATTERED_RETREAT_MAX_PROVINCE_COST" | | |- | :"SHATTERED_RETREAT_FORBIDDEN_LOOT_MONTHS" | | |- | :"MAX_WARSCORE_FROM_BATTLE_ATTACKERS" | | |- | :"MAX_WARSCORE_FROM_BATTLE_DEFENDERS" | | |- | :"USE_AUTOMATIC_CALL_TO_ARMS" | | |- | :"AUTOMATICALLY_ACCEPTS_CALL_TO_ARMS" | | |- | :"AUTOMATICALLY_ACCEPTS_COALITION_CALLS" | | |- | :"DESIRED_ALLIANCE_MULTIPLIER_STRENGTH_IN_WARS" | | |- | :"NOMAD_SUFFER_PAGAN_ATTRITION" | | |- | :"VASSALS_UNITE_AGAINST_TYRANNY" | | |- | :"FAR_CRUSADES_WITHOUT_WEIGHT_MODIFIER" | | |- ! NTechnology | | |- | :"DONT_EXECUTE_TECH_BEFORE" | | |- | :"POINTS_PER_ATTRIBUTE" | | |- | :"BASE_NEIGHBOUR_SPREAD_BONUS" | | |- | :"NEIGHBOUR_SAME_RELIGON_GROUP_MULT" | | |- | :"BASE_DEMESNE_SPREAD_BONUS" | | |- | :"MAX_DEMESNE_BONUS" | | |- | :"TRADEPOST_SPREAD_BONUS" | | |- | :"SPYACTION_SPREAD_BONUS" | | |- | :"IDEAL_YEAR_LEVEL_0" | | |- | :"IDEAL_YEAR_LEVEL_8" | | |- | :"IDEAL_YEAR_AHEAD_PENALTY_INVEST" | | |- | :"PAGAN_HOME_ATTRITION_REMOVAL_LEVEL" | | |- | :"NOMAD_TRIBUTARY_LEECH_RATIO" | | |- | :"BASE_FROM_NOMAD_CAPITAL_SPREAD_BONUS" | | |- | :"BASE_TO_NOMAD_CAPITAL_SPREAD_BONUS" | | |- ! NDisease | | |- | :"SMALL_TOWN_INCOME" | | |- | :"BIG_TOWN_INCOME" | | |- | :"CROWDED_THRESHOLD_MODIFIER" | | |- | :"INFECTION_CHANCE_MODIFIER_PER_SETTLEMENT" | | |- | :"INFECTION_CHANCE_MODIFIER_TRADEPOST" | | |- | :"INFECTION_CHANCE_MODIFIER_FORT" | | |- | :"INFECTION_CHANCE_MODIFIER_UNITS" | | |- | :"INFECTION_CHANCE_MODIFIER_TRADEROUTE" | | |- | :"INFECTION_CHANCE_MODIFIER_TAXES" | | |- | :"INFECTION_CHANCE_NEIGHBOURS_MODIFIER" | | |- | :"INFECTION_CHANCE_ORIGINAL_PROVINCE_MODIFIER" | | |- | :"INFECTION_CHANCE_BASE_PROVINCES_NUMBER" | | |- | :"INFECTION_CHANCE_MOST_LIKELY_PERCENTAGE" | | |- | :"INFECTION_CHANCE_COASTAL_SEAS_ARE_COUNTED" | | |- | :"INFECTION_ONLY_AFFECTS_ADJACENT_PROVINCES" | | |- | :"INFECTION_DURATION_VARIATION" | | |- ! NGraphics | | |- | :"PORT_SHIP_OFFSET" | | |- | :"CITY_SPRAWL_DRAW_DISTANCE" | | |- | :"CITY_SPRAWL_SHRINK_DISTANCE" | | |- | :"CITY_SPRAWL_AMOUNT" | | |- | :"CITY_SPRAWL_NUDGE_TAX_VALUE" | | |- | :"PROVINCE_NAME_DRAW_DISTANCE" | | |- | :"MILD_WINTER_VALUE" | | |- | :"NORMAL_WINTER_VALUE" | | |- | :"SEVERE_WINTER_VALUE" | | |- | :"TREASURY_MODIFIER_ICON_FRAME" | | |- | :"NUMBER_OF_DNA_PROPERTIES" | Int | Number of letters in dna string (zeros will be added if some letters are missing in character history). This allows to add custom dna frames in portrait_properties.txt. |- | :"CITY_MAIN_BUILDING_LEVEL_2" | | |- | :"CITY_MAIN_BUILDING_LEVEL_3" | | |- ! NEngine | | |- | :"EVENT_PROCESS_OFFSET" | | |- | :"COURTIER_EVENT_PROCESS_OFFSET" | | |- | :"COURTIERS_MTTTH_EVENTS" | | |- | :"MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF_YEAR" | | |- | :"MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF_MONTH" | | |- | :"MISSING_SCRIPTED_SUCCESSOR_ERROR_CUTOFF_DAY" | | |- | :"COURT_PRUNE_SIZE" | | |- | :"PRUNE_MINIMAL_AGE" | | |- | :"HEALTH_IMMUNITY_TO_PRUNING" | | |- ! NAI | | |- | :"INTERACTION_THRESHOLD_FOR_NO" | | |- | :"INTERACTION_THRESHOLD_FOR_YES" | | |- | :"INTERACTION_MIN_DAYS_REJECTED" | | |- | :"INTERACTION_DAYS_REJECTED_RANDOM" | | |- | :"INTERACTION_OPINION_CHANGE_TO_DISCARD_REJECTION" | | |- | :"PEACEAI_INITIAL_WARSCORE_RELUCTANCE" | | |- | :"PEACEAI_STALLED_WAR_WARSCORE_INCREMENT" | | |- | :"PEACEAI_STALLED_WAR_WARSCORE_MONTHS" | | |- | :"PEACEAI_INITIAL_DEFENDER_WARSCORE_RELUCTANCE" | | |- | :"MIL_AI_COUNTER_INVADE_DISTANCE_THRESHOLD" | | |- | :"CRUSADE_CREATION_MONTH_DELAY" | | |- | :"NAVAL_INVASION_RANGE" | | |- | :"DOW_AGGRESSION_FACTOR" | | |- | :"MARRIAGE_AI_PRESTIGE_VALUE" | | |- | :"MAX_KING_TITLES_TO_CREATE" | | |- | :"MAX_EMPIRE_TITLES_TO_CREATE" | | |- | :"AI_EMPEROR_CREATES_KINGDOMS" | | |- | :"AI_EMPEROR_CREATES_VICE_ROYALTY_KINGDOMS" | | |- | :"AI_ALWAYS_CREATES_DUCHIES" | | |- | :"AI_ASSAULT_RATIO" | | |- | :"HARD_DIFF_AI_ATTRITION" | | |- | :"V_HARD_DIFF_AI_ATTRITION" | | |- | :"MINIMUM_IMPRISONED_YEARS" | | |- | :"BASE_AI_ARMY_SIZE" | | |- | :"DESIRED_CONSORTS" | | |- | :"NOMAD_DESIRED_CONSORTS" | | |- | :"RAID_MAX_REALM_SIZE" | | |- | :"RAID_AGGRESSION" | | |- | :"RAID_PREP_INV_SPARE_SAME_CULTURE" | | |- | :"RAID_SPARE_ACCEPTED_RELIGIONS" | | |- | :"TRIBAL_VASSAL_EXTRA_CALL_CHANCE" | | |- | :"TRIBAL_REPUBLIC_THRESHOLD" | | |- | :"TRIBAL_REPUBLIC_STEWARDSHIP_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_GREEDY_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_CHARITABLE_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_INDULGENT_WASTREL_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_THRIFTY_CLERK_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_FORTUNE_BUILDER_MODIFIER" | | |- | :"TRIBAL_REPUBLIC_MIDAS_TOUCHED_MODIFIER" | | |- | :"TRIBAL_PRESTIGE_CALL_TRESHOLD" | | |- | :"CB_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NON_NOMAD" | | |- | :"CB_SCORE_PROVINCE_WITH_SETTLEMENT_NOMAD" | | |- | :"SIEGE_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NON_NOMAD" | | |- | :"SIEGE_SCORE_PROVINCE_WITHOUT_SETTLEMENT_NOMAD" | | |- | :"NOMAD_MARRIAGE_CLAN_MODIFIER" | | |- | :"NOMAD_MARRIAGE_KHAN_MODIFIER" | | |- | :"NOMAD_MARRIAGE_CLAN_SENTIMENT_MULTIPLIER" | | |- | :"NOMAD_BLOOD_OATH_CLAN_SENTIMENT_MULTIPLIER" | | |- | :"NOMAD_BLOOD_OATH_OPINION_MULTIPLIER" | | |- | :"NOMAD_BLOOD_OATH_AMBITIOUS_MULTIPLIER" | | |- | :"NOMAD_BLOOD_OATH_KHAN_MODIFIER" | | |- | :"NOMAD_DESIRED_UNUSED_MANPOWER" | | |- | :"AI_MIN_CLAN_SIZE_MULTIPLIER" | | |- | :"NOMAD_HIGH_MANPOWER_AGRESSION_MULTIPLIER" | | |- | :"NOMAD_LOW_MANPOWER_AGRESSION_MULTIPLIER" | | |- | :"NOMAD_KEEPS_BARON_TRIBAL_SETTLEMENTS" | | |- | :"NOMAD_BUILDS_TEMPLES" | | |- | :"COALITION_JOIN_THRESHOLD" | | |- | :"COALITION_LEAVE_THRESHOLD" | | |- | :"COALITION_TROOP_STRENGTH_THREAT_RATIO" | | |- | :"COALITION_SCARY_TROOP_STRENGTH_THREAT_RATIO" | | |- | :"COALITION_THREAT_MAX_DISTANCE" | | |- | :"MARRIAGE_THREATENING_FOR_THEM_MODIFIER" | | |- | :"BETROTHAL_MIN_AGE" | | |- | :"MARRIAGE_THREATENING_FOR_US" | | |- | :"MARRIAGE_LANDED_AND_NO_NAP" | | |- | :"MARRIAGE_LANDED" | | |- | :"MARRIAGE_PRIMARY_HEIR" | | |- | :"MARRIAGE_SECONDARY_HEIR" | | |- | :"MARRIAGE_CHILD_OF_RULER" | | |- | :"MARRIAGE_ALLIED_AND_NO_NAP" | | |- | :"MARRIAGE_EXISTING_NAP" | | |- | :"FACTION_EXPIRATION_MONTHS" | | |- | :"FACTION_EXPIRATION_MONTHS_RANDOMNESS" | | |- | :"FACTION_EXPIRATION_SIZE_LIEGE" | | |- | :"FACTION_EXPIRATION_SIZE_OTHER_FACTION" | | |- | :"FACTION_EXPIRED_MONTHS" | | |- | :"BASE_PERCENTAGE_CHANCE_OF_VOTING_FOR_LAW" | | |- | :"PERCENTAGE_CHANCE_OF_VOTING_FOR_LAW_PER_VOTE_CAST" | | |- | :"BASE_LAW_CHANGE_YES_DIPLOMACY" | | |- | :"BASE_LAW_CHANGE_NO_DIPLOMACY" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_BASE" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_IS_RULER" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_COUNCIL_DISCONTENT" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_MAX_SCORE" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_VOTING_ISSUES_MULT" | | |- | :"COUNCILOR_LIEGE_LAW_CHANGE_LIEGE_OPINION_MULT" | | |- | :"EXPANDING_HORDE_TRESHOLD" | | |- | :"GO_AGAINST_COUNCIL_SCORE" | | |- | :"GO_AGAINST_COUNCIL_RATIONALITY_MODIFIER" | | |- | :"GO_AGAINST_COUNCIL_HONOR_MODIFIER" | | |- | :"GO_AGAINST_COUNCIL_AMBITION_MODIFIER" | | |- | :"GO_AGAINST_COUNCIL_GREED_MODIFIER" | | |- | :"GO_AGAINST_COUNCIL_ZEAL_MODIFIER" | | |- | :"GO_AGAINST_COUNCIL_OPINION_MODIFIER" | | |- | :"RAISE_FORCES_ENEMY_TROOP_AMOUNT" | | |- | :"CONTINUE_WAR_TRESHOLD" | | |- | :"STOP_WAR_THRESHOLD" | | |- | :"TROOP_STRENGTH_PER_TIER_ENFORCE_PEACE" | | |- | :"ASK_FOR_COUNCIL_POSITION_BASE_DESIRE" | | |- | :"ASK_FOR_COUNCIL_POSITION_DESIRE_MULTIPLIER" | | |- | :"AI_SUPPORT_PARDON_BONUS" | | |- | :"DIVINE_BLOOD_INCEST_FACTOR" | | |- | :"STATECRAFT_THREAT_THRESHOLD" | | |- | :"ADMINISTER_REALM_REALM_SIZE_THRESHOLD" | | |- | :"NOMAD_ORGANIZE_ARMY_THRESHOLD" | | |- ! NFrontend | | |- | :"CAMERA_LOOKAT_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"CAMERA_LOOKAT_Y" | | The height above the map that the camera will look at |- | :"CAMERA_LOOKAT_Z" | | The position on the map that the camera will look at in the vertical plane |- | :"CAMERA_LOOKAT_SETTINGS_Z" | | The position on the map that the camera will look at in the vertical plane |- | :"CAMERA_LOOKAT_SETTINGS_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"CAMERA_LOOKAT_SETTINGS_Y" | | The height above the map that the camera will look at |- | :"CAMERA_START_X" | | |- | :"CAMERA_START_Y" | | |- | :"CAMERA_START_Z" | | |- | :"CAMERA_END_X" | | |- | :"CAMERA_END_Y" | | |- | :"CAMERA_END_Z" | | |- | :"TIME_FROZEN" | | |- | :"GUI_MOVE_SPEED" | | |- | :"MAX_ZOOM_LEVEL" | | |- | :"FADE_IN_DONE_TIME" | | |- | :"GUI_START_MOVE_TIME" | | |- | :"CAMERA_START_MOVE_TIME" | | |- | :"CAMERA_SPEED_IN_MENUS" | | |- | :"FRONTEND_POS_X" | | The position of the camera in the horizontal plane |- | :"FRONTEND_POS_Y" | | The Height of camera |- | :"FRONTEND_POS_Z" | | The position of the camera in the vertical plane |- | :"FRONTEND_LOOK_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"FRONTEND_LOOK_Y" | | The height above the map that the camera will look at |- | :"FRONTEND_LOOK_Z" | | The position on the map that the camera will look at in the vertical plane |- | :"SETTINGS_POS_X" | | The position of the camera in the horizontal plane |- | :"SETTINGS_POS_Y" | | The Height of camera |- | :"SETTINGS_POS_Z" | | The position of the camera in the vertical plane |- | :"SETTINGS_LOOK_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"SETTINGS_LOOK_Y" | | The height above the map that the camera will look at |- | :"SETTINGS_LOOK_Z" | | The position on the map that the camera will look at in the vertical plane |- | :"MP_OPTIONS_POS_X" | | The position of the camera in the horizontal plane |- | :"MP_OPTIONS_POS_Y" | | The Height of camera |- | :"MP_OPTIONS_POS_Z" | | The position of the camera in the vertical plane |- | :"MP_OPTIONS_LOOK_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"MP_OPTIONS_LOOK_Y" | | The height above the map that the camera will look at |- | :"MP_OPTIONS_LOOK_Z" | | The position on the map that the camera will look at in the vertical plane |- | :"CREDITS_POS_X" | | The position of the camera in the horizontal plane |- | :"CREDITS_POS_Y" | | The Height of camera |- | :"CREDITS_POS_Z" | | The position of the camera in the vertical plane |- | :"CREDITS_LOOK_X" | | The position on the map that the camera will look at in the horizontal plane |- | :"CREDITS_LOOK_Y" | | The height above the map that the camera will look at |- | :"CREDITS_LOOK_Z" | | The position on the map that the camera will look at in the vertical plane |- ! NEndGame | | |- | DYN1_SCORE | | |- | DYN1_ID | | |- | DYN2_SCORE | | |- | DYN2_ID | | |- | DYN3_SCORE | | |- | DYN3_ID | | |- | DYN4_SCORE | | |- | DYN4_ID | | |- | DYN5_SCORE | | |- | DYN5_ID | | |- | DYN6_SCORE | | |- | DYN6_ID | | |- | DYN7_SCORE | | |- | DYN7_ID | | |- | DYN8_SCORE | | |- | DYN8_ID | | |- | DYN9_SCORE | | |- | DYN9_ID | | |- | DYN10_SCORE | | |- | DYN10_ID | | |- | DYN11_SCORE | | |- | DYN11_ID | | |- | DYN12_SCORE | | |- | DYN12_ID | | |- | DYN13_SCORE | | |- | DYN13_ID | | |- | DYN14_SCORE | | |- | DYN14_ID | | |- | DYN15_SCORE | | |- | DYN15_ID | | |- ! NRulerDesigner | | |- | "BASE_ATTRIB" | | |- | "BASE_AGE" | | |- | "BASE_FERTILITY" | | |- | "BASE_HEALTH" | | |- | "COST_ATTRIB" | | |- | "COST_SON" | | |- | "COST_DAUGHTER" | | |- | "COST_MARRIED" | | |- | "COST_FERTILITY" | | |- | "COST_HEALTH" | | |- | "COST_COMBAT_RATING" | | |- | "COST_MONTHLY_PRESTIGE" | | |- | "COST_MONTHLY_PIETY" | | |- | "COST_MONTHLY_WEALTH" | | |- | "COST_GLOBAL_TAX" | | |- | "COST_CHURCH_OPINION" | | |- | "COST_SPOUCE_OPINION" | | |- | "COST_SEXAPPEAL_OPINION" | | |- | "COST_DYNASTY_OPINION" | | |- | "COST_VASSAL_OPINION" | | |- | "COST_LIEGE_OPINION" | | |- | "COST_INFIDEL_OPINION" | | |- | "COST_OPPOSITE_TRAIT_OPINION" | | |- | "COST_SAME_TRAIT_OPINION" | | |- | "COST_SAME_RELIGION_OPINION" | | |- | "COST_AMBITION_OPINION" | | |- | "COST_GENERAL_OPINION" | | |- | "COST_MUSLIM_OPINION" | | |- | "COST_JEWISH_OPINION" | | |- | "COST_CHRISTIAN_OPINION" | | |- | "COST_ZOROASTRIAN_OPINION" | | |- | "COST_TRIBAL_OPINION" | | |- | "COST_UNREFORMED_TRIBAL_OPINION" | | |- | "COST_MORALE_OFFENCE" | | |- | "COST_MORALE_DEFENCE" | | |- | "COST_DEFENCE" | | |- | "MAX_AGE" | | |- ! (Again not sure But it could be NRulerDesigner but i doubt it) | | |- | "START_YEAR" | | |- | "START_MONTH" | | |- | "START_DAY" | | |- | "START_CHARACTER" | | |- | "FIRST_EVENT" | | |- | "HAS_WIFE_EVENT" | | |- | "ANGRY_VASSAL" | | |- | "REVOLT_PROVINCE" | | |- | "REVOLT_EVENT" | | |- | "TOG_REVOLT_EVENT" | | |- | "COMBAT_EVENT" | | |- | "AFTER_REVOLT_EVENT" | | |- | "FABRICATE_CLAIM_PROVINCE" | | |- | "FABRICATE_CLAIM_EVENT" | | |- | "HAS_CLAIM_EVENT" | | |- | "WAR_EVENT" | | |- | "SIEGE_EVENT" | | |- | "CAN_PEACE_EVENT" | | |- | "PEACE_TRETIES_EVENT" | | |- | "AFTER_PEACE_EVENT" | | |- | "FIRST_INTRIGUE_CHARACTER" | | |- | "FIRST_INTRIGUE_EVENT" | | |- | "SECOND_INTRIGUE_CHARACTER" | | |- | "SECOND_INTRIGUE_EVENT" | | |- | "AFTER_INTRIGUE_EVENT" | | |- | "FACTION_CHARACTER" | | |- | "FACTION_EVENT" | | |- | "OVER_DEMESNE_LIMIT_EVENT" | | |- | "OVER_VASSAL_LIMIT_EVENT" | | |- | "TECHNOLOGY_EVENT" | | |- | "HAS_SON_EVENT" | | |- | "HAS_DAUGHTER_EVENT" | | |- | "HAS_SON_AFTER_DAUGHTER_EVENT" | | |- | "DEATH_AGE" | | |- | "DEATH_EVENT" | | |- | "INCAPABLE_EVENT" | | |- | "CAN_EDUCATE_HEIR_EVENT" | | |- |} [[Category:模组制作]] [[Category:列表]] {{ModdingNavbox}} [[en:Defines]]
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