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{{Version column}} Patch 3.1.X are all patches beginning with 3.1. == Patch 3.1 == '''Patch 3.1''' was released on 2019-04-02<ref>[[forum:1164447|Crusader Kings II: 3.1 Great Works Update is now live! [checksum KKAB] - Not for problem reports]]</ref>. === Free Features === * Added Great Works Feature allowing independent rulers to take on massive construction projects. === Balance === * Added some secret stuff. * Disabled event 6080. * Reduced the strength of the vassalized mercenary companies. * Architect trait now has a Great Work cost modifier. * Construction technology now has a Great Work cost modifier. * Order Government can now hold temples. * Prosperity events now take Great Works into its calculation. === Interface === * The societies view will now show the player's current society when opened, if they have one. * Added a description of what the colors indicate in the map mode for China. === User modding === * Unlocked all DLC event pictures! * Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database. * The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played. * Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key. * Added propagate_bloodline_from effect. * All scope types should now be saved as global event targets. * Added support for custom_modifier_text in modifier fields. * Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works) * Modders should now get an error if they add history commands that marry characters that have not been born yet. === Database === * Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus. * Added decision to form the Russian Tsardom early. * Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus. * Cleaned up Anatolian province culture/religion in some of the later start dates. * Fixed a broken dynasty in Bolzano. * Fixed a broken dynasty in Saarbrücken. === Bug Fixes === * Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character". * Blocked Holy orders from spontaneously building Tribal holdings. * Fixed missing effects and tooltips for receiving news of the Aztec Invasion * if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens. * Fixed the crucible steel event chain sometimes breaking just before its final outcome. * Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war. * Made Songs of Byzantium work for Roman culture as well as the Byzantine group. * Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name. * Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter. * Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain. * In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison. * Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved. * Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question. * Fixed holes in the reconquered Roman Imperial Provinces events. * Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages. * Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic. * Adjusted positions of some units and on map shields in Russia. * Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over. * England no longer end up as the tributary of Gwynedd in the 12th century. * Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture. * Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time. * Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer. * Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games. * Fixed not being able to rename tribal settlements. * Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event. * Fixed the credits screen not closing when the credits were over. * Fixed a bug affecting duel results calculation for Pagan characters. * Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty. * Fixed a bug where in elective succession law it was not possible to nominate the own sons. * Fixed a bug where the designated regent would not always work if you were not independent. * Fixed a rare bug that caused a crash when setting the liege upon character death. * Fixed a crash when setting the religion on a dead character from script. * Historical characters will no longer attempt to marry characters that have not yet been born. * The AI is now allowed to pass out vice royalties even when they're a vassal. * Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled. * Fixed incorrect achievement indicator when loading a save where achievements are possible. * Fixed a bug affecting religious conversion speed. * Fixed an inheritance problem of matrilineal bloodlines combined with male consorts. * Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing. == Patch 3.1.1 == Patch 3.1.1 was released on 2019-05-16<ref>[[forum:1182203|Crusader Kings II * 3.1 Update is now live! (checksum KLLL)]]</ref>. === Free Features === * Court Improvements * Added a limit and expenses tied to court size. * Added court size modifiers and court maintenance cost reduction to the Majesty Tech. * Added court size modifiers and court maintenance cost reduction to the Great Fortress and the Royal Palace Great Works. * Added court size modifier to some Great Work features: Tavern; Royal Apartments; Hidden Passageways; Travel Tunnels; and Royal Bedchamber. * Added court maintenance cost reduction to the Great Work feature Trap Door. * Added court size modifiers to Castle Town and Market Town buildings. * Updated how courtiers are selected for involvement in a multitude of old events. * Added a chance for courtiers to live it up with character modifiers. * Added a chance for courtiers to have a livelier social life. * Added a chance for courtiers to get more interesting skills. * Added a new decision, "Ask Courtiers to Leave Court", to help quickly reduce court*size. * Added an event where you are able to give a courtier a nickname. * Added an event for large courts, where courtiers praise your hospitality. * Added historical Great Work Hagia Sophia in Constantinople, including conversion events. * Added historical Great Work Notre Dame in Paris. * Added a new random event on sacking of a besieged barony, with corresponding character modifiers. * Updated Game Rules: * Added separate Historical Great Work game rule. * Added game rule for the Court Size Limit (On/Off). === Balance === * Narrow flank command modifier now has a stronger and more intuitive impact on the chance of generating or avoiding a narrow flank in battle. * Narrow flanks now also apply their engagement limit of the flank during the skirmish phase of battles. * When a combat tactic changes the phase for a flank then the opposing side now automatically gets forced to choose a new tactic even if their ongoing tactic still isn't due to expire yet. * Inactive Great Works are no longer counted towards the Great Work stacking cost penalty. * Tech levels at start were rebalanced to take into account historically more advanced regions. * Trigger chances for Councilor job events were rebalanced to take into account attribute scores up to 22, instead of the previous 13. * City and Temple Infrastructure Technologies were merged into one with a slightly lower tax bonus modifier (max 40%). * Shipbuilding technology has been moved from the Military Advances to the Economy Advances. * New Infantry and Cavalry Technologies increase morale (up to 40%) and defense (up to 60%) of Infantry and Cavalry units, respectively. * New Skirmish and Melee Techniques affect the Attack value of troops (up to 60%) and decrease the probability of having generic bad tactics. * Military Organization gives now only a low overall bonus to morale (up to 20%), but keeps its importance for Retinue Size and now also Reorganization speed (morale recovery) of armies. * Defender bonus for infantry in Mountain was increased to the range of 50%*100% for defense, and 50%*100% for the attack of archers and light infantry. * Defender bonuses were also slightly increased in Hills and created for Forest and Desert. * Heavy Cavalry defensive values were slightly increased in the Skirmish and Melee phases, and lowered in the pursuit phase. * Camel Calvary melee attack value was slightly decreased and pursuit value increased. * Mongol sacking events now destroy two random building levels instead of one. * The outcomes of trying to seduce someone using the Private Conversation decision, are now more carefully calculated. === Interface === * Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs. * Removed the Great Work history entry for when a feature construction is started, as it was bloating the history view without providing much value. * Made sure "string_coast" actually reads "coast" in the descriptions of coastal Great Works. * Fixed a localization issue in the Infidel tax tooltip. * Fixed an issue that prevented the low resolution version of the province view Great Work image from showing when switching from a province that did not have a Great Work to one that did have one. * Fixed the low resolution version of the Great Works display in the province view getting misplaced if "The Reaper's Due" DLC wasn't active. * Fixed the Great Works view text disappearing when GUI scaling was used. * Fixed the hospital button in province view not working. * Fixed Great Work ticking cost text in the outliner sometimes overlapping the stage numeral icon. * Fixed active conditions not being displayed when hovering the image of a completed but inactive feature. * Fixed the realm tree and dynasty tree sometimes going outside of their dedicated UI space when UI scaling was active. * Fixed certain defensive upgrades printing an unlocalized string in the description of the Great Work it's attached to. * Fixed Great Work feature names sometimes getting cut off before the UI ran out of space. * Fixed the chat log sometimes overlapping the description text for shattered or random world in multiplayer setup. * Fixed the outliner Great Work items only showing the cost of either stage or feature construction. The sum of these are now displayed instead. * Added a tooltip for explaining that the cost displayed in the Great Work outliner items are yearly costs. * Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety. * Fixed an issue that made it look like the player would lose prestige from enforcing demands when in fact, the losing side lost the piety. === User modding === * Added scrolling support for InstantTextBoxes. * Added support for custom text in Great Works province history via add_custom_history. * Added has_full_court trigger. * Added num_of_courtiers trigger. * Added free_court_slots trigger. * Added set_wonder_damaged effect. * Added court_size_modifier and court_size_maintenance_cost_modifier modifiers. * Added the following new defines; BASE_COURT_LIMIT_COUNT, BASE_COURT_LIMIT_DUKE, BASE_COURT_LIMIT_KING, BASE_COURT_LIMIT_EMPEROR, OVERSIZED_COURT_UPKEEP_COST. * Added add_wonder effect. * Added is_important_character_to trigger to check if a character is marked for special interest of another character. * Added on_post_birth_stillbirth on action. * Exposed hard coded UI variables for the wonder, score, chronicle, realm tree and dynasty tree views. * The wonder view modifier summary now functions without the right hand text box. * Fixed wonder and wonder upgrade localization only having access to the Root(character) scope instead of the usual four scopes. * Fixed dynamic localization not getting parsed for minor title custom localization. * Fixed the game falsely claiming that you cannot play as a theocracy in a tooltip on the character selection screen when the selected character was controlling a religion with investiture. === Database === * Added Santarem as a city to Lisboa. * Added some details to historical characters to better represent The Anarchy (English Succession War 1135*1153). * Changed Kurs, Tukumns, Marienburg, Sambia, Scalovia, Poznanskie, Lower Silesia, Czersk terrain to Forest. * Changed Cebta, Amorion, Devon, Adana, Tripoli, Acre, Tiberias, Jerusalem, Hebron, Kerak, Monreal, Beersheb, El*Arish, Porto, Lisboa, Braganza terrain to Hills. * Changed Marrakech terrain to Plains. * Changed Friesach terrain to Marsh. * Changed Beirut terrain to Mountain. * Corrected capital of the Duchy of Mudar to Rahbah. * Corrected spouse or marriage dates for several historical characters. * Corrected Duchy of Chur starting tech levels to be similar to those of the rest of Austria. * Corrected the date range of the Capricorn zodiac sign so that it no longer overlaps with Aquarius. == Bug Fixes == * The events about declaring war in the tutorial should now trigger in the right order. * Zoroastrians can now hunt. * You no longer congratulate yourself on a job well done with Great Works. * You can no longer accuse yourself of committing zina. * The Player no longer gets the offer to imprison a lover or spouse who has contracted syphilis but is already in prison. * Your spouse will no longer complain about a lack of conversation, due to your hermetic pursuits, if they are in prison. * You should no longer perform a sacrificial ritual on yourself as a satanist. * The barber no longer tries to change women's headgear instead of giving them a haircut. * Your Patriarch will no longer be referred to as your Matriarch. * A Hindu taking a vow of celibacy will now speak of an appropriate god. * HRE can now change held kingdoms to gavelkind or elective gavelkind. * Assassin*events now takes random world into consideration. * Characters will now stop antagonizing their target after entering Seclusion. * Pope no longer gives bonus to claims against a holy order title because they are uncrowned. * The trap upgrade will no longer kill off your whole court. * Zoroastrians can no longer take decisions that are not valid in random world. * The pope should now be more low*key with the torture and drinking features to Great Works. * The dynamic_crusader_state title decision should now check for coast in the right scope. * Retinue modifiers of the Royal Palace are now being applied properly. * Hermetic members can no longer spam the Perform Scrying decision, causing them to end up with a multitude of visions (modifiers). * When finishing a mission to build a temple you will now only get one notification no matter how many buildings you finish. * Changed the effect of the Quabba Great Work feature. * Event about an irritating courtier now takes the courtier's gender into account. * You can no longer do penance while doing penance. * You can now secretly convert to faith as Christian religion. * Added script for Zoroastrian check in ROOTs_secret_religion_is_playable_trigger, a trigger that's used to check if the player's secret religion is enabled by a DLC. * You can now secretly convert faith as a Christian. * Forcefully taking an imprisoned character as concubine will now break their existing betrothal. * A Town is Born (event where you get a new holding slot) can no longer trigger if you already have 7 slots in the province. * Pyramids can now be built or held by characters with Coptic culture. * Removed Heating Pipes and Hypocausts features from the Garden Great Work. * Removed Torture Chamber from the Library and Garden Great Works. * Removed Spikes upgrade from some Great Works, including the Library, the University, the Konark Sun Temple, and the Buddhist Temple. * The pope will no longer refer to your pregnant wife's womb as "barren". * The Great Work upgrade Hidden Burial will no longer be described as drawing a lot of attention. * Imprisoned vassals will no longer ask for council positions. * You will no longer get multiple "Blessed has Passed" events. * Robin hood event that removes the modifier "highway_robber_band" should now remove the correct modifier. * A friend is no longer referred to as your lover when you try to antagonize them. * Clarified what conditions need to be met in order to build the Grand University Great Work. * The State of a God upgrade will no longer change which god it is depicting each month. * Viking bloodlines will now make sure that viking traits are retained after loading a savegame. * Debutantes will no longer be referred to as being "ready for employment". * Aztec Pyramids now have a description. * Added information text to Great Work features that allow private conversations or artifact storing. * Cured a French disease which caused the women to lose their ears. * You can no longer ask yourself nicely to stop your own plot. * Characters possessed using demonic power will no longer be so reluctant to then join your demon worshiping cult. * Added localization for the the Bön Faithful cult title. * Made sure the Eternal Flame Great Work feature actually increases Zunist/Reformed Zunist opinion. * The pope will no longer consider you a selfish crusader no matter your stance if you are the top*contributer to a crusade. * Orthodox baptism now has fitting text and tooltip. * When a stillbirth happens, the mother is now the one that has a chance to get sick instead of it being the grandmother. * If a character kills your spymaster you now have a reason to imprison them. * The achievement "I shed blood of Saxon men" now looks at the correct counties. * Muslim characters can now create claimant factions. * Your influence over cardinals will no longer influence the pope's decisions regarding excommunication if you're Orthodox. * Catholics will now be appropriately interested in a crusade targeting Egypt. * Fixed it being possible to build Features on Great Works not owned by the player character. * Fixed Great Work construction being paused on succession. * Fixed crash that occured if a province's history contained an invalid Great Work or feature. * Fixed a duel so that it looks at personal combat skill instead of martial. * Fixed issue with the Assassins Society sometimes giving you a mission to murder yourself. * Fixed a bug where percentage checks against nomad population would always fail if the population was too high. * Fixed a crash that could occur when crusades were completed on save games created before version 3.0. * Fixed issue with the Great Harbor work having an inverted build cost modifier at its last stage. * Fixed an issue with the meritocracy religious doctrine for reformed pagan religions. * Fixed an OOS that could occur when the AI unpaused a Great Work construction. * Fixed a bug that was stopping tribal settlements from getting replaced when the player should be able to replace them. * Fixed a bug that would sometimes make it impossible to pause construction of a Great Work feature. * Fixed the private conversation event not triggering. * Fixed the history of the Chalkidike province so that it once again has a proper owner. * Fixed the "Construct a Great Work" ambition getting fulfilled as soon as a Great Work construction started. * Fixed Great Work feature construction not pausing when the feature conditions for it being active was no longer met. * Fixed the Konark Sun Temple and the Mausoleum at Halicarnassus not processing their history setups correctly. * Fixed not being allowed to build Great Work plating features if there already is a plating feature on any Great Work. * Fixed building the Hypocausts feature on a Great Work enabling the Heating Pipes feature to be built on any Great Work. * Fixed Great Works not removing feature slots when looted. * Fixed issue with double pregnancy reports being sent if your lover is also your concubine. * Fixed an issue with Ashoka Bloodline not being able to use the invasion casus belli. * Fixed multiple issues with Bells looted from the Grand Cathedral. * Fixed several issues with "Store a Relic" decision and Relic Tomb. * Fixed the firing of two city sacking events for Mongol Players. * Fixed marriage issues with Suomenusko religion. * Fixed a formating issue in one "Lost Book" event. * Fixed a faulty trigger in the artifact setup, ensuring that the Gjallarhorn is more likely to start out in the Treasury of a character with Germanic religion (rather than any landed one). * Fixed issue that was causing the old "Friend of a friend" event to never fire. * Fixed issue where an unlanded feudal character would sometimes change their government to theocracy when granted a county. * Fixed some missing localization entries in the Private Conversation events. * Fixed decision importance setting not always persisting when the game was restarted. * Fixed some Great Work features with dynamic names using the wrong Great Work type in localization. * Fixed university Great Work description using "great work" instead of "university" as type. * Fixed some Great Work features not having their effects applied/removed when their active state changed. * Fixed the game unpausing when pressing "continue" on the "player lost connection" dialog while the pause menu was also open. * Fixed Cathedral Great Works description localization failing to find the name of the owner's religion. * You will no longer be stuck on a never ending hajj. * A child will no longer end up with a lover. * The immortality events will not trigger if the mystic dies. * Allied crusader states no longer secedes from player's empire. * Fixed some court events firing when the character is in the field commanding armies. * Aleppo now becomes de jure part of the Principality of Antioch when it's formed. * Fixed scopes used used in modifiers to decide probability of joining secret cult. * You can no longer exploit the smith chain to earn lots of money through the refund. * Fixed an interface crash related to imprisonment if the player character died at the same time. * The Hashashins will no longer randomly kill their member's courtiers. * You can no longer assign councillor as your Advisor without having unlocked that position. * Fixed text overlap on option in event about your smith talking away their work time. * Your new vassal will no longer try to pay homage to you when you're in seclusion. * You will no longer humiliate and release yourself from prison. * The pope will no longer admonish you for not joining a crusade even he hasn't made it to yet. ==References== <references/> [[Category:Patches]]
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