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{{version|2.7}} 欢迎来到 ''[[Crusader Kings II|十字军之王2(王国风云2)]]''的世界, 这是一款混合了 RPG 元素的战略游戏。本指南旨在让新手玩家了解该做什么。 The first thing a new player should do is play the Learning Scenario from the prompt that appears after the game loads, which introduces the basic [[:Category:Game concepts|game concepts]] and mechanics. After action reports and Let's Plays of ''CKII'' posted on various websites, such as [https://forum.paradoxplaza.com/forum/index.php?forums/crusader-kings-ii-after-action-reports-aar.684/ the Paradox forums] and [https://www.youtube.com/channel/UC4oetSfHo3F5XIFBlfjqh_A YouTube], are also informative. This guide assumes that no [[DLC#Expansions|expansions]] are enabled. ==Selecting a character== [[File:Unkown character.png|right]] 在“王国风云2(十字军之王2)”中,玩家所扮演的是统治者而非国家意志。开始新游戏时,单击“自定义游戏设置”以选择开始日期(1066年后任选)和扮演角色。玩家可玩角色有很多选项,新手开始时可能会晕头转向。所以请在选择角色时可以考虑从以下几个推荐领主入手: *“征服者威廉”剧本(1066年12月)对于初学者来说是最合适的游玩日期:很少有正在发生的重大事件,大多数领主都很弱小,[[科技]]水平低,大多数[[领地]]几乎没有完善,所以[[税收]]很低,[[征召兵]]相对较少。在征战四方的豪情真正涌现之前,可以利用小规模的几场战斗来理解这款游戏机制。 *通过在1066年剧本下的爱尔兰新手村历练,已经算是业界学习如何进行CK战争最为简单的方法,因为这个时期的爱尔兰,各方领主实力较为弱小,算是独立于世事的桃源。 *另一方面,选择扮演一个强势领主的封臣,可以让你有一个君主保护你免受外界威胁。但是,玩家仍然容易受到国境内其他封臣势力进攻。单击“公爵领”地图模式按钮可有所了解,其详细信息,可参阅[[扮演封臣]]。 **在神圣罗马帝国境内,来自波希米亚的Vratislav公爵和托斯卡纳的Matilda女公爵是玩家不错的选择,一个更有挑战性的选择是扮演来自东方拜占庭帝国里雄心勃勃的Doux Michael of Adrianopolis。 *一个庞大王国亦或帝国的君主在开始便承担着重大的责任。虽然玩家可能不会立即被消灭,但不甘寂寞的附庸所造成的内部冲突会使盛世王朝很快走向虚弱。作为玩家的你,必须提防这群不满的附庸,同时对邻国积极备战。 **对于初学者来说,开扮演波兰国王Boleslaw和Bold以及丹麦国王Svend这几位独立君主也许是最安全的。 选择一个角色后,将出现[[游戏规则设定]]的提示框。禁用“战败溃退”选项和“缔结共同防御协定”选项将使玩家在战争中更容易上手,并且将[[密谋杀害]]设置为“直接行动”可以更轻松地将你的政敌做掉。 ==解除暂停之前== 首先,试着把地图模式由最初的[[map mode]], [[File:Map_mode_terrain.png]]地形地图({{key press|Q}})转变为更实用的地图: *[[File:Map_mode_realms.png]] 独立领主地图 ({{key press|W}})很适合独立的领主,因为你大多数时候是在和其他独立的统治者较量。 *[[File:Map_mode_direct_vassals.png]]直属封臣地图({{key press|F}})适合在一个大国中的封臣,因为你大多数时候是在和其他封臣较量。 通常在解除暂停之前,还有一些事情需要解决。这些事都会展示在屏幕上方的一些圆形提醒中。 ===Marriage=== [[File:Alert marriage.png|right]] One of the alerts is most likely Ruler Unmarried, though some characters start already [[married]]. If you are the only living member of your [[dynasty]], this is even more critical. This is best dealt with before unpausing the game, because most of the other nobles will also be unmarried and good brides will be snatched up very quickly. *Click on your portrait. Before searching for a spouse, first pick the Get Married [[File:Obj get married.png]] [[ambition]] for a quick +10 [[piety]] gain. Then click the Arrange Marriage button [[File:Marry.png]]. This will open a list of potential spouses sorted by general desirability. As with the [[character finder]], it is also possible to sort by other criteria. *Always choose the type of marriage that will result in children of your dynasty: a regular marriage when playing as a man or a matrilineal marriage when playing as a woman. *Half of your spouse's [[attributes]] are added to yours, so target a bride with high skills. A high Stewardship is particularly useful as it will increase your [[Demesne#Demesne limit|demesne limit]], although high ranks in any skills other than Learning are useful. *Avoid marrying anyone with any negative [[Breeding|congenital traits]]. Try to marry someone with positive congenital [[traits]], especially {{iconify|Quick}} or {{iconify|Genius}} which improve everything a character does. {{iconify|Lustful}} is also a great trait for spouses (and your character, for that matter) - it gives a bonus to fertility, and having many children early in the game gives you a good foundation for building a mighty dynasty. *Avoid marrying other members of your dynasty. {{iconify|Inbred}} is rare in marriages between cousins, but its effects are devastating if your children do get it. *Try to arrange a marriage that gives you a non-aggression pact with a nearby ruler. This pact can later be upgraded to an [[alliance]] that lets you call your in-laws into your wars. It may be difficult to make your first marriage a useful alliance as at the start most potential spouses will be randomly generated lowborn. *Characters are considered adults at 16 and women become infertile at 46, so younger is better. At this point, most of them will be 16, since that is the starting age of an adult and most of them will have been generated at the game's start. It may take some time for a married woman to become pregnant. Once married, selecting the Have a Son or Have a Daughter ambitions will increase fertility. [[File:Alert heir marriage.png|right]] If you have a dynastic [[heir]] who is not married, you will get the Unmarried Heir alert. You should find him a suitable bride in a similar way. It is prudent to also marry off other members of your dynasty to expand it. ===Councillors=== Five [[council]]lors will help you manage your realm. Initially, the best suitable characters in the realm will be appointed. You need to assign them to a mission, for instance: *[[File:Obj become chancellor.png]] The [[Chancellor]] in your liege's [[capital]] or a county of an unhappy vassal, to Improve Diplomatic [[Relations]] [[File:Job_improve_relations.png]] *[[File:Obj become marshal.png]] The [[Marshal]] in your capital to Research Military Tech [[File:Job advance mil tech.png]] *[[File:Obj become treasurer.png]] The [[Steward]] in your capital to Research Economy Tech [[File:Job advance eco tech.png]] *[[File:Obj become spymaster.png]] The [[Spymaster]] in your capital to Scheme [[File:Job_uncover_plots.png]] *[[File:Obj become spiritual.png]] The [[Court Chaplain]] to Proselytize [[File:Job inquisition.png]] in any counties with a different religion, otherwise in your capital to Research Cultural Tech [[File:Job advance cul tech.png]] [[File:Alert_appointment.png|right]] When a councillor dies or leaves the council, you will get the alert Open Council Positions, and should appoint a successor as soon as possible and assign a mission to him. You should generally pick the most skilled character, or a skilled landed vassal to please him. Avoid appointing a character that has a negative [[opinion]] of you as your [[Spymaster]], as he won't warn you of discovered plots against you and will likely join them. ===角色系统=== 角色的优点和缺点主要在于[[属性]]和[[特质]]。 统治者的属性受其宫廷议员的属性和配偶属性的一半所影响,以确定该属性的最终影响。五个属性是: *'''外交'''影响其他角色对你的[[好感]]。外交属性非常重要,在角色互动事件中获得更好的选项,增加他人好感。 *'''军事'''影响角色作为指挥官的一项属性。军事影响你征召数量,使其成为领地存续的关键所在。 *'''财政'''影响统治者的税收收入和[[直辖数量]],这将使你人物的资产效益最大化。 *'''密谋'''会影响角色组织阴谋和揭露他人阴谋的效率。这对于增加你的阴谋力量和你提防他人针对你的密谋。 *'''学习'''影响科技研究点数的增长。拥有高学识的附庸能有效加快技术的传播,但对于玩家角色来说,这并不重要。 进一步增强角色的能力是特质。特质影响角色的方方面面,小到数值,大到完全改变一个角色的处事方式。玩家可以将鼠标悬停在特质上以查看其效果的具体说明(主要是属性,好感,实战能力和健康的几种加成)。 除了说明里显示的之外,大多数特质都会影响角色所遭遇的某些[[事件]]。这有时会导致特征未显示的主要影响。例如,[[怯懦]]特质虽然与纯粹有增益效果的[[勇敢]]特质相反,并且具有严重的负面影响,但也确实使得角色不太可能受伤、被杀或在战斗中被捕获。 基于各种因素,每个角色都有一个游戏中每个其他角色对其的[[好感]]。通过[[授予荣誉称号]]和[[外交行动#送礼物|送礼物]]保持附庸好感。像高好感的附庸越多,他们上缴的税款和提供的征召兵数就越多。 ==Early game== After unpausing the game ({{key press|Space}}), you can adjust the speed ({{key press|+}}/{{key press|-}}), as the default speed of 1 [[File:Speed 1.png]] is very slow. Faster speeds allow things to go by quickly in peacetime while slower speeds make managing wars easier. Speed 5 [[File:Speed 5.png]] causes game time to pass as quickly as your computer can run the simulation and should only be used to pass a large amount of time quickly. ===Building a war chest=== One of the first tasks as a ruler is to amass a sufficient amount of [[wealth]] before spending it on upgrading your holdings. Choose the Build a War Chest [[ambition]] and aim to complete it as a first priority. The target for the ambition varies depending on the level of the ruler—300 Wealth for a Count, 500 Wealth for a Duke, and so on. Throughout the game, it is useful to maintain that level of wealth at minimum so that you can hire mercenaries to ward off invasions or wars (or if you want to take on a pesky yet powerful vassal). Excess money can then be used to upgrade holdings. Thus, you should maintain at least 300 Wealth as a Count at all times, and spend money to build a Barracks, for example, only when you have enough money for it without dipping into the 300 Wealth. ===Upgrading holdings=== When upgrading holdings, prioritise buildings that generate Wealth so that you can accumulate wealth faster in order to build more. You should prioritise upgrading holdings in your capital province before upgrading holdings in other provinces. This is especially useful if you are placing your Marshal or your Steward to train troops or increase taxes in your capital. When you start making enough wealth, you may find it useful to build new holdings in the provinces you own. It is usually a good idea to have one province that is filled castles (in order to increase the troops that you can raise as levy), and build cities in all other provinces to increase your income from City Taxes. ===Expanding your dynasty=== An early priority should be having as many children as possible to continue your legacy. Your [[dynasty]] is what the game centers around. Though you play individual characters within that dynasty, at some point, you will die. Your top priority is to ensure that your heir always is of your dynasty and is as prepared as you can possibly make him - whether that means removing potential threats or possibly removing the heir in favor of another by [[succession]] law changes or even [[execution]]. You should soon get the responses for marriage proposals: select the gain of [[Prestige]] at this stage rather than gold. This initial Prestige will slightly boost [[relations]] with your vassals. [[File:Alert ambition.png|right]] If your character doesn't have children, you may pick the Have a Son [[File:Obj_have_a_son.png]] ambition for a [[fertility]] boost. ====Grooming an heir==== [[File:Alert_guardian.png|right]] When children from your dynasty turn 6, you will see the alert Children Lack a Guardian and should appoint them a guardian as soon as possible to provide an [[education]]. Children will usually get an education trait for the same attribute as the guardian's education trait, with the guardian's other traits also influencing the child's traits. It is best to educate your heir yourself to have more control over what traits he gets. [[File:Alert_unlanded_son.png|right]] As your dynasty expands, and depending on your realm [[succession law]], you may get the Unlanded Sons alert. As a beginner it might be best to ignore it and take the monthly Prestige penalty, because landing your heir means losing control over him, and landing your other sons means giving power to the future rivals of your heir. ===Expanding your realm=== There are two main ways to expand your [[realm]] - war and marriage: *[[Warfare|War]] is the most direct way to expand. There are many ways to declare war, however you must have a [[Casus Belli]] (or CB). A CB is simply a valid reason in the eyes of other nobility to declare war. *[[Marriage]] is usually a more complicated way to expand, that involves marrying your [[heir]] within the [[line of succession]] of a title, and then trying to get to closer via intrigue to ensure one of your descendant one day either inherits the title, or gets a [[claim]] on it. The simplest way to declare war is to press a [[claim]] for yourself [[File:CB claim.png]]. Claims are shown on the character page underneath your holdings. Claims can be gotten in many ways but the simplest is through the Fabricate Claim [[Chancellor]] mission. You should first expand in your [[de jure]] realm, and then try to expand in counties that are de jure part of the title above your primary title. The de jure structure can be seen by going to the title view ({{key press|F1}}) and checking the "de jure" checkbox, or by switching between map modes - de jure duchies ({{key press|I}}), de jure kingdoms ({{key press|O}}), de jure empires ({{key press|P}}). [[File:Alert de jure.png|right]] If you are a duke or higher then you may have a Can Press De Jure Claims alert, which means as long as you hold that duchy (or higher title) you can declare war to claim those counties. [[File:Alert claims.png|right]] Some of your [[courtiers]] or vassals may have claims on titles outside the realm, which you can press on their behalf. In order to vassalize the claimed title, the rank of the claimed title must be lower than yours and the claimant must either already have a title in your realm or be of your dynasty. So you should probably ignore this alert for now. Once you have a valid CB you can declare war. Before declaring war though, you should first review your enemy's capabilities. Click on the defender's portrait to open the Character Interface for him or her, then check the number next to the Army Levies icon. If you are not outnumbered, next ensure that the defender has no major allies by checking the Allies tab, which displays the names of his or her allies and the ally's relationship to the character. A relationship in green letters indicates that the ally is available to be called to war - though may not necessarily join - while red lettering indicates that the ally cannot be called to war. Then declare war via the Diplomacy View. Now raise all your [[levies]], gather them together, and march into their land. As long as you significantly outnumber your enemy, victory should come easily. If your armies are close in size, however, ensure that you appoint the best [[commander]]s you can to lead the army and try to ensure that the armies engage in favorable (to you) terrain. Don't attack across rivers if your forces aren't much larger than the enemy, as that puts you at a disadvantage. After defeating his army in battle, you just need to siege his holdings, and victory will be yours. Continue this way and you'll eventually forge yourself a powerful realm, and be able to take on more major powers. If you lose an offensive war, the most you stand to lose is that claim, some Prestige and some Wealth, so it's not [[game over]] if you don't succeed. The effects of a war's different outcomes are fixed, i.e. unless the peace results say otherwise, you cannot gain counties you're not pressing a claim for by occupying them and they will be returned to their holders when the war ends. [[File:Alert levies.png|right]] After a few months, the alert Vassal Levies Raised Too Long will appear: your vassals are slowly starting to get angry that you raised their levies; it will slowly improve back once the levies are disbanded. Try to avoid lengthy wars and wait a few years between each war to keep the vassals' opinion penalty to a minimum. Once your realm has expanded, you will not need all your vassal levies at the same time to win wars against weaker opponents. [[File:Alert create title.png|right]] When you control enough of a title's de jure territory, you can create it. Creating titles grants Prestige and, if the title is of a rank higher than your current rank, increases your rank. If you are a count, try to become a Duke, then a King. You will need to look at the requirements for the title to be created. Don't hoard titles, as holding more than two duchies causes an opinion penalty among your vassals. Distributing duchies (and kingdoms if you're an emperor) helps keep you under your vassal limit, as only direct vassals count towards your vassal limit. If you are a vassal, you cannot create a title of same rank as your liege and you will need to either to usurp him or gain independence. ====Granting landed titles==== [[File:Alert demesne.png|right]] When you personally hold too many holdings and exceed your [[demesne]] size limit, the alert Demesne too Big will appear. You should give less interesting titles to some characters in your realm with good attributes. Click the Find Characters button and set it to search your realm for men who aren't in prison, aren't rulers, and have your religion and your culture. Only give titles to characters with the same religion and culture as you. In order to avoid vassals becoming too powerful, don't grant landed titles to characters who already have them—ideally, your counts should only hold one county and your dukes should only hold one duchy and within that only the capital county. (The exception is granting multiple titles to your heir, as they will return to you upon succession.) Giving landed titles to your kinsmen helps spread your dynasty, but be careful about empowering pretenders and those with claims to your titles. Give minor holdings in a county to generated characters by right-clicking on the holding in the Province Interface and clicking Create New Vassal. Also consider the traits your subjects have, as they affect both their skills and behavior. While deciding on who to land, take note of the following traits: *'''{{iconify|Honest}}''' - Much less likely to join plots. *'''{{iconify|Deceitful}}''' - Much more likely to join plots. *'''{{iconify|Ambitious}}''' - Aggression and opinion penalties towards their liege make them generally poor vassals. *'''{{iconify|Content}}''' - Opinion bonuses and less aggressive AI make it easy to keep these vassals weak. *'''{{iconify|Zealous}}''' - More likely to proselytize and wage their own holy wars if strong enough. *'''{{iconify|Trusting}}''' - Less likely to join plots and much easier to [[Assassination|assassinate]] should the need arise. ===Planning ahead=== When starting as a smaller count or duke, your first objective will likely be to unite the duchy you are in. If you are a duke, work on gaining control of any county within your duchy that you don't currently have. If you are a count, aspire to be the duke of whatever duchy you are in. This is more important if you are a vassal; while vassal counts don't get any bonus to levies from their capital, a vassal duke will get a 25% bonus for their capital and a 15% bonus for holdings within their capital duchy. ''CKII'' is a sandbox game and has no strict winstate. As long as at least one landed member of your dynasty survives (of at least the rank of count), the game will continue until 1453 (the conventional end date of the Middle Ages) and at the end you will get the same dynasty [[score]] screen you would get if you had resigned earlier. ==Later on== ===Keeping vassals weak=== It is important to keep your demesne strong and your vassals in check. If some vassals are getting too strong, or if you haven't reached your demesne limit yet, consider [[plot]]ting to revoke a title [[File:Plot gain title.png]], whenever available. As long as you are under your demesne limit, try to hold all the counties within your capital duchy. Once in every ruler's lifetime, [[crown authority]] can be increased. You should maintain at least Medium crown authority, which prevents vassals from declaring war on each other. Increasing crown authority upsets your vassals, so try to do it after a long reign. Higher crown authority increases the opinion penalty with your vassals, and the benefits may not be worth angering them. Lowering crown authority does not cause the current succession law to be lost if it required the higher crown authority, and a common strategy is to raise crown authority to High to implement Primogeniture, then lower it back to Medium with the next ruler. [[File:Alert title loss.png|right]] If under [[Gavelkind]] succession law, you may get the Title Loss on Succession alert. You should try switching as soon as possible (minimum 10 years reign) to an easier and more stable [[succession law]], such as [[Primogeniture]] or Feudal Elective. The longer you wait, the easier it should be, because of the long reign and prestige [[opinion]] bonus your vassals will have toward you. ===领地建设=== 一个出色的CK玩家,应合理地管控你手里的每一分钱,所以每当你有闲钱时,应该优先考虑扩充自己的硬实力。 当然,合理投资能为玩家提供更多的税收或军队,但总是需要一段时间才能获得回报的。 建议前期坚持投资那些牢牢把握的伯爵领,因为你的封臣会自己改善他们的领地建筑(虽然很慢)。 ===Technology=== There are three categories of [[technology]]: Military, Economy, and Culture. Over time, the realm accumulates points in each category. [[File:Alert technology.png|right]] When you have a surplus of technology points, the alert You Should Invest in a Technological Advance will appear. You should spend the technology points generated in your realm to boost specific technologies. The others will slowly improve over time. The most important are: *The unit from your [[Cultural buildings|cultural building]] *Military Organization (military)- Benefits all units, makes attrition more manageable. *Castle Infrastructure (economy)- More tax income and unlocks buildings for bigger armies. *Improved Keeps (economy) *Majesty (cultural)- Reduced short reign penalty makes succession easier. *Legalism (cultural)- Unlocks more powerful laws. ===Succession=== Eventually your character will die, be it from illness, battle, assassination, or old age. Once your character dies, you continue playing as his dynastic heir [[File:Dynasty heir.png]]. The new ruler is significantly weaker in the first few years after a [[succession]]. Vassals' opinions of the new ruler will be low, resulting in fewer available troops and a higher chance of revolt. Other dynasty members may attempt to claim your title or kill you. You should first pause the game and review all the alerts and a few other things: [[File:Alert demesne.png|right]] Look for Demesne too Big alert. Your new character may have a different demesne limit, due to a different state Stewardship: give out some holdings to some unlanded characters, thereby gaining new friends while also reducing the opinion penalty from existing vassals. [[File:Alert imprison.png|right]] In case you get the Righteous [[Imprisonment]] alert, check if you can throw some angry vassal in prison without incurring [[tyranny]]. Once imprisoned a character cannot plot or join factions anymore, and is no longer a threat to you. Send your [[council]]lors: *to improve diplomatic and religious relations with angry direct vassals. *to prepare for a rebellion by training troops with your Marshal *to discover plots or discourage an angry powerful vassal from joining a [[faction]]. [[File:Alert faction.png|right]] After a few months and despite your best efforts, angry vassals may group into a faction that becomes dangerous. You can weaken a faction by [[bribe|bribing]] or imprisoning the most powerful faction members. If you think you can crush it (refer to the faction view to see their strength), you can let the revolt break out. ==See also== *[[:Category:Guides|Guides category]], for more specific concept-related guides [[Category:Guides]] {{GuidesNavbox}}
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