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{{version|2.8}} During [[combat]], each [[flank]] gets a '''combat tactic''' selected: *Eligibility: conditions based on phase, flank [[commander]] traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size). *Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected. *Modifiers: base weight is modified (multiplied and stackable) based on flank [[commander]] and/or flank composition and proportion of a unit among the same kind of units: **'''Skirmish units''' = Archers + Light cavalry + Horse archers + Camel Cavalry **'''Melee units''' = Heavy infantry + Pikemen + Heavy cavalry **Tactics involving Light Infantry or War Elephant compare the number to the entire army size. **For eligibility horse archers and camel are added to light cavalry statistics. Elephants are added to heavy cavalry. So you can have heavy cavalry charge fire with only elephants. *Selection: a tactic is selected randomly among the weighted eligible tactics. *Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units. *Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender. == Simulator == *[https://navelist89.github.io/ck2cts/ navelist's tactics simulator] == Normal Tactics == {| class="wikitable" |- ! !Tactic !Days !Group !Eligibility !Weight !Modifiers !style="width: 250px" | Effect !Affinity |- |[[File:Tactic light infantry.png]] !No Tactic |1 | | *Never | | | | |- |[[File:Tactic light cavalry.png]] !Generic Skirmish Tactic |18 |Skirmish | *Skirmish |3 | | | |- |[[File:Tactic light cavalry.png]] !Harass Tactic |18 |style="background-color:khaki"|Harass | *Skirmish *Light Cavalry 5% *Horse Archers < 50% One of the following: * Light Cavalry <45% * Light Cavalry <75% and Martial 12 or above The Light Cavalry (Light Cavalry units, Camel Cavalry, and Horse Archers) percentage is relative to the entire flank. Harass can fire with 5% (relative to the entire flank) Camel Cavalry (or Horse Archers) and no Light Cavalry units. (Disorganised Harass is used if the Light Cavalry percent is too high.) |2 | *2 – Martial 8, (Light Cav 30% OR Camel Cav 30%) of skirmish units *2 – Martial 12, (Light Cav 40% OR Camel Cav 40%) of skirmish units *2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units | *{{green|Light Cav Offensive +300%}} *{{green|Camel Cav Offensive +300%}} *{{red|Horse Archers Offensive -150%}} *{{red|Archers Offensive -150%}} *{{red|Light Cav Defence -40%}} *{{red|Camel Cav Defence -40%}} |style="background-color:LightPink"|Swarm +100% |- |[[File:Tactic light cavalry.png]] ! Disorganised Harass Tactic |18 |style="background-color:khaki"|Harass | *Skirmish *Horse Archers < 50% One of the following: *Light Cavalry 40% AND (Martial <12 OR no leader) *Light Cavalry 75% (If flank has leader with Martial 12 it triggers at 75% Light Cavalry, otherwise it triggers at 40% Light Cavalry.) |2 | *1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units *1.5 - (Light Cav 70% OR Camel Cav 70%) of all skirmish units *1.5 - (Light Cav 90% OR Camel Cav 90%) of all skirmish units | *{{green|Light Cav Offensive +100%}} *{{green|Camel Cav Offensive +100%}} *{{red|Horse Archers Offensive -150%}} *{{red|Archers Offensive -150%}} *{{red|Light Cav Defence -60%}} *{{red|Camel Cav Defence -60%}} |style="background-color:LightPink"|Swarm +100% |- |[[File:Tactic light cavalry.png]] !Volley Harass Tactic |18 |style="background-color:khaki"|Harass | *Skirmish *Light Cavalry 1% *Archers 1% *Archers <30% *Light infantry 10% |4 | *1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units *1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units *1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units The Light Infantry check is probably a bug. It's being compared to the total number of skirmish units but is not a skirmish unit itself. | *{{green|Light Cav Offensive +100%}} *{{green|Camel Cav Offensive +100%}} *{{green|Archers Offensive +60%}} *{{green|Light Infantry Offensive +80%}} *{{red|Horse Archers Offensive -180%}} |style="background-color:LightPink"|Swarm +100% |- |[[File:Tactic archers.png]] !Volley Tactic |18 |style="background-color:lightsalmon"|Volley | *Skirmish *Archers 1% *Archers <40% |3 | *1.5 – Martial 8, Archers 10% of all skirmish units *1.5 – Martial 12, Archers 20% of all skirmish units *1.5 – Martial 16, Archers 30% of all skirmish units | *{{green|Archers Offensive +200%}} *{{red|Light Cav Offensive -150%}} *{{red|Camel Cav Offensive -150%}} *{{red|Horse Archers Offensive -150%}} |style="background-color:khaki"|Harass +100% |- |[[File:Tactic archers.png]] !Swarm Volley Tactic |18 |style="background-color:lightsalmon"|Volley | *Skirmish *Archers 1% *Horse Archers 1% *Location NOT forest, woods, mountain, jungle, or marsh |3 | *1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units *1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units *1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units | *{{green|Archers Offensive +120%}} *{{green|Horse Archers Offensive +60%}} *{{red|Light Cav Offensive -180%}} *{{red|Camel Cav Offensive -180%}} |style="background-color:khaki"|Harass +100% |- |[[File:Tactic horse archers.png]] !Swarm Tactic |18 |style="background-color:LightPink"|Swarm | *Skirmish *Horse Archers 1% *NOT location forest, woods, mountain, jungle, or marsh One of the following: * Horse Archers <35% * Horse archers <65% and Martial 12 or above (Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.) |3 | *1.5 – Martial 8, Horse Archers 20% of all skirmish units *1.5 – Martial 12, Horse Archers 30% of all skirmish units *1.5 – Martial 16, Horse Archers 40% of all skirmish units | *{{green|Horse Archers Offensive +100%}} *{{red|Light Cav Offensive -150%}} *{{red|Camel Cav Offensive -150%}} *{{red|Archers Offensive -150%}} |style="background-color:lightsalmon"|Volley +100% |- |[[File:Tactic horse archers.png]] ! Disorganised Swarm Tactic |18 |style="background-color:LightPink"|Swarm | * Skirmish * NOT location forest, woods, mountain, jungle, or marsh One of the following: * Horse Archers 30% AND (Leader with martial below 12 OR no leader) * Horse archers 50% |3 | *1.5 – Horse Archers 50% of all skirmish units *1.5 – Horse Archers 70% of all skirmish units *1.5 – Horse Archers 90% of all skirmish units | *{{green|Horse Archers Offensive +50%}} *{{red|Horse Archers Defensive -100%}} *{{red|Light Cav Offensive -150%}} *{{red|Camel Cav Offensive -150%}} *{{red|Archers Offensive -150%}} |- |[[File:Tactic horse archers.png]] !Harass Swarm Tactic |18 |style="background-color:LightPink"|Swarm | *Skirmish *Horse Archers 1% *NOT location Forest, woods, mountain, jungle, or marsh One of the following: * Horse Archers <35% * Horse archers <65% AND martial 12 |3 | *1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units *1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units *1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units | *{{green|Horse Archers Offensive +120%}} *{{green|Light Cav Offensive +60%}} *{{green|Camel Cav Offensive +60%}} *{{red|Archers Offensive -180%}} |style="background-color:lightsalmon"|Volley +100% |- |[[File:Tactic heavy infantry.png]] !Shieldwall Tactic |12 |style="background-color:Tan"|Defensive | *Skirmish *Archers 1% *Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20% |3 | *3 – Martial 12, Pikemen 30% of all melee units *3 – Martial 12, Heavy Infantry 30% of all melee units *3 - Martial 16, Pikemen 30% of all melee units *3 – Martial 16, Heavy Infantry 30% of all melee units | *{{green|Heavy Infantry Defensive +300%}} *{{green|Pikemen Defensive +240%}} *{{green|Light Infantry Defensive +120%}} *{{green|Archers Offensive +60%}} *{{red|Light Cav Defensive -50%}} *{{red|Camel Cav Defensive -50%}} *{{red|Heavy Cavalry Defensive -50%}} *{{red|Horse Archers Defensive -50%}} | |- |[[File:Tactic heavy infantry.png]] !Feint Tactic |12 |style="background-color:Tan"|Defensive | *Skirmish *Light Infantry 20% *Archers 20% |3 | *3 – Martial 12, Archers 30% of all skirmish units *3 – Martial 12, Light Infantry 40% of the entire flank | *{{green|Light Infantry Offensive +100%}} *{{green|Archers Offensive +150%}} *{{green|Light Infantry Defensive +50%}} *{{red|Heavy Infantry Offensive -50%}} *{{red|Heavy Infantry Defensive -50%}} *{{red|Heavy Cavalry Offensive -50%}} *{{red|Heavy Cavalry Defensive -50%}} | |- |[[File:Tactic heavy infantry.png]] !Grey Wall |12 |style="background-color:Tan"|Defensive | *Skirmish *War Elephants 2.5% |5 | *3 – Martial 12, Archers 30% of all skirmish units *3 – Martial 12, War Elephants 5% of the entire flank *3 – Martial 12, War Elephants 7.5% of the entire flank | *{{green|Heavy Infantry Defensive +300%}} *{{green|Pikemen Defensive +240%}} *{{green|Light Infantry Defensive +120%}} *{{green|War Elephants Defensive +150%}} *{{green|Archers Offensive +120%}} *{{green|Archers Defensive +60%}} *{{red|Light Cav Defensive -50%}} *{{red|Heavy Cavalry Defensive -50%}} *{{red|Horse Archers Defensive -50%}} | |- |[[File:Tactic heavy infantry.png]] !Prepare Tactic |1 |style="background-color:Tan"|Defensive | *Skirmish *Days = 15 |1 | *0.1 – Martial 8 *0.1 – Martial 12 *0.1 - Martial 16 | *Change Phase to Melee | |- |[[File:Tactic heavy cavalry.png]] !Charge on Undefended Flank |2 |style="background-color:LightCyan"|Charge | *Skirmish *Days = 3 *Not Flanking |1 | *100 - Enemy has 60% archers TOTAL in his flank | *Change Phase to Melee | |- |[[File:Tactic heavy cavalry.png]] !Charge of Opportunity |6 |style="background-color:LightCyan"|Charge | *Skirmish *Days = 10 *Not Flanking |3 | | *{{green|Heavy Cavalry Offensive +300%}} *{{green|Horse Archers Offensive +300%}} *{{green|Heavy Infantry Offensive +120%}} *Change Phase to Melee | |- |[[File:Tactic heavy cavalry.png]] !Charge Tactic |6 |style="background-color:LightCyan"|Charge | *Skirmish *Days = 10 *Not Flanking |10 | *3 – Martial 12, Horse Archers 30% of all skirmish units *3 – Martial 12, Heavy Infantry 10% of all melee units *3 – Martial 12, Heavy Cavalry 10% of all melee units | *{{green|Heavy Cavalry Offensive +300%}} *{{green|Horse Archers Offensive +300%}} *{{green|Heavy Infantry Offensive +120%}} *Change Phase to Melee | |- |[[File:Tactic heavy cavalry.png]] !Crushing Charge |10 |style="background-color:LightCyan"|Charge | *Skirmish *Days = 10 *Not Flanking *One of the following: **War Elephants 1% **Heavy Cavalry 20% |2 | *3 - Martial 8, War Elephants 4% of the entire flank *3 - Martial 12, War Elephants 3% of the entire flank *3 - Martial 18, War Elephants 2% of the entire flank *8 - Martial 18, Heavy Cavalry 40% of the entire flank | *{{green|Heavy Cavalry Offensive +175%}} *{{green|War Elephants Offensive +250%}} *Change Phase to Melee | |- |[[File:Tactic heavy infantry.png]] !Wait Tactic |1 |Stand Fast | *Melee |1 | *0.1 – Martial 8 *0.1 – Martial 12 *0.1 - Martial 16 | | |- |[[File:Tactic heavy infantry.png]] !Advance Tactic |18 |style="background-color:thistle"|Advance | *Melee *Heavy Infantry 1% |3 | *1.5 – Martial 8, Heavy Infantry 70% of all melee units *1.5 – Martial 12, Heavy Infantry 60% of all melee units *1.5 – Martial 16, Heavy Infantry 50% of all melee units | *{{green|Heavy Infantry Offensive +300%}} *{{red|Heavy Cavalry Offensive -150%}} *{{red|Pikemen Offensive -150%}} |style="background-color:DarkSeaGreen"|Stand Fast +300% |- |[[File:Tactic heavy infantry.png]] !Awesome Advance Tactic |18 |style="background-color:thistle"|Advance | *Melee *Heavy Infantry 1% *Heavy Cavalry 1% |3 | *1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units *1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units *1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units | *{{green|Heavy Infantry Offensive +240%}} *{{green|Heavy Cavalry Offensive +60%}} *{{red|Pikemen Offensive -180%}} |style="background-color:DarkSeaGreen"|Stand Fast +300% |- |[[File:Tactic pikemen.png]] !Stand Fast Tactic |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Melee *Pikemen 1% *Terrain = Forest |3 | *1.5 – Martial 8, Pikemen 70% of all melee units *1.5 – Martial 12, Pikemen 60% of all melee units *1.5 – Martial 16, Pikemen 50% of all melee units | *{{green|Pikemen Offensive +300%}} *{{red|Heavy Cavalry Offensive -150%}} *{{red|Heavy Infantry Offensive -150%}} |style="background-color:LightCyan"|Charge +300% |- |[[File:Tactic pikemen.png]] !Slow Advance |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Melee *Pikemen 1% *Heavy Infantry 1% |3 | *1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units *1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units *1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units | *{{green|Pikemen Offensive +240%}} *{{green|Heavy Infantry Offensive +60%}} *{{red|Heavy Cavalry Offensive -180%}} |style="background-color:LightCyan"|Charge +300% |- |[[File:Tactic heavy cavalry.png]] !Powerful Charge |18 |style="background-color:LightCyan"|Charge | *Melee *Heavy Cavalry 1% |3 | *1.5 – Martial 8, Heavy Cavalry 70% of all melee units *1.5 – Martial 12, Heavy Cavalry 60% of all melee units *1.5 – Martial 16, Heavy Cavalry 50% of all melee units | *{{green|Heavy Cavalry Offensive +300%}} *{{red|Heavy Infantry Offensive -150%}} *{{red|Pikemen Offensive -150%}} |style="background-color:thistle"|Advance +300% |- |[[File:Tactic heavy cavalry.png]] !Overwhelming Charge |18 |style="background-color:LightCyan"|Charge | *Melee *Heavy Cavalry 1% *Pikemen 1% |3 | *1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units *1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units *1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units | *{{green|Heavy Cavalry Offensive +240%}} *{{green|Pikemen Offensive +60%}} *{{red|Heavy Infantry Offensive -180}}% |style="background-color:thistle"|Advance +300% |- |[[File:Tactic archers.png]] !Barrage Tactic |6 |style="background-color:Tan"|Defensive | *Melee *Archers 20% |3 | *3 – Martial 12, Archers 30% of all skirmish units *3 – Martial 12, Horse Archers 30% of all skirmish units | *{{green|Archers Offensive +240%}} *{{green|Horse Archers Offensive +240%}} | |- |[[File:Tactic light infantry.png]] !Raid Tactic |6 |style="background-color:Tan"|Defensive | *Melee *Light Cav 20% *Horse Archers < 50% |3 | *3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank) *3 – Martial 12, Light Infantry 30% of the entire flank | *{{green|Light Cav Offensive +240%}} *{{green|Camel Cav Offensive +240%}} *{{green|Light Infantry Offensive +240%}} | |- |[[File:Tactic pikemen.png]] !Force Back |24 |style="background-color:DarkSeaGreen"|Stand Fast | *Melee One of the following: *War Elephants 0.5% * Pikemen 25% * Heavy Infantry 25% |3 | *1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank) *1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank) *1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank) | *{{green|Pikemen Offensive +240%}} *{{green|Heavy Infantry Offensive +160%}} *{{green|War Elephants Offensive +120%}} *{{red|Heavy Cavalry Offensive -180%}} *{{red|Archers Offensive -100%}} *{{red|Light Cavalry Defensive -20%}} *{{red|Horse Archers Offensive -100%}} |style="background-color:LightCyan"|Charge +300% |- |[[File:Tactic heavy cavalry.png]] !Elephant Trample Tactic |12 |style="background-color:thistle"|Advance | *Melee *War Elephants 1% |3 | *1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank *1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank *1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank | *{{green|War Elephants Offensive +250%}} *{{green|War Elephants Defensive -40%}} *{{green|Heavy Cavalry Offensive +200%}} *{{green|Heavy Infantry Offensive +200%}} *{{green|Pikemen Offensive +200%}} *{{green|Light Cavalry Offensive +50%}} *{{red|Light Cavalry Defensive -20%}} *{{red|Archers Offensive -100%}} *{{red|Horse Archers Offensive -100%}} | |- |[[File:Tactic light cavalry.png]] !Pursue Tactic |15 |style="background-color:LightCyan"|Charge | *Pursue |10 | | | |} == Bad Tactics == {| class="wikitable" |- | !Tactic !Days !Group !Eligibility !Weight !Modifiers !Effect !Affinity |- |[[File:Tactic heavy cavalry.png]] !Reckless Charge Tactic |6 |style="background-color:LightCyan"|Charge | *Skirmish *Not Flanking *Days = 10 *Leader = {{iconify|Wroth}} or {{iconify|Aggressive leader}} |10 | *3 - Martial < 7, Horse archers 30% of all skirmish units *3 - Martial < 7, Heavy Cavalry 10% of all melee units *3 - Martial < 7, Heavy Infantry 10% of all melee units | *{{green|Heavy Cavalry Offensive +120%}} *{{green|Horse Archers Offensive +120%}} *{{green|Heavy Infantry Offensive +60%}} *{{red|Heavy Infantry Defensive -30%}} *{{red|Heavy Cavalry Defensive -50%}} *{{red|Horse Archers Defensive -50%}} *Change Phase to Melee | |- |[[File:Tactic heavy infantry.png]] !Timid Advance Tactic |18 |style="background-color:thistle"|Advance | *Melee *Heavy Infantry 1% *Leader = {{iconify|Craven}} or {{iconify|Organizer}} |3 | *1.5 - Martial < 7, Heavy Infantry 50% of all melee units | *{{green|Pikemen Offensive +120%}} *{{red|Heavy Cavalry Offensive -210%}} *{{red|Heavy Infantry Offensive -210%}} |style="background-color:DarkSeaGreen"|Stand Fast +120% |- |[[File:Tactic archers.png]] !Confused Orders |18 |style="background-color:lightsalmon"|Volley | *Skirmish *Archers 1% *Leader = {{iconify|Lisp}} or {{iconify|Stutter}} |3 | *1.5 - Martial < 7, Archers 50% of all skirmish units | *{{red|Archers Offensive -120%}} *{{red|Horse Archers Offensive -120%}} |style="background-color:LightCyan"|Charge -120% |- |[[File:Tactic pikemen.png]] !Hesitant Commander |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Melee *Leader = {{iconify|Slothful}} or {{iconify|Shy}} |3 | *1.5 - Martial < 7 | *{{red|Heavy Cavalry Offensive -150%}} *{{red|Heavy Infantry Offensive -150%}} | |- |[[File:Tactic heavy infantry.png]] !Charging Through Own Skirmishers |6 |style="background-color:LightCyan"|Charge | *Skirmish *Not Flanking *Days = 10 *Leader = {{iconify|Cruel}} |10 | *3 - Martial < 10, Heavy Cavalry 10% of all melee units *3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units) | *{{green|Heavy Cavalry Offensive +300%}} *{{green|Light Cav Offensive +180%}} *{{green|Camel Cav Offensive +180%}} *{{red|Horse Archers Defensive -30%}} *{{red|Archers Defensive -50%}} *{{red|Horse Archers Offensive -120%}} *{{red|Archers Offensive -420%}} *Change Phase to Melee | |} == Good Tactics == {| class="wikitable" |- | !Tactic !Days !Group !Eligibility !Weight !Modifiers !Effect !Affinity !Second Affinity |- |[[File:Tactic heavy infantry.png]] !Inspired Defense Tactic |12 |style="background-color:Tan"|Defensive | *Skirmish *Leader = {{iconify|Inspiring leader}} or {{iconify|Defensive leader}} |3 | *1.5 - Martial 14 *3 - Martial 14, {{iconify|Defensive leader}} | *{{green|Heavy Cavalry Defensive +150%}} *{{green|Heavy Infantry Defensive +150%}} *{{green|Light Infantry Defensive +150%}} *{{green|Light Cavalry Defensive +150%}} *{{green|Camel Cavalry Defensive +150%}} *{{green|Archers Defensive +150%}} *{{green|Horse Archers Defensive +150%}} *{{green|Pikemen Defensive +150%}} *{{green|War Elephant Defensive +150%}} |style="background-color:LightCyan"|Charge +120% |style="background-color:thistle"|Advance +60% |- |[[File:Tactic heavy cavalry.png]] !Heroic Counter-Charge Tactic |18 |style="background-color:LightCyan"|Charge | *Melee *Heavy Cavalry 1% *Light Cavalry 1% *Leader has at least one of the following traits: **{{iconify|Aggressive leader}} **{{iconify|Brave}} **{{iconify|Cavalry leader}} <small>''Reminder:'' Camel Cavalry and Horse Archers are added to Light Cavalry for this check. War Elephants are added to Heavy Cavalry.</small> |3 | *3 - Martial 14, Heavy Cavalry 10% of all melee units | *{{green|Heavy Cavalry Offensive +360%}} *{{green|Light Cav Offensive +360%}} *{{green|Camel Cav Offensive +360%}} *{{green|Heavy Infantry Offensive +60%}} *{{green|Pikemen Offensive +60%}} |style="background-color:LightCyan"|Charge +300% |- |[[File:Tactic pikemen.png]] !Clever Ambush Tactic |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Melee *Light Cavalry 10% *Light Infantry 10% *Leader has at least one of the following traits: **{{iconify|Trickster}} **{{iconify|Quick}} **{{iconify|Genius}} **{{iconify|Shrewd}} *The combat takes place on one of the following terrains: **Forest **Hills **Mountain |3 | *1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank *3 - Martial 14, {{iconify|Trickster}}, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank | *{{green|Light Cavalry Offensive +240%}} *{{green|Camel Cavalry Offensive +240%}} *{{green|Light Infantry Offensive +120%}} *{{green|Horse Archers Offensive +120%}} *{{green|Archers Offensive +120%}} |style="background-color:thistle"|Advance +300% |- |[[File:Tactic heavy infantry.png]] !Gripped by Religious Fervour |18 |style="background-color:thistle"|Advance | *Melee *Leader meets at least one of the following conditions: **Leader has the trait {{iconify|Possessed}} **Leader has the trait {{iconify|Zealous}} AND the trait {{iconify|Inspiring leader}} |3 |3 - Martial 14, {{iconify|Possessed}} | *{{green|Heavy Cavalry Offensive +150%}} *{{green|Heavy Infantry Offensive +150%}} *{{green|Light Infantry Offensive +150%}} *{{green|Light Cavalry Offensive +150%}} *{{green|Camel Cavalry Offensive +150%}} *{{green|Archers Offensive +150%}} *{{green|Horse Archers Offensive +150%}} *{{green|Pikemen Offensive +150%}} *{{green|War Elephants Offensive +150%}} | |- |} ==Cultural Specific Tactics== {| class="wikitable" |- | !Tactic !Days !Group !Eligibility !Weight !Modifiers !Effect !Affinity !Second Affinity |- |[[File:Tactic light infantry.png]] !Retreat and Ambush Tactic |6 |style="background-color:Tan"|Defensive | *Leader belongs to the [[Culture#List_of_Cultures|Altaic culture group]] *Melee *Horse Archers 20% *Combat does '''not''' take place on one of the following terrains: **Forest **Woods **Mountain **Jungle **Marsh |2 | *2 - Martial 10, Horse Archers 30% of all skirmish units *2 - Martial 4, Horse Archers 40% of all skirmish units | *{{green|Horse Archers Offensive +200%}} *{{green|Light Cavalry Offensive +120%}} *{{green|Archers Offensive +100%}} *Change Phase to Skirmish | |- |[[File:Tactic heavy infantry.png]] !Berserker Charge |18 |style="background-color:LightCyan"|Charge | *Leader belongs to the [[Culture#List_of_Cultures|North Germanic culture group]] *Melee *Heavy Infantry 1% |3 | *3 - Martial 10, Heavy Infantry 30% of all melee units | *{{green|Heavy Infantry Offensive +360%}} *{{green|Light Infantry Offensive +120%}} *{{red|Heavy Infantry Defensive -50%}} *{{red|Light Infantry Defensive -30%}} |style="background-color:DarkSeaGreen"|Stand Fast +100% |- |[[File:Tactic pikemen.png]] !Schiltron Formation |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Leader belongs to the [[Culture#List_of_Cultures|Scottish culture]] *Melee *Pikemen 1% |3 | *1.5 - Martial 8, Pikemen 60% of all melee units, Heavy Infantry 30% of all melee units *1.5 - Martial 12, Pikemen 50% of all melee units, Heavy Infantry 30% of all melee units *1.5 - Martial 16, Pikemen 40% of all melee units, Heavy Infantry 20% of all melee units | *{{green|Pikemen Defensive +360%}} *{{green|Pikemen Offensive +240%}} *{{green|Heavy Infantry Defensive +240%}} *{{green|Light Infantry Defensive +120%}} *{{green|Archers Offensive +60%}} *{{red|Light Cavalry Defensive -40%}} *{{red|Heavy Cavalry Defensive -40%}} *{{red|Horse Archers Defensive -40%}} |style="background-color:LightCyan"|Charge +300% |- |[[File:Tactic pikemen.png]] !Pike Column Advance |18 |style="background-color:thistle"|Advance | *Leader belongs to the [[Culture#List_of_Cultures|Italian or Roman culture]] *Melee *Pikemen 1% |3 | *1.5 - Martial 8, Pikemen 60% of all melee units *1.5 - Martial 12, Pikemen 50% of all melee units *1.5 - Martial 16, Pikemen 40% of all melee units | *{{green|Pikemen Offensive +300%}} *{{green|Heavy Infantry Offensive +120%}} *{{green|Heavy Cavalry Offensive +60%}} |style="background-color:DarkSeaGreen"|Stand Fast +300% |- |[[File:Tactic archers.png]] !Massive Longbow Volley Tactic |18 |style="background-color:lightsalmon"|Volley | *Leader belongs to the [[Culture#List_of_Cultures|English or Welsh culture]] *Skirmish *Archers 1% |3 | *1.5 - Martial 8, Archers 60% of all skirmish units *1.5 - Martial 12, Archers 50% of all skirmish units *1.5 - Martial 16, Archers 40% of all skirmish units | *{{green|Archers Offensive +350%}} |style="background-color:LightCyan"|Charge +100% |style="background-color:khaki"|Harass +100% |- |[[File:Tactic heavy cavalry.png]] !Couched Lance Charge |18 |style="background-color:LightCyan"|Charge | *Leader belongs to one of the following [[Culture#List_of_Cultures|cultures]]: **[[Culture#List_of_Cultures|French]] **[[Culture#List_of_Cultures|Occitan]] **[[Culture#List_of_Cultures|Norman]] **[[Culture#List_of_Cultures|German]] **[[Culture#List_of_Cultures|Breton]] *Melee *Heavy Cavalry 1% |3 | *1.5 - Martial 8, Heavy Cavalry 60% of all melee units *1.5 - Martial 12, Heavy Cavalry 50% of all melee units *1.5 - Martial 16, Heavy Cavalry 40% of all melee units | *{{green|Heavy Cavalry Offensive +420%}} *{{green|Pikemen Offensive +60%}} *{{red|Heavy Infantry Offensive -60%}} |style="background-color:thistle"|Advance +300% |- |[[File:Tactic light infantry.png]] !Mountain Ambush Tactic |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Leader belongs to the [[Culture#List_of_Cultures|Tibetan culture group]] *Martial 9 *Light infantry 10% *Melee *Combat takes place on one of the following terrains: **Hills **Mountain |3 | *1.5 - Light infantry 20% of the entire flank *2 - Martial 14, *3 - Leader has the trait {{iconify|Trickster}} | *{{green|Light Cavalry Offensive +240%}} *{{green|Light Infantry Offensive +150%}} *{{green|Heavy infantry Offensive +125%}} *{{green|Horse Archers Offensive +150%}} *{{green|Archers Offensive +120%}} |style="background-color:thistle"|Advance +300% |- |[[File:Tactic light cavalry.png]] !Desert Ambush |18 |style="background-color:DarkSeaGreen"|Stand Fast | *Leader belongs to the [[Culture#List_of_Cultures|Arabic culture group]] *Combat takes place on the following terrain: **Desert *Melee *Light Cavalry 10% *Light Infantry 10% |3 | *1.5 - Martial 10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank *3 - Martial 10, Leader has the trait {{iconify|Trickster}}, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank | *{{green|Light Cavalry Offensive +180%}} *{{green|Camel Cavalry Offensive +240%}} *{{green|Light Infantry Offensive +120%}} *{{green|Horse Archers Offensive +120%}} *{{green|Archers Offensive +120%}} |style="background-color:thistle"|Advance +300% |- |[[File:Tactic heavy cavalry.png]] !Embolon Charge Formation |18 |style="background-color:LightCyan"|Charge | *Leader belongs to the [[Culture#List_of_Cultures|Byzantine culture group]] *Melee *Heavy Cavalry 1% |3 | *1.5 - Martial 8, Heavy Cavalry 60% of all melee units *1.5 - Martial 12, Heavy Cavalry 50% of all melee units *1.5 - Martial 16, Heavy Cavalry 40% of all melee units | *{{green|Heavy Cavalry Offensive +240%}} *{{green|Light Cavalry Offensive +180%}} *{{green|Pikemen Offensive +60%}} *{{red|Heavy Infantry Offensive -120%}} |style="background-color:thistle"|Advance +300% |} == Glorious tactics == {| class="wikitable" |- | !Tactic !Days !Group !Eligibility !Weight !Modifiers !Effect !Affinity |- |[[File:Tactic heavy infantry.png]] !Glorious Countercharge Tactic |18 |style="background-color:LightCyan"|Charge | *Melee *Leader has call to glory One of the following: * Light Cavalry 1% * Light Infantry 1% * Pikemen 1% * Horse Archers 1% |15 | *3 - Martial > 14, Light cavalry 10% of all light units | *{{green|Heavy Infantry Offensive + 175%}} *{{green|Light Infantry Offensive + 175%}} *{{green|Light Cavalry Offensive + 175%}} *{{green|Camel Cavalry Offensive + 175%}} *{{green|Archers Offensive + 175%}} *{{green|Horse Archers Offensive + 175%}} *{{green|Pikemen Offensive + 175%}} |style="background-color:LightCyan"|Charge +300% |} == References == *[[forum:664959|Combat mechanics thread]] *[https://docs.google.com/spreadsheet/ccc?key=0Av8O3qa501AQdHplVld3MV9OSDFNV29TQTJpU0V5MGc&usp=sharing#gid=0 ahhheygao's Google Docs spreadsheet] *the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine) *the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine) *the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine) *the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine) *the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine) == Further Reading == *[[Combat]] *[[Unit modding]] [[Category:War]] [[Category:Lists]] {{WarNavbox}}
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