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{{version|3.0}}{{需要翻译}} [[File:Map culture.png|512px|thumb|right|1066年的文化]] {{N|文化|Culture}} [[province|省份]]或[[character|角色]]的民族、语言和传统的抽象表现。文化被分为多个'''文化组,'''而同文化组内的文化会认为彼此相比文化组外的文化更相近。 在游戏开始时,大多数国家的文化都是相对单一的,只有很少的国家包含多种文化,几乎没有国家包含多种文化组。然而,随着领地的[[Expanding your realm|扩张]],它不可避免地会并入其他文化的省份,这些异文化的省份会带来各种永久或暂时的惩罚。 大多数文化拥有[[Retinues#Cultural retinues|文化特色近卫军]]和[[城堡]]里的[[cultural buildings|特殊文化建筑]],导致不同的军队构成。有的文化能够解锁特殊的事件、[[decisions|决议]]、[[government|政体]]和特殊的[[succession|继承法和性别法]]。部分文化允许[[raiding|劫掠]],这使得他们成为邻国的潜在威胁。 大多数政府类型允许持有相同文化的[[部落]]而不受惩罚,游牧制除外。 ==角色文化== 游戏中每个角色都认同一种文化,这影响他们和同一国家内其他角色的关系。在同一国家内,角色对其他文化的角色[[好感]]-10,而跨文化组好感-20(通过宽容[[科技]]减少)。除了影响好感,文化直接影响封臣是否加入独立和宣称者[[派系]]。文化差异不影响国家间的好感,但减少接受[[Diplomatic actions#Offer vassalization|附庸要求]]的意愿。 文化决定[[家族]]姓氏和 (连同[[宗教]])名字的产生。一些文化的国家以家族命名。如果一个家族控制多个国家,仅家族领袖将这样做,其他的领地退回到头衔名称。 ''图像文化''代表一个角色的种族和血统。它随机遗传自一位亲生父母并影响[[Graphical DLC#Portraits|肖像]]。图像文化一般不直接影响游戏性,但可以帮助你确定谁是一个 "隐藏的鸠占鹊巢的[[私生子]]"。如果你有[[密谋生活重心]]并且希望[[title revocation|剥夺一个头衔]],这将变得有用。 有三种动物表象的文化具有一些特殊的游戏效果。熊和龙表象的角色可以以更小的代价[[Imprisonment#Actions_that_kill_prisoners|吃掉]]囚犯。马表象的角色可以使用一个特殊的选项[[Married_life_events|马配偶的福利]],这个选项可以让它的配偶变成它的爱人。马表象的角色也可以接受一个随机事件,在这个事件中,它们跟随一个预言去爬山,这可能会给它们一个强大的永久buff或一个装备。 ==省份文化== 游戏中每个省份拥有一种代表此地主流的文化。持有者文化和省份文化的不协调提升[[叛乱]]风险。一位统治者如果宁愿处理更麻烦的封臣而不对抗农民叛乱,可以选择分封和被征服领地相同文化的封臣。 对于[[部落]], 文化不协调也减少[[直辖领收入]]和[[征召兵]]。作为补偿,[[部落制]]统治者可以指派财政大臣 展开“定居部落”行动, 这是更容易改变省份文化的方法之一。如果封建和共和制统治者持有相同文化省份内的部落,则不受惩罚。 一个没有地产的省份(例如一个游牧省份)和它的持有者的文化保持一致。 ==文化与征服== 大部分CB设有一个[[Levies#Recently conquered holdings|''新近管理'']]的惩罚作用于拥有者改变的地产上,减少税收,严重减少征召兵补员。此惩罚的持续时间取决于文化和[[宗教]]差异。地产未改变持有者,仅是拥有一个新领主,不获得此惩罚。 [[宣称]]战争和入侵设有一个隐藏的''征服文化'',作用于一个被征服的伯爵或更高级别的头衔。例如,诺曼征服可能产生英国针对诺曼的征服文化,减少本地封臣对诺曼领主(-30 外国征服者)的好感。通过用和你相同文化的新封臣替代旧封臣或者转变到本地文化(或其他文化),可以移除此惩罚。 ''征服文化''旗标的一个益处是它提高省份文化转变的几率。尽管强/弱宣称战争设立这个旗标,但是原始宗教和伊斯兰教征服不设立。 ==战斗中的三种文化加成== (1)[[retinues#文化特色近卫军|文化特色近卫军]]的特殊加成可以和(2)[[cultural buildings|文化建筑]]带来的加成相累积,同时还可以通过指挥官触发(3)[[指挥官#战术|文化限定战术]]来进一步提高战斗加成。 文化加成作用于[[战斗#单位属性统计表|作战单位]],下列两种文化加成可以直接增益于作战单位: (1)文化特色近卫军的特殊加成可以对特定的近卫军带来属性上的增益,增益效果由组建近卫军时统治者的文化决定。 (2)文化建筑加成作用于所属[[地产]]的作战单位,且由'''所在省份'''的文化决定加成效果。近卫军可以从[[首都]]的文化建筑获得加成。 如果以上两种加成作用于同一种作战单位,近卫军因为能受到首都文化建筑的加成,从而可以同时获得这两种加成,即使这两种加成是由不同文化带来的(例如:弩兵可以从长弓兵训练场获得加成)。 (3)最后,还有第三种文化加成可以提高战斗时的表现:一些特殊的战术可以由指挥官所在的分路位置和文化触发(例如:英格兰文化的指挥官可以触发大规模长弓齐射战术)。这类指挥官被称为第三种文化加成。 ==角色文化转变== 角色如果出生于父系[[婚姻]]或妾生,就会跟随父亲的文化;如果出生于入赘婚姻或非婚生,则会跟随母亲的文化。除极少数情况外,改变这种状况的唯一方法是通过孩子的监护人。 ===通过教育=== 如果一位监护人拥有土地或者和他的领主有相同文化,他有很好的机会转变他的受监护人的文化。 [[mean time to happen|平均的发生时间]]如下: {| class="wikitable" !监护人拥有的特质!! |- |{{iconify|Diligent}} 和 {{iconify|Gregarious}}||30个月 |- |{{iconify|Diligent}} 或 {{iconify|Gregarious}}||60个月 |- |{{iconify|Diligent}} 和 {{iconify|Shy}}|| rowspan="3" |120个月 |- |无特质 |- |{{iconify|Slothful}} 和 {{iconify|Gregarious}} |- |{{iconify|Slothful}} 或 {{iconify|Shy}}||240个月 |- |{{iconify|Slothful}} 和 {{iconify|Shy}}||480个月 |} 正如你所见,一个儿童一般持续10年拥有一个监护人,如果监护人没有[[特质]]修正此几率,这个时间过后文化转变有50%几率发生。如果监护人是勤奋和/或合群,这将更有可能发生,正如正态分布集中于2.5或5年;另一方面,如果监护人是害羞和/或懒惰,文化转变变得相当不可能。 所以如果你想要改变你的孩子的文化,你应该指派一位属于目标文化,位于属于目标文化的统治者的宫廷中,拥有勤奋和/或合群特质的监护人。 如果 {{icon|con}} 御前会议DLC激活,传统儿童生活重心可以转变一名儿童的文化(和宗教)到监护人的文化(和宗教)。 ===转变为首都文化=== 当[[Rajas of India|印度罗阇]]DLC未激活时,一场随机发生的事件将给统治者一个选项,让他们转变为首都的文化。<!-- culture_conversion_events.txt, event 55010, "A ruler is assimilated by the local culture" --> 当{{icon|roi}}印度罗阇DLC激活时, 统治者会有一个转变为他们的首都文化的[[decision|决议]] 。需花费500威望。如果封臣和他们领主的文化相同,他们将禁用这个决议。 ==省份文化转变== 每个省份在游戏开始时都有一种文化,可以随着时间的推移而转变。 ===从相邻省份传播=== <!-- culture_conversion_events.txt, event 55000, "Province culture changes" -->当一位角色的[[直辖领]]拥有一个不属于自身文化的伯爵领,它邻接至少一个属于该角色文化并且被相同文化角色(可能是同一角色)拥有的省份,最常见的事件能够触发。因此,通過這種方式幾乎不可能將任何文化傳播到島嶼,因为属于该角色文化不可能传播到邻接省份除非在一开始就是这样。 只要先决条件满足,传播速度主要取决于一个因素:统治者的[[Attributes|管理能力]],其[[MTTH]]如下: {| class="wikitable" !统治者管理能力!!转换省份为相邻文化的MTTH |- |0-1||506.25 年 |- |2||337.5 年 |- |3||225 年 |- |4||150 年 |- |5-8||100 年 |- |9-10||75 年 |- |11-12||56.25 年 |- |13-14||42.1875 年 |- |15+||31.67 年 |} 拥有 {{icon|trd}}死神索命,省份人口减少也减少其MTTH。属于“被传播”文化的邻接省份也需要不是人口减少来允许这个事件触发。 {| class="wikitable" !人口减少等级等级!!MTTH!!最快MTTH |- |1||75 年||23.7525 年 |- |2||50 年||15.835 年 |- |3||25 年||7.9175 年 |} 正如你所见,只要一个角色拥有高管理属性,他可以相当快地转换省份为他的文化。尽管控制人口减少有一点棘手,因为相当于管理流行病传播,但它给予了一个同样强力的回报。如果使用某些特定宣战理由吞并,省份会获得“征服文化”修正,提供0.75的修正值,最终的MTTH会变为5.9381年。 ===转变为征服文化=== <!-- culture_conversion_events.txt, event 55001, "Bring in some settlers" -->某些類型的戰爭會建立了“征服文化”的標籤,即使該文化沒有相鄰的省份,也可以轉換為該文化。像上述事件一樣,隨著管理能力值的提高,MTTH也會降低,省份人口減少、及財務大臣管理領地的任務也會影響。 CBs that use <code>vassalize_or_take_under_title</code> usurp and set conquest culture on ''counties that cannot be vassalized'', such as counties owned by rulers who also control land elsewhere: *聖戰(which helpfully refuses to vassalize infidels unless the attacker is Muslim) *Most CBs that target all land within a de jure title CBs that use <code>gain_all_occupied_titles</code> usurp and set conquest culture on ''occupied counties'': *Sanctioned Invasion *部落入侵 *準備入侵 *遊牧入侵 *大起義 (異端叛亂、宗教叛亂、Liberation Revolt、什葉派哈里發起事、Decadence Invasion) The following CBs explicitly set conquest culture on ''the disputed title'', allowing conversion of only the holder's demesne provinces: *All claim wars set it on the claimed title(s), using the attacker's culture *Crusades, using the winner's culture (often the most participating attacker) *Sanctioned Invasion *Decadence Invasion Other CBs might not set conquest culture. For example, Border Dispute wars and Pagan County Conquest do not set it. Conquest culture can be seen in-game only with debug tooltips (<code>charinfo</code> [[console commands|console command]]). It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. ===财政总管任务=== [[Tribal]] rulers can send their [[steward]] to Settle Tribe in demesne provinces for cultural conversion, the base MTTH for the conversion is 50 years. (Tripled if the ruler is a count) AI rulers do not send their stewards on this mission. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: {| class="wikitable" !Steward stewardship!!MTTH to convert province |- |0-1||122.07 years |- |2||97.66 years |- |3||78.13 years |- |4||62.5 years |- |5-8||50 years |- |9||37.5 years |- |10||28.13 years |- |11||21.09 years |- |12||15.82 years |- |13+||11.87 years |} With {{icon|mnm}} [[Monks and Mystics]] DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of [[Culture#Spread_from_adjacent_province|Spread from adjacent province]] or [[Culture#Conversion_to_conquest_culture| Conversion to conquest culture]] in demesne provinces. The effect of the steward's mission to Administer Realm is as follow: {| class="wikitable" !Steward stewardship!!MTTH multiplier |- |0-9||0.95 |- |10+||0.75 |} === {{icon|trd}} 繁荣事件=== A province that has [[prosperity]] level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. Doing so also converts the province's religion and removes the [[nomad agitation]] modifier, if relevant. The province must be the ruler's crown focus province. The event is more frequent with high stewardship skill and high learning skill. The base mean time to happen for the event is 40 years. (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. (Independent ruler with 18+ stewardship, 18+ learning, {{smart}}, {{iconify|Diligent}}, {{iconify|Architect}} or {{iconify|Administrator}} or {{iconify|Scholar}} or {{iconify|Gardener}}, and at least a level 3 [[education trait]] on stewardship, diplomacy, or learning) ===文化熔炉=== There are special events allowing some cultures to give rise to new ones, and allowing these new cultures to spread quickly within the old ones. If certain conditions are met, human players can convert themselves and some of their courtiers by right-clicking on their character portrait and selecting the ''[[Decisions#Conversion|Convert to new culture]]'' decision. *Norse splits into several cultures starting in 950. **Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. **Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). **Provinces can flip back to Norse after 1150. **Norse does not suffer 'foreigner' penalties with its child cultures. * Norman is formed if a Norse ruler owns a Frankish, Occitan or Breton province. * English is formed if a Norman ruler owns an Anglo-Saxon province in the region of England after 1100. * Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. They are MUCH more common in 769, however. MTTH reduced to 30% of original time if province owner is Latin culture group. *Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. MTTH halved for all 3 cultures if province owner is Dutch. *Many cultures only appearing in the 769 {{icon|cm}} [[Charlemagne]] and/or 867 {{icon|tog}} [[Old Gods]] start dates: **{{icon|cm}} {{icon|tog}} Visigothic splits up into Castillian, Catalan, Occitan, or Andalusian unless controlled by a powerful Visigoth ruler (emperor or multi-king) or if province owner's head of religion is Visigothic (the province himself owner need not be Visigothic, only his religious head). There is a province-based event to flip in 850. Will become Castillian, Catalan or Occitan if province is non-Muslim, specific culture is selected by region. A province owner of the new culture for that region halves MTTH. Will become Andulasian if province is Muslim, and in region custom_andulasia. A province owner of the Arabic culture group halves MTTH. **{{icon|cm}} {{icon|tog}} Suebi flips to Portuguese, if non-Muslim. Portuguese province owner halves MTTH. **{{icon|cm}} Saxon flips to German (or Dutch) once Widukind rebellion has happened, unless controlled by a powerful Saxon ruler or if both province owner and his head of religion are Saxon (flips to Dutch if in the duchies of Holland, Gelre, Brabent, and Flanders). MTTH halved if province owner is German. **{{icon|cm}} Frankish flips to French, or Dutch if in the duchies of Holland, Gelre, Brabent, and Flanders. To flip to French, the province owner must have either Frankish culture or any culture from the Latin group. A province owner with Latin culture group halves MTTH. The player conversion decision is titled "Embrace the Carolingian Renaissance". **{{icon|cm}} Pictish flips to Scottish unless controlled by a powerful Pictish ruler (emperor or multi-king) or if province owner is Pictish **{{icon|cm}} Frisian (flips to Dutch if in the duchies of Holland, Gelre, Brabent, and Flanders). MTTH halved if province owner is Dutch. **{{icon|cm}} Ilmenian, Severian, Volhynian merge into Russian when ruler is either: ***not an unreformed pagan OR ***not of East Slavic or Finno-Ugric culture OR ***already Russian ===斯多葛学派:开化省份=== Members of the Stoic Intelligentsia (the [[Societies#Monastic_Order|monastic order]] for Hellenics) may convert a county's culture by spending devotion. ==策略== '''(Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait.''' The guardian must be a ruler or in a court with the same culture. You can find appropriate guardians by right-clicking any character of the culture, selecting "show character relations", selecting "my culture", and typing "diligent" or "gregarious". With Conclave, use the Heritage childhood focus. '''Assign high-stewardship characters of your culture as counts on the edge of your culture.''' They'll rapidly change the culture to their own, getting rid of the revolt risk. '''Try to have a single county per character.''' As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. This also ensures that your vassals are weakened, and unlikely to challenge your rule. '''Try to have your vassals belong to your culture''', as you'll get lower revolt risk and avoid the foreigner opinion penalty. Vassals with foreign cultures and located far away from your [[capital]] are much more likely to start independence factions. '''Prioritize conquering same-culture provinces over provinces of a different culture.''' Prioritize same culture-group over different culture groups. You'll get less severe penalties that way. ==文化和继承/政体== *Under {{icon|hl}} nomadic succession, having a different culture from the present head of the clan will disqualify a dynast from succession. *Non-Celtics will no longer be able to use [[Tanistry]] succession once they inherit,unless they have a {{icon|hf}}[[bloodline]] that allows tanistry. *A culture from the Tibeto-Burman culture group is required for {{icon|roi}}{{icon|tog}}{{icon|jd}} Monastic Feudalism. *{{icon|jd}}Chinese Imperialism requires Khitan, Tangut, or Jurchen culture or Chinese culture group. Upon inheritance, the successor will be given the chance to convert if their culture is not "correct". ==文化列表== 注意::下表的文化顺序是00_cultures.txt中文化的顺序 {| class="wikitable sortable" !文化 !文化组 !基础组种族 !基础种族 !特点 !代码 |- ! style="background-color:rgb(30%,55%,80%)" |诺斯 | rowspan="4" |北日耳曼 | rowspan="4" |westerngfx | rowspan="4" |norsegfx | rowspan="4" | *诺斯文化会因事件在950年至1150年分裂为其余三种文化。避免被转文化的方法有:最上级领主持有帝国头衔且为诺斯文化;最上级领主持有多个王国头衔且为诺斯文化;宗教领袖为诺斯文化。 *即使不信仰日耳曼多神教,也可以[[Decisions#runestone|制作符石]]。 *Seafaring - receives 90% discount to raised ship levies. *独立的公爵领被称为小型王国 *即使宗教和政体不允许,诺斯文化的统治者也可以开启掠夺。 |norse |- ! style="background-color:rgb(25%,50%,75%)" |瑞典 |swedish |- ! style="background-color:rgb(20%,45%,65%)" |挪威 |norwegian |- ! style="background-color:rgb(15%,40%,55%)" |丹麦 |danish |- ! style="background-color:rgb(50%,50%,50%)" |日耳曼 | rowspan="4" |中日耳曼 | rowspan="4" |westerngfx | rowspan="4" |germangfx | |german |- ! style="background-color:rgb(60%,60%,80%)" |伦巴第 |Converts to Italian if in de jure Italy, Sicily, or Sardinia and Corsica |lombard |- ! style="background-color:rgb(30%,30%,50%)" |法兰克 |轉換成法蘭西文化(弗里西亞地區除外) |old_frankish |- ! style="background-color:rgb(70%,70%,70%)" |苏维汇 |如果在法理上屬於加利西亞或葡萄牙且所有者不是穆斯林,則轉換為葡萄牙文化 |suebi |- ! style="background-color:rgb(80%,20%,20%)" |英格兰 | rowspan="5" |西日耳曼 | rowspan="5" |westerngfx |englishgfx |在1100年后如果诺曼人统治英格兰地区的盎格鲁-撒克逊省份,可通过事件创建。 |english |- ! style="background-color:rgb(80%,30%,30%)" |盎格鲁-撒克逊 | rowspan="3" |saxongfx |独立的公爵领被称为小型王国 |saxon [sic] |- ! style="background-color:rgb(50%,10%,10%)" |撒克逊 |在撒克遜叛亂事件發生後,將轉換成德意志文化(如果薩克森仍然獨立於法蘭克人,那將不會發生.) |old_saxon |- ! style="background-color:rgb(70%,30%,0%)" |弗里斯兰 |當法理上屬於弗里斯蘭將轉換為荷蘭文化 |frisian |- ! style="background-color:rgb(96%,39%,8%)" |荷兰 |germangfx |法理上屬於弗里西亞的法蘭克,撒克遜或弗里斯蘭文化將轉變為荷蘭文化 |dutch |- ! style="background-color:rgb(80%,80%,20%)" |法兰西 | rowspan="8" |拉丁 | rowspan="8" |westerngfx |frankishgfx | |frankish [sic] |- ! style="background-color:rgb(80%,70%,10%)" |诺曼 |normangfx |如果诺斯文化的领主统治法兰克、奧克或布列塔尼文化的省份,将有事件触发并转换 Seafaring - receives 90% discount to raised ship levies |norman |- ! style="background-color:rgb(95%,95%,75%)" |意大利 |italiangfx |當選為紅衣主教的可能性更高 |italian |- ! style="background-color:rgb(90%,90%,40%)" |奥克 |trueoccitangfx | |occitan |- ! style="background-color:rgb(80%,20%,20%)" |罗马 |romangfx |可以通过[[决议#Restore_Roman_Empire|决议]]重建。[[File:Blinded.png]] 盲人没有继承权。 |roman |- ! style="background-color:rgb(80%,80%,20%)" |达尔马提亚 |dalmatiangfx |盲人没有继承权。 |roman |dalmatian |- ! style="background-color:rgb(52%,61%,15%)" |海外 |outremergfx |可以通过[[决议#Form_the_Outremer|决议]]创建。 |outremer |- ! style="background-color:rgb(85%,75%,5%)" |撒丁 |italiangfx | |sardinian |- ! style="background-color:rgb(55%,42%,4%)" |巴斯克 | rowspan="5" |伊比利亚 | rowspan="5" |occitangfx |italiangfx |允许使用[[继承#性别法|男女平等]]性别法。 |basque |- ! style="background-color:rgb(95%,82%,9%)" |卡斯蒂利亚 | rowspan="4" |southerngfx | |castillan [sic] |- ! style="background-color:rgb(85%,75%,8%)" |加泰罗尼亚 | |catalan |- ! style="background-color:rgb(75%,67%,7%)" |葡萄牙 | |portuguese |- ! style="background-color:rgb(55%,55%,15%)" |西哥特 |根據法理上所屬王國和所有者宗教,轉換為卡斯蒂利亞,加泰羅尼亞,奧克或安達盧西亞文化 |visigothic |- ! style="background-color:rgb(70%,20%,90%)" |阿尔贝里亚 | rowspan="8" |拜占庭 | rowspan="8" |easterngfx |byzantinegfx | rowspan="8" |可以阉割或者致盲囚犯。[[File:Blinded.png]] 盲人没有继承权。也可以使用“重建拜占庭帝国”决议。 |arberian |- ! style="background-color:rgb(50%,20%,50%)" |亚美尼亚 |byzantinegfx |armenian |- ! style="background-color:rgb(80%,30%,80%)" |希腊 |byzantinegfx |greek |- ! style="background-color:rgb(70%,50%,70%)" |阿兰 |easternslavicgfx |alan |- ! style="background-color:rgb(60%,30%,80%)" |格鲁吉亚 |byzantinegfx |georgian |- ! style="background-color:rgb(40%,30%,60%)" |亚述 |persiangfx |assyrian |- ! style="background-color:rgb(60%,40%,60%)" |科普特 |byzantinegfx |coptic |- ! style="background-color:rgb(80%,40%,80%)" |哥特 |crimeangfx |crimean_gothic |- ! style="background-color:rgb(30%,80%,80%)" |爱尔兰 | rowspan="5" |凯尔特 | rowspan="5" |westerngfx | rowspan="5" |celticgfx | rowspan="5" |允许使用[[Tanistry|凯尔特选任法]]继承法。<br /> 独立的公爵领被称为小型王国 |irish |- ! style="background-color:rgb(30%,70%,70%)" |苏格兰 |scottish |- ! style="background-color:rgb(20%,60%,60%)" |皮克特 |pictish |- ! style="background-color:rgb(30%,80%,60%)" |威尔士 |welsh |- ! style="background-color:rgb(30%,50%,40%)" |布列塔尼 |breton |- ! style="background-color:rgb(10%,60%,60%)" |芬兰 | rowspan="8" |芬兰-乌戈尔 | rowspan="8" |easterngfx | rowspan="8" |ugricgfx | |finnish |- ! style="background-color:rgb(40%,75%,85%)" |萨米 | |lappish |- ! style="background-color:rgb(30%,70%,70%)" |爱沙尼亚 | |ugricbaltic |- ! style="background-color:rgb(50%,75%,25%)" |科米 | |komi |- ! style="background-color:rgb(40%,65%,20%)" |汉特 | |khanty |- ! style="background-color:rgb(30%,75%,75%)" |涅涅茨 | |samoyed |- ! style="background-color:rgb(30%,70%,70%)" |莫尔多瓦 | |mordvin |- ! style="background-color:rgb(30%,50%,50%)" |梅晓拉 | |meshchera |- ! style="background-color:rgb(50%,50%,10%)" |拉特加莱 | rowspan="3" |波罗的 | rowspan="3" |easterngfx | rowspan="3" |ugricgfx | |lettigallish |- ! style="background-color:rgb(56%,55%,20%)" |立陶宛 | |lithuanian |- ! style="background-color:rgb(56%,55%,40%)" |普鲁士 | |prussian |- ! style="background-color:rgb(85%,55%,15%)" |突厥 | rowspan="12" |阿尔泰 | rowspan="12" |turkishgfx | rowspan="2" |turkishgfx | rowspan="12" | ''All Altaic cultures'' can raid. All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. ''Mongol, Khitan and Jurchen'' (Horde cultures) are restricted to Agnatic succession. Without Horse Lords, Horde cultures can use Tribal Invasion if non-Christian. ''Mongols'' 即使不信仰有組織的宗教,也可以使用幼子繼承法。 他們還可以啟用“成為成吉思汗”的決議。 ''Khazars'': Radhanite Quarter available for Silk Road Trade Posts ''Turkish, Karluk and Khitan'' 使用家族名稱作為頭銜名稱 ''契丹人''和''女真人''可以使用决议[[决议#Adopt_Chinese_Imperialism|采用中华帝国制]] |turkish |- ! style="background-color:rgb(85%,79%,25%)" |佩切涅格 |pecheneg |- ! style="background-color:rgb(75%,60%,20%)" |库曼 |cumangfx |cuman |- ! style="background-color:rgb(70%,45%,10%)" |可萨 | rowspan="3" |turkishgfx |khazar |- ! style="background-color:rgb(70%,65%,15%)" |保加尔 |bolghar |- ! style="background-color:rgb(70%,70%,30%)" |阿瓦尔 |avar |- ! style="background-color:rgb(65%,50%,15%)" |葛逻禄 | rowspan="3" |cumangfx |karluk |- ! style="background-color:rgb(85%,72%,30%)" |黠戛斯 |kirghiz |- ! style="background-color:rgb(85%,75%,50%)" |回鹘 |uyghur |- ! style="background-color:rgb(40%,40%,100%)" |蒙古 |mongolgfx |mongol |- ! style="background-color:rgb(80%,80%,30%)" |契丹 | rowspan="2" |chinesegfx |khitan |- ! style="background-color:rgb(48%,45%,36%)" |女真 |jurchen |- ! style="background-color:rgb(10%,75%,10%)" |贝都因 | rowspan="5" |阿拉伯 | rowspan="5" |muslimgfx |arabicgfx |使用家族名稱作為頭銜名稱。 |bedouin_arabic |- ! style="background-color:rgb(20%,90%,20%)" |柏柏尔 |berbergfx |使用家族名稱作為頭銜名稱。可以劫掠其他領主。Seafaring - receives 90% discount to raised ship levies. |maghreb_arabic |- ! style="background-color:rgb(30%,95%,30%)" |黎凡特 |levantinegfx | rowspan="3" |使用家族名稱作為頭銜名稱。 |levantine_arabic |- ! style="background-color:rgb(10%,60%,10%)" |埃及 |levantinegfx |egyptian_arabic |- ! style="background-color:rgb(40%,60%,10%)" |安达卢西亚 |berbergfx |andalusian_arabic |- ! style="background-color:rgb(20%,40%,10%)" |罗斯 | rowspan="4" |东斯拉夫 | rowspan="4" |easterngfx | rowspan="4" |easternslavicgfx | |russian |- ! style="background-color:rgb(45%,60%,20%)" |伊尔门 | rowspan="3" |Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian |ilmenian |- ! style="background-color:rgb(50%,80%,30%)" |西维利亚 |severian |- ! style="background-color:rgb(65%,80%,30%)" |沃里尼亚 |volhynian |- ! style="background-color:rgb(40%,60%,40%)" |波美拉尼亚 | rowspan="4" |西斯拉夫 | rowspan="4" |easterngfx | rowspan="4" |westernslavicgfx | |pommeranian [sic] |- ! style="background-color:rgb(40%,60%,50%)" |波西米亚 | |bohemian |- ! style="background-color:rgb(40%,60%,55%)" |波兰 | |polish |- ! style="background-color:rgb(40%,60%,35%)" |斯诺伐克 | |slovieni [sic] |- ! style="background-color:rgb(40%,20%,20%)" |克罗地亚 | rowspan="6" |南斯拉夫 | rowspan="6" |easterngfx |croatsouthslavicgfx | |croatian |- ! style="background-color:rgb(50%,30%,30%)" |塞尔维亚 |serbsouthslavicgfx | |serbian |- ! style="background-color:rgb(60%,40%,40%)" |瓦拉几亚 |serbsouthslavicgfx | |romanian |- ! style="background-color:rgb(75%,50%,50%)" |保加利亚 |serbsouthslavicgfx | |bulgarian |- ! style="background-color:rgb(30%,10%,10%)" |波斯尼亚 |croatsouthslavicgfx | |bosnian |- ! style="background-color:rgb(50%,30%,50%)" |卡拉塔尼亚 |serbsouthslavicgfx | |carantanian |- ! style="background-color:rgb(50%,60%,30%)" |匈牙利 |马扎尔 |easterngfx |magyargfx | *Can use [[Tribal Invasion]] if Pagan, and either Tribal government or Elective Gavelkind succession. *可以劫掠其他領主。 *姓被放在前面。 |hungarian |- ! style="background-color:rgb(80%,80%,40%)" |波斯 | rowspan="7" |伊朗 | rowspan="7" |muslimgfx | rowspan="7" |persiangfx | rowspan="1" |使用家族名稱作為頭銜名稱。 |persian |- ! style="background-color:rgb(43%,32%,32%)" |粟特 | rowspan="2" |Independent dukes are called petty kings. |sogdian |- ! style="background-color:rgb(75%,45%,95%)" |吐火罗 |tocharian |- ! style="background-color:rgb(30%,35%,10%)" |库尔德 | rowspan="3" |Uses dynasty name as realm title. |kurdish |- ! style="background-color:rgb(60%,60%,10%)" |阿富汗 |afghan |- ! style="background-color:rgb(40%,40%,5%)" |俾路支 |baloch |- ! style="background-color:rgb(40%,20%,75%)" |塞种 | rowspan="1" |Independent dukes are called petty kings. |saka |- ! style="background-color:rgb(40%,40%,30%)" |埃塞俄比亚 | rowspan="4" |东非 | rowspan="4" |muslimgfx | rowspan="4" |africangfx | rowspan="3" |獨立的公爵將被稱作小型王國。 |ethiopian |- ! style="background-color:rgb(20%,20%,10%)" |索马里 |somali |- ! style="background-color:rgb(60%,60%,50%)" |努比亚 |nubian |- ! style="background-color:rgb(95%,90%,65%)" |达朱 |獨立的公爵將被稱作小型王國。 可以劫掠其他領主。 |daju |- ! style="background-color:rgb(80%,45%,75%)" |卡努里 | rowspan="3" |中非 | rowspan="3" |muslimgfx | rowspan="3" |westafricangfx | |kanuri |- ! style="background-color:rgb(90%,55%,80%)" |豪萨 | |hausa |- ! style="background-color:rgb(90%,35%,85%)" |扎加瓦 | |zaghawa |- ! style="background-color:rgb(45%,45%,20%)" |曼德 | rowspan="3" |西非 | rowspan="3" |muslimgfx | rowspan="3" |westafricangfx | |manden [sic] |- ! style="background-color:rgb(35%,35%,20%)" |索宁凯 | |soninke |- ! style="background-color:rgb(50%,35%,10%)" |桑海 | |songhay |- ! style="background-color:rgb(100%,50%,0%)" |纳瓦 |中美洲 |mesoamericangfx |mesoamericangfx |Horde culture: can use [[Tribal Invasion]] if not Christian (or if Pagan, and either Tribal government or Elective Gavelkind succession, with Horse Lords installed) restricted to [[Agnatic]] gender law. Can always raid for loot. |nahuatl |- ! style="background-color:rgb(60%,30%,60%)" |阿什肯纳兹 | rowspan="2" |以色列 | rowspan="2" |easterngfx | rowspan="2" |byzantinegfx | rowspan="2" |沒有省份擁有此文化,但會有事件出現該文化的人。 Radhanite Quarter available for Silk Road Trade Posts |ashkenazi |- ! style="background-color:rgb(70%,20%,70%)" |塞法迪 |sephardi |- ! style="background-color:rgb(45%,0%,0%)" |旁伽罗 | rowspan="11" |印度雅利安 | rowspan="11" |indiangfx | rowspan="10" |indiangfx | rowspan="10" |使用家族名稱作為頭銜名稱。 |bengali |- ! style="background-color:rgb(80%,40%,0%)" |乌梨耶 |oriya |- ! style="background-color:rgb(60%,30%,0%)" |阿娑摩 |assamese |- ! style="background-color:rgb(90%,10%,0%)" |印度斯坦 |hindustani |- ! style="background-color:rgb(40%,20%,20%)" |瞿折罗 |gujurati |- ! style="background-color:rgb(80%,30%,20%)" |五河 |panjabi |- ! style="background-color:rgb(60%,0%,0%)" |罗阇弗多 |rajput |- ! style="background-color:rgb(100%,20%,0%)" |信度 |sindhi |- ! style="background-color:rgb(80%,20%,0%)" |末罗祉 |marathi |- ! style="background-color:rgb(100%,30%,30%)" |僧伽罗 |sinhala |- ! style="background-color:rgb(65%,25%,10%)" |尼波罗 |bodpagfx | rowspan="1" |獨立的公爵將被稱作小型王國。 可以劫掠異教徒。 |nepali |- ! style="background-color:rgb(100%,70%,20%)" |耽弥罗 | rowspan="3" |达罗毗荼 | rowspan="3" |southindiangfx | rowspan="3" |southindiangfx | rowspan="3" |使用家族名作为头衔名称 |tamil |- ! style="background-color:rgb(80%,80%,0%)" |泰卢固 |telugu |- ! style="background-color:rgb(80%,60%,0%)" |迦那陀 |kannada |- ! style="background-color:rgb(100%,20%,0%)" |吐蕃 | rowspan="4" |藏缅 | rowspan="4" |bodpagfx | rowspan="4" |bodpagfx | rowspan="2" | *姓被放在前面 *总是可以劫掠 *独立的公爵领被称为小型王国 *如果宗教是苯教或佛教,可以采取僧侣封建制 *''党项人''可以使用决议[[决议#Adopt_Chinese_Imperialism|采用中华帝国制]] |bodpa |- ! style="background-color:rgb(80%,30%,0%)" |党项 |tangut |- ! style="background-color:rgb(100%,40%,0%)" |象雄 | rowspan="2" | *姓被放在前面 *总是可以劫掠 *独立的公爵领被称为小型王国 *如果宗教是苯教或佛教,可以采取僧侣封建制 *允许使用[[继承#性别法|男女平等]]性别法。 |zhangzhung |- ! style="background-color:rgb(80%,20%,10%)" |孙波 |sumpa |- ! style="background-color:rgb(83%,17%,17%)" |汉 |中华 |chinesegfx |chinesegfx | *姓被放在前面 *可以阉割囚犯 *入侵中国后,王朝更有可能继续掌权。 *可以使用决议[[决议#Adopt_Chinese_Imperialism|采用中华帝国制]] |han |- id="horse" ! style="background-color:rgb(30% 10% 10%)" |马 |马 |horsegfx |horsegfx |Can be created through the ''[[Conclave]]'' or ''[[The Reaper's Due]]'' version of the events where a {{iconify|Lunatic}} ruler [[Ze Lunatic (Conclave)|appoints his horse]] the realm [[chancellor]] or [[Court Physician]]. *+10 家族好感 *+20 蒙古文化的好感 |horse |- ! style="background-color:rgb(10% 30% 10%)" |猫 |猫 |catgfx |catgfx |Can be created through the [[Game_rules#Absurd_Events|absurd]] "Mittens the Spymaster" event chain, for a {{iconify|Lunatic}} ruler who has a pet cat *+25% 生育能力 *-5 附庸好感 *+20% Murder Plot Power |cat |- ! style="background-color:rgb(10% 10% 30%)" |熊 |熊 |beargfx |beargfx | *Can [[Imprisonment#Actions_that_kill_prisoners|eat prisoners]](graphical culture only) without incurring a "Crazy Cannibal" penalty modifier *+15% 軍隊士氣 *+10 [[Duel|Personal Combat Skill]] |bear |- ! style="background-color:rgb(20%,30%,100%)" |刺猬 |刺猬 |hedgehoggfx |hedgehoggfx | *可以劫掠其他領主 *+25% 生育能力 *+20% 陰謀防禦力量 |hedgehog_culture |- ! style="background-color:rgb(100%,100%,100%)" |鸭 |鸟类 |duckgfx |duckgfx | *可以劫掠其他領主 *+25% 生育能力 *+20% 攻城速度 |duck_culture |- ! style="background-color:rgb(40%,30%,0%)" |狗 |犬科 |doggfx |doggfx | *+25% 生育能力 *+5 大眾好感 |dog_culture |- ! style="background-color:rgb(80%,80%,80%)" |象 |长鼻目 |elephantgfx |elephantgfx | *+2 學習 *-25% 生育能力 *+2 健康 *-20% 陰謀防禦能力 *+10 個人實戰能力 |elephant_culture |- ! style="background-color:rgb(60%,0%,0%)" |龙 |龙科 |dragongfx |dragongfx | *可以劫掠其他領主。 *+10% Demesne Income *-50% 生育能力 *+4 健康 *-10 大眾好感 *+30 個人實戰能力 *Can [[Imprisonment#Actions that kill prisoners|burn prisoners]] *Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier |dragon_culture |- ! style="background-color:rgb(1%,30%,0%)" |小熊猫 |熊猫科 |redpandagfx |redpandagfx | *附庸好感 +5 *+10% 軍隊士氣 *-15% 生育能力 |red_panda |} ==强力文化== You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. [[Retinues]] are listed here if they are better than the [[Retinues#Generic retinues|mix of defence and shock]] for dealing with mixed [[levies]]. Before jumping the gun with retinues, check the old thread at PI forums https ://forum.paradoxplaza.com/forum/index.php?threads/comprehensive-retinue-comparisons-for-horse-lords-2-4-x.872371/ for latest known comprehensive analysis of retinues in general and cultural ones in particular. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. Also, perhaps more importantly, mind your location. Changing culture of the land itself in not an easy process and the penalty of not matching the culture of the lands you hold (less levies, less taxes, no access to cultural buildings) often outweighs the advantages of a different culture. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. If your capital does not share that culture (and thus cannot support those buildings) your new retinues will end up being notably worse than expected. Fortunately, generic ones are always a solid backup choice. {| class="wikitable" !文化!![[继承]]资格!![[战争]]优势!!其他 |- |'''汉''' |阉割<br>(来[[继承#剥夺继承资格|剥夺继承资格]]) | 优秀的[[特质#指挥官特质|指挥官特质]] [[File:Way of the Dragon.png]][[File:Way of the Dog.png]][[File:Way of the Tiger.png]][[File:Way of the Leopard.png]]<!--(when a character completes education as a {{iconify|Brilliant Strategist}})--> | *可以采用[[政体|中华帝国制]] *+1每月皇恩(如果和中国皇帝文化相同,相同宗教额外+1) *[[宣战理由#入侵中国|入侵中国]]后,王朝更有可能继续掌权 |- |'''拜占庭文化组''' |阉割或致盲<br>(来[[继承#剥夺继承资格|剥夺继承资格]]) | | *[[Decisions#Vassal|阉割或致盲]]囚犯: **致盲囚犯来减少他们的健康并使他们在[[War focus|决斗]]变得很弱。 **阉割囚犯来防止他们继承头衔或生子。这有很多用处! **两种类型的残害使AI不愿意支持他们作为[[派系]]头领。 *最大的法理帝国之一的主要文化组。任何拜占庭文化并信仰基督教或希腊多神教的角色可以在完全控制法理王国色雷斯且拜占庭帝国不存在时重建拜占庭帝国。 |- |'''意大利''' | | rowspan="2" | * Two of four the best retinues (or compositions) available. Poor pursuit though. | *罗马的初始文化: +200 分数 in [[Papal succession|枢机团 和 教宗选举]]. *意大利是组成神圣罗马帝国的必要条件 |- |'''苏格兰''' | rowspan="2" |凯尔特继承法 | |- |'''爱尔兰''' | rowspan="2" | * 文化建筑带来的重步兵防御加成将给你提供游戏中最好的封建征召兵。 | *1066年的爱尔兰是游戏中最简单的开局之一。 *在较早的开局中,爱尔兰是部落制,因此你可以选择转向封建制或是商业共和制。 |- |'''东斯拉夫文化组''' | | *Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda" [[achievement]]. *Ilmen and Kiev are well-positioned to reform the [[Pagans#Slavic|Slavic faith]]. |- |'''蒙古''' | rowspan="2" |[[Succession#Gender Laws|Agnatic]] Only | rowspan="2" | *''Horde culture'': can use [[Casus Belli#Tribal Invasion|Tribal Invasion]] if Pagan, and either Tribal government or Elective Gavelkind succession. *Can always raid for loot. | *Ruler can [[Decisions#Become Genghis Khan|become Genghis Khan]] by [[decision]] if [[nomadic]] (with ''Horse Lords'') or [[tribal]] (without) |- |'''纳瓦''' | *Nahua do not exist in any bookmark, but free in [[Ruler Designer]] |- |'''阿尔泰文化组''' | rowspan="5" | | rowspan="5" | *''Invasion culture'': can use Tribal Invasion if pagan, and either Tribal government or Elective Gavelkind succession. *Can always raid for loot. | rowspan="2" | |- |'''匈牙利''' |- |'''可萨''' (阿尔泰) | *Radhanite Quarter on silk road trade posts |- |'''女真''' (阿尔泰) |rowspan="2" | * Jurchen has access to strong 175 LC + 75 HC Retinues *Can adopt Chinese Imperial government |- |'''契丹''' (阿尔泰) |- |'''诺斯''' | | *Can always raid for loot. | *Gets free shipyards by event in year 800. *In early starts, most Germanic pagans are Norse. *In early starts, most of Scandinavia is Norse. *[[Decisions#runestone|Runestones]] (until 1150) |- |'''阿拉伯文化组''' | | * Very strong against Mongol invasion and nomads * Excels at assaulting holdings. * 柏柏尔 随时可以劫掠 * Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. It's in the same retinue cap efficiency tier as the pikemen, but provide slightly better use of supply limit and, unlike the pikemen, do not suffer from the low pursuit efficiency. * Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. Which, depending on circumstance, could be a boon or a curse. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. | |- |'''皮克特''' |Tanistry | rowspan="2" | * Light infantry with [[Combat_tactics|Feint tactic]] is strong against feudals * Supply limit prevents them from being effective in late game | rowspan="2" | |- |'''曼德''' | |- |'''布列塔尼''' |Tanistry | rowspan="5" | * Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. | rowspan="2" | * Can flip to Norman |- |'''法兰西''' | rowspan="4" | |- |'''日耳曼''' |- |'''诺曼''' | * Can flip to English in the region of England |- | '''奥克''' | * Can flip to Norman |- | '''藏缅文化组''' | Agnatic-cognatic (some) | * Tibetan LI+LC retinue guarantees Raid tactic * Gompa Monastery boosts castle levy size * 随时可以劫掠. | * If [[Buddhist]] or [[Bön]], can adopt [[Monastic Feudal]]ism |} ==控制台== 这里有几种通过[[控制台指令]]改变省份文化的方法: *"culture <角色ID> <文化代码>"—改变目标角色的文化(通过键入'''charinfo '''以查询角色ID) *"Event 55000 <省份ID>"—它将改变省份文化至拥有者,省份ID详见[[省份]] *"Event 55001 <省份ID>"—改变至定居者文化 *"Event 925 <省份ID>"—Converts the county where the targeted character is located to the culture of their liege ==另见== *[[宗教]] *[[Culture modding]] {{CharactersNavbox}} [[Category:角色]] [[Category:Lists]] [[Category:Guides]] [[en:Culture]]
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