Friends and Foes

Friends and Foes
类型 Traits / Events
作者 ash001
版本 Released
论坛/贴吧 forum:605746
  • More than 100 new traits;
  • A new system to distribute traits – allowing plenty of diversity while avoiding the mish-mash of random traits;
  • Less traits per character – making those few traits define the character (average of 4 to 7 traits per character);
  • The gaining and loosing of traits is more dynamic – more traits are gained during teenage years, while a few are lost during the start of adult life. As characters reach old age, a new and exclusive set of traits will fire up based on the combination of traits they had previously.
  • Custom trait-icons and unique event pictures;
  • Trait-specific event-chains adding more intrigue and backstage politics to the game;
  • 100 + nicknames (most of them adapted from Syren's Nicknames Mod);

With 12 personality archetypes, each of them opening up to 8 different traits – this should give plenty of variety, and provide a recognizable temperament for each character. Each of these 12 personality types has their own strong and weak spots. The archetypes are based on the “the 4 humours” – four principal fluids (blood, black bile, yellow bile, and phlegm) that were produced by the human body and, according to medieval physicians, had to be in balance to keep a person healthy. The predominance of one of these “humours” would lead to a specific personality type:

  • Sanguine – impulsive, sociable
  • Melancholic – introverted, cerebral
  • Choleric – leader-like, passionate
  • Phlegmatic – quiet, collected

As a trait, these are not supposed to give any bonus or malus, just a vague idea of the character’s inclinations. From there, new events based on these archetypes pop up, giving the player and AI specific traits.

And the reason for the mod’s title: Event-chains that basically offer interaction between the player’s character and a few others. These characters will become “friends/allies” and “foes”, and these bonds should provide more immersion and flavour. The focus is on a small number of characters, so the player feels like getting to know them. The player’s dynasty won’t be background noise any more, but play a much more important role.


Other Mods Included

Friends & Foes also includes the following mini-mods and sections from other mods:

  • Family Relations Mini-Mod by avee
  • Syren's Nicknames Mod
  • Adoption MiniMod by Korbah
  • Council Shuffling by The Chancellor
  • Council 13+ by Rendon
  • Adapted Wiz code from CK2Plus - where councillor opinions of liege now influences his performance (councillor that really likes you will work harder, while one that dislikes you will perform worse).