當 AI 角色 教育 孩子時, 他們的 性格特質 會影響孩子的性格, 但這種影響並不是以簡單直接的方式. 例如, 驕傲 的監護人 往往不會把自己做得很好的孩子給弄得太糟.
你可以按以下方式使用下表:
- 按「繼承人監護人」排序,查看什麼特質的監護人有利於教育您的孩子。
- 按「繼承人」排序,看看擁有這些特質對你的孩子的價值排名。
- 未來成為繼承人/教宗/封臣/冒險者需要的特質傾嚮往往不同,你可以點擊相應列查看哪些特質有利於這些身份。
特質 | 繼承人 | 繼承人的監護人 | 教宗繼承人 | 未來教宗的監護人 | 封臣的繼承人 | 未來封臣的監護人 | 冒險家 | 未來冒險家的監護人 | |
---|---|---|---|---|---|---|---|---|---|
好色 | -1.09 | 0.05 | -2.04 | -0.98 | 0 | 0.46 | -0.4 | 0.53 | |
忠貞 | 3.2 | -0.67 | 12 | 0.39 | 0 | -0.62 | 0 | -0.75 | |
暴食 | -13.66 | -29.85 | -13.73 | -29.13 | 0 | -3.58 | -0.42 | -13.15 | |
溫和 | 7.72 | 30.15 | 13.01 | 26.51 | 0 | 3.06 | 0.81 | 6.49 | |
貪婪 | 0.32 | -14.8 | -3.59 | -13.15 | -10 | -19.74 | -3.8 | 14.13 | |
慷慨 | 10.18 | 6.04 | 18.59 | 11.2 | 5 | 7.66 | 9.8 | 7.42 | |
懶惰 | -17.48 | -47.43 | -5.29 | -25.25 | 0 | -1.28 | -20.03 | -38.23 | |
勤奮 | 17.48 | 40.39 | 5.29 | 24.56 | 0 | 3.92 | 6.7 | 20.34 | |
易怒 | -2.63 | -23.82 | -4.11 | -18.05 | 0 | -4.76 | -2.28 | -14.27 | |
耐心 | 3.7 | 2.9 | 3.8 | 3.74 | 0 | 0.08 | 3 | 2.11 | |
嫉妒 | -2.88 | -14.32 | -3.49 | -12.08 | -25 | -20.98 | 36.15 | 24.28 | |
仁慈 | 14.38 | 34.81 | 6.49 | 24.83 | 5 | 22.54 | -10.65 | -8.05 | |
驕傲 | -2.58 | 23.44 | -1.54 | 17.39 | -5 | -29.77 | 6.29 | 49.65 | |
謙遜 | 4.08 | -5.54 | 2.54 | -2.99 | 2.5 | 30.03 | -12.56 | -41.9 | |
狡詐 | -2.9 | -12.15 | -5.15 | -9.18 | -10 | -12.18 | -6.73 | -12.34 | |
誠實 | 2.11 | 7.13 | 5.6 | 5.69 | 5 | 10.92 | 8.9 | 7.65 | |
怯懦 | -10.22 | -18.5 | -1.81 | -2.82 | 9 | 3.26 | -40 | -39.07 | |
勇敢 | 15.22 | 13.06 | 2.06 | 1.72 | -5 | -16.56 | 17.64 | 37.53 | |
害羞 | -3 | -11.45 | -4 | -7.34 | 0 | 0.05 | -6 | -10.18 | |
合群 | 12.1 | 4.36 | 5.8 | 3.17 | 0 | 0.28 | 7.65 | 4.61 | |
野心勃勃 | 7.89 | 8.61 | 4.3 | 0.81 | -42.5 | -56.21 | 46.62 | 61.89 | |
安於現狀 | -0.5 | -2.48 | 0.9 | -1.11 | 59.9 | 47.92 | -40 | -47.48 | |
專斷 | -15.17 | -29.35 | -3.39 | -13.95 | -5 | -17.91 | -3.24 | 7.74 | |
公正 | 15.17 | 23.19 | 3.39 | 7.92 | 2.5 | 13.27 | 3.24 | -9.7 | |
憤世嫉俗 | 0.48 | -3.86 | -6.53 | -11.26 | 0 | 0.83 | -0.02 | -0.97 | |
狂熱 | 10.87 | -4.28 | 16.88 | 5.42 | 0 | -8.7 | 2.34 | -2.12 | |
多疑 | 0.5 | 0 | -1.8 | 0 | 0 | 0 | -3 | 0 | |
輕信他人 | -0.5 | -0.08 | 1.8 | -0.06 | 0 | 0.02 | 3 | -0.06 | |
殘暴 | -13.88 | -26.38 | -4.59 | -13.14 | 0 | -2.4 | -6.35 | -9.15 |
Assumptions
Heir
The Heir column was generated with values for trait effects similar to those used by Ruler Designer:
var heir_iv = { diplomacy: 1.5, // ruler designer uses 1 martial: 1, // ruler designer uses 1 stewardship: 1, // ruler designer uses 1 intrigue: 1, // ruler designer uses 1 learning: 0.2, // ruler designer uses 1 monthly_prestige: 1, // ruler designer uses 10 monthly_piety: 1, // ruler designer uses 20 general_opinion: 2, // for same- and opposite-trait opinions, multiplied by trait frequencies vassal_opinion: 1, // ruler designer uses 1 church_opinion: 0.25, // ruler designer uses 0.5 sex_appeal_opinion: 0.5 // ruler designer uses 0.5 };
For example, the value of 14.38 for is the total of:
- +3, from +2 diplomacy @ 1.5
- -2, from -2 intrigue @ 1
- +10, from +10 vassal_opinion @ 1
- +3.38, from +10 general_opinion @ 2, from 16.9% of adult characters
The Guardian of heir column was generated based on the heir column, using a simplified model of the events in childhood_personality_traits_events.txt
and guardian_events.txt
.
Other columns
- Cardinal reflects virtue, diplomacy, and piety gain. These help a bishop earn cardinal appointment, win a papal election, and earn the loyalty of taxable bishops.
- Loyalty reflects opinion of liege and tendency to stay out of factions.
- Adventurer reflects likelihood to press a claim as an adventurer, plus minor contributions from traits that will help him stay in power.
Running the script
To run the script, paste it into jsenv and click "Execute". It only works in Firefox because I have forgotten how to write old versions of JavaScript.
Near the bottom, you'll find heir_iv
, which is probably the part you want to edit. If you only want to tweak the value of specific traits, do that in the section that begins a few lines below heir_iv
. For example, if you expect assassination attempts, you could add these lines:
heir_values.paranoid += 5; heir_values.trusting -= 5;