永生(英文:Immortal),有 永生特質的角色不會因衰老和疾病而死亡。儘管如此,他們仍然有可能被處決或被事件殺死。
角色可以在開啟死神索命DLC並開啟超自然事件時獲得永生的特質。
永生帶來的影響
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當一個角色獲得永生特質後,他們的肖像、性吸引力、生育能力和婚姻接受度都將固定在他們獲得永生特質時的樣子。This cannot be changed with the Fountain of Youth feature of the Magnificent Gardens.他們會免疫隨着歲數增長而帶來的 體弱多病特質或 無能特質。
然而,永生也有其消極的一面。
- 殺死任何你的直系子孫都將獲得 弒親禽獸特質。在遊戲運行了數代人的時間後,由於子孫後代不斷繁衍,你將很難辨認誰是你的直系子孫。
- 在統治足夠長的時間後,獲得永生的統治者將得到一項針對封臣的「懷疑永生」的好感度懲罰。此時,決議自殺將被激活,如果統治者選擇結束自己的生命,他們將更可能成功。
尋求永生
搜尋階段
當角色變老時,他們可能會害怕死亡,並且試圖去尋求永生。觸發永生事件組的條件是角色為成年人,沒有無能特質,不在監獄和不處於隱匿狀態。觸發永生事件的平均時間(MTTH)是3000天,並且在角色變老(在50歲以後)或者不健康時更容易觸發。
事件觸發後,內閣可以召集會議。基於角色的各項能力數值(除了管理能力),角色可以選擇讓哪一個內閣成員去尋找永生。比如你的外交能力超過12,那麼你就可以派出總理大臣去尋找永生。你在此時選擇的能力將會對永生事件鏈的後續部分產生重要影響,因此,最好選擇和你的最高能力值相應的顧問。角色也可以選擇(只有當所有屬性都在12以下時才可以)讓委員會自己做決定,只有35%或15%的幾率神秘人出現並且使用一個隨機屬性。
在角色選擇了一個內閣去尋找永生之後這個內閣會來找角色要錢。基本的搜索成功率是50:50。選擇「可負擔的支付」和「昂貴的選擇」的比例分別為100:50和200:50。如果在尋找期間內閣成員死亡,角色依然有35%的幾率(如果被派遣的內閣失敗,則有50%的幾率)出現神秘人。
當內閣成功找到一個神秘人(而不是自己出現的神秘人)時,他會帶來一個你所選擇的那一項屬性很高的女性角色。例如,如果你選擇了外交總管執行任務,一個外交很高的挪威女人「Idunn」就會出現在你的宮廷里。
接下來的事件鏈中,失敗的風險將會根據你所遇到的神秘人的不同而不同。
探索神秘
首先,神秘人有可能是個假冒的,一個假冒的神秘人(without exaggeration: 999 times out of 1,000) 會讓你的探索失敗。在你尋求永生的不同階段成功的可能性不斷減小,並且在任務的最後一步極具下降,有超過1000:1的可能性你最後會失敗。一個假的神秘人不可能成功永生。你開始選擇探索永生時對應的能力值(分10,13,16,19,22幾檔)越高,神秘人是假的幾率就越小。
在神秘人到來並且你選擇相信她時,你的家族成員可能會懷疑她,並且你的家族成員會試圖弄清楚她是否可信。這是很重要的一步,因為你可以弄清楚神秘人是否是假的。如果一個家族成員具有以下任何一種的特質:狡詐,野心勃勃或者嫉妒,那麼他幾乎總是會欺騙你。如果家族成員具有上述特質,並且神秘人是個假的,那麼他會告訴你這是真的。
你也可以通過控制台來判斷一個神秘人是否是真的,打開控制台後輸入「charinfo」指令並移動鼠標到神秘人身上。如果她有旗幟「mystic_is_fraud」,那她就是假的神秘人。
到這個時候,你可以選擇是否會繼續相信她,雖然你知道她是個騙子,但你仍然可以繼續尋找。因為任務鏈可能會給你一個很好的特性,你也可以隨時放棄任務鏈。
真正的探索
隨着事件鏈的繼續,角色將遇到3個事件。每個事件都有失敗的機會,如果神秘主義者是騙子(從各種細節可以看出),失敗的機會就會增加。如果角色的「所選屬性」高(分為13、16、19和22四檔),成功的機會就會增加。失敗意味着任務的結束,並且可能會導致一些不好的特性甚至死亡。
在每個步驟中,角色必須決定做出何種選擇(或退出),通常花錢會有更好的成功機會。
如果角色的「選擇屬性」是軍事或學習,在第三步,按照神秘主義者的指示,有失敗並且轉世的機會,這意味着角色將會死去,同時一個有着相同種族、文化、宗教和一些相同特質的孩子出生。
Dragatus分享了關於屬性效果的信息,以及如何區分騙子和真正的神秘主義者:immortal-learning-path 2017 May 3rd
------ Full Quest Path Including Stat Modifiers
First thing to keep in mind before ANYTHING, is that there's about a 90% chance the mystic is a fraud when showing up which makes it 1000% more likely (the actual multiplier in the game files) that you fail the quest on the final trial and causes every single step of the trial to have an almost doubled chance of failure. So from the immediate beginning of the event you should be aware you are almost ensured failure, so pursue immortality at your own risk. Assuming the mystic isn't a fraud and you beat the first trial of luck and have a legitimate Mystic, we move on...
When the council is summoned, whichever councilor you have search for a mystic is the corresponding attribute that is going to be important. Each trial you get a bonus to succeeding the higher your stat is up to having the attribute at 22 (anything higher doesn't increase the bonuses) Thus having: Marshall finds Mystic that uses Martial; Councilor finds Mystic that uses Diplomacy; Spymaster finds Mystic that uses Intrigue; Court Chaplain/Imam/etc. finds Mystic that uses Learning; There is no Mystic that uses Stewardship;
Once the requisite mystic is summoned, each trial generally falls under two choices that progress to the next stage, and one that backs out. There's a generally a choice that has a higher chance of success but also comes with a chance of critical failure, which can give you negative traits or immediate death. And there tends to be a choice where you have a lower chance of success but failure tends to have only negative traits given and the mystic leaves.
For a bare-bones breakdown here:
Child (Learning Mystic)
TRIAL 1:
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
TRIAL 1
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
TRIAL 1
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
TRIAL 1
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
source : Reddit
參見
- Becoming immortal: RIP eternal life events
- Effects of immortality:
rg "(immortal = yes)|(\strait = immortal)"