当 AI 角色 教育 孩子时, 他们的 性格特质 会影响孩子的性格, 但这种影响并不是以简单直接的方式. 例如, 骄傲 的监护人 往往不会把自己做得很好的孩子给弄得太糟.
你可以按以下方式使用下表:
- 按“继承人监护人”排序,查看什么特质的监护人有利于教育您的孩子。
- 按“继承人”排序,看看拥有这些特质对你的孩子的价值排名。
- 未来成为继承人/教宗/封臣/冒险者需要的特质倾向往往不同,你可以点击相应列查看哪些特质有利于这些身份。
特质 | 继承人 | 继承人的监护人 | 教宗继承人 | 未来教宗的监护人 | 封臣的继承人 | 未来封臣的监护人 | 冒险家 | 未来冒险家的监护人 | |
---|---|---|---|---|---|---|---|---|---|
好色 | -1.09 | 0.05 | -2.04 | -0.98 | 0 | 0.46 | -0.4 | 0.53 | |
忠贞 | 3.2 | -0.67 | 12 | 0.39 | 0 | -0.62 | 0 | -0.75 | |
暴食 | -13.66 | -29.85 | -13.73 | -29.13 | 0 | -3.58 | -0.42 | -13.15 | |
温和 | 7.72 | 30.15 | 13.01 | 26.51 | 0 | 3.06 | 0.81 | 6.49 | |
贪婪 | 0.32 | -14.8 | -3.59 | -13.15 | -10 | -19.74 | -3.8 | 14.13 | |
慷慨 | 10.18 | 6.04 | 18.59 | 11.2 | 5 | 7.66 | 9.8 | 7.42 | |
懒惰 | -17.48 | -47.43 | -5.29 | -25.25 | 0 | -1.28 | -20.03 | -38.23 | |
勤奋 | 17.48 | 40.39 | 5.29 | 24.56 | 0 | 3.92 | 6.7 | 20.34 | |
易怒 | -2.63 | -23.82 | -4.11 | -18.05 | 0 | -4.76 | -2.28 | -14.27 | |
耐心 | 3.7 | 2.9 | 3.8 | 3.74 | 0 | 0.08 | 3 | 2.11 | |
嫉妒 | -2.88 | -14.32 | -3.49 | -12.08 | -25 | -20.98 | 36.15 | 24.28 | |
仁慈 | 14.38 | 34.81 | 6.49 | 24.83 | 5 | 22.54 | -10.65 | -8.05 | |
骄傲 | -2.58 | 23.44 | -1.54 | 17.39 | -5 | -29.77 | 6.29 | 49.65 | |
谦逊 | 4.08 | -5.54 | 2.54 | -2.99 | 2.5 | 30.03 | -12.56 | -41.9 | |
狡诈 | -2.9 | -12.15 | -5.15 | -9.18 | -10 | -12.18 | -6.73 | -12.34 | |
诚实 | 2.11 | 7.13 | 5.6 | 5.69 | 5 | 10.92 | 8.9 | 7.65 | |
怯懦 | -10.22 | -18.5 | -1.81 | -2.82 | 9 | 3.26 | -40 | -39.07 | |
勇敢 | 15.22 | 13.06 | 2.06 | 1.72 | -5 | -16.56 | 17.64 | 37.53 | |
害羞 | -3 | -11.45 | -4 | -7.34 | 0 | 0.05 | -6 | -10.18 | |
合群 | 12.1 | 4.36 | 5.8 | 3.17 | 0 | 0.28 | 7.65 | 4.61 | |
野心勃勃 | 7.89 | 8.61 | 4.3 | 0.81 | -42.5 | -56.21 | 46.62 | 61.89 | |
安于现状 | -0.5 | -2.48 | 0.9 | -1.11 | 59.9 | 47.92 | -40 | -47.48 | |
专断 | -15.17 | -29.35 | -3.39 | -13.95 | -5 | -17.91 | -3.24 | 7.74 | |
公正 | 15.17 | 23.19 | 3.39 | 7.92 | 2.5 | 13.27 | 3.24 | -9.7 | |
愤世嫉俗 | 0.48 | -3.86 | -6.53 | -11.26 | 0 | 0.83 | -0.02 | -0.97 | |
狂热 | 10.87 | -4.28 | 16.88 | 5.42 | 0 | -8.7 | 2.34 | -2.12 | |
多疑 | 0.5 | 0 | -1.8 | 0 | 0 | 0 | -3 | 0 | |
轻信他人 | -0.5 | -0.08 | 1.8 | -0.06 | 0 | 0.02 | 3 | -0.06 | |
残暴 | -13.88 | -26.38 | -4.59 | -13.14 | 0 | -2.4 | -6.35 | -9.15 |
Assumptions
Heir
The Heir column was generated with values for trait effects similar to those used by Ruler Designer:
var heir_iv = { diplomacy: 1.5, // ruler designer uses 1 martial: 1, // ruler designer uses 1 stewardship: 1, // ruler designer uses 1 intrigue: 1, // ruler designer uses 1 learning: 0.2, // ruler designer uses 1 monthly_prestige: 1, // ruler designer uses 10 monthly_piety: 1, // ruler designer uses 20 general_opinion: 2, // for same- and opposite-trait opinions, multiplied by trait frequencies vassal_opinion: 1, // ruler designer uses 1 church_opinion: 0.25, // ruler designer uses 0.5 sex_appeal_opinion: 0.5 // ruler designer uses 0.5 };
For example, the value of 14.38 for is the total of:
- +3, from +2 diplomacy @ 1.5
- -2, from -2 intrigue @ 1
- +10, from +10 vassal_opinion @ 1
- +3.38, from +10 general_opinion @ 2, from 16.9% of adult characters
The Guardian of heir column was generated based on the heir column, using a simplified model of the events in childhood_personality_traits_events.txt
and guardian_events.txt
.
Other columns
- Cardinal reflects virtue, diplomacy, and piety gain. These help a bishop earn cardinal appointment, win a papal election, and earn the loyalty of taxable bishops.
- Loyalty reflects opinion of liege and tendency to stay out of factions.
- Adventurer reflects likelihood to press a claim as an adventurer, plus minor contributions from traits that will help him stay in power.
Running the script
To run the script, paste it into jsenv and click "Execute". It only works in Firefox because I have forgotten how to write old versions of JavaScript.
Near the bottom, you'll find heir_iv
, which is probably the part you want to edit. If you only want to tweak the value of specific traits, do that in the section that begins a few lines below heir_iv
. For example, if you expect assassination attempts, you could add these lines:
heir_values.paranoid += 5; heir_values.trusting -= 5;