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部落(英文:Tribe)是部落制统治者的首选聚居地类型。每个省份至多只能有一个部落,但省份内每一个空槽位都会为其提供+50%收入和征召兵规模。大部分政体(除了游牧制)允许无惩罚持有相同文化的部落地产。如果游牧统治者定居为了部落,其所有游牧省份都会获得一个部落地产,且依旧由之前的领主统治。
在游戏开局时,部落往往是部落省份唯一的地产。随着游戏的进行,富有的部落制统治者可能会建造神殿。
Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 [[]] per empty slot in the province, and they only take a year to build.
A tribe can be upgraded to another settlement type in two ways. When a a tribal ruler adopts feudalism or founds a merchant republic, all of their demesne tribes are upgraded. Rulers who already have a modern government can upgrade tribes in provinces that share their religion. Tribes can also be destroyed by pillaging nomads or by a settled ruler who chooses to build another settlement in the same slot.
Unlike standard holdings, most buildings in a tribal holding cost [[]] instead of Wealth. The exceptions are hillforts, markets and fortifications.
基础数据
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。
属性 | 值 | |||||||
---|---|---|---|---|---|---|---|---|
收入 | 0.5 | |||||||
要塞等级 | 1 | |||||||
征召兵 |
|
山堡
Hillfort | Cost | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Earth Hillfort | 37.5 | 365 days | +0.25 fort level +5% levy size +100 retinue size |
|||
Wooden Hillfort | 75 | 365 days | +0.25 fort level +5% levy size |
Earth Hillfort | Converts to City Walls I (if holding converted to city) | |
Reinforced Hillfort | 112.5 | 365 days | +0.25 fort level +5% levy size |
Wooden Hillfort | Castle Infrastructure I | |
Stone Hillfort | 150 | 365 days | +0.25 fort level +5% levy size |
Reinforced Hillfort | Castle Infrastructure I |
Converts to City Walls II (if holding converted to city) |
Market
Market | Cost | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Market Village | 37.5 | 365 days | +0.5 income +20 retinue size |
|||
Market Town | 75 | 365 days | +0.5 income | Market Village | Converts to Castle Town I (if holding converted to castle) | |
Market City | 112.5 | 365 days | +0.5 income | Market Town | Town Infrastructure I | |
Large Market City | 150 | 365 days | +0.5 income | Market City | Town Infrastructure I | Converts to Castle Town II (if holding converted to castle) Allows changing holding to city |
Shipbuilder
Shipyards can only be built in coastal provinces.
Training Grounds
War Camp
Practice Range
Steppe Barracks
Replaces the War camp for cultures from Altaic and Magyar culture groups in provinces with steppe terrain.
Stables
Replaces the Practice Range for cultures from Altaic and Magyar culture groups in provinces with steppe terrain.
Weaponsmith
- Note: since an arsenal can only be built in the capital of a merchant republic, a weaponsmith will do nothing in a non-capital upgraded to a city.
Fortifications
These buildings may only be built by followers of a defensive pagan religion. They cost 虔诚 instead of 威望