无编辑摘要 |
无编辑摘要 |
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在游戏开局时,部落往往是部落省份唯一的地产。随着游戏的进行,富有的部落制统治者可能会建造[[神殿]]。 | 在游戏开局时,部落往往是部落省份唯一的地产。随着游戏的进行,富有的部落制统治者可能会建造[[神殿]]。 | ||
Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 [[prestige]] per empty slot in the province, and they only take a year to build. | Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 [[{{icon|prestige}}]] per empty slot in the province, and they only take a year to build. | ||
A tribe can be upgraded to another settlement type in two ways. When a [[Tribalism#Changing government type|a tribal ruler adopts feudalism or founds a merchant republic]], all of their demesne tribes are upgraded. Rulers who already have a modern government can [[Title actions#Upgrade tribe|upgrade tribes]] in provinces that share their religion. Tribes can also be destroyed by pillaging nomads or by a settled ruler who chooses to build another settlement in the same slot. | A tribe can be upgraded to another settlement type in two ways. When a [[Tribalism#Changing government type|a tribal ruler adopts feudalism or founds a merchant republic]], all of their demesne tribes are upgraded. Rulers who already have a modern government can [[Title actions#Upgrade tribe|upgrade tribes]] in provinces that share their religion. Tribes can also be destroyed by pillaging nomads or by a settled ruler who chooses to build another settlement in the same slot. | ||
Unlike standard holdings, most buildings in a tribal holding cost [[ | Unlike standard holdings, most buildings in a tribal holding cost [[{{icon|prestige}}]] instead of [[Wealth]]. The exceptions are hillforts, markets and fortifications. | ||
==基础数据== | ==基础数据== | ||
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。 | 所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。 | ||
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|- | |- | ||
! Earth Hillfort | ! Earth Hillfort | ||
| 37.5 gold | | 37.5 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.25}} fort level <br/> {{green|+5%}} levy size <br/> {{green|+100}} [[retinue]] size | | {{green|+0.25}} fort level <br/> {{green|+5%}} levy size <br/> {{green|+100}} [[retinue]] size | ||
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|- | |- | ||
! Wooden Hillfort | ! Wooden Hillfort | ||
| 75 gold | | 75 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | | {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | ||
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|- | |- | ||
! Reinforced Hillfort | ! Reinforced Hillfort | ||
| 112.5 gold | | 112.5 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | | {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | ||
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|- | |- | ||
! Stone Hillfort | ! Stone Hillfort | ||
| 150 gold | | 150 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | | {{green|+0.25}} fort level <br/> {{green|+5%}} levy size | ||
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|- | |- | ||
! Market Village | ! Market Village | ||
| 37.5 gold | | 37.5 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.5}} income <br /> {{green|+20}} retinue size | | {{green|+0.5}} income <br /> {{green|+20}} retinue size | ||
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|- | |- | ||
! Market Town | ! Market Town | ||
| 75 gold | | 75 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.5}} income | | {{green|+0.5}} income | ||
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|- | |- | ||
! Market City | ! Market City | ||
| 112.5 gold | | 112.5 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.5}} income | | {{green|+0.5}} income | ||
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|- | |- | ||
! Large Market City | ! Large Market City | ||
| 150 gold | | 150 {{icon|gold}} | ||
| 365 days | | 365 days | ||
| {{green|+0.5}} income | | {{green|+0.5}} income | ||
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|- | |- | ||
! Shipbuilder I | ! Shipbuilder I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+6}} galleys | | {{green|+6}} galleys | ||
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|- | |- | ||
! Shipbuilder II | ! Shipbuilder II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+7}} galleys | | {{green|+7}} galleys | ||
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|- | |- | ||
! Shipbuilder III | ! Shipbuilder III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+8}} galleys | | {{green|+8}} galleys | ||
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|- | |- | ||
! Shipbuilder IV | ! Shipbuilder IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1460 days | | 1460 days | ||
| {{green|+9}} galleys | | {{green|+9}} galleys | ||
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|- | |- | ||
! Training Grounds I | ! Training Grounds I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+2.5%}} levy size <br/> {{green|+2.5%}} garrison size | | {{green|+2.5%}} levy size <br/> {{green|+2.5%}} garrison size | ||
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|- | |- | ||
! Training Grounds II | ! Training Grounds II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+5%}} levy size <br/> {{green|+5%}} garrison size | | {{green|+5%}} levy size <br/> {{green|+5%}} garrison size | ||
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|- | |- | ||
! Training Grounds III | ! Training Grounds III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+7.5%}} levy size <br/> {{green|+7.5%}} garrison size | | {{green|+7.5%}} levy size <br/> {{green|+7.5%}} garrison size | ||
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|- | |- | ||
! Training Grounds IV | ! Training Grounds IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+10%}} levy size <br/> {{green|+10%}} garrison size | | {{green|+10%}} levy size <br/> {{green|+10%}} garrison size | ||
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|- | |- | ||
! War Camp I | ! War Camp I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+40}} light infantry | | {{green|+40}} light infantry | ||
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|- | |- | ||
! War Camp II | ! War Camp II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+40}} light infantry | | {{green|+40}} light infantry | ||
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|- | |- | ||
! War Camp III | ! War Camp III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+40}} light infantry | | {{green|+40}} light infantry | ||
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|- | |- | ||
! War Camp IV | ! War Camp IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+40}} light infantry | | {{green|+40}} light infantry | ||
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|- | |- | ||
! Practice Range I | ! Practice Range I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+15}} archers | | {{green|+15}} archers | ||
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|- | |- | ||
! Practice Range II | ! Practice Range II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+15}} archers | | {{green|+15}} archers | ||
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|- | |- | ||
! Practice Range III | ! Practice Range III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+15}} archers | | {{green|+15}} archers | ||
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|- | |- | ||
! Practice Range IV | ! Practice Range IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+15}} archers | | {{green|+15}} archers | ||
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|- | |- | ||
! Barracks I | ! Barracks I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+12}} archers <br/> {{green|+10}} light cavalry | | {{green|+12}} archers <br/> {{green|+10}} light cavalry | ||
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|- | |- | ||
! Barracks II | ! Barracks II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+12}} archers <br/> {{green|+10}} light cavalry | | {{green|+12}} archers <br/> {{green|+10}} light cavalry | ||
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|- | |- | ||
! Barracks III | ! Barracks III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+12}} archers <br/> {{green|+10}} light cavalry | | {{green|+12}} archers <br/> {{green|+10}} light cavalry | ||
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|- | |- | ||
! Barracks IV | ! Barracks IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+12}} archers <br/> {{green|+10}} light cavalry | | {{green|+12}} archers <br/> {{green|+10}} light cavalry | ||
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|- | |- | ||
! Stables I | ! Stables I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | | {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | ||
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|- | |- | ||
! Stables II | ! Stables II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | | {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | ||
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|- | |- | ||
! Stables III | ! Stables III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | | {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | ||
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|- | |- | ||
! Stable IV | ! Stable IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | | {{green|+12}} light cavalry <br/> {{green|+5}} horse archers | ||
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|- | |- | ||
! Weaponsmith I | ! Weaponsmith I | ||
| 100 prestige | | 100 {{icon|prestige}} | ||
| 365 days | | 365 days | ||
| {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+25}} retinue size | | {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+25}} retinue size | ||
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|- | |- | ||
! Weaponsmith II | ! Weaponsmith II | ||
| 200 prestige | | 200 {{icon|prestige}} | ||
| 547 days | | 547 days | ||
| {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+20}} retinue size | | {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+20}} retinue size | ||
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|- | |- | ||
! Weaponsmith III | ! Weaponsmith III | ||
| 300 prestige | | 300 {{icon|prestige}} | ||
| 730 days | | 730 days | ||
| {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+15}} retinue size | | {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+15}} retinue size | ||
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|- | |- | ||
! Weaponsmith IV | ! Weaponsmith IV | ||
| 400 prestige | | 400 {{icon|prestige}} | ||
| 1095 days | | 1095 days | ||
| {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+10}} retinue size | | {{green|+10%}} morale <br/> {{green|+10%}} reinforce rate <br/ > {{green|+10}} retinue size | ||
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==Fortifications== | ==Fortifications== | ||
These buildings may only be built by followers of a defensive [[pagan]] religion. They cost [[piety]] instead of prestige. | These buildings may only be built by followers of a defensive [[pagan]] religion. They cost [[piety]] instead of {{icon|prestige}}. | ||
{| class="wikitable" | {| class="wikitable" |
2019年3月13日 (三) 22:54的版本
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部落(英文:Tribe)是部落制统治者的首选聚居地类型。每个省份至多只能有一个部落,但省份内每一个空槽位都会为其提供+50%收入和征召兵规模。大部分政体(除了游牧制)允许无惩罚持有相同文化的部落地产。如果游牧统治者定居为了部落,其所有游牧省份都会获得一个部落地产,且依旧由之前的领主统治。
在游戏开局时,部落往往是部落省份唯一的地产。随着游戏的进行,富有的部落制统治者可能会建造神殿。
Tribal rulers can construct tribes in provinces without them, e.g. after conquering land from a feudal realm. The cost is 25 [[]] per empty slot in the province, and they only take a year to build.
A tribe can be upgraded to another settlement type in two ways. When a a tribal ruler adopts feudalism or founds a merchant republic, all of their demesne tribes are upgraded. Rulers who already have a modern government can upgrade tribes in provinces that share their religion. Tribes can also be destroyed by pillaging nomads or by a settled ruler who chooses to build another settlement in the same slot.
Unlike standard holdings, most buildings in a tribal holding cost [[]] instead of Wealth. The exceptions are hillforts, markets and fortifications.
基础数据
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。
属性 | 值 | |||||||
---|---|---|---|---|---|---|---|---|
收入 | 0.5 | |||||||
要塞等级 | 1 | |||||||
征召兵 |
|
山堡
Hillfort | Cost | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Earth Hillfort | 37.5 | 365 days | +0.25 fort level +5% levy size +100 retinue size |
|||
Wooden Hillfort | 75 | 365 days | +0.25 fort level +5% levy size |
Earth Hillfort | Converts to City Walls I (if holding converted to city) | |
Reinforced Hillfort | 112.5 | 365 days | +0.25 fort level +5% levy size |
Wooden Hillfort | Castle Infrastructure I | |
Stone Hillfort | 150 | 365 days | +0.25 fort level +5% levy size |
Reinforced Hillfort | Castle Infrastructure I |
Converts to City Walls II (if holding converted to city) |
Market
Market | Cost | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Market Village | 37.5 | 365 days | +0.5 income +20 retinue size |
|||
Market Town | 75 | 365 days | +0.5 income | Market Village | Converts to Castle Town I (if holding converted to castle) | |
Market City | 112.5 | 365 days | +0.5 income | Market Town | Town Infrastructure I | |
Large Market City | 150 | 365 days | +0.5 income | Market City | Town Infrastructure I | Converts to Castle Town II (if holding converted to castle) Allows changing holding to city |
Shipbuilder
Shipyards can only be built in coastal provinces.
Training Grounds
War Camp
Practice Range
Steppe Barracks
Replaces the War camp for cultures from Altaic and Magyar culture groups in provinces with steppe terrain.
Stables
Replaces the Practice Range for cultures from Altaic and Magyar culture groups in provinces with steppe terrain.
Weaponsmith
- Note: since an arsenal can only be built in the capital of a merchant republic, a weaponsmith will do nothing in a non-capital upgraded to a city.
Fortifications
These buildings may only be built by followers of a defensive pagan religion. They cost piety instead of .
Fortification | Cost | Build time | Effects | Requirements | Notes |
---|---|---|---|---|---|
Wall and Ditch | 100 piety | 365 days | +0.2 fort level +15% garrison size +10 archers |
||
Camouflaged Outposts | 200 piety | 547 days | +0.2 fort level +15% garrison size +10 archers |
Wall and Ditch | Converts to Castle Fortifications I/Town Fortifications I |
Layered Palisades | 300 piety | 730 days | +0.2 fort level +15% garrison size +10 archers |
Camouflaged Outposts | |
Stone Watchtowers | 400 piety | 1095 days | +0.2 fort level +15% garrison size +10 archers |
Layered Palisades | Converts to Castle Fortifications II/Town Fortifications II |