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[[File:Dlc_icon_the_old_gods.png]] {{N|逝往神灵|The Old Gods|X=,缩写:'''TOG'''}}是[[王国风云II]]第四个大型[[Major DLC|扩展包]],在2013年5月28日与[[patch 1.10|1.10]]版本补丁共同发布。 | [[File:Dlc_icon_the_old_gods.png]] {{N|逝往神灵|The Old Gods|X=,缩写:'''TOG'''}}是[[王国风云II]]第四个大型[[Major DLC|扩展包]],在2013年5月28日与[[patch 1.10|1.10]]版本补丁共同发布。 | ||
本扩展包使[[ 开局时间]] 上溯至公元867年,并解锁一个全新的叛乱系统。现在为非游牧部族信仰原始宗教的角色制作了新的游戏机制,玩家可以使用他们进行游戏了。 | |||
==扩展包特性== | ==扩展包特性== | ||
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** 每个宗教都会拥有五个[[宗教#.E6.AD.A3.E7.BB.9F.E5.AE.97.E6.95.99|圣地]]。 | ** 每个宗教都会拥有五个[[宗教#.E6.AD.A3.E7.BB.9F.E5.AE.97.E6.95.99|圣地]]。 | ||
** 某些宗教的异端会拥有单独的圣地,但是大部分的异端宗教与其正统宗教共享圣地。 | ** 某些宗教的异端会拥有单独的圣地,但是大部分的异端宗教与其正统宗教共享圣地。 | ||
* | * 信仰原始宗教的角色新增特性:角色和[[ 均分继承法]] 绑定、拥有更高的短暂统治惩罚、无法要求附庸改变信仰,而且更容易受到一神教影响而改信一神教。 | ||
* | * 原始宗教的神庙头衔可被女性持有。 | ||
* To [[ | * To [[ 原始宗教#改革|宗教改革]] a pagan religion, you need 3 of 5 holy sites and a lot of piety. | ||
** Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs. | ** Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs. | ||
** Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head; the title will be granted to the ruler who restored the religion. | ** Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head; the title will be granted to the ruler who restored the religion. |
2019年3月5日 (二) 15:47的版本
逝往神灵(英文:The Old Gods,缩写:TOG)是王国风云II第四个大型扩展包,在2013年5月28日与1.10版本补丁共同发布。
本扩展包使开局时间上溯至公元867年,并解锁一个全新的叛乱系统。现在为非游牧部族信仰原始宗教的角色制作了新的游戏机制,玩家可以使用他们进行游戏了。
扩展包特性
本扩展包更新如下:
- 现在可以使用非游牧部族的原始宗教以及祆教进行游戏。
- 添加一个新的剧本“维京时代”,使开局时间上推到867年1月1日。但是由于867年和1066年两剧本之间是没有任何数据的,因此你不能把开局时间设置在867年-1066年之间。
- 更危险的叛乱:现在叛军拥有军队领袖了。
- 增加想要征服公爵领的冒险家事件。
1.10版本更新如下:
- 宗教权威系统重做:现在宗教的初始宗教权威由本宗教持有的圣地有关(现在使宗教权威达到和保持在100%更难了)。
- 每个宗教都会拥有五个圣地。
- 某些宗教的异端会拥有单独的圣地,但是大部分的异端宗教与其正统宗教共享圣地。
- 信仰原始宗教的角色新增特性:角色和均分继承法绑定、拥有更高的短暂统治惩罚、无法要求附庸改变信仰,而且更容易受到一神教影响而改信一神教。
- 原始宗教的神庙头衔可被女性持有。
- To 宗教改革 a pagan religion, you need 3 of 5 holy sites and a lot of piety.
- Reformed pagans gain a religious head (different for each), all but Norse are church vassals like Patriarchs.
- Reformed Norse get a Caliph-like religious leader called a Fylkir - a secular and religious head; the title will be granted to the ruler who restored the religion.
- Reformed pagans gain holy war and Crusade CBs styled as "great holy wars" but lose subjugation CB and defensive attrition.
- Unreformed pagan religions become heresies upon reformation.
- You can take female rulers as captive concubine. Any child born to a concubine will have the same rights in succession as other children, but will be viewed poorly by others.
- If you make a married woman your concubine it will break her marriage.
- Restore Zoroastrianism to prominence by recreating the Persian Empire, thus retaking the religion's holy sites, and appointing a Moabadan-Moabad, and the possibility of becoming the Saoshyant - the prophesized saviour of Zoroastrianism, which is represented as a nickname and trait. Your descendants will also receive a slightly weaker version of this trait, which they will be able to keep even if they convert to another religion.
- Zoroastrians accept and encourage incest - an incestuous marriage, particularly with a close family member, will garner an opinion bonus from vassals. See divine marriage.
- Most of the new mechanics are not hard-coded and can be easily changed through scripts for modders.
Dev diaries
All developer diaries about the The Old Gods expansion, patch 1.10 and patch 1.11.
- Patch 1.10
No. | Title and Link | Description | Date |
---|---|---|---|
1 | A Different Europe | Covers the new 867 A.D start date. | 2013-03-20 |
2 | The Wrath of Odin | Covers the the raiding mechanic. | 2013-04-03 |
3 | The Heathens Are Coming! | Covers the special casus-bellis for pagans. | 2013-04-17 |
4 | The Pagan Reformation | Covers reforming the pagan faiths. | 2013-05-02 |
5 | Events, Decisions and Zoroastrians | Discusses new events and decisions for pagans, as well as the introduction of Zoroastrians. | 2013-05-08 |
6 | A Rebel and a Traitor | Discusses changes to rebels and the introduction of adventurers. | 2013-05-15 |
7 | Technology in the Dark Ages | Covers the new technology system. | 2013-05-22 |
- Patch 1.11
No. | Title and Link | Description | Date |
---|---|---|---|
8 | Post Mortem Ramblings | Discusses The Old Gods post-release. | 2013-06-19 |
9 | Patch changes and EU4 Tie-in | News on upcoming patch 1.11 as well as the Customization Pack and CK2-to-EU4 Save Converter DLCs. | 2013-08-07 |
References
补丁
扩展包 | 伊斯兰之剑 • 罗马遗产 • 日落入侵 • 共和国 • 逝往神灵 • 亚伯拉罕之裔 • 印度罗阇 • 查理曼 • 生活之道 • 马上诸王 • 御前会议 • 死神索命 • 修道士与密契者 • 碧玉之龙 • 神圣之怒 |
1.02b - 1.05g | 1.02b • 1.03b • 1.04 • 1.04c • 1.05 • 1.05b • 1.05c • 1.05d • 1.05e • 1.05f • 1.05g |
1.06 - 1.111 | 1.06 • 1.06b • 1.07 • 1.07b • 1.08 • 1.09 • 1.091 • 1.092 • 1.10 • 1.101 • 1.102 • 1.103b • 1.11 • 1.111 |
2.0 | 2.0 • 2.0.1 • 2.0.2 • 2.0.3 • 2.0.4 |
2.1 & 2.2 | 2.1 • 2.1.2 • 2.1.3 • 2.1.4 • 2.1.5 • 2.1.6 • 2.2 • 2.2.1 |
2.3 | 2.3 • 2.3.1 • 2.3.2 • 2.3.3 • 2.3.4 • 2.3.5 • 2.3.6 |
2.4 | 2.4 • 2.4.1 • 2.4.2 • 2.4.3 • 2.4.4 • 2.4.5 |
2.5 & 2.6 | 2.5 • 2.5.1 • 2.5.2 • 2.6.1 • 2.6.2 • 2.6.3 |
2.7 | 2.7 • 2.7.0.1 • 2.7.0.2 • 2.7.1 • 2.7.2 |
2.8 | 2.8 • 2.8.1 |
3.0 | 3.0 • 3.0.1 |