Trade posts are income-generating holdings that do not count toward a ruler's demesne limit. They can be built by merchant republics in coastal provinces (including provinces they do not own). With the Horse Lords or Jade Dragon DLC, they can also be built by local rulers along the Silk Road or the Trans-Saharan Trade Route.
Contiguous trade posts with the same owner create trade zones. Large, rich trade zones boost the income of their trade posts, along with the income of cities in the zone's provinces.
Merchant republic trade posts
Each patrician can build a limited number of trade posts based upon the size of his family palace, the number of dynastic men he has in his court, and the level of Trade Practices technology in the republic's capital (not the patrician's capital, should the two be different).
Merchant republic trade posts have a base cost of 150 wealth to build and take 12 months. The cost is increased by 30% times the distance to the closest settlement controlled by the builder of the trade post. (For landless patricians, the distance is calculated from the location of their court, which is usually the republic's capital.) The distance is calculated by sea unless the province is adjacent. The cost is also modified by 40% times the province's top liege's opinion of the builder.
Republics with a trade post in a county have a 'Seize City' CB on the local city, subject to various constraints.
Feudal rulers with trade posts in their land receive an Embargo Casus Belli on the Republic, which if successful will raze the trade posts within their borders for a handsome payout. Rulers also have random event chains to attempt to destroy a trade post within their demesne or to demand a bribe from the post's family. Additionally, one Merchant Republic can offer monetary inducements to a Kingdom or Empire to embargo another Republic.
Base stats
Characteristic | Value | |
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Income | 6 | |
Fort level | 0 | |
Levies | 0 |
Requirements
All Merchant republic trade post[1] building lines share the same basic requirements as described below.
Building | Level 1 | Level 2 | Level 3 |
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Cost | 100 | 150 | 200 |
Construction time | 182 | 274 | 365 |
Lot Requirements | Building level 1 | Building level 2 |
升级
建筑链 | I 级 | II 级 | III 级 |
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守军(英文:Garrison) |
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商栈(英文:Merchant Enclave) |
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贸易港(英文:Merchant Port) |
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Trade Post limit
The trade post limit of a given patrician is calculated using the following formula:
Trade post limit = (1 + PalaceBonus + Number of unlanded adult male dynasty members in court) * (1 + Trade Practices technology bonus)
- The result of the above formula is rounded (.5 is rounded up).
- "Palace bonus" is determined by the number of extra trade posts granted by the main building upgrade in a patrician's Family Palace (+0, +3, +6, +9 respectively).
- The Trade Practices technology bonus is a multiplier with the following values at each level: -0.667/-0.333/0.00/0.10/0.20/0.30/0.40/0.50
Example: a patrician with level 4 in Trade Practices in the republic's capital, a Grand Palace (level IV upgrade), 3 sons, 1 brother and no other living unlanded adult male family member is expected to have (1+9+4)*1.10=15.4 i.e. 15 trading posts.
文化科技点数贸易制度 III== Silk Road trade posts ==
- 主条目:Silk Road
The Horse Lords or Jade Dragon DLCs allow any ruler to build trade posts at specific provinces along the Silk Road land route between China and Europe. Silk Road trade posts can be owned by either the owner of a province or a patrician, and cost 50 gold to build.
The Silk Road is visible in the Economy and Trade Zone map modes. If a Silk Road province is occupied or is being sieged during a war, the value of trade flowing through the province will be reduced by 10% if under siege and 25% for occupation. Both the trade zone controlled by the province owner and the total 贸易价值 along the entire route affect income.
Note that even without trade posts, Silk Road provinces receive passive boosts to taxes from castles, cities and temples.
Silk Road buildings
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Coastal Silk Road provinces which are considered important locations can have both standard trade post buildings and Silk Road buildings, if their owner is a merchant republic.
Trans-Saharan Trade Route trade posts
Introduced in Patch 3.0 alongside map changes to North and sub-Saharan Africa, these trade posts also require Horse Lords or Jade Dragon DLCs to use. They operate similarly to the Silk Road route, with some differences.
Like the Silk Road, the Trans-Saharan Trade Route is visible in the Economy and Trade Zone map modes. Occupation or siege also reduces the value of trade flowing through the province, by 10% and 25% respectively. Both the trade zone controlled by the province owner and the total trade value along the entire route affect income.
Different from the Silk Road, provinces do not receive as large a passive boost to taxes from castles, cities and temples. This means that the value of Trans-Saharan Trade Route largely can be found in Trade Post provinces, and of those, in provinces where special production buildings[2] can be constructed.
Trans-Saharan Trade Route buildings
Like coastal Silk Road provinces, coastal Trans-Saharan Trade Route buildings can have both standard trade post buildings and Trans-Saharan Trade Route buildings, if their owner is a merchant republic. However, as the three coastal Trans-Saharan Trade Route provinces (Anti-Atlas, Cebta, and Tripolitana) lack the the ability to build the Trans-Saharan production buildings, the difference is less pronounced than with the Silk Road provinces.
Notably, none of the Trans-Saharan Trade Route buildings add any Garrison or 要塞等级 to the provinces. The trade post holdings must be protected by the main holdings of the province.
The most valuable of these provinces, the Gold Production provinces of Bure and Bambuk, will periodically give out gold to whomever owns them, but will also deplete, rendering the Gold production buildings on the province inactive, and hand out inflation province modifiers.
名称 | 价格 | 建造时间 | 效果 | 要求 |
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撒哈拉贸易站(英文:Saharan Trade Post) | 200 | 150 | +1 贸易线路财富, +20 贸易价值 |
贸易制度 I, 不是跨撒哈拉产金或产盐省份 |
撒哈拉贸易市场(英文:Saharan Trade Market) | 400 | 300 | +2 贸易线路财富, +40 贸易价值, +1 要塞等级 |
撒哈拉贸易站, 贸易制度 II |
撒哈拉贸易都市(英文:Saharan Trade City) | 800 | 600 | +4 贸易线路财富, +60 贸易价值, +1 要塞等级 |
撒哈拉贸易市场, 贸易制度 IV |
采金场(英文:Gold Field) | 100 | 182 | +5 贸易线路财富, +100 贸易价值, +.25 每月威望 此建筑仅在省份没有金矿枯竭修正时激活 |
是跨撒哈拉产金省份
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金矿(英文:Gold Mine) | 400 | 365 | +10 贸易线路财富, +150 贸易价值, +.5 每月威望 此建筑仅在省份没有金矿枯竭修正时激活 |
采金场, 贸易制度 I, 建筑 I |
大金矿(英文:Large Gold Mine) | 1000 | 730 | +15 贸易线路财富, +200 贸易价值, +1 每月威望 此建筑仅在省份没有金矿枯竭修正时激活 |
金矿, 贸易制度 II, 建筑 II |
盐矿(英文:Salt Mine) | 250 | 182 | +5 贸易线路财富, +60 贸易价值, +.25 每月威望 +0.01 军事科技点数 |
建筑 II 是跨撒哈拉产盐省份
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布匹市场(英文:Cloth Market) | 200 | 182 | +5 贸易线路财富, +75 贸易价值, +.25 每月威望 +0.01 经济科技点数 |
贸易制度 I, 是跨撒哈拉产布省份
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