贸易区:修订间差异

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[[File:Map trade zones.png|500px|thumb|right|The trade zone map in 1066 (with Silk Road from [[Horse Lords]]/ [[Jade Dragon]] DLC in yellow)]]
[[File:Map trade zones.png|500px|thumb|right|1066 年的贸易区地图(黄色的丝路来自[[Horse Lords]]/ [[Jade Dragon]] DLC)]]


[[File:Trade zone.png]] A '''trade zone''' is a contiguous set of provinces whose [[trade post]]s are owned by the same character. Trade zones give a bonus to [[demesne income|city income]] and trade post income. Trade zones scale super-linearly, such that it's better to have a single 6-province trade zone than two 3-province trade zones.
[[File:Trade zone.png]]''' 贸易区''' 是由一连串被同一角色持有[[ 贸易站]] 的省份组成,并为 [[demesne income| 直辖领收入]] 和贸易站收入提供加成。 Trade zones scale super-linearly ,因此最好有一个6省的贸易区,而不是两个3省的贸易区。
 
可以通过点击贸易区来看见该省属于哪一[[ 贵人]] 家族的贸易区。
[[Patrician]] family trade zones can be viewed by clicking on the trade zone [[Keyboard_shortcuts#Map_modes|map mode]] ({{key press|G}}) and then clicking on a republic while holding down the Ctrl key.
[[Keyboard_shortcuts#Map_modes| 地图模式]] ({{key press|G}}) 然后在按住Ctrl键的同时,点击共和国。
 
==Contiguity (连续性)==
==Contiguity==
For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations.
For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations.



2019年12月28日 (六) 07:24的版本


1066年的贸易区地图(黄色的丝路来自Horse Lords/ Jade Dragon DLC)

Trade zone.png贸易区是由一连串被同一角色持有贸易站的省份组成,并为 直辖领收入和贸易站收入提供加成。 Trade zones scale super-linearly,因此最好有一个6省的贸易区,而不是两个3省的贸易区。 可以通过点击贸易区来看见该省属于哪一贵人家族的贸易区。 地图模式 (G)然后在按住Ctrl键的同时,点击共和国。

Contiguity(连续性)

For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations.

Trade value

The value of the trade zone is based on the income and holdings in the provinces with trade posts. Trade zone value also receives a large bonus from being connected to the republic's capital. Some buildings increase trade value as well.

Income bonus

The trade zone bonus approaches +100% as the Trade Value approaches infinity.

Cities and trade posts within a trade zone receive a percentage bonus to their income depending on the trade value (TV) of the trade zone. Note that this bonus is halved for cities.

Trade Zone Bonus = (TV * 100) / (TV + 200)

Disease spread

With DLC icon Reaper's Due.png Reaper's Due DLC, trade zones can help spread epidemics. Wealthy rulers should consider fortifying their trade zone provinces with upgraded hospitals.

Technology spread

Technology spreads unidirectionally from trade posts to the merchant republic capital.