Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.
Base stats
Characteristic | Value | |
---|---|---|
Income | 0 | |
Fort level | 1 | |
Levies | 0 |
Buildings
Each building has 8 levels, and all building effects are cumulative. "Technology" refers to tech requirements.
Building | Modifier | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Total bonus | Requirements |
---|---|---|---|---|---|---|---|---|---|---|---|
Horse Breeder | defensive | +3% | +3% | +4% | +5% | +5% | +5% | +5% | +5% | +35% | |
defensive | |||||||||||
defensive | |||||||||||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Riding Contests | offensive | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
offensive | |||||||||||
Global movement speed | +2% | +2% | +3% | +3% | +4% | +5% | +5% | +6% | +30% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | ||||||
Airag Producer | Land morale | +2% | +2% | +3% | +4% | +4% | +5% | +5% | +10% | +35% | Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) |
growth | +2% | +2% | +3% | +3% | +5% | +5% | +10% | +10% | +40% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Cattle Pens | growth | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | |
Nomad tax | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Ox & Wagon | Max | +2000 | +2000 | +2250 | +2500 | +3000 | +3500 | +4000 | +5000 | +24,250 | Cattle Pens of the same level |
Global supply limit | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +6% | +25% | ||
Move capital months | -5% | -5% | -6% | -6% | -6% | -7% | -7% | -8% | -50% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Meat Preserver | Global supply limit | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | |
Horde maintenance cost | -4% | -3% | -3% | -2% | -2% | -2% | -2% | -2% | -20% | ||
Global movement speed | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +20% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | ||||||
Sheep | Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Felt Crafter | Winter supply | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +320% | Sheep of the same level |
Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | ||
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Conversion to tribal | Market Village | Market Town | Market City | Large Market City | |||||||
Ger Crafter | Max | +3% | +3% | +4% | +4% | +4% | +5% | +6% | +6% | +35% | Felt Crafter of the same level |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Wrestling | Land morale | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Shrine | growth | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +24% | |
Liege | +3% | +3% | +4% | +4% | +4% | +4% | +5% | +5% | +32% | ||
Technology | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Hunting Parties | offensive | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Yam | Economy techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
Technology growth | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | ||
Max tradeposts | +1 | +1 | +1 | +1 | +4 | ||||||
Technology | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | |||||||
Baghatur Council | Military techpoints | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Land morale | +2% | +2% | +2% | +2% | +2% | +2% | +3% | +3% | +18% | ||
Commander limit | +1 | +1 | +1 | +1 | +4 | ||||||
Technology | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | Improved Keeps 6 | |||||
Harbor | Nomad tax | +2% | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +21% | Capital has a port (borders Sea/Ocean). |
Technology | Shipbuilding 1 | Shipbuilding 2 | Shipbuilding 3 | Shipbuilding 4 | Shipbuilding 5 | Shipbuilding 6 | Shipbuilding 7 | ||||
Conversion to tribal | Shipbuilder I | Shipbuilder II | Shipbuilder III | Shipbuilder IV | |||||||
Fishing Village | growth | +1% | +1% | +1% | +2% | +2% | +2% | +3% | +3% | +15% | Capital has a port or borders a lake or major river |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Composite Bow | offensive | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | |
offensive | |||||||||||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | Castle Infrastructure 7 | ||||
Lamellar Armor Crafter | All units defensive | +5% | +5% | +6% | +7% | +8% | +9% | +10% | +10% | +60% | |
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Minority Shrines | Culture techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
Technology | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Clan Gathering Hall | Clan sentiment | +2 | +2 | +2 | +2 | +2 | +3 | +3 | +3 | +19 | |
Technology | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Minter | Global trade route wealth | +2 | +3 | +3 | +3 | +4 | +5 | +7 | +9 | +36 | Capital has a trade post |
Global trade route value | +0.5 | +0.5 | +0.5 | +0.5 | +1 | +1 | +2 | +2 | +8 | ||
Global trade value | +5 | +8 | +8 | +10 | +12 | +14 | +20 | +30 | +107 | ||
Technology | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | Trade Practice 5 | Trade Practice 6 | |||||
Camp Fortifications | +3% | +3% | +4% | +5% | +5% | +5% | +8% | +12% | +45% | ||
+6% | +6% | +8% | +8% | +13% | +13% | +18% | +18% | +90% | |||
Technology | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | ||||||
Conversion to tribal | Earth Hillfort | Wooden Hillfort | Reinforced Hillfort | Stone Hillfort | |||||||
Camel Breeder | offensive | +10% | +10% | +10% | +30% | Capital on desert | |||||
defensive | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Elephant Camp | offensive | +10% | +10% | +10% | +30% | Capital on jungle | |||||
defensive | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
Technology | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 |