游牧制首都

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A nomadic capital holding

Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.

A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase Population.png growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.

When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.

Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.

Base stats

Characteristic Value
Icon wealth.png Income 0
Fort level.png Fort level 1
Levy.png Levies 0

Buildings

Each building has 8 levels, and all building effects are cumulative. "Technology" refers to tech requirements.

Building Modifier Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Total bonus Requirements
Horse Breeder Heavy cavalry.png defensive +3% +3% +4% +5% +5% +5% +5% +5% +35%
Light cavalry.png defensive
Horse archers.png defensive
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3
Riding Contests Heavy cavalry.png offensive +4% +4% +4% +5% +5% +5% +6% +6% +39%
Light cavalry.png offensive
Global movement speed +2% +2% +3% +3% +4% +5% +5% +6% +30%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5
Airag Producer Land morale +2% +2% +3% +4% +4% +5% +5% +10% +35% Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder)
Population.png growth +2% +2% +3% +3% +5% +5% +10% +10% +40%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4 Town Infrastructure 5 Town Infrastructure 6
Cattle Pens Population.png growth +1% +1% +1% +2% +2% +2% +2% +3% +14%
Nomad tax +1% +1% +1% +2% +2% +2% +2% +3% +14%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3
Ox & Wagon Max Population.png +2000 +2000 +2250 +2500 +3000 +3500 +4000 +5000 +24,250 Cattle Pens of the same level
Global supply limit +2% +2% +2% +3% +3% +3% +4% +6% +25%
Move capital months -5% -5% -6% -6% -6% -7% -7% -8% -50%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4
Meat Preserver Global supply limit +5% +5% +5% +5% +5% +5% +5% +5% +40%
Horde maintenance cost -4% -3% -3% -2% -2% -2% -2% -2% -20%
Global movement speed +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +20%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4 Town Infrastructure 5
Sheep Nomad tax +4% +4% +4% +4% +4% +5% +5% +5% +35%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3
Felt Crafter Winter supply +40% +40% +40% +40% +40% +40% +40% +40% +320% Sheep of the same level
Nomad tax +4% +4% +4% +4% +4% +5% +5% +5% +35%
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4 Town Infrastructure 5 Town Infrastructure 6
Conversion to tribal Market Village Market Town Market City Large Market City
Ger Crafter Max Population.png +3% +3% +4% +4% +4% +5% +6% +6% +35% Felt Crafter of the same level
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4 Town Infrastructure 5 Town Infrastructure 6
Wrestling Land morale +3% +3% +3% +3% +4% +4% +4% +4% +28%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5 Castle Infrastructure 6
Shrine Population.png growth +3% +3% +3% +3% +3% +3% +3% +3% +24%
Liege Piety.png +3% +3% +4% +4% +4% +4% +5% +5% +32%
Technology Church Infrastructure 1 Church Infrastructure 2 Church Infrastructure 3 Church Infrastructure 4 Church Infrastructure 5
Hunting Parties Horse archers.png offensive +4% +4% +4% +5% +5% +5% +6% +6% +39%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3
Yam Economy Economy.png techpoints +4% +4% +4% +4% +4% +4% +5% +5% +34%
Technology growth +5% +5% +5% +5% +5% +5% +5% +5% +40%
Max tradeposts +1 +1 +1 +1 +4
Technology Trade Practice 1 Trade Practice 2 Trade Practice 3 Trade Practice 4
Baghatur Council Military Military.png techpoints +3% +3% +3% +3% +4% +4% +4% +4% +28%
Land morale +2% +2% +2% +2% +2% +2% +3% +3% +18%
CommanderStatus commanding.png limit +1 +1 +1 +1 +4
Technology Improved Keeps 1 Improved Keeps 2 Improved Keeps 3 Improved Keeps 4 Improved Keeps 5 Improved Keeps 6
Harbor Nomad tax +2% +2% +2% +2% +3% +3% +3% +4% +21% Capital has a port (borders Sea/Ocean).
Technology Shipbuilding 1 Shipbuilding 2 Shipbuilding 3 Shipbuilding 4 Shipbuilding 5 Shipbuilding 6 Shipbuilding 7
Conversion to tribal Shipbuilder I Shipbuilder II Shipbuilder III Shipbuilder IV
Fishing Village Population.png growth +1% +1% +1% +2% +2% +2% +3% +3% +15% Capital has a port or borders a lake or major river
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3
Composite Bow Archers.png offensive +10% +10% +10% +10% +10% +10% +10% +10% +80%
Horse archers.png offensive
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5 Castle Infrastructure 6 Castle Infrastructure 7
Lamellar Armor Crafter All units defensive +5% +5% +6% +7% +8% +9% +10% +10% +60%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5 Castle Infrastructure 6
Minority Shrines Culture techpoints Culture.png +4% +4% +4% +4% +4% +4% +5% +5% +34%
Technology Church Infrastructure 1 Church Infrastructure 2 Church Infrastructure 3 Church Infrastructure 4 Church Infrastructure 5
Clan Gathering Hall Clan sentiment +2 +2 +2 +2 +2 +3 +3 +3 +19
Technology Town Infrastructure 1 Town Infrastructure 2 Town Infrastructure 3 Town Infrastructure 4
Minter Global trade route wealth +2 +3 +3 +3 +4 +5 +7 +9 +36 Capital has a trade post
Global trade route value +0.5 +0.5 +0.5 +0.5 +1 +1 +2 +2 +8
Global trade value +5 +8 +8 +10 +12 +14 +20 +30 +107
Technology Trade Practice 1 Trade Practice 2 Trade Practice 3 Trade Practice 4 Trade Practice 5 Trade Practice 6
Camp Fortifications Fort level.png +3% +3% +4% +5% +5% +5% +8% +12% +45%
Garrison.png +6% +6% +8% +8% +13% +13% +18% +18% +90%
Technology Improved Keeps 1 Improved Keeps 2 Improved Keeps 3 Improved Keeps 4 Improved Keeps 5
Conversion to tribal Earth Hillfort Wooden Hillfort Reinforced Hillfort Stone Hillfort
Camel Breeder Camel cavalry.png offensive +10% +10% +10% +30% Capital on desert
Camel cavalry.png defensive +10% +10% +10% +10% +10% +10% +10% +10% +80%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5 Castle Infrastructure 6
Elephant Camp War elephants.png offensive +10% +10% +10% +30% Capital on jungle
War elephants.png defensive +10% +10% +10% +10% +10% +10% +10% +10% +80%
Technology Castle Infrastructure 1 Castle Infrastructure 2 Castle Infrastructure 3 Castle Infrastructure 4 Castle Infrastructure 5 Castle Infrastructure 6
地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观