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!rowspan=4| 马术大赛 | !rowspan=4| 马术大赛 | ||
| {{iconify|Heavy cavalry}} 进攻 | | {{iconify|Heavy cavalry}} 重骑兵 进攻 | ||
|rowspan=2| +4% | |rowspan=2| +4% | ||
|rowspan=2| +4% | |rowspan=2| +4% | ||
第88行: | 第88行: | ||
|rowspan=4| | |rowspan=4| | ||
|- | |- | ||
| {{iconify|Light cavalry}} 进攻 | | {{iconify|Light cavalry}} 轻骑兵 进攻 | ||
|- | |- | ||
| 全局移动速度 | | 全局移动速度 | ||
第143行: | 第143行: | ||
| | | | ||
|- | |- | ||
!rowspan=3| | !rowspan=3| 牛栏 | ||
| {{iconify|Population}} 人口增长 | | {{iconify|Population}} 人口增长 | ||
| +1% | | +1% | ||
第175行: | 第175行: | ||
| | | | ||
|- | |- | ||
!rowspan=4| | !rowspan=4| 牛车 | ||
| | | 最大 {{iconify|population}} 人口 | ||
| +2000 | | +2000 | ||
| +2000 | | +2000 | ||
第328行: | 第328行: | ||
|- | |- | ||
!rowspan="2"| Ger Crafter | !rowspan="2"| Ger Crafter | ||
| | | 最大 {{iconify|population}} 人口 | ||
| +3% | | +3% | ||
| +3% | | +3% |
2019年3月14日 (四) 19:56的版本
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Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.
基础数据
属性 | 值 | |
---|---|---|
收入 | 0 | |
要塞等级 | 1 | |
征召兵 | 无 |
建筑
每种建筑各有8级,且所有建筑的效果是累加的。
建筑 | 修正 | 1级 | 2级 | 3级 | 4级 | 5级 | 6级 | 7级 | 8级 | 总加成 | 要求 |
---|---|---|---|---|---|---|---|---|---|---|---|
马匹饲养员 | 重骑兵防御 | +3% | +3% | +4% | +5% | +5% | +5% | +5% | +5% | +35% | |
轻骑兵防御 | |||||||||||
弓骑兵防御 | |||||||||||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | ||||||||
马术大赛 | 重骑兵进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
轻骑兵进攻 | |||||||||||
全局移动速度 | +2% | +2% | +3% | +3% | +4% | +5% | +5% | +6% | +30% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | ||||||
挏马官 | 陆军士气 | +2% | +2% | +3% | +4% | +4% | +5% | +5% | +10% | +35% | Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) |
人口增长 | +2% | +2% | +3% | +3% | +5% | +5% | +10% | +10% | +40% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
牛栏 | 人口增长 | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | |
游牧税 | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
牛车 | 最大 人口 | +2000 | +2000 | +2250 | +2500 | +3000 | +3500 | +4000 | +5000 | +24,250 | Cattle Pens of the same level |
Global supply limit | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +6% | +25% | ||
Move capital months | -5% | -5% | -6% | -6% | -6% | -7% | -7% | -8% | -50% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | |||||||
Meat Preserver | Global supply limit | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | |
Horde maintenance cost | -4% | -3% | -3% | -2% | -2% | -2% | -2% | -2% | -20% | ||
全局移动速度 | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +20% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | ||||||
Sheep | 游牧税 | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
Felt Crafter | Winter supply | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +320% | Sheep of the same level |
游牧税 | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
转换为部落 | Market Village | Market Town | Market City | Large Market City | |||||||
Ger Crafter | 最大 人口 | +3% | +3% | +4% | +4% | +4% | +5% | +6% | +6% | +35% | Felt Crafter of the same level |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
Wrestling | 陆军士气 | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Shrine | 人口增长 | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +24% | |
Liege | +3% | +3% | +4% | +4% | +4% | +4% | +5% | +5% | +32% | ||
科技要求 | 教堂设施 I | 教堂设施 II | 教堂设施 III | 教堂设施 IV | 教堂设施 V | ||||||
狩猎队 | 进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | ||||||||
Yam | 经济科技点 | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 growth | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | ||
Max tradeposts | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | |||||||
Baghatur Council | 军事科技点 | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
陆军士气 | +2% | +2% | +2% | +2% | +2% | +2% | +3% | +3% | +18% | ||
Commander limit | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | 防御工事 I | 防御工事 II | 防御工事 III | 防御工事 IV | 防御工事 V | 防御工事 VI | |||||
Harbor | 游牧税 | +2% | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +21% | Capital has a port (borders Sea/Ocean). |
科技要求 | Shipbuilding 1 | Shipbuilding 2 | Shipbuilding 3 | Shipbuilding 4 | Shipbuilding 5 | Shipbuilding 6 | Shipbuilding 7 | ||||
转换为部落 | Shipbuilder I | Shipbuilder II | Shipbuilder III | Shipbuilder IV | |||||||
渔村 | 人口增长 | +1% | +1% | +1% | +2% | +2% | +2% | +3% | +3% | +15% | Capital has a port or borders a lake or major river |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
Composite Bow | 进攻 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | |
进攻 | |||||||||||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | 城堡设施 VII | ||||
Lamellar Armor Crafter | All units 防御 | +5% | +5% | +6% | +7% | +8% | +9% | +10% | +10% | +60% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Minority Shrines | Culture techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 | 教堂设施 I | 教堂设施 II | 教堂设施 III | 教堂设施 IV | 教堂设施 V | ||||||
Clan Gathering Hall | Clan sentiment | +2 | +2 | +2 | +2 | +2 | +3 | +3 | +3 | +19 | |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | |||||||
Minter | Global trade route wealth | +2 | +3 | +3 | +3 | +4 | +5 | +7 | +9 | +36 | Capital has a trade post |
Global trade route value | +0.5 | +0.5 | +0.5 | +0.5 | +1 | +1 | +2 | +2 | +8 | ||
Global trade value | +5 | +8 | +8 | +10 | +12 | +14 | +20 | +30 | +107 | ||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | Trade Practice 5 | Trade Practice 6 | |||||
Camp Fortifications | +3% | +3% | +4% | +5% | +5% | +5% | +8% | +12% | +45% | ||
+6% | +6% | +8% | +8% | +13% | +13% | +18% | +18% | +90% | |||
科技要求 | 防御工事 I | 防御工事 II | 防御工事 III | 防御工事 IV | 防御工事 V | ||||||
转换为部落 | Earth Hillfort | Wooden Hillfort | Reinforced Hillfort | Stone Hillfort | |||||||
Camel Breeder | 进攻 | +10% | +10% | +10% | +30% | Capital on desert | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Elephant Camp | 进攻 | +10% | +10% | +10% | +30% | Capital on jungle | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI |