(→建筑) |
(→建筑) |
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第75行: | 第75行: | ||
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!rowspan=4| | !rowspan=4| 马术大赛 | ||
| {{iconify|Heavy cavalry}} 进攻 | | {{iconify|Heavy cavalry}} 进攻 | ||
|rowspan=2| +4% | |rowspan=2| +4% | ||
第90行: | 第90行: | ||
| {{iconify|Light cavalry}} 进攻 | | {{iconify|Light cavalry}} 进攻 | ||
|- | |- | ||
| | | 全局移动速度 | ||
| +2% | | +2% | ||
| +2% | | +2% | ||
第110行: | 第110行: | ||
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|- | |- | ||
!rowspan=3| | !rowspan=3| 挏马官 | ||
| Land morale | | Land morale | ||
| +2% | | +2% | ||
第123行: | 第123行: | ||
|rowspan=3|Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) | |rowspan=3|Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) | ||
|- | |- | ||
| {{iconify|Population}} | | {{iconify|Population}} 人口增长 | ||
| +2% | | +2% | ||
| +2% | | +2% | ||
第135行: | 第135行: | ||
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| 科技要求 | | 科技要求 | ||
|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
| | | 城市设施 III | ||
| | | 城市设施 IV | ||
| | | 城市设施 V | ||
| | | 城市设施 VI | ||
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|- | |- | ||
!rowspan=3| Cattle Pens | !rowspan=3| Cattle Pens | ||
| {{iconify|Population}} | | {{iconify|Population}} 人口增长 | ||
| +1% | | +1% | ||
| +1% | | +1% | ||
第170行: | 第170行: | ||
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|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
|colspan="2"| | |colspan="2"| 城市设施 III | ||
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|- | |- | ||
第213行: | 第213行: | ||
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| | | 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
| | | 城市设施 III | ||
|colspan="2"| | |colspan="2"| 城市设施 IV | ||
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|- | |- | ||
第242行: | 第242行: | ||
| '''-20%''' | | '''-20%''' | ||
|- | |- | ||
| | | 全局移动速度 | ||
| +2.5% | | +2.5% | ||
| +2.5% | | +2.5% | ||
第254行: | 第254行: | ||
|- | |- | ||
| 科技要求 | | 科技要求 | ||
|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
|colspan="2"| | |colspan="2"| 城市设施 III | ||
| | | 城市设施 IV | ||
| | | 城市设施 V | ||
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|- | |- | ||
第277行: | 第277行: | ||
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|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
|colspan="2"| | |colspan="2"| 城市设施 III | ||
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|- | |- | ||
第308行: | 第308行: | ||
| 科技要求 | | 科技要求 | ||
| | | | ||
|colspan="2"| | |colspan="2"| 城市设施 I | ||
| | | 城市设施 II | ||
| | | 城市设施 III | ||
| | | 城市设施 IV | ||
| | | 城市设施 V | ||
| | | 城市设施 VI | ||
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|- | |- | ||
第341行: | 第341行: | ||
|- | |- | ||
| 科技要求 | | 科技要求 | ||
| | | 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
| | | 城市设施 III | ||
|colspan="2"| | |colspan="2"| 城市设施 IV | ||
| | | 城市设施 V | ||
| | | 城市设施 VI | ||
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|- | |- | ||
第373行: | 第373行: | ||
|- | |- | ||
!rowspan=3| Shrine | !rowspan=3| Shrine | ||
| {{iconify|Population}} | | {{iconify|Population}} 人口增长 | ||
| +3% | | +3% | ||
| +3% | | +3% | ||
第549行: | 第549行: | ||
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|- | |- | ||
! rowspan=2| | ! rowspan=2| 渔村 | ||
| {{iconify|Population}} | | {{iconify|Population}} 人口增长 | ||
| +1% | | +1% | ||
| +1% | | +1% | ||
第565行: | 第565行: | ||
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|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
|colspan="2"| | |colspan="2"| 城市设施 III | ||
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|- | |- | ||
第656行: | 第656行: | ||
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|colspan="2"| | |colspan="2"| 城市设施 I | ||
|colspan="2"| | |colspan="2"| 城市设施 II | ||
| | | 城市设施 III | ||
| | | 城市设施 IV | ||
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|- | |- |
2019年3月14日 (四) 19:44的版本
Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.
基础数据
属性 | 值 | |
---|---|---|
收入 | 0 | |
要塞等级 | 1 | |
征召兵 | 无 |
建筑
每种建筑各有8级,且所有建筑的效果是累加的。
建筑 | 修正 | 1级 | 2级 | 3级 | 4级 | 5级 | 6级 | 7级 | 8级 | 总加成 | 要求 |
---|---|---|---|---|---|---|---|---|---|---|---|
马匹饲养员 | 重骑兵防御 | +3% | +3% | +4% | +5% | +5% | +5% | +5% | +5% | +35% | |
轻骑兵防御 | |||||||||||
弓骑兵防御 | |||||||||||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | ||||||||
马术大赛 | 进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
进攻 | |||||||||||
全局移动速度 | +2% | +2% | +3% | +3% | +4% | +5% | +5% | +6% | +30% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | ||||||
挏马官 | Land morale | +2% | +2% | +3% | +4% | +4% | +5% | +5% | +10% | +35% | Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) |
人口增长 | +2% | +2% | +3% | +3% | +5% | +5% | +10% | +10% | +40% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
Cattle Pens | 人口增长 | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | |
Nomad tax | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
Ox & Wagon | Max | +2000 | +2000 | +2250 | +2500 | +3000 | +3500 | +4000 | +5000 | +24,250 | Cattle Pens of the same level |
Global supply limit | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +6% | +25% | ||
Move capital months | -5% | -5% | -6% | -6% | -6% | -7% | -7% | -8% | -50% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | |||||||
Meat Preserver | Global supply limit | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | |
Horde maintenance cost | -4% | -3% | -3% | -2% | -2% | -2% | -2% | -2% | -20% | ||
全局移动速度 | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +20% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | ||||||
Sheep | Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
Felt Crafter | Winter supply | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +320% | Sheep of the same level |
Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | ||
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
Conversion to tribal | Market Village | Market Town | Market City | Large Market City | |||||||
Ger Crafter | Max | +3% | +3% | +4% | +4% | +4% | +5% | +6% | +6% | +35% | Felt Crafter of the same level |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | 城市设施 V | 城市设施 VI | |||||
Wrestling | Land morale | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Shrine | 人口增长 | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +24% | |
Liege | +3% | +3% | +4% | +4% | +4% | +4% | +5% | +5% | +32% | ||
科技要求 | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Hunting Parties | 进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | ||||||||
Yam | Economy techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 growth | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | ||
Max tradeposts | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | |||||||
Baghatur Council | Military techpoints | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Land morale | +2% | +2% | +2% | +2% | +2% | +2% | +3% | +3% | +18% | ||
Commander limit | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | Improved Keeps 6 | |||||
Harbor | Nomad tax | +2% | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +21% | Capital has a port (borders Sea/Ocean). |
科技要求 | Shipbuilding 1 | Shipbuilding 2 | Shipbuilding 3 | Shipbuilding 4 | Shipbuilding 5 | Shipbuilding 6 | Shipbuilding 7 | ||||
Conversion to tribal | Shipbuilder I | Shipbuilder II | Shipbuilder III | Shipbuilder IV | |||||||
渔村 | 人口增长 | +1% | +1% | +1% | +2% | +2% | +2% | +3% | +3% | +15% | Capital has a port or borders a lake or major river |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | ||||||||
Composite Bow | 进攻 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | |
进攻 | |||||||||||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | 城堡设施 VII | ||||
Lamellar Armor Crafter | All units 防御 | +5% | +5% | +6% | +7% | +8% | +9% | +10% | +10% | +60% | |
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Minority Shrines | Culture techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Clan Gathering Hall | Clan sentiment | +2 | +2 | +2 | +2 | +2 | +3 | +3 | +3 | +19 | |
科技要求 | 城市设施 I | 城市设施 II | 城市设施 III | 城市设施 IV | |||||||
Minter | Global trade route wealth | +2 | +3 | +3 | +3 | +4 | +5 | +7 | +9 | +36 | Capital has a trade post |
Global trade route value | +0.5 | +0.5 | +0.5 | +0.5 | +1 | +1 | +2 | +2 | +8 | ||
Global trade value | +5 | +8 | +8 | +10 | +12 | +14 | +20 | +30 | +107 | ||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | Trade Practice 5 | Trade Practice 6 | |||||
Camp Fortifications | +3% | +3% | +4% | +5% | +5% | +5% | +8% | +12% | +45% | ||
+6% | +6% | +8% | +8% | +13% | +13% | +18% | +18% | +90% | |||
科技要求 | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | ||||||
Conversion to tribal | Earth Hillfort | Wooden Hillfort | Reinforced Hillfort | Stone Hillfort | |||||||
Camel Breeder | 进攻 | +10% | +10% | +10% | +30% | Capital on desert | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI | |||||
Elephant Camp | 进攻 | +10% | +10% | +10% | +30% | Capital on jungle | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | 城堡设施 I | 城堡设施 II | 城堡设施 III | 城堡设施 IV | 城堡设施 V | 城堡设施 VI |