(→建筑) |
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第51行: | 第51行: | ||
|- | |- | ||
!rowspan=4|Horse Breeder | !rowspan=4|Horse Breeder | ||
| {{iconify|Heavy cavalry}} | | {{iconify|Heavy cavalry}} 防御 | ||
|rowspan=3| +3% | |rowspan=3| +3% | ||
|rowspan=3| +3% | |rowspan=3| +3% | ||
第63行: | 第63行: | ||
|rowspan=4| | |rowspan=4| | ||
|- | |- | ||
| {{iconify|Light cavalry}} | | {{iconify|Light cavalry}} 防御 | ||
|- | |- | ||
| {{iconify|Horse archers}} | | {{iconify|Horse archers}} 防御 | ||
|- | |- | ||
| 科技要求 | | 科技要求 | ||
第76行: | 第76行: | ||
|- | |- | ||
!rowspan=4| Riding Contests | !rowspan=4| Riding Contests | ||
| {{iconify|Heavy cavalry}} | | {{iconify|Heavy cavalry}} 进攻 | ||
|rowspan=2| +4% | |rowspan=2| +4% | ||
|rowspan=2| +4% | |rowspan=2| +4% | ||
第88行: | 第88行: | ||
|rowspan=4| | |rowspan=4| | ||
|- | |- | ||
| {{iconify|Light cavalry}} | | {{iconify|Light cavalry}} 进攻 | ||
|- | |- | ||
| Global movement speed | | Global movement speed | ||
第406行: | 第406行: | ||
|- | |- | ||
! rowspan=2|Hunting Parties | ! rowspan=2|Hunting Parties | ||
| {{iconify|Horse archers}} | | {{iconify|Horse archers}} 进攻 | ||
| +4% | | +4% | ||
| +4% | | +4% | ||
第571行: | 第571行: | ||
|- | |- | ||
!rowspan=3| Composite Bow | !rowspan=3| Composite Bow | ||
|{{iconify|Archers}} | |{{iconify|Archers}} 进攻 | ||
|rowspan=2| +10% | |rowspan=2| +10% | ||
|rowspan=2| +10% | |rowspan=2| +10% | ||
第583行: | 第583行: | ||
|rowspan=3| | |rowspan=3| | ||
|- | |- | ||
| {{iconify|Horse archers}} | | {{iconify|Horse archers}} 进攻 | ||
|- | |- | ||
| 科技要求 | | 科技要求 | ||
第596行: | 第596行: | ||
|- | |- | ||
!rowspan=2|Lamellar Armor Crafter | !rowspan=2|Lamellar Armor Crafter | ||
| All units | | All units 防御 | ||
| +5% | | +5% | ||
| +5% | | +5% | ||
第755行: | 第755行: | ||
|- | |- | ||
!rowspan=3| Camel Breeder | !rowspan=3| Camel Breeder | ||
| {{iconify|Camel cavalry}} | | {{iconify|Camel cavalry}} 进攻 | ||
| | | | ||
| | | | ||
第767行: | 第767行: | ||
|rowspan=3| Capital on desert | |rowspan=3| Capital on desert | ||
|- | |- | ||
| {{iconify|Camel cavalry}} | | {{iconify|Camel cavalry}} 防御 | ||
| +10% | | +10% | ||
| +10% | | +10% | ||
第789行: | 第789行: | ||
|- | |- | ||
!rowspan=3| Elephant Camp | !rowspan=3| Elephant Camp | ||
| {{iconify|War elephants}} | | {{iconify|War elephants}} 进攻 | ||
| | | | ||
| | | | ||
第801行: | 第801行: | ||
|rowspan=3| Capital on jungle | |rowspan=3| Capital on jungle | ||
|- | |- | ||
| {{iconify|War elephants}} | | {{iconify|War elephants}} 防御 | ||
| +10% | | +10% | ||
| +10% | | +10% |
2019年3月14日 (四) 19:37的版本
Nomadic capitals are the only settlements allowed for nomad khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
Just like a patrician's family palace, fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.
基础数据
属性 | 值 | |
---|---|---|
收入 | 0 | |
要塞等级 | 1 | |
征召兵 | 无 |
建筑
每种建筑各有8级,且所有建筑的效果是累加的。
建筑 | 修正 | 1级 | 2级 | 3级 | 4级 | 5级 | 6级 | 7级 | 8级 | 总加成 | 要求 |
---|---|---|---|---|---|---|---|---|---|---|---|
Horse Breeder | 防御 | +3% | +3% | +4% | +5% | +5% | +5% | +5% | +5% | +35% | |
防御 | |||||||||||
防御 | |||||||||||
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Riding Contests | 进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
进攻 | |||||||||||
Global movement speed | +2% | +2% | +3% | +3% | +4% | +5% | +5% | +6% | +30% | ||
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | ||||||
Airag Producer | Land morale | +2% | +2% | +3% | +4% | +4% | +5% | +5% | +10% | +35% | Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder) |
growth | +2% | +2% | +3% | +3% | +5% | +5% | +10% | +10% | +40% | ||
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Cattle Pens | growth | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | |
Nomad tax | +1% | +1% | +1% | +2% | +2% | +2% | +2% | +3% | +14% | ||
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Ox & Wagon | Max | +2000 | +2000 | +2250 | +2500 | +3000 | +3500 | +4000 | +5000 | +24,250 | Cattle Pens of the same level |
Global supply limit | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +6% | +25% | ||
Move capital months | -5% | -5% | -6% | -6% | -6% | -7% | -7% | -8% | -50% | ||
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Meat Preserver | Global supply limit | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | |
Horde maintenance cost | -4% | -3% | -3% | -2% | -2% | -2% | -2% | -2% | -20% | ||
Global movement speed | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +2.5% | +20% | ||
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | ||||||
Sheep | Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | |
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Felt Crafter | Winter supply | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +40% | +320% | Sheep of the same level |
Nomad tax | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +5% | +35% | ||
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Conversion to tribal | Market Village | Market Town | Market City | Large Market City | |||||||
Ger Crafter | Max | +3% | +3% | +4% | +4% | +4% | +5% | +6% | +6% | +35% | Felt Crafter of the same level |
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | Town Infrastructure 5 | Town Infrastructure 6 | |||||
Wrestling | Land morale | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Shrine | growth | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +3% | +24% | |
Liege | +3% | +3% | +4% | +4% | +4% | +4% | +5% | +5% | +32% | ||
科技要求 | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Hunting Parties | 进攻 | +4% | +4% | +4% | +5% | +5% | +5% | +6% | +6% | +39% | |
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | ||||||||
Yam | Economy techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 growth | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +5% | +40% | ||
Max tradeposts | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | |||||||
Baghatur Council | Military techpoints | +3% | +3% | +3% | +3% | +4% | +4% | +4% | +4% | +28% | |
Land morale | +2% | +2% | +2% | +2% | +2% | +2% | +3% | +3% | +18% | ||
Commander limit | +1 | +1 | +1 | +1 | +4 | ||||||
科技要求 | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | Improved Keeps 6 | |||||
Harbor | Nomad tax | +2% | +2% | +2% | +2% | +3% | +3% | +3% | +4% | +21% | Capital has a port (borders Sea/Ocean). |
科技要求 | Shipbuilding 1 | Shipbuilding 2 | Shipbuilding 3 | Shipbuilding 4 | Shipbuilding 5 | Shipbuilding 6 | Shipbuilding 7 | ||||
Conversion to tribal | Shipbuilder I | Shipbuilder II | Shipbuilder III | Shipbuilder IV | |||||||
Fishing Village | growth | +1% | +1% | +1% | +2% | +2% | +2% | +3% | +3% | +15% | Capital has a port or borders a lake or major river |
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | ||||||||
Composite Bow | 进攻 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | |
进攻 | |||||||||||
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | Castle Infrastructure 7 | ||||
Lamellar Armor Crafter | All units 防御 | +5% | +5% | +6% | +7% | +8% | +9% | +10% | +10% | +60% | |
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Minority Shrines | Culture techpoints | +4% | +4% | +4% | +4% | +4% | +4% | +5% | +5% | +34% | |
科技要求 | Church Infrastructure 1 | Church Infrastructure 2 | Church Infrastructure 3 | Church Infrastructure 4 | Church Infrastructure 5 | ||||||
Clan Gathering Hall | Clan sentiment | +2 | +2 | +2 | +2 | +2 | +3 | +3 | +3 | +19 | |
科技要求 | Town Infrastructure 1 | Town Infrastructure 2 | Town Infrastructure 3 | Town Infrastructure 4 | |||||||
Minter | Global trade route wealth | +2 | +3 | +3 | +3 | +4 | +5 | +7 | +9 | +36 | Capital has a trade post |
Global trade route value | +0.5 | +0.5 | +0.5 | +0.5 | +1 | +1 | +2 | +2 | +8 | ||
Global trade value | +5 | +8 | +8 | +10 | +12 | +14 | +20 | +30 | +107 | ||
科技要求 | Trade Practice 1 | Trade Practice 2 | Trade Practice 3 | Trade Practice 4 | Trade Practice 5 | Trade Practice 6 | |||||
Camp Fortifications | +3% | +3% | +4% | +5% | +5% | +5% | +8% | +12% | +45% | ||
+6% | +6% | +8% | +8% | +13% | +13% | +18% | +18% | +90% | |||
科技要求 | Improved Keeps 1 | Improved Keeps 2 | Improved Keeps 3 | Improved Keeps 4 | Improved Keeps 5 | ||||||
Conversion to tribal | Earth Hillfort | Wooden Hillfort | Reinforced Hillfort | Stone Hillfort | |||||||
Camel Breeder | 进攻 | +10% | +10% | +10% | +30% | Capital on desert | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 | |||||
Elephant Camp | 进攻 | +10% | +10% | +10% | +30% | Capital on jungle | |||||
防御 | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +10% | +80% | ||
科技要求 | Castle Infrastructure 1 | Castle Infrastructure 2 | Castle Infrastructure 3 | Castle Infrastructure 4 | Castle Infrastructure 5 | Castle Infrastructure 6 |