游牧制首都:修订间差异

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(RemixMe移动页面Nomadic capital游牧制首都
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{{version|2.8}}
{{version|2.8}}
[[File:Nomadic capital.jpg|right|frame|游牧制首都地产]]


[[File:Nomadic capital.jpg|right|frame|A nomadic capital holding]]
{{N|游牧制首都|Nomadic capital}}是[[ 游牧制]]可汗和汗王唯一可无惩罚持有的[[地产| 聚居地]] 地产。每个游牧制统治者仅限持有一个游牧制首都。当部族失去最后的领地时,游牧制首都会被摧毁。


'''Nomadic capitals''' are the only [[settlements]] allowed for [[nomadism|nomad]] khagans and khans. Every nomadic ruler can only have one nomadic capital. The nomadic capital is destroyed if the clan becomes unlanded.
游牧制首都并不直接提供税收和征召兵,而是通过一系列子建筑提升{{iconify|Population}}人口增长速率、最大人口、游牧税等。而在军事方面,游牧制首都能通过子建筑提高各兵种的士气和攻防属性以及补给上限和移动速度等。


A nomadic capital does not directly provide taxes or levies. Instead, it has buildings which can increase {{iconify|Population}} growth, maximum Population and nomadic tax, among others. For the nomad's military, the capital has buildings which increase morale, defence and offense of unit types, supply limit and movement speed, among others.
游牧制统治者迁都时,所有子建筑都会一并迁移到新首都,尽管其中一些可能会失效(比如迁入内陆省份后的渔村和港口)。科技等级也会一并带到新的首都省份。


When a nomad moves his capital, all buildings are transported to the new location, although some may become inactive (such as the fishing village and harbor in a landlocked province). Technology levels are also brought along to the new nomadic capital.
就像[[贵人]]的[[家族宅邸]]一样,想要将游牧制首都完全升级需要好几代人的努力。施工花费的时间可以通过财政总管的工作「监督建设」缩短。另一方面,游牧制首都建筑有[[科技]]要求。


Just like a [[patrician]]'s [[family palace]], fully upgrading the nomadic capital is a multi-generational affair. However, construction duration can be reduced via the steward's "Oversee Construction" job.
因为游牧国家不能建造堡垒,在对抗其他游牧国家的战争中,占领敌人的游牧制首都是除了战斗外增加战争分数的主要方式。


==Base stats==
While the Nomadic capital is on the map, in contrast to the [[Family palace]] holding of [[Merchant republic]], which is off map, it comes with its very own off map technology counter! The tech of the Nomadic capital and the one of the County it is currently located in, spread between one another as if they were neighboring counties!


{| class="wikitable" style = "text-align:center"
==基础数据==
 
{| class="wikitable" style="text-align:center"
|-
|-
!
!
!Characteristic
! 属性
!Value
!
|-
|-
![[File:Icon wealth.png]]
![[File:Icon wealth.png]]
!Income
|收入
| 0
|0
|-
|-
![[File:Fort level.png]]
![[File:Fort level.png]]
!Fort level
|要塞等级
| 1
|1
|-
|-
![[File:Levy.png]]
![[File:Levy.png]]
!Levies
|征召兵
| 0
|
|}
|}


==Buildings==
== 建筑==
 
每种建筑各有8级,且所有建筑的效果是累加的。
Each building has 8 levels, and all building effects are cumulative. "Technology" refers to tech ''requirements''.
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style = "text-align:center"
|-
|-
! Building
! 建筑
! Modifier
! 修正/要求
! Level 1
!1
! Level 2
!2
! Level 3
!3
! Level 4
!4
! Level 5
!5
! Level 6
!6
! Level 7
!7
! Level 8
!8
! Total bonus
! 总加成
! Requirements
! 要求
|-
|-
!rowspan=4|Horse Breeder
! rowspan="6" | 马匹饲养员
| {{iconify|Heavy cavalry}} defensive
(英文:Horse Breeder)
|rowspan=3| +3%
|{{iconify|Heavy cavalry}} 重骑兵防御
|rowspan=3| +3%
| rowspan="3" |{{green|+3%}}
|rowspan=3| +4%
| rowspan="3" |{{green|+3%}}
|rowspan=3| +5%
| rowspan="3" |{{green|+4%}}
|rowspan=3| +5%
| rowspan="3" |{{green|+5%}}
|rowspan=3| +5%
| rowspan="3" |{{green|+5%}}
|rowspan=3| +5%
| rowspan="3" |{{green|+5%}}
|rowspan=3| +5%
| rowspan="3" |{{green|+5%}}
|rowspan=3| '''+35%'''
| rowspan="3" |{{green|+5%}}
|rowspan=4|
| rowspan="3" |{{green|+35%}}
| rowspan="6" |
|-
|-
| {{iconify|Light cavalry}} defensive
|{{iconify|Light cavalry}} 轻骑兵防御
|-
|-
| {{iconify|Horse archers}} defensive
|{{iconify|Horse archers}} 弓骑兵防御
|-
|-
| Technology
| 价格
|20 {{icon|gold}}
|40 {{icon|gold}}
|80 {{icon|gold}}
| colspan="5" |160 {{icon|gold}}
|
|
|-
|建造时间(天)
| colspan="8" |365
|
|
|colspan="2"|Castle Infrastructure 1
|-
|colspan="2"|Castle Infrastructure 2
| 科技要求
|colspan="2"|Castle Infrastructure 3
|
|
|
| colspan="2" |城堡设施 I
| colspan="2" |城堡设施 II
| colspan="2" |城堡设施 III
|
|-
| colspan="12" |
|-
|-
!rowspan=4| Riding Contests
! rowspan="6" | 马术大赛
| {{iconify|Heavy cavalry}} offensive
(英文:Riding Contests)
|rowspan=2| +4%
|{{iconify|Heavy cavalry}} 重骑兵攻击
|rowspan=2| +4%
| rowspan="2" |{{green|+4%}}
|rowspan=2| +4%
| rowspan="2" |{{green|+4%}}
|rowspan=2| +5%
| rowspan="2" |{{green|+4%}}
|rowspan=2| +5%
| rowspan="2" |{{green|+5%}}
|rowspan=2| +5%
| rowspan="2" |{{green|+5%}}
|rowspan=2| +6%
| rowspan="2" |{{green|+5%}}
|rowspan=2| +6%
| rowspan="2" |{{green|+6%}}
|rowspan=2| '''+39%'''
| rowspan="2" |{{green|+6%}}
|rowspan=4|
| rowspan="2" |{{green|+39%}}
| rowspan="12" | 拥有相同等级的马匹饲养员
|-
|-
| {{iconify|Light cavalry}} offensive
|{{iconify|Light cavalry}} 轻骑兵攻击
|-
|-
| Global movement speed
| 全局移动速度
| +2%
|{{green|+2%}}
| +2%
|{{green|+2%}}
| +3%
|{{green|+3%}}
| +3%
|{{green|+3%}}
| +4%
|{{green|+4%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +6%
|{{green|+6%}}
| '''+30%'''
|{{green|+30%}}
|-
|-
| Technology
| 价格
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|250 {{icon|gold}}
|300 {{icon|gold}}
|350 {{icon|gold}}
|
|
|colspan="2"|Castle Infrastructure 1
|-
|colspan="2"|Castle Infrastructure 2
|建造时间(天)
|Castle Infrastructure 3
|365
|Castle Infrastructure 4
|480
|Castle Infrastructure 5
|600
|720
|840
|960
|1080
|1200
|
|
|-
|-
!rowspan=3| Airag Producer
|科技要求
| Land morale
|
| +2%
| colspan="2" |城堡设施 I
| +2%
| colspan="2" |城堡设施 II
| +3%
|城堡设施 III
| +4%
|城堡设施 IV
| +4%
|城堡设施 V
| +5%
|
| +5%
|-
| +10%
| colspan="11" |
| '''+35%'''
|-
|rowspan=3|Horse Breeder (e.g. lvl 2 Airag Producer requires lvl 2 Horse Breeder)
! rowspan="5" | 挏马官
(英文:Airag Producer
| 陆军士气
|{{green|+2%}}
|{{green|+2%}}
|{{green|+3%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+10%}}
|{{green|+35%}}
|-
|{{iconify|Population}} 人口增长
|{{green|+2%}}
|{{green|+2%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+40%}}
|-
|价格
|60 {{icon|gold}}
|80 {{icon|gold}}
|100 {{icon|gold}}
|130 {{icon|gold}}
|160 {{icon|gold}}
|190 {{icon|gold}}
|220 {{icon|gold}}
|250 {{icon|gold}}
|
|-
|-
| {{iconify|Population}} growth
| 建造时间(天)
| +2%
|365
| +2%
|485
| +3%
|605
| +3%
|730
| +5%
|820
| +5%
|910
| +10%
|1100
| +10%
|1195
| '''+40%'''
|
|-
|-
| Technology
| 科技要求
|colspan="2"|Town Infrastructure 1
| colspan="2" | 城市与教堂 I
|colspan="2"|Town Infrastructure 2
| colspan="2" | 城市与教堂 II
|Town Infrastructure 3
| 城市与教堂 III
|Town Infrastructure 4
| 城市与教堂 IV
|Town Infrastructure 5
| 城市与教堂 V
|Town Infrastructure 6
| 城市与教堂 VI
|
|
|-
|-
!rowspan=3| Cattle Pens
| colspan="12" |
| {{iconify|Population}} growth
|-
| +1%
! rowspan="5" | 牛栏
| +1%
(英文:Cattle Pens
| +1%
|{{iconify|Population}} 人口增长
| +2%
|{{green|+1%}}
| +2%
|{{green|+1%}}
| +2%
|{{green|+1%}}
| +2%
|{{green|+2%}}
| +3%
|{{green|+2%}}
| '''+14%'''
|{{green|+2%}}
|rowspan=3|
|{{green|+2%}}
|{{green|+3%}}
|{{green|+14%}}
| rowspan="5" |
|-
|-
| Nomad tax
| 游牧税
| +1%
|{{green|+1%}}
| +1%
|{{green|+1%}}
| +1%
|{{green|+1%}}
| +2%
|{{green|+2%}}
| +2%
|{{green|+2%}}
| +2%
|{{green|+2%}}
| +2%
|{{green|+2%}}
| +3%
|{{green|+3%}}
| '''+14%'''
|{{green|+14%}}
|-
|-
| Technology
| 价格
|60 {{icon|gold}}
|80 {{icon|gold}}
|100 {{icon|gold}}
|125 {{icon|gold}}
|150 {{icon|gold}}
|175 {{icon|gold}}
|200 {{icon|gold}}
|230 {{icon|gold}}
|
|
|-
|建造时间(天)
| colspan="8" |365
|
|
|colspan="2"|Town Infrastructure 1
|-
|colspan="2"|Town Infrastructure 2
|科技要求
|colspan="2"|Town Infrastructure 3
|
|
| colspan="2" | 城市与教堂 I
| colspan="2" | 城市与教堂 II
| colspan="2" | 城市与教堂 III
|
|
|-
|-
!rowspan=4| Ox & Wagon
| colspan="12" |
| Max {{iconify|population}}
| +2000
| +2000
| +2250
| +2500
| +3000
| +3500
| +4000
| +5000
| '''+24,250'''
|rowspan=8|Cattle Pens of the same level
|-
|-
| Global supply limit
! rowspan="6" | 牛车
| +2%
(英文:Ox & Wagon)
| +2%
|最大 {{iconify|population}} 人口
| +2%
|{{green|+2000}}
| +3%
|{{green|+2000}}
| +3%
|{{green|+2250}}
| +3%
|{{green|+2500}}
| +4%
|{{green|+3000}}
| +6%
|{{green|+3500}}
| '''+25%'''
|{{green|+4000}}
|{{green|+5000}}
|{{green|+24,250}}
| rowspan="13" |拥有相同等级的牛栏
|-
|-
| Move capital months
| 全局补给上限
| -5%
|{{green|+2%}}
| -5%
|{{green|+2%}}
| -6%
|{{green|+2%}}
| -6%
|{{green|+3%}}
| -6%
|{{green|+3%}}
| -7%
|{{green|+3%}}
| -7%
|{{green|+4%}}
| -8%
|{{green|+6%}}
| '''-50%'''
|{{green|+25%}}
|-
|-
| Technology
| 迁都间隔月数
|{{green|-5%}}
|{{green|-5%}}
|{{green|-6%}}
|{{green|-6%}}
|{{green|-6%}}
|{{green|-7%}}
|{{green|-7%}}
|{{green|-8%}}
|{{green|-50%}}
|-
|价格
|20 {{icon|gold}}
|40 {{icon|gold}}
|80 {{icon|gold}}
| colspan="5" |160 {{icon|gold}}
|
|-
|建造时间(天)
| colspan="8" |365
|
|
|-
|科技要求
|
|
|Town Infrastructure 1
|colspan="2"|Town Infrastructure 2
|Town Infrastructure 3
|colspan="2"|Town Infrastructure 4
|
|
|城市与教堂 I
| colspan="2" |城市与教堂 II
|城市与教堂 III
| colspan="2" |城市与教堂 IV
|
|-
| colspan="11" |
|-
|-
!rowspan=4| Meat Preserver
! rowspan="6" | 干肉仓
| Global supply limit
(英文:Meat Preserver
| +5%
| 全局补给上限
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| '''+40%'''
|{{green|+5%}}
|{{green|+40%}}
|-
|-
| Horde maintenance cost
| 游牧军维护费用
| -4%
|{{green|-4%}}
| -3%
|{{green|-3%}}
| -3%
|{{green|-3%}}
| -2%
|{{green|-2%}}
| -2%
|{{green|-2%}}
| -2%
|{{green|-2%}}
| -2%
|{{green|-2%}}
| -2%
|{{green|-2%}}
| '''-20%'''
|{{green|-20%}}
|-
|-
| Global movement speed
| 全局移动速度
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| +2.5%
|{{green|+2.5%}}
| '''+20%'''
|{{green|+20%}}
|-
|-
| Technology
| 价格
|colspan="2"|Town Infrastructure 1
|60 {{icon|gold}}
|colspan="2"|Town Infrastructure 2
|70 {{icon|gold}}
|colspan="2"|Town Infrastructure 3
|90 {{icon|gold}}
|Town Infrastructure 4
|110 {{icon|gold}}
|Town Infrastructure 5
|140 {{icon|gold}}
|180 {{icon|gold}}
|230 {{icon|gold}}
|300 {{icon|gold}}
|
|
|-
|-
! rowspan=2|Sheep
| 建造时间(天)
| Nomad tax
|365
| +4%
|511
| +4%
|657
| +4%
|730
| +4%
|803
| +4%
|876
| +5%
|949
| +5%
|1095
| +5%
|
| '''+35%'''
|rowspan=2|
|-
|-
| Technology
| 科技要求
| colspan="2" |城市与教堂 I
| colspan="2" |城市与教堂 II
| colspan="2" |城市与教堂 III
|城市与教堂 IV
|城市与教堂 V
|
|
|-
| colspan="12" |
|-
! rowspan="4" |羊
(英文:Sheep)
|游牧税
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+35%}}
| rowspan="4" |
|-
|价格
|50 {{icon|gold}}
|80 {{icon|gold}}
|120 {{icon|gold}}
|180 {{icon|gold}}
|240 {{icon|gold}}
|320 {{icon|gold}}
|400 {{icon|gold}}
|500 {{icon|gold}}
|
|
|colspan="2"|Town Infrastructure 1
|-
|colspan="2"|Town Infrastructure 2
|建造时间(天)
|colspan="2"|Town Infrastructure 3
|1095
|1185
|1275
|1365
|1485
|1605
|1725
|1825
|
|
|-
|-
!rowspan=4| Felt Crafter
| 科技要求
| Winter supply
|
| +40%
|
| +40%
| colspan="2" | 城市与教堂 I
| +40%
| colspan="2" | 城市与教堂 II
| +40%
| colspan="2" | 城市与教堂 III
| +40%
|
| +40%
| +40%
| +40%
| '''+320%'''
|rowspan=4|Sheep of the same level
|-
|-
| Nomad tax
| colspan="12" |
| +4%
| +4%
| +4%
| +4%
| +4%
| +5%
| +5%
| +5%
| '''+35%'''
|-
|-
| Technology
! rowspan="6" | 皮匠
(英文:Felt Crafter)
|全局冬季补给
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+3.2}}
| rowspan="6" |拥有相同等级的羊
|-
|游牧税
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+35%}}
|-
|价格
|60 {{icon|gold}}
|80 {{icon|gold}}
|100 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|180 {{icon|gold}}
|210 {{icon|gold}}
|250 {{icon|gold}}
|
|
|colspan="2"|Town Infrastructure 1
|-
|Town Infrastructure 2
|建造时间(天)
|Town Infrastructure 3
|365
|Town Infrastructure 4
|485
|Town Infrastructure 5
|605
|Town Infrastructure 6
|725
|845
|965
|1085
|1205
|
|
|-
|-
| [[Government#Nomadic_decisions|Conversion to tribal]]
| 科技要求
|
|
|Market Village
| colspan="2" |城市与教堂 I
|城市与教堂 II
|城市与教堂 III
|城市与教堂 IV
|城市与教堂 V
|城市与教堂 VI
|
|
|Market Town
|-
|[[政体#游牧制决议|转换为部落]]
|
|市场村落
|
|市场城镇
|
|
|Market City
| 市场城市
|
|
| Large Market City
| 大型市场城市
|
|
|-
|-
!rowspan="2"| Ger Crafter
| colspan="12" |
| Max {{iconify|population}}
| +3%
| +3%
| +4%
| +4%
| +4%
| +5%
| +6%
| +6%
| '''+35%'''
|rowspan="2"|Felt Crafter of the same level
|-
|-
| Technology
! rowspan="4" | 毡帐匠
|Town Infrastructure 1
(英文:Ger Crafter)
|colspan="2"|Town Infrastructure 2
| 最大 {{iconify|population}} 人口
|Town Infrastructure 3
|{{green|+3%}}
|colspan="2"|Town Infrastructure 4
|{{green|+3%}}
|Town Infrastructure 5
|{{green|+4%}}
|Town Infrastructure 6
|{{green|+4%}}
|{{green|+4%}}
|{{green|+5%}}
|{{green|+6%}}
|{{green|+6%}}
|{{green|+35%}}
| rowspan="4" | 拥有相同等级的皮匠
|-
|价格
|35 {{icon|gold}}
|50 {{icon|gold}}
|70 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|250 {{icon|gold}}
|
|
|-
|-
! rowspan=2|Wrestling
|建造时间(天)
| Land morale
|730
| +3%
|850
| +3%
|970
| +3%
|1095
| +3%
|1190
| +4%
|1280
| +4%
|1370
| +4%
|1460
| +4%
|
| '''+28%'''
|-
|rowspan=2|
|科技要求
|城市与教堂 I
| colspan="2" |城市与教堂 II
|城市与教堂 III
| colspan="2" |城市与教堂 IV
|城市与教堂 V
|城市与教堂 VI
|
|-
| colspan="12" |
|-
! rowspan="4" | 摔跤
(英文:Wrestling)
| 陆军士气
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+28%}}
| rowspan="4" |
|-
|-
| Technology
| 价格
|40 {{icon|gold}}
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|180 {{icon|gold}}
|210 {{icon|gold}}
|250 {{icon|gold}}
|
|
|Castle Infrastructure 1
|-
|colspan="2"|Castle Infrastructure 2
|建造时间(天)
|Castle Infrastructure 3
| colspan="8" |365
|Castle Infrastructure 4
|Castle Infrastructure 5
|Castle Infrastructure 6
|
|
|-
|-
!rowspan=3| Shrine
| 科技要求
| {{iconify|Population}} growth
|
| +3%
| 城堡设施 I
| +3%
| colspan="2" | 城堡设施 II
| +3%
| 城堡设施 III
| +3%
| 城堡设施 IV
| +3%
| 城堡设施 V
| +3%
| 城堡设施 VI
| +3%
|
| +3%
| '''+24%'''
|rowspan=3|
|-
|-
| Liege {{iconify|piety}}
| colspan="12" |
| +3%
| +3%
| +4%
| +4%
| +4%
| +4%
| +5%
| +5%
| '''+32%'''
|-
|-
| Technology
! rowspan="5" | 圣坛
(英文:Shrine)
|{{iconify|Population}} 人口增长
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+24%}}
| rowspan="5" |
|-
|领主每月{{iconify|piety}}
|{{green|+0.3}}
|{{green|+0.3}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.4}}
|{{green|+0.5}}
|{{green|+0.5}}
|{{green|+3.2}}
|-
|价格
|50 {{icon|gold}}
|80 {{icon|gold}}
|110 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|250 {{icon|gold}}
|300 {{icon|gold}}
|400 {{icon|gold}}
|
|-
|建造时间(天)
|365
|455
|545
|635
|730
|850
|970
|1050
|
|-
|科技要求
|
| colspan="2" |城市与教堂 I
|城市与教堂 II
|城市与教堂 III
| colspan="2" |城市与教堂 IV
|城市与教堂 V
|
|
|colspan="2"|Church Infrastructure 1
|-
|Church Infrastructure 2
| colspan="12" |
|Church Infrastructure 3
|-
|colspan="2"|Church Infrastructure 4
! rowspan="4" | 狩猎队
|Church Infrastructure 5
(英文:Hunting Parties)
|{{iconify|Horse archers}} 弓骑兵攻击力
|{{green|+4%}}
|{{green|+4%}}
|{{green|+4%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+5%}}
|{{green|+6%}}
|{{green|+6%}}
|{{green|+39%}}
| rowspan="4" |
|-
|价格
|20 {{icon|gold}}
|40 {{icon|gold}}
|80 {{icon|gold}}
| colspan="5" |160 {{icon|gold}}
|
|
|-
|-
! rowspan=2|Hunting Parties
| 建造时间(天)
| {{iconify|Horse archers}} offensive
| colspan="8" |365
| +4%
|
| +4%
| +4%
| +5%
| +5%
| +5%
| +6%
| +6%
| '''+39%'''
|rowspan=2|
|-
|-
| Technology
| 科技要求
|
|
|
|
|colspan="2"|Castle Infrastructure 1
| colspan="2" | 城堡设施 I
|colspan="2"|Castle Infrastructure 2
| colspan="2" | 城堡设施 II
|colspan="2"|Castle Infrastructure 3
| colspan="2" | 城堡设施 III
|
|
|-
|-
!rowspan=4| Yam
| colspan="12" |
|Economy [[Image:Economy.png]] techpoints
|-
| +4%
! rowspan="6" | 驿站
| +4%
(英文:Yam)
| +4%
|[[Image:Economy.png]] 经济科技点
| +4%
|{{green|+0.04}}
| +4%
|{{green|+0.04}}
| +4%
|{{green|+0.04}}
| +5%
|{{green|+0.04}}
| +5%
|{{green|+0.04}}
| '''+34%'''
|{{green|+0.04}}
|rowspan=4|
|{{green|+0.05}}
|{{green|+0.05}}
|{{green|+0.34}}
| rowspan="6" |
|-
|-
| Technology growth
| 科技传播速度
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| +5%
|{{green|+5%}}
| '''+40%'''
|{{green|+40%}}
|-
|-
| Max tradeposts
| 贸易站上限
| +1
|{{green|+1}}
|
|{{green|+1}}
|
|{{green|+1}}
|
|
| +1
|{{green|+1}}
|
|
| +1
|{{green|+4}}
|-
|价格
|50 {{icon|gold}}
|70 {{icon|gold}}
|100 {{icon|gold}}
|130 {{icon|gold}}
|160 {{icon|gold}}
|200 {{icon|gold}}
|240 {{icon|gold}}
|280 {{icon|gold}}
|
|
| +1
|-
|建造时间(天)
| colspan="8" |365
|
|
| '''+4'''
|-
|-
| Technology
| 科技要求
|
|
|
|
|colspan="2"|Trade Practice 1
| colspan="2" | 贸易制度 I
|colspan="2"|Trade Practice 2
| colspan="2" | 贸易制度 II
|Trade Practice 3
| 贸易制度 III
|Trade Practice 4
| 贸易制度 IV
|
|
|-
|-
!rowspan=4| Baghatur Council
| colspan="12" |
| Military [[Image:Military.png]] techpoints
| +3%
| +3%
| +3%
| +3%
| +4%
| +4%
| +4%
| +4%
| '''+28%'''
|rowspan=4|
|-
|-
| Land morale
! rowspan="7" | 把阿秃儿理事会
| +2%
(英文:Baghatur Council)
| +2%
|[[Image:Military.png]] 军事科技点
| +2%
|{{green|+0.03}}
| +2%
|{{green|+0.03}}
| +2%
|{{green|+0.03}}
| +2%
|{{green|+0.03}}
| +3%
|{{green|+0.04}}
| +3%
|{{green|+0.04}}
| '''+18%'''
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.28}}
| rowspan="7" |
|-
|-
| [[Commander]][[Image:Status_commanding.png]] limit
| 陆军士气
|
|{{green|+2%}}
| +1
|{{green|+2%}}
|{{green|+2%}}
|{{green|+2%}}
|{{green|+2%}}
|{{green|+2%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+18%}}
|-
|[[Image:Status_commanding.png]][[指挥官]]上限
|
|
| +1
|{{green|+1}}
|
|
| +1
|{{green|+1}}
|
|
| +1
|{{green|+1}}
| '''+4'''
|
|{{green|+1}}
|{{green|+4}}
|-
|-
| Technology
| 价格
|Improved Keeps 1
|80 {{icon|gold}}
|colspan="2"|Improved Keeps 2
|120 {{icon|gold}}
|colspan="2"|Improved Keeps 3
|160 {{icon|gold}}
|Improved Keeps 4
|200 {{icon|gold}}
|Improved Keeps 5
|250 {{icon|gold}}
|Improved Keeps 6
|300 {{icon|gold}}
|350 {{icon|gold}}
|400 {{icon|gold}}
|
|
|-
|-
! rowspan=3|Harbor
| 建造时间(天)
| Nomad tax
|1460
| +2%
|1640
| +2%
|1820
| +2%
|2000
| +2%
|2200
| +3%
|2400
| +3%
|2600
| +3%
|2800
| +4%
|
| '''+21%'''
| rowspan=3|Capital has a port (borders Sea/Ocean).
|-
|-
| Technology
|{{icon|Prestige}} 威望要求
|300
|500
|800
|1100
|1500
|2000
|2500
|3000
|
|
|Shipbuilding 1
|-
|Shipbuilding 2
| 科技要求
|Shipbuilding 3
|防御工事 I
|Shipbuilding 4
| colspan="2" |防御工事 II
|Shipbuilding 5
| colspan="2" | 防御工事 III
|Shipbuilding 6
| 防御工事 IV
|Shipbuilding 7
| 防御工事 V
| 防御工事 VI
|
|
|-
|-
| [[Government#Nomadic_decisions|Conversion to tribal]]
| colspan="12" |
|-
! rowspan="6" |港口
(英文:Harbor)
|游牧税
|{{green|+2%}}
|{{green|+2%}}
|{{green|+2%}}
|{{green|+2%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+3%}}
|{{green|+4%}}
|{{green|+21%}}
| rowspan="6" |首都有港口(与海洋相邻)
|-
|[[File:Ships.png|船|link=]] 船只
|{{green|+7}}
|{{green|+8}}
|{{green|+9}}
|{{green|+10}}
|{{green|+11}}
|{{green|+12}}
|{{green|+13}}
|{{green|+14}}
|{{green|+84}}
|-
|价格
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|180 {{icon|gold}}
|220 {{icon|gold}}
|260 {{icon|gold}}
|300 {{icon|gold}}
|
|
|Shipbuilder I
|-
|建造时间(天)
|600
|700
|800
|900
|1000
|1100
|1200
|1300
|
|
|Shipbuilder II
|-
|科技要求
|
|
|Shipbuilder III
| 造船术 I
|造船术 II
|造船术 III
|造船术 IV
|造船术 V
|造船术 VI
|造船术 VII
|
|
|Shipbuilder IV 
|-
|[[政体#游牧制决议|转换为部落]]
|
|造船厂 I
|
|造船厂 II
|
|造船厂 III
|
|造船厂 IV
|
|
|-
|-
! rowspan=2|Fishing Village
| colspan="12" |
| {{iconify|Population}} growth
|-
| +1%
! rowspan="4" | 渔村
| +1%
(英文:Fishing Village
| +1%
|{{iconify|Population}} 人口增长
| +2%
|{{green|+1%}}
| +2%
|{{green|+1%}}
| +2%
|{{green|+1%}}
| +3%
|{{green|+2%}}
| +3%
|{{green|+2%}}
| '''+15%'''
|{{green|+2%}}
|rowspan=2| Capital has a port or borders a lake or major river
|{{green|+3%}}
|{{green|+3%}}
|{{green|+15%}}
| rowspan="4" | 首都有港口或与湖或大河相邻
|-
|-
| Technology
| 价格
|20 {{icon|gold}}
|35 {{icon|gold}}
|50 {{icon|gold}}
|70 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|180 {{icon|gold}}
|
|
|-
|建造时间(天)
|180
|240
|360
|480
|540
|600
|660
|720
|
|
|colspan="2"|Town Infrastructure 1
|-
|colspan="2"|Town Infrastructure 2
|科技要求
|colspan="2"|Town Infrastructure 3
|
|
| colspan="2" | 城市与教堂 I
| colspan="2" | 城市与教堂 II
| colspan="2" |城市与教堂 III
|
|-
| colspan="12" |
|-
! rowspan="5" |复合弓
(英文:Composite Bow)
|{{iconify|Archers}} 弓箭手攻击
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+10%}}
| rowspan="2" |{{green|+80%}}
| rowspan="5" |
|-
|{{iconify|Horse archers}} 弓骑兵攻击
|-
|价格
|70 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|180 {{icon|gold}}
|220 {{icon|gold}}
|260 {{icon|gold}}
|300 {{icon|gold}}
|
|-
|建造时间(天)
| colspan="8" |365
|
|-
|科技要求
|城堡设施 I
|城堡设施 II
|城堡设施 III
| colspan="2" |城堡设施 IV
|城堡设施 V
|城堡设施 VI
|城堡设施 VII
|
|
|-
|-
!rowspan=3| Composite Bow
| colspan="12" |
|{{iconify|Archers}} offensive
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| +10%
|rowspan=2| '''+80%'''
|rowspan=3|
|-
|-
| {{iconify|Horse archers}} offensive
! rowspan="4" | 札甲匠
(英文:Lamellar Armor Crafter)
|所有单位防御
|{{green|+5%}}
|{{green|+5%}}
|{{green|+6%}}
|{{green|+7%}}
|{{green|+8%}}
|{{green|+9%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+60%}}
| rowspan="4" |
|-
|-
| Technology
| 价格
|Castle Infrastructure 1
|80 {{icon|gold}}
|Castle Infrastructure 2
|110 {{icon|gold}}
|Castle Infrastructure 3
|140 {{icon|gold}}
|colspan="2"|Castle Infrastructure 4
|170 {{icon|gold}}
|Castle Infrastructure 5
|200 {{icon|gold}}
|Castle Infrastructure 6
|250 {{icon|gold}}
|Castle Infrastructure 7
|320 {{icon|gold}}
|400 {{icon|gold}}
|
|
|-
|-
!rowspan=2|Lamellar Armor Crafter
| 建造时间(天)
| All units defensive
| colspan="8" |365
| +5%
|
| +5%
| +6%
| +7%
| +8%
| +9%
| +10%
| +10%
| '''+60%'''
|rowspan=2|
|-
|-
| Technology
| 科技要求
|
| colspan="2" |城堡设施 I
|城堡设施 II
|城堡设施 III
|城堡设施 IV
|城堡设施 V
|城堡设施 VI
|
|
|colspan="2"|Castle Infrastructure 1
|-
|Castle Infrastructure 2
| colspan="12" |
|Castle Infrastructure 3
|-
|Castle Infrastructure 4
! rowspan="4" | 异教神龛
|Castle Infrastructure 5
(英文:Minority Shrines)
|Castle Infrastructure 6
|[[Image:Culture.png]]文化科技点
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.04}}
|{{green|+0.05}}
|{{green|+0.05}}
|{{green|+0.34}}
| rowspan="4" |
|-
| 价格
| colspan="8" |40 {{icon|gold}}
|
|
|-
|-
! rowspan="2"|Minority Shrines
| 建造时间(天)
| Culture techpoints [[Image:Culture.png]]
| colspan="8" |365
| +4%
|
| +4%
| +4%
| +4%
| +4%
| +4%
| +5%
| +5%
| '''+34%'''
|rowspan="2"|
|-
|-
| Technology
| 科技要求
|
|
|colspan="2"|Church Infrastructure 1
| colspan="2" | 城市与教堂 I
|colspan="2"|Church Infrastructure 2
| colspan="2" | 城市与教堂 II
|Church Infrastructure 3
| 城市与教堂 III
|Church Infrastructure 4
| 城市与教堂 IV
|Church Infrastructure 5
| 城市与教堂 V
|
|
|-
|-
!rowspan="2"| Clan Gathering Hall
| colspan="12" |
| Clan sentiment
| +2
| +2
| +2
| +2
| +2
| +3
| +3
| +3
| '''+19'''
|rowspan="2"|
|-
|-
|Technology
! rowspan="4" | 部族会帐
(英文:Clan Gathering Hall)
|部族观感
|{{green|+2}}
|{{green|+2}}
|{{green|+2}}
|{{green|+2}}
|{{green|+2}}
|{{green|+3}}
|{{green|+3}}
|{{green|+3}}
|{{green|+19}}
| rowspan="4" |
|-
|价格
|40 {{icon|gold}}
|60 {{icon|gold}}
|80 {{icon|gold}}
|110 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|250 {{icon|gold}}
|350 {{icon|gold}}
|
|
|-
|建造时间(天)
|485
|605
|730
|803
|876
|949
|1022
|1095
|
|
|colspan="2"|Town Infrastructure 1
|-
|colspan="2"|Town Infrastructure 2
| 科技要求
|Town Infrastructure 3
|Town Infrastructure 4
|
|
|
| colspan="2" |城市与教堂 I
| colspan="2" |城市与教堂 II
|城市与教堂 III
|城市与教堂 IV
|
|-
| colspan="12" |
|-
! rowspan="6" |铸币匠
(英文:Minter)
|全局贸易路线财富
|{{green|+2}}
|{{green|+3}}
|{{green|+3}}
|{{green|+3}}
|{{green|+4}}
|{{green|+5}}
|{{green|+7}}
|{{green|+9}}
|{{green|+36}}
| rowspan="6" |首都省份有[[贸易站]]
|-
|-
!rowspan=4| Minter
| 全局贸易线路收入
| Global trade route wealth
|{{green|+0.5}}
| +2
|{{green|+0.5}}
| +3
|{{green|+0.5}}
| +3
|{{green|+0.5}}
| +3
|{{green|+1}}
| +4
|{{green|+1}}
| +5
|{{green|+2}}
| +7
|{{green|+2}}
| +9
|{{green|+8}}
| '''+36'''
|rowspan=4|Capital has a [[trade post]]
|-
|-
| Global trade route value
| 全局贸易价值
| +0.5
|{{green|+5}}
| +0.5
|{{green|+8}}
| +0.5
|{{green|+8}}
| +0.5
|{{green|+10}}
| +1
|{{green|+12}}
| +1
|{{green|+14}}
| +2
|{{green|+20}}
| +2
|{{green|+30}}
| '''+8'''
|{{green|+107}}
|-
|价格
|80 {{icon|gold}}
|110 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|250 {{icon|gold}}
|350 {{icon|gold}}
|500 {{icon|gold}}
|650 {{icon|gold}}
|
|
|-
|-
| Global trade value
| 建造时间(天)
| +5
| colspan="8" |365
| +8
| +8
| +10
| +12
| +14
| +20
| +30
| '''+107'''
|
|
|-
|-
|Technology
| 科技要求
|colspan="2"|Trade Practice 1
| colspan="2" | 贸易制度 I
|colspan="2"|Trade Practice 2
| colspan="2" | 贸易制度 II
|Trade Practice 3
| 贸易制度 III
|Trade Practice 4
| 贸易制度 IV
|Trade Practice 5
| 贸易制度 V
|Trade Practice 6
| 贸易制度 VI
|
|
|-
|-
!rowspan=4| Camp Fortifications
| colspan="12" |
| {{iconify|Fort level}}
| +3%
| +3%
| +4%
| +5%
| +5%
| +5%
| +8%
| +12%
| '''+45%'''
|rowspan=4|
|-
|-
| {{iconify|Garrison}}
! rowspan="6" |营堡
| +6%
(英文:Camp Fortifications)
| +6%
|{{iconify|Fort level}} 要塞等级
| +8%
|{{green|+0.3}}
| +8%
|{{green|+0.3}}
| +13%
|{{green|+0.4}}
| +13%
|{{green|+0.5}}
| +18%
|{{green|+0.5}}
| +18%
|{{green|+0.5}}
| '''+90%'''
|{{green|+0.8}}
|{{green|+1.2}}
|{{green|+4.5}}
| rowspan="6" |
|-
|{{iconify|Garrison}} 守备部队规模
|{{green|+60%}}
|{{green|+60%}}
|{{green|+80%}}
|{{green|+80%}}
|{{green|+130%}}
|{{green|+130%}}
|{{green|+180%}}
|{{green|+180%}}
|{{green|+900%}}
|-
|价格
|40 {{icon|gold}}
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|200 {{icon|gold}}
|300 {{icon|gold}}
|400 {{icon|gold}}
|
|-
|建造时间(天)
|365
|365
|475
|475
|730
|1095
|1095
|1095
|
|
|-
|-
| Technology
| 科技要求
|
|
|
|
|colspan="2"|Improved Keeps 1
| colspan="2" | 防御工事 I
|Improved Keeps 2
| 防御工事 II
|Improved Keeps 3
| 防御工事 III
|Improved Keeps 4
| 防御工事 IV
|Improved Keeps 5
| 防御工事 V
|
|
|-
|-
| [[Government#Nomadic_decisions|Conversion to tribal]]
|[[ 政体# 游牧制决议| 转换为部落]]
|
|
|Earth Hillfort
| 土垣山堡
|
|
|Wooden Hillfort
| 木墙山堡
|
|
|Reinforced Hillfort
| 加固木墙山堡
|
|
|Stone Hillfort
| 石墙山堡
|
|
|-
|-
!rowspan=3| Camel Breeder
| colspan="12" |
| {{iconify|Camel cavalry}} offensive
|-
! rowspan="5" |骆驼饲养员
(英文:Camel Breeder)
|{{iconify|Camel cavalry}} 骆驼兵攻击
|
|
|
|
|
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+30%}}
| rowspan="5" |首都位于沙漠
|-
|{{iconify|Camel cavalry}} 骆驼兵防御
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+80%}}
|-
|价格
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|190 {{icon|gold}}
|230 {{icon|gold}}
|280 {{icon|gold}}
|350 {{icon|gold}}
|
|-
|建造时间(天)
|365
|485
|605
|730
|803
|876
|949
|1095
|
|-
|科技要求
|
| colspan="2" |城堡设施 I
|城堡设施 II
|城堡设施 III
|城堡设施 IV
| 城堡设施 V
| 城堡设施 VI
|
|
|
|
| +10%
| +10%
| +10%
| '''+30%'''
|rowspan=3| Capital on desert
|-
|-
| {{iconify|Camel cavalry}} defensive
| colspan="12" |
| +10%
| +10%
| +10%
| +10%
| +10%
| +10%
| +10%
| +10%
| '''+80%'''
|-
|-
| Technology
! rowspan="5" |象营
(英文:Elephant Camp)
|{{iconify|War elephants}} 战象攻击
|
|
|
|
|
|colspan="2"|Castle Infrastructure 1
|Castle Infrastructure 2
|Castle Infrastructure 3
|Castle Infrastructure 4
|Castle Infrastructure 5
|Castle Infrastructure 6
|
|
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+30%}}
| rowspan="5" |首都位于丛林
|-
|{{iconify|War elephants}} 战象防御
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+10%}}
|{{green|+80%}}
|-
|-
!rowspan=3| Elephant Camp
| 价格
| {{iconify|War elephants}} offensive
|60 {{icon|gold}}
|90 {{icon|gold}}
|120 {{icon|gold}}
|150 {{icon|gold}}
|190 {{icon|gold}}
|230 {{icon|gold}}
|280 {{icon|gold}}
|350 {{icon|gold}}
|
|
|
|
| +10%
| +10%
| +10%
| '''+30%'''
|rowspan=3| Capital on jungle
|-
|-
| {{iconify|War elephants}} defensive
| 建造时间(天)
| +10%
|365
| +10%
|485
| +10%
|605
| +10%
|730
| +10%
|803
| +10%
|876
| +10%
|949
| +10%
|1095
| '''+80%'''
|
|-
|-
| Technology
| 科技要求
|
|
|colspan="2"|Castle Infrastructure 1
| colspan="2" | 城堡设施 I
|Castle Infrastructure 2
| 城堡设施 II
|Castle Infrastructure 3
| 城堡设施 III
|Castle Infrastructure 4
| 城堡设施 IV
|Castle Infrastructure 5
| 城堡设施 V
|Castle Infrastructure 6
| 城堡设施 VI
|
|
|-
|-
|}
|}


 
[[Category: 地产]]
 
[[Category: 列表]]
[[Category:Holdings]]
[[Category:Lists]]
{{HoldingsNavbox}}
{{HoldingsNavbox}}

2020年1月18日 (六) 13:32的最新版本

游牧制首都地产

游牧制首都(英文:Nomadic capital)是游牧制可汗和汗王唯一可无惩罚持有的聚居地地产。每个游牧制统治者仅限持有一个游牧制首都。当部族失去最后的领地时,游牧制首都会被摧毁。

游牧制首都并不直接提供税收和征召兵,而是通过一系列子建筑提升Population.png人口增长速率、最大人口、游牧税等。而在军事方面,游牧制首都能通过子建筑提高各兵种的士气和攻防属性以及补给上限和移动速度等。

游牧制统治者迁都时,所有子建筑都会一并迁移到新首都,尽管其中一些可能会失效(比如迁入内陆省份后的渔村和港口)。科技等级也会一并带到新的首都省份。

就像贵人家族宅邸一样,想要将游牧制首都完全升级需要好几代人的努力。施工花费的时间可以通过财政总管的工作「监督建设」缩短。另一方面,游牧制首都建筑有科技要求。

因为游牧国家不能建造堡垒,在对抗其他游牧国家的战争中,占领敌人的游牧制首都是除了战斗外增加战争分数的主要方式。

While the Nomadic capital is on the map, in contrast to the Family palace holding of Merchant republic, which is off map, it comes with its very own off map technology counter! The tech of the Nomadic capital and the one of the County it is currently located in, spread between one another as if they were neighboring counties!

基础数据

属性
Icon wealth.png 收入 0
Fort level.png 要塞等级 1
Levy.png 征召兵

建筑

每种建筑各有8级,且所有建筑的效果是累加的。

建筑 修正/要求 1级 2级 3级 4级 5级 6级 7级 8级 总加成 要求
马匹饲养员

(英文:Horse Breeder)

Heavy cavalry.png 重骑兵防御 +3% +3% +4% +5% +5% +5% +5% +5% +35%
Light cavalry.png 轻骑兵防御
Horse archers.png 弓骑兵防御
价格 20 Icon wealth.png 40 Icon wealth.png 80 Icon wealth.png 160 Icon wealth.png
建造时间(天) 365
科技要求 城堡设施 I 城堡设施 II 城堡设施 III
马术大赛

(英文:Riding Contests)

Heavy cavalry.png 重骑兵攻击 +4% +4% +4% +5% +5% +5% +6% +6% +39% 拥有相同等级的马匹饲养员
Light cavalry.png 轻骑兵攻击
全局移动速度 +2% +2% +3% +3% +4% +5% +5% +6% +30%
价格 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 300 Icon wealth.png 350 Icon wealth.png
建造时间(天) 365 480 600 720 840 960 1080 1200
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V
挏马官

(英文:Airag Producer)

陆军士气 +2% +2% +3% +4% +4% +5% +5% +10% +35%
Population.png 人口增长 +2% +2% +3% +3% +5% +5% +10% +10% +40%
价格 60 Icon wealth.png 80 Icon wealth.png 100 Icon wealth.png 130 Icon wealth.png 160 Icon wealth.png 190 Icon wealth.png 220 Icon wealth.png 250 Icon wealth.png
建造时间(天) 365 485 605 730 820 910 1100 1195
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V 城市与教堂 VI
牛栏

(英文:Cattle Pens)

Population.png 人口增长 +1% +1% +1% +2% +2% +2% +2% +3% +14%
游牧税 +1% +1% +1% +2% +2% +2% +2% +3% +14%
价格 60 Icon wealth.png 80 Icon wealth.png 100 Icon wealth.png 125 Icon wealth.png 150 Icon wealth.png 175 Icon wealth.png 200 Icon wealth.png 230 Icon wealth.png
建造时间(天) 365
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III
牛车

(英文:Ox & Wagon)

最大 Population.png 人口 +2000 +2000 +2250 +2500 +3000 +3500 +4000 +5000 +24,250 拥有相同等级的牛栏
全局补给上限 +2% +2% +2% +3% +3% +3% +4% +6% +25%
迁都间隔月数 -5% -5% -6% -6% -6% -7% -7% -8% -50%
价格 20 Icon wealth.png 40 Icon wealth.png 80 Icon wealth.png 160 Icon wealth.png
建造时间(天) 365
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV
干肉仓

(英文:Meat Preserver)

全局补给上限 +5% +5% +5% +5% +5% +5% +5% +5% +40%
游牧军维护费用 -4% -3% -3% -2% -2% -2% -2% -2% -20%
全局移动速度 +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +2.5% +20%
价格 60 Icon wealth.png 70 Icon wealth.png 90 Icon wealth.png 110 Icon wealth.png 140 Icon wealth.png 180 Icon wealth.png 230 Icon wealth.png 300 Icon wealth.png
建造时间(天) 365 511 657 730 803 876 949 1095
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V

(英文:Sheep)

游牧税 +4% +4% +4% +4% +4% +5% +5% +5% +35%
价格 50 Icon wealth.png 80 Icon wealth.png 120 Icon wealth.png 180 Icon wealth.png 240 Icon wealth.png 320 Icon wealth.png 400 Icon wealth.png 500 Icon wealth.png
建造时间(天) 1095 1185 1275 1365 1485 1605 1725 1825
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III
皮匠

(英文:Felt Crafter)

全局冬季补给 +0.4 +0.4 +0.4 +0.4 +0.4 +0.4 +0.4 +0.4 +3.2 拥有相同等级的羊
游牧税 +4% +4% +4% +4% +4% +5% +5% +5% +35%
价格 60 Icon wealth.png 80 Icon wealth.png 100 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 180 Icon wealth.png 210 Icon wealth.png 250 Icon wealth.png
建造时间(天) 365 485 605 725 845 965 1085 1205
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V 城市与教堂 VI
转换为部落 市场村落 市场城镇 市场城市 大型市场城市
毡帐匠

(英文:Ger Crafter)

最大 Population.png 人口 +3% +3% +4% +4% +4% +5% +6% +6% +35% 拥有相同等级的皮匠
价格 35 Icon wealth.png 50 Icon wealth.png 70 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png
建造时间(天) 730 850 970 1095 1190 1280 1370 1460
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V 城市与教堂 VI
摔跤

(英文:Wrestling)

陆军士气 +3% +3% +3% +3% +4% +4% +4% +4% +28%
价格 40 Icon wealth.png 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 180 Icon wealth.png 210 Icon wealth.png 250 Icon wealth.png
建造时间(天) 365
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V 城堡设施 VI
圣坛

(英文:Shrine)

Population.png 人口增长 +3% +3% +3% +3% +3% +3% +3% +3% +24%
领主每月Piety.png +0.3 +0.3 +0.4 +0.4 +0.4 +0.4 +0.5 +0.5 +3.2
价格 50 Icon wealth.png 80 Icon wealth.png 110 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 300 Icon wealth.png 400 Icon wealth.png
建造时间(天) 365 455 545 635 730 850 970 1050
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V
狩猎队

(英文:Hunting Parties)

Horse archers.png 弓骑兵攻击力 +4% +4% +4% +5% +5% +5% +6% +6% +39%
价格 20 Icon wealth.png 40 Icon wealth.png 80 Icon wealth.png 160 Icon wealth.png
建造时间(天) 365
科技要求 城堡设施 I 城堡设施 II 城堡设施 III
驿站

(英文:Yam)

Economy.png 经济科技点 +0.04 +0.04 +0.04 +0.04 +0.04 +0.04 +0.05 +0.05 +0.34
科技传播速度 +5% +5% +5% +5% +5% +5% +5% +5% +40%
贸易站上限 +1 +1 +1 +1 +4
价格 50 Icon wealth.png 70 Icon wealth.png 100 Icon wealth.png 130 Icon wealth.png 160 Icon wealth.png 200 Icon wealth.png 240 Icon wealth.png 280 Icon wealth.png
建造时间(天) 365
科技要求 贸易制度 I 贸易制度 II 贸易制度 III 贸易制度 IV
把阿秃儿理事会

(英文:Baghatur Council)

Military.png 军事科技点 +0.03 +0.03 +0.03 +0.03 +0.04 +0.04 +0.04 +0.04 +0.28
陆军士气 +2% +2% +2% +2% +2% +2% +3% +3% +18%
Status commanding.png指挥官上限 +1 +1 +1 +1 +4
价格 80 Icon wealth.png 120 Icon wealth.png 160 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 300 Icon wealth.png 350 Icon wealth.png 400 Icon wealth.png
建造时间(天) 1460 1640 1820 2000 2200 2400 2600 2800
Icon prestige.png 威望要求 300 500 800 1100 1500 2000 2500 3000
科技要求 防御工事 I 防御工事 II 防御工事 III 防御工事 IV 防御工事 V 防御工事 VI
港口

(英文:Harbor)

游牧税 +2% +2% +2% +2% +3% +3% +3% +4% +21% 首都有港口(与海洋相邻)
船 船只 +7 +8 +9 +10 +11 +12 +13 +14 +84
价格 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 180 Icon wealth.png 220 Icon wealth.png 260 Icon wealth.png 300 Icon wealth.png
建造时间(天) 600 700 800 900 1000 1100 1200 1300
科技要求 造船术 I 造船术 II 造船术 III 造船术 IV 造船术 V 造船术 VI 造船术 VII
转换为部落 造船厂 I 造船厂 II 造船厂 III 造船厂 IV
渔村

(英文:Fishing Village)

Population.png 人口增长 +1% +1% +1% +2% +2% +2% +3% +3% +15% 首都有港口或与湖或大河相邻
价格 20 Icon wealth.png 35 Icon wealth.png 50 Icon wealth.png 70 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 180 Icon wealth.png
建造时间(天) 180 240 360 480 540 600 660 720
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III
复合弓

(英文:Composite Bow)

Archers.png 弓箭手攻击 +10% +10% +10% +10% +10% +10% +10% +10% +80%
Horse archers.png 弓骑兵攻击
价格 70 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 180 Icon wealth.png 220 Icon wealth.png 260 Icon wealth.png 300 Icon wealth.png
建造时间(天) 365
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V 城堡设施 VI 城堡设施 VII
札甲匠

(英文:Lamellar Armor Crafter)

所有单位防御 +5% +5% +6% +7% +8% +9% +10% +10% +60%
价格 80 Icon wealth.png 110 Icon wealth.png 140 Icon wealth.png 170 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 320 Icon wealth.png 400 Icon wealth.png
建造时间(天) 365
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V 城堡设施 VI
异教神龛

(英文:Minority Shrines)

Culture.png文化科技点 +0.04 +0.04 +0.04 +0.04 +0.04 +0.04 +0.05 +0.05 +0.34
价格 40 Icon wealth.png
建造时间(天) 365
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV 城市与教堂 V
部族会帐

(英文:Clan Gathering Hall)

部族观感 +2 +2 +2 +2 +2 +3 +3 +3 +19
价格 40 Icon wealth.png 60 Icon wealth.png 80 Icon wealth.png 110 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 350 Icon wealth.png
建造时间(天) 485 605 730 803 876 949 1022 1095
科技要求 城市与教堂 I 城市与教堂 II 城市与教堂 III 城市与教堂 IV
铸币匠

(英文:Minter)

全局贸易路线财富 +2 +3 +3 +3 +4 +5 +7 +9 +36 首都省份有贸易站
全局贸易线路收入 +0.5 +0.5 +0.5 +0.5 +1 +1 +2 +2 +8
全局贸易价值 +5 +8 +8 +10 +12 +14 +20 +30 +107
价格 80 Icon wealth.png 110 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 250 Icon wealth.png 350 Icon wealth.png 500 Icon wealth.png 650 Icon wealth.png
建造时间(天) 365
科技要求 贸易制度 I 贸易制度 II 贸易制度 III 贸易制度 IV 贸易制度 V 贸易制度 VI
营堡

(英文:Camp Fortifications)

Fort level.png 要塞等级 +0.3 +0.3 +0.4 +0.5 +0.5 +0.5 +0.8 +1.2 +4.5
Garrison.png 守备部队规模 +60% +60% +80% +80% +130% +130% +180% +180% +900%
价格 40 Icon wealth.png 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 200 Icon wealth.png 300 Icon wealth.png 400 Icon wealth.png
建造时间(天) 365 365 475 475 730 1095 1095 1095
科技要求 防御工事 I 防御工事 II 防御工事 III 防御工事 IV 防御工事 V
转换为部落 土垣山堡 木墙山堡 加固木墙山堡 石墙山堡
骆驼饲养员

(英文:Camel Breeder)

Camel cavalry.png 骆驼兵攻击 +10% +10% +10% +30% 首都位于沙漠
Camel cavalry.png 骆驼兵防御 +10% +10% +10% +10% +10% +10% +10% +10% +80%
价格 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 190 Icon wealth.png 230 Icon wealth.png 280 Icon wealth.png 350 Icon wealth.png
建造时间(天) 365 485 605 730 803 876 949 1095
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V 城堡设施 VI
象营

(英文:Elephant Camp)

War elephants.png 战象攻击 +10% +10% +10% +30% 首都位于丛林
War elephants.png 战象防御 +10% +10% +10% +10% +10% +10% +10% +10% +80%
价格 60 Icon wealth.png 90 Icon wealth.png 120 Icon wealth.png 150 Icon wealth.png 190 Icon wealth.png 230 Icon wealth.png 280 Icon wealth.png 350 Icon wealth.png
建造时间(天) 365 485 605 730 803 876 949 1095
科技要求 城堡设施 I 城堡设施 II 城堡设施 III 城堡设施 IV 城堡设施 V 城堡设施 VI
地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观