永生:修订间差异

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*在统治足够长的时间后,获得永生的统治者将得到一项针对封臣的“怀疑永生”的好感度惩罚。此时,决议[[Retiring_a_character#Suicide_decision|自杀]]将被激活,如果统治者选择结束自己的生命,他们将更可能成功。
*在统治足够长的时间后,获得永生的统治者将得到一项针对封臣的“怀疑永生”的好感度惩罚。此时,决议[[Retiring_a_character#Suicide_decision|自杀]]将被激活,如果统治者选择结束自己的生命,他们将更可能成功。


==Quest for eternal life==
== 寻求永生==


====搜寻阶段====
====搜寻阶段====

2019年9月18日 (三) 20:03的版本


永生(英文:Immortal),有Immortal.png特质的角色不会因衰老和疾病而死亡。尽管如此,他们仍然有可能被处决或被事件杀死。

角色可以在开启DLC icon Reaper's Due.png死神索命DLC开启超自然事件时获得永生的特质。

永生带来的影响



当一个角色获得永生特质后,他们的肖像、性吸引力、生育能力和婚姻接受度都将固定在他们获得永生特质时的样子。他们会免疫随着岁数增长而带来的体弱多病Infirm.png特质或无能Incapable.png特质。 然而,永生也有其消极的一面。

  • 杀死任何你的直系子孙都将获得弑亲禽兽Kinslayer.png特质。在游戏运行了数代人的时间后,由于子孙后代不断繁衍,你将很难辨认谁是你的直系子孙。
  • 在统治足够长的时间后,获得永生的统治者将得到一项针对封臣的“怀疑永生”的好感度惩罚。此时,决议自杀将被激活,如果统治者选择结束自己的生命,他们将更可能成功。

寻求永生

搜寻阶段

当角色变老时,他们可能会害怕死亡,并且试图去寻求永生。触发永生事件组的条件是角色为成年人,没有无能特质,不在监狱和不处于隐匿状态。触发永生事件的平均时间(MTTH)是3000天,并且在角色变老(在50岁以后)或者不健康时更容易触发。

事件触发后,内阁可以召集会议。基于角色的各项能力数值(除了管理能力),角色可以选择让哪一个内阁成员去寻找永生。比如你的外交能力超过12,那么你就可以派出总理大臣去寻找永生。你在此时选择的能力将会对永生事件链的后续部分产生重要影响,因此,最好选择拥有最高相应能力值(最多22)的顾问。[wiki上原文说是22的顾问,实际上译者查看代码发现内阁的能力并不影响结果,最终是以from,一般指事件触发人,的能力为主的。][(这是wiki的补充)为了清楚起见,前一句话应该修改一下。从措辞上看,目前还不清楚选择最高的能力是最好的,还是选他们的内阁能力最高的是最好的。]角色也可以选择(只有当所有属性都在12以下时才可以)让委员会自己做决定,只有35%或15%的几率神秘人出现并且使用一个随机属性。

在角色选择了一个内阁去寻找永生之后这个内阁会来找角色要钱。基本的搜索成功率是50:50。选择“可负担的支付”和“昂贵的选择”的比例分别为100:50和200:50。如果在寻找期间内阁成员死亡,角色依然有35%的几率(如果被派遣的内阁失败,则有50%的几率)出现神秘人。

当内阁成功找到一个神秘人(而不是自己出现的神秘人)时,他会带来一个你所选择的那一项属性很高的女性角色。例如,如果你选择了外交总管执行任务,一个外交很高的挪威女人“iduun”就会出现在你的宫廷里。

接下来的事件链中,失败的风险将会根据你所遇到的神秘人的不同而不同。

Investigate the Mystic

There is a probability that this mystic might be a fraud, and a fraudulent mystic (almost always) fails the quest. Probability of success decreases in each step, and drops dramatically at the very last step of the quest, more than 1000:1 of failure at the very end. It is reasonably impossible to make it successful with a fraudulent mystic. The chance that the mystic is fraud is reduced if the 'chosen stat' is high (The line is 10, 13, 16, 19 and 22).

When mystic arrived and you tried to trust the mystic, your dynasty member might be suspicious of her, and tries to figure out whether she's reliable or not. This is a very important step, as you can figure out the mystic is a fraud or not. If the dynasty member has a trait either at least one of Deceitful.png, Ambitious.png or Envious.png, he will ALWAYS lie to you. Meaning if he has that trait, and the mystic is a fraud, he will tell you that you can trust her, and vice versa.

And by using console, you can see if the mystic is a fraud or not, by using the 'charinfo' command and mousing over the mystic. If she has the 'mystic_is_fraud' flag, she is a fraud.

So by this time you can make sure you would trust her or not, but though you know she's fraud, you can still go on to the quest. As the quest chain may give you a good trait, and you can abandon the chain any time you want.

The Actual Quest

As the event chain goes on, the character will meet 3 events. Each event has a chance to fail, which will increase if the mystic is a fraud (see above for detail). And the chance to success increases if character's 'chosen stat' is high (The line is 13, 16, 19 and 22). Failure in a event means the end of the quest, and may result in some bad traits or even death.

In each step the character must decide to do something (or quit), and usually spend money have a better chance of success.

If the character's 'chosen stat' is martial or learning, in the third step, following the mystic's instruction has a chance of failure and reincarnation, which means the character will die and a child with identical race, culture, religion and some same personality traits will born as the character's child.


Dragatus shares information about the effect of stats and roughly how to tell an impostor from a real mystic: immortal-learning-path 2017 May 3rd

See also