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{{version|3.1}} With {{icon|HF}} [[Holy Fury]], you may select another adult character to '''sway'''. Your character will look for ways to improve the other character's [[opinion]], sometimes by <span style="color:green">helping the other character in some way</span>. Valid targets for swaying are non-rivals; rivals can be swayed if the character is {{iconify|arbitrary}}. For a Holy Roman Emperor under [[Princely elective]] to sway voters, he must be crowned in a [[coronation]] ceremony. __TOC__ == Tombola == Once a year, your character will randomly select an idea from a weighted list: {|class="wikitable" ! Name ! Weight ! Requirements and modifiers ! Description |- id=HF.21009 ! Stop swaying? | 10 | * Opinion is already 70+ * Has never selected 'continue swaying' | ''Perhaps I should focus my time and resources to sway somebody else?'' * A) stop swaying * B) continue swaying (and you will not get this event again, even if you later switch targets) |- id=HF.21011 ! Write a letter | 1 | * Not at same location | Choose a letter style. Opinion boost is likely if choice is appropriate for the recipient's personality. |- id=HF.21016 ! Hidden attempt | 1 | | No choices. Result shown as a notification. |- id=HF.21020 ! Gift | 1 | * 70 wealth <!-- also: not flag_tired_of_gifts: if you have declined while greedy, you won't trigger this event again while appeasing the same character, or something like that --> * Less likely if tribal | Spend up to 100 [[wealth]] to <span style="color: green">give the recipient up to 100 prestige</span> Recipient chooses: * Accept. Gain prestige based on size of gift, opinion bonus based on size of gift * Reject. More likely when {{iconify|shy}}/{{iconify|greedy}}/{{iconify|envious}}/{{iconify|cruel}} or gift was small |- id=HF.21025 ! Tribal honors | 1 | * Tribal | Spend up to 300 [[prestige]] to <span style="color: green">give the recipient the same amount of prestige</span> Recipient has similar choices as with monetary gift (above) |- ! colspan=4 | Based on education |- id=HF.21030 !Use military knowledge |2 | Any of: * Martial education * {{iconify|Strategist}} | Diplomacy and martial options. The martial option <span style="color: green">increases swayee's martial skill</span>, if your skill is 2 higher and the swayee accepts |- id=HF.21035 ! Use diplomatic skills |3 | Any of: * Diplomacy education * {{iconify|Socializer}} | Embassy and letter options. |- id=HF.21040 ! Use stewardship | 2 | Any of: * Stewardship education * {{iconify|Administrator}} * {{iconify|Greedy}} * {{iconify|Diligent}} | Diplomacy and stewardship options. If swaying a lower-tier ruler, additional option to send 100g, with 10% chance to become more {{iconify|Charitable}} |- id=HF.21045 ! Use learning | 1 | Any of: * Learning education * {{iconify|Scholar}} | * A) Gift book. Highest chance of opinion boost. Moderate chance to <span style="color: green">increase swayee's learning skill</span><!-- 30% iff the swayee chooses a specific option; let's not try to guess how likely that is --> * B) Lend books. Small chance to <span style="color: green">increase swayee's learning skill</span> * C) Offer prayers. High chance that swayee gets +20 piety |- id=HF.42000 ! Offer mentorship | 1 | * Same education type * Swayer has a higher education level * Less likely if relevant skill diff is below 5 | * May <span style="color:green">upgrade swayee's education</span>, give swayee a temporary skill bonus, or give swayee a temporary skill penalty * More likely to succeed if their relevant skill is high * Positive outcomes allow swayee to become more {{iconify|Proud}} * Negative outcomes allow swayee to become more {{iconify|Humble}} |- ! colspan=4 | Based on swayer's traits |- id=HF.21050 ! Lustful | 1 | {{iconify|Lustful}} | * Diplomacy and learning options * Will not succeed with AI characters who are uninterested in your gender * May <span style="color:orange">move to your court</span> if they are {{iconify|Lustful}} (must be unmarried, loveless, and +5 opinion before event) |- id=HF.21055 ! Gluttonous | 1 | {{iconify|Gluttonous}} | * Basic and learning options * May turn them more {{iconify|Gluttonous}} * May <span style="color:orange">move to your court</span> if you invited them to dinner (must be unmarried, loveless, and +10 opinion before event) |- id=HF.21060 ! Slothful | 1 | {{iconify|Slothful}} | * Sightseeing and letter options * May <span style="color:orange">move to your court</span> if you invited them to sightseeing (must be unmarried, loveless, and +5 opinion before event) |- id=HF.21065 ! Wroth | 1 | {{iconify|Wroth}} | |- id=HF.21070 ! Proud | 1 | {{iconify|Proud}} | * Diplomacy and wealth-spending options |- id=HF.21075 ! Discuss their needs | 5 | Any of: * {{iconify|Kind}} * {{iconify|Gregarious}} | * A: Spend prestige * B, if they are ill: offer to have your [[Court Physician]] treat them (<span style="color:green">up to +2 health recovery</span> for 2 years) * C, if they follow another religion and you are not Zealous: each character may gain [[Traits#Sympathy_for_other_religious_groups|sympathy]] for the other's religious group |- id=HF.21084 ! Sharing cruelty | 2 | Any of: * {{iconify|Cruel}} * {{iconify|Envious}} * {{iconify|Impaler}} | * Letter on torture (diplomacy check) or gruesome gift * They may become more {{iconify|Cruel}} |- id=HF.21089 ! Poet | 3 | {{iconify|Poet}} | * Write about their looks, their realm, or their accomplishments * More effective if they are {{iconify|Poet}}, {{iconify|Scholar}}, {{iconify|Mystic}}, or {{iconify|Proud}} * Less effective if they have low learning and none of those traits * May make swayee more {{iconify|Proud}} |- ! colspan=4 | Swaying an enemy |- id=HF.21094 ! Defecting general | 1 | All of: * Swayee has the minor title [[Commander]] and is leading an army * Swayee's liege is at war with swayer (as direct participants)<!-- the 'direct participants' requirement is only in the trigger for HF.21094 itself --> * Opinion at least +50 | * If not a ruler: they may <span style="color:orange">move to your court</span> and bring their family * If a ruler: they may refuse to lead armies for 3 years |- id=HF.21139 ! Reach out to enemy | 50+ <!-- by blocking many other outcomes --> | Hostile due to war, liege's war, raiding, etc | * A) Ask to fight honorably. Asker must have 14 diplomacy and meet other requirements. If accepted, disables ambush tactics for three years. * B) Ask to end war. Asker must be {{iconify|Kind}} and must be a direct participant in a non-Crusader war where swayee is the primary attacker or defender. If accepted, the war ends in white peace (along with all other wars where swayee is a primary participant). * C) Ask for a short meeting. If accepted, boosts opinion. If you have 15 intrigue, you may use this as an opportunity to attempt to [[imprisonment|abduct]] them. * D) Offer a compliment. If accepted, boosts opinion and you gain prestige. |- ! colspan=4 | Apology |- id=HF.21126 ! Ask for forgiveness | 50+ <!-- by blocking many other outcomes --> | Any of the following opinion modifiers: * Personal grievances: ** Hate ** Tortured me ** Mutilated me ** In prison [https://forum.paradoxplaza.com/forum/index.php?threads/ck-ii-3-1-sway-should-forgive-imprisoned-instead-of-in-prison.1175015/ (!)] ** Attempted murder * Family grievances: ** Tortured... ** Mutilated... ** Executed child ** Attempted murder of... | Apologize and ask for forgiveness (removal of opinion penalty). You may have up to four options: * 20 diplomacy option: guaranteed success unless they are {{iconify|Envious}} * 20 intrigue option: guaranteed success unless they are {{iconify|Paranoid}} * {{iconify|Kind}} option: guaranteed success unless they are {{iconify|Cruel}} * Default option: AI choice depends on your diplomacy skill and their traits |- ! colspan=4 | Longer event chains |- id=HF.21097 ! Invite for long visit | 5+ | * More likely with: ** {{iconify|Gregarious}} ** {{iconify|Socializer}} ** {{iconify|Hedonist}} ** Carousing [[focus]] ** Family focus, if swaying a close relative or spouse * Less likely with: ** {{iconify|Shy}} * Opinion at least -40 * Has not had this event in the last 2000 days | If you have opposite [[Traits#Personality|personality traits]], you may have an option to <span style="color: green">try to flip their personality trait to the one matching yours</span>. Such an attempt is more likely to succeed if: <!-- combining the HF.21104 roll and HF.21124 AI choice --> * You have higher diplomacy than the swayee * You are {{iconify|Gregarious}}, {{iconify|Socializer}}, {{iconify|Grey eminence}} * High opinion * They are {{iconify|Trusting}}, {{iconify|Gregarious}} * They are NOT {{iconify|Paranoid}}, {{iconify|Shy}}. On the other hand, having many opposite personality traits with the swayee increases the chance that the visit will be dominated by disagreement. This situation can be salvaged if you have 15 diplomacy or the {{iconify|Patient}} trait; otherwise, it will lead to an opinion penalty. If the visit goes well and opinion is high, there are small chances of: * Opportunity to become [[friendship|friends]] (requires mutual opinion +60) * Opportunity to become lovers (requires mutual opinion +60) * <span style="color: green">Swayee can copy your lifestyle trait</span>, if they have none (requires opinion +40). Only the following lifestyles can be copied: {{iconify|Scholar}}, {{iconify|Mystic}}, {{iconify|Hunter}}, {{iconify|Gardener}}, {{iconify|Duelist}}, {{iconify|Architect}}, {{iconify|Hedonist}}, {{iconify|Game Master}}, {{iconify|Socializer}}; and the trait {{iconify|Falconer}} * Swayee owes you a [[favor]] (requires opinion +40). More likely if they are {{iconify|Charitable}} |- id=HF.42020 ! Lifestyle activity | 2+ | * Swayer has a lifestyle trait * More likely: ** Swayee also has a lifestyle trait which suggests the same activity | * Select an activity based on your lifestyle trait — or any area in which you have 8+ skill * Each character makes a choice that will add or remove a personality trait and affect opinion * See below for details |} == Lifestyle activities == If you have a lifestyle trait, you may have an opportunity to invite the swayee to participate in a special activity with you. You may pick the activity associated with your lifestyle, or certain other activities based on your skills. Your choice during the event will: * Modify one of your personality traits * Affect opinion directly (option A tends to be viewed more positively) * Affect the likelihood that the swayee will reflect on the event as an overall positive experience, further improving opinion The swayee will have a similar choice during the event, but with different personality-trait effects in some cases. {|class="wikitable" ! Activity !! Available !! Option A !! Option B !! Notes |- ! Hunting | Any of: * {{iconify|Hunter}} * 8 martial | Become more {{iconify|Wroth}} | Become more {{iconify|Patient}} | rowspan=2 | * Hunting is especially good for opinion * Hunting and Dueling risk injury * Martial check |- ! Dueling | * {{iconify|Duelist}} | Become more {{iconify|Brave}} | Become more {{iconify|Patient}} |- ! Games | Any of: * {{iconify|Game Master}} * {{iconify|Strategist}} | Become more {{iconify|Kind}} | Become more {{iconify|Ambitious}} | * Martial and [[Personal combat skill|PCS]] check |- ! Social | Any of: * {{iconify|Socializer}} * {{iconify|Hedonist}} * {{iconify|Master seducer}} * {{iconify|Master seductress}} * 8 diplomacy * 8 intrigue | Become more {{iconify|Lustful}} | Become more {{iconify|Chaste}} | * Intrigue or diplomacy check |- ! Learning | Any of: * {{iconify|Mystic}} * {{iconify|Theologian}} * {{iconify|Scholar}} * {{iconify|Faqih}} * 8 learning | Become more {{iconify|Diligent}} | Become more {{iconify|Content}} | * Learning check |- ! Stewardship | Any of: * {{iconify|Administrator}} * {{iconify|Gardener}} * {{iconify|Architect}} * 8 stewardship, if few enough options | Become more {{iconify|Proud}} | Become more {{iconify|Honest}} | * Stewardship check |- ! Torture | Any of: * {{iconify|Impaler}} * {{iconify|Master schemer}} | Become more {{iconify|Cruel}} | Become more {{iconify|Cruel}} | * Intrigue check |} == Strategies == '''For improving opinion''': * Having high diplomacy helps in many rolls and unlocks better options in several events * Swaying one character for a long time may be the most effective approach, since timed opinion modifiers renew when stacked '''For improving your character''': * Lifestyle activities let you select new personality traits including {{iconify|Diligent}}, {{iconify|Patient}}, and {{iconify|Kind}} ** To become eligible for this event quickly, consider using a [[focus]] that will get you a lifestyle trait quickly (Seduction, Carousing, Scholarship) ** Prefer swaying characters who would be interested in the same activity, to increase the chance of the event being chosen. * If you are eligible for the Stewardship event, swaying a lower-tier ruler may give you an expensive opportunity to gain {{iconify|Charitable}} '''Considering your strengths''': * Consider swaying your [[heir]], especially if you could [[#HF.42000|upgrade their education]] or [[#HF.21097|flip their personality traits which are opposite to yours]] * If you are {{iconify|Content}}, consider swaying {{iconify|Ambitious}} vassals in the hope of flipping them to Content * If you are {{iconify|Lustful}}, {{iconify|Gluttonous}}, or {{iconify|Slothful}}, consider aiming to bring characters to your court (they must be unmarried and loveless) * If you are a {{iconify|Poet}}, consider swaying characters more [[#HF.21089|amenable to poetry]] [[Category:Characters]]
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