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{{version|2.8}} {{需要翻译}} [[File:Realm tree screen 2.jpg|right|frame|1066年,天主教的纳瓦拉王国分封树。]] [[File:Icon realm hierarchy.png|Feudal System|link=]]在封建制度下,统治者授予他们的部分[[直辖领]]给'''封臣''' 换取他们一部分的[[经济|税收]]和[[征召兵]]。封臣的上层统治者则被称作'''领主(liege)'''。在王国风云2中,任何封臣都只会有唯一一个领主。 封建制度是一种[[Wikipedia:decentralization|分权化]]的制度,借由下放部分权力以换取封臣协助统治地方。 封臣可以把自己封得的领地再分封给更下一层的封臣,这被称作[[Wikipedia:subinfeudation|次级分封]]。 作为对臣民忠诚的回报,领主则提供了免受外部势力威胁的保护。 封臣是否履行职责取决于他们对领主的[[好感#对封建义务的影响|好感]]。好感越低,封臣缴交的税收和征召兵越少。如果好感过低,封臣甚至可能对领主进行[[阴谋]]或是加入[[派系]]与他人合作反抗领主。 '''请注意''',当一个封臣从其领主领地之外继承了一个比原先高级别的头衔,新的头衔将成为他的[[主头衔]],同时该封臣将从原先的领主独立出去。但若是领主授予给封臣或是封臣自己征服的更高级别头衔并不会使他独立出去,除非新头衔跟领主同级别或更高级。 ==等级== [[File:Alert create title.png|Tiers of Titles|link=]] [[头衔]]有五个等级。一名领主只能成为一名更高级别领主的附庸。从最低至最高等级头衔各自的肖像与纹章边框如下图所示: {| class="wikitable" |- ! style="width:44px" | ! style="width:100px" |人物头衔 ! style="width:40px" | ! style="width:100px" |领地等级 !描述 |- ![[File:Baron Feudal.png|75px]] !男爵 ![[File:Barony.png]] ![[地产|男爵领]] |'''男爵(夫人)'''拥有[[地产]] (也被称作'''男爵领'''),是游戏中最小的土地单位。地产可以是[[城堡]]、[[城市]]、[[神殿]]、[[部落]]或是[[游牧制首都]]。 男爵(商业共和国的贵人除外)是[[游戏结束|不可玩的角色]],并被简化了计算以提高游戏效能。他们不能任命[[内阁]]和创建[派系]]。 男爵的头像使用青铜环,并被彩带缠绕(彩带颜色取决于[[角色#政体|政体种类]]) |- ![[File:Count Feudal.png|75px]] !伯爵 ![[File:County.png]] ![[省份|伯爵领]] |'''伯爵(夫人)'''管理[[省份]] (也被称作'''伯爵领'''),是游戏中地图上可见的最小土地单位。 公爵必定会拥有一个省份的[[首府]]地产(通常是[[城堡]])。他们是同一省份的男爵''[[法理]]''上,通常也是''实际上''的领主。角色必须至少是一名伯爵才能被[[外交行动#授予实地头衔|授予]]更高级别头衔。 伯爵的头像使用银环,并被彩带缠绕。 |- ![[File:Duke Feudal.png|75px]] !公爵 ![[File:Duchy.png]] ![[公国]] |'''公爵(夫人)'''管理'''[[公国]]'''。公爵级别以上开始能够产生[[科技]]点数。封臣必须至少达到公爵级别,他们的首都省份才能获得+15%的征召兵加成。当一个公爵拥有超过一个公国时则被称作'''大公''',并给予他们+1[[直辖领上限]]。 公爵的头像使用镶珠宝的银环,并被彩带缠绕。 |- ![[File:King Feudal.png|75px]] !国王 ![[File:Kingdom.png]] ![[王国]] |'''国王/女王'''统治'''[[王国]]'''。国王级别以上才能制定[[领地法]]。创建一个[[法理]]的王国头衔需要至少两个公国头衔。 国王的头像使用金环,并被彩带缠绕。 |- ![[File:Emperor Feudal.png|75px]] !皇帝 ![[File:Empire.png]] ![[帝国]] |'''皇帝/女皇'''统治'''[[帝国]]'''且可能拥有几个国王级别封臣。由於需要微觀管理,對一個大帝國進行適當的管理往往會成為一項複雜的任務。 皇帝的头像使用镶珠宝的金环,并被彩带缠绕。 |} ==直属封臣上限== {{hatnote|可参考:[[权力分配指南]],[[王国|有特殊创建要求的王国]],[[外交行动#转封封臣|转封封臣]]}} [[File:Vassal_limit.png|Vassal Limit|link=]]每一位拥有[[Duchy|公爵]]及以上头衔的角色都会意识到他们无法拥有过多直属的封臣(只有[[伯爵]]及以上才会被计算在内;[[男爵领|男爵]]级是不算的)。拥有过多的直属封臣会承受各种各样的惩罚(主要是税收和人力),一些封臣还可能在[[继承]]时独立。 这个限制鼓励统治者在领地较大的时候,提高他们的封臣位阶。扩张超过[[法理]]领土的[[帝国]]很可能需要一些[[国王]]级别的封臣。 [[部落制]]封臣不会加入他们非游牧领主的直属封臣上限的计算。但是当这些封臣拥有与领主相同的[[宗教]]与[[文化]]时,他们可能会快速地[[Tribalism#Adopting feudalism|封建化]]。 [[游牧制]]的封臣不加入他们领主的直属封臣上限计算。 *直属封臣上限受到以下指数影响: **基数(1) x 统治者[[Vassals#Tiers|头衔等级]]修正 (启用 {{icon|con}} [[御前会议]]扩展):(括号内为不启用 {{icon|con}} [[御前会议]] 扩展时的数据) **公爵 = 基数 x 8.0 (10) **国王 = 基数 x 15.0 (20) **皇帝 = 基数 x 20.0 (30) *{{green|+3}}作为一个大公(拥有不只一个公爵头衔,但不是国王) *{{green|+统治者外交能力修正}} = 30% [[File:Icon diplomacy.png|Diplomacy\link=]]统治者[[Diplomacy|外交属性]] + 15% 统治者配偶的外交属性 *法律: **{{green|+2}}每选择一个[[内阁法|内阁法]](除了第一个法律)由内阁授权(需要{{icon|con}}[[御前议会]]DLC); (封建制的领主最大可达{{green|+14}},其他政体的领主则是{{green|+12}})。 **每阶的[[直辖领法律#中央集权|中央集权]]法律减少{{red|5}}封臣上限(从{{green|+10}}到{{red|-10}}),换取{{green|+0}}到{{green|+4}}的[[直辖领#直辖领上限|直辖领上限]];{{icon|hl}}游牧制领主没有这项法律; **{{green|+25}}对于启用「帝国行政体制」。然而启用帝国行政体制也会自动启用王国和公国总督制并减少{{red|-10}}封臣上限,所以实际上是{{green|+15}}。 **{{red|-5}}对于每一阶[[直辖领法律#总督制|总督制]]法律(需要{{icon|cm}}[[查理曼]]DLC) *{{green|+10}}对于{{icon|jd}}中华帝国制 *{{red|-10}}对于[[部落制]]和[[游牧制]] *{{green|+20}}对于使用[[帝国选侯制]]继承法(神罗特有) ==税收== {{main|经济}} [[File:Icon stewardship.png|Taxes|link=]]如果非游牧制的封臣对领主有正好感,他们将会上缴税收,但是他们上缴的税收数量主要取决于两个因素: #他们自己从自己的[[地产]]获得的税收(这些可以通过建造[[建筑]]来提升) #他们领主的税收法律决定了封臣必须支付的税收百分比。 可以为贵族,神职人员和市长设定不同的法律。 如果 {{icon|con}} [[御前会议]]DLC已启用,统治者可以切换封臣义务的偏重 (透过[[领地法]])将部分征兵换成更多征税。因改变税收法律而导致的封臣好感减少(或增加)是暂时性的。 除此之外,如果 {{icon|con}} 御前会议DLC未启用,统治者也可以设置税法(透过[[直辖领法律]]),作为代价是永久性的减少封臣好感。 意思是你收的税越多,封臣对你的好感越差。因此,必须在两者之间取得平衡。 {{icon|hl}} 游牧制不需上缴税收给领主。同样的,部落制封臣也不会上缴税收给部落制领主,除非他们的部落制领主是另一个非部落制领主的附庸。 ==征召兵== {{main|征召兵}} [[File:Heavy cavalry.png|Levies|link=]]非游牧制和部分部落封臣(没有内阁)根据领地法和他们自己的人力有义务提供最小数量的征召兵给他们领主。 如果{{icon|con}}[[御前会议]]已启用,封臣必须提供的征召兵数值由[[领地法]]决定。所以统治者必须''切换'' 封臣义务的偏重,降低税金以提高征兵(贵族、神职人员、市民是分开设置的) 貴族寧願多繳稅金而不是出兵,而市民寧願提供更多的士兵而非税金。不幸的,领主通常希望的正好相反。因改變征兵法律而導致的封臣[[好感]]減少(或增加)是暫時性的。 如果{{icon|con}}[[御前会议]]未启用,封臣提供的征召兵将依据: #征召兵的最小值由[[王权法]]决定。 #领主的[[直辖领法律]]则决定征召兵的最大值。 #封臣对领主的好感。 无论是[[王权法]]的最小值和[[直辖领法律]]的最大值再高, 封臣的好感都会影响征兵数。因为封臣好感同时决定征兵数和封臣叛乱的可能性,一个不受欢迎的领主将处于极大危险中。 他们会冒着领地叛乱,并且从其他封臣手上征不到足够兵员镇压的风险。 游牧制的封臣则不会向领主提供征召兵。但是他们可以在战争中以盟友身份参战。在某些情况下,部落制封臣也不会向领主提供征召兵(部落制领主如果没有中等部落组织度以上和{{icon|con}}[[御前会议]]未启用,部落制封臣也可以在战争中以盟友身份参战。)独立的部落制统治者将'''总是''' 要求部落制封臣以盟友形式加入战争。 ==叛乱== {{main|派系}} [[File:Alert rebellion.png|Rebellion|link=]] 封臣不一定总是喜欢领主。从上面的章节可以知道封臣好感过低,会对领主的税收跟征兵产生损害,但是更糟的情况下,封臣可能会企图[[派系#派系列表|推翻]]他们的领主。 如果封臣离领主过于遥远,或是他们太过[[特质#个性特质#其他|具有野心]],他们将可能向领主发起叛乱并尝试使用武力夺取他们想要的。为此,封臣会加入[[派系]]以追求独立、降低[[王权法|王权]]、拥立其他宣称者或是改变[[继承|继承法]]。当不满的封臣加入派系时,派系的力量 (依照他们的军队总数和领主的比例)将会增加。当派系积累足够实力时,派系的领导人将会向他们的领主发出最后通牒。如果领主不同意,战争就会爆发,所有的派系成员将加入战争对抗领主。 由于封臣只能向他们的直接领主发起叛乱,所以统治者无须担心次级封臣的好感。 封臣是否会加入派系取决于一些因素,因此拥有相同[[文化]]和[[宗教]]且在''[[法理]]'' 领地下的封臣通常最为忠诚。 ==阶级制度== [[File:Offer vassalization.png|Estates of the Realm|link=]] The [[wikipedia:estates of the realm|estates of the realm]] depict the most important social classes of the Middle Ages - spanning from Christian Europe to the lands of India. During this timeframe, it was difficult for a person to move from a social class to another; this is also the case in {{icon|ck2}} '''Crusader Kings II.''' In the game, they are depicted as the three estates: *The clergy (First Estate), made up of religious heads, clerics, monks, nuns, priest(esses) and initiates. *The nobility (Second Estate), composed of landowners, their families, heirs and relatives - known as a ''dynasty'' *The commoners (Third Estate), made up of bandits, farmers, servants, craftsmen and merchants. In India, characters are divided into three castes (or [[Indian religions#Caste system|varnas]]) which correspond to the estates, as follows: ''Brahmins'' (the clergy), ''Kshatriyas'' (nobles) and ''Vaishyas'' (commoners). Castes are marked in-game by traits, and the {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Dharmic character. As for playable characters in '''CKII''', up to the {{icon|jd}} [[Jade Dragon]] DLC, ''all noble rulers above baron rank (or equivalent)'' are playable. However, AI characters may hold all clergy and burgher titles above baronies. If a player eventually controls a baron ruler, or a cleric/burgher, it will result in instant [[game over]]. The only exception (requiring {{icon|tr}} [[The Republic]] DLC) is a specific type of ruler: ''burghers of duke rank or above with a coastal capital,'' who are ''grand mayors'' of [[merchant republic]]s with four other [[patrician]] families as their vassals. These five families are always contesting the title of grand mayor (or equivalent) of their merchant republic. A character's gameplay is dependant on the [[religion]] they follow, their [[culture]], and their [[government]] type. Therefore, actual titles of landed characters may adopt different names, according to a combination of those factors. Nevertheless, two titles which match the same rank grant similar privileges no matter the name. E.g., a duke and an emir are both acknowledged as duchy titles. The definition of alternative names is set in the following priority order: #Religion group #[[Religion]] #[[Government]] #Culture group #[[Culture]]. If no specific factor type is found, then the default name (traced from the Christian Western Europe tradition) is used. Note that cultural and religious-based titles are based on the top liege's culture and religion, not the vassal's. ===贵族=== {{main|Nobles}} [[File:Job build legend.png|Nobles|link=]] '''Nobles''' normally rule over [[castle]]s. They are characters associated with land acquisition via conquest or shrewd court manipulation. *In the [[Government|feudal]] system, rulers of count-tier or higher are members of the nobility; they share a [[dynasty]] of successive descendants *In the Islamic world (requires the {{icon|soi}} [[Sword of Islam]] DLC), Iqta nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties *[[Tribalism|Tribal]] nobles can only rule over [[tribe]]s and benefit from empty holding slots, apart from the capital. They are known for their [[Raiding|raiders]] and may adopt feudalism or found a [[merchant republic]]. The {{icon|tog}} [[Old Gods]] or {{icon|hf}}[[Holy Fury]] DLC is required to play as a [[Pagan]] tribal ruler *[[Nomadism|Nomads]] are nobles who settle a single [[nomadic capital]] holding, and keep all other holdings empty to strengthen their hordes. As they manage their clans and ride freely over the Eurasian steppes, nomads are feared for their constant pillages, and they're allowed to move their capital more frequently (and carry along all buildings within it). The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as a nomad ruler. *In India, Dharmic nobles are composed of ''Kshatriyas''. The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. *In the Tibetan plateau, Monastic Feudal nobles are allowed to rule over [[castles]], as well as [[temples]] with no penalties. Playing as a Bön non-nomad requires either the {{icon|tog}} Old Gods or {{icon|jd}} Jade Dragon DLC. {| class="wikitable sortable" !因素 ! width="20%" |Key !男爵领 !伯爵领 !公爵领 !王国 !帝国 |- |默认|| ||男爵 / 女男爵||伯爵 / 女伯爵||公爵 / 女公爵||国王 / 女王||皇帝 / 女皇 |- |宗教组||原始宗教||头人||酋长 / 女酋长|| || || |- |宗教||(改革的)洛姆瓦教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的)日耳曼多神教||侍从|| || || || |- |宗教||(改革的) 斯拉夫多神教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的) 索米多神教|| || ||大酋长 / 女大酋长|| || |- |宗教||(改革的) 长生天|| || ||大酋长 / 女大酋长|| || |- |政体||僧侣封建制||(缺失)||阿波 / 阿姆||图波 / 图姆||杰布 / 杰蒙||赞普 / 赞蒙 |- |政体||部落制|| ||酋长||酋长 / 女酋长|| || |- |政体,文化||部落制,萨克森|| || || ||大酋长 / 女大酋长|| |- |文化组||阿尔泰文化组|| || || ||汗王 / 汗努||可汗 / 可敦 |- |文化组||阿拉伯文化组||瓦利 / 瓦利亚||谢赫 / 谢哈||埃米尔 / 埃米拉||苏丹 / 苏丹娜||巴迪沙阿 |- |文化组||凯尔特文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||达罗毗荼文化组 / 印度-雅利安文化组||庄主 / 女庄主||他俱罗 / 他俱罗尼||罗阇 / 罗尼||摩诃罗阇 / 摩诃罗尼||圣王 / 圣后 |- |文化组||东非文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||伊朗文化组||堡主 / 瓦利亚||马尔佐班 / 谢哈||总督 / 埃米拉||沙阿 / 女沙阿||万王之王 |- |文化组||北日耳曼文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化组||西非文化组||瓦利||法林 / 法林娜||法尔巴斯 / 法尔巴||曼萨 / 苏丹娜|| |- |文化组||西日耳曼文化组|| || ||小型 国王 / 女王 (独立状态)|| || |- |文化||英格兰 / 撒克逊 / 爱尔兰 / 皮克特 / 苏格兰|| ||伯爵(Earl)|| || || |- |文化||日耳曼|| || || || ||凯撒 / 凯撒琳 |- |文化||希腊|| || ||公爵(Doux)||专制公||巴西琉斯 / 巴塞丽莎 |- |文化||蒙古语||太师||酋长||大酋长 / 女大酋长||汗王 / 汗努|| |- |文化||纳瓦特尔||特乌库特里 / 特乌库特里||卡丕师奇 / 卡丕师奇||大卡丕师奇 / 大卡丕师奇||特拉托阿尼 / 特拉托阿尼||大特拉托阿尼 / 大特拉托阿尼 |- |文化||诺斯||侍从|| ||雅尔|| || |- |文化||罗马||司令官 / 女司令官||伯爵(Comes)||公爵(Doux)||国王(Rex) / 女王(Regina)||奥古斯都 / 奥古斯塔 |- |文化||罗斯|| || ||大公 / 女大公|| ||沙皇 / 女沙皇 |- |文化||突厥||提玛利欧特 / 提玛利欧塔||贝伊 / 巴彦||贝伊勒贝伊 / 贝勒巴彦||苏丹 / 苏丹娜||帕迪沙阿 |- |职位||总督制||城镇总督 / 女城镇总督 (不可能存在)||省总督 / 女省总督 (不可能存在)||公国总督 / 女公国总督||总督 / 女总督||大总督 / 女大总督 (不可能存在) |- |职位,文化||总督制,拜占庭文化组|| || ||将军 / 女将军||都督(Exarch) / 女都督(Exarchessa)||大都督(Grand Exarch) (不可能存在) |- |职位,文化||总督制,罗马|| || ||总督(Governor) / 女总督(Governess)||资深执政官 / 女资深执政官||元首 / 女元首(不可能存在) |} ''Note:'' The primary spouse of a ruler gets a [[Realm#Minor titles|minor title]] of "ruler consort", allowing them to use the gender-appropriate form of their spouse's ruler title. E.g., the wife of a sultan is called a ''"sultana."'' Similarly, '''"queen mother"''' and variants are available to the wives of deceased kings and emperors. <!--| Culture || king_christian || || || || || Emperor-Bishop--> ===神职人员=== {{main|Clergy}} [[File:Job improve rel relations.png|Clergy|link=]] '''Clerics''' are members of the clergy and usually rule over [[temple]] holdings. Those characters are often associated with [[Religious conversion|conversion]], dealing with the [[Religious head#Papacy|Pope]] (if Catholic) or [[Religious head#Patriarchs|Patriarchs]] (if Orthodox), [[Religious head#Reforming Pagan Religions|reforming religions]] (if Pagan), becoming one of the [[Religious head#Caliphates|Caliphs]], [[Religious head#Zoroastrianism|restoring]] priesthoods, fighting [[Religion#Heresies|heresies]], or managing the Hindu [[Indian religions#Caste system|caste system.]] *Note that due to the melded status of church and state within the Muslim world, any Islamic character owning a [[Temple|mosque]] title while being of count rank or higher will simply be referred to as their [[Vassals#Nobles|noble]] counterpart. As such, while the titles ''mullah, ayatollah, grand ayatollah and grand mufti'' are defined in the files, they will not appear in the game. (accurate as of [[Monks and Mystics]] DLC). Also, note that since {{icon|soi}} [[Sword of Islam]] DLC, the ''caliph'' is no longer an emperor- or king-tier title, but a duke-tier title *[[Pagan]] female clerics are allowed to rule over [[temple]] holdings, except for Aztecs, Tengri and Zunists. It is possible to [[Pagans#Reformation|reform]] a Pagan faith, as long as enough holy sites are controlled. The {{icon|tog}} [[Old Gods]] or {{icon|hf}} [[Holy Fury]] DLC must be active to play as a [[Pagan]] non-nomadic ruler. *Characters who follow [[Judaism]] (requires {{icon|soa}} [[Sons of Abraham]] DLC) or [[Zoroastrianism]] (requires {{icon|tog}} [[The Old Gods]] DLC) are needed to control completely the [[Kingdoms#Titular kingdoms|Kingdom of Israel]] and the [[Empires|Persian Empire]], respectively, to restore their priesthoods and reinstate their [[religious head]]s *In [[Nomadism|nomadic lands]], it is common for a liege's vassals to follow different religions. Therefore, they cannot demand [[religious conversion]] or freely-revoke land from infidels. Nomads can also [[Religious head#Reforming Pagan Religions|reform]] their religion, if they are [[Pagans]]. The {{icon|hl}} [[Horse Lords]] DLC is required in order to play as nomads. *In India, Dharmic clerics are composed of ''Brahmins.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. *In the Tibetan plateau, characters tend to follow [[Buddhism]], [[Bön]] or [[Eastern religions#Taoism|Taoism]]. Playing as a Buddhist non-nomad character requires the {{icon|roi}} Rajas of India DLC; Bön characters require either the {{icon|tog}} [[The Old Gods]] or {{icon|jd}} [[Jade Dragon]] DLC; Taoists require either {{icon|roi}} [[Rajas of India]] or {{icon|jd}} [[Jade Dragon]] DLC. {| class="wikitable sortable" !Factor!!Key!!男爵领!!伯爵领!!公爵领!!王国!!帝国 |- |宗教组||基督教||主教||采邑主教||采邑大主教||王爵主教||帝皇主教 |- |宗教组||犹太教||拉比||柯亨||拉班||纳西|| |- |宗教组||伊斯兰教|| || ||哈里发 (post-[[Sword of Islam]])||哈里发 (pre-[[Sword of Islam]])|| |- |宗教组||原始宗教||祭司 / 女祭司||大祭司 / 女大祭司||大祭司 / 女大祭司||巫王 / 巫后||巫帝 / 女巫帝 |- |宗教||(Reformed) Aztec||Shaman|| || || || |- |宗教||(Reformed) Baltic||Shaman|| || ||Witch-King / Witch-Queen|| |- |宗教||Bön||Lama / Priestess|| || || || |- |宗教||Buddhist||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni||Bhikkhu / Bhikshuni|| |- |宗教||(Reformed) Germanic||Godi / Gydja||Seidsman / Vala||Fylkir (Reformed only, unique)|| || |- |宗教||Hellenic||Flamen / Vestal||High Auger / High vestal||Pontifex|| || |- |宗教||Hindu||Pujari||Pujari||Pujari||Pujari|| |- |宗教||Jain||Nirgrantha||Nirgrantha||Nirgrantha||Nirgrantha|| |- |宗教||Manichean / Mazdaki||Vahram|| || || || |- |宗教||Orthodox|| ||Metropolitan||Prince-Archbishop||King-Bishop|| |- |宗教||Shia||Mullah||Ayatollah||Grand Ayatollah|| || |- |宗教||Slavic (unreformed only)|| || || ||Witch-King|| |- |宗教||(Reformed) Slavic||Shaman|| || || || |- |宗教||Sunni||Mufti||Sheikh||Grand Mufti|| || |- |宗教||(Reformed) Suomenusko||Shaman|| || ||Witch-King|| |- |宗教||(Reformed) Tengri||Shaman|| || || || |- |宗教||(Reformed) West African||Priest / Priestess|| || || || |- |宗教||Zoroastrian||Herbad|| || || || |- |宗教||(Reformed) Zunist||Sun Guardian|| || || || |} ===市民=== [[File:Job squeeze peasant.png|Burghers|link=]] '''Burghers''' represent the common people and normally rule over [[city]] holdings. Burghers are responsible for a large part of the world's economy, as they control the largest source of money in the game - cities. They push no claims, unlike [[Vassals#Nobles|nobles]], and are relatively isolationist. *They usually don't have much of an effect upon politics at large, except for duke-tier (or higher) burghers owning a coastal capital, because they become ''[[patrician]]s'' - the rulers of [[merchant republic]]s. There are usualy five patrician families campaigning for election victory in order to become the republican liege. {{icon|tr}} [[The Republic]] DLC is required in order to play as a [[patrician]]. *Patricians are allowed to rule over [[cities]] and [[castles]] *Muslim patricians (requires {{icon|soi}} [[Sword of Islam]] Expansion) cannot control [[temple]] holdings freely, but are unaffected by [[decadence]], and are allowed to [[Polygamy|marry several wives]] *[[Nomadism#Changing government type|Nomad]] (requires the {{icon|hl}} [[Horse Lords]] DLC) or [[Tribalism#Changing government type|tribal]] rulers may choose to found a [[merchant republic]], as long as they follow an organized (or reformed) [[religion]], and then settle down *In Dharmic societies, Hindu burghers are composed of ''Vaishyas.'' The {{icon|roi}} [[Rajas of India]] DLC is required in order to play as a Hindu character. {| class="wikitable sortable" width="70%" ! scope="col" width="12%" |Factor ! scope="col" width="15%" |Key ! scope="col" width="15%" |Barony ! scope="col" width="12%" |County ! scope="col" width="12%" |Duchy ! scope="col" width="16%" |Kingdom ! scope="col" width="12%" |Empire |- |Default|| ||Mayor or Patrician||Lord Mayor||Grand Mayor||Prince Mayor||Grand Prince |- |Religion group||Muslim|| ||Wali||Wali-Emir||Wali-Malik|| |- |Culture group||Byzantine or Latin|| || ||Doge||Serene Doge|| |- |Culture||Roman||Magister||Praefect||Tribune||Consul||Princeps |- |} The alternative names for patrician lands in [[merchant republic]]s are: {| class="wikitable" width="70%" ! scope="col" width="12%" |Factor ! scope="col" width="15%" |Key ! scope="col" width="15%" |Barony ! scope="col" width="12%" |County ! scope="col" width="12%" |Duchy ! scope="col" width="16%" |Kingdom ! scope="col" width="12%" |Empire |- |Default|| ||Palace||City||Republic||Most Serene Republic||Principality |- |Culture||German|| || || ||Merchant League|| |- |} ==其他政体的非男爵级封臣== It is possible to turn [[County|counties]] into tribes, republics or theocracies, [[government type]]s that usually only rule barony-tier titles. The local ruler will have a -20 "Wrong government type" opinion penalty towards the feudal player character in many cases, but there can be benefits. There are several ways to get non-feudal count+ vassals: *If the player character holds a [[county]] and have a vassal mayor or cleric there, they can grant the county to the burgher / cleric, causing the mayor's [[city]] (or cleric's [[temple]]) to become the new county seat and elevating them to ''lord mayor'' or ''prince-bishop'' *If the player character holds a [[county]], as well as a [[city]] there, the player can right-click the city to set it as the new county seat. If the province title is granted to a courtier, they will create a [[republic]] government. The demoted [[castle]] can be given to the lord mayor (so they pay more taxes) or to another character (so the lord mayor has fewer troops to use against their liege) *By pressing a mayor's or bishop's [[claim]]. ===部落制封臣=== [[File:Tribal government.png|Tribes|link=]] 拥有[[部落制|部落制]]封臣时,最常见的方法是尽可能的快速转换他的[[部落]]成[[城堡]]。使用此策略时,选择拥有与你相同[[文化]]和[[宗教]]的封臣是重要的。因为不同文化和宗教会有好感减成,而且不同文化还会产生「错误的政府类型」导致更多的好感减成,使其更不愿意[[决议#封建化|封建化]]。 部落制封臣的收入很少,所以自行帮他在首都建造石墙山堡会更快些。将多个部落制的省份分给同一个部落制封臣会更加划算,因为只要他的首都有石墙山堡(以及足够的[[科技]])就能整个封建化。當授予角色一個公國或足夠多的縣省份來創建一個公國時,請首先授予該公國法理上的首都,以使他們不會因[[首都]]的變化而感到驚訝{{red|<small>?</small>}}。 或者,部族制封臣可以用來規避封臣上限的限制(因为他们不会算进去),並保留一批合格的指揮官。使用此策略时,选择''不同'' 宗教的封臣可能是有利的,因为他们不太可能封建化并且可以任意剥夺头衔。 对于部落制领主,只要能夠將這些封臣以盟友形式加入战争,直接的部落封臣便是其軍事力量的主要來源。 ===共和制封臣=== [[File:Merchant republic government.png|Republics|link=]] [[Republics]] tend to have more income ''and'' pay taxes at a higher rate, but provide fewer troops as levies. Normal republics use Open Elective [[succession]], with all titles going to the man in court with the highest age + [[prestige]]. The player can remove candidates by granting land to them or add candidates through [[Marriage#Matrilineal marriage|matrilineal marriage]]. Burghers do not seek out marriages, but will accept marriage proposals as long as they are at least 25 years old. Coastal republics which are at least duke-tier become [[merchant republic]]s and can build [[trade post]]s that improve the economy along the liege's entire coast. See ''[[Merchant republic#Creation of merchant republics|Creating vassal republics]]'' for strategies. '''Merchant republics''' should aim to have as many republican vassals as possible; they can boost their military power though {{icon|lor}}[[retinues]]. ===神权制封臣=== [[File:Theocracy government.png|Theocracies|link=]] Like republics, a [[theocracy]] provides more taxes than troops, and generally uses Open Elective [[succession]]. A ruler of a [[Council#Powerful_vassals|powerful vassal]] theocracy can serve as the Lord Spiritual, potentially relieving some of the pressure to put incompetent feudal vassals in important [[council]] positions. [[Christianity|Catholics]] can use Free [[Investiture]] to ensure both loyalty and competence. Catholics can also use their major vassal theocracies to control the election of [[Pope]]s, "secular power" being a major factor in [[College of Cardinals|selection of cardinals]]. However, Catholics should keep in mind that bishops pay taxes to the Pope and stop providing troops if they like the [[Pope]] more than their liege. Catholic kings and emperors might want to "invest" in a vassal theocracy for their (and their descendants') {{icon|hf}}[[coronation]], as the Pope's demands in return for coronation can be exorbitant. ===雇佣兵和骑士团封臣=== [[File:Call to arms.png|Mercenaries|link=]] The player may have an opportunity to [[Holy orders#Vassalizing mercenaries and holy orders|vassalize a mercenary company or holy order]]. With vassalization, their company becomes available at 1/5 the normal cost and also prevents anyone else from hiring them. They are considered feudal for the purpose of comparing [[government type]]s, and will not resent having a normal feudal liege. With {{icon|soa}} [[Sons of Abraham]] DLC and "Imperial Administration" law (or Iqta government), having a vassal holy order has an additional benefit: Free [[castle]]s. A holy order grandmaster owning less than 10 realm size may spend 300 [[wealth]] to build a [[castle]] in any [[county]] belonging to a ruler of their [[religion]]. It is possible to use "Imperial Administration" law to retract these [[castle]]s, allowing them to build new ones. However, to ''keep'' holy orders as vassals, the liege should ensure that grandmasters have at least -20 opinion of them. [[Category:Realm]] [[Category:Game concepts]] {{RealmNavbox}}
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