城堡

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城堡地产(尽管有个特殊子建筑来模拟君士坦丁堡的著名城墙)

城堡(英文:Castle)地产主要由封建领主持有。它们相对城市神殿来说税收较低,但提供更好更多的征召兵。城堡是大多数省份的首府;因此,其高于神殿和城市的要塞等级能够有效帮助省份抵御围攻劫掠

以下政体的角色能够在不受惩罚的情况下持有城堡:封建制伊克塔制僧侣封建制商业共和国儒家官僚制中华帝国制

Castles are composed of buildings which must be upgraded to increase fort level, levies, or income. In addition to the buildings below, castles are allowed to build culture-specific buildings depending upon the culture of the holding's owner. Note that castles are the only source of cavalry levies, and the only holding type where 文化建筑s and training grounds can be built.

Constructing a castle (or city) can prevent a formerly-normadic province from reverting due to nomad agitation.

Hindu characters must be of the Kshatriya.png caste before they can be granted castles.

Note that the effects of building upgrades stack.

基础数据

所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。

属性
Icon wealth.png 收入 4
Fort level.png 要塞等级 3
Levy.png 征召兵
轻步兵 重步兵 轻骑兵
60 150 15

城堡防御工事

These buildings increase fort level, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.

Name Price Build time Effects Requirements Tech Requirements
城堡防御工事 I 50 gold 182 days +0.5 fort level
城堡防御工事 II 50 gold 182 days +0.5 fort level 城堡墙垣 I
城堡防御工事 I
防御工事
城堡防御工事 III 50 gold 182 days +0.5 fort level 城堡防御工事 II 防御工事 III
城堡防御工事 IV 100 gold 365 days +1 fort level 城堡防御工事 III 防御工事 V
城堡防御工事 V 100 gold 365 days +1 fort level 城堡防御工事 IV 防御工事 VII

墙垣

Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.

Walls Price Build time Effects Requirements Tech Requirements
城堡墙垣 I 50 gold 365 days +0.5 fort level
+2.5% levy size
+0.2 income
城堡墙垣 II 50 gold 547 days +0.5 fort level
+2.5% levy size
+0.2 income
城堡墙垣 I 防御工事 I
城堡墙垣 III 100 gold 730 days +1 fort level
+5% levy size
+0.2 income
城堡墙垣 II 防御工事 IV
城堡墙垣 IV 150 gold 1095 days +1 fort level
+5% levy size
+0.2 income
城堡墙垣 III 防御工事 VI
城堡墙垣 V 150 gold 1460 days +1.5 fort level
+10% levy size
+0.5 income
城堡墙垣 IV 防御工事 VIII
Theodosian Walls 150 gold 1460 days +4 fort level 城堡墙垣 V, Constantinople

主楼

Keeps are arguably the most important building for castles. They increase garrison size, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.

Name Price Build time Effects Requirements Tech Requirements
Keep I 150 gold 547 days +5% levy size
+5% garrison size
Keep II 200 gold 730 days +10% levy size
+10% garrison size
城堡墙垣 I
Keep I
Keep III 300 gold 1095 days +15% levy size
+15% garrison size
城堡墙垣 II
Keep II
防御工事 II
Keep IV 400 gold 1460 days +20% levy size
+20% garrison size
Keep III 防御工事 IV
Keep V 500 gold 2190 days +25% levy size
+20% garrison size
Keep IV 防御工事 VI
Keep VI 500 gold 2190 days +30% levy size
+20% garrison size
Keep V 防御工事 VIII

Militia Training Grounds

Militia training grounds increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.

Name Price Build time Effects Requirements Tech Requirements
Militia Training Ground I 100 gold 365 days +80 light infantry
+10 archers
Militia Training Ground II 120 gold 547 days +50 light infantry
+50 archers
城堡墙垣 I
Militia Training Ground I
Castle Infrastructure I
Militia Training Ground III 200 gold 1095 days +20 light infantry
+90 archers
Militia Training Ground II Castle Infrastructure V
Militia Training Ground IV 300 gold 1095 days +30 light infantry
+120 archers
Militia Training Ground III Castle Infrastructure VII

Training Grounds

Training grounds are one of the key buildings that make castles the best holding for levies. This upgrade gives increased morale to all levies raised from the holding, which can make the difference between routing the enemy and being routed. Additionally, the increased levy reinforcement rate means that losses will be replenished faster, and is key when fighting a defensive war. This building is also useful if you intend to form your own mercenary band.

Name Price Build time Effects Requirements Tech Requirements
Training Grounds I 200 gold 730 days +10% morale
+10% levy reinforcement rate
+20 retinue size
城堡墙垣 II
Training Grounds II 250 gold 1095 days +15% morale
+15% levy reinforcement rate
+20 retinue size
Training Grounds I Castle Infrastructure III
Training Grounds III 300 gold 2190 days +20% morale
+20% levy reinforcement rate
+20 retinue size
Training Grounds II Castle Infrastructure VI

Barracks

Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.

Name Price Build time Effects Requirements Tech Requirements
Barracks I 100 gold 365 days +30 heavy infantry
+15 pikemen
Barracks II 120 gold 547 days +40 heavy infantry
+15 pikemen
城堡墙垣 I
Barracks I
Barracks III 200 gold 730 days +45 heavy infantry
+20 pikemen
城堡墙垣 II
Barracks II
Castle Infrastructure I
Barracks IV 300 gold 1095 days +50 heavy infantry
+25 pikemen
Barracks III Castle Infrastructure III
Barracks V 400 gold 2190 days +60 heavy infantry
+25 pikemen
Barracks IV Castle Infrastructure V
Barracks VI 500 gold 2190 days +65 heavy infantry
+30 pikemen
Barracks V Castle Infrastructure VII

Stables

Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry (the best troop type in the game) and provide lots of light cavalry, which is an all around useful troop type, and great for chasing down fleeing armies.

Name Price Build time Effects Requirements Tech Requirements
Stables I 100 gold 365 days +35 light cavalry
Stables II 120 gold 547 days +45 light cavalry Stables I
城堡墙垣 I
Stables III 200 gold 730 days +55 light cavalry Stables II
城堡墙垣 II
Castle Infrastructure II
Stables IV 300 gold 1095 days +55 light cavalry
+5 heavy cavalry
Stables III Castle Infrastructure IV
Stables V 400 gold 2190 days +55 light cavalry
+10 heavy cavalry
Stables IV Castle Infrastructure VI
Stables VI 500 gold 2190 days +55 light cavalry
+20 heavy cavalry
Stables V Castle Infrastructure VIII

市镇

Castle towns are the economic upgrade for castles, and are thus extremely important.

Name Price Build time Effects Requirements Tech Requirements
Castle Town I 100 Gold 365 Days +2 income
Castle Town II 120 Gold 547 days +2 income Castle Town I
城堡墙垣 I
Castle Town III 200 gold 730 days +2 income Castle Town II
城堡墙垣 II
Castle Infrastructure II
Castle Town IV 300 gold 1095 days +2 income Castle Town III Castle Infrastructure IV
Castle Town V 400 gold 2190 days +2 income Castle Town IV Castle Infrastructure VI
Castle Town VI 500 gold 2190 days +2 income Castle Town V Castle Infrastructure VIII

造船厂

Castle shipyards are buildings that can only be built in coastal provinces; they provide ships that can be used to transport troops.

Price (gold) Build time (days) Effects Requirements Tech Requirements Notes
Castle Shipyard I 100 365 +4 galleys Shipbuilding I Only available in coastal holdings
Castle Shipyard II 100 730 +5 galleys Castle Shipyard I Shipbuilding II Only available in coastal holdings
Castle Shipyard III 100 1095 +6 galleys Castle Shipyard II Shipbuilding III Only available in coastal holdings
Castle Shipyard IV 100 1460 +7 galleys Castle Shipyard III Shipbuilding IV Only available in coastal holdings

文化建筑

主条目:文化建筑

文化建筑s and Steppe 文化建筑s can be built in castles, varying in name and specific contributions to their levy on the culture of the province the castle holding is in.

Beyond contributing levy forces, many 文化建筑s also give a bonus to the offence, defence, or morale levels of specific units. As these bonuses apply to the retinue of that character if these 文化建筑s are built in the capital castle holding, placement of the capital can impact the quality of the army.

All 文化建筑s, except for the Steppe 文化建筑s, have the same requirements.

Price (gold) Build time (days) Requirements Tech Requirements Notes
文化建筑 I 200 730 城堡墙垣 II 防御工事 II Benefits will vary depending on the culture of the province
文化建筑 II 300 1095 文化建筑 I Castle Infrastructure I Benefits will vary depending on the culture of the province
文化建筑 III 400 2190 文化建筑 II Castle Infrastructure II Benefits will vary depending on the culture of the province
文化建筑 IV 500 2190 文化建筑 III Castle Infrastructure IV Benefits will vary depending on the culture of the province

Steppe 文化建筑s exist for certain (steppe) cultures when building in steppe terrain, instead of the default 文化建筑s.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Steppe Barracks I 100 365 +25 Heavy Infantry
+20 Light Cavalry
Steppe Barracks II 120 547 +35 Heavy Infantry
+20 Light Cavalry
Steppe Barracks I 城堡墙垣 I
Steppe Barracks III 200 730 +40 Heavy Infantry
+25 Light Cavalry
Steppe Barracks II 城堡墙垣 II
防御工事 II
Steppe Barracks IV 300 1095 +45 Heavy Infantry
+30 Light Cavalry
Steppe Barracks III Castle Infrastructure I
Steppe Barracks V 400 2190 +55 Heavy Infantry
+30 Light Cavalry
Steppe Barracks IV Castle Infrastructure III
Steppe Barracks VI 500 2190 +60 Heavy Infantry
+35 Light Cavalry
Steppe Barracks V Castle Infrastructure V
Price (gold) Build time (days) Effects Requirements Tech Requirements
Steppe Stable I 100 365 +10 Horse Archers
+25 Light Cavalry
Steppe Stable II 120 547 +20 Horse Archers
+25 Light Cavalry
Steppe Stable I 城堡墙垣 I
Steppe Stable III 200 730 +20 Horse Archers
+35 Light Cavalry
Steppe Stable II 城堡墙垣 II
防御工事 II
Castle Infrastructure II
Steppe Stable IV 300 1095 +20 Horse Archers
+35 Light Cavalry
+5 Knights
Steppe Stable III Castle Infrastructure IV
Steppe Stable V 400 2190 +20 Horse Archers
+35 Light Cavalry
+10 Knights
Steppe Stable IV Castle Infrastructure VI
Steppe Stable VI 500 2190 +20 Horse Archers
+35 Light Cavalry
+20 Knights
Steppe Stable V Castle Infrastructure VIII

贡巴寺院

Fortified gompas protect the monasteries and universities that lie within them. Can only be built by Monastic Feudal rulers.

Name Price Build time Effects Requirements Tech Requirements
贡巴寺院 I 150 gold 547 days +5% levy size
+5% garrison size
+2.5% tech spread rate
+0.01 cultural tech points
+0.05 liege piety
贡巴寺院 II 200 gold 730 days +5% levy size
+5% garrison size
+5% tech spread rate
+0.02 cultural tech points
+0.05 liege piety
贡巴寺院 I
城堡墙垣 I
贡巴寺院 III 300 gold 1095 days +5% levy size
+5% garrison size
+7.5% tech spread rate
+0.03 cultural tech points
+0.05 liege piety
贡巴寺院 II Church Infrastructure II
贡巴寺院 IV 400 gold 1460 days +5% levy size
+5% garrison size
+10% tech spread rate
+0.04 cultural tech points
+0.05 liege piety
贡巴寺院 III Church Infrastructure IV

Special Fortifications

This building chain is accessible when the owner or any liege of the castle has the Castellan or Peaceful-Castellan bloodlines. See Bloodline#Forged_Bloodlines

Name Price Build time Effects Requirements Tech Requirements Notes
Insulated Sections 125 gold 365 days +0.5 fort level
+5% morale
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Killing Fields 250 gold 560 days +1 fort level
+5% morale
+5% garrison size
Insulated Sections 防御工事 III Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Extended Machicolations 450 gold 760 days +1.5 fort level
+15% garrison size
+50 archers
Killing Fields 防御工事 V Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Reinforced Barbican 750 gold 1250 days +2 fort level
+20% levy size
+30% garrison size
+100 light infantry
Extended Machicolations 防御工事 VII Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.

Oppressive Fortifications

This building chain is accessible when the owner or any liege of the castle has the Murder-Builder bloodline. See Bloodline#Forged_Bloodlines

Name Price Build time Effects Requirements Tech Requirements Notes
Gloomy Monument 125 gold 365 days -5% local revolt risk
+.05 liege prestige
Castle Infrastructure II Requires an owner or any liege with the Murder-Builder bloodline.
Connected Watchtowers 250 gold 560 days +1 fort level
-5% local revolt risk
+5% garrison size
Gloomy Monument Castle Infrastructure IV Requires an owner or any liege with the Murder-Builder bloodline.
Lonely Spire 300 gold 560 days +1 fort level
-5% local revolt risk
+5% garrison size
Connected Watchtowers Castle Infrastructure VI Requires an owner or any liege with the Murder-Builder bloodline.
Palace of Justice 450 gold 760 days +1 fort level
-5% local revolt risk
+5% garrison size
Lonely Spire Castle Infrastructure VIII Requires an owner or any liege with the Murder-Builder bloodline.
地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观