城堡:修订间差异

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! 城堡防御工事 III
! 城堡防御工事 III

2019年3月3日 (日) 16:20的版本

城堡地产(尽管有个特殊子建筑来模拟君士坦丁堡的著名城墙)

城堡(英文:Castle)地产主要由封建领主持有。它们相对城市神殿来说税收较低,但提供更好更多的征召兵。城堡是大多数省份的首府;因此,其高于神殿和城市的要塞等级能够有效帮助省份抵御围攻劫掠

以下政体的角色能够在不受惩罚的情况下持有城堡:封建制伊克塔制僧侣封建制商业共和国儒家官僚制中华帝国制

Castles are composed of buildings which must be upgraded to increase 要塞等级, levies, or Icon wealth.png 年收入. In addition to the buildings below, castles are allowed to build culture-specific buildings depending upon the culture of the holding's owner. Note that castles are the only source of cavalry levies, and the only holding type where 文化建筑s and 训练场 can be built.

Constructing a castle (or city) can prevent a formerly-normadic province from reverting due to nomad agitation.

Hindu characters must be of the Kshatriya.png caste before they can be granted castles.

Note that the effects of building upgrades stack.

基础数据

所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。

属性
Icon wealth.png 收入 4
Fort level.png 要塞等级 3
Levy.png 征召兵
轻步兵 重步兵 轻骑兵
60 150 15

城堡防御工事

These buildings increase 要塞等级, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.

价格 建造时间(天) 效果 要求 科技要求
城堡防御工事 I 50 Icon wealth.png 182 +0.5 要塞等级
城堡防御工事 II 50 Icon wealth.png 182 +0.5 要塞等级 城堡墙垣 I
城堡防御工事 I
防御工事 I
城堡防御工事 III 50 Icon wealth.png 182 +0.5 要塞等级 城堡防御工事 II 防御工事 III
城堡防御工事 IV 100 Icon wealth.png 365 +1 要塞等级 城堡防御工事 III 防御工事 V
城堡防御工事 V 100 Icon wealth.png 365 +1 要塞等级 城堡防御工事 IV 防御工事 VII

墙垣

Walls increase 征召兵规模 and 要塞等级, raising the defensive capacity. They also slightly increase yearly Icon wealth.png 年收入 from the holding.

Walls 价格 建造时间(天) 效果 要求 科技要求
城堡墙垣 I 50 Icon wealth.png 365 +0.5 要塞等级
+2.5% 征召兵规模
+0.2 Icon wealth.png 年收入
城堡墙垣 II 50 Icon wealth.png 547 +0.5 要塞等级
+2.5% 征召兵规模
+0.2 Icon wealth.png 年收入
城堡墙垣 I 防御工事 I
城堡墙垣 III 100 Icon wealth.png 730 +1 要塞等级
+5% 征召兵规模
+0.2 Icon wealth.png 年收入
城堡墙垣 II 防御工事 IV
城堡墙垣 IV 150 Icon wealth.png 1095 +1 要塞等级
+5% 征召兵规模
+0.2 Icon wealth.png 年收入
城堡墙垣 III 防御工事 VI
城堡墙垣 V 150 Icon wealth.png 1460 +1.5 要塞等级
+10% 征召兵规模
+0.5 Icon wealth.png 年收入
城堡墙垣 IV 防御工事 VIII
狄奥多西城墙 150 Icon wealth.png 1460 +4 要塞等级 城堡墙垣 V, 君士坦丁堡

主楼

Keeps are arguably the most important building for castles. They increase 守备部队规模, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.

价格 建造时间(天) 效果 要求 科技要求
Keep I 150 Icon wealth.png 547 +5% 征召兵规模
+5% 守备部队规模
Keep II 200 Icon wealth.png 730 +10% 征召兵规模
+10% 守备部队规模
城堡墙垣 I
Keep I
Keep III 300 Icon wealth.png 1095 +15% 征召兵规模
+15% 守备部队规模
城堡墙垣 II
Keep II
防御工事 II
Keep IV 400 Icon wealth.png 1460 +20% 征召兵规模
+20% 守备部队规模
Keep III 防御工事 IV
Keep V 500 Icon wealth.png 2190 +25% 征召兵规模
+20% 守备部队规模
Keep IV 防御工事 VI
Keep VI 500 Icon wealth.png 2190 +30% 征召兵规模
+20% 守备部队规模
Keep V 防御工事 VIII

民兵训练场

民兵训练场 increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.

价格 建造时间(天) 效果 要求 科技要求
民兵训练场 I 100 Icon wealth.png 365 +80 light infantry
+10 archers
民兵训练场 II 120 Icon wealth.png 547 +50 light infantry
+50 archers
城堡墙垣 I
民兵训练场 I
城堡设施 I
民兵训练场 III 200 Icon wealth.png 1095 +20 light infantry
+90 archers
民兵训练场 II 城堡设施 V
民兵训练场 IV 300 Icon wealth.png 1095 +30 light infantry
+120 archers
民兵训练场 III 城堡设施 VII

训练场

训练场 are one of the key buildings that make castles the best holding for levies. This upgrade gives increased 士气 to all levies raised from the holding, which can make the difference between routing the enemy and being routed. Additionally, the increased 征召兵补充速度 means that losses will be replenished faster, and is key when fighting a defensive war. This building is also useful if you intend to form your own mercenary band.

价格 建造时间(天) 效果 要求 科技要求
训练场 I 200 Icon wealth.png 730 +10% 士气
+10% 征召兵补充速度
+20 [近卫军]]规模
城堡墙垣 II
训练场 II 250 Icon wealth.png 1095 +15% 士气
+15% 征召兵补充速度
+20 近卫军规模
训练场 I 城堡设施 III
训练场 III 300 Icon wealth.png 2190 +20% 士气
+20% 征召兵补充速度
+20 近卫军规模
训练场 II 城堡设施 VI

Barracks

Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.

价格 建造时间(天) 效果 要求 科技要求
Barracks I 100 Icon wealth.png 365 +30 heavy infantry
+15 pikemen
Barracks II 120 Icon wealth.png 547 +40 heavy infantry
+15 pikemen
城堡墙垣 I
Barracks I
Barracks III 200 Icon wealth.png 730 +45 heavy infantry
+20 pikemen
城堡墙垣 II
Barracks II
城堡设施 I
Barracks IV 300 Icon wealth.png 1095 +50 heavy infantry
+25 pikemen
Barracks III 城堡设施 III
Barracks V 400 Icon wealth.png 2190 +60 heavy infantry
+25 pikemen
Barracks IV 城堡设施 V
Barracks VI 500 Icon wealth.png 2190 +65 heavy infantry
+30 pikemen
Barracks V 城堡设施 VII

Stables

Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry (the best troop type in the game) and provide lots of light cavalry, which is an all around useful troop type, and great for chasing down fleeing armies.

价格 建造时间(天) 效果 要求 科技要求
Stables I 100 Icon wealth.png 365 +35 light cavalry
Stables II 120 Icon wealth.png 547 +45 light cavalry Stables I
城堡墙垣 I
Stables III 200 Icon wealth.png 730 +55 light cavalry Stables II
城堡墙垣 II
城堡设施 II
Stables IV 300 Icon wealth.png 1095 +55 light cavalry
+5 heavy cavalry
Stables III 城堡设施 IV
Stables V 400 Icon wealth.png 2190 +55 light cavalry
+10 heavy cavalry
Stables IV 城堡设施 VI
Stables VI 500 Icon wealth.png 2190 +55 light cavalry
+20 heavy cavalry
Stables V 城堡设施 VIII

市镇

Castle towns are the economic upgrade for castles, and are thus extremely important.

价格 建造时间(天) 效果 要求 科技要求
Castle Town I 100 Icon wealth.png 365 +2 Icon wealth.png 年收入
Castle Town II 120 Icon wealth.png 547 +2 Icon wealth.png 年收入 Castle Town I
城堡墙垣 I
Castle Town III 200 Icon wealth.png 730 +2 Icon wealth.png 年收入 Castle Town II
城堡墙垣 II
城堡设施 II
Castle Town IV 300 Icon wealth.png 1095 +2 Icon wealth.png 年收入 Castle Town III 城堡设施 IV
Castle Town V 400 Icon wealth.png 2190 +2 Icon wealth.png 年收入 Castle Town IV 城堡设施 VI
Castle Town VI 500 Icon wealth.png 2190 +2 Icon wealth.png 年收入 Castle Town V 城堡设施 VIII

造船厂

Castle shipyards are buildings that can only be built in coastal provinces; they provide ships that can be used to transport troops.

价格 (Icon wealth.png) 建造时间(天) () 效果 要求 科技要求 Notes
Castle Shipyard I 100 365 +4 galleys Shipbuilding I Only available in coastal holdings
Castle Shipyard II 100 730 +5 galleys Castle Shipyard I Shipbuilding II Only available in coastal holdings
Castle Shipyard III 100 1095 +6 galleys Castle Shipyard II Shipbuilding III Only available in coastal holdings
Castle Shipyard IV 100 1460 +7 galleys Castle Shipyard III Shipbuilding IV Only available in coastal holdings

文化建筑

主条目:文化建筑

文化建筑s and Steppe 文化建筑s can be built in castles, varying in name and specific contributions to their levy on the culture of the province the castle holding is in.

Beyond contributing levy forces, many 文化建筑s also give a bonus to the offence, defence, or 士气 levels of specific units. As these bonuses apply to the retinue of that character if these 文化建筑s are built in the capital castle holding, placement of the capital can impact the quality of the army.

All 文化建筑s, except for the Steppe 文化建筑s, have the same requirements.

价格 (Icon wealth.png) 建造时间(天) () 要求 科技要求 Notes
文化建筑 I 200 730 城堡墙垣 II 防御工事 II Benefits will vary depending on the culture of the province
文化建筑 II 300 1095 文化建筑 I 城堡设施 I Benefits will vary depending on the culture of the province
文化建筑 III 400 2190 文化建筑 II 城堡设施 II Benefits will vary depending on the culture of the province
文化建筑 IV 500 2190 文化建筑 III 城堡设施 IV Benefits will vary depending on the culture of the province

Steppe 文化建筑s exist for certain (steppe) cultures when building in steppe terrain, instead of the default 文化建筑s.

价格 (Icon wealth.png) 建造时间(天) () 效果 要求 科技要求
Steppe Barracks I 100 365 +25 Heavy Infantry
+20 Light Cavalry
Steppe Barracks II 120 547 +35 Heavy Infantry
+20 Light Cavalry
Steppe Barracks I 城堡墙垣 I
Steppe Barracks III 200 730 +40 Heavy Infantry
+25 Light Cavalry
Steppe Barracks II 城堡墙垣 II
防御工事 II
Steppe Barracks IV 300 1095 +45 Heavy Infantry
+30 Light Cavalry
Steppe Barracks III 城堡设施 I
Steppe Barracks V 400 2190 +55 Heavy Infantry
+30 Light Cavalry
Steppe Barracks IV 城堡设施 III
Steppe Barracks VI 500 2190 +60 Heavy Infantry
+35 Light Cavalry
Steppe Barracks V 城堡设施 V
价格 (Icon wealth.png) 建造时间(天) () 效果 要求 科技要求
Steppe Stable I 100 365 +10 Horse Archers
+25 Light Cavalry
Steppe Stable II 120 547 +20 Horse Archers
+25 Light Cavalry
Steppe Stable I 城堡墙垣 I
Steppe Stable III 200 730 +20 Horse Archers
+35 Light Cavalry
Steppe Stable II 城堡墙垣 II
防御工事 II
城堡设施 II
Steppe Stable IV 300 1095 +20 Horse Archers
+35 Light Cavalry
+5 Knights
Steppe Stable III 城堡设施 IV
Steppe Stable V 400 2190 +20 Horse Archers
+35 Light Cavalry
+10 Knights
Steppe Stable IV 城堡设施 VI
Steppe Stable VI 500 2190 +20 Horse Archers
+35 Light Cavalry
+20 Knights
Steppe Stable V 城堡设施 VIII

贡巴寺院

Fortified gompas protect the monasteries and universities that lie within them. Can only be built by Monastic Feudal rulers.

价格 建造时间(天) 效果 要求 科技要求
贡巴寺院 I 150 Icon wealth.png 547 +5% 征召兵规模
+5% 守备部队规模
+2.5% tech spread rate
+0.01 cultural tech points
+0.05 liege piety
贡巴寺院 II 200 Icon wealth.png 730 +5% 征召兵规模
+5% 守备部队规模
+5% tech spread rate
+0.02 cultural tech points
+0.05 liege piety
贡巴寺院 I
城堡墙垣 I
贡巴寺院 III 300 Icon wealth.png 1095 +5% 征召兵规模
+5% 守备部队规模
+7.5% tech spread rate
+0.03 cultural tech points
+0.05 liege piety
贡巴寺院 II Church Infrastructure II
贡巴寺院 IV 400 Icon wealth.png 1460 +5% 征召兵规模
+5% 守备部队规模
+10% tech spread rate
+0.04 cultural tech points
+0.05 liege piety
贡巴寺院 III Church Infrastructure IV

Special Fortifications

This building chain is accessible when the owner or any liege of the castle has the Castellan or Peaceful-Castellan bloodlines. See Bloodline#Forged_Bloodlines

价格 建造时间(天) 效果 要求 科技要求 Notes
Insulated Sections 125 Icon wealth.png 365 +0.5 要塞等级
+5% 士气
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Killing Fields 250 Icon wealth.png 560 +1 要塞等级
+5% 士气
+5% 守备部队规模
Insulated Sections 防御工事 III Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Extended Machicolations 450 Icon wealth.png 760 +1.5 要塞等级
+15% 守备部队规模
+50 archers
Killing Fields 防御工事 V Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.
Reinforced Barbican 750 Icon wealth.png 1250 +2 要塞等级
+20% 征召兵规模
+30% 守备部队规模
+100 light infantry
Extended Machicolations 防御工事 VII Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines.

Oppressive Fortifications

This building chain is accessible when the owner or any liege of the castle has the Murder-Builder bloodline. See Bloodline#Forged_Bloodlines

价格 建造时间(天) 效果 要求 科技要求 Notes
Gloomy Monument 125 Icon wealth.png 365 -5% local revolt risk
+.05 liege prestige
城堡设施 II Requires an owner or any liege with the Murder-Builder bloodline.
Connected Watchtowers 250 Icon wealth.png 560 +1 要塞等级
-5% local revolt risk
+5% 守备部队规模
Gloomy Monument 城堡设施 IV Requires an owner or any liege with the Murder-Builder bloodline.
Lonely Spire 300 Icon wealth.png 560 +1 要塞等级
-5% local revolt risk
+5% 守备部队规模
Connected Watchtowers 城堡设施 VI Requires an owner or any liege with the Murder-Builder bloodline.
Palace of Justice 450 Icon wealth.png 760 +1 要塞等级
-5% local revolt risk
+5% 守备部队规模
Lonely Spire 城堡设施 VIII Requires an owner or any liege with the Murder-Builder bloodline.
地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观