「原始宗教」:修訂間差異

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無編輯摘要
(未顯示同一使用者於中間所作的 1 次修訂)
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 另一方面,和平被认为是不合适的。既没有处于战争,也没有劫掠或受有效停战协议约束的统治者每月会损失大量的威望。然而,因为劫掠算作战争,并且他们有不需要战争原因的伯爵领征服CB,很少有统治者发现他们已长时间缺乏战争。如果这种情况发生,直接调集征召兵,转换为劫掠状态后等待,就可以移除威望惩罚。
 另一方面,和平被认为是不合适的。既没有处于战争,也没有劫掠或受有效停战协议约束的统治者每月会损失大量的威望。然而,因为劫掠算作战争,并且他们有不需要战争原因的伯爵领征服CB,很少有统治者发现他们已长时间缺乏战争。如果这种情况发生,直接调集征召兵,转换为劫掠状态后等待,就可以移除威望惩罚。


===={{iconify|Germanic}} 日耳曼多神教====
===={{iconify|Germanic}} 日耳曼多神教====
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;[[特质#日耳曼多神教|其他特质]]:统治者可以任命某位女性为 {{iconify|Shieldmaiden}},允许她们担任军事总管或指挥官。北日耳曼文化的日耳曼多神教徒可以在战斗中成为 {{iconify|Berserker}} 。
;[[特质#日耳曼多神教|其他特质]]:统治者可以任命某位女性为 {{iconify|Shieldmaiden}},允许她们担任军事总管或指挥官。北日耳曼文化的日耳曼多神教徒可以在战斗中成为 {{iconify|Berserker}} 。


;通婚:日耳曼多神教可以和斯拉夫多神教及洛姆瓦教通婚。
;通婚:日耳曼多神教可以和 改革日耳曼多神教, 斯拉夫多神教及洛姆瓦教通婚。


;独特的[[骑士团]]创建条件:约姆斯维京人在原始宗教骑士团中是独一无二的,因为创建他们可以不顾宗教改革。条件如下:
;独特的[[骑士团]]创建条件:约姆斯维京人在原始宗教骑士团中是独一无二的,因为创建他们可以不顾宗教改革。条件如下:
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*'''瑙马达尔''': 祭祀北欧诸神的最重要的宗教仪式场所之一。
*'''瑙马达尔''': 祭祀北欧诸神的最重要的宗教仪式场所之一。
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===={{iconify|Tengri}} 长生天====
===={{iconify|Tengri}} 长生天====
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;父权:长生天不允许女性持有神庙地产。
;父权:长生天不允许女性持有神庙地产。


;通婚:长生天 统治者 可以和佛教以及祆教宗教组内所有宗教通婚。
;通婚:长生天可以和佛教以及祆教宗教组内所有宗教通婚。


;圣地:
;圣地:


*'''阿得''': 以可萨利亚的首都为名,邻近萨莱巴图(撒哈辛)——金帐汗国首都。
*'''阿得''': 以可萨利亚的首都为名,邻近萨莱巴图(撒哈辛)——金帐汗国首都。
**阿得 是重要的 {{icon|hl}}{{icon|jd}} [[丝绸之路]]省份。.
**阿得是重要的 {{icon|hl}}{{icon|jd}} [[丝绸之路]]省份。
*'''托博尔''': 失必儿汗国的中心
*'''托博尔''': 失必儿汗国的中心
*'''锡尔河''': 乌古斯突厥的草原帝国的首都
*'''锡尔河''': 乌古斯突厥的草原帝国的首都
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*'''于都斤''': 突厥神话和长生天中的传说之都。
*'''于都斤''': 突厥神话和长生天中的传说之都。
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===={{Iconify|Aztec}} 阿兹特克多神教====
===={{Iconify|Aztec}} 阿兹特克多神教====
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;圣地:
;圣地:


*'''罗马'''(和[[基督教#天主教]]共有)
*'''罗马'''(和[[基督教# 天主教| 天主教]]共有)
*'''科尔多瓦'''(和[[伊斯兰教#逊尼派|逊尼派]]共有)
*'''科尔多瓦'''(和[[伊斯兰教#逊尼派|逊尼派]]共有)
*'''巴黎'''
*'''巴黎'''
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;召集虔诚战士:该决议适用于防御型原始宗教部落,无论是否改革({{icon|lor}} 罗马遗产DLC没有激活)。如果你被不同信仰的统治者攻击,你可以花费200虔诚来召唤一群战士保卫你的领土,类似“召集部落军队”决议。该决议将获得一支2000人的强大军队,这意味着对一位防御型原始宗教部落统治者来说每点虔诚相当于10个士兵。
;召集虔诚战士:该决议适用于防御型原始宗教部落,无论是否改革({{icon|lor}} 罗马遗产DLC没有激活)。如果你被不同信仰的统治者攻击,你可以花费200虔诚来召唤一群战士保卫你的领土,类似“召集部落军队”决议。该决议将获得一支2000人的强大军队,这意味着对一位防御型原始宗教部落统治者来说每点虔诚相当于10个士兵。


===={{iconify|Romuva}} 洛姆瓦教====
===={{iconify|Romuva}} 洛姆瓦教====
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;[[长老选举制]]继承:洛姆瓦教部落统治者可以使用[[长老选举制]]继承法 {{icon|HF}}。改革洛姆瓦教也可以通过教义选择是否保留该继承法。
;[[长老选举制]]继承:洛姆瓦教部落统治者可以使用[[长老选举制]]继承法 {{icon|HF}}。改革洛姆瓦教也可以通过教义选择是否保留该继承法。
 
;通婚:洛姆瓦教可以和日耳曼多神教,斯拉夫多神教,改革洛姆瓦教和索米多神教通婚。
;圣地:
;圣地:


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;守备部队/部队加成:未改革斯拉夫多神教征召兵规模+10%且守备部队规模+30%。改革后两种加成都变为+20%。
;守备部队/部队加成:未改革斯拉夫多神教征召兵规模+10%且守备部队规模+30%。改革后两种加成都变为+20%。
 
;通婚:斯拉夫多神教统治者可以和改革斯拉夫多神教,洛姆瓦教,日耳曼多神教和索米多神教通婚。
;圣地:
;圣地:


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*Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. He is a culturally Norse Germanic pagan but has a Slavic son. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform.
*Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. He is a culturally Norse Germanic pagan but has a Slavic son. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform.
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===={{iconify|Suomenusko}} 索米多神教====
===={{iconify|Suomenusko}} 索米多神教====
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;守备部队/部队加成:未改革索米多神教守备部队规模+40%。改革后征召兵规模+10%且守备部队规模+30%。
;守备部队/部队加成:未改革索米多神教守备部队规模+40%。改革后征召兵规模+10%且守备部队规模+30%。
 
;通婚:索米多神教可以和日耳曼多神教,改革索米多神教,洛姆瓦教和斯拉夫多神教通婚。
;圣地:
;圣地:
*'''彼尔姆'''
*'''彼尔姆'''
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*'''萨拉玛'''
*'''萨拉玛'''
*'''科克斯霍姆'''
*'''科克斯霍姆'''


===={{iconify|African}} 非洲泛灵教====
===={{iconify|African}} 非洲泛灵教====
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*'''瓦加杜'''
*'''瓦加杜'''
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==={{iconify|Zunist}} 尊日神教===
==={{iconify|Zunist}} 尊日神教===
[[File:Hszunist.png|thumb|right|尊日神教的圣地]]
[[File:Hszunist.png|thumb|right|尊日神教的圣地]]
The Faith of Zun is a sun-worshiping pagan religion introduced in the {{icon|cm}}''[[Charlemagne]]'' expansion. The only realm following this faith is the [[Wikipedia:Zunbils|Zunbil Satrapy]] in western Afghanistan. They are only playable in the 769 bookmark unless [[Ruler Designer]] is used. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm. However, the {{icon|soa}}''[[Sons of Abraham]]'' demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith.
尊日神教是 {{icon|cm}} ''[[ 查理曼]]'' 扩展引入的崇拜太阳的原始宗教。唯一信仰该教的国家是阿富汗西部的[[Wikipedia:Zunbils| 樽比勒王朝]] 。除非使用[[ 角色设计器]] ,仅在769年剧本可玩。到了867年,整个家族已经改信印度教/ 逊尼派,and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm. 然而,{{icon|soa}} ''[[ 亚伯拉罕之裔]]'' 恶魔之子事件链将产生尊日神教" 女巫" ,她们可以被安排入赘婚姻或者担任选择信仰或传统儿童生活重心的儿童的监护人。持有尊日神教圣地的统治者也可以秘密地皈依该教。


Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Zun can also be reformed like other pagan faiths. With {{icon|mnm}}''[[Monks and Mystics]]'', Zunists characters may join the [[Societies#Hermetic Society|Hermetic Society]]. With {{icon|hf}}''Holy Fury'', Zunists can raid after reformation, as long as the reformed faith does not have the ''Peaceful'' nature.
尊日神教的机制是防御型/ 进攻型原始宗教和有组织的宗教的混合。他们开始时是封建制,不能劫掠,转变省份信仰的几率低,不受增加的短期统治惩罚,可以使用幼子继承法代替均分继承法。尊日神教也可以像其他原始宗教一样改革。拥有 {{icon|mnm}} ''[[ 修道士与密契者]]'' ,尊日神教角色可以加入[[ 社团# 赫耳墨斯学会| 赫耳墨斯学会]] 。拥有 {{icon|hf}} '' 神圣之怒'' ,尊日神教信徒可以在改革后劫掠,只要改革后的宗教没有'' 和平'' 特性。


;通婚:Zunists are able to intermarry with members of the Mazdan and Eastern religion groups. The strongest of these are Hindu, who will reject marriage arrangements due to your lack of caste. However, Hindu rulers will allow you to take concubines, who you can then decide to marry.
;通婚: 尊日神教可以和祆教宗教组及东方宗教组的宗教通婚。其中最强大的是印度教徒,他们会因为你没有种姓而拒绝安排婚姻。然而,印度教统治者允许你纳妾,然后你可以决定和谁结婚。


;太阳节:Like other pagan feasts, this gives ruler piety and prestige. However, it also has the event "Walking under the Sun" which has a chance of giving traits to your ruler.
;太阳节: 类似其他原始宗教的盛宴,统治者获得虔诚和威望。然而,它还有事件“日下行走”有机会使统治者获得特质。


;被大尊审判:In addition to usual choices of execute/ransom/release prisoner, Zunist can leave prisoners to a desert to be "judged by the sun". This usually kills said prisoner but a few other outcomes are also possible.
;被大尊审判: 除了通常的处决/ 赎回/ 释放囚犯的选择外,尊日神教信徒还可以将囚犯留在沙漠中“被大尊审判”。这一般会杀死囚犯,但也有可能出现其他结果。


;守备部队/部队加成:Zunists receive increased levies (+30%) & defensive attrition in Zunist provinces and better combat power (+20% defensive/offensive) for heavy infantry units. Unlike defensive pagans, they do not receive 80% defensive bonus in home provinces.
;守备部队/部队加成: 尊日神教征召兵规模+30% ,重步兵攻击/防御+20% ,尊日神教省份有防御损耗。不同于防御型原始宗教,他们在本土没有80% 防御加成。


;Empire of the Sun:This [[achievements|achievement]] is earned by ruling an empire-level title as reformed Zun ruler in an [[Ironman]] game.
;Empire of the Sun:This [[achievements|achievement]] is earned by ruling an empire-level title as reformed Zun ruler in an [[Ironman]] game.


;父权:Zunism does not permit female temple holders.
;父权: 尊日神教不允许女性持有神庙地产。


'' 圣地:'' '''Nishapur, Bost, Cairo, Kabul,''' and '''Multan'''. Cairo is distant and usually controlled by major Muslim powers. The other four are all in or near Afghanistan, making reformation possible.
; 圣地:
 
*''' 内沙布尔'''
*Cairo, Kabul and Multan are important {{icon|hl}}{{icon|jd}}[[Silk Road]] counties
*''' 博斯特'''
*'''开罗'''
*'''迦布罗'''
*'''木尔坦'''
*开罗距离遥远,通常由伊斯兰教大国控制。其他四个都在阿富汗境内或附近,使改革成为可能。
* 开罗,迦布罗和木尔坦是重要的 {{icon|hl}}{{icon|jd}} [[ 丝绸之路]] 省份


;提示及策略:
;提示及策略:
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*'''Serving the Caliph''': Swearing fealty leaves you relatively free to pursue expansion, while your liege deters attackers and crushes revolts. It also lets you claim the holy site of Baghdad. It is recommended to have a kingdom-level title, as your Iqta liege can freely revoke duchies. Note that it is possible to reform the faith even while being a vassal, although you'll only get half the moral authority from each holy site. This strategy is easier with [[patch 2.7]], as you can falsely convert to Sunni Islam to shield you from religious revocation while developing a network of like-minded {{iconify|Secretly Zun Pagan}} rulers.
*'''Serving the Caliph''': Swearing fealty leaves you relatively free to pursue expansion, while your liege deters attackers and crushes revolts. It also lets you claim the holy site of Baghdad. It is recommended to have a kingdom-level title, as your Iqta liege can freely revoke duchies. Note that it is possible to reform the faith even while being a vassal, although you'll only get half the moral authority from each holy site. This strategy is easier with [[patch 2.7]], as you can falsely convert to Sunni Islam to shield you from religious revocation while developing a network of like-minded {{iconify|Secretly Zun Pagan}} rulers.


==={{icon|Bön}}苯教===
 
[[File:Hsbon.png|thumb|right|Bön holy sites.]]
==={{icon|Bön}} 苯教===
[[File:Hsbon.png|thumb|right| 苯教的圣地]]
Bön (Bon) is an indigenous religion of the Tibetan plateau, added in [[patch 2.8]]. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Bön rulers are playable with either {{icon|jd}}''[[Jade Dragon]]'', ''[[The Old Gods]]'', or {{icon|hf}}''[[Holy Fury]]''.
Bön (Bon) is an indigenous religion of the Tibetan plateau, added in [[patch 2.8]]. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Bön rulers are playable with either {{icon|jd}}''[[Jade Dragon]]'', ''[[The Old Gods]]'', or {{icon|hf}}''[[Holy Fury]]''.


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;苯教守护神:
;苯教守护神:


*''当钦'' (+2 martial, -1 diplomacy, +1 personal combat skill)
*''当钦'' +2 军事, -1 外交, +1 个人实战能力)
*''辛拉哦噶'' (+2 diplomacy, -1 martial, +0.25 monthly karma)
*''辛拉哦噶'' +2 外交, -1 军事, +0.25 每月善业)
*''阎罗'' (+3 intrigue, -1 stewardship)
*''阎罗'' +3 密谋, -1 管理)
*''库拉揭哩'' (+2 martial, -1 learning, +5 vassal opinion)
*''库拉揭哩'' +2 军事, -1 学识, +5 封臣好感)
*''朗母拉'' (+2 learning, -1 intrigue, +0.50 monthly prestige)
*''朗母拉'' +2 学识, -1 密谋, +0.50 每月威望)
*''桑波奔赤'' (-1 martial, +1 health)
*''桑波奔赤'' -1 军事, +1 健康)


;防御型:Bön receive +40% to garrison size. They also receive Defensive Pagan bonuses and their enemies suffer attrition in provinces with Bön religion.
;防御型:Bön receive +40% to garrison size. They also receive Defensive Pagan bonuses and their enemies suffer attrition in provinces with Bön religion.
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;通婚:Bön may intermarry with members of the [[Zoroastrians|Mazdan]] and [[Eastern religions]] group and  with [[Christianity#Nestorian|Nestorians]].
;通婚:Bön may intermarry with members of the [[Zoroastrians|Mazdan]] and [[Eastern religions]] group and  with [[Christianity#Nestorian|Nestorians]].


;No extra short reign penalty:Rulers of Bön faith do not suffer from extra [[Opinion#Short%20Reign|Short Reign]] penalty.
; 无短暂统治惩罚: 苯教没有额外的[[ 好感# 可变化的好感修正| 短暂统治]] 惩罚。


;纳妾:Female rulers may take up to three male consorts.
;纳妾: 女性统治者可以纳三个男妾。


;Priests cannot inherit:Characters may be [[Succession#Disqualification|disqualified from succession]] by granting them temples.
; 喇嘛不可继承头衔:Characters may be [[Succession#Disqualification|disqualified from succession]] by granting them temples.


;Resistance to conversion:AI Bön characters and Bön provinces have increased resistance to conversion from organized religions.
; 抵制转化:AI 苯教统治者和省份难以被有组织的宗教改信。


;[[Decisions#Search_for_a_Guru|寻找一位上师]]:Shared with Dharmic religions; lets you hire a skilled courtier as [[Honorary_titles#Court_Guru|Court Guru]].
;[[ 决议#Search_for_a_Guru|寻找一位上师]]:Shared with Dharmic religions; lets you hire a skilled courtier as [[Honorary_titles#Court_Guru|Court Guru]].


;天葬:Shared with Mazdan religions.
;天葬: 和祆教共有。


;与东方宗教融合:This decision allow a Bön ruler to gain the [[File:Sympathy_indian.png]] [[Traits#Sympathy_for_other_religious_groups|Sympathy for Eastern religions]] trait for a cost of 50 karma, reducing penalties involved in situations where you rule over non-Bön people.
;与东方宗教融合:This decision allow a Bön ruler to gain the [[File:Sympathy_indian.png]] [[Traits#Sympathy_for_other_religious_groups|Sympathy for Eastern religions]] trait for a cost of 50 karma, reducing penalties involved in situations where you rule over non-Bön people.


'' 圣地'': '''Balkh, Gilgit, Lhasa, Purang''' and '''Khotan'''.
;圣地:
*'''缚喝'''
*'''吉尔吉特'''
*''' 逻些'''
*''' 布让'''
*''' 于阗'''


*Lhasa, Khotan and Purang are important {{icon|hl}}{{icon|jd}}[[Silk Road]] counties
* 逻些, 布让和于阗是重要的 {{icon|hl}}{{icon|jd}} [[ 丝绸之路]] 省份


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==={{iconify|Hellenic}}希腊多神教===
==={{iconify|Hellenic}}希腊多神教===
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===历史的===
===历史的===
 有一类特殊的原始宗教信仰,通常只能在游戏中早已死亡的历史人物中看到它。它通常不可游玩(即使使用角色设计器),但可以使用mods或利用游戏bug来游玩到它。在补丁3.0之前,希腊多神教也属于这一类宗教。
 有一类特殊的原始宗教信仰,通常只能在游戏中早已死亡的历史人物中看到它。它通常不可游玩(即使使用角色设计器),但可以使用mods或利用游戏bug来游玩到它。在补丁3.0之前,希腊多神教也属于这一类宗教。


===={{iconify|Pagan}}通用====
===={{iconify|Pagan}}通用====

於 2019年10月11日 (五) 18:09 的修訂


Pagan.png 原始宗教(英文:Pagans)遵循著古老的多神教傳統,摒棄亞伯拉罕和印度宗教關於物質與精神領域相互隔離的觀點,而是支持多神論的自然神靈。

非游牧制原始宗教通常要求 Dlc icon the old gods.png 逝往神靈Holy Fury.png 神聖之怒 DLC才可玩。苯教通過 Jade Dragon.png 碧玉之龍解鎖,同時 Horse Lords.png 馬上諸王允許扮演原始宗教游牧制統治者。

歷史上,原始宗教信仰逐漸被基督教,伊斯蘭教和達摩宗教替代,但在遊戲中這不一定發生。原始宗教可能以舊神之名反擊,甚至試圖將一神教趕出歐洲。

遊戲中,所有原始宗教可以分為兩大類,除了一些例外——進攻型的日耳曼多神教 ,長生天和 Dlc icon sunset invasion.png 阿茲特克多神教,以及防禦型的洛姆瓦教(波羅的),斯拉夫多神教,索米多神教(芬蘭),非洲泛靈教和苯教(西藏)。尊日神教的獨特之處是它是進攻型和防禦型的混合體需要確認;通用原始宗教沒有加成。

早期強勢,後期乏力

扮演原始宗教的非游牧角色提供了一種高進攻性,迅速變化的遊戲風格。然而,穩定性非常低,你對你的國家幾乎沒有控制力。它在遊戲早期占據優勢地位——在867年作為日耳曼多神教統治者幾乎無人能及。然而,信仰未改革的時間越長,它變得越弱。原始宗教在早期往往是強大的,但隨著時間的推移,由於以下幾個原因而被削弱:

  • 強大的原始宗教宣戰理由允許原始宗教迅速擴張。然而,因為選舉均分繼承法(如果是部落制),難以轉變角色和省份信仰,獨立派系有更高優先級以及大量的短暫統治好感懲罰,巨大的國家並不穩定。
  • 劫掠的能力使一些原始宗教在遊戲早期非常富有。特別是日耳曼多神教,因為他們有免費船隻,船隊能夠在大河上航行,並且接近主要劫掠目標。但之後,封建國家能更快地增加收入,相反,劫掠因為目標加固而變得不易進行。臨河的封建統治者最終將增加他們的要塞等級,以至於日耳曼多神教信徒再也無法航行於這些河流中。
  • 防禦損耗在遊戲早期是強大的威懾。但是,這隻適用於原始宗教本土,並且原始宗教因為低宗教權威而難以轉變省份宗教。一旦進攻者軍事組織達到4級,防禦損耗完全消失。
  • 原始宗教信徒發現很難從部落制轉變,除非他們開局就是封建制(巴爾幹國家,尊日神教國家,西藏)。部落地產能夠快速升級,但完全定居省份能夠升級更多(擁有足夠財富和科技)。中等大小部落國家可以通過擁有巨大的直轄領來召集異常龐大的軍隊,並通過召喚部落封臣而不是調集領主徵召兵來發動戰爭。因為封臣的封臣不能被召喚,大型部落國家不會受益更多。
  • 原始宗教地區通常在科技上遠遠落後於其他文化地區,例外是867年開局時日耳曼多神教在造船術上有巨大的領先優勢,在769開局一段時間後也獲得上述加成。諷刺的是,低科技在採用封建制後是一個更大的問題,因為封建國家需要更高科技來建造建築。此外,隨著科技的進步,敵對的封建國家可以利用建設更好的建築來獲得更大的經濟和軍事力量。
  • 隨著部落統治者決定準備封建化,外國傳教士變得更有效率

然而希望仍在:如果原始宗教信仰被改革,這種信仰的生存幾乎是板上釘釘的。你用你的一些進攻/防禦能力換取穩定,更快的宗教轉變,以及大聖戰來對抗十字軍和吉哈德。擁有 Holy Fury.png ,改革者可以決定被改革信仰的教義。

而且,由於游牧制的獨特機制,他們常常是例外。

  • 他們可以通過掠奪省份的所有地產來輕易地轉變省份宗教。由此產生的空地產格進一步加強了游牧部落。
  • 游牧部族有他們獨特的游牧繼承法,不像選舉均分繼承法那樣分裂國家。
  • 只要汗王不斷增加控制的空地產格數量,大型游牧國家的力量就會持續增長。

通用的特點

大部分原始宗教可以劫掠鄰近省份(以及沿海省份,如果船隻可用)來獲得戰利品和威望,甚至沒有部落政體也可以(大部分原始宗教都是)。

他們也可以利用兩種特殊宣戰理由

  • 強大的原始宗教征服CB可用於其他原始宗教,每位統治者一生可使用一次,或者,如果統治者有 Become king.png 野心,可無限制使用直到目標王國被創建。征服戰爭可以征服或附庸一個法理王國內的所有領地。
  • 伯爵領征服CB也可用於非同宗教的任何鄰近省份,並且其帶來的停戰協議僅持續5年。在800年維京時代開始後,日耳曼多神教還可以用於任何沿海省份。

大部分原始宗教有防禦損耗,大量減少入侵他們的家園的非原始宗教徒的補給上限。該損耗僅應用於和他們統治者同一宗教的省份,所以日耳曼多神教不能在斯拉夫多神教領地上降低敵人的補給上限。這嚴重減緩了早期遊戲中通過擴張亞伯拉罕宗教對較小易怒的典型原始宗教國家的征服。然而,入侵者可以通過在每個進入的省份內快速建造堡壘,或者通過在他們首都有軍事組織Ⅳ來使損耗失效。長生天和阿茲特克多神教沒有防禦損耗(儘管長生天入侵者可以忽略它)。

「防禦型」原始宗教的守備部隊獲得一個防禦加成,迫使進攻他們領土需要更大的入侵力量。「進攻型」原始宗教的徵召兵規模獲得加成(例如,日耳曼多神教+30%徵召兵規模)。

原始宗教徒很難把大的王國維繫在一起。原始宗教有三倍的短暫統治好感修正。因為部落機制,原始宗教徒不能將部落組織度增加到非常高,否則將有來自部落未改革原始宗教封臣的嚴重好感懲罰(-30 好感)。他們也不能改革為封建制或商業共和國制,除非他們改革或轉變為非原始宗教信仰。原始宗教封臣更可能尋求獨立,相比其他獨立戰爭中的人能更快獲得戰爭分數。

原始宗教可以隨意離婚,但離婚需要支付大額的現金並且離婚家族有-30好感懲罰。男性原始宗教統治者除了擁有一位妻子外還可以額外納娶三位侍妾。擁有年輕侍妾(年齡小於45歲)每月將獲得威望,這對部落制和游牧制原始宗教特別有用。非洲泛靈教和苯教女性可以納娶男妾。

原始宗教能舉行宗教盛宴(除了長生天/非洲泛靈教)。但是,除了日耳曼多神教/尊日神教的,它們都一樣,除了風格稍微不同的描述文本以及斯拉夫「亞里洛」事件。所有基於特質的隨機事件(那些因為沒有該特質而降低15好感,以及那些因為有該特質而增加15好感)都一樣,最終加成有100虔誠和威望,同時封臣好感+15,持續1年。每一種都只能在每年特定的、不同的時間發生。

大部分原始宗教信仰無視性別法,允許女性神廟持有者;例外在下文列出。

擁有 Holy Fury.png 神聖之怒,每種原始宗教信仰(除了阿茲特克多神教)都有相關的戰士公會——一個專注戰鬥的社團。除此之外,所有原始宗教信仰可以被改革。

繼承

未改革部落原始宗教徒的默認繼承法是選舉均分繼承法。然而,你可以轉變為一個有組織的宗教並且轉變繼承法為更有效的(常規的)均分繼承法。即使你之後轉變回一個未改革原始宗教,均分繼承法仍會保留。

未改革封建原始宗教徒通常使用均分繼承法。如果他們希望發起征服或部落入侵戰爭,必須轉變為選舉均分繼承法。或者,封建國王和皇帝可以頒布「完全內閣權力」法並且採用選舉君主制繼承法。

某些原始宗教可以採用其他繼承法。尊日神教和蒙古人可以採用幼子繼承法;苯教在部落制時常規均分繼承法和選舉均分繼承法都可以採用,在封建制(或僧侶封建制)時也可以採用長子繼承法幼子繼承法;並且凱爾特文化組的統治者總是可採用凱爾特選任法。

改革該宗教可以移除這些限制,允許部落統治者採用均分繼承法並且允許封建統治者使用長子繼承法。某些改革教義還允許土耳其繼承法或長老選舉制。

原始宗教特性

進攻型原始宗教

這些原始宗教對戰鬥的喜愛意味著統治者調集封臣徵召兵不會遭受好感懲罰。所有進攻型原始宗教的徵召兵規模還獲得+30%加成,彌補了可能的較低科技和較小要塞建築的缺點。再加上調集封臣徵召兵沒有懲罰,這意味著進攻型原始宗教可以聚集遠超他們科技等級所顯示的力量。

另一方面,和平被認為是不合適的。既沒有處於戰爭,也沒有劫掠或受有效停戰協議約束的統治者每月會損失大量的威望。然而,因為劫掠算作戰爭,並且他們有不需要戰爭原因的伯爵領征服CB,很少有統治者發現他們已長時間缺乏戰爭。如果這種情況發生,直接調集徵召兵,轉換為劫掠狀態後等待,就可以移除威望懲罰。


Germanic.png 日耳曼多神教

Germanic holy sites.

日耳曼多神教信仰(更普遍地稱為諾斯信仰)是斯堪地那維亞和薩克森人的信仰,崇拜類似奧丁之類的神。早期開局時該信仰在大量小型統治者中流行,但自1066年後就開始衰落了。最後一位可玩的日耳曼多神教統治者是西博滕的阿恩法斯特,於1039年去世。

該信仰有三個聖地在斯堪地那維亞,其他兩個在歐洲大陸並且常被強大的基督教統治者持有。保持高宗教權威也是一個問題,因為弱小國家經常輸掉宗教戰爭。

由於日耳曼多神教與西歐天主教的長期鬥爭關係,兩者之間有大量獨特的事件。特別是,如果帕德伯恩被日耳曼多神教統治者持有,而一位基督教統治者占領了伊爾明蘇爾神廟,(此情況經常在 DLC icon Charlemagne.png 查理曼 DLC劇情西法蘭克國王卡爾(查理曼)入侵薩克森中發生),所有天主教和日耳曼多神教統治者受到一個彈出窗口提示聖樹伊爾明蘇爾被天主教徒燒毀,導致日耳曼多神教信仰損失10%宗教權威,持續10年。

沿海征服
日耳曼多神教徒可以使用伯爵領征服CB針對任何異教沿海省份,可以是伊斯蘭教,基督教或者其他原始宗教都可作為目標,無論多遠。
大祭典
日耳曼多神教有一個可以獻祭任何囚犯給神靈的祭典。(對某些人來說,這可能是一件有趣的事情,尤其是當你剛入侵過法國,現在你的地牢裡有73名天主教主教,或者你剛剛鎮壓了第七次天主教叛亂,地牢裡有半打異教首領。)This is the only feast where piety and prestige gain are not set, and with sufficient sacrifices, can be quite significant. When you call any vassals who are not of your religion must pay 20 gold not to attend, or just refuse. Even a few vassals paying easily recoups the cost to call the blot, and with many vassals you can get hundreds of gold per blot. The Blot itself begins like any feast, but after it begins, there are successive events in which you hang prisoners in your dungeons to honor the gods. There are 7 kinds of flavor text: 1 for Muslims, 1 for Christians, and five for Pagans. For each Muslim or Christian sacrificed, you gain 50 prestige and 25 piety, and pagans give you 25 prestige and 10 piety. You may spare a prisoner for a cost of 25 piety if you so choose. There is a limit to 4 prisoners per blot. After the sacrifices, flavor events are the same as a standard feast. Blots have an additional "cooldown time" of 9 years. It is possible to use Blot to earn the Holy Smoke achievement.
準備入侵
日耳曼多神教統治者可以宣布對指定目標的入侵,並號召來自諾斯世界各地的冒險家加入他們的遠征。(功能上是創建一個事件部隊堆疊,每隔幾個月增長,直到入侵開始。)封臣也可以進行準備入侵。然而,如果遊戲開局為769年,在他們能給歐洲帶來浩劫前,必須等待一個特殊事件授予他們造船術Ⅱ。
樹立符文石
北日耳曼文化的日耳曼多神教有符文石。樹立符文石花費100金幣,將給予你一個全局+10關係加成,持續2年。當你宣布想要樹立符文石時,你可以選擇是紀念父母還是記述自己的功業。
樹立符文石紀念父親/母親根據去世原因獲得不同威望和虔誠。在戰鬥中陣亡獲得300 Icon prestige.png,決鬥中被殺獲得250 Icon prestige.png,自然死亡、被處決、被刺殺、意外身亡、死於獄中、被獻祭及其他原因獲得200 Icon prestige.png和100 Icon piety.png,自殺以及被樹立符文石者(該角色自己)殺死獲得100 Icon prestige.png
樹立符文石紀念你自己的記憶,將基於你自己的特質提供選擇和相應的描述。基於特定特質而樹立符文石會獲得更多威望。(Fair.pngGenius.pngStrong.pngProud.pngBrave.png獲得300 Icon prestige.pngLunatic.pngPossessed.pngImbecile.png 給予100 Icon prestige.png,其他全部特質給予200 Icon prestige.png和 100 Icon piety.png,但有不同描述。)
最終一個事件觸發(通常在1100年)告知你紙張已經替代了符文石,遊戲剩餘時間內不能再製造符文石。
河流航行
日耳曼多神教是沿海和河流戰爭的大師。他們可以在通航的河流上航行,甚至通過跨越主要河流之間的陸路進行運輸。(這使得他們可以直接乘船穿越歐洲大陸進入裏海或黑海,然後再從那裡到達地中海。)一旦河流鄰近省份的平均要塞等級超過10,河流將不再通航。
守備部隊/部隊加成
除了進攻型原始宗教的+30%徵召兵規模加成,未改革日耳曼多神教還獲得+50%近衛軍規模加成,但改革後該加成失去。任何已建立的近衛軍會被保留,並且在解散前一直能補員。
劫掠特質
如果 Dlc icon the old gods.png 激活或者改革原始宗教有獨特教義「諸神黃昏之子」,統治者可以通過洗劫地產來獲得 Viking.png 特質。維京特質及其升級可以增加軍事屬性以及日耳曼多神教徒對你的好感。
其他特質
統治者可以任命某位女性為 Shieldmaiden.png,允許她們擔任軍事總管或指揮官。北日耳曼文化的日耳曼多神教徒可以在戰鬥中成為 Berserker.png
通婚
日耳曼多神教可以和改革日耳曼多神教,斯拉夫多神教及洛姆瓦教通婚。
獨特的騎士團創建條件
約姆斯維京人在原始宗教騎士團中是獨一無二的,因為創建他們可以不顧宗教改革。條件如下:
  • 至少920年
  • 斯德丁,沃爾加斯特,呂根或韋爾勒有空地產格
  • 持有被選擇省份的伯爵信仰日耳曼多神教或改革日耳曼多神教,並且同意創建
英雄王
改革日耳曼多神教的宗教領袖是改革者,而不是一位附庸的神職人員。
聖地
  • 澤蘭:日耳曼多神教護佑旅者的女神Nehalennia的聖地。
  • 帕德博恩: 伊爾明蘇爾所在地,它是與世界樹尤格德拉希爾有關的聖樹。
  • 烏普蘭: 以擁有世界上最密集的符文石而聞名,也是阿薩神族的主神廟所在地。
  • 西蘭: 據傳是鹿廳——史詩《貝奧武夫》中的蜜酒大廳——的所在地。
  • 瑙馬達爾: 祭祀北歐諸神的最重要的宗教儀式場所之一。


Tengri.png 長生天

長生天的聖地

長生天,崇拜天父騰格里,是大草原的宗教,它的大部分信徒都是游牧民,他們的土地從多瑙河一直延伸到蒙古。雖然它的聖地都位於很容易被占領的地方,但大多數都沒有神廟,這意味著聖地只能提供通常宗教權威的一半,迫使長生天統治者要麼建造神廟,要麼控制所有的聖地。然而,長生天信仰並沒有在整個遊戲過程中出現衰微,在遊戲中始終存在著相對強勢的統治者。

敬拜祖先
防禦型原始宗教擁有一樣的宗教決議。
無視防禦損耗
長生天無視與大多數原始宗教有關的防禦損耗。
天葬
游牧制長生天可以實施天葬
部落入侵
非游牧制長生天可以使用非常強力的部落入侵CB,允許每次針對一整個法理王國進行無限制戰爭。
守備部隊/部隊加成
除了進攻型原始宗教的+30%徵召兵規模加成,該主教還給予+30%輕騎兵攻擊和輕騎兵防禦加成。長生天(或阿爾泰文化)部落統治者「召集部落軍隊」決議產生的部隊也有稍微不同的組成。
父權
長生天不允許女性持有神廟地產。
通婚
長生天可以和佛教以及祆教宗教組內所有宗教通婚。
聖地
  • 阿得: 以可薩利亞的首都為名,鄰近薩萊巴圖(撒哈辛)——金帳汗國首都。
  • 托博爾: 失必兒汗國的中心
  • 錫爾河: 烏古斯突厥的草原帝國的首都
  • 克里米亞: 克里米亞汗國的首都
  • 於都斤: 突厥神話和長生天中的傳說之都。


Aztec.png 阿茲特克多神教

阿茲特克多神教的聖地

僅有 Dlc icon sunset invasion.png 日落入侵DLC激活時,阿茲特克多神教才在遊戲中出現。阿茲特克多神教沒有特殊機制,只有進攻型原始宗教的通用機制。

改革阿茲特克多神教是有可能的,但極其困難。獲得該信仰需要你轉變宗教或使用角色設計器,而且它的聖地散布在義大利,英格蘭,西班牙,法蘭西和西非。

人祭
阿茲特克多神教可以獻祭控制省份的非阿茲克特多神教角色給諸神。使用阿茲特克多神教人祭可能達成成就the Holy Smoke。
部落入侵
阿茲特克多神教可以使用部落入侵CB,允許每次針對一整個法理王國進行無限制戰爭。
守備部隊/部隊加成
阿茲特克多神教獲得徵召兵規模+30%加成。
父權
阿茲特克多神教不允許女性持有神廟地產。
阿茲特克金字塔建築
一個特有奇觀
戰士公會
阿茲特克多神教沒有他們自己的公會。
聖地
  • 羅馬(和天主教共有)
  • 科爾多瓦(和遜尼派共有)
  • 巴黎
  • 馬拉喀什
  • 米德爾塞克斯

防禦型原始宗教

防禦型原始宗教(洛姆瓦教,斯拉夫多神教,索米多神教和非洲泛靈教)的主要能力是增加在本土作戰的戰鬥能力。在同宗教省份同敵人作戰時所有單位防禦和陸軍士氣獲得80%加成。這甚至適用於作為進攻者,處在另一位領主的土地上時;只有你的軍隊所在省份的主流宗教最重要。這意味你可以入侵其他宗教持有的領土,但只要在信仰你的宗教的土地上作戰,仍可獲得此防禦加成。(例如作為斯拉夫多神教信徒從基督徒手中奪回斯拉夫多神教土地。)這使得防禦型原始宗教能夠輕而易舉地擊敗比他們多一倍的敵軍

防禦型原始宗教地產也有更多守備部隊(各宗教加成不同),使得它們更難被圍攻。除了原始宗教家鄉損耗懲罰,這也強迫入侵防禦型原始宗教本土需要更多數量的部隊來面對任何圍攻期間的嚴重損耗。這樣的懲罰通常是為了阻止任何敵對的宗教奪取這些宗教的土地,儘管它們相對較弱,而且敵對的宗教通常能輕易發動聖戰。

然而,原始宗教家鄉損耗懲罰對其他未改革的原始宗教不起作用。這允許一些原始宗教(特別是長生天和日耳曼多神教)通過伯爵領征服和原始宗教征服宣戰理由能輕易地入侵其他原始宗教。The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism.

所有防禦型原始宗教能夠敬拜祖先和選擇守護神。另外,那些防禦型原始宗教部落可以召集虔誠戰士(無 Dlc icon legacy of rome.png)。

敬拜祖先
敬拜祖先是每10年可採用一次的決議。你向祖先求取各種幫助,並為他們奉上犧牲,不管是錢還是人,以確保他們回應你的召喚。奉上犧牲的結果總是隨機的,但你做的各種選擇都會增加虔誠。T
守護神
防禦型原始宗教可以選擇守護神。它會增強一種能力而削弱另一種能力。另外,向守護神獻身的事件也可能觸發。
召集虔誠戰士
該決議適用於防禦型原始宗教部落,無論是否改革(Dlc icon legacy of rome.png 羅馬遺產DLC沒有激活)。如果你被不同信仰的統治者攻擊,你可以花費200虔誠來召喚一群戰士保衛你的領土,類似「召集部落軍隊」決議。該決議將獲得一支2000人的強大軍隊,這意味著對一位防禦型原始宗教部落統治者來說每點虔誠相當於10個士兵。


Romuva.png 洛姆瓦教

洛姆瓦教的聖地

洛姆瓦教是波羅的海東海岸人民的信仰,崇拜季耶瓦斯,佩爾庫納斯等神靈。該宗教的兩個聖地都位於法理立陶宛王國內(其他聖地都很近),使得它成為較易改革的原始宗教之一。洛姆瓦教在任何開局都沒有消失,但最終將被基督徒擊退。1200年後,立陶宛的大部分地區都是封建制國家,到了1377年,它是歐洲最後一個原始宗教國家,被條頓騎士團,金帳汗國,波蘭和諾夫哥羅德包圍。

抵制轉化
AI洛姆瓦教統治者和省份難以被有組織的宗教改信。
洛姆瓦教守護神
  • 季耶瓦斯(+2 外交, -1 密謀)
  • 韋爾尼亞斯(+2 密謀, -1 外交)
  • 佩爾庫納斯(+2 軍事, -1 學識)
  • 澤米娜(+2 管理, -1 軍事)
烏日加維內斯節
標準的原始宗教盛宴,統治者獲得100虔誠和威望。
守備部隊/部隊加成
未改革洛姆瓦教徵召兵規模+10%且守備部隊規模+30%。改革後兩種加成都變為+20%。
長老選舉制繼承
洛姆瓦教部落統治者可以使用長老選舉制繼承法 Holy Fury.png。改革洛姆瓦教也可以通過教義選擇是否保留該繼承法。
通婚
洛姆瓦教可以和日耳曼多神教,斯拉夫多神教,改革洛姆瓦教和索米多神教通婚。
聖地
  • 呂根(和斯拉夫多神教共有):12世紀,這個重要的原始宗教中心被基督教攻陷,為十字軍開闢了一條直通波羅的海其餘地區的道路。
  • 海烏姆諾:在海烏姆諾多次被古普魯士人洗劫之後,波蘭的馬佐維亞公爵康拉德將海烏姆諾及其周邊地區交給了條頓騎士團,而條頓騎士團則利用海烏姆諾作為入侵普魯士的中心。
  • 里加: 里加是一個極其重要的德國城鎮,基督教就是從這裡傳播到更廣闊的波羅的海地區。
  • 波德拉謝:居住有好戰的Yotvingia部落,也稱作Sudovians。他們頻繁劫掠波蘭,直到被條頓騎士團征服。
  • 布良斯克:立陶宛大公國控制的最東部地區之一。


Slavic.png 斯拉夫多神教

斯拉夫多神教的聖地

斯拉夫多神教,如名所示,是歐洲的斯拉夫人民信仰的宗教。這種信仰在早期開局分布廣泛,一些國家,比如克羅埃西亞,已經是封建國家而不是部落了。然而,該宗教的聖地十分分散,改革非常困難。斯拉夫人多神教在1066年開局時幾乎已經消失了,到1200年就完全從世界上消失了。最後一位可玩斯拉夫多神教統治者是Chief Testislaw of Dyrmin。

亞里洛節
類似其他原始宗教的盛宴,但其中一位客人(隨機選擇)將成為「亞里洛」,提升25該封臣對你的好感.
斯拉夫多神教守護神
  • 佩倫(+2 軍事, -1 密謀)
  • 韋萊斯(+2 密謀, -1 軍事)
  • 亞里洛(+2 管理, -1 軍事)
  • 莫拉娜(+2 軍事, -1 管理)
守備部隊/部隊加成
未改革斯拉夫多神教徵召兵規模+10%且守備部隊規模+30%。改革後兩種加成都變為+20%。
通婚
斯拉夫多神教統治者可以和改革斯拉夫多神教,洛姆瓦教,日耳曼多神教和索米多神教通婚。
聖地
  • 諾夫哥羅德(和索米多神教共有)
  • 基輔
  • 普沃茨克
  • 伯爾拉德
  • 呂根(和洛姆瓦教共有)
策略

在北方的諾夫哥羅德,波蘭或基輔開局,首先創建你的相應的法理王國,然後去往另外兩個聖地。在早期開局,基輔易受長生天游牧部落攻擊(它毗鄰馬扎爾人),所以你可能發現偽造宣稱征服呂根是更容易獲得第三個聖地的方法。

  • Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power.
  • Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars.
  • Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. He is a culturally Norse Germanic pagan but has a Slavic son. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform.


Suomenusko.png 索米多神教

索米多神教的聖地

索米多神教,芬蘭-烏戈爾人的宗教,從波羅的海一直延伸到失必爾。它的聖地分散在地圖各地,但大部分是由正確的宗教控制,即使在1066年開局時。改革宗教最簡單的方法就是扮演芬蘭的統治者,因為法理上芬蘭有兩個聖地。附近的省份諾夫哥羅德有第三個聖地,相對容易被征服。要記住,在1066年,諾夫哥羅德信仰基督教,並且持有諾夫哥羅德的留里克家族有來自家族其他成員的多個潛在盟友。

索米多神教在整個遊戲中保留了相當數量的省份,並且很容易使其他宗教對烏戈感到恐懼,無論是769、867或1066年開局。然而,到1337年,芬蘭北部/瑞典只有兩名酋長信仰索米多神教,其餘的芬蘭-烏戈爾克地區分別被天主教/東正教國家和遜尼派金帳汗國控制。

熊祭
這是與獵熊有關的可以觸發特殊事件,它為統治者提供了一種花錢獲得聲望或者花費聲望獲得財富(如果 Greedy.png)的方法。
索米多神教守護神
  • 烏戈(+2 管理, -1 密謀)
  • 阿卡(+2 外交, -1 軍事)
  • 塔皮奧米耶利基(+2 軍事, -1 學識)
  • 倫波(+2 密謀, -1 軍事)
烏戈節
標準的原始宗教盛宴,統治者獲得100虔誠和威望。
守備部隊/部隊加成
未改革索米多神教守備部隊規模+40%。改革後徵召兵規模+10%且守備部隊規模+30%。
通婚
索米多神教可以和日耳曼多神教,改革索米多神教,洛姆瓦教和斯拉夫多神教通婚。
聖地
  • 彼爾姆
  • 梁贊
  • 諾夫哥羅德(和斯拉夫多神教共有)
  • 薩拉瑪
  • 科克斯霍姆


African.png 非洲泛靈教

非洲泛靈教的聖地

非洲泛靈教被環撒哈拉的非洲人民所信仰,該教在769年開局是十分強大的,因為北非有多個小型伊斯蘭教國家,在你鞏固在南方的地位後,很容易征服他們。但在之後的開局時間裡向北擴張明顯加難了,尤其是1066年開局,北非大多數領主已改信伊斯蘭教。但是在非洲仍有可玩的非洲泛靈教角色和省份。

亞伯拉罕宗教融合
如果有臨近君主信仰亞伯拉罕宗教, 你可以花費虔誠獲得他們宗教組的"同情" 特質。
納妾
女性統治者可以納三個男妾。
無短暫統治懲罰
未改革非洲泛靈教沒有額外的短暫統治懲罰。
長老選舉制繼承法
非洲泛靈教部落統治者可以採取長老選舉制 Holy Fury.png。改革非洲泛靈教也可以通過教義選擇是否保留該繼承法。
非洲泛靈教守護神
  • 阿南西(+20% 陰謀力量提升, -15% 陰謀力量防禦)
  • 阿尤爾(+2 外交, -1 密謀)
  • 碧答(+2 管理, -1 學識)
  • (+2 學識, -1 軍事)
  • 冬戈(+10 個人實戰能力, -1 外交)
  • 尊布爾布拉(+10 家族好感, -15% 陰謀力量防禦)
守備部隊/徵召兵獎勵
無論改革與否,非洲泛靈教守備部隊規模和徵召兵信徒規模+40%。
聖地
  • 吉米
  • 德拉
  • 加奧
  • 卡諾
  • 瓦加杜


Zunist.png 尊日神教

尊日神教的聖地

尊日神教是 DLC icon Charlemagne.png 查理曼擴展引入的崇拜太陽的原始宗教。唯一信仰該教的國家是阿富汗西部的樽比勒王朝。除非使用角色設計器,僅在769年劇本可玩。到了867年,整個家族已經改信印度教/遜尼派,and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm. 然而,Dlc icon sons of abraham.png 亞伯拉罕之裔 惡魔之子事件鏈將產生尊日神教"女巫",她們可以被安排入贅婚姻或者擔任選擇信仰或傳統兒童生活重心的兒童的監護人。持有尊日神教聖地的統治者也可以秘密地皈依該教。

尊日神教的機制是防禦型/進攻型原始宗教和有組織的宗教的混合。他們開始時是封建制,不能劫掠,轉變省份信仰的機率低,不受增加的短期統治懲罰,可以使用幼子繼承法代替均分繼承法。尊日神教也可以像其他原始宗教一樣改革。擁有 DLC icon Monks and Mystics.png 修道士與密契者,尊日神教角色可以加入赫耳墨斯學會。擁有 Holy Fury.png 神聖之怒,尊日神教信徒可以在改革後劫掠,只要改革後的宗教沒有和平特性。

通婚
尊日神教可以和祆教宗教組及東方宗教組的宗教通婚。其中最強大的是印度教徒,他們會因為你沒有種姓而拒絕安排婚姻。然而,印度教統治者允許你納妾,然後你可以決定和誰結婚。
太陽節
類似其他原始宗教的盛宴,統治者獲得虔誠和威望。然而,它還有事件「日下行走」有機會使統治者獲得特質。
被大尊審判
除了通常的處決/贖回/釋放囚犯的選擇外,尊日神教信徒還可以將囚犯留在沙漠中「被大尊審判」。這一般會殺死囚犯,但也有可能出現其他結果。
守備部隊/部隊加成
尊日神教徵召兵規模+30%,重步兵攻擊/防禦+20%,尊日神教省份有防禦損耗。不同於防禦型原始宗教,他們在本土沒有80%防禦加成。
Empire of the Sun
This achievement is earned by ruling an empire-level title as reformed Zun ruler in an Ironman game.
父權
尊日神教不允許女性持有神廟地產。
聖地
  • 內沙布爾
  • 博斯特
  • 開羅
  • 迦布羅
  • 木爾坦
  • 開羅距離遙遠,通常由伊斯蘭教大國控制。其他四個都在阿富汗境內或附近,使改革成為可能。
  • 開羅,迦布羅和木爾坦是重要的 Horse Lords.pngJade Dragon.png 絲綢之路省份
提示及策略
  • Changing culture: Raiding temples can help you gain the moral authority needed for reformation with only four holy sites nearby. Unlike other Pagans, feudal Zunists are unable to raid, but there are several cultures which allow raiding. Altaic culture group is the obvious choice due to the number of nomadic realms north of Afghanistan. Altaic group allows Tribal Invasions if independent, which will permanently allow kingdom-level wars, a must-have for conquest. Norse is potentially desirable, because its cultural buildings and cultural retinues benefit from the Zun faith's +20% offense/defense to heavy infantry. The Varangian Guard, if the Byzantine Emperor forms it, can supply Norse educators.
  • Serving the Caliph: Swearing fealty leaves you relatively free to pursue expansion, while your liege deters attackers and crushes revolts. It also lets you claim the holy site of Baghdad. It is recommended to have a kingdom-level title, as your Iqta liege can freely revoke duchies. Note that it is possible to reform the faith even while being a vassal, although you'll only get half the moral authority from each holy site. This strategy is easier with patch 2.7, as you can falsely convert to Sunni Islam to shield you from religious revocation while developing a network of like-minded Secretly Zun Pagan.png rulers.


Bön.png 苯教

苯教的聖地

Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Bön rulers are playable with either Jade Dragon.pngJade Dragon, The Old Gods, or Holy Fury.pngHoly Fury.

There are provinces with Bön faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bön kings of Guge & Ü-Tsang hold large areas of the Tibetan plateau under their control.

苯教守護神
  • 當欽(+2 軍事, -1 外交, +1 個人實戰能力)
  • 辛拉哦噶(+2 外交, -1 軍事, +0.25 每月善業)
  • 閻羅(+3 密謀, -1 管理)
  • 庫拉揭哩(+2 軍事, -1 學識, +5 封臣好感)
  • 朗母拉(+2 學識, -1 密謀, +0.50 每月威望)
  • 桑波奔赤(-1 軍事, +1 健康)
防禦型
Bön receive +40% to garrison size. They also receive Defensive Pagan bonuses and their enemies suffer attrition in provinces with Bön religion.
通婚
Bön may intermarry with members of the Mazdan and Eastern religions group and with Nestorians.
無短暫統治懲罰
苯教沒有額外的短暫統治懲罰。
納妾
女性統治者可以納三個男妾。
喇嘛不可繼承頭銜
Characters may be disqualified from succession by granting them temples.
抵制轉化
AI苯教統治者和省份難以被有組織的宗教改信。
尋找一位上師
Shared with Dharmic religions; lets you hire a skilled courtier as Court Guru.
天葬
和祆教共有。
與東方宗教融合
This decision allow a Bön ruler to gain the Sympathy indian.png Sympathy for Eastern religions trait for a cost of 50 karma, reducing penalties involved in situations where you rule over non-Bön people.
聖地
  • 縛喝
  • 吉爾吉特
  • 邏些
  • 布讓
  • 于闐


Hellenic.png希臘多神教

希臘多神教是古羅馬時期基督教崛起之前的地中海重要信仰。沒有任何人在任何開局時間信仰該教, 但希臘多神教可以通過這些途徑復活:

  • 使用角色設計器來創造一個希臘神教角色。
  • 找到幾個希臘多神教角色之一(雖然開局時間沒有人信仰它,但後期可能會出現由於特殊事件改信希臘多神教的角色),然後讓他們教育你的孩子或授予他們頭銜:
    • DLC icon Charlemagne.png 在769開局, 莫奈姆瓦夏省份信仰希臘多神教, 所以那裡產生的一些廷臣可能信仰該教
    • DLC icon Reaper's Due.png 永生馬事件
  • Holy Fury.png Dlc icon legacy of rome.png 重建羅馬帝國的希臘,羅馬和義大利文化的基督教皇帝可以重建希臘多神教體系
  • Holy Fury.png 如果你是希臘,義大利,撒丁或羅馬文化,信仰非異端基督教, 首都在南歐,完全控制一個希臘多神教聖地, 並且有學者生活重心或有 Lunatic.pngPossessed.pngMystic.pngScholar.png 特質, 你可以通過以下決議: 研究經典,當它被選擇時, 該決議允許你通過特殊短事件鏈秘密改教希臘多神教。
  • 直接上控制台乾脆利落
已開化宗教
即使是未改革的希臘多神教,也有有組織宗教的一些特點: 它不限制王權法和繼承法,它還沒有防禦損耗,但是,它必須被改革才有宗教領袖和騎士團,未改革希臘多神教也不能要求角色改信。
宣戰理由
有伯爵領征服CB, 但沒有聖戰和原始宗教征服CB。
騎士團
如果希臘多神教被改革,任何獨立的希臘多神教國王級別統治者如果控制了全部聖地或者在1100年及以後,他們可以創建密耳彌多涅斯,一個希臘多神教騎士團。
占星術
角色會在出生時或通過決議賦予星座特質,此外,還要加入赫爾墨斯學會(註:這條在歷史上是真實存在的,所以不要忘了和身邊的喜歡星相的人吹一吹它的宗教淵源哦^_^)。
內臟占卜
占卜師在戰前通過解讀預兆來提升部隊士氣
祭司不能結婚和繼承
角色可以通過該機制剝奪繼承權
奉獻神廟
Holy Fury.png 神聖之怒時,希臘多神教信徒可以通過頭銜互動將一座直屬神廟奉獻給12神。奉獻一座神廟需要250金幣和200虔誠(這錢真好騙), 會給世俗領主一個為期10年的修正, 且永久性的在該神殿增加一個聖地或一個特殊建築。你只能向一個神殿尋求一次暗示。(太黑以至於沒回頭客辣⊙▽⊙)
God Temporary Character Modifier Shrine Modifier
Jupiter Monthly prestige +0.05, diplomacy +1, fertility +10% Prestige to liege +0.15
Neptune Build cost -5%, build time -5%, intrigue +2 Local build time modifier -10%, local build cost modifier -10%
Pluto National tax modifier +2%, stewardship +2 Tax income +3
Minerva Martial +2 Military technology points +0.05
Mars Martial +1, personal combat skill +5 Levy reinforce rate +5%
Vulcan Military technology spread rate +2% Fort level +0.40, technology spread rate +15%
Vesta Dynasty opinion +10 Morale of armies +5%
Ceres National revolt risk -5%, disease resistance +5% Economic technology points +0.05
Venus Fertility +5%, sex appeal +5 Local revolt risk -10%
Mercury Plot power +5%, plot defense +5% Trade value +15
Apollo Monthly prestige +0.03, learning +1, personal combat skill +5 Cultural technology points +0.05
Diana Monthly prestige +0.02, intrigue +1 Piety to liege +0.10

Holy sites:

  • Syrakusa: The birth place of famous philosopher and physicus Archimedes. It is located on Sicily.
  • Thessalonica: Thessalonica was the capital of all the Greek provinces of the Roman Empire. In this province also lies Edessa (Vodena), the first capital of ancient Macedon.
  • Athens: One of the world's oldest cities, Athens is the location of the Parthenon.
  • Rome: Location of the Pantheon, the "temple of all the gods".
  • Alexandria: Alexandria was the intellectual and cultural center of the Hellenistic world.

歷史的

有一類特殊的原始宗教信仰,通常只能在遊戲中早已死亡的歷史人物中看到它。它通常不可遊玩(即使使用角色設計器),但可以使用mods或利用遊戲bug來遊玩到它。在修補程式3.0之前,希臘多神教也屬於這一類宗教。


Pagan.png通用

Generic pagan holy sites.

通用的原始宗教出現在歷史人物的檔案中,它代表了例如基督教流行前的愛爾蘭宗教或是伊斯蘭教流行前的阿拉伯宗教。這種信仰有很大的局限,它有著未經改革的原始宗教所擁有的問題,沒有特殊的修正,也不能改革。一般通用原始宗教不能通過選擇人物或者人物編輯器遊玩到,但在遊戲中有部分事件會產生信仰通用原始宗教的角色,這允許通過授予他們頭銜或教育孩子來遊玩該宗教。

聖地:

  • 羅馬: The Religio Romana (literally, the "Roman Religion") constituted the major religion of the city in antiquity, before being supplanted by Christianity
  • Västergötland 維斯特加特蘭: The "Thing of all Geats (Goths)" was the Thing (general assembly) which was held from pre-historic times to the Middle Ages in Skara, Västergötland, before the province became a centre from which Christianity spread to the rest of Sweden.
  • 麥加: Even long before the rise of Islam it was revered as a sacred sanctuary and was a site of pilgrimage. The Kaaba was thought to be at the center of the world, with the Gate of Heaven directly above it; the embedded Black Stone was a further symbol of this as a meteorite that had fallen from the sky and linked heaven and earth.
  • 耶路撒冷: Before becoming the Holy City of the world's three largest monotheist religions, Jerusalem was a Canaan city dedicated to Shalim, the god of dusk.
  • 加納: Koumbi Saleh was an important Muslim city and the royal capital of the Ghana Empire which displaced all previous pagan religions.

Conversion

缺乏正式的宗教傳統意味著原始宗教更難在其他土地 傳播信仰。 Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert.

Inversely, it is much easier for organized religions to convert pagans. Foreign rulers will sometimes send missionaries. If allowed to spread their religion, they will in time ask the ruler to convert. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith.

改革

Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do.

The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order.

When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Those who stick with the old ways are considered Pagan Heresy.png heretics by the reformed faith, and may be targeted by holy wars.

Note that reformed pagans may not send missionaries, the only organized religion group with this distinction.

Requirements

Reforming a faith costs 750 piety. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Each temple looted in a raid gives +1% to moral authority.

Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it.

Advantages

Reformed pagans will gain a sudden bonus to their conversion rates. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith.

Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack.

To help in the struggle against unbelievers, each reformed faith gets a single holy order. (There is one exception. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.)

For tribal pagans, reforming makes it easier to raise tribal organization. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization.

For feudal pagans, reforming makes it possible to raise crown authority to any level. Reforming also provides access to the full set of feudal succession laws.

Reformed offensive pagans no longer lose prestige when at peace.

The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Other pagan faiths have different modifiers.

Disadvantages

Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers.

Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. They keep access to county conquests and raids.

Reforming the religion will cause a schism in the pagan faith. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. However, other rules will have a choice. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Expect frequent raids and wars between realms that accept the new faith and those that reject it.

Strategies

Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire.

Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion.

Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead.

神聖之怒中的宗教改革

With the Holy Fury.png Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. With Holy Fury, the Hellenic and Bön faiths can be reformed.

Traits inherited from unreformed religion

Pagan religions retain some features when reformed, regardless of the features chosen during reformation. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier".

Religion Unit modifier Features always retained
Germanic.png Germanic +30% Levy size Viking traits. Coastal county conquest.
Tengri.png Tengri +30% Levy size
+30% Light cavalry attack
+30% Light cavalry defence
No female temple holders. Sky Burials. Ancestor Worship. Intermarry Buddhist, Zoroastrian group.
Aztec.png Aztec +30% Levy size No female temple holders. Sacrifice action (unless Peaceful). Bloodthirsty Gods effects. Aztec Pyramid construction.
Romuva.png Romuva Patron Deities, Ancestor Worship
Slavic.png Slavic Patron Deities, Ancestor Worship
Suomenusko.png Suomenusko Patron Deities, Ancestor Worship
West African.png African Patron Deities, Ancestor Worship. Women can take up to 3 consorts. Animistic effects.
Zunist.png Zunist No female temple holders. Access to Hermetic society. Intermarry Eastern group, Zoroastrian group.
Bon.png Bön Women can take up to 3 consorts. Access to monastic feudal government with Tibeto-Burman culture group. Patron Deities. Gurus. Sky Burials. Priests cannot inherit.
Hellenic.png Hellenic Concubines not allowed. Access to Hermetic society. Haruspicy and Astrology effects. Priests cannot marry and cannot inherit.

Nature

Religion can have only one nature.

Nature Modifier Requirement Religions with similar or same mechanic
Peaceful.jpg 和平(Peaceful)
我们必须努力与敌人一起过上言行举止中体现和平与和谐的生活,而不是陷入暴力和疯狂追求权力的罪恶之中。
+3 Demesne limit.
+15 vassal opinion.
+1 piety per month while at peace.

AI rulers are less likely to start wars, plots and factions.
Raiding unavailable if culture doesn't allow raiding.
Hunting focus is unavailable.
Holy wars and great holy wars are unavailable, but county conquest CB is available.
Dueling comes with a Piety cost.
Cannot create warrior lodge if it does not already exist.
AI rulers will not convert provinces.

Incompatible with Bloodthirsty Gods, Sea-Bound, Unrelenting doctrines. Jainism
Warmongering.jpg 好戰(Warmongering)
我们唯一的前进路径由敌人的头骨铺就!只有在战斗中表现出英勇的信徒才能希望在来世得到回报!
Ruler do not receive opinion penalties for raised vassal levies.

AI rulers are more aggressive.
AI rulers only convert same-group provinces and only when zealous

Rulers lose prestige when at peace for too long.

None Unreformed offensive paganism
Unyielding.jpg 不屈(Unyielding)
 我们可能永远不会将对我们神灵的崇拜传播到世界的各个角落,但我们致力于使我们祖先的土地不会屈服于传教士和异教徒。
+20% levy size. +30% garrison size.
+80% Defense and +80% morale for all units if fighting at county of this religion.
+40% garrison size at county of this religion.
Religion is resistant to proselytizing.

AI rulers only try to convert provinces if zealous
If there is levy size & attack bonus from unreformed religion, it is lost.

Incompatible with Unrelenting doctrine Unreformed defensive paganism
Proselytizing.jpg 傳教(Proselytizing)
我们从异教传教士学习到,诸神不通过武力彰显,而是通过言语的力量。
Bonus to mission.
AI rulers will try to convert their provinces.

Lose piety when at war against faithful.

Incompatible with Bloodthirsty Gods doctrine Christianity
Dogmatic.jpg 教條(Dogmatic)
世界上只有一种圣言,经文只有一个正解,众神只有一种方式能取悦。
Bonus to moral authority.

AI rulers will only convert same-group provinces
Interfaith marriage is unavailable.
Lose piety when at war against faithful.
Penalty to Spymaster steal technology

Incompatible with Syncretism doctrine and Autonomous leadership Islam
Cosmopolitan.jpg 普世(Cosmopolitan)
我们必须承认,所有人都有各自的守护者,信奉的神灵也相同,只是名讳和方式有所不同。
Interfaith marriage is available.

Penalty to moral authority and to mission.
Religious Control Mandate law is unavailable.
AI rulers will not convert provinces.

Eastern religions

教義

Reformer picks two doctrines. Each pagan faith has one unique doctrine, which has features of two or more generic traits.

These doctrines can be picked no matter the reformer's religion.

Doctrine Modifier Requirement Religions with similar or same mechanic
Astrology.jpg 占星術(Astrology)
众神在群星中写下了我们的命运。只需仰望,即可明悟内在。
角色會在出生時或通過決議賦予星座特質

可以加入赫耳墨斯學會 (but Hermetics still suffer -10 temple opinion)

Redundant with Hellenic Hellenic
Haruspicy.jpg 內臟占卜(Haruspicy)
只有通过正确地使用占卜,我们才能辨别出众神的意愿,并带领我们的军队取得胜利。
占卜師在戰前通過解讀預兆來提升部隊士氣 Redundant with Hellenic Hellenic
Bloodthirsty Gods.jpg 嗜血神靈(Bloodthirsty Gods)
我们的天国主人是残酷而嗜血的。如果我们不安抚他们对血肉、鲜血和灵魂的渴望,他们可能会将愤怒转向我们。
可以獻祭不同宗教的囚犯來換取虔誠

獻祭囚犯可以解鎖特殊特質和行為

Incompatible with Peaceful and Proselytizing natures.

Incompatible with Invaders doctrine.

Unreformed Aztec
Divine Marriage.jpg

聖婚(Divine Marriage)
众神选择了某些血脉而不是其他的凡人。如果我们希望一直受到我们造物主的青睐,我们的王朝必须保持纯洁。
允許近親結婚(解鎖血親聖婚

貴族近親之間的婚姻被認為是神聖的結合

Incompatible with Dawnbreakers and Harmonious doctrines Zoroastrianism, Messalianism
Polygamy.jpg 一夫多妻制(Polygamy)
现在是时候承认我们的妾侍也是配偶。我们与她们的孩子和其他孩子一样都是合法的。
允許一夫多妻制

Possibility for a woman to take consorts is disallowed even if other traits should unlock it.

Incompatible with Enatic Clans, Dawnbreakers and Eternal Riders doctrines Islam
Meritocracy.jpg 任人唯賢(Meritocracy)
众神不关心孩子出生的顺序,他们关心他作为男人所表现出的能力和美德。
允許指定繼承人 (if at least one of Rajas of India.pngRajas of India or Jade Dragon.pngJade Dragon is enabled). Incompatible with Harmonious, Civilized, Agnatic Clans and Enatic Clans doctrines Jainism, Buddhism, Taoism
Equality.jpg 平等
男神和女神统治天堂,男人和女人也都应统治大地。
Absolute cognatic succession is enforced.

Full status of woman law is enforced. Women can take up to 3 consorts.

Government is not Merchant Republic.

Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines

Catharism
Stability.jpg 穩定
怀疑一位在众神的青睐下掌权统治者的合法性是对神明的亵渎。他的臣民应立即表现出对统治者的忠诚。
Short Reign penalty is disabled.

Ruler can spend piety to increase courtier or own attribute.

Incompatible with Children of Perun and Survivor of Ukko doctrines Jainism, Buddhism, Taoism
Unrelenting.jpg 無情
众神只会奖励信徒中最勇敢、最凶悍的人。战死疆场是一个男人所能渴望的最大荣誉。
Ignore defensive attrition.

+10% Attack for all units. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost.

Incompatible with Unyielding and Peaceful natures.

Incompatible with Eternal Riders and Invaders doctrines

Unreformed Tengri
Animistic.jpg 泛靈論
灵魂和魔法都在我们身边,隐藏在每棵树下,每条河流下,我们的头顶飞过,甚至在我们行走的土地之下。
+5% Morale of armies. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost.

Characters get a Rite of Passage when reaching adulthood.

Redundant with African African
Sea-Bound.jpg 航海
众神赐予了我们潮汐和造船的知识,以便我们可以用它来向世界的各个角落传播他们的圣言。
Fleet can navigate through major rivers.

Ship maintenance reduced to 10%. AI looter prefer coastal counties.

Incompatible with Peaceful nature.

Incompatible with Sons Of Ragnarok and Invaders doctrines.

Partially redundant with Children of Perun doctrine.

Unreformed Germanic
Enatic Clans.jpg 女性氏族
只有通过女性强大而明智的领导,我们才能够实现众神为我们预定的伟大命运。
Enatic law & open succession law are enforced.

Enatic-cognatic law is available. Agnatic, agnatic-cognatic, cognatic laws are restricted. No penalty for female ruler. No male in the council. Women can take up to 3 consorts.

Government is not Merchant Republic.

Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines

Islam (open succession)
Agnatic Clans.jpg 男性氏族
只有通过男性强大而果断的领导,我们才能够实现众神为我们预定的伟大命运。
Agnatic law & open succession law are enforced.

No females in the council. Matrilineal marriages are disabled.

Incompatible with Enatic Clans, Harmonious, Equality and Meritocracy doctrines Islam (open succession)
Ancestor Veneration.jpg 祖先崇拜
我们虔诚的先祖值得我们尊重和崇拜,我们应当用合适的方式缅怀他们。
The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood.

Eldership succession law is allowed. Ancestor Worship decision available.

Incompatible with Autonomous leadership Christianity (Saints/Veneration), Unreformed African and Romuva (Eldership succession)
Monasticism.jpg 修行
我们中最虔诚的人应获准放弃他们的世俗事务,并在隐居和敬拜中度过他们的余生。
Ruler can order subject to "Take the Vows", disqualifying them from succession. Priests cannot marry and cannot inherit.

+2 Learning to any follower of the religion.

Incompatible with Totem-Guardians doctrine Buddhism, Christianity
Religious Tax.jpg 宗教稅
我们将允许异教徒居住在我们的土地上,只要他们向我们定期提供财富和资源来弥补他们的亵渎。
Tax on subjects of different religious group is allowed. Incompatible with Syncretism and Totem-Guardians doctrines Islam
Syncretism.jpg 宗教融合
我们中最睿智的人应获准学习其他信仰并更多地了解邻国的人民。
Rulers can choose to gain sympathy with another faith by decisions. Incompatible with Dogmatic nature.

Incompatible with Religious Tax and Civilized doctrines

Unreformed African and Bön
Daring.jpg 勇敢
众神赞美勇敢和自由精神。即使是最无能的人,他们也会鼓励你要心比天高。
Prepared invasions are available. Incompatible with Peaceful nature.

Incompatible with Sons of Ragnarok doctrine

Unreformed Germanic
Pyramid Creation.jpg 創造金字塔(Pyramid Creation)
金字塔很久很久以前由古人所建,我们也应当追求如它一般的高度。
此宗教的獨立領主可以建造金字塔 Not Aztec Unreformed Aztec


These doctrines are tied to the reformer's religion. Some of them are stronger than the regular doctrines.

Doctrine Modifier Requirement
Survivor of Ukko.jpg Reformed Suomenusko.png 烏戈的遺族
长久以来,我们的部落互相争斗不断,而我们真正的敌人却从外面围困着我们。我们必须团结一致抑或是永远消失在历史中!
Religion is resistant to proselytizing + Stability Incompatible with Stability doctrine
Children of Perun.jpg Reformed Slavic.png 佩倫之子
佩伦子孙都会聚集在一起,分享对众神新的和谐的理解,这样我们就能与邻居和平相处,繁荣昌盛。
Fleet can navigate through major rivers, but maintenance cost remains full + Stability Incompatible with Stability doctrine

Partially redundant with Sea-Bound doctrine

Eternal Riders.jpg Reformed Tengri.png 永恆騎兵
无尽苍穹召唤我们的军队一路驰骋,奔向世界的四方。我们桀骜不驯,我们无人可挡!
Unrelenting + Polygamy

Levy size & attack bonus from unreformed Tengri faith will be lost.

Incompatible with Unrelenting and Polygamy doctrine.

Compatible with Peaceful nature.

Defenders of Dievas.jpg Reformed Romuva.png 季耶瓦斯衛士
我们必须要坚强,才能在新宗教的进攻中得以幸存。只有我们中最强的人才能活下来,以保存对众神的记忆。
Religion is resistant to proselytizing. Eldership Succession law is available
Sons of Ragnarok.jpg Reformed Germanic.png 諸神黃昏之子
我们绝不会不战而降!末日已然临近。如果我们想要进入瓦尔哈拉,我们就必须证明自己的价值!
Daring + Sea-Bound Incompatible with Daring and Sea-Bound doctrines.

Compatible with Peaceful natures.

Totem-Guardians.jpg Reformed West African.png 圖騰守衛
为了让所有灵魂各得其所,我们必须确保我们的祭司阶层有能力掌握散布在我们古老传统中的咒语和仪式。
Ruler can order subject to "Take the Vows". Priests cannot marry and cannot inherit.

Eldership Succession law is available

Religious Tax

Incompatible with Monasticism and Religious Tax doctrines
Dawnbreakers.jpg Reformed Zunist.png 破曉
我们必须承认太阳及其青睐的血统的无可否认的权威,以确保我们人民的繁荣。
Divine Marriage + Polygamy Incompatible with Polygamy and Divine Marriage doctrines
Harmonious.jpg Reformed Bon.png 和諧
新旧传统的平衡,才能有受众神之钟爱所祝福的开明未来。
Meritocracy + Equality + Disallow avunculate marriage and cousin marriage Incompatible with Divine Marriage, Agnatic Clans, Enatic Clans, Meritocracy and Equality doctrines
Invaders.jpg Reformed Aztec.png 侵略者
如果我们希望用这个新世界丰富的肉牛们来满足众神,我们的战士必须要无情,我们的军队必须要不屈不挠。
Bloodthirsty Gods + Seabound + Unrelenting

Levy size bonus from unreformed Aztec faith will be lost.

Incompatible with Bloodthirsty Gods, Sea-Bound, Unrelenting doctrines
Civilized.jpg Reformed Hellenic.png 文明開化
我们必须记住,众神对凡人事务几乎没有任何兴趣,我们应该努力保持对信仰的超然态度。
Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy Incompatible with Syncretism and Meritocracy doctrine

Leadership

The selection of Leadership style determines the type of religious head.

Leadership Modifier Requirement Religions with similar or same mechanic
Temporal.jpg 世俗(Temporal)
世俗和精神权力相互交织。分为两个职位毫无意义。
Religion has secular leader.

Reformer gets a powerful artifact.
Player can select GHW timing.
Immediate Prestige and piety bonus for ruler's dynasty.

None Islam
Hierocratic.jpg 教士統治(Hierocratic)
应该由一位祭司长全权掌管一切属灵的权力,这样诸神才能被恰当的礼仪取悦。
Duke-tier religious head common for all realms.

Excommunication
Request claims

None Catholicism, Fraticellism
Autocephalous.jpg Autocephalous
每个领地都应有自己的祭司长,与其统治者一起工作,满足众神及其信徒的需求。
Each realm has own religious head. None Eastern Orthodoxy, Miaphysite Christianity
Autonomous.jpg 地方自治(Autonomous)
每个祭司都有权力对新的圣文给予正解,不受任何中央权威的限制。
No religious head.

Attribute bonus.
Four branches.
No GHWs

Incompatible with Dogmatic nature and Ancestor Veneration doctrine Dharmic religions

Autonomous leadership

Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Autonomous leadership bonus for an attribute depends on original pagan religion.

Attribute Religion
+2 Diplomacy Romuva, Slavic
+2 Martial Germanic, Tengri
+2 Stewardship African, Zunist
+2 Intrigue Suomenusko
+2 Learning Hellenic, Bön
None Aztec

Autonomous leadership also enables four branches:


Synergies

With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. [1] These are not immediately obvious before reformation, or even immediately upon reformation.

Religion Nature Doctrine(s) Leadership Synergy Feature
Reformed Aztec Any Nature except Peaceful Access to the Flower War Casus Belli
Reformed Aztec Daring
&
Sea-Bound or Invaders
Allows sacrifice of thralls captured in raids
Reformed Aztec Haruspicy Allows sacrifice of courtiers to read entrails
Reformed Hellenic Bloodthirsty Gods Allows sacrifice of courtiers to read entrails
Any Nature except Peaceful Bloodthirsty Gods Access to the Flower Wars Casus Belli
Dogmatic Divine Marriage or Dawnbreakers Temporal Reformer becomes a High God
Warmongering Agnatic Clans Access to the Patriarchal Deposition War Casus Belli
Warmongering Enatic Clans Access to the Matriarchal Deposition War Casus Belli
Astrology
&
Haruspicy
Once per decade interpretation of stars by religious head or court chaplain if none exists
Astrology
&
Stability or Children of Perun or Survivor of Ukko
Reading the stars an heir is born under
Bloodthirsty Gods
&
Haruspicy
Allows sacrifice of courtiers to read entrails
Daring
&
Sea-Bound
Pirate traits and events (but the traits' opinion bonuses only apply to Germanic pagans)
Stability or Children of Perun or Survivor of Ukko
&
Agnatic Clans or Enatic Clans or Meritocracy
Education improvement synergy and Meliorism improvement synergy

Strategies

The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics.

For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. Generic Tengri paganism allows for more levies. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers.

If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely.

Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession.

If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended.

Depending on the spread of the faith before reformation, heresy may or may not become a major issue. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies.

References