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城堡(英文:Castle)地产主要由封建领主持有。它们相对城市和神殿来说税收较低,但提供更好更多的征召兵。城堡是大多数省份的首府;因此,其高于神殿和城市的要塞等级能够有效帮助省份抵御围攻与劫掠。
以下政体的角色能够在不受惩罚的情况下持有城堡:封建制、伊克塔制、僧侣封建制、商业共和国、儒家官僚制和中华帝国制。
Castles are composed of buildings which must be upgraded to increase fort level, levies, or income. In addition to the buildings below, castles are allowed to build culture-specific buildings depending upon the culture of the holding's owner. Note that castles are the only source of cavalry levies, and the only holding type where 文化建筑s and training grounds can be built.
Constructing a castle (or city) can prevent a formerly-normadic province from reverting due to nomad agitation.
Hindu characters must be of the caste before they can be granted castles.
Note that the effects of building upgrades stack.
基础数据
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。
属性 | 值 | |||||||
---|---|---|---|---|---|---|---|---|
收入 | 4 | |||||||
要塞等级 | 3 | |||||||
征召兵 |
|
城堡防御工事
These buildings increase fort level, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
城堡防御工事 I | 50 gold | 182 days | +0.5 fort level | ||
城堡防御工事 II | 50 gold | 182 days | +0.5 fort level | 城堡墙垣 I 城堡防御工事 I |
防御工事 |
城堡防御工事 III | 50 gold | 182 days | +0.5 fort level | 城堡防御工事 II | 防御工事 III |
城堡防御工事 IV | 100 gold | 365 days | +1 fort level | 城堡防御工事 III | 防御工事 V |
城堡防御工事 V | 100 gold | 365 days | +1 fort level | 城堡防御工事 IV | 防御工事 VII |
墙垣
Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.
Walls | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
城堡墙垣 I | 50 gold | 365 days | +0.5 fort level +2.5% levy size +0.2 income |
||
城堡墙垣 II | 50 gold | 547 days | +0.5 fort level +2.5% levy size +0.2 income |
城堡墙垣 I | 防御工事 I |
城堡墙垣 III | 100 gold | 730 days | +1 fort level +5% levy size +0.2 income |
城堡墙垣 II | 防御工事 IV |
城堡墙垣 IV | 150 gold | 1095 days | +1 fort level +5% levy size +0.2 income |
城堡墙垣 III | 防御工事 VI |
城堡墙垣 V | 150 gold | 1460 days | +1.5 fort level +10% levy size +0.5 income |
城堡墙垣 IV | 防御工事 VIII |
Theodosian Walls | 150 gold | 1460 days | +4 fort level | 城堡墙垣 V, Constantinople |
主楼
Keeps are arguably the most important building for castles. They increase garrison size, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Keep I | 150 gold | 547 days | +5% levy size +5% garrison size |
||
Keep II | 200 gold | 730 days | +10% levy size +10% garrison size |
城堡墙垣 I Keep I |
|
Keep III | 300 gold | 1095 days | +15% levy size +15% garrison size |
城堡墙垣 II Keep II |
防御工事 II |
Keep IV | 400 gold | 1460 days | +20% levy size +20% garrison size |
Keep III | 防御工事 IV |
Keep V | 500 gold | 2190 days | +25% levy size +20% garrison size |
Keep IV | 防御工事 VI |
Keep VI | 500 gold | 2190 days | +30% levy size +20% garrison size |
Keep V | 防御工事 VIII |
Militia Training Grounds
Militia training grounds increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Militia Training Ground I | 100 gold | 365 days | +80 light infantry +10 archers |
||
Militia Training Ground II | 120 gold | 547 days | +50 light infantry +50 archers |
城堡墙垣 I Militia Training Ground I |
Castle Infrastructure I |
Militia Training Ground III | 200 gold | 1095 days | +20 light infantry +90 archers |
Militia Training Ground II | Castle Infrastructure V |
Militia Training Ground IV | 300 gold | 1095 days | +30 light infantry +120 archers |
Militia Training Ground III | Castle Infrastructure VII |
Training Grounds
Training grounds are one of the key buildings that make castles the best holding for levies. This upgrade gives increased morale to all levies raised from the holding, which can make the difference between routing the enemy and being routed. Additionally, the increased levy reinforcement rate means that losses will be replenished faster, and is key when fighting a defensive war. This building is also useful if you intend to form your own mercenary band.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Training Grounds I | 200 gold | 730 days | +10% morale +10% levy reinforcement rate +20 retinue size |
城堡墙垣 II | |
Training Grounds II | 250 gold | 1095 days | +15% morale +15% levy reinforcement rate +20 retinue size |
Training Grounds I | Castle Infrastructure III |
Training Grounds III | 300 gold | 2190 days | +20% morale +20% levy reinforcement rate +20 retinue size |
Training Grounds II | Castle Infrastructure VI |
Barracks
Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Barracks I | 100 gold | 365 days | +30 heavy infantry +15 pikemen |
||
Barracks II | 120 gold | 547 days | +40 heavy infantry +15 pikemen |
城堡墙垣 I Barracks I |
|
Barracks III | 200 gold | 730 days | +45 heavy infantry +20 pikemen |
城堡墙垣 II Barracks II |
Castle Infrastructure I |
Barracks IV | 300 gold | 1095 days | +50 heavy infantry +25 pikemen |
Barracks III | Castle Infrastructure III |
Barracks V | 400 gold | 2190 days | +60 heavy infantry +25 pikemen |
Barracks IV | Castle Infrastructure V |
Barracks VI | 500 gold | 2190 days | +65 heavy infantry +30 pikemen |
Barracks V | Castle Infrastructure VII |
Stables
Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry (the best troop type in the game) and provide lots of light cavalry, which is an all around useful troop type, and great for chasing down fleeing armies.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Stables I | 100 gold | 365 days | +35 light cavalry | ||
Stables II | 120 gold | 547 days | +45 light cavalry | Stables I 城堡墙垣 I |
|
Stables III | 200 gold | 730 days | +55 light cavalry | Stables II 城堡墙垣 II |
Castle Infrastructure II |
Stables IV | 300 gold | 1095 days | +55 light cavalry +5 heavy cavalry |
Stables III | Castle Infrastructure IV |
Stables V | 400 gold | 2190 days | +55 light cavalry +10 heavy cavalry |
Stables IV | Castle Infrastructure VI |
Stables VI | 500 gold | 2190 days | +55 light cavalry +20 heavy cavalry |
Stables V | Castle Infrastructure VIII |
市镇
Castle towns are the economic upgrade for castles, and are thus extremely important.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Castle Town I | 100 Gold | 365 Days | +2 income | ||
Castle Town II | 120 Gold | 547 days | +2 income | Castle Town I 城堡墙垣 I |
|
Castle Town III | 200 gold | 730 days | +2 income | Castle Town II 城堡墙垣 II |
Castle Infrastructure II |
Castle Town IV | 300 gold | 1095 days | +2 income | Castle Town III | Castle Infrastructure IV |
Castle Town V | 400 gold | 2190 days | +2 income | Castle Town IV | Castle Infrastructure VI |
Castle Town VI | 500 gold | 2190 days | +2 income | Castle Town V | Castle Infrastructure VIII |
造船厂
Castle shipyards are buildings that can only be built in coastal provinces; they provide ships that can be used to transport troops.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Castle Shipyard I | 100 | 365 | +4 galleys | Shipbuilding I | Only available in coastal holdings | |
Castle Shipyard II | 100 | 730 | +5 galleys | Castle Shipyard I | Shipbuilding II | Only available in coastal holdings |
Castle Shipyard III | 100 | 1095 | +6 galleys | Castle Shipyard II | Shipbuilding III | Only available in coastal holdings |
Castle Shipyard IV | 100 | 1460 | +7 galleys | Castle Shipyard III | Shipbuilding IV | Only available in coastal holdings |
文化建筑
- 主条目:文化建筑
文化建筑s and Steppe 文化建筑s can be built in castles, varying in name and specific contributions to their levy on the culture of the province the castle holding is in.
Beyond contributing levy forces, many 文化建筑s also give a bonus to the offence, defence, or morale levels of specific units. As these bonuses apply to the retinue of that character if these 文化建筑s are built in the capital castle holding, placement of the capital can impact the quality of the army.
All 文化建筑s, except for the Steppe 文化建筑s, have the same requirements.
Price (gold) | Build time (days) | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|
文化建筑 I | 200 | 730 | 城堡墙垣 II | 防御工事 II | Benefits will vary depending on the culture of the province |
文化建筑 II | 300 | 1095 | 文化建筑 I | Castle Infrastructure I | Benefits will vary depending on the culture of the province |
文化建筑 III | 400 | 2190 | 文化建筑 II | Castle Infrastructure II | Benefits will vary depending on the culture of the province |
文化建筑 IV | 500 | 2190 | 文化建筑 III | Castle Infrastructure IV | Benefits will vary depending on the culture of the province |
Steppe 文化建筑s exist for certain (steppe) cultures when building in steppe terrain, instead of the default 文化建筑s.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Steppe Barracks I | 100 | 365 | +25 Heavy Infantry +20 Light Cavalry |
||
Steppe Barracks II | 120 | 547 | +35 Heavy Infantry +20 Light Cavalry |
Steppe Barracks I | 城堡墙垣 I |
Steppe Barracks III | 200 | 730 | +40 Heavy Infantry +25 Light Cavalry |
Steppe Barracks II | 城堡墙垣 II 防御工事 II |
Steppe Barracks IV | 300 | 1095 | +45 Heavy Infantry +30 Light Cavalry |
Steppe Barracks III | Castle Infrastructure I |
Steppe Barracks V | 400 | 2190 | +55 Heavy Infantry +30 Light Cavalry |
Steppe Barracks IV | Castle Infrastructure III |
Steppe Barracks VI | 500 | 2190 | +60 Heavy Infantry +35 Light Cavalry |
Steppe Barracks V | Castle Infrastructure V |
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Steppe Stable I | 100 | 365 | +10 Horse Archers +25 Light Cavalry |
||
Steppe Stable II | 120 | 547 | +20 Horse Archers +25 Light Cavalry |
Steppe Stable I | 城堡墙垣 I |
Steppe Stable III | 200 | 730 | +20 Horse Archers +35 Light Cavalry |
Steppe Stable II | 城堡墙垣 II 防御工事 II Castle Infrastructure II |
Steppe Stable IV | 300 | 1095 | +20 Horse Archers +35 Light Cavalry +5 Knights |
Steppe Stable III | Castle Infrastructure IV |
Steppe Stable V | 400 | 2190 | +20 Horse Archers +35 Light Cavalry +10 Knights |
Steppe Stable IV | Castle Infrastructure VI |
Steppe Stable VI | 500 | 2190 | +20 Horse Archers +35 Light Cavalry +20 Knights |
Steppe Stable V | Castle Infrastructure VIII |
贡巴寺院
Fortified gompas protect the monasteries and universities that lie within them. Can only be built by Monastic Feudal rulers.
Name | Price | Build time | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
贡巴寺院 I | 150 gold | 547 days | +5% levy size +5% garrison size +2.5% tech spread rate +0.01 cultural tech points +0.05 liege piety |
||
贡巴寺院 II | 200 gold | 730 days | +5% levy size +5% garrison size +5% tech spread rate +0.02 cultural tech points +0.05 liege piety |
贡巴寺院 I 城堡墙垣 I |
|
贡巴寺院 III | 300 gold | 1095 days | +5% levy size +5% garrison size +7.5% tech spread rate +0.03 cultural tech points +0.05 liege piety |
贡巴寺院 II | Church Infrastructure II |
贡巴寺院 IV | 400 gold | 1460 days | +5% levy size +5% garrison size +10% tech spread rate +0.04 cultural tech points +0.05 liege piety |
贡巴寺院 III | Church Infrastructure IV |
Special Fortifications
This building chain is accessible when the owner or any liege of the castle has the Castellan or Peaceful-Castellan bloodlines. See Bloodline#Forged_Bloodlines
Name | Price | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Insulated Sections | 125 gold | 365 days | +0.5 fort level +5% morale |
Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines. | ||
Killing Fields | 250 gold | 560 days | +1 fort level +5% morale +5% garrison size |
Insulated Sections | 防御工事 III | Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines. |
Extended Machicolations | 450 gold | 760 days | +1.5 fort level +15% garrison size +50 archers |
Killing Fields | 防御工事 V | Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines. |
Reinforced Barbican | 750 gold | 1250 days | +2 fort level +20% levy size +30% garrison size +100 light infantry |
Extended Machicolations | 防御工事 VII | Requires an owner or any liege with the Castellan or Peaceful-Castellan bloodlines. |
Oppressive Fortifications
This building chain is accessible when the owner or any liege of the castle has the Murder-Builder bloodline. See Bloodline#Forged_Bloodlines
Name | Price | Build time | Effects | Requirements | Tech Requirements | Notes |
---|---|---|---|---|---|---|
Gloomy Monument | 125 gold | 365 days | -5% local revolt risk +.05 liege prestige |
Castle Infrastructure II | Requires an owner or any liege with the Murder-Builder bloodline. | |
Connected Watchtowers | 250 gold | 560 days | +1 fort level -5% local revolt risk +5% garrison size |
Gloomy Monument | Castle Infrastructure IV | Requires an owner or any liege with the Murder-Builder bloodline. |
Lonely Spire | 300 gold | 560 days | +1 fort level -5% local revolt risk +5% garrison size |
Connected Watchtowers | Castle Infrastructure VI | Requires an owner or any liege with the Murder-Builder bloodline. |
Palace of Justice | 450 gold | 760 days | +1 fort level -5% local revolt risk +5% garrison size |
Lonely Spire | Castle Infrastructure VIII | Requires an owner or any liege with the Murder-Builder bloodline. |