故障排除是指定位游戏崩溃、漏洞或其他问题。一些调试功能在出售给玩家的版本中并不可用,但余下的功能依然足以解决问题。
日志文件
王国风云2本身在你的游戏文件夹(~\Documents\Paradox Interactive\Crusader Kings II\logs\
)记录了大量的日志文件。每次游戏启动时这些文件将被覆盖。
更多的日志记录功能可以用启动参数来打开(通过steam高级启动/定义启动参数):
-debug -debugscripts
文件名 | 描述 |
---|---|
game.log | 游戏内通知和log 指令的输出。从patch 2.4.1开始,只在-debugscripts 启用时记录
|
setup.log | 游戏数据loading日志(GUI、特质、修正等) |
error.log | 分析和记载错误。启用-debugscripts 时记载更多内容。
如果没有发现问题,以下几行应该显示为OK: [technology.cpp:718]: Missing Tech seed values: [technology.cpp:755]: None. [texturehandler.cpp:181]: Couldn't find texture file: . |
historical_setup_errors.log | 额外的关于头衔/角色历史的错误。只在-fullhistoricalsetuplog 启用时记录。
|
system_interface.log | 关于interface modding的错误 |
graphics.log | 关于map modding的错误 |
system.log | 硬件内容记录 |
system_interface.log | 界面错误 |
text.log | 关于localization键值的错误记录 |
script_optimizations.log | 关于廷臣触发的事件的错误记录 |
ai.log | |
exceptions.log | 如果游戏崩溃,你可能在此得到一份堆栈轨迹,和最后一个被调用的方法(例如:CLandedTitle::GetShortName) |
time.log | 记载游戏载入时间 |
memory.log | 记载游戏占用内存 |
载入
When launching the game the following steps occur:
- Initialising Map Logic
- Loading Databases
- Generating Coat of Arms
- Loading Events
- Loading Sounds
- (Loading of vanilla history files occurs here (even if is replace_path), though it'll still show as "Loading Sounds") - very slow step !
- Processing Flags - generates the flag sprites in gfx\flags from the individual .tga files
- Loading Flags
- Loading Graphics
- Creating Provinces
- Loading Map(Creating Terrain)
- Loading Map(Creating Borders)
- Loading Map(Creating Trees)
- Loading Map(Creating Textures)
Once this is done the lobby interface will be rendered.
崩溃
Crashes or Crash To Desktop (CTD) are the despair of the players and nightmare of the modders. There is usually little to no information to identify the cause.
Here is a list of known issues:
Symptom | Troubleshooting |
---|---|
Instant CTD clicking Play in the launcher | Check no new defines.lua entries are missing in the mod (or better use defines folder to override, and avoid duplication) |
CTD at "Loading Databases" |
|
CTD at "Loading Events" |
|
CTD when rendering the lobby interface | Check that interface .gui and .gfx files are properly merged with vanilla, if copied in the mod. |
CTD on applying history (initial load or selecting a bookmark) | Check that all groups in technology history have an entry for earliest starting date of the mod. See technology modding. |
CTD on load/resign |
|
CTD when hovering or clicking an event option | Invalid syntax in the event, or calling a command with an invalid value. |
CTD when clicking on religion screen | Check that no more than 5 holy sites are defined in landed_titles for that religion |
CTD when clicking on button to open College of Cardinals | See Interface modding#Papal succession |
CTD when starting typing specific letters in the Title finder | Check that there are no empty geographical regions (at least 1 valid province) |
调试
In last resort you can use Visual Studio (including the free Express editions; get the "Windows Desktop" one) to see detailed debugging information. Though it won't let you debug step by step, as the sources for the game are not available.
Simply start the game, then use the Debug > Attach to process... menu option. Use the Output window to read the game's messages, which will include script validation errors and performance data.
For best results create an empty project and configure it to launch CK2.exe with your mod active (i.e. with the argument -mod=mod/foo.mod
); check the documentation for details on how to do this. You will then be able to launch the game with debugging by clicking the green Play button in Visual Studio. This will ensure that you capture any problems that show up right after the game starts.
When the game crashes Visual Studio will freeze it, tell you where the offset at which crash happened, and provide the option to save a "minidump". The offset and dump won't mean much to you but if you want to report the crash to Paradox they would find both useful.
漏洞
由于你可以在漏洞发生后继续看到游戏内文本,漏洞通常比崩溃容易定位。 大多数不影响功能的漏洞可以通过The Validator,一个第三方的用于检测脚本文件的工具来确定。
现象 | 故障排除方法 |
---|---|
空白的事件弹出窗口,强制暂停游戏且无法被关闭 |
|
Scripting keywords appearing in decisions/councillor names |
|
Decision not appearing |
|
Decision not having any effect when taken |
|
Truncated localization |
|
Localization not appearing in game |
|
Localized names show strange characters (Ã) |
|
Events not triggering (but OK via console testevent) |
|
Titles have wrong flags |
|
Black coats of arms |
|
Missing layers in portraits for custom ethnicities | |
Casus Belli immediately ends inconclusively |
|
All units models use wrong gfx |
|
Title is badly displayed on the map (not visible or way outside its area) |
|
Popups like naming children not showing up |
# ID 1 and 2 are empty dummy events that are used by the message system to spawn messages # that should be displayed as events, their descriptions are filled in by the message system letter_event = { id = 1 is_triggered_only = yes desc = "A" } character_event = { id = 2 is_triggered_only = yes desc = "B" } |
测试
Testing is the process of checking your mod for bugs, including crashes, broken functionalities, or gameplay/balance issues.
Tooling for testing include:
- In-game console, with various debugging (or cheating...) features, in particular
play
,testevent
andevent
commands. Note that the "debug_" console commands are currently disabled in retail builds. - Cheat mods, allowing to automate many console commands, or things not achievable or too complex via console commands.
- Observer mode (
observe
console command), to check for game balance, and detect random CTDs over hundred of in-game years.
References
- ↑ In 2.6.3 game is fully playable and crashes only if you load saved game or resign the game
历史 | 角色 • 家族 • 省份 • 头衔 • 剧本 |
脚本 | 指令 • 条件 • 作用域 • 修正 • 事件 • 决议 |
常规 | 定义 • 游戏规则 • 另类开局 • 宗教 • 文化 • 政体 • 特质 • 血脉 • 科技 • 法律 • 建筑 • 宣战理由 • 朝贡国 • 单位 • 目标 • 疾病 • 死亡 • 荣誉头衔 • 社团 • 宝物 • 地图外政权 • 内阁成员 • 贸易路线 • 继承 • 奇观 • 称号 |
图像/音效/本地化 | 地图 • 图形 • 盾徽 • 肖像 • 界面 • 小地图 • 音乐 • 本地化 |
其他 | 故障排除 • 验证器 • 控制台指令 • 编辑游戏存档 • Steam创意工坊 • EU4转档器模组制作 |