Hospitals are special holdings, exclusive to The Reaper's Due DLC, which are used to increase disease resistance in a province, as well as decrease the chance of depopulation. They will also safeguard prosperity in a province by decreasing the chance of outbreaks of diseases to occur or spread to the province.
Hospitals can provide their owner with several other resources as well, such as piety, tech points, opinion modifiers, etc. Having a hospital in a province will also allow several hospital-related events to occur, such as allowing a Court Physician to improve their skills.
Building a hospital
Non-nomadic rulers can build a hospital in their controlled territory for a base cost of 100 wealth. Note: If a hospital is built in a vassal's territory, or if it finished building after you have given the county away, the hospital is still considered yours and will be stuck in your buildings list.
Alternatively, you can spend 300 piety and allow a holy order to build a castle in your capital in exchange for a hospital there. This is accessed by right-clicking a holy order captain and selecting "Invite to Build Hospital".
Upgrades
Base
Icon | Name | Tax income | Hospital level | Fort level | Levy size | Build cost | Build time (days) | Effects |
---|---|---|---|---|---|---|---|---|
Hospital of X | 0 | 1 | 0 | 0 | 100.00 | 365 | Minor protection from depopulation 0% disease resistance |
Primary upgrades
Note: The disease resistance stacks from the various levels of hospitals, so its not just a 5% upgrade per level.
Icon | Name | Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|---|
Sick House | 250 | 360 | +5% Disease Resistance +1 Hospital Level |
Construction II | ||
Expanded Sick House | 500 | 365 | +10% Disease Resistance +1 Hospital Level |
Sick House | Construction III | |
Separated Wards | 1000 | 730 | +15% Disease Resistance +1 Hospital Level |
Expanded Sick House | Construction IV | |
Extended Wards | 2000 | 365 | +20% Disease Resistance +1 Hospital Level |
Separated Wards | Construction V | |
Extensive Hospital Complex | 4000 | 1095 | +25% Disease Resistance +1 Hospital Level |
Extended Wards | Construction VI |
Other upgrades
Name | Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements |
---|---|---|---|---|---|
Leper Colony | 300 | 365 | +10% Disease Resistance +1 Hospital Level |
Sick House | Construction II |
Soup Kitchen | 250 | 365 | +4% Disease Resistance +2 Temple Vassal Opinion +0.1 Piety to Liege |
Sick House | Construction II |
Chapel | 600 | 365 | +2% Disease Resistance +2 Temple Vassal Opinion +0.1 Piety to Liege |
Sick House | Construction III |
Translation House | 400 | 365 | +0.25 Prestige to Liege +0.04 Economic Technology Points |
Expanded Sick House | Construction III |
Pilgrim's Inn | 400 | 365 | +0.1 Piety to Liege +0.25 Prestige to Liege |
Sick House | Construction III |
Library | 450 | 365 | +25% Technology Spread Rate +0.03 Cultural Technology Points |
Sick House | Construction III |
Pharmacology Laboratory | 450 | 365 | +25% Technology Spread Rate +2% Disease Resistance |
Separated Wards | Construction IV |
Medical Academy | 500 | 365 | +2% Disease Resistance +0.03 Military Technology Points +0.03 Economic Technology Points +0.03 Cultural Technology Points |
Separated Wards Library |
Construction IV |
Observatory | 400 | 365 | +0.03 Military Technology Points +0.03 Cultural Technology Points |
Separated Wards Pharmacology Laboratory |
Construction IV |
Total of All Other Upgrades | 3750 | 3285 | +20% Disease Resistance +1 Hospital Level +4 Temple Vassal Opinion +0.3 Piety to Liege +0.5 Prestige to Liege +50% Technology Spread Rate +0.06 Military Technology Points +0.07 Economic Technology Points +0.09 Cultural Technology Points |
Separated Wards | Construction IV |