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A great work, with a feature

Great works, also called wonders of the world, are special holdings that are constructed at great cost and confer lasting benefits. Great works bring new ways to spend a dynasty's amassed fortune by creating new developments that can provide bonuses for the character, its family, and the realm.

Building a great work

Great works can be built in any province by clicking the "View great work construction" button on the province menu. From there, the player has to select from a set of available great work options. Once the first level has been completed it is possible to upgrade up to level 4 with additional features suitable for said great work. Each stage grants 2 feature slots, which allow the ruler to customize the benefits of their great work, up to 8 slots at the maximum level.

Great works have a base construction cost and a monthly construction cost. Both of these costs increase with the number of great works already existing within the realm: 40% more gold per great work, and an additional 80% increase for each great work of the same type. Thus it is best to focus on upgrading one great work to stage 4 at a time, and to build a variety of great works instead of the same one multiple times.

Both stage construction and feature construction can be paused by the ruler, in case they cannot afford the monthly cost of continuing construction.

The cost of great works can be reduced by Construction technology and by having the Architect.png trait.

When building your first great work, the "Build a Great Work" Ambition will add a bonus feature (if it is constructed in your demesne).

Looting and Restoration

The current owner of a Great Work that has not participated in building or restoring it may loot it for gold. Looting a great work grants 300, 500, or 800 gold, depending on how expensive the Great Work is. Looting damages it, dropping its current stage level by one and rendering it non-functional until it is restored. Looting a great work takes a period of time that varies per great work.

Looted great works may be restored to their former glory, and must be restored before the current owner may regain its benefits and begin upgrading it again. Similar to building a great work stage, restoring one has an initial cost and monthly cost. A ruler that looted a great work may not participate in its restoration.

Generic Features

These features are available for multiple Great Work types. See specific Great Work entries for their unique features and a list of available generic features.

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Great Roads 450 gold 1 gold 24 months +10% Local Movement Speed
Watchtower Network 500 gold 1 gold 72 months +10% Levy Size
Spikes 450 gold 1 gold 24 months +5% Siege Defense Can be used to execute prisoners
(hidden) Enables Intimidation Attempts
Tower 450 gold 1 gold 24 months +5% Siege Defense
+0.02 Prestige
Hypocausts 300 gold 1 gold 12 months +1% Disease Resistance
+0.02 Prestige
Heating Pipes 500 gold 1 gold 12 months +2% Disease Resistance
+0.02 Prestige
Requires Hypocausts
Retinue 550 gold 1 gold 24 months +1 Supply Limit
+10% Garrison Size
+5.0% Land Organization
(Hidden) Enables the Recruit an Honor Guard decision, 1000 Light Infantry and 500 Heavy Infantry for 100 gold, 1.10 maintenance, non-reinforcing, only one can be raised at a time.
(Hidden) More likely to remove negative province modifiers like Smuggler's Ring
Torture Chambers 550 gold 1 gold 24 months +10 Cruel Opinion Can be used to execute prisoners
Enables Intimidation Attempts
(Hidden) Enables Private Conversations
Historical Mural 300 gold 1 gold 30 months +3 Dynasty Opinion
Road Tolls 250 gold 1 gold 18 months +5% Local Tax Modifier
Tavern 300 gold 1 gold 18 months +5 Drunkard Opinion Might allow you to remove Stressed Not allowed or active for Zealous Muslims


Events and Decisions

Events and decisions common to multiple Great Works and features.

Intimidation

Intimidating Great Work features add a targeted character decision, Try to Intimidate, to the right click on character menu, with a 2 year cooldown. Higher diplomacy and a craven target raise the chance of success. Only usable within the same realm.

The decision gives the following options:

  • Gain +20 opinion with the target for 2 years on success, lose -25 opinion for 2 years on failure
  • Gain a favor with the target on success, loss -25 opinion for 2 years on failure
  • Gain +5 opinion with the target for 2 years on success, lose -15 opinion for 2 years on failure (higher chance of success than the first option)

Private Conversation

Secluded Great Works features add a targeted character decision, Private Conversation, to the right click on character menu.

Burial Ceremony

Great Works considered Burial Grounds wlll trigger an event on ruler death for a burial ceremony. The options are:

  • Expensive Ceremony: Lose between -100 and -400 gold, gain +150 prestige and +50 piety. Characters who liked the dead ruler (+20 opinion or higher) gain +15 opinion of you. Characters who hated the dead ruler (-50 opinion or lower) lose -15 opinion with you.
  • Moderate Ceremony: Lose between -50 and -200 gold, gain +50 prestige and +100 piety. Characters who liked the dead ruler (+20 opinion or higher) gain +15 opinion of you
  • Cheap Ceremony: Lose between -10 and -100 gold, lose -20 prestige, gain +10 piety
  • No Ceremony: Lose -50 prestige, -50 piety. Characters who liked the dead ruler (+20 opinion or higher) lose -15 opinion of you. Characters who hated the dead ruler (-50 opinion or lower) gain +15 opinion with you.

Store a Relic

Great work features that store relics give the Store a Relic decision. Religious artifacts can be stored for an immediate gain of Piety and Prestige. You will lose the artifact. Only one artifact can be stored per Great work.

Quality Piety Prestige
1 100 0
2 200 0
3 300 100
4 400 300
5 500 500

Looted Artifacts

Some Great Works cause an event when looted that gives the looting character an artifact. Great Works with bells give the Bells artifact. Great works with books give a random artifact from this list:

  • Magnum Opus on Stellar Astrology (Quality 1)
  • Magnum Opus on Planetary Astrology (Quality 1)
  • Court Etiquette - Volume 1
  • Kama Sutra
  • In Honor of My Beloved (Quality 1)
  • The Art of Love
  • The Illiad
  • The Odyssey
  • Speculum Regale
  • Apicius
  • Kitab al-Tabikh
  • A History of Temples

A Town Is Born

An event that fires 50 days after a Great Work feature's completion that grants a holding slot to the Great Work's province. The trigger conditions are:

  • At Peace
  • Great Work is at least 50 years old
  • Great Work has at least 2 features
  • Event has not triggered before on the province

Be sure to pause your feature's construction so that it finishes while you are at peace if you want this event to fire.

Crumbling Masterwork

A yearly pulse event that requires a Great Work that is at least 100 years old. Two options:

  • Repair the work. Lose -50 gold, gain +40 prestige.
  • Sell the pieces. Gain +100 gold.

This event does not cause damage (requiring restoration or losing a stage like looting) to the wonder.

Send Alcoholic Gift

The Brewery and Vineyard features enable a targeted decision to gift alcohol to any character within diplomatic range. +10 opinion for 1 year, with a 1 year cooldown.

Inspires Learning

Great works and features that inspire learning improve the results of the Invite Holy Man to court decision, giving the priest a chance to have higher learning and positives traits like Erudite and Genius.

Great Temples


Grand Cathedral

Requirements: Owner's religion is in the Christian group.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.05 prestige
+0.1 piety
II 2200 gold 5 gold 375 months +0.1 prestige
+0.1 piety
III 2400 gold 5 gold 375 months +0.1 prestige
+0.2 piety
IV 2600 gold 5 gold 325 months +0.2 prestige
+0.2 piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Gargoyles 450 gold 1 gold 24 months +5 Cruel Opinion Can be used to execute prisoners
Enables Intimidation attempts
Christian religious group
Bells 450 gold 1 gold 24 months +10% Siege Defense (Hidden) More likely to remove negative province modifiers like Smuggler's Ring Christian religious group
Stained Glass Window 450 gold 1 gold 20 months +5 Temple Vassal Opinion Christian religious group
Relic Tomb 450 gold 1 gold 24 months +0.25 Monthly Piety Christian religious group
Must store a relic within before gaining effects, See Great_works#Store_a_Relic
Grand Basilica 450 gold 1 gold 24 months +5 City Vassal Opinion Christian religious group
Catacombs 450 gold 1 gold 24 months +10% Siege Defense
+0.05 Piety
Christian religious group
Giant Cross 450 gold 1 gold 24 months +2 Same Religion Opinion Christian religious group
Golden Bells 450 gold 1 gold 24 months +5 Proud Opinion (Hidden) More likely to remove negative province modifiers like Smuggler's Ring Christian religious group
Bells feature



Great Mosque

Requirements: Owner's religion is in the Muslim group.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.05 prestige
+0.1 piety
II 2200 gold 5 gold 375 months +0.1 prestige
+0.1 piety
III 2400 gold 5 gold 375 months +0.1 prestige
+0.2 piety
IV 2600 gold 5 gold 325 months +0.2 prestige
+0.2 piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Minaret 450 gold 1 gold 24 months +2 Same Religion Opinion Owner converts counties to their religion faster Muslim religious group
Sahn 450 gold 1 gold 24 months +5% Disease Resistance Muslim religious group
Requires at least 2 previous features
Qubba 450 gold 1 gold 24 months +5 Temple Vassal Opinion Muslim religious group
Magnificent Hanging Lamps 450 gold 1 gold 24 months +2 Same Religion Opinion Muslim religious group
Soup Kitchen 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+2.5% Disease Resistance
+5 Kind Opinion
Muslim religious group
School 450 gold 1 gold 24 months -1.0% Revolt Risk
+5 Scholar Opinion
Owner converts counties to their culture faster
Inspires Learning
Muslim religious group
Caravanserai 450 gold 1 gold 24 months +0.05 Monthly Piety Muslim religious group
Custodian of the Mosque 450 gold 1 gold 24 months Unlocks the Custodian of the Mosque minor title (+5 opinion minor title) Muslim religious group



Great Synagogue

Requirements: Owner's religion is Jewish

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.05 prestige
+0.1 piety
II 2200 gold 5 gold 375 months +0.1 prestige
+0.1 piety
III 2400 gold 5 gold 375 months +0.1 prestige
+0.2 piety
IV 2600 gold 5 gold 325 months +0.2 prestige
+0.2 piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Tallest Building 450 gold 1 gold 24 months +0.5 Monthly Prestige
+1% Morale of Armies
Jewish relgion
Outer Wall and Open Garden 450 gold 1 gold 24 months +10% Land Organization Jewish relgion
Requires at least 2 previous features
Holy Ark 450 gold 1 gold 24 months +5 Temple Vassal Opinion Jewish relgion
Elaborate Decorations 450 gold 1 gold 24 months +2 Same Vassal Opinion Jewish relgion
Choir Rooms 450 gold 1 gold 24 months +0.05 Monthly Prestige
+0.05 Monthly Piety
Jewish relgion
School 450 gold 1 gold 24 months -1.0% Local Revolt Risk
+5 Scholar Opinion
Owner converts counties to their culture faster
Inspires Learning
Jewish relgion



Great Temple (Pagan)

Requirements: Owner's religion is in the Pagan group and that religion is reformed.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.1 Monthly Prestige
II 2200 gold 5 gold 375 months +0.2 Monthly Prestige
III 2400 gold 5 gold 375 months +0.2 Monthly Prestige
+0.1 Monthly Piety
IV 2600 gold 5 gold 325 months +0.3 Monthly Prestige
+0.1 Monthly Piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Statue of a God 450 gold 1 gold 24 months +0.5 Monthly Piety Pagan religious group
Temple Guards 450 gold 1 gold 24 months -10.0% Local Revolt Risk (Hidden) More likely to remove negative province modifiers like Smuggler's Ring Pagan religious group
Sacrificial Altar 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zealous Opinion
Pagan religious group and Ritual Sacrifice religious feature
Sacred Grove 450 gold 1 gold 24 months -4.0% Local Revolt Risk (Hidden) Enables Private Conversations Pagan religious group
Prophecy Room 450 gold 1 gold 24 months +5 Zealous Opinion Pagan religious group
Temple Precinct 450 gold 1 gold 24 months +2 Same Religion Opinion Pagan religious group
Inner Sanctuary 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Diligent Opinion
Pagan religious group
Custodian of the Temple 450 gold 1 gold 24 months Unlocks the Custodian of the Temple minor title (+5 opinion minor title) Pagan religious group

Events

Counts as a Burial Ground.

Great Temple (Buddhist)

Requirements: Owner's religion is Buddhist

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.5 prestige
+0.1 piety
II 2200 gold 5 gold 375 months +0.1 prestige
+0.2 piety
III 2400 gold 5 gold 375 months +0.1 prestige
+0.2 piety
IV 2600 gold 5 gold 325 months +0.1 prestige
+0.3 piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Chaitya-Grihas 450 gold 1 gold 24 months -4.0% Local Revolt Risk Buddhist religion
Gompa 450 gold 1 gold 24 months +10% Siege Defense (Hidden) More likely to remove negative province modifiers like Smuggler's Ring Buddhist religion
Bodhi Tree 450 gold 1 gold 24 months +2 Same Religion Opinion Buddhist religion
Cave Complex 450 gold 1 gold 24 months +10% Siege Defense (Hidden) More likely to remove negative province modifiers like Smuggler's Ring Buddhist religion
Vihara 450 gold 1 gold 24 months +5% Disease Resistance Buddhist religion
Buddhist School 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+5 Scholar Opinion
Owner converts counties to their culture faster
Inspires Learning
Buddhist religion
Relic Stupa 450 gold 1 gold 24 months +.25 Monthly Piety Buddhist religion
Must store a relic within before gaining effects, See Great_works#Store_a_Relic
Commerative Stupa 450 gold 1 gold 24 months +2 Eastern Opinion Buddhist religion
Symbolic Stupa 450 gold 1 gold 24 months +3 Buddhist Opinion Buddhist religion
Votive Stupa 450 gold 1 gold 24 months +10% Local Tax Modifier Buddhist religion
Requires at least 6 previous features



Great Temple (Hindu)

Requirements: Owner's religion is Hindu

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 325 months +0.05 prestige
+0.1 piety
II 2200 gold 5 gold 375 months +0.1 prestige
+0.2 piety
III 2400 gold 5 gold 375 months +0.1 prestige
+0.2 piety
IV 2600 gold 5 gold 325 months +0.1 prestige
+0.3 piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Gopuram 450 gold 1 gold 24 months +10% Siege Defense
+2 Same Religion Opinion
Hindu religion
Shikhara 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+3 Temple Vassal Opinion
Owner can convert counties to their religion faster Hindu religion
Maha Mandapa 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+5.0% Land Organization
Hindu religion
Temple Complex 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+3 Dynasty Opinion
Hindu religion
Requires at least 4 previous features
Calai 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+5 Scholar Opinion
Owner can convert counties to their culture faster
Inspires Learning
Hindu religion
Hospital 450 gold 1 gold 24 months +5% Disease Resistance
+0.05 Monthly Piety
Hindu religion



Statues


Ruler Statue

Requirements: Not buildable by Humble characters. Not buildable or active for Iconoclast or Zealous Muslims.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1500 gold 4 gold 100 months -0.5% Local Revolt Risk
+0.05 prestige
II 1700 gold 4 gold 200 months -0.5% Local Revolt Risk
+0.1 prestige
III 1900 gold 4 gold 300 months -0.5% Local Revolt Risk
+0.2 prestige
IV 2100 gold 4 gold 400 months -0.5% Local Revolt Risk
+0.3 prestige
-1 Short Reign Length

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Gold Plating 700 gold 1 gold 24 months +0.3 Monthly Prestige Not compatible with other plating features
Silver Plating 450 gold 1 gold 24 months +0.2 Monthly Prestige Not compatible with other plating features
Bronze Plating 350 gold 1 gold 24 months +0.1 Monthly Prestige Not compatible with other plating features
Additional Statues 450 gold 1 gold 24 months +3 Dynasty Opinion
Watcher of Giants 450 gold 1 gold 24 months Unlocks the Watcher of Giants minor title (+5 opinion minor title)
Golden Crown 450 gold 1 gold 575 months +3 Vassal Opinion Stage 4 Only



Statue of a Horse

Requirements: Lunatic trait, Horse culture, or Nomadic government. Not buildable or active for Iconoclast or Zealous Muslims.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1500 gold 3 gold 200 months +0.1 prestige
II 1700 gold 3 gold 300 months +0.1 prestige
III 1900 gold 3 gold 400 months +0.1 prestige
IV 2100 gold 3 gold 500 months +0.1 prestige
+10 Horse Opinion

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Shares plating and additional statues features with Ruler Statue

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Grand Stable 450 gold 1 gold 24 months +5% Mounted Troops
+5% Archers
Additional Animal Statues 450 gold 1 gold 24 months +5 Kind Opinion
Horse Graveyard 450 gold 1 gold 24 months +5 Horse Opinion



Fortifications


Grand Fortress

Requirements: Improved Keeps 4 and Construction 4

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 300 months +.25 Fort Level
+0.1 prestige
II 2100 gold 3 gold 400 months +.25 Fort Level
+0.1 prestige
III 2200 gold 3 gold 500 months +.25 Fort Level
+0.1 prestige
+5% Siege Defense
IV 2300 gold 3 gold 600 months +.5 Fort Level
+0.1 prestige
+5% Siege Defense

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Armory 450 gold 1 gold 24 months +100 Heavy Infantry The local smiths option for the Search for a Smith decision will grant quality 2 artifacts, instead of terrible ones, and the option for the Zweihander (See Artifacts#Grand_Fortress).
If the smith is hired, the armory gives a higher chance of higher quality artifacts.
Watch Tower 450 gold 1 gold 48 months +5.0% Siege Defense
+5.0% Arrest Chance
Vault 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Pit Moat 450 gold 1 gold 24 months +5.0% Siege Defense Can be used to Execute prisoners
Spike Moat 450 gold 1 gold 24 months +5.0% Siege Defense Can be used to Execute prisoners
Enables Intimidation attempts
Pit Moat feature
Water Moat 450 gold 1 gold 24 months +5.0% Siege Defense Can be used to Execute prisoners Pit Moat feature
Bone Moat 450 gold 1 gold 24 months +5.0% Siege Defense Can be used to Execute prisoners
Enables Intimidation attempts
Pit Moat feature, Cruel Trait, and 50 kills
Hidden Passageways 450 gold 1 gold 36 months +5.0% Assassination Chance Higher chance of escaping capture after battle
Inner Garden 450 gold 1 gold 24 months +10.0% Land Organization (Hidden) Enables Private Conversations
Dueling Room 450 gold 1 gold 24 months +3 Personal Combat Rating
+5 Brave Opinion

Events

The Armory unique feature modifies the event chain for the Search for a Smith decision. See Armory special effects for details.

Underground City

Requirements: Desert or Mountain county adjacent to a Hill or Mountain county

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 200 months +0.1 prestige
II 2050 gold 3 gold 300 months +0.1 prestige
III 2100 gold 3 gold 400 months +0.1 prestige
+5% Siege Defense
IV 200 gold 3 gold 500 months +0.1 prestige
+5% Siege Defense

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Natural Caves 450 gold 1 gold 24 months +10.0% Plot Power Defense
Travel Tunnels 450 gold 1 gold 60 months +10.0% Local Movement Speed
Precious Metal Mines 450 gold 1 gold 36 months +10.0% Local Tax Modifier
Dungeon 450 gold 1 gold 24 months +10.0% Arrest Chance
Guardian of the Deep 450 gold 1 gold 12 months Unlocks the Guardian of the Deep minor title (+5 opinion minor title)



Great Walls

Requirements: Improved Keeps 4 and Construction 4

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 gold 3 gold 300 months +.25 Fort Level
+0.1 prestige
II 1000 gold 3 gold 300 months +.25 Fort Level
+0.1 prestige
III 1000 gold 3 gold 300 months +.25 Fort Level
+0.1 prestige
+5% Siege Defense
IV 1000 gold 3 gold 300 months +.5 Fort Level
+0.1 prestige
+5% Siege Defense

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Sea Walls 500 gold 1 gold 60 months +20.0% Siege Defense
+5 City Vassal Opinion
Coastal
Studded Bastions 500 gold 1 gold 60 months +200 Archers
+5% Siege Defense
Strategic Enclaves 1000 gold 5 gold 120 months +5.0% Local Tax Modifier
+3 City Vassal Opinion
All walls of the province's holdings will be upgraded to their maximum level
Soaring Fortresses 500 gold 1 gold 60 months +100 Heavy Infantry
+5.0% Siege Defense
Unlocks the Castellan minor title (+15 opinion minor title)
Hidden Gates 500 gold 1 gold 24 months +10.0% Siege Defense Defenders have a higher chance of actively resisting sieges.
Gatehouse Forts 400 gold 1 gold 24 months +150 Archers
+5.0% Siege Defense
Staged Killing Fields 400 gold 1 gold 24 months +100 Archers
+10.0% Siege Defense
Deep Defense Architecture 500 gold 1 gold 60 months +10.0% Siege Defense
Artificial Islands 300 gold 1 gold 120 months +10.0% Siege Defense Coastal
Walker of the Wall 450 gold 1 gold 12 months Unlocks the Walker of the Wall minor title (+5 opinion minor title)



Great Harbor

Requirements: Coastal counties only

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1900 gold 3 gold 250 months +2.5% Local Tax Modifier
+25 Trade Value
+0.1 prestige
II 1000 gold 3 gold 300 months +2.5% Local Tax Modifier
+25 Trade Value
+0.1 prestige
III 1000 gold 3 gold 300 months +2.5% Local Tax Modifier
+25 Trade Value
+0.1 prestige
IV 1000 gold 3 gold 300 months +2.5% Local Tax Modifier
+25 Trade Value
+0.1 prestige
-5% Build Cost Modifier

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Cothon 450 gold 1 gold 24 months +0.50 Supply Limit
+10.0% Siege Defense
Piers 450 gold 1 gold 24 months +2.5% Local Tax Modifier
+0.25 Supply Limit
+30.00 Trade Value
Harbor Office 450 gold 1 gold 24 months +10.0% Local Tax Modifier
+0.25 Supply Limit
Lighthouse 450 gold 1 gold 24 months +5.0% Local Tax Modifier
+0.25 Supply Limit
+30.00 Trade Value
Military Wharf 450 gold 1 gold 24 months +50% Galleys
+15% Siege Speed
Master of the Tides 450 gold 1 gold 24 months Unlocks the Master of the Tides minor title (+5 opinion minor title)



Great Lighthouse

Requirements: Coastal counties only

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1500 gold 3 gold 300 months +0.1 prestige
II 1000 gold 3 gold 300 months +0.1 prestige
III 1000 gold 3 gold 300 months +5% Local Tax Modifier
+0.2 prestige
IV 1000 gold 3 gold 300 months +10% Local Tax Modifier
+50 Trade Value
+0.3 prestige

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Treasure Chamber 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Giant Banners 450 gold 1 gold 24 months +5.0% Morale of Armies
Custodian of the Lighthouse 450 gold 1 gold 24 months Unlocks the Lighthouse Custodian minor title (+5 opinion minor title)
Royal Apartments 450 gold 1 gold 24 months +3 Sex Appeal (Hidden) Enables Private Conversations



Cultural


Grand Amphitheater

Requirements: Roman, Italian, or Greek Culture, or Hellenic religion, or religion has the ritual sacrifice feature. Religion must not be peaceful.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2500 Gold 3 Gold 300 Months -1% Local Revolt Risk
+0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months -1% Local Revolt Risk
+0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months -1% Local Revolt Risk
+0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months -1% Local Revolt Risk
+0.1 Monthly Prestige
+1 Same Religion Opinion

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Naval Spectacle 450 gold 1 gold 24 months +2.5% Local Tax Modifier
+0.10 Monthly Prestige
Animal Cages 450 gold 1 gold 24 months +0.10 Monthly Prestige
+5 Hunter Opinion
Hippodrome 450 gold 1 gold 24 months +5% Mounted Troops
Training Academy 450 gold 1 gold 24 months Enables the recruitment of Gladiators (decision grants a high martial courtier with combat traits and high personal combat skill, 5 year cool down)
Theatre Stage 450 gold 1 gold 24 months +0.05 Monthly Prestige
+5 Poet Opinion
Master of the Games 450 gold 1 gold 12 months Unlocks the Master of the Games minor title (+5 opinion minor title)

Events

The Blood Games for the Ritual Sacrifice pagan reformation can be held at the Grand Amphitheater, giving 200 extra prestige.

Royal Palace

Requirements:

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2600 Gold 3 Gold 315 Months +250 Retinue Size
(retinue bonuses are not applied)
+0.1 Monthly Prestige
II 1000 Gold 3 Gold 315 Months +250 Retinue Size
+0.1 Monthly Prestige
III 1000 Gold 3 Gold 315 Months +250 Retinue Size
+0.1 Monthly Prestige
IV 1000 Gold 3 Gold 200 Months +20% Retinue Size
+0.1 Monthly Prestige
+3% Morale of Armies

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Historical Mural
  • Dueling Room

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Fancy Throne Room 450 gold 1 gold 24 months +0.05 Monthly Prestige
Trap Door 450 gold 1 gold 24 months +10% Arrest Chance
Royal Bed Chamber 250 gold 1 gold 24 months +5% Fertility (Hidden) Enables Private Conversations
Skull Throne 450 gold 1 gold 10 months +20 Cruel Opinion Cruel trait, requires 100 kills to build
Golden Throne 1000 gold 1 gold 25 months +1.00 Monthly Prestige
Royal Custodian 450 gold 1 gold 12 months Unlocks the Royal Custodian minor title (+5 opinion minor title)
Brewery 300 gold 1 gold 36 months +10 Drunkard Opinion Enables the Send Alcohol Gift decision
(Hidden) Enables Private Conversations
Dueling Room 450 gold 1 gold 24 months +3 Personal Combat Rating
+5 Brave Opinion



Magnificent Gardens

Requirements:

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1800 Gold 3 Gold 100 Months +2.5% Disease Resistance
+0.1 Monthly Prestige
II 1000 Gold 3 Gold 200 Months +2.5% Disease Resistance
+0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +2.5% Disease Resistance
+0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +2.5% Disease Resistance
+0.1 Monthly Prestige
+0.2 Health

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Fountains 450 gold 1 gold 24 months +0.05 Monthly Prestige
+5 Poet Opinion
Fountain of Youth 550 gold 1 gold 36 months Unlocks the Drink from the Fountain of Youth decision (de-ages the character by 2 years, 10 year cooldown) Supernatural events on, Mystic trait to build
Hanging Gardens 450 gold 1 gold 24 months +0.10 Monthly Prestige
+5 Gardener Opinion
Secluded Groves 450 gold 1 gold 24 months +5.0% Fertility (Hidden) Enables Private Conversations
Hidden Burial Spot 450 gold 1 gold 24 months +5.0% Plot Power Increase
+5.0% Plot Power Defense
Poisonous Flowers 450 gold 1 gold 24 months +5.0% Plot Power Increase
Herb Garden 450 gold 1 gold 24 months +0.10 Health Will periodically give you Herbs Member of the Hermetic Society
Garden Statues 450 gold 1 gold 24 months +0.05 Monthly Prestige
+5.0% Plot Power Defense
Vineyard 500 gold 1 gold 36 months +10 Drunkard Opinion Enables the Send Alcohol Gift decision
(Hidden) Enables Private Conversations
Pet Graveyard 450 gold 1 gold 24 months +5 Own Children Opinion



Learning


Grand University

Requirements to Build: Tolerance 3 and Legalism 3. Government is not Nomadic. Religion is in Christian, Muslim, Jewish, Zoroastrian, or Eastern religious groups, or is Hellenic (reformed or non-reformed).

Requirements for Effects: Religion Is Reformed

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1500 Gold 3 Gold 350 Months +0.05 Culture Technology Points
+0.10 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.05 Culture Technology Points
+0.10 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.05 Culture Technology Points
+0.10 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.05 Culture Technology Points
+0.02 Economy Technology Points
+0.02 Military Technology Points
+0.10 Monthly Prestige

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Great Seminars 450 gold 1 gold 24 months +10.0% Technology Spread Rate
+3 City Vassal Opinion
+5 Scholar Opinion
Wing of Diplomacy 450 gold 1 gold 24 months +0.05 Culture Technology Points
+1 Diplomacy
Wing of Strategy 450 gold 1 gold 24 months +0.05 Military Technology Points
+1 Martial
Wing of Finance 450 gold 1 gold 24 months +0.05 Economy Technology Points
+1 Stewardship
Wing of Secrets 450 gold 1 gold 24 months +0.05 Culture Technology Points
+1 Intrigue
Wing of Theology 450 gold 1 gold 24 months +5.0% Technology Spread Rate
+1 Learning
Guardian of Knowledge 450 gold 1 gold 24 months Unlocks the Guardian of Knowledge minor title (+5 opinion minor title)

Events

Inspires Learning

Great Library

Requirements to Build: Government is not Nomadic. Religion is in Christian, Muslim, Jewish, Zoroastrian, or Eastern religious groups, or is Hellenic (reformed or non-reformed).

Requirements for Effects: Religion is Reformed

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 Gold 3 Gold 320 Months +0.05 Culture Technology Points
+0.10 Monthly Prestige
II 1000 Gold 3 Gold 320 Months +0.05 Culture Technology Points
+0.20 Monthly Prestige
III 1000 Gold 3 Gold 320 Months +5.0% Culture Technology Spread Rate
+0.30 Monthly Prestige
IV 1000 Gold 3 Gold 320 Months +5.0% Economy Technology Spread Rate
+5.0% Military Technology Spread Rate
+0.40 Monthly Prestige

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Historical Mural

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Poetry and Drama Collection 450 gold 1 gold 24 months +5.0% Culture Technology Spread Rate
Architecture Collection 450 gold 1 gold 24 months +5.0% Economy Technology Spread Rate
Math and Philosophy Collection 450 gold 1 gold 24 months +5.0% Economy Technology Spread Rate
History Collection 450 gold 1 gold 24 months +5.0% Military Technology Spread Rate
Natural Science Collection 450 gold 1 gold 24 months +5.0% Military Technology Spread Rate
Scribe Room 450 gold 1 gold 24 months +1.0% Technology Spread Rate
+0.10 Monthly Prestige
Keeper of the Tomes 450 gold 1 gold 12 months +5.0% Culture Technology Spread Rate Unlocks the Keeper of the Tomes minor title (+5 opinion minor title)

Events

The collection features enable events that grant book artifacts. See Artifacts#Great_Library

While writing a book and owning a Great Library, a yearly event may trigger that improves the quality of the result.

Inspires Learning

Religious


Grand Mausoleum

Requirements:

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2100 Gold 3 Gold 300 Months -0.25% Local Revolt Risk
+0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months -0.25% Local Revolt Risk
+0.2 Monthly Prestige
III 1000 Gold 3 Gold 300 Months -0.25% Local Revolt Risk
+0.3 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months -0.25% Local Revolt Risk
+0.4 Monthly Prestige
+3 Dynasty Opinion

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Statues of the Dead 450 gold 1 gold 24 months +3 Dynasty Opinion
Eternal Flame 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zunist Opinion
+5 Reformed Zunist Opinion
Unmarked Tombs 450 gold 1 gold 24 months +10% Assassination Chance Enables Intimidation attempts
Quadriga Statue 450 gold 1 gold 24 months +0.05 Monthly Prestige
Keeper of the Dead 450 gold 1 gold 24 months Unlocks the Keeper of the Dead minor title (+5 opinion minor title)
Horse Graveyard 450 gold 1 gold 24 months +5 Horse Opinion
Pet Graveyard 450 gold 1 gold 24 months +5 Own Children Opinion

Events

Counts as a Burial Ground

Great Pyramid

Requirements: Egyptian culture, Lunatic, or Pyramid Building reformation.

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 3000 Gold 5 Gold 400 Months +0.2 Monthly Prestige
II 3500 Gold 5 Gold 450 Months +0.3 Monthly Prestige
III 4000 Gold 5 Gold 500 Months -0.5% Local Revolt Risk
+0.3 Monthly Prestige
IV 4500 Gold 5 Gold 550 Months -0.5% Local Revolt Risk
+0.4 Monthly Prestige
+2 Same Religion Opinion

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Extra Pyramids 450 gold 1 gold 120 months +0.05 Monthly Prestige
+3 Dynasty Opinion
Great Sphinx of Giza 450 gold 1 gold 60 months +2 Same Religion Opinion
+5 Proud Opinion
Hidden Room 450 gold 1 gold 24 months Artifacts are less likely to be stolen
(Hidden) Enables Private Conversations
Necropolis 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Lime Stone Casing 450 gold 1 gold 24 months +0.05 Monthly Prestige
+0.01 Monthly Piety
Traps 450 gold 1 gold 24 months May kill anyone who tries to conquer the pyramid (Event LT.60401 that fires on change of ownership will kill two random courtiers of the new owner)
Overseer of the Rites 450 gold 1 gold 12 months Unlocks the Overseer of the Rites minor title

Events

Counts as a Burial Ground

Great Stone Circle

Requirements: Pagan religious group

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1000 Gold 3 Gold 280 Months +0.1 Monthly Prestige
+0.05 Monthly Piety
II 1100 Gold 3 Gold 300 Months +0.1 Monthly Prestige
+0.1 Monthly Piety
III 1200 Gold 3 Gold 320 Months +0.1 Monthly Prestige
+0.2 Monthly Piety
IV 1300 Gold 3 Gold 340 Months +0.2 Monthly Prestige
+0.2 Monthly Piety
+2 Same Religion Opinion

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Retinue
  • Road Tolls
  • Tavern

Unique Features



Aztec Pyramid

Requirements: Aztec religion

Stages

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Rune Stones 450 gold 1 gold 24 months +3 Dynasty Opinion Germanic Religion
Custodian of the Stone 450 gold 1 gold 575 months Unlocks the Custodian of the Stone minor title (+5 opinion minor title)
More Stones 450 gold 1 gold 575 months +2 Same Religion Opinion
Sacrificial Altar 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zealous Opinion
Pagan religious group and Ritual Sacrifice religious feature
Sacred Grove 450 gold 1 gold 24 months -4.0% Local Revolt Risk (Hidden) Enables Private Conversations Pagan religious group
Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 3000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 3000 Gold 3 Gold 300 Months +0.2 Monthly Prestige
III 3000 Gold 3 Gold 300 Months +0.2 Monthly Prestige
+0.1 Monthly Piety
IV 3000 Gold 3 Gold 300 Months +0.2 Monthly Prestige
+0.2 Monthly Piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Tower
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Events

Counts as a Burial Ground

Historical

These are pre-existing historical great works.

Great Pyramid of Khufu

Requirements: Egyptian culture, Lunatic trait, or Pyramid Building reformation.

Location: Faiyum

Initial Stage (769 AD): 3

Stages

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Mythological Beast (Same as Great Sphinx of Giza, Great Pyramid) 450 gold 1 gold 60 months +2 Same Religion Opinion
+5 Proud Opinion
Hidden Room 450 gold 1 gold 24 months Artifacts are less likely to be stolen
(Hidden) Enables Private Conversations
Necropolis 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Traps 450 gold 1 gold 24 months May kill anyone who tries to conquer the pyramid (Event LT.60401 that fires on change of ownership will kill two random courtiers of the new owner)
Sacrificial Altar 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zealous Opinion
Pagan religious group and Ritual Sacrifice religious feature
Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 3000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 3000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige

Generic Features

  • Roads
  • Spikes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Same as Great Pyramid

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Extra Pyramids 450 gold 1 gold 120 months +0.05 Monthly Prestige
+3 Dynasty Opinion
Great Sphinx of Giza 450 gold 1 gold 60 months +2 Same Religion Opinion
+5 Proud Opinion
Hidden Room 450 gold 1 gold 24 months Artifacts are less likely to be stolen
(Hidden) Enables Private Conversations
Necropolis 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Lime Stone Casing 450 gold 1 gold 24 months +0.05 Monthly Prestige
+0.01 Monthly Piety
Traps 450 gold 1 gold 24 months May kill anyone who tries to conquer the pyramid (Event LT.60401 that fires on change of ownership will kill two random courtiers of the new owner)
Overseer of the Rites 450 gold 1 gold 12 months Unlocks the Overseer of the Rites minor title

Events

Counts as a Burial Ground

Stonehenge

Requirements: Pagan religious group

Location: Wiltshire

Initial Stage (769 AD): 3

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige

Generic Features

  • Roads
  • Spikes
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Same as Great Stone Circle

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Rune Stones 450 gold 1 gold 24 months +3 Dynasty Opinion Germanic Religion
Custodian of the Stone 450 gold 1 gold 575 months Unlocks the Custodian of the Stone minor title (+5 opinion minor title)
More Stones 450 gold 1 gold 575 months +2 Same Religion Opinion
Sacrificial Altar 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zealous Opinion
Pagan religious group and Ritual Sacrifice religious feature
Sacred Grove 450 gold 1 gold 24 months -4.0% Local Revolt Risk (Hidden) Enables Private Conversations Pagan religious group



Mausoleum of Halicarnassus

Requirements:

Location: Lykia

Initial Stage (769 AD): 2

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.2 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.3 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.4 Monthly Prestige

Generic Features

  • Roads
  • Spikes
  • Tower
  • Retinue
  • Road Tolls
  • Tavern

Unique Features

Same as Grand Mausoleum

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Statues of the Dead 450 gold 1 gold 24 months +3 Dynasty Opinion
Eternal Flame 450 gold 1 gold 24 months -5.0% Local Revolt Risk
+5 Zunist Opinion
+5 Reformed Zunist Opinion
Unmarked Tombs 450 gold 1 gold 24 months +10% Assassination Chance Enables Intimidation attempts
Quadriga Statue 450 gold 1 gold 24 months +0.05 Monthly Prestige
Keeper of the Dead 450 gold 1 gold 24 months Unlocks the Keeper of the Dead minor title (+5 opinion minor title)
Horse Graveyard 450 gold 1 gold 24 months +5 Horse Opinion
Pet Graveyard 450 gold 1 gold 24 months +5 Own Children Opinion

Events

Counts as a Burial Ground

Lighthouse of Alexandria

Requirements:

Location: Alexandria

Initial Stage (769 AD): 4

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2500 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.2 Monthly Prestige
+5% Local Tax Modifier
IV 1000 Gold 3 Gold 300 Months +0.3 Monthly Prestige
+10% Local Tax Modifier
+0.10 Trade Route Income

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Historical Mural

Unique Features

Same as Great Lighthouse

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Treasure Chamber 450 gold 1 gold 24 months Artifacts are less likely to be stolen
Giant Banners 450 gold 1 gold 24 months +5.0% Morale of Armies
Custodian of the Lighthouse 450 gold 1 gold 24 months Unlocks the Lighthouse Custodian minor title (+5 opinion minor title)
Royal Apartments 450 gold 1 gold 24 months +3 Sex Appeal (Hidden) Enables Private Conversations



Konark Sun Temple

Requirements:

Location: Kataka

Initial Stage (769 AD): 4

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 Gold 5 Gold 500 Months +0.05 Monthly Prestige
+0.1 Monthly Piety
II 2000 Gold 5 Gold 500 Months +0.05 Monthly Prestige
+0.2 Monthly Piety
III 2000 Gold 5 Gold 500 Months +0.1 Monthly Prestige
+0.2 Monthly Piety
IV 2000 Gold 5 Gold 500 Months +0.1 Monthly Prestige
+0.3 Monthly Piety

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Towers
  • Hypocausts
  • Heating Pipes
  • Retinue

Unique Features

Same as Hindu Great Temple

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Gopuram 450 gold 1 gold 24 months +10% Siege Defense
+2 Same Religion Opinion
Hindu religion
Shikhara 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+3 Temple Vassal Opinion
Owner can convert counties to their religion faster Hindu religion
Maha Mandapa 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+5.0% Land Organization
Hindu religion
Temple Complex 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+3 Dynasty Opinion
Hindu religion
Requires at least 4 previous features
Calai 450 gold 1 gold 24 months -2.0% Local Revolt Risk
+5 Scholar Opinion
Owner can convert counties to their culture faster
Inspires Learning
Hindu religion
Hospital 450 gold 1 gold 24 months +5% Disease Resistance
+0.05 Monthly Piety
Hindu religion



Apostolic Palace

Requirements:

Location: Roma

Initial Stage (769 AD): 1

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2500 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Towers
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Brewery
  • Historical Mural
  • Dueling Room

Unique Features

Same as Royal Palace

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Fancy Throne Room 450 gold 1 gold 24 months +0.05 Monthly Prestige
Trap Door 450 gold 1 gold 24 months +10% Arrest Chance
Royal Bed Chamber 250 gold 1 gold 24 months +5% Fertility (Hidden) Enables Private Conversations
Skull Throne 450 gold 1 gold 10 months +20 Cruel Opinion Cruel trait, requires 100 kills to build
Golden Throne 1000 gold 1 gold 25 months +1.00 Monthly Prestige
Royal Custodian 450 gold 1 gold 12 months Unlocks the Royal Custodian minor title (+5 opinion minor title)
Brewery 300 gold 1 gold 36 months +10 Drunkard Opinion Enables the Send Alcohol Gift decision
(Hidden) Enables Private Conversations
Dueling Room 450 gold 1 gold 24 months +3 Personal Combat Rating
+5 Brave Opinion


House of Wisdom

Requirements: Not unreformed Pagan

Location: Baghdad

Initial Stage (769 AD): 1

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 Gold 3 Gold 300 Months +0.05 Cultural Technology Points
+0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.05 Cultural Technology Points
+0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.05 Cultural Technology Points
+0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.05 Cultural Technology Points
+0.1 Monthly Prestige

Generic Features

  • Roads
  • Watchtower Network
  • Spikes
  • Towers
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Historical Mural

Unique Features

Same as Great Library

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Poetry and Drama Collection 450 gold 1 gold 24 months +5.0% Culture Technology Spread Rate
Architecture Collection 450 gold 1 gold 24 months +5.0% Economy Technology Spread Rate
Math and Philosophy Collection 450 gold 1 gold 24 months +5.0% Economy Technology Spread Rate
History Collection 450 gold 1 gold 24 months +5.0% Military Technology Spread Rate
Natural Science Collection 450 gold 1 gold 24 months +5.0% Military Technology Spread Rate
Scribe Room 450 gold 1 gold 24 months +1.0% Technology Spread Rate
+0.10 Monthly Prestige
Keeper of the Tomes 450 gold 1 gold 12 months +5.0% Culture Technology Spread Rate Unlocks the Keeper of the Tomes minor title (+5 opinion minor title)

Events

Same as Great Library:

The collection features enable events that grant book artifacts. See Artifacts#Great_Library

While writing a book and owning a Great Library, a yearly event may trigger that improves the quality of the result.

Inspires Learning

Great works and features that inspire learning improve the results of the Invite Holy Man to court decision, giving the priest a chance to have higher learning and positives traits like Erudite and Genius.

Petra

Requirements:

Location: Maan

Initial Stage (769 AD): 3

Stages

Stage Build Price (Initial) Build Price (Monthly) Build time Effects
I 2000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
II 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
III 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige
IV 1000 Gold 3 Gold 300 Months +0.1 Monthly Prestige

Generic Features

  • Roads
  • Watchtower Network
  • Hypocausts
  • Heating Pipes
  • Retinue
  • Road Tolls
  • Tavern
  • Torture Chamber
  • Historical Mural

Unique Features

Same as Underground City

Name Build Price (Initial) Build Price (Monthly) Build time Effects Special Effects Conditions
Natural Caves 450 gold 1 gold 24 months +10.0% Plot Power Defense
Travel Tunnels 450 gold 1 gold 60 months +10.0% Local Movement Speed
Precious Metal Mines 450 gold 1 gold 36 months +10.0% Local Tax Modifier
Dungeon 450 gold 1 gold 24 months +10.0% Arrest Chance
Guardian of the Deep 450 gold 1 gold 12 months Unlocks the Guardian of the Deep minor title (+5 opinion minor title)

References

地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观