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[[File:Map trade zones.png|500px|thumb|right|1066年的贸易区地图(黄色的丝路来自[[ | [[File:Map trade zones.png|500px|thumb|right|1066年的贸易区地图(黄色的丝路来自[[ 马上诸王]]/[[ 碧玉之龙]]DLC)]] | ||
[[File:Trade zone.png]] | [[File:Trade zone.png]]{{N| 贸易区|Trade zone}} 是由一连串被同一角色持有[[贸易站]]的省份组成,并为[[直辖领收入]]和贸易站收入提供加成。贸易区通过超线性的方式拓展,因此最好有一个6省的贸易区,而不是两个3省的贸易区。 | ||
可以通过点击贸易区来看见该省属于哪一[[贵人]]家族的贸易区。 | 可以通过点击贸易区来看见该省属于哪一[[贵人]]家族的贸易区。 | ||
[[ | [[ 键盘快捷键# 地图模式|地图模式]]({{key press|G}})然后在按住Ctrl键的同时,点击共和国。 | ||
==Contiguity(连续性)== | ==Contiguity(连续性)== | ||
For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations. | For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations. | ||
==贸易价值== | ==贸易价值== | ||
贸易区的价值是根据拥有[[贸易站]]之省份的收入和持有数得出的。贸易区的价值还会因为[https://www.reddit.com/r/CrusaderKings/comments/4o30ew/does_anyone_understand_the_connected_to_capital/d49cswi/ | 贸易区的价值是根据拥有[[贸易站]]之省份的收入和持有数得出的。贸易区的价值还会因为[https://www.reddit.com/r/CrusaderKings/comments/4o30ew/does_anyone_understand_the_connected_to_capital/d49cswi/与共和国的首都相连结]而获得可观加成。有些建筑物也会提高贸易价值。 | ||
==收入加成== | ==收入加成== | ||
[[File:Trade value graph.png|300px|thumb|right| | [[File:Trade value graph.png|300px|thumb|right| 当贸易价值趋于无穷大时,贸易区加成接近+100%]] | ||
贸易区中的城市和贸易站可根据其贸易价值(TV)获得一定比例的收入加成,注意这个加成在城市上减半。 | 贸易区中的城市和贸易站可根据其贸易价值(TV)获得一定比例的收入加成,注意这个加成在城市上减半。 |
2020年4月25日 (六) 12:18的版本
贸易区(英文:Trade zone)是由一连串被同一角色持有贸易站的省份组成,并为直辖领收入和贸易站收入提供加成。贸易区通过超线性的方式拓展,因此最好有一个6省的贸易区,而不是两个3省的贸易区。 可以通过点击贸易区来看见该省属于哪一贵人家族的贸易区。 地图模式(G)然后在按住Ctrl键的同时,点击共和国。
Contiguity(连续性)
For trade zone purposes, control of a sea province is determined by which family owns the most trade posts pointing into that sea province. If there is a tie, the sea zone is considered neutral: no family owns it, and no trade posts can be connected through it. If the sea zone is controlled by a family, all trade posts in adjoining land provinces are connected, regardless of port locations.
贸易价值
贸易区的价值是根据拥有贸易站之省份的收入和持有数得出的。贸易区的价值还会因为[1]而获得可观加成。有些建筑物也会提高贸易价值。
收入加成
贸易区中的城市和贸易站可根据其贸易价值(TV)获得一定比例的收入加成,注意这个加成在城市上减半。
贸易区加成 = (TV * 100) / (TV + 200)
疾病传播
在拥有 死神索命DLC的情况下,贸易区可能协助传播瘟疫。因此富有的统治者应考虑通过升级医院来加强其贸易区省份的防疫能力。
科技传播
科技会从贸易站单向传播到商业共和国首都。