派系:修订间差异

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[[File:Factions.jpg|right|frame|The realm factions screen ({{key press|F8}})]]
[[File:Factions.jpg|right|frame|The realm factions screen ({{key press|F8}})]]


[[File:Alert faction.png]] '''Factions''' are organized groups of [[vassals]], united against their liege for a common purpose.
[[File:Alert faction.png]] '''派系'''是(英文:'''Factions''' )是[[ 封臣]] 组织的团体,为了一个共同目的联合反对他们的领主。


When a leader thinks the faction is powerful enough, they can issue an ultimatum to their liege. Unless the liege folds to the demands, this results in a '''civil war''', where all faction members revolt together under a temporary title.
当一位领袖认为派系足够强大,他们可能向他们的领主发出最后通牒。除非领主屈服于要求,否则这会导致一场''' 内战''' ,派系的全部成员会在一个临时头衔下一起叛乱。


Each vassal can lead or join up to two Factions. If a faction leader dies, the most powerful remaining faction member automatically takes over as the new leader.
每个封臣可以领导或参加两个派系。如果一位派系领袖去世,派系中最强力的成员自动接任为新的领袖。


* For liege strategies, see ''[[Distribution of power guide]].''
* 针对领主的策略,参见''[[ 权力分配指南]] ''
* For vassal strategies, see ''[[Playing as a vassal#Joining factions|Joining factions]].''
* 针对封臣的策略,参见''[[Playing as a vassal#Joining factions| 加入派系]] ''


== Who can join factions ==
== 可参见派系的人 ==


Vassals cannot join factions if they are:
封臣不能参见派系,如果他们:
* A child
* 是一位儿童
* {{iconify|Incapable}} (trait only)
* {{iconify|Incapable}} (trait only)
* [[Imprisonment|Imprisoned]]
* [[Imprisonment| 被囚禁]]
* With liege:
* 和领主:
** "Discouraged from Factionalism: {{red|-5}}" opinion modifier (10 years from [[Council#Spymaster|Spymaster "Scheme" mission]], 100 years from [[Intrigue focus]])
** " 打消参与派系的念头:{{red|-5}}" 好感修正 ( [[Council#Spymaster| 间谍总管“密谋”任务]] 获得则持续10年,从[[ 密谋生活重心]] 获得则持续100年)
** [[Alliances|Non-aggression pact]] (depending on [[Game_rules#Non-Aggression_Pact_Faction_Block|a game rule]])
** [[Alliances| 互不侵犯条约]] ( 取决于[[Game_rules#Non-Aggression_Pact_Faction_Block| 游戏规则]] 选择)
** [[Truce]]
** [[ 战争|停战]]
** Blood oath (only affects nomads; claim-for-other factions are exempted)
** 结拜兄弟 (only affects nomads; claim-for-other factions are exempted)
* Subject to a higher liege's [[crown law]] that outlaws vassal infighting (only without Conclave?)
* Subject to a higher liege's [[crown law]] that outlaws vassal infighting (only without Conclave?)
* A voter (councilor or regent), when the [[council laws|council is empowered to vote]] on war declaration, the council is content (no recent [[tyranny]] or [[succession]]), and the voter is not [[tribalism|tribal]] or [[nomadism|nomadic]].
* 是投票者 ( 内阁成员或摄政), [[council laws| 内阁有权投票]] 宣战与否,内阁满意 ( 最近没有[[ 暴政]] [[ 继承]]), 并且投票者不是[[tribalism| 部落制]] [[nomadism| 游牧制]]


== Faction strength ==
== 派系力量 ==


Players receive a "Dangerous Factions" [[alert]] if a faction reaches 70% strength. AI leaders may issue ultimatums with a minimum of 75%, with large boosts to likelihood at 100% and 150%. As an exception, the Antiking faction can fire as low as 50%, since the Pope may offer to join as a war ally.
如果一个派系力量达到70%,玩家会受到一个“危险派系”的[[ 通知]] 。AI领袖最低在75% 时可能发出最后通牒,在100% 和150% 时可能性大幅增加。一个例外是,对立君主派系可能低至50% 时就发动,因为教宗可能作为战争盟友主动加入。


==List of Factions ==
== 派系列表==
{|class="wikitable"
{|class="wikitable"
!
!
! Faction
! 派系
! Notes
! 说明
|-
|-
| [[File:plot_claimant.png]]
| [[File:plot_claimant.png]]
| Install [Character] in [Title]
| 拥立[ 角色] [ 头衔]
|
|
*Character must have a [[claim]] or an elector-rank title (under [[Feudal elective]] or [[Princely elective]])
* 角色必须有一个[[ 宣称]] 或一个选侯级别头衔(处于[[ 选举君主制]] [[Princely elective|帝国选侯制]] 下)
*Attacker may call external [[allies]] (but not vassals of their former liege)
* 进攻者可召唤外部[[ 同盟|盟友]] (但不能是他们前领主的封臣)
*If the revolt leader is also the claimant, uses a modified CB that allows the war to continue under an heir
* 如果叛乱领袖同时也是宣称者,uses a modified CB that allows the war to continue under an heir
*Imprisons the former ruler, if this was their primary title and either: the revolt leader was the claimant or the former ruler was demoted in rank
*Imprisons the former ruler, if this was their primary title and either: the revolt leader was the claimant or the former ruler was demoted in rank
|-
|-
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*Enacts two [[council laws|council voting powers]]
*Enacts two [[council laws|council voting powers]]
*Enacts "full council authority"
*Enacts "full council authority"
* New liege owes favors to all attackers (if the faction fights a war)
*Changes succession to [[Gavelkind]] or [[Feudal elective]]
*Changes succession to [[Gavelkind]] or [[Feudal elective]]
** Only uses elective if only if council has all voting powers, or already elective
** Only uses elective if only if council has all voting powers, or already elective, or the faction fights a war<!-- the latter case happens in event 8226 following the war, rendering the CB code moot unless the new ruler immediately dies -->
** For the HRE, [[Princely elective]] is used in place of [[Feudal elective]]
** For the HRE, [[Princely elective]] is used in place of [[Feudal elective]]
** Succession is never changed if it was [[Imperial elective]]
** Succession is never changed if it was [[Imperial elective]]

2019年6月9日 (日) 00:10的版本

The realm factions screen (F8)

Alert faction.png 派系是(英文:Factions)是封臣组织的团体,为了一个共同目的联合反对他们的领主。

当一位领袖认为派系足够强大,他们可能向他们的领主发出最后通牒。除非领主屈服于要求,否则这会导致一场内战,派系的全部成员会在一个临时头衔下一起叛乱。

每个封臣可以领导或参加两个派系。如果一位派系领袖去世,派系中最强力的成员自动接任为新的领袖。

可参见派系的人

封臣不能参见派系,如果他们:

派系力量

如果一个派系力量达到70%,玩家会受到一个“危险派系”的通知。AI领袖最低在75%时可能发出最后通牒,在100%和150%时可能性大幅增加。一个例外是,对立君主派系可能低至50%时就发动,因为教宗可能作为战争盟友主动加入。

派系列表

派系 说明
Plot claimant.png 拥立[角色]为[头衔]
  • 角色必须有一个宣称或一个选侯级别头衔(处于选举君主制帝国选侯制下)
  • 进攻者可召唤外部盟友(但不能是他们前领主的封臣)
  • 如果叛乱领袖同时也是宣称者,uses a modified CB that allows the war to continue under an heir
  • Imprisons the former ruler, if this was their primary title and either: the revolt leader was the claimant or the former ruler was demoted in rank
Plot succ promogeniture.png Succession by Primogeniture in [Title]
  • Rare: only started by AI if they would be heir under Primogeniture
Plot succ seniority.png Succession by Seniority in [Title]
  • Rare: only started by AI if they would be heir under Seniority
Plot succ gavelkind.png Succession by Gavelkind in [Title]
  • High priority
Plot succ feudal elective.png Elective Monarchy in [Title]
  • Changes succession to Feudal elective (for the HRE, Princely elective)
  • Without DLC icon Conclave.pngConclave, requires lowest crown authority (Autonomous Vassals)
  • With Conclave, requires the council to have all voting powers (except in HRE)
  • In HRE: always available, councilors cannot be suppressed by council laws, and somewhat higher priority
Oust Ruler
  • Requires Conclave
  • Liege government must be feudal group and not Chinese imperial
  • Liege must be at least king tier and not a religious head.
  • If the title gets a new holder for any reason, faction members get "+10 Love the New Ruler" and cannot create/join this faction again for 2 years
  • Deposes the ruler in favor of the most popular vassal who is eligible (count+, feudal, adult, not imprisoned, not Incapable.png, not In hiding.png or in seclusion, not Eunuch.png, and must be male unless succession is fully equal)
  • Enacts two council voting powers
  • Enacts "full council authority"
  • New liege owes favors to all attackers (if the faction fights a war)
  • Changes succession to Gavelkind or Feudal elective
  • Sets "vassal wars" law to "allowed"
Plot lower crown authority.png Lower Crown Authority in [Title]
  • Not available if Conclave DLC is activated
  • Higher priority at higher levels of crown authority
Increase council power.png Increase Council power
  • Requires Conclave
  • Enacts two council voting powers
  • Sets "vassal wars" laws one step toward "allowed"
  • All faction members are prohibited from creating/joining this faction again for 10 years
  • Higher priority at low levels of council power and highly restricted vassal laws
Plot independence.png Independence
  • Different rules from directly declared wars of independence.
  • Priority increased by various conjunctions and disjunctions of: distance (100, 200, 300, 400), different religion/culture, not de jure, king tier
  • In the Jade Dragon.pngWestern Protectorate, councilors cannot be suppressed by council laws, and high priority when China is unstable
  • On success, every faction member gains independence.
True Believers
  • Event-driven faction for remaining unreformed pagans after a mass conversion
  • Councilors cannot be suppressed by council laws
  • Seeks independence using a special variant of the faction Independence CB
Abrahamic Dissidents
  • Event-driven faction for remaining abrahamics after a conversion to Hellenism
  • Councilors cannot be suppressed by council laws
  • Seeks to have the Hellenic ruler deposed and executed. The ruler will abdicate to their heir (if the heir is not pagan) or the revolt leader (if the heir is pagan)

Factions and Membership Multipliers

The following includes most of the multipliers used by the AI when deciding whether to join a faction. It does not feature the multipliers that the AI considers when initially creating the faction.

Traits

  • More likely: Proud.png (1.5x), Brave.png (1.5x), Arbitrary.png (1.5x), Envious.png (2x), Greedy.png (2x), Impaler.png (2x), Deceitful.png (2x), Ambitious.png (4x)
  • Less likely: Content.png (0.01x), Imbecile.png (0.01x), Inbred.png (0.1x), Craven.png (0.1x), Slow.png (0.2x), Kind.png (0.5x), Charitable.png (0.5x), Honest.png (0.5x), Humble.png (0.75x), Just.png (0.75x)

Opinion of Liege

  • Succession Factions: >75 (0x, if in faction - to leave)
    • Succession: >50 (0x, if not already in faction)
    • Succession: >25 (0.2x)
  • Crown Authority Faction: >50 (0x, if in faction - to leave)
    • Crown Authority: >25 (0x, if not already in faction)
    • Crown Authority: >5 (0.2x)
    • Crown Authority: <-10 (1.5x)
    • Crown Authority: <-50 (2x)
    • Crown Authority: <-75 (4x)
  • Independence Faction: >80 (0x, if in faction - to leave)
    • Independence: >60 (0x, if not already in faction)
    • Independence: >40 (0.5x)
    • Independence: <0 (1.5x)
    • Independence: <-50 (2x)
    • Independence: <-75 (4x)
  • Claimant Faction: >25 (0.2x)
  • Level of Crown Authority:
    • Crown Authority: 1 (0.1x)
    • Crown Authority: 3 (1.5x), 4 (2.25x)
  • Increase Council power: >50 (0x, if not already in faction)

Distance

  • Independence: Vassals lower tier than Kings who have the same religion (or religious group, if the vassal shares culture with the liege) and culture (or culture group, if vassal shares religion with the liege) as their liege, and who are less than 200 distance away from the capital (0x)
    • Independence: <200 distance (0.1x)
    • Independence: >300 distance (1.5x)
    • Independence: >400 distance (2x)

Religion or Culture

  • Independence: Same Religion and Culture (0.25x)
  • Independence: Different Religious Group (2x)
  • Independence: Different Cultural Group (1.5x)

Claimant faction membership

The key factors are opinion of liege, and opinion difference between the liege and claimant.

Will not join claimant faction:

  • To install women over 40
  • To install a parent of the current ruler
  • To install someone else who has a claim on their titles (and could thus revoke without penalty)
  • To install someone of a different religion
  • To install someone who is Blinded.png, Eunuch.png, Incapable.png, Imbecile.png, or Inbred.png
  • To install themselves, if they are the current heir and the title does not use feudal elective succession
  • If same religion and culture as liege, will not replace a dynast with a non-dynast
  • Against their spouse or child

Claimant factors:

  • Women: 0.7x (except when a woman is considering a faction to install herself)
  • Children: 0.5x below each of 13, 10, or 5
  • Self: 3x
  • Same society: 5x (does this include themself?)
  • Dynasts: 1.5x
  • Born in the purple.png: 2x for claimant, 0.5x for liege (when the title is Byzantine Empire and the character has byzantine culture)
  • If both the current liege and the claimant are Muslim:
    • Sayyid.png: 2x if claimant is Sayyid and liege is not
    • Mirza.png: 1.5 if claimant is Mirza, and liege is neither Sayyid nor Mirza

dynasty_realm_power and the title's "conquest culture" (if any) also play a role.

角色 
个人属性 属性特质虔诚威望文化宗教家族称号好感
行为 外交决议教育婚姻/生育摄政人情
目标 派系野心阴谋生活重心
恶行 刺杀暴政驱逐处决逮捕剥夺头衔贿赂
其他 内阁廷臣疾病继承同盟