无编辑摘要 |
无编辑摘要 |
||
第54行: | 第54行: | ||
| 50 | | 50 | ||
| 182 | | 182 | ||
| +0.4 fort level | | {{green|+0.4 }}fort level | ||
| Town Walls I | | Town Walls I | ||
| | | | ||
第61行: | 第61行: | ||
| 50 | | 50 | ||
| 182 | | 182 | ||
| +0.4 fort level | | {{green|+0.4 }}fort level | ||
| Town Walls II <br> City Fortifications I | | Town Walls II <br> City Fortifications I | ||
| Improved Keeps I | | Improved Keeps I | ||
第68行: | 第68行: | ||
| 50 | | 50 | ||
| 182 | | 182 | ||
| +0.5 fort level | | {{green|+0.5 }}fort level | ||
| City Fortifications II | | City Fortifications II | ||
| Improved Keeps III | | Improved Keeps III | ||
第75行: | 第75行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +1 fort level | | {{green|+1 }}fort level | ||
| City Fortifications III | | City Fortifications III | ||
| Improved Keeps V | | Improved Keeps V | ||
第82行: | 第82行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +1 fort level | | {{green|+1 }}fort level | ||
| City Fortifications IV | | City Fortifications IV | ||
| Improved Keeps VII | | Improved Keeps VII | ||
第103行: | 第103行: | ||
| 50 | | 50 | ||
| 365 | | 365 | ||
| +0.4 fort level <br> +2.5% levy size <br> +0.2 income | | {{green|+0.4 }}fort level <br> {{green|+2.5% }}levy size <br> {{green|+0.2 }}income | ||
| | | | ||
| | | | ||
第110行: | 第110行: | ||
| 50 | | 50 | ||
| 547 | | 547 | ||
| +0.4 fort level <br> +2.5% levy size <br> +0.2 income | | {{green|+0.4 }}fort level <br> {{green|+2.5% }}levy size <br> {{green|+0.2 }}income | ||
| Town Walls I | | Town Walls I | ||
|Improved Keeps II | |Improved Keeps II | ||
第117行: | 第117行: | ||
| 100 | | 100 | ||
| 730 | | 730 | ||
| +0.4 fort level <br> +5% levy size <br> +0.2 income | | {{green|+0.4 }}fort level <br> {{green|+5% }}levy size <br> {{green|+0.2 }}income | ||
| Town Walls II | | Town Walls II | ||
|Improved Keeps IV | |Improved Keeps IV | ||
第124行: | 第124行: | ||
| 100 | | 100 | ||
| 1095 | | 1095 | ||
| +0.5 fort level <br> +5% levy size <br> +0.2 income | | {{green|+0.5 }}fort level <br> {{green|+5% }}levy size <br> {{green|+0.2 }}income | ||
| Town Walls III | | Town Walls III | ||
| Improved Keeps VI | | Improved Keeps VI | ||
第131行: | 第131行: | ||
| 150 | | 150 | ||
| 1460 | | 1460 | ||
| +1.0 fort level <br> +7.5% levy size <br> +0.5 income | | {{green|+1.0 }}fort level <br> {{green|+7.5% }}levy size <br> {{green|+0.5 }}income | ||
| Town Walls IV | | Town Walls IV | ||
| Improved Keeps VIII | | Improved Keeps VIII | ||
第152行: | 第152行: | ||
| 200 | | 200 | ||
| 1460 | | 1460 | ||
| +1.0 fort level <br> +25% garrison size <br> +7.5% levy size <br> 15 galleys | | {{green|+1.0 }}fort level <br> {{green|+25% }}garrison size <br> {{green|+7.5% }}levy size <br> 15 galleys | ||
| | | | ||
| | | | ||
第159行: | 第159行: | ||
| 400 | | 400 | ||
| 1460 | | 1460 | ||
| +1.5 fort level <br> +20% garrison size <br> +7.5% levy size <br> 15 galleys | | {{green|+1.5 }}fort level <br> {{green|+20% }}garrison size <br> {{green|+7.5% }}levy size <br> 15 galleys | ||
| Arsenal I | | Arsenal I | ||
|Town Infrastructure IV | |Town Infrastructure IV | ||
第166行: | 第166行: | ||
| 600 | | 600 | ||
| 2190 | | 2190 | ||
| +2.0 fort level <br> +25% garrison size <br> +12.5% levy size <br> 15 galleys | | {{green|+2.0 }}fort level <br> {{green|+25% }}garrison size <br> {{green|+12.5% }}levy size <br> 15 galleys | ||
| Arsenal II | | Arsenal II | ||
| Town Infrastructure VII | | Town Infrastructure VII | ||
第187行: | 第187行: | ||
| 150 | | 150 | ||
| 547 | | 547 | ||
| +5% levy size <br> +5% garrison size | | {{green|+5% }}levy size <br> {{green|+5% }}garrison size | ||
| | | | ||
| | | | ||
第194行: | 第194行: | ||
| 200 | | 200 | ||
| 730 | | 730 | ||
| +7.5% levy size <br> +10% garrison size | | {{green|+7.5% }}levy size <br> {{green|+10% }}garrison size | ||
| Town Walls I <br> Militia Training Grounds I | | Town Walls I <br> Militia Training Grounds I | ||
| | | | ||
第201行: | 第201行: | ||
| 300 | | 300 | ||
| 1095 | | 1095 | ||
| +10% levy size <br> +15% garrison size | | {{green|+10% }}levy size <br> {{green|+15% }}garrison size | ||
| Militia Training Grounds II | | Militia Training Grounds II | ||
|Improved Keeps II | |Improved Keeps II | ||
第208行: | 第208行: | ||
| 400 | | 400 | ||
| 1460 | | 1460 | ||
| +12.5% levy size <br> +20% garrison size | | {{green|+12.5% }}levy size <br> {{green|+20% }}garrison size | ||
| Militia Training Grounds III | | Militia Training Grounds III | ||
| Improved Keeps IV | | Improved Keeps IV | ||
第215行: | 第215行: | ||
| 500 | | 500 | ||
| 2190 | | 2190 | ||
| +15% levy size <br> +25% garrison size | | {{green|+15% }}levy size <br> {{green|+25% }}garrison size | ||
| Militia Training Grounds IV | | Militia Training Grounds IV | ||
| Improved Keeps VI | | Improved Keeps VI | ||
第222行: | 第222行: | ||
| 500 | | 500 | ||
| 2190 | | 2190 | ||
| +15% levy size <br> +25% garrison size | | {{green|+15% }}levy size <br> {{green|+25% }}garrison size | ||
| Militia Training Grounds V | | Militia Training Grounds V | ||
| Improved Keeps VIII | | Improved Keeps VIII | ||
第243行: | 第243行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +60 light infantry <br> +30 archers | | {{green|+60 }}light infantry <br> {{green|+30 }}archers | ||
| | | | ||
| | | | ||
第250行: | 第250行: | ||
| 120 | | 120 | ||
| 547 | | 547 | ||
| +40 light infantry <br> +70 archers | | {{green|+40 }}light infantry <br> {{green|+70 }}archers | ||
| Town Walls I <br> Mustering Ground I | | Town Walls I <br> Mustering Ground I | ||
| | | | ||
第257行: | 第257行: | ||
| 200 | | 200 | ||
| 730 | | 730 | ||
| +80 light infantry <br> +50 archers | | {{green|+80 }}light infantry <br> {{green|+50 }}archers | ||
| Mustering Ground II | | Mustering Ground II | ||
| Town Infrastructure I | | Town Infrastructure I | ||
第264行: | 第264行: | ||
| 300 | | 300 | ||
| 1095 | | 1095 | ||
| +60 light infantry <br> +90 archers | | {{green|+60 }}light infantry <br> {{green|+90 }}archers | ||
| Mustering Ground III | | Mustering Ground III | ||
| Town Infrastructure III | | Town Infrastructure III | ||
第271行: | 第271行: | ||
| 400 | | 400 | ||
| 2190 | | 2190 | ||
| +100 light infantry <br> +70 archers | | {{green|+100 }}light infantry <br> {{green|+70 }}archers | ||
| Mustering Ground IV | | Mustering Ground IV | ||
| Town Infrastructure V | | Town Infrastructure V | ||
第278行: | 第278行: | ||
| 500 | | 500 | ||
| 2190 | | 2190 | ||
| +80 light infantry <br> +110 archers | | {{green|+80 }}light infantry <br> {{green|+110 }}archers | ||
| Mustering Ground V | | Mustering Ground V | ||
| Town Infrastructure VII | | Town Infrastructure VII | ||
第300行: | 第300行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +45 pikemen | | {{green|+45 }}pikemen | ||
| | | | ||
| | | | ||
第307行: | 第307行: | ||
| 120 | | 120 | ||
| 547 | | 547 | ||
| +55 pikemen | | {{green|+55 }}pikemen | ||
| Town Walls I <br> City Guard I | | Town Walls I <br> City Guard I | ||
|Town Infrastructure II | |Town Infrastructure II | ||
第314行: | 第314行: | ||
| 200 | | 200 | ||
| 730 | | 730 | ||
| +65 pikemen | | {{green|+65 }}pikemen | ||
| City Wall II <br> City Guard II | | City Wall II <br> City Guard II | ||
|Town Infrastructure IV | |Town Infrastructure IV | ||
第321行: | 第321行: | ||
| 300 | | 300 | ||
| 1095 | | 1095 | ||
| +75 pikemen | | {{green|+75 }}pikemen | ||
| City Guard III | | City Guard III | ||
| Town Infrastructure VI | | Town Infrastructure VI | ||
第328行: | 第328行: | ||
| 400 | | 400 | ||
| 2190 | | 2190 | ||
| +85 pikemen | | {{green|+85 }}pikemen | ||
| City Guard IV | | City Guard IV | ||
| Town Infrastructure VIII | | Town Infrastructure VIII | ||
第350行: | 第350行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| | | | ||
| | | | ||
第357行: | 第357行: | ||
| 120 | | 120 | ||
| 547 | | 547 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Town Market <br> Town Walls I | | Town Market <br> Town Walls I | ||
| | | | ||
第364行: | 第364行: | ||
| 200 | | 200 | ||
| 730 | | 730 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| City Guild Hall <br> City Walls II | | City Guild Hall <br> City Walls II | ||
| Town Infrastructure I | | Town Infrastructure I | ||
第371行: | 第371行: | ||
| 300 | | 300 | ||
| 1095 | | 1095 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Toll Booth | | Toll Booth | ||
| Town Infrastructure III | | Town Infrastructure III | ||
第378行: | 第378行: | ||
| 400 | | 400 | ||
| 2190 | | 2190 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Court | | Court | ||
| Town Infrastructure V | | Town Infrastructure V | ||
第385行: | 第385行: | ||
| 500 | | 500 | ||
| 2190 | | 2190 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Assay Office | | Assay Office | ||
| Town Infrastructure VII | | Town Infrastructure VII | ||
第408行: | 第408行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| | | | ||
| | | | ||
第416行: | 第416行: | ||
| 120 | | 120 | ||
| 547 | | 547 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Port I <br> Town Walls I | | Port I <br> Town Walls I | ||
| Trade Practices I | | Trade Practices I | ||
第424行: | 第424行: | ||
| 200 | | 200 | ||
| 730 | | 730 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Port II <br> City Walls II | | Port II <br> City Walls II | ||
| Trade Practices III | | Trade Practices III | ||
第432行: | 第432行: | ||
| 300 | | 300 | ||
| 1095 | | 1095 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Port III | | Port III | ||
| Trade Practices IV | | Trade Practices IV | ||
第440行: | 第440行: | ||
| 400 | | 400 | ||
| 2190 | | 2190 | ||
| +3.0 income | | {{green|+3.0 }}income | ||
| Port IV | | Port IV | ||
| Trade Practices VI | | Trade Practices VI | ||
第464行: | 第464行: | ||
| 100 | | 100 | ||
| 365 | | 365 | ||
| +5 galleys | | {{green|+5 }}galleys | ||
| | | | ||
|Shipbuilding I | |Shipbuilding I | ||
第472行: | 第472行: | ||
| 100 | | 100 | ||
| 730 | | 730 | ||
| +6 galleys | | {{green|+6 }}galleys | ||
| Shipyard I | | Shipyard I | ||
|Shipbuilding II | |Shipbuilding II | ||
第480行: | 第480行: | ||
| 100 | | 100 | ||
| 1095 | | 1095 | ||
| +7 galleys | | {{green|+7 }}galleys | ||
| Shipyard II | | Shipyard II | ||
| Shipbuilding III | | Shipbuilding III | ||
第488行: | 第488行: | ||
| 100 | | 100 | ||
| 1460 | | 1460 | ||
| +8 galleys | | {{green|+8 }}galleys | ||
| Shipyard III | | Shipyard III | ||
| Shipbuilding IV | | Shipbuilding IV | ||
第512行: | 第512行: | ||
| 600 | | 600 | ||
| 1095 | | 1095 | ||
| +30% tech spread rate <br> +0.05 economic tech points | | {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points | ||
| | | | ||
| Town Infrastructure II | | Town Infrastructure II | ||
第520行: | 第520行: | ||
| 800 | | 800 | ||
| 2190 | | 2190 | ||
| +30% tech spread rate <br> +0.05 economic tech points | | {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points | ||
| University I | | University I | ||
| Town Infrastructure IV | | Town Infrastructure IV | ||
第528行: | 第528行: | ||
| 800 | | 800 | ||
| 2190 | | 2190 | ||
| +30% tech spread rate <br> +0.05 economic tech points | | {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points | ||
| University II | | University II | ||
| Town Infrastructure VIII | | Town Infrastructure VIII | ||
第552行: | 第552行: | ||
| 125 | | 125 | ||
| 395 | | 395 | ||
| +3 Tax Income <br> +5% morale of armies <br> +5% tech spread rate <br> +5 trade value | | {{green|+3 }}Tax Income <br> {{green|+5% }}morale of armies <br> {{green|+5% }}tech spread rate <br> {{green|+5 }}trade value | ||
| | | | ||
| | | | ||
第560行: | 第560行: | ||
| 250 | | 250 | ||
| 560 | | 560 | ||
| +3 Tax Income <br> +2 Trade Post Limit <br> +5% tech spread rate <br> +5 trade value | | {{green|+3 }}Tax Income <br> {{green|+2 }}Trade Post Limit <br> {{green|+5% }}tech spread rate <br> {{green|+5 }}trade value | ||
| Garrisoned Roads | | Garrisoned Roads | ||
| Town Infrastructure III | | Town Infrastructure III | ||
第568行: | 第568行: | ||
| 450 | | 450 | ||
| 760 | | 760 | ||
| +10% tech spread rate <br> +10% Levy Reinforcement Rate <br> +5% Disease Defense <br> +5 Trade Value | | {{green|+10% }}tech spread rate <br> {{green|+10% }}Levy Reinforcement Rate <br> {{green|+5% }}Disease Defense <br> {{green|+5 }}Trade Value | ||
| Stone Roads | | Stone Roads | ||
| Town Infrastructure V | | Town Infrastructure V | ||
第576行: | 第576行: | ||
| 750 | | 750 | ||
| 1250 | | 1250 | ||
| +5% tech spread rate <br> +0.1 economic tech points <br> +10% Disease Defense <br> +5 Trade Value | | {{green|+5% }}tech spread rate <br> {{green|+0.1 }}economic tech points <br> {{green|+10% }}Disease Defense <br> {{green|+5 }}Trade Value | ||
| Cleared Pathways | | Cleared Pathways | ||
| Town Infrastructure VII | | Town Infrastructure VII |
2019年3月3日 (日) 23:04的版本
这篇文章正在翻译中。 如果您感兴趣可以对照官方百科的词条来编辑它。 |
城市(英文:City) are holdings commonly held by republic rulers. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples.
Most characters cannot hold a city within their direct demesne without suffering penalties to taxes, vassal opinion, and levies. Government types that allows for cities in their direct demesne without penalty are merchant republics, Confucian Bureaucracy, Chinese and Roman Imperial; for Roman Imperial, the culture of the county where the city is located must be the same as the one of the character holding it.
Cities are worth more when built in a coastal county, as this allows two types of income-increasing buildings to be built and upgraded. Also, patricians of merchant republics can build trade posts in coastal counties, which boosts the income of cities in the county. Rulers of counties on the Silk Road can also build trade posts.
The buildings that can be upgraded in cities focus exclusively on light infantry, archers, and pikemen, as well as increasing income and tech research speed.
Constructing a city (or castle) can prevent a formerly-normadic province from reverting due to nomad agitation.
Hindu characters must be of the Vaishya caste before they can be granted cities.
Note that building upgrades stack.
基础数据
所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。
属性 | 值 | |||||
---|---|---|---|---|---|---|
收入 | 12 | |||||
要塞等级 | 0 | |||||
征召兵 |
|
Fortifications
These buildings increase fort level, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
City Fortifications I | 50 | 182 | +0.4 fort level | Town Walls I | |
City Fortifications II | 50 | 182 | +0.4 fort level | Town Walls II City Fortifications I |
Improved Keeps I |
City Fortifications III | 50 | 182 | +0.5 fort level | City Fortifications II | Improved Keeps III |
City Fortifications IV | 100 | 365 | +1 fort level | City Fortifications III | Improved Keeps V |
City Fortifications V | 100 | 365 | +1 fort level | City Fortifications IV | Improved Keeps VII |
Walls
Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Town Walls I | 50 | 365 | +0.4 fort level +2.5% levy size +0.2 income |
||
Town Walls II | 50 | 547 | +0.4 fort level +2.5% levy size +0.2 income |
Town Walls I | Improved Keeps II |
Town Walls III | 100 | 730 | +0.4 fort level +5% levy size +0.2 income |
Town Walls II | Improved Keeps IV |
Town Walls IV | 100 | 1095 | +0.5 fort level +5% levy size +0.2 income |
Town Walls III | Improved Keeps VI |
Town Walls V | 150 | 1460 | +1.0 fort level +7.5% levy size +0.5 income |
Town Walls IV | Improved Keeps VIII |
Merchant Republic Arsenal
These buildings may only be built in the capital of a merchant republic.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Arsenal I | 200 | 1460 | +1.0 fort level +25% garrison size +7.5% levy size 15 galleys |
||
Arsenal II | 400 | 1460 | +1.5 fort level +20% garrison size +7.5% levy size 15 galleys |
Arsenal I | Town Infrastructure IV |
Arsenal III | 600 | 2190 | +2.0 fort level +25% garrison size +12.5% levy size 15 galleys |
Arsenal II | Town Infrastructure VII |
Militia Training Grounds
Militia Training Grounds are one of the most important buildings in cities. They increase percentage-wise the total number of base troops provided by other buildings, which means more levies and garrisoning troops.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Militia Training Grounds I | 150 | 547 | +5% levy size +5% garrison size |
||
Militia Training Grounds II | 200 | 730 | +7.5% levy size +10% garrison size |
Town Walls I Militia Training Grounds I |
|
Militia Training Grounds III | 300 | 1095 | +10% levy size +15% garrison size |
Militia Training Grounds II | Improved Keeps II |
Militia Training Grounds IV | 400 | 1460 | +12.5% levy size +20% garrison size |
Militia Training Grounds III | Improved Keeps IV |
Militia Training Grounds V | 500 | 2190 | +15% levy size +25% garrison size |
Militia Training Grounds IV | Improved Keeps VI |
Militia Training Grounds VI | 500 | 2190 | +15% levy size +25% garrison size |
Militia Training Grounds V | Improved Keeps VIII |
Mustering Grounds
Mustering Grounds increase the raw number of light infantry and archers available. These two troops are of low quality, but make up the majority of armies and are utilised mostly in the skirmish phase of battles.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Mustering Ground I | 100 | 365 | +60 light infantry +30 archers |
||
Mustering Ground II | 120 | 547 | +40 light infantry +70 archers |
Town Walls I Mustering Ground I |
|
Mustering Ground III | 200 | 730 | +80 light infantry +50 archers |
Mustering Ground II | Town Infrastructure I |
Mustering Ground IV | 300 | 1095 | +60 light infantry +90 archers |
Mustering Ground III | Town Infrastructure III |
Mustering Ground V | 400 | 2190 | +100 light infantry +70 archers |
Mustering Ground IV | Town Infrastructure V |
Mustering Ground VI | 500 | 2190 | +80 light infantry +110 archers |
Mustering Ground V | Town Infrastructure VII |
City Guard
The City Guard provide pikemen, which are heavy hitters and important in the melee phase of battles.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
City Guard I | 100 | 365 | +45 pikemen | ||
City Guard II | 120 | 547 | +55 pikemen | Town Walls I City Guard I |
Town Infrastructure II |
City Guard III | 200 | 730 | +65 pikemen | City Wall II City Guard II |
Town Infrastructure IV |
City Guard IV | 300 | 1095 | +75 pikemen | City Guard III | Town Infrastructure VI |
City Guard V | 400 | 2190 | +85 pikemen | City Guard IV | Town Infrastructure VIII |
Economic Buildings
These economic buildings increase the income of the holding, a portion of which goes to the liege. These are good to build because whatever gold which doesn't go to the liege goes to the mayor of the city, who, in theory, will use that gold to build other buildings. If you are a patrician or a doge holding cities, constructing these buildings is a high priority.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | |
---|---|---|---|---|---|
Town Market | 100 | 365 | +3.0 income | ||
City Guild Hall | 120 | 547 | +3.0 income | Town Market Town Walls I |
|
Toll Booth | 200 | 730 | +3.0 income | City Guild Hall City Walls II |
Town Infrastructure I |
Court | 300 | 1095 | +3.0 income | Toll Booth | Town Infrastructure III |
Assay Office | 400 | 2190 | +3.0 income | Court | Town Infrastructure V |
Fair | 500 | 2190 | +3.0 income | Assay Office | Town Infrastructure VII |
Ports
Ports are buildings that can only be built in provinces with a coastline that provide extra income. If the player is holding coastal cities, constructing these buildings is recommended, more so if they also control the trade post in the same county.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Port I | 100 | 365 | +3.0 income | Only available in coastal holdings | ||
Port II | 120 | 547 | +3.0 income | Port I Town Walls I |
Trade Practices I | Only available in coastal holdings |
Port III | 200 | 730 | +3.0 income | Port II City Walls II |
Trade Practices III | Only available in coastal holdings |
Port IV | 300 | 1095 | +3.0 income | Port III | Trade Practices IV | Only available in coastal holdings |
Port V | 400 | 2190 | +3.0 income | Port IV | Trade Practices VI | Only available in coastal holdings |
Shipyard
City shipyards are buildings that can only be built in coastal provinces; they provide ships that can be used to transport troops.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Shipyard I | 100 | 365 | +5 galleys | Shipbuilding I | Only available in coastal holdings | |
Shipyard II | 100 | 730 | +6 galleys | Shipyard I | Shipbuilding II | Only available in coastal holdings |
Shipyard III | 100 | 1095 | +7 galleys | Shipyard II | Shipbuilding III | Only available in coastal holdings |
Shipyard IV | 100 | 1460 | +8 galleys | Shipyard III | Shipbuilding IV | Only available in coastal holdings |
Universities
Universities are expensive educational institutions that increase the rate of technological growth in the entire county. Name varies depending on religion.
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
University I | 600 | 1095 | +30% tech spread rate +0.05 economic tech points |
Town Infrastructure II | Bonus affects the entire county | |
University II | 800 | 2190 | +30% tech spread rate +0.05 economic tech points |
University I | Town Infrastructure IV | Bonus affects the entire county |
University III | 800 | 2190 | +30% tech spread rate +0.05 economic tech points |
University II | Town Infrastructure VIII | Bonus affects the entire county |
Infrastructure
This building chain is accessible when the owner or any liege of the city has the Architect or Peaceful-Architect bloodlines. See Bloodline#Forged_Bloodlines
Price (gold) | Build time (days) | Effects | Requirements | Tech Requirements | Notes | |
---|---|---|---|---|---|---|
Garrisoned Roads | 125 | 395 | +3 Tax Income +5% morale of armies +5% tech spread rate +5 trade value |
Requires an owner or any liege with the Architect or Peaceful-Architect bloodline | ||
Stone Roads | 250 | 560 | +3 Tax Income +2 Trade Post Limit +5% tech spread rate +5 trade value |
Garrisoned Roads | Town Infrastructure III | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline. Trade Post Limit bonus limited to capital holding, so it cannot be stacked. |
Cleared Pathways | 450 | 760 | +10% tech spread rate +10% Levy Reinforcement Rate +5% Disease Defense +5 Trade Value |
Stone Roads | Town Infrastructure V | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline |
Great Acqueduct | 750 | 1250 | +5% tech spread rate +0.1 economic tech points +10% Disease Defense +5 Trade Value |
Cleared Pathways | Town Infrastructure VII | Requires an owner or any liege with the Architect or Peaceful-Architect bloodline |