城市:修订间差异

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第54行: 第54行:
| 50
| 50
| 182
| 182
| +0.4 fort level
| {{green|+0.4 }}fort level
| Town Walls I
| Town Walls I
|
|
第61行: 第61行:
| 50
| 50
| 182
| 182
| +0.4 fort level
| {{green|+0.4 }}fort level
| Town Walls II <br> City Fortifications I
| Town Walls II <br> City Fortifications I
| Improved Keeps I
| Improved Keeps I
第68行: 第68行:
| 50
| 50
| 182
| 182
| +0.5 fort level
| {{green|+0.5 }}fort level
| City Fortifications II
| City Fortifications II
| Improved Keeps III
| Improved Keeps III
第75行: 第75行:
| 100
| 100
| 365
| 365
| +1 fort level
| {{green|+1 }}fort level
| City Fortifications III
| City Fortifications III
| Improved Keeps V
| Improved Keeps V
第82行: 第82行:
| 100
| 100
| 365
| 365
| +1 fort level
| {{green|+1 }}fort level
| City Fortifications IV
| City Fortifications IV
| Improved Keeps VII
| Improved Keeps VII
第103行: 第103行:
| 50
| 50
| 365
| 365
| +0.4 fort level <br> +2.5% levy size <br> +0.2 income
| {{green|+0.4 }}fort level <br> {{green|+2.5% }}levy size <br> {{green|+0.2 }}income
|
|
|
|
第110行: 第110行:
| 50
| 50
| 547
| 547
| +0.4 fort level <br> +2.5% levy size <br> +0.2 income 
| {{green|+0.4 }}fort level <br> {{green|+2.5% }}levy size <br> {{green|+0.2 }}income 
| Town Walls I
| Town Walls I
|Improved Keeps II
|Improved Keeps II
第117行: 第117行:
| 100
| 100
| 730
| 730
| +0.4 fort level <br> +5% levy size <br> +0.2 income 
| {{green|+0.4 }}fort level <br> {{green|+5% }}levy size <br> {{green|+0.2 }}income 
| Town Walls II
| Town Walls II
|Improved Keeps IV
|Improved Keeps IV
第124行: 第124行:
| 100
| 100
| 1095
| 1095
| +0.5 fort level <br> +5% levy size <br> +0.2 income 
| {{green|+0.5 }}fort level <br> {{green|+5% }}levy size <br> {{green|+0.2 }}income 
| Town Walls III
| Town Walls III
| Improved Keeps VI
| Improved Keeps VI
第131行: 第131行:
| 150
| 150
| 1460
| 1460
| +1.0 fort level <br> +7.5% levy size <br> +0.5 income
| {{green|+1.0 }}fort level <br> {{green|+7.5% }}levy size <br> {{green|+0.5 }}income
| Town Walls IV
| Town Walls IV
| Improved Keeps VIII
| Improved Keeps VIII
第152行: 第152行:
| 200
| 200
| 1460
| 1460
| +1.0 fort level <br> +25% garrison size <br> +7.5% levy size <br> 15 galleys
| {{green|+1.0 }}fort level <br> {{green|+25% }}garrison size <br> {{green|+7.5% }}levy size <br> 15 galleys
|
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第159行: 第159行:
| 400
| 400
| 1460
| 1460
| +1.5 fort level <br> +20% garrison size <br> +7.5% levy size <br> 15 galleys
| {{green|+1.5 }}fort level <br> {{green|+20% }}garrison size <br> {{green|+7.5% }}levy size <br> 15 galleys
| Arsenal I
| Arsenal I
|Town Infrastructure IV
|Town Infrastructure IV
第166行: 第166行:
| 600
| 600
| 2190
| 2190
| +2.0 fort level <br> +25% garrison size <br> +12.5% levy size <br> 15 galleys
| {{green|+2.0 }}fort level <br> {{green|+25% }}garrison size <br> {{green|+12.5% }}levy size <br> 15 galleys
| Arsenal II
| Arsenal II
| Town Infrastructure VII
| Town Infrastructure VII
第187行: 第187行:
| 150
| 150
| 547
| 547
| +5% levy size <br> +5% garrison size
| {{green|+5% }}levy size <br> {{green|+5% }}garrison size
|
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|
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第194行: 第194行:
| 200
| 200
| 730
| 730
| +7.5% levy size <br> +10% garrison size 
| {{green|+7.5% }}levy size <br> {{green|+10% }}garrison size 
| Town Walls I <br> Militia Training Grounds I
| Town Walls I <br> Militia Training Grounds I
|
|
第201行: 第201行:
| 300
| 300
| 1095
| 1095
| +10% levy size <br> +15% garrison size
| {{green|+10% }}levy size <br> {{green|+15% }}garrison size
| Militia Training Grounds II
| Militia Training Grounds II
|Improved Keeps II
|Improved Keeps II
第208行: 第208行:
| 400
| 400
| 1460
| 1460
| +12.5% levy size <br> +20% garrison size 
| {{green|+12.5% }}levy size <br> {{green|+20% }}garrison size 
| Militia Training Grounds III
| Militia Training Grounds III
| Improved Keeps IV
| Improved Keeps IV
第215行: 第215行:
| 500
| 500
| 2190
| 2190
| +15% levy size <br> +25% garrison size
| {{green|+15% }}levy size <br> {{green|+25% }}garrison size
| Militia Training Grounds IV
| Militia Training Grounds IV
| Improved Keeps VI
| Improved Keeps VI
第222行: 第222行:
| 500
| 500
| 2190
| 2190
| +15% levy size <br> +25% garrison size
| {{green|+15% }}levy size <br> {{green|+25% }}garrison size
| Militia Training Grounds V
| Militia Training Grounds V
| Improved Keeps VIII
| Improved Keeps VIII
第243行: 第243行:
| 100
| 100
| 365
| 365
| +60 light infantry <br> +30 archers
| {{green|+60 }}light infantry <br> {{green|+30 }}archers
第250行: 第250行:
| 120
| 120
| 547
| 547
| +40 light infantry <br> +70 archers
| {{green|+40 }}light infantry <br> {{green|+70 }}archers
| Town Walls I <br> Mustering Ground I
| Town Walls I <br> Mustering Ground I
第257行: 第257行:
| 200
| 200
| 730
| 730
| +80 light infantry <br> +50 archers
| {{green|+80 }}light infantry <br> {{green|+50 }}archers
| Mustering Ground II
| Mustering Ground II
| Town Infrastructure I
| Town Infrastructure I
第264行: 第264行:
| 300
| 300
| 1095
| 1095
| +60 light infantry <br> +90 archers
| {{green|+60 }}light infantry <br> {{green|+90 }}archers
| Mustering Ground III
| Mustering Ground III
| Town Infrastructure III
| Town Infrastructure III
第271行: 第271行:
| 400
| 400
| 2190
| 2190
| +100 light infantry <br> +70 archers
| {{green|+100 }}light infantry <br> {{green|+70 }}archers
| Mustering Ground IV
| Mustering Ground IV
| Town Infrastructure V
| Town Infrastructure V
第278行: 第278行:
| 500
| 500
| 2190
| 2190
| +80 light infantry <br> +110 archers
| {{green|+80 }}light infantry <br> {{green|+110 }}archers
| Mustering Ground V
| Mustering Ground V
| Town Infrastructure VII
| Town Infrastructure VII
第300行: 第300行:
| 100
| 100
| 365
| 365
| +45 pikemen
| {{green|+45 }}pikemen
第307行: 第307行:
| 120
| 120
| 547
| 547
| +55 pikemen
| {{green|+55 }}pikemen
| Town Walls I <br> City Guard I
| Town Walls I <br> City Guard I
|Town Infrastructure II
|Town Infrastructure II
第314行: 第314行:
| 200
| 200
| 730
| 730
| +65 pikemen
| {{green|+65 }}pikemen
| City Wall II <br> City Guard II
| City Wall II <br> City Guard II
|Town Infrastructure IV
|Town Infrastructure IV
第321行: 第321行:
| 300
| 300
| 1095
| 1095
| +75 pikemen
| {{green|+75 }}pikemen
| City Guard III
| City Guard III
| Town Infrastructure VI
| Town Infrastructure VI
第328行: 第328行:
| 400
| 400
| 2190
| 2190
| +85 pikemen
| {{green|+85 }}pikemen
| City Guard IV
| City Guard IV
| Town Infrastructure VIII
| Town Infrastructure VIII
第350行: 第350行:
| 100
| 100
| 365
| 365
| +3.0 income
| {{green|+3.0 }}income
|
|
第357行: 第357行:
| 120
| 120
| 547
| 547
| +3.0 income
| {{green|+3.0 }}income
| Town Market <br> Town Walls I
| Town Market <br> Town Walls I
|
|
第364行: 第364行:
| 200
| 200
| 730
| 730
| +3.0 income
| {{green|+3.0 }}income
| City Guild Hall <br> City Walls II
| City Guild Hall <br> City Walls II
| Town Infrastructure I
| Town Infrastructure I
第371行: 第371行:
| 300
| 300
| 1095
| 1095
| +3.0 income
| {{green|+3.0 }}income
| Toll Booth
| Toll Booth
| Town Infrastructure III
| Town Infrastructure III
第378行: 第378行:
| 400
| 400
| 2190
| 2190
| +3.0 income
| {{green|+3.0 }}income
| Court
| Court
| Town Infrastructure V
| Town Infrastructure V
第385行: 第385行:
| 500
| 500
| 2190
| 2190
| +3.0 income
| {{green|+3.0 }}income
| Assay Office
| Assay Office
| Town Infrastructure VII
| Town Infrastructure VII
第408行: 第408行:
| 100
| 100
| 365
| 365
| +3.0 income
| {{green|+3.0 }}income
|
|
第416行: 第416行:
| 120
| 120
| 547
| 547
| +3.0 income
| {{green|+3.0 }}income
| Port I <br> Town Walls I
| Port I <br> Town Walls I
| Trade Practices I
| Trade Practices I
第424行: 第424行:
| 200
| 200
| 730
| 730
| +3.0 income
| {{green|+3.0 }}income
| Port II <br> City Walls II
| Port II <br> City Walls II
| Trade Practices III
| Trade Practices III
第432行: 第432行:
| 300
| 300
| 1095
| 1095
| +3.0 income
| {{green|+3.0 }}income
| Port III
| Port III
| Trade Practices IV
| Trade Practices IV
第440行: 第440行:
| 400
| 400
| 2190
| 2190
| +3.0 income
| {{green|+3.0 }}income
| Port IV
| Port IV
| Trade Practices VI
| Trade Practices VI
第464行: 第464行:
| 100
| 100
| 365
| 365
| +5 galleys
| {{green|+5 }}galleys
|Shipbuilding I
|Shipbuilding I
第472行: 第472行:
| 100
| 100
| 730
| 730
| +6 galleys
| {{green|+6 }}galleys
| Shipyard I
| Shipyard I
|Shipbuilding II
|Shipbuilding II
第480行: 第480行:
| 100
| 100
| 1095
| 1095
| +7 galleys
| {{green|+7 }}galleys
| Shipyard II
| Shipyard II
| Shipbuilding III
| Shipbuilding III
第488行: 第488行:
| 100
| 100
| 1460
| 1460
| +8 galleys
| {{green|+8 }}galleys
| Shipyard III
| Shipyard III
| Shipbuilding IV
| Shipbuilding IV
第512行: 第512行:
| 600
| 600
| 1095
| 1095
| +30% tech spread rate <br> +0.05 economic tech points
| {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points
| Town Infrastructure II
| Town Infrastructure II
第520行: 第520行:
| 800
| 800
| 2190
| 2190
| +30% tech spread rate <br> +0.05 economic tech points
| {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points
| University I
| University I
| Town Infrastructure IV
| Town Infrastructure IV
第528行: 第528行:
| 800
| 800
| 2190
| 2190
| +30% tech spread rate <br> +0.05 economic tech points
| {{green|+30% }}tech spread rate <br> {{green|+0.05 }}economic tech points
| University II
| University II
| Town Infrastructure VIII
| Town Infrastructure VIII
第552行: 第552行:
| 125
| 125
| 395
| 395
| +3 Tax Income <br>  +5% morale of armies <br> +5% tech spread rate <br> +5 trade value
| {{green|+3 }}Tax Income <br>  {{green|+5% }}morale of armies <br> {{green|+5% }}tech spread rate <br> {{green|+5 }}trade value
|
|
第560行: 第560行:
| 250
| 250
| 560
| 560
| +3 Tax Income <br> +2 Trade Post Limit <br> +5% tech spread rate <br> +5 trade value
| {{green|+3 }}Tax Income <br> {{green|+2 }}Trade Post Limit <br> {{green|+5% }}tech spread rate <br> {{green|+5 }}trade value
| Garrisoned Roads
| Garrisoned Roads
| Town Infrastructure III
| Town Infrastructure III
第568行: 第568行:
| 450
| 450
| 760
| 760
| +10% tech spread rate <br> +10% Levy Reinforcement Rate <br> +5% Disease Defense <br> +5 Trade Value
| {{green|+10% }}tech spread rate <br> {{green|+10% }}Levy Reinforcement Rate <br> {{green|+5% }}Disease Defense <br> {{green|+5 }}Trade Value
| Stone Roads
| Stone Roads
| Town Infrastructure V
| Town Infrastructure V
第576行: 第576行:
| 750
| 750
| 1250
| 1250
| +5% tech spread rate <br> +0.1 economic tech points <br> +10% Disease Defense <br> +5 Trade Value
| {{green|+5% }}tech spread rate <br> {{green|+0.1 }}economic tech points <br> {{green|+10% }}Disease Defense <br> {{green|+5 }}Trade Value
| Cleared Pathways
| Cleared Pathways
| Town Infrastructure VII
| Town Infrastructure VII

2019年3月3日 (日) 23:04的版本

一座城市地产

城市(英文:City) are holdings commonly held by republic rulers. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples.

Most characters cannot hold a city within their direct demesne without suffering penalties to taxes, vassal opinion, and levies. Government types that allows for cities in their direct demesne without penalty are merchant republics, Jade Dragon.pngConfucian Bureaucracy, Chinese and Roman Imperial; for Roman Imperial, the culture of the county where the city is located must be the same as the one of the character holding it.

Cities are worth more when built in a coastal county, as this allows two types of income-increasing buildings to be built and upgraded. Also, patricians of merchant republics can build trade posts in coastal counties, which boosts the income of cities in the county. Rulers of counties on the Silk Road can also build trade posts.

The buildings that can be upgraded in cities focus exclusively on light infantry, archers, and pikemen, as well as increasing income and tech research speed.

Constructing a city (or castle) can prevent a formerly-normadic province from reverting due to nomad agitation.

Hindu characters must be of the Vaishya.png Vaishya caste before they can be granted cities.

Note that building upgrades stack.

基础数据

所有地产有其一定的基础数据,提供收入、要塞等级和征召兵,所以即使是新建的地产也有一定的价值。

属性
Icon wealth.png 收入 12
Fort level.png 要塞等级 0
Levy.png 征召兵
轻步兵 弓箭手
75 40

Fortifications

These buildings increase fort level, increasing the time it takes an attacking army to siege the holding and reducing the amount of free loot available to raiders.

Price (gold) Build time (days) Effects Requirements Tech Requirements
City Fortifications I 50 182 +0.4 fort level Town Walls I
City Fortifications II 50 182 +0.4 fort level Town Walls II
City Fortifications I
Improved Keeps I
City Fortifications III 50 182 +0.5 fort level City Fortifications II Improved Keeps III
City Fortifications IV 100 365 +1 fort level City Fortifications III Improved Keeps V
City Fortifications V 100 365 +1 fort level City Fortifications IV Improved Keeps VII

Walls

Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Town Walls I 50 365 +0.4 fort level
+2.5% levy size
+0.2 income
Town Walls II 50 547 +0.4 fort level
+2.5% levy size
+0.2 income
Town Walls I Improved Keeps II
Town Walls III 100 730 +0.4 fort level
+5% levy size
+0.2 income
Town Walls II Improved Keeps IV
Town Walls IV 100 1095 +0.5 fort level
+5% levy size
+0.2 income
Town Walls III Improved Keeps VI
Town Walls V 150 1460 +1.0 fort level
+7.5% levy size
+0.5 income
Town Walls IV Improved Keeps VIII

Merchant Republic Arsenal

These buildings may only be built in the capital of a merchant republic.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Arsenal I 200 1460 +1.0 fort level
+25% garrison size
+7.5% levy size
15 galleys
Arsenal II 400 1460 +1.5 fort level
+20% garrison size
+7.5% levy size
15 galleys
Arsenal I Town Infrastructure IV
Arsenal III 600 2190 +2.0 fort level
+25% garrison size
+12.5% levy size
15 galleys
Arsenal II Town Infrastructure VII

Militia Training Grounds

Militia Training Grounds are one of the most important buildings in cities. They increase percentage-wise the total number of base troops provided by other buildings, which means more levies and garrisoning troops.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Militia Training Grounds I 150 547 +5% levy size
+5% garrison size
Militia Training Grounds II 200 730 +7.5% levy size
+10% garrison size
Town Walls I
Militia Training Grounds I
Militia Training Grounds III 300 1095 +10% levy size
+15% garrison size
Militia Training Grounds II Improved Keeps II
Militia Training Grounds IV 400 1460 +12.5% levy size
+20% garrison size
Militia Training Grounds III Improved Keeps IV
Militia Training Grounds V 500 2190 +15% levy size
+25% garrison size
Militia Training Grounds IV Improved Keeps VI
Militia Training Grounds VI 500 2190 +15% levy size
+25% garrison size
Militia Training Grounds V Improved Keeps VIII

Mustering Grounds

Mustering Grounds increase the raw number of light infantry and archers available. These two troops are of low quality, but make up the majority of armies and are utilised mostly in the skirmish phase of battles.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Mustering Ground I 100 365 +60 light infantry
+30 archers
Mustering Ground II 120 547 +40 light infantry
+70 archers
Town Walls I
Mustering Ground I
Mustering Ground III 200 730 +80 light infantry
+50 archers
Mustering Ground II Town Infrastructure I
Mustering Ground IV 300 1095 +60 light infantry
+90 archers
Mustering Ground III Town Infrastructure III
Mustering Ground V 400 2190 +100 light infantry
+70 archers
Mustering Ground IV Town Infrastructure V
Mustering Ground VI 500 2190 +80 light infantry
+110 archers
Mustering Ground V Town Infrastructure VII

City Guard

The City Guard provide pikemen, which are heavy hitters and important in the melee phase of battles.

Price (gold) Build time (days) Effects Requirements Tech Requirements
City Guard I 100 365 +45 pikemen
City Guard II 120 547 +55 pikemen Town Walls I
City Guard I
Town Infrastructure II
City Guard III 200 730 +65 pikemen City Wall II
City Guard II
Town Infrastructure IV
City Guard IV 300 1095 +75 pikemen City Guard III Town Infrastructure VI
City Guard V 400 2190 +85 pikemen City Guard IV Town Infrastructure VIII

Economic Buildings

These economic buildings increase the income of the holding, a portion of which goes to the liege. These are good to build because whatever gold which doesn't go to the liege goes to the mayor of the city, who, in theory, will use that gold to build other buildings. If you are a patrician or a doge holding cities, constructing these buildings is a high priority.

Price (gold) Build time (days) Effects Requirements Tech Requirements
Town Market 100 365 +3.0 income
City Guild Hall 120 547 +3.0 income Town Market
Town Walls I
Toll Booth 200 730 +3.0 income City Guild Hall
City Walls II
Town Infrastructure I
Court 300 1095 +3.0 income Toll Booth Town Infrastructure III
Assay Office 400 2190 +3.0 income Court Town Infrastructure V
Fair 500 2190 +3.0 income Assay Office Town Infrastructure VII

Ports

Ports are buildings that can only be built in provinces with a coastline that provide extra income. If the player is holding coastal cities, constructing these buildings is recommended, more so if they also control the trade post in the same county.

Price (gold) Build time (days) Effects Requirements Tech Requirements Notes
Port I 100 365 +3.0 income Only available in coastal holdings
Port II 120 547 +3.0 income Port I
Town Walls I
Trade Practices I Only available in coastal holdings
Port III 200 730 +3.0 income Port II
City Walls II
Trade Practices III Only available in coastal holdings
Port IV 300 1095 +3.0 income Port III Trade Practices IV Only available in coastal holdings
Port V 400 2190 +3.0 income Port IV Trade Practices VI Only available in coastal holdings

Shipyard

City shipyards are buildings that can only be built in coastal provinces; they provide ships that can be used to transport troops.

Price (gold) Build time (days) Effects Requirements Tech Requirements Notes
Shipyard I 100 365 +5 galleys Shipbuilding I Only available in coastal holdings
Shipyard II 100 730 +6 galleys Shipyard I Shipbuilding II Only available in coastal holdings
Shipyard III 100 1095 +7 galleys Shipyard II Shipbuilding III Only available in coastal holdings
Shipyard IV 100 1460 +8 galleys Shipyard III Shipbuilding IV Only available in coastal holdings

Universities

Universities are expensive educational institutions that increase the rate of technological growth in the entire county. Name varies depending on religion.

Price (gold) Build time (days) Effects Requirements Tech Requirements Notes
University I 600 1095 +30% tech spread rate
+0.05 economic tech points
Town Infrastructure II Bonus affects the entire county
University II 800 2190 +30% tech spread rate
+0.05 economic tech points
University I Town Infrastructure IV Bonus affects the entire county
University III 800 2190 +30% tech spread rate
+0.05 economic tech points
University II Town Infrastructure VIII Bonus affects the entire county

Infrastructure

This building chain is accessible when the owner or any liege of the city has the Architect or Peaceful-Architect bloodlines. See Bloodline#Forged_Bloodlines

Price (gold) Build time (days) Effects Requirements Tech Requirements Notes
Garrisoned Roads 125 395 +3 Tax Income
+5% morale of armies
+5% tech spread rate
+5 trade value
Requires an owner or any liege with the Architect or Peaceful-Architect bloodline
Stone Roads 250 560 +3 Tax Income
+2 Trade Post Limit
+5% tech spread rate
+5 trade value
Garrisoned Roads Town Infrastructure III Requires an owner or any liege with the Architect or Peaceful-Architect bloodline. Trade Post Limit bonus limited to capital holding, so it cannot be stacked.
Cleared Pathways 450 760 +10% tech spread rate
+10% Levy Reinforcement Rate
+5% Disease Defense
+5 Trade Value
Stone Roads Town Infrastructure V Requires an owner or any liege with the Architect or Peaceful-Architect bloodline
Great Acqueduct 750 1250 +5% tech spread rate
+0.1 economic tech points
+10% Disease Defense
+5 Trade Value
Cleared Pathways Town Infrastructure VII Requires an owner or any liege with the Architect or Peaceful-Architect bloodline
地产 
聚居地 城堡城市神殿部落游牧制首都
特殊地产 家族宅邸贸易站堡垒医院
概念 首都/首府经济征召兵叛乱科技文化建筑奇观