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| *防御[[Epidemic|传染病]]的方法:将角色的宫廷隔离在城堡里,或者建造[[医院]](类似于[[贸易站]]或[[堡垒]]的新的持有地产)来提高疾病防御水平。<ref>[[forum:939724|CK2 Development Diary #8 Life goes on]]</ref> | | *防御[[Epidemic|传染病]]的方法:将角色的宫廷隔离在城堡里,或者建造[[医院]](类似于[[贸易站]]或[[堡垒]]的新的持有地产)来提高疾病防御水平。<ref>[[forum:939724|CK2 Development Diary #8 Life goes on]]</ref> |
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| *'''[[Prosperity]]''' system<ref>[[forum:947921|CK2 Development Diary #10: Live long [yet futilely] and prosper]]</ref>: as opposed to Depopulation, provinces which have not been besieged, raided, or ravaged by disease for a long time will begin to Prosper, and gain certain bonuses- such as extra tax income and faster replenishment of levies. Independent dukes or higher can set one of their Demesne provinces to be their '''Crown Focus''' for additional yearly increase and events. | | *'''[[Prosperity|繁荣]]''' 系统<ref>[[forum:947921|CK2 Development Diary #10: Live long [yet futilely] and prosper]]</ref> :与人口减少相反,长期没有被疾病围困、袭击或蹂躏的省份将开始繁荣起来,并获得一定的奖励——例如额外的税收收入和更快的税收补充。独立公爵或更高级别统治者可以将他们的一个属地省份设置为他们的“统治重心”,以获得额外的年度增长和事件。 |
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| *New narrative events such as The rise of a Prophet of Doom, A general belief that the dead have returned to walk the earth and attack the living, or Panic based on a solar eclipse, or the quest for Eternal Life.<ref>[[forum:950847|CK2 Developer Diary #11: The End of Days]]</ref> | | *New narrative events such as The rise of a Prophet of Doom, A general belief that the dead have returned to walk the earth and attack the living, or Panic based on a solar eclipse, or the quest for Eternal Life.<ref>[[forum:950847|CK2 Developer Diary #11: The End of Days]]</ref> |
2020年10月13日 (二) 17:03的版本
死神索命
类型
发布日期/ 补丁
商店:扩展包
商店:内容包
死神索命 (TRD)是王国风云2的第10个主要扩展包。其于2016年7月21日公布[1],并与补丁2.6一同于2016年8月25日发布[2]。
Description
黑死病经过的那些定居点的幸存者很少。仓促的葬礼是对圣礼的嘲弄,为乌鸦设下了一个盛宴。曾经繁荣昌盛的省份已经荒废了,当地的领主躲起来——躲在山顶的堡垒里,希望瘟疫能放过他。明智的国王们采取了预防措施,没有浪费那些更繁荣的年代的积累。
但是,迟早,所有人必将迎接死神索命。
死神索命扩展包凸显了中世纪流行病和普通疾病的历史重要性,尤其是黑死病——一种杀死了欧洲三分之一人口的爆发的腺鼠疫。它引入了很多新的系统与特性:
- 流行病改进:随着疾病通过贸易和海上航线从一个省蔓延到另一个省,它们会降低你的人力资源,消耗你的财富。
- 医院和宫廷医师:防止疾病在你的王国爆发,并确保你的廷臣能够接触到最新的中世纪的医学科学。
- 繁荣与统治重心:和平时王国中管理良好的省份将以黄金和税收产生巨额效益。
- 隔离:保护自己免受疾病的侵袭,尽管这意味着忽视你人民的困境。
- 新事件链:新的流行病是末日吗?这些恐怖事件有人要被怪罪吗?世界上的问题有没有超自然的起源或解决办法?
扩展包特性
该扩展包围绕死亡、疾病和流行病这一主题添加了大量小特性和机制:
- 特质:角色不再会通过事件变得生病,取而代之的会获得一系列特质(咳嗽、发烧、腹泻、呕吐、头痛、胸痛、皮疹、抽筋、腹痛、疲乏、不适)随着时间的推移,它要么会演变成一个充分发展的疾病,或者干脆就过去了。[3]
- 宫廷医师:宫廷医师是一个新的荣誉头衔,你可以把它授予一个博学的人,使他们负责诊断和治疗你宫廷中的疾病。
- 流行病目前可以沿着丝绸之路传播,更有可能传播到富裕的沿海省份,而不太可能蔓延到较贫穷的内陆地区。它们将导致各省人口减少,甚至在其消失之后,减少税收收入、征税/驻军规模和补给限制。[5]
- 黑死病更大也更致命,黑死病有机会在每局游戏开始200年后爆发流行,在一次大爆发发生后,该病成为地方流行,并可能再次爆发,但规模可能较小。
- 繁荣系统[7]:与人口减少相反,长期没有被疾病围困、袭击或蹂躏的省份将开始繁荣起来,并获得一定的奖励——例如额外的税收收入和更快的税收补充。独立公爵或更高级别统治者可以将他们的一个属地省份设置为他们的“统治重心”,以获得额外的年度增长和事件。
- New narrative events such as The rise of a Prophet of Doom, A general belief that the dead have returned to walk the earth and attack the living, or Panic based on a solar eclipse, or the quest for Eternal Life.[8]
- New maimed traits (One-handed, One-legged, One-Eyed, Disfigured, or Mangled) to replace the generic , and some associated portrait frames.[9] The health penalty from most of these traits is replaced by a trait with penalties but will be lost after some time has passed.
- Punish prisoners in new ways: Humiliate, Torture, Mutilate, Bad poetry and Consume (if cannibal). [10]
- Recruit prisoners into your court
- 50 new nicknames: 'One-Eye', 'the Frog', 'the Cannibal', 'the Hideous', 'the Resilient', etc.
- 31 execution methods, including Hanging, Crushing, Sawing, and Bear.
- Reactions events to the death of lovers, friends, and rivals
Patch features
Free patch 2.6 features:
- Call to arms: automatic call of allies into war, introduced in patch 2.5, will be reverted. Declining a call now has very serious consequences[12]:
- The alliance and the non-aggression pact are broken.
- You lose half your current prestige, plus 200 (same as truce breaking.)
- Adds an "Alliance Breaker" character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.
- You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)
- Revised succession screen, with epitaph of departed character and brief introduction to the new one[14]
- New decisions for defensive pagans[15]:
- Devout warriors to defend against an enemy of a different religion,
- Ancestor worship to ask your ancestors for help or advise with some part of your life
- For Germanic pagans:
- Improved versions of the trait: and
- Valhalla-bound trait, equivalent of for great holy wars.
- , warrior women bodyguards who can also be assigned as commanders or marshal.
- More female advisor options: close relatives of a ruler with high stats, and talented woman arriving in court.
- Flanders is now part of the kingdom of France, and the AI king of France will no longer create the Kingdom of Aquitaine unless needed for Francia Empire creation requirements.[16]
- Tweaks for nomads of Horse Lords expansion:
- Pillage becomes a toggle rather than an action, to make it easier.
- Nomad agitation modifier when conquering an empty province from a horde, until a city or castle is built.
- Silk road has been updated and extended to add a new branch
- Character finder new icons to indicate whether characters will move to your court, and if they are outside of diplomatic range.
- Continue button on the launcher to load directly into your latest save game.
- A combination of game optimizations, resulting in a 30-50% speed improvement, and with far smaller annoying pauses:[17]
- Uncompressed saves are smaller, which reduces compression and write times
- Saves are saved more efficiently
- The processing of things is done across the year rather than at the end of each year, avoiding the noticeable pause
- The map rendering is faster
- Some unnecessary map or UI refresh triggered for non-outdated things are removed
- Several computations that were single-threaded are now multi-threaded
- Some performance-intensive computations are improved
- The number of randomly generated characters is reduced, and unnecessary characters are eliminated more aggressively
- Some modding suggestions.
- The inability to disable Paradox's data tracking, and an EULA updated to reflect that fact
Trivia
- Expansion was originally named <Secret DLC> in Developer diaries, as it hadn't been announced yet.
- The namespace used for DLC events is "RIP" (Rest in peace).
- For death screams, leek and celery were used to recreate some “sweet” and intense bone cracking sound effects, while the pepper and salad were to create a “slow crushing” sound effect.[18]
- After The Reaper's Due, another two (or even three) expansions are planned before the development stops. "There are still some blanks in the Old World; rulers you cannot play and regions not yet covered..."[19]
- Crusader Kings: Chronicles gamebook will unlock "a song and two event chains".[20]
- Meneth worked on patch 2.6 optimization and modding features, as an intern in Crusader Kings 2 team.
- The Reaper's Due was the first DLC with David "Darkrenown" Ballantyne as Game Designer.
Dev diaries
All developer diaries about the The Reaper's Due expansion and patch 2.6.
No.
|
Title and Link
|
Description
|
Date
|
1 |
The team |
Introduction of new development team that will work on upcoming expansion. |
2016-03-08
|
2 |
Get sick and die |
New system for personal diseases, based on symptoms and treatment scheduled by Court Physician. |
2016-03-22
|
3 |
The Bonsai Tree |
Problems of game designer that need to balance between role playing and grand strategy aspects of game. |
2016-03-29
|
4 |
Don't call me Shirley |
Reverting call to arms mechanism to be manual again, but with high penalty for rejection. |
2016-04-05
|
5 |
The Rules of the Game |
Startup screen that allows you to configure the games settings (like Defensive Pacts or Sunset Invasion). |
2016-04-26
|
6 |
We don't talk about the dead |
Björn "Metal King" Iversen, the Paradox Development Studio Audio Director speaks of sound design |
2016-05-17
|
7 |
Get sicker and die harder |
New epidemics system and map mode. Changes of The Black Death, that is now more deadly and occurs earlier. |
2016-05-24
|
8 |
Life goes on |
New methods to defend yourself from the Grim Reaper explained: Seclusion and Hospital building. |
2016-05-31
|
9 |
The secret to success |
Presentation of new succession window and new trait and event images. |
2016-06-07
|
10 |
Live long [yet futilely] and prosper |
Prosperity and depopulation province modifiers and crown focus system. |
2016-06-14
|
11 |
The End of Days |
New narrative events |
2016-06-21
|
12 |
Maimed Trait |
The maimed trait has undergone some changes. |
2016-06-28
|
13 |
Pagans, advisors, and warrior women |
Some new stuff for pagans, advisors and women in the upcoming patch 2.6. |
2016-07-05
|
14 |
The Road Ahead |
The future of Crusader Kings II. |
2016-07-12
|
15 |
Assorted cool things |
Assortment of patch 2.6 tidbits. |
2016-07-19
|
16 |
Man's inhumanity to man |
New ways to interact with captives, and more events regarding the death of characters. |
2016-07-26
|
17 |
Crusader Cats |
Of cats and... Cats. |
2016-08-02
|
18 |
Optimization and modding |
Optimization to game speed and additions to modding capabilities. |
2016-08-09
|
19 |
The End is Nigh |
Some assorted minor features coming in the patch as well as a few from the expansion |
2016-08-16
|
20 |
Don't Fear the Reaper |
A short, final development diary before The Reaper's Due |
2016-08-23
|
21 |
A Glimmer of Hope |
Changelog for the upcoming 2.6.1.1. |
2016-08-30
|
22 |
Quarantining the bugs |
General bugfixing, new pet events, and new game rules |
2016-09-06
|
23 |
More rules, less lunatics |
2.6.2 information, new settings and a few tweaks |
2016-09-13
|
24 |
The 2.6.2 patch |
Further work on patch 2.6.2 as it nears release |
2016-09-20
|
25 |
Considerable Converter Capabilities |
With the upcoming EU4 patch, the converter will see an overhaul |
2016-10-03
|
26 |
Continued Converter Capabilities |
Further information about EU4 converter |
2016-10-10
|
References